Texture Landscapes BY STEEPNESS in Blender!

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  • เผยแพร่เมื่อ 27 ต.ค. 2024

ความคิดเห็น • 105

  • @TheCGEssentials
    @TheCGEssentials  4 ปีที่แล้ว +15

    Hi everyone! Let me know if you have any questions about this tutorial in the comments below! :)

    • @jphardwick53
      @jphardwick53 4 ปีที่แล้ว

      I really like the tutorial that you have provided very nice. But I'm not getting a good resolution of my texture on the rock faces as for it's all stretched and all over the place. I have tried to send a clip of my work but not able.

    • @brendanodoms5401
      @brendanodoms5401 3 ปีที่แล้ว +2

      The control + shift + click isn’t working for me. Any ideas?

    • @hxh-housexharmony9581
      @hxh-housexharmony9581 ปีที่แล้ว +1

      Thank you for totorials. Can you please provide a landscape tutorial for animation.It had to be more detalized

    • @COLD_VORTEX
      @COLD_VORTEX ปีที่แล้ว +1

      @@brendanodoms5401 same its so annoying

    • @incineratorfilms
      @incineratorfilms 10 หลายเดือนก่อน

      @@brendanodoms5401 i had same issue. it only works in rendered view, not material preview. Prolly not gonna check this after 2 years but still.

  • @Starlysh
    @Starlysh 2 ปีที่แล้ว +2

    I'm a complete Blender noob but I'm working on a terrain for a game and even though this tutorial drives me crazy when you speed it up because my texture was also shiny (thankfully, slowing it to .25 speed and making it full screen, I was able to work it out), I keep coming back to it cause it has the basics. So thank you!

  • @npip99
    @npip99 11 หลายเดือนก่อน +3

    2:30 vs 2:53 You can see that you've lost all of your normal mapping. You need to connect the Normal Map texture to a Normal Map node. Colors range from 0.0->1.0, but normal maps need to range from -1.0->1.0. The Normal Map node just does (input-0.5)*2.0

  • @CDArena
    @CDArena 3 ปีที่แล้ว +14

    This is what I was looking for - a way to mix two textures based on the normals. I need to mix two wood textures to create more realistic wooden Letters: End grain, like the end view of a log, and grain, like a plank.

  • @bittirsweeteer
    @bittirsweeteer 2 ปีที่แล้ว +2

    Glad your PC has no viruses!

  • @cesarjimenez2890
    @cesarjimenez2890 4 ปีที่แล้ว

    This is a better way to separate materials in blender than what I've seen in other tutorials, thank you good sir !

  • @ginescap
    @ginescap ปีที่แล้ว

    AWESOME, really impresive the way you treat evry detail of any addon you explain, thanks Justin :)

  • @lucasdigital
    @lucasdigital ปีที่แล้ว

    Works great. There's so much power locked within geometry nodes.

  • @Doubleaa500
    @Doubleaa500 ปีที่แล้ว

    I've been looking for this!!
    Thank you so much!!

  • @mikes_renders
    @mikes_renders 2 ปีที่แล้ว +2

    Your girl: So what you gonna do?
    Him: 1:26
    XD
    All jokes aside, awesome tutorial

  • @VPTAusten
    @VPTAusten 3 ปีที่แล้ว +1

    So simple and to the point. Thank you!

  • @EPmessi9800
    @EPmessi9800 4 ปีที่แล้ว +3

    Thanks for these uploads, nee blender user here 👍🏻

  • @kungfooman
    @kungfooman 3 ปีที่แล้ว +1

    Thanks a lot, super useful and got it to work. Only issue I had is at 5:10 to Shift+Ctrl click the color for a preview in a newer Blender version (it just does nothing / no preview)

    • @benkrinke9009
      @benkrinke9009 3 ปีที่แล้ว +5

      Enable the node wrangler addon under preferences. Very useful

    • @COLD_VORTEX
      @COLD_VORTEX ปีที่แล้ว

      same it doesnt work

  • @sarahashemi6521
    @sarahashemi6521 3 ปีที่แล้ว

    Thank you very much. Your channel is great and your tutorials are very helpful 💖💖👌👌

  • @lauracaraballo3364
    @lauracaraballo3364 4 วันที่ผ่านมา

    Hello! Thank you so much for the tutorial. Unfortunately, I found trouble with color ramp step. One face turn white and the other one black. I am rendering in cycles and have the node wrangler on. Any suggestions? Thanks again!

  • @Curios_Cat
    @Curios_Cat 3 ปีที่แล้ว

    You saved my project, MY HERO THANK YOU!!!!!

  • @ace280671
    @ace280671 3 ปีที่แล้ว

    Brilliant, very helpful explanation. Looking forward to moving my landscapes forward into realism
    Thank you!

  • @pandarzzz
    @pandarzzz 4 ปีที่แล้ว

    Love your Shader tutorials! 👏 Thank You Justin!

  • @janthummler3548
    @janthummler3548 3 ปีที่แล้ว

    Very cool technique, thanks for sharing!

  • @howtotarot
    @howtotarot ปีที่แล้ว

    Amazing content as usual. Thank you

  • @SockFluff
    @SockFluff ปีที่แล้ว

    Now i just need to figure out how to bake the two textures into one material

  • @TheOne10525
    @TheOne10525 2 ปีที่แล้ว

    Fantastic

  • @plcreator483
    @plcreator483 ปีที่แล้ว +1

    How do you even get the Viewer Node on in the easy way and is there a way that I could get it?

  • @madryan2093
    @madryan2093 3 ปีที่แล้ว

    the intro makes me smile

  • @samueljosiah390
    @samueljosiah390 ปีที่แล้ว

    Thanks man wait till I try it!!

  • @Stimulated_Vision
    @Stimulated_Vision 3 ปีที่แล้ว

    Great tutorial simple and straight forward thanks.

  • @archlyn1
    @archlyn1 3 ปีที่แล้ว

    So, so helpful. Really excellent tutorial. I'm guessing (and I'll try it) that an additional Geometry, xyz, and ColorRamp node could be added to mix a 3rd texture, perhaps one that finds areas that have no steepness at all (the tops of the plateau, for instance). Keep those tuts coming. And thanks!

  • @oulaj.k3570
    @oulaj.k3570 2 ปีที่แล้ว

    thank you for tutorial , but what happened in 2:42 after adding material ? the video become very speed can't understand clearly

  • @thefederationfiles8938
    @thefederationfiles8938 3 ปีที่แล้ว

    More great content. As always, I find myself wanting to utilize these specific techniques into our films.

  • @gregorioportela
    @gregorioportela 6 หลายเดือนก่อน

    depois de procurar muito achei neste video a solução, thanks!!

  • @freemangregory1834
    @freemangregory1834 3 ปีที่แล้ว +1

    Thank you very much for a better understanding of the "separate XYZ" node. I will use that extensively. One question, though. How to use this technique to mask areas on the landscape so that they serve as particle system emitters?

  • @m.sevcik
    @m.sevcik 3 ปีที่แล้ว

    Thank you very much, I was trying to do the same but with the Geometry - Pointiness node didn't really work :D

  • @letsgobirding9246
    @letsgobirding9246 3 ปีที่แล้ว +2

    question, if I'm trying to layer more than 2 materials, can I use the same geometry>normal>separate Z>ramp>mix shader? For some reason when I go one more level of mix shader my landscape goes pink like a disconnected image texture. Can you not stack mix shaders?

  • @pinoupinou4415
    @pinoupinou4415 ปีที่แล้ว

    Great thank you for this tips :)

  • @JackPeach-Animation
    @JackPeach-Animation 4 ปีที่แล้ว +5

    Great video but you should really have showed us a final render at the end to show the results :)

  • @mattpierson
    @mattpierson 4 ปีที่แล้ว

    This is exactly what I was looking for!

  • @sparkytheguy1220
    @sparkytheguy1220 3 ปีที่แล้ว +1

    where do i plug in the ambient occlusion? I have always plugged it into the specular. is that right?

  • @rsher_digital-art
    @rsher_digital-art 4 ปีที่แล้ว

    Very much liked this. Understanding the texture coor node is a must to working productively. Erindale has a great tutorial on the different gromerty nodes BTW.
    Quickly..would you create a second UV map for the stone mtl? if youranswere is yes would you explain how to execute this process. Or, would you add a texture coordinate node before the image texture node for the stone texture in order to control the scale, rotation for the stone?
    -Thank you again, I watch every Blender video you post .
    R

  • @luisbaja3177
    @luisbaja3177 3 ปีที่แล้ว +1

    Where can you exactly download those textures? Thanks.

  • @juanrubiano1855
    @juanrubiano1855 2 ปีที่แล้ว

    Any questions so far ! great tutorials on this channel.
    thanks

  • @Just_A_Simple_Time_Traveller
    @Just_A_Simple_Time_Traveller 2 ปีที่แล้ว

    Nice

  • @rusername
    @rusername 2 ปีที่แล้ว

    big thx 😊

  • @lazygardens
    @lazygardens 4 ปีที่แล้ว +1

    Can you do more than two materials? Thinking snow, rocks, trees?

    • @the_original_jake
      @the_original_jake 3 ปีที่แล้ว

      Yes you can! Its a little difficult tho. You'd need to use noise and colour ramps and mix the two textures you're using then mix the output of those nodes mix with the steep rock. Its a little confusing and I'm sure my explanation wasn't very good but it can be done

  • @Velsia
    @Velsia ปีที่แล้ว

    is the end result usable for a videogame or would exporting render useless all the time spent with the node logic? I've never used nodes before so i don't know, I've only textured by hand so far.

    • @IchorX
      @IchorX ปีที่แล้ว

      Exporting as FBX should save the data depending on your engine.

  • @unfeadunicorn
    @unfeadunicorn 3 ปีที่แล้ว

    i got lost when you sped up the video after putting in an image texture what nodes am I supposed to hook up where for the other maps. like shift a but then what node and where would i put it ugh

  • @fedggg
    @fedggg 3 ปีที่แล้ว

    yer a life saver!

  • @Soxzl_
    @Soxzl_ 3 ปีที่แล้ว

    Is there any way to do this but with 3 different textures? Great tutorial btw

  • @daijoubu712
    @daijoubu712 2 ปีที่แล้ว

    You are absolutely Ridiculous for speeding up the texture hook up so fast that it can't even be played on 0.25 speed to see what you do lol, especially when most of us are fools who do not know what we are doing ty

  • @Theo_Blackledge
    @Theo_Blackledge 3 ปีที่แล้ว

    perfect thanks

  • @ttk519
    @ttk519 4 ปีที่แล้ว

    Yup that was my problem thank you very much

  • @edv.4903
    @edv.4903 3 ปีที่แล้ว

    Thanks, but could this work to make splatmaps to add multiple materials to export it all to Unity?

    • @TheCGEssentials
      @TheCGEssentials  3 ปีที่แล้ว

      No clue on this one

    • @rudolfrednose7351
      @rudolfrednose7351 3 ปีที่แล้ว

      Unity terrain has the option to paint materials on a splatmap, a RGB map that tells where to place the different material. It applies certain materials to either the red, green or blue channel....up to 12 materials (?) to paint on it.
      I’d like to make an enormous terrain and paint materials on it that still look good up close and am looking for a way to do this in Blender and to be able to export it to Unity.

  • @MrDarkbluewater
    @MrDarkbluewater 3 ปีที่แล้ว

    Question would be: Does this export as FBX or similar?
    I have never heard of multiple textures in one material, so I am wondering it that is going to work in a common game engine. Sounds like the perfect way to save on vram and filesize.

    • @TheCGEssentials
      @TheCGEssentials  3 ปีที่แล้ว

      Not sure how that works, actually

    • @Enderplays12
      @Enderplays12 3 ปีที่แล้ว

      While this method doesn't work as you suggested, UE4 for example is set up in a very similar manner, and I assume Unity as well.

  • @Dianruakrhakakks
    @Dianruakrhakakks ปีที่แล้ว

    does it work for gamedev?

  • @threciamiemangubat10
    @threciamiemangubat10 6 หลายเดือนก่อน

    Can you share you image texture in 0:55?? Where to get free image texture of mountains that u used? 0:55

  • @hu3du628
    @hu3du628 4 ปีที่แล้ว

    Is there a way to paint exactly where I want to? I'm trying to do this, but i dont know how

  • @froztbytes
    @froztbytes 4 ปีที่แล้ว

    My UVs turned into a leaf shape when I unwrapped my mesh.

  • @wokeupina
    @wokeupina 2 ปีที่แล้ว

    it look tiled but such a cool technic

  • @sanketsbrush
    @sanketsbrush ปีที่แล้ว

    use separate rgb instead separate xyz

  • @elixageellie446
    @elixageellie446 2 ปีที่แล้ว +1

    As soon as he started going super speed I almost gave up. In the end I just paused the video and tried to copy what he added.

  • @KeirAzuma
    @KeirAzuma 4 ปีที่แล้ว

    Why not just increasing the tiling of the texture?

    • @TheCGEssentials
      @TheCGEssentials  4 ปีที่แล้ว

      What do you mean?

    • @KeirAzuma
      @KeirAzuma 4 ปีที่แล้ว +2

      @@TheCGEssentials docs.blender.org/manual/en/2.79/render/cycles/nodes/types/vector/mapping.html
      Increase the scaling of the mapping node. Sorry tiling was old terminology from my Maya years.

  • @markbay9275
    @markbay9275 2 ปีที่แล้ว

    🤟👍

  • @dogemoon5871
    @dogemoon5871 2 ปีที่แล้ว

    tap the what ?

  • @akiradaichi3780
    @akiradaichi3780 3 ปีที่แล้ว

    This is not paint by steepness!!! It different then just painting on normals, come on ; /

    • @TheCGEssentials
      @TheCGEssentials  3 ปีที่แล้ว

      I don't understand - it's checking the angle of the normals to determine the steepness, then painting based on that...so...

  • @5th_Vertex
    @5th_Vertex 3 ปีที่แล้ว

    you skip the most important things...

  • @rinnobs5822
    @rinnobs5822 4 หลายเดือนก่อน

    you are greedy to teach others coz you are not saying each and every steps you are doing. i think you should be calling this one as tutorial. need to learn from blender guru how he teach in every single steps. i am sad coz i am not getting you.

  • @spatialpro
    @spatialpro 2 ปีที่แล้ว

    Slope. Not "steepness".

  • @ninikiki7039
    @ninikiki7039 2 ปีที่แล้ว

    you have virus on your computer

    • @TheCGEssentials
      @TheCGEssentials  2 ปีที่แล้ว

      No...I don't

    • @IchorX
      @IchorX ปีที่แล้ว

      Didn't you see the popup? He has *no* viruses on his computer.

  • @juicychicken8100
    @juicychicken8100 3 ปีที่แล้ว +1

    Can someone help me with my nodes? It's not showing up in the middle, like the section where it's supposed to show