Not really, you can do some amazing stuff with BLENDER 3D with pretty mid gear, unless you wanna make ultra realistic stuff and use more demanding software like houdini or UE5
As usual, very nice work. One side note I would like to add for people getting into environments: do not underestimate compositing. While doing everything in render is nice and easy to grasp, there is a reason why most professionals output different layers to be manipulated in compositing later. Not only it gives you more control even after you are done rendering, but for stuff like the atmospheric fog it's often preferred to just render without it (which can drastically reduce render times) and then apply it in comp from a depth pass that costs nothing to render. You could be wasting hours of machine time and electricity. With that said, I understand that for a beginners tutorial its already enough information to absorb, so its probably best to leave it for more advanced ones.
Thanks to render in layers and compositor work after I was able to render scenes with huge count of polygons and textures up to 4k. Take less time and as you said more efficient and less time and power consuming.
I've found that, painfully, Volumetrics often do give better results than depth or mist passes, but I do agree. Split the scene into three layers, and then composite in Nuke, AE, Fusion or even Blender, whatever you prefer. Especially if you are struggling for VRAM or viewport performance, it helps so, so much and gives you better control over the scene in post.
@@MK_Grafik yes, just a single depth pass in a color correct usually doesn't cut it, but you also layer in some extra fog/cloud passes in 2.5D comp and 90% of the times it comes out better than just a cube with a volume in render. I have seen shit renders turn into beautiful scenes just thanks to a couple comp tricks and a bit of matte painting
@@MustafaSE if you want to learn more about the possibilities of high level pro compositing i would recommend Hugo's desk on youtube, you can grab a free Nuke non commercial license and get started with his beginners series. With that said, for a comprehensive course on professional tools for making environments from start to finish I would recommend Rebelway's Houdini Environment course where they also go over nuke/da vinci fusion, but it uses completely different tools and is is a paid course. You can obviously find it through "less than legal" ways though, even though I wont recommend it here it for obvious reasons. If you want more beginner friendly and Blender oriented stuff, there is a nice video from Robin Squares on youtube who goes over render layers and how they are used in comp withouth any external software, I would start from there.
Judging my work too early and scraping it is one of my worst traits - glad to hear there's more people suffering from this. Haha Excelent video and visualisation! Love the result too
If you already have a course from Covingsworth, you will know to achieve this massive quality, he has lots of steps to analyze and conceptualize the scene. I mean most of learning people forget about these steps and this guy really bring me a lot of knowledge and inspiration. Thanks man!
Cannot somehow underappreciate your job in helping others with their struggles in 3d. I guess most of os sometimes get frustrated and feel like we don't do enough or we do not good enough, and you are the best example of just keep working until it gets better. Cannot express all my joy of watching your videos, Thank you very much!
You not only master creating a beautiful, mesmerising scene, you also master breaking it down in a convenient, interesting tutorial. Thanks for your efforts please never stop pushing limits!❤
Diving more deeply into blender after a year of break and learning other soft, finding your channel is a goldmine and each video / tutorial is a real delight to watch and a great learning experience ! Love it dude keep it this way ! 💪
This is next level my man. So far you've done amazing video tutorials that felt more like AAA games, but this one...wow...It's movie level. Chapeau. I can say that this is better than the CGI of House of the Dragon. Hands down. If you keep on this level of quality I must subscribe to your patreon lol
Hola, en la creación de escenas y tu forma de explicar, las herramientas y tu proceso de creación; eres el mejor que varios profesores que tengo ahora en mi estudio, estoy estudiando Animacion 3D y ahora veo esta parte y la verdad mis respectos por ti. Muchísimas gracias por tus conocimientos.
Nice, thank you. Especially the disteribution of vegetation and the use of atmosphere was good. Would like to see some more fantastic looking landscape with otherwordly plants and floating, shimmering crystals haha
It felt so weird to see so many castles and churches from right next to where I live appearing all of a sudden in a video I randomly clicked on. Great tutorial though. I learned a couple of things ✌
Figured I would share my notes I took! Chapter 1: Sky and Lighting • He thinks HDRIs are much better than image planes • Use HDRI for backplate NOT LIGHTING. Then use blender sky texture for lighting. Chapter 2: foreground foliage • All of the plants he uses can be found on Graswald for free • Plant scatter setup: ○ *SCREENSHOT* Chapter 3: Mountains and Terrain • Mountain from Gaia • Make mountains the same scale as real life using human scale reference Chapter 4: Atmosphere • Principled volume, density 0.001, anisotropy 0.52. • Color is very important. Set color to a blue Chapter 5: Terrain Improvements • Just scatters trees and bushes covering THE WHOLE THING, no gaps. Idk how this doesn’t break his computer. • Adds cliffs from quixel to the mountain. Chapter 6: Kingdom • Uses Sketchfab to get high quality FREE scans of castles
I really love it that so many different aspect of landscape creation is concisely packed into one single video, but I also have a question: On the mountain where the buildings are, you added a lot of shrubs and some trees. AFTER that you added heroic cliffs and the building meshes. Does this mean that that the shrubs and the trees give way to the heroic hills and the building meshes? Or is it that they all coexist in a strange way?
Thanks! And yeah they all kinda coexist, this is possible because the camera is far away. Although once I added the cliffs and buildings I did edit the scatter a bit to give way to certain things
this is just the tutorial i was looking for still i have a problem while creating scene like this if you want it to be perfect from all side of view like a video game map
Thanks for this amazing video ! Can you just write the website you're mentioning at 5:11 to download plants ? I'm earing grass wall but can't find the website..
Dude amazing Tutorial!! Ive also got a suggestion for that hdri situation where instead of using the sky texture you can use another copy of the same environment texture and connect them both to the same vector mapping then use the light path node so one of your hdri will work as backplate and you can use the other one to control the exposure. I think Ducky3D did this method on one of his tutorial for making screens. Cheers Mate!
@@cgnovice2969doesn't help at all in viewport.. and Blender tends to crash pretty often if your memory and system is overloading. Only thing helping would be the Simplify option....
I recommend going with Amd RX graphics card mainly because of their bigger VRam. I bought a 4060........ I sit quietly while I render each single LAYER after another and composite it.
How did you manage the wind in the plants in foreground? I assume 4D noise in the geometry node tree, but as those are instances, they should moves all in the same way (please don't tell me you realized those instances...😅). Or only those are hand placed? I want to know, because it looks very good! :D
oh man, I feel bad to be so picky with such an amazing render. there is one little thing that caught my eye which is that the leaves on the bushes don't move with the grass. Otherwise i would have thought this a photo or a shot from house of the dragon
Polyfjord and Covingsworth uploading on the same day??? What a day
And Southern Shotty too.
Ha it is a good day!
Not really, you can do some amazing stuff with BLENDER 3D with pretty mid gear, unless you wanna make ultra realistic stuff and use more demanding software like houdini or UE5
@@marlonabbas8171 I think you've responded to the wrong comment my man lol
Polyfjord uploaded!?
**Checks as see tutorial for the bouncing cord visualizer is up**
EXCUSE ME!!! 🏃🏽♀️💨
As usual, very nice work. One side note I would like to add for people getting into environments: do not underestimate compositing. While doing everything in render is nice and easy to grasp, there is a reason why most professionals output different layers to be manipulated in compositing later. Not only it gives you more control even after you are done rendering, but for stuff like the atmospheric fog it's often preferred to just render without it (which can drastically reduce render times) and then apply it in comp from a depth pass that costs nothing to render. You could be wasting hours of machine time and electricity. With that said, I understand that for a beginners tutorial its already enough information to absorb, so its probably best to leave it for more advanced ones.
Thanks to render in layers and compositor work after I was able to render scenes with huge count of polygons and textures up to 4k. Take less time and as you said more efficient and less time and power consuming.
I've found that, painfully, Volumetrics often do give better results than depth or mist passes, but I do agree.
Split the scene into three layers, and then composite in Nuke, AE, Fusion or even Blender, whatever you prefer.
Especially if you are struggling for VRAM or viewport performance, it helps so, so much and gives you better control over the scene in post.
@@MK_Grafik yes, just a single depth pass in a color correct usually doesn't cut it, but you also layer in some extra fog/cloud passes in 2.5D comp and 90% of the times it comes out better than just a cube with a volume in render. I have seen shit renders turn into beautiful scenes just thanks to a couple comp tricks and a bit of matte painting
ARE THERE ANY VIDEOS OR ARTICLES YOU CAN SUGGEST ABOUT THESE?
@@MustafaSE if you want to learn more about the possibilities of high level pro compositing i would recommend Hugo's desk on youtube, you can grab a free Nuke non commercial license and get started with his beginners series. With that said, for a comprehensive course on professional tools for making environments from start to finish I would recommend Rebelway's Houdini Environment course where they also go over nuke/da vinci fusion, but it uses completely different tools and is is a paid course. You can obviously find it through "less than legal" ways though, even though I wont recommend it here it for obvious reasons. If you want more beginner friendly and Blender oriented stuff, there is a nice video from Robin Squares on youtube who goes over render layers and how they are used in comp withouth any external software, I would start from there.
Judging my work too early and scraping it is one of my worst traits - glad to hear there's more people suffering from this. Haha
Excelent video and visualisation! Love the result too
If you already have a course from Covingsworth, you will know to achieve this massive quality, he has lots of steps to analyze and conceptualize the scene. I mean most of learning people forget about these steps and this guy really bring me a lot of knowledge and inspiration. Thanks man!
Thanks that’s really kind. I’m so glad you’re learning from these 😄😄
Cannot somehow underappreciate your job in helping others with their struggles in 3d. I guess most of os sometimes get frustrated and feel like we don't do enough or we do not good enough, and you are the best example of just keep working until it gets better. Cannot express all my joy of watching your videos, Thank you very much!
Thank you so much!
13:06 seeing georgian monastary made my day thx for using this assets
it says become a member to download . can u tell me how to get them for free?
Lighting huge scenes like this has always been the part I struggled on the most, gonna try your method tonight!
Good luck!
You not only master creating a beautiful, mesmerising scene, you also master breaking it down in a convenient, interesting tutorial. Thanks for your efforts please never stop pushing limits!❤
That’s really kind thank you
the lighting of the mountain/kingdom is so mesmerising that you can’t see shit
I really struggled with realistic sky lighting/background, gonna try this method. Thanks for the tips 👍
so glad it helps!
HE IS BACK! This dude is a legend
or maybe you’re a n00b
You make it look so eazy, believe me, its not that eazy...great works by the way...
Diving more deeply into blender after a year of break and learning other soft, finding your channel is a goldmine and each video / tutorial is a real delight to watch and a great learning experience ! Love it dude keep it this way ! 💪
Thank you Vassily!
This is one of the best things i saw on the Internet so far!
The shot looks really professional
Looks GREAT. Anyone who knows me knows I don't throw around compliments unless they're warranted. Top work.
please make more videos like this, they are amazing
Wow, this really movtivated me into tyring blender. Nice vid by the way!
Awesome!
Aaaamazing result! Thanks a lot, for sharing your experience!
EXCELLENT EXCELLENT final result!!!
Thank you Stache!
Need more of this....great work
Always look forward to your posts covingsworth! Another great tutorial!
Thank you 😁
you have over 30 k subs with just a few videos. That's impressive!!!
This is next level my man.
So far you've done amazing video tutorials that felt more like AAA games, but this one...wow...It's movie level. Chapeau. I can say that this is better than the CGI of House of the Dragon. Hands down.
If you keep on this level of quality I must subscribe to your patreon lol
WWWWooooooooowwwwww you nailed it....mindblowing
Exceptional Work !!! holyyyyy !! Such an inspiration
Covingsworth is a legend
0:05 What the, this is insanely cinematic
Hola, en la creación de escenas y tu forma de explicar, las herramientas y tu proceso de creación; eres el mejor que varios profesores que tengo ahora en mi estudio, estoy estudiando Animacion 3D y ahora veo esta parte y la verdad mis respectos por ti. Muchísimas gracias por tus conocimientos.
Nice, thank you. Especially the disteribution of vegetation and the use of atmosphere was good.
Would like to see some more fantastic looking landscape with otherwordly plants and floating, shimmering crystals haha
Many thanks for sharing your workflow!!
wow! fantastic work and thank you for sharing + making it so easy to follow along
Thank you
It felt so weird to see so many castles and churches from right next to where I live appearing all of a sudden in a video I randomly clicked on.
Great tutorial though. I learned a couple of things ✌
you keep raising the bar!
thank you bro!
Tks so much for sharing your process!
13:37 definitely reminds me of dragons dogma! Love this video!
Figured I would share my notes I took!
Chapter 1: Sky and Lighting
• He thinks HDRIs are much better than image planes
• Use HDRI for backplate NOT LIGHTING. Then use blender sky texture for lighting.
Chapter 2: foreground foliage
• All of the plants he uses can be found on Graswald for free
• Plant scatter setup:
○ *SCREENSHOT*
Chapter 3: Mountains and Terrain
• Mountain from Gaia
• Make mountains the same scale as real life using human scale reference
Chapter 4: Atmosphere
• Principled volume, density 0.001, anisotropy 0.52.
• Color is very important. Set color to a blue
Chapter 5: Terrain Improvements
• Just scatters trees and bushes covering THE WHOLE THING, no gaps. Idk how this doesn’t break his computer.
• Adds cliffs from quixel to the mountain.
Chapter 6: Kingdom
• Uses Sketchfab to get high quality FREE scans of castles
Nice!
wonderful explanation thanks alot
Thank you
Awesome stuff brother 🔥🔥
as amways amazing envirenmennts
i am a character artist but your videos are just something i enjoy watching and wanna try from time to time
Thanks I’m glad you like the videos
Thanks for the amazing work ❣
thank you for sharing, that’s great 😍
Amazing work bro
goat is back 🙏 😭
Delightful 💘
Thats incredible !!!
lol i was literalliy thinking of how to make a castle scene
Wow 😮
Amazing
Looking Awesome ❣❣❣
king .
Thanks for sharing
bro is back!!!
got good help from this video
Brilliant Bro!!
wooooowwwwwwwww amazing work bro please continue
thank you!
What a gorgeous shot, man! Great work! Can I ask where you found the HDRI sky for your project? It looks awesome.
Thank you! I wish I could but I don’t actually remember
marvelous!
i love this whole video ❤.. thanks for the great tips
so glad you found it helpful!
Awesome
Nice content man! I just subscribed!😊
Thanks bro! Been admiring your work for a while now
awesome 🔥
Great tutorial, how to get the plants waving in the wind like you did
instead of manually 3d scanning google Earth data you can import it directly into blender with the GIS addon, it works wonders.
oh my god its amazingggggg
OMG looks real
Very cool work, can you talk more about the render setting and how much time it took to render your scenes? i think this can really help us as well :)
This a photo right? This looks so real and beautiful!!!
Brilliant❤
Hell yeah!
I really like your work dude do you think you could make an entire movie if you wanted.
simply goat
and another masterpiece
thank you steve!
wonderfull keep going
I really love it that so many different aspect of landscape creation is concisely packed into one single video, but I also have a question: On the mountain where the buildings are, you added a lot of shrubs and some trees. AFTER that you added heroic cliffs and the building meshes.
Does this mean that that the shrubs and the trees give way to the heroic hills and the building meshes? Or is it that they all coexist in a strange way?
Thanks! And yeah they all kinda coexist, this is possible because the camera is far away. Although once I added the cliffs and buildings I did edit the scatter a bit to give way to certain things
@@Covingsworth Thanks for the answer. I understand that some pragmatism can be a good thing, going back and forth with some trial and error. 🙂
I can already make cool animations❤❤❤
this is just the tutorial i was looking for still i have a problem while creating scene like this if you want it to be perfect from all side of view like a video game map
awsome
Nice Work
Buildings with a cross are Armenian churches in (the far right corner).
Oh cool thanks for the info!
Good job realy 😯👍👍👍
Thanks for this amazing video ! Can you just write the website you're mentioning at 5:11 to download plants ? I'm earing grass wall but can't find the website..
Thanks! It’s called graswald
@@Covingsworth thanks !
Great overview. How did you do the water?
Just a plane with a water texture on it
Dude amazing Tutorial!! Ive also got a suggestion for that hdri situation where instead of using the sky texture you can use another copy of the same environment texture and connect them both to the same vector mapping then use the light path node so one of your hdri will work as backplate and you can use the other one to control the exposure. I think Ducky3D did this method on one of his tutorial for making screens. Cheers Mate!
Ah yeah that’s a great idea actually
hmmm you ever felt like sketching then building scenes from your dreams?
I'm learning blender just to do that lol
Is there away to stop the various species of plants interpenetrating each other? Beyond adjusting the scenes.
Insane work but how did u mix the water level with the terrain? Like the sand and the terrain are mixed seamlessly
Just a plane with water, then anywhere the terrain touches the water I painted sand :)
great tutorial ! did you work with different view layers in the on the same file (and then recomposed) or everything on the same layer?
Thanks! And no not for this scene, everything is on the same layer.
bro found his upload button again :)
Step 1:- get Nasa pc 😂❤
too many polygons 😢
Render layers
@@cgnovice2969doesn't help at all in viewport.. and Blender tends to crash pretty often if your memory and system is overloading. Only thing helping would be the Simplify option....
@@cgnovice2969doesn't help at all in viewport performance
I recommend going with Amd RX graphics card mainly because of their bigger VRam.
I bought a 4060........ I sit quietly while I render each single LAYER after another and composite it.
How did you manage the wind in the plants in foreground? I assume 4D noise in the geometry node tree, but as those are instances, they should moves all in the same way (please don't tell me you realized those instances...😅).
Or only those are hand placed?
I want to know, because it looks very good! :D
Thanks! I have a super detailed tutorial on wind on my Patreon :)
It would be great to add a chapiter on rendering and compositing
Amazing render,my man. I just have one question, how did you have the grass in the foreground sway like that?
Geometry node based wind system - I have a tutorial on my patreon about it!
Good but did I miss how to add the water and land to the gaps in the mid ground?
Will you ever make a castle course?
Just as Impressive like your urban environment course.
Possibly 👀
@@Covingsworth
Hopefully soon.
oh man, I feel bad to be so picky with such an amazing render. there is one little thing that caught my eye which is that the leaves on the bushes don't move with the grass. Otherwise i would have thought this a photo or a shot from house of the dragon
love you
Bro 🙌
Shoulda put flying flags on he castle towers to have motion in both fg and bg. Very cool regardless tho.
That woulda been cool ueah
How long did it took to render the final thing?
this is not a tutorial, this is a breakdown
There's a landscape generator in Blender as well! Btw what a hell of a computer are you using? Seems an absolutely overkill of a polygon amount.
It’s actually not too high poly. Everything with detail is instanced 👍