Not really, you can do some amazing stuff with BLENDER 3D with pretty mid gear, unless you wanna make ultra realistic stuff and use more demanding software like houdini or UE5
As usual, very nice work. One side note I would like to add for people getting into environments: do not underestimate compositing. While doing everything in render is nice and easy to grasp, there is a reason why most professionals output different layers to be manipulated in compositing later. Not only it gives you more control even after you are done rendering, but for stuff like the atmospheric fog it's often preferred to just render without it (which can drastically reduce render times) and then apply it in comp from a depth pass that costs nothing to render. You could be wasting hours of machine time and electricity. With that said, I understand that for a beginners tutorial its already enough information to absorb, so its probably best to leave it for more advanced ones.
Thanks to render in layers and compositor work after I was able to render scenes with huge count of polygons and textures up to 4k. Take less time and as you said more efficient and less time and power consuming.
I've found that, painfully, Volumetrics often do give better results than depth or mist passes, but I do agree. Split the scene into three layers, and then composite in Nuke, AE, Fusion or even Blender, whatever you prefer. Especially if you are struggling for VRAM or viewport performance, it helps so, so much and gives you better control over the scene in post.
@@MK_Grafik yes, just a single depth pass in a color correct usually doesn't cut it, but you also layer in some extra fog/cloud passes in 2.5D comp and 90% of the times it comes out better than just a cube with a volume in render. I have seen shit renders turn into beautiful scenes just thanks to a couple comp tricks and a bit of matte painting
@@MustafaSE if you want to learn more about the possibilities of high level pro compositing i would recommend Hugo's desk on youtube, you can grab a free Nuke non commercial license and get started with his beginners series. With that said, for a comprehensive course on professional tools for making environments from start to finish I would recommend Rebelway's Houdini Environment course where they also go over nuke/da vinci fusion, but it uses completely different tools and is is a paid course. You can obviously find it through "less than legal" ways though, even though I wont recommend it here it for obvious reasons. If you want more beginner friendly and Blender oriented stuff, there is a nice video from Robin Squares on youtube who goes over render layers and how they are used in comp withouth any external software, I would start from there.
Judging my work too early and scraping it is one of my worst traits - glad to hear there's more people suffering from this. Haha Excelent video and visualisation! Love the result too
You not only master creating a beautiful, mesmerising scene, you also master breaking it down in a convenient, interesting tutorial. Thanks for your efforts please never stop pushing limits!❤
If you already have a course from Covingsworth, you will know to achieve this massive quality, he has lots of steps to analyze and conceptualize the scene. I mean most of learning people forget about these steps and this guy really bring me a lot of knowledge and inspiration. Thanks man!
Cannot somehow underappreciate your job in helping others with their struggles in 3d. I guess most of os sometimes get frustrated and feel like we don't do enough or we do not good enough, and you are the best example of just keep working until it gets better. Cannot express all my joy of watching your videos, Thank you very much!
This is next level my man. So far you've done amazing video tutorials that felt more like AAA games, but this one...wow...It's movie level. Chapeau. I can say that this is better than the CGI of House of the Dragon. Hands down. If you keep on this level of quality I must subscribe to your patreon lol
Diving more deeply into blender after a year of break and learning other soft, finding your channel is a goldmine and each video / tutorial is a real delight to watch and a great learning experience ! Love it dude keep it this way ! 💪
I cannot express my gratitude for you and your channel. You not only bless us with tutorials, but you also bless us with inspiration and motivation. Thank you!
Hola, en la creación de escenas y tu forma de explicar, las herramientas y tu proceso de creación; eres el mejor que varios profesores que tengo ahora en mi estudio, estoy estudiando Animacion 3D y ahora veo esta parte y la verdad mis respectos por ti. Muchísimas gracias por tus conocimientos.
Nice, thank you. Especially the disteribution of vegetation and the use of atmosphere was good. Would like to see some more fantastic looking landscape with otherwordly plants and floating, shimmering crystals haha
Figured I would share my notes I took! Chapter 1: Sky and Lighting • He thinks HDRIs are much better than image planes • Use HDRI for backplate NOT LIGHTING. Then use blender sky texture for lighting. Chapter 2: foreground foliage • All of the plants he uses can be found on Graswald for free • Plant scatter setup: ○ *SCREENSHOT* Chapter 3: Mountains and Terrain • Mountain from Gaia • Make mountains the same scale as real life using human scale reference Chapter 4: Atmosphere • Principled volume, density 0.001, anisotropy 0.52. • Color is very important. Set color to a blue Chapter 5: Terrain Improvements • Just scatters trees and bushes covering THE WHOLE THING, no gaps. Idk how this doesn’t break his computer. • Adds cliffs from quixel to the mountain. Chapter 6: Kingdom • Uses Sketchfab to get high quality FREE scans of castles
It felt so weird to see so many castles and churches from right next to where I live appearing all of a sudden in a video I randomly clicked on. Great tutorial though. I learned a couple of things ✌
Thanks for this amazing video ! Can you just write the website you're mentioning at 5:11 to download plants ? I'm earing grass wall but can't find the website..
I really love it that so many different aspect of landscape creation is concisely packed into one single video, but I also have a question: On the mountain where the buildings are, you added a lot of shrubs and some trees. AFTER that you added heroic cliffs and the building meshes. Does this mean that that the shrubs and the trees give way to the heroic hills and the building meshes? Or is it that they all coexist in a strange way?
Thanks! And yeah they all kinda coexist, this is possible because the camera is far away. Although once I added the cliffs and buildings I did edit the scatter a bit to give way to certain things
Dude amazing Tutorial!! Ive also got a suggestion for that hdri situation where instead of using the sky texture you can use another copy of the same environment texture and connect them both to the same vector mapping then use the light path node so one of your hdri will work as backplate and you can use the other one to control the exposure. I think Ducky3D did this method on one of his tutorial for making screens. Cheers Mate!
great video, congratulations, but I have a question. When I download the assets from Graswald I import them into blender but the texture is missing, both in fbx. than in abc. Can anyone help me thx?
There is a question that I am very curious about, I have a lot of trouble in my scenes, for the process you did at 7:50, instead of enlarging the mountain according to the man, adjusting it according to the camera, reducing its place, aligning it, does it provide the same process? I am very curious about this, I have a lot of trouble making landscape, I usually proportion everything according to the camera.
@@BatuhanOzbey This also affects the way lighting interacts with your scene, lighting a small sphere will be way different than lighting a big scale sphere, say miles in radius, so a real world scale is preferred
@@InfinitycgIN In fact, it did not look very wrong in appearance, but it almost did not give the perception of size and depth. When you think about it like you said, the light hitting a small area directly and illuminating everywhere, thus illuminating a realistic area, provides very different shading. I hadn't thought of that thank you
@@InfinitycgIN this is actually a common misconception. In a scene with 2 spheres and a daylight rig, a sphere that has a 0.1cm radius vs a sphere that has a 10,000km radius are completely 1:1 identical. The reason to work in real world scale is 1. Standardizing asset size to help build scale theory making it easier to track for the artist, 2. Easier to dial in atmos calculation and depth perception :)
this is just the tutorial i was looking for still i have a problem while creating scene like this if you want it to be perfect from all side of view like a video game map
How did you manage the wind in the plants in foreground? I assume 4D noise in the geometry node tree, but as those are instances, they should moves all in the same way (please don't tell me you realized those instances...😅). Or only those are hand placed? I want to know, because it looks very good! :D
@@cgnovice2969doesn't help at all in viewport.. and Blender tends to crash pretty often if your memory and system is overloading. Only thing helping would be the Simplify option....
I recommend going with Amd RX graphics card mainly because of their bigger VRam. I bought a 4060........ I sit quietly while I render each single LAYER after another and composite it.
Polyfjord and Covingsworth uploading on the same day??? What a day
And Southern Shotty too.
Ha it is a good day!
Not really, you can do some amazing stuff with BLENDER 3D with pretty mid gear, unless you wanna make ultra realistic stuff and use more demanding software like houdini or UE5
@@marlonabbas8171 I think you've responded to the wrong comment my man lol
Polyfjord uploaded!?
**Checks as see tutorial for the bouncing cord visualizer is up**
EXCUSE ME!!! 🏃🏽♀️💨
As usual, very nice work. One side note I would like to add for people getting into environments: do not underestimate compositing. While doing everything in render is nice and easy to grasp, there is a reason why most professionals output different layers to be manipulated in compositing later. Not only it gives you more control even after you are done rendering, but for stuff like the atmospheric fog it's often preferred to just render without it (which can drastically reduce render times) and then apply it in comp from a depth pass that costs nothing to render. You could be wasting hours of machine time and electricity. With that said, I understand that for a beginners tutorial its already enough information to absorb, so its probably best to leave it for more advanced ones.
Thanks to render in layers and compositor work after I was able to render scenes with huge count of polygons and textures up to 4k. Take less time and as you said more efficient and less time and power consuming.
I've found that, painfully, Volumetrics often do give better results than depth or mist passes, but I do agree.
Split the scene into three layers, and then composite in Nuke, AE, Fusion or even Blender, whatever you prefer.
Especially if you are struggling for VRAM or viewport performance, it helps so, so much and gives you better control over the scene in post.
@@MK_Grafik yes, just a single depth pass in a color correct usually doesn't cut it, but you also layer in some extra fog/cloud passes in 2.5D comp and 90% of the times it comes out better than just a cube with a volume in render. I have seen shit renders turn into beautiful scenes just thanks to a couple comp tricks and a bit of matte painting
ARE THERE ANY VIDEOS OR ARTICLES YOU CAN SUGGEST ABOUT THESE?
@@MustafaSE if you want to learn more about the possibilities of high level pro compositing i would recommend Hugo's desk on youtube, you can grab a free Nuke non commercial license and get started with his beginners series. With that said, for a comprehensive course on professional tools for making environments from start to finish I would recommend Rebelway's Houdini Environment course where they also go over nuke/da vinci fusion, but it uses completely different tools and is is a paid course. You can obviously find it through "less than legal" ways though, even though I wont recommend it here it for obvious reasons. If you want more beginner friendly and Blender oriented stuff, there is a nice video from Robin Squares on youtube who goes over render layers and how they are used in comp withouth any external software, I would start from there.
HE IS BACK! This dude is a legend
or maybe you’re a n00b
Judging my work too early and scraping it is one of my worst traits - glad to hear there's more people suffering from this. Haha
Excelent video and visualisation! Love the result too
cov one day just showed up on my home page with his first video and has been releasing high-end tutorials ever since
EXCELLENT EXCELLENT final result!!!
Thank you Stache!
You not only master creating a beautiful, mesmerising scene, you also master breaking it down in a convenient, interesting tutorial. Thanks for your efforts please never stop pushing limits!❤
That’s really kind thank you
the lighting of the mountain/kingdom is so mesmerising that you can’t see shit
If you already have a course from Covingsworth, you will know to achieve this massive quality, he has lots of steps to analyze and conceptualize the scene. I mean most of learning people forget about these steps and this guy really bring me a lot of knowledge and inspiration. Thanks man!
Thanks that’s really kind. I’m so glad you’re learning from these 😄😄
Cannot somehow underappreciate your job in helping others with their struggles in 3d. I guess most of os sometimes get frustrated and feel like we don't do enough or we do not good enough, and you are the best example of just keep working until it gets better. Cannot express all my joy of watching your videos, Thank you very much!
Thank you so much!
@@CovingsworthHey! Can you make a (Elden Ring) Souls like Game environment tutorial, it's trending these day's
This tutorial has been a godsend. Thank you.
This is next level my man.
So far you've done amazing video tutorials that felt more like AAA games, but this one...wow...It's movie level. Chapeau. I can say that this is better than the CGI of House of the Dragon. Hands down.
If you keep on this level of quality I must subscribe to your patreon lol
Lighting huge scenes like this has always been the part I struggled on the most, gonna try your method tonight!
Good luck!
Always look forward to your posts covingsworth! Another great tutorial!
Thank you 😁
Diving more deeply into blender after a year of break and learning other soft, finding your channel is a goldmine and each video / tutorial is a real delight to watch and a great learning experience ! Love it dude keep it this way ! 💪
Thank you Vassily!
I cannot express my gratitude for you and your channel. You not only bless us with tutorials, but you also bless us with inspiration and motivation. Thank you!
That’s really kind, thank you!! I’m so glad it’s helpful
This is one of the best things i saw on the Internet so far!
0:05 What the, this is insanely cinematic
Looks GREAT. Anyone who knows me knows I don't throw around compliments unless they're warranted. Top work.
The shot looks really professional
Hola, en la creación de escenas y tu forma de explicar, las herramientas y tu proceso de creación; eres el mejor que varios profesores que tengo ahora en mi estudio, estoy estudiando Animacion 3D y ahora veo esta parte y la verdad mis respectos por ti. Muchísimas gracias por tus conocimientos.
Nice, thank you. Especially the disteribution of vegetation and the use of atmosphere was good.
Would like to see some more fantastic looking landscape with otherwordly plants and floating, shimmering crystals haha
Covingsworth is a legend
I really struggled with realistic sky lighting/background, gonna try this method. Thanks for the tips 👍
so glad it helps!
You make it look so eazy, believe me, its not that eazy...great works by the way...
Wow, this really movtivated me into tyring blender. Nice vid by the way!
Awesome!
Thank you for this video. It is exactly what I was looking for.
Aaaamazing result! Thanks a lot, for sharing your experience!
you have over 30 k subs with just a few videos. That's impressive!!!
13:37 definitely reminds me of dragons dogma! Love this video!
please make more videos like this, they are amazing
WWWWooooooooowwwwww you nailed it....mindblowing
wow! fantastic work and thank you for sharing + making it so easy to follow along
Thank you
Exceptional Work !!! holyyyyy !! Such an inspiration
you keep raising the bar!
thank you bro!
bro is back!!!
Need more of this....great work
goat is back 🙏 😭
Many thanks for sharing your workflow!!
Figured I would share my notes I took!
Chapter 1: Sky and Lighting
• He thinks HDRIs are much better than image planes
• Use HDRI for backplate NOT LIGHTING. Then use blender sky texture for lighting.
Chapter 2: foreground foliage
• All of the plants he uses can be found on Graswald for free
• Plant scatter setup:
○ *SCREENSHOT*
Chapter 3: Mountains and Terrain
• Mountain from Gaia
• Make mountains the same scale as real life using human scale reference
Chapter 4: Atmosphere
• Principled volume, density 0.001, anisotropy 0.52.
• Color is very important. Set color to a blue
Chapter 5: Terrain Improvements
• Just scatters trees and bushes covering THE WHOLE THING, no gaps. Idk how this doesn’t break his computer.
• Adds cliffs from quixel to the mountain.
Chapter 6: Kingdom
• Uses Sketchfab to get high quality FREE scans of castles
Nice!
It felt so weird to see so many castles and churches from right next to where I live appearing all of a sudden in a video I randomly clicked on.
Great tutorial though. I learned a couple of things ✌
Thanks for this amazing video ! Can you just write the website you're mentioning at 5:11 to download plants ? I'm earing grass wall but can't find the website..
Thanks! It’s called graswald
@@Covingsworth thanks !
as amways amazing envirenmennts
i am a character artist but your videos are just something i enjoy watching and wanna try from time to time
Thanks I’m glad you like the videos
Amazing work bro
Looking Awesome ❣❣❣
Tks so much for sharing your process!
Wow 😮
Amazing
wooooowwwwwwwww amazing work bro please continue
thank you!
Awesome stuff brother 🔥🔥
Brilliant Bro!!
I really love it that so many different aspect of landscape creation is concisely packed into one single video, but I also have a question: On the mountain where the buildings are, you added a lot of shrubs and some trees. AFTER that you added heroic cliffs and the building meshes.
Does this mean that that the shrubs and the trees give way to the heroic hills and the building meshes? Or is it that they all coexist in a strange way?
Thanks! And yeah they all kinda coexist, this is possible because the camera is far away. Although once I added the cliffs and buildings I did edit the scatter a bit to give way to certain things
@@Covingsworth Thanks for the answer. I understand that some pragmatism can be a good thing, going back and forth with some trial and error. 🙂
thank you for this tutorial!
king .
instead of manually 3d scanning google Earth data you can import it directly into blender with the GIS addon, it works wonders.
marvelous!
Thats incredible !!!
Thanks for the amazing work ❣
wonderful explanation thanks alot
Thank you
What a gorgeous shot, man! Great work! Can I ask where you found the HDRI sky for your project? It looks awesome.
Thank you! I wish I could but I don’t actually remember
13:06 seeing georgian monastary made my day thx for using this assets
it says become a member to download . can u tell me how to get them for free?
@AhmedMabrouk-uk8ud for me it was free download without any problem just make skachfab acc and it should work
thank you for sharing, that’s great 😍
Dude amazing Tutorial!! Ive also got a suggestion for that hdri situation where instead of using the sky texture you can use another copy of the same environment texture and connect them both to the same vector mapping then use the light path node so one of your hdri will work as backplate and you can use the other one to control the exposure. I think Ducky3D did this method on one of his tutorial for making screens. Cheers Mate!
Ah yeah that’s a great idea actually
Nice content man! I just subscribed!😊
Thanks bro! Been admiring your work for a while now
awesome 🔥
this is not a tutorial, this is a breakdown
Hell yeah!
great video, congratulations, but I have a question. When I download the assets from Graswald I import them into blender but the texture is missing, both in fbx. than in abc. Can anyone help me thx?
You might have to find missing files
Great tutorial, how to get the plants waving in the wind like you did
Delightful 💘
and another masterpiece
thank you steve!
Is there away to stop the various species of plants interpenetrating each other? Beyond adjusting the scenes.
oh my god its amazingggggg
got good help from this video
Great overview. How did you do the water?
Just a plane with a water texture on it
Insane work but how did u mix the water level with the terrain? Like the sand and the terrain are mixed seamlessly
Just a plane with water, then anywhere the terrain touches the water I painted sand :)
Thanks for sharing
man you rock make a full tutorial for this!
This is a really amazing art and tutorial. May I know how much ram does your system have?
Very cool work, can you talk more about the render setting and how much time it took to render your scenes? i think this can really help us as well :)
This a photo right? This looks so real and beautiful!!!
great tutorial ! did you work with different view layers in the on the same file (and then recomposed) or everything on the same layer?
Thanks! And no not for this scene, everything is on the same layer.
Awesome
i love this whole video ❤.. thanks for the great tips
so glad you found it helpful!
Love it 💐💐
There is a question that I am very curious about, I have a lot of trouble in my scenes, for the process you did at 7:50, instead of enlarging the mountain according to the man, adjusting it according to the camera, reducing its place, aligning it, does it provide the same process? I am very curious about this, I have a lot of trouble making landscape, I usually proportion everything according to the camera.
everything should be a real world scale. so if the mountain in your reference is a mild wide, it should be a mile wide in blender
@@Covingsworth thank you ❤️
@@BatuhanOzbey This also affects the way lighting interacts with your scene, lighting a small sphere will be way different than lighting a big scale sphere, say miles in radius, so a real world scale is preferred
@@InfinitycgIN In fact, it did not look very wrong in appearance, but it almost did not give the perception of size and depth. When you think about it like you said, the light hitting a small area directly and illuminating everywhere, thus illuminating a realistic area, provides very different shading. I hadn't thought of that thank you
@@InfinitycgIN this is actually a common misconception. In a scene with 2 spheres and a daylight rig, a sphere that has a 0.1cm radius vs a sphere that has a 10,000km radius are completely 1:1 identical. The reason to work in real world scale is 1. Standardizing asset size to help build scale theory making it easier to track for the artist, 2. Easier to dial in atmos calculation and depth perception :)
wonderfull keep going
simply goat
OMG looks real
this is just the tutorial i was looking for still i have a problem while creating scene like this if you want it to be perfect from all side of view like a video game map
Brilliant❤
lol i was literalliy thinking of how to make a castle scene
It would be great to add a chapiter on rendering and compositing
Good job realy 😯👍👍👍
How did you manage the wind in the plants in foreground? I assume 4D noise in the geometry node tree, but as those are instances, they should moves all in the same way (please don't tell me you realized those instances...😅).
Or only those are hand placed?
I want to know, because it looks very good! :D
Thanks! I have a super detailed tutorial on wind on my Patreon :)
Will you ever make a castle course?
Just as Impressive like your urban environment course.
Possibly 👀
@@Covingsworth
Hopefully soon.
How long did it took to render the final thing?
Bro 🙌
how can you work with such as many poligons in your render. Like that scrub scattering on that hill.
Amazing render,my man. I just have one question, how did you have the grass in the foreground sway like that?
Geometry node based wind system - I have a tutorial on my patreon about it!
Step 1:- get Nasa pc 😂❤
too many polygons 😢
Render layers
@@cgnovice2969doesn't help at all in viewport.. and Blender tends to crash pretty often if your memory and system is overloading. Only thing helping would be the Simplify option....
@@cgnovice2969doesn't help at all in viewport performance
I recommend going with Amd RX graphics card mainly because of their bigger VRam.
I bought a 4060........ I sit quietly while I render each single LAYER after another and composite it.