Spline Audio Blueprint: For Complex Spaces
ฝัง
- เผยแพร่เมื่อ 30 มี.ค. 2021
- Applying sounds to complex spaces and irregular shapes like rivers, roads, and pipes, can be time-consuming. Attaching audio to a spline instead can allow for better control of assets in unusual spaces.
In this tutorial, we create a customised spline audio Blueprint, look at different ways to use it, and add several features so it can serve you better as a generic tool.
References:
Redesigning Audio in Unreal Engine’s Shooter Game Sample Project, by Senior Technical Sound Designer Adam Block www.unrealengine.com/en-US/te...
Images:
Thumbnail: Image by ThuyHaBich from Pixabay
Music:
We Ride! by Reed Mathis, from the TH-cam Audio Library
Very nice, thanks for this!
Thanks for tutorial, really gret. Did you managed to do audio over spline with spacialization? I have tried to do with my collegues but in our setup is really pain in the ass. So thats postponed for now. But i have noticed that in the new water system in ue4 is among another things audio intensity slider, so maybe that would do ue5 in future for us
nice tutorial. one question though. i making this around a beach for the ocean shore sound. but if i walk away until the sound stops it doesnt play again when going back to the shore. any ideas?
thank you so much. I was wondering how can I learn more about Blueprints and use them as u do in UE4. I would appreciate ur help if u suggest me any course or videos.
I cant get a 'time of day' variable in my character controller. :(
I have 3 selectable player characters, what can I do instead of cast to third person?
how do you get Cast to ThirdPersonCharacter node?
Fantastic tutorial but best moment was the monorail guy.