There are two types of people in this world: Those who use maximum objects with minimum nodes & Those who use maximum nodes with minimum objects I am a object person so this node master work is blowing my mind
11:28 Been using Blender for years and had no idea you could shift multiple parameters in sync like that. It took me a bit to figure it out but you click in one, moved your mouse pointer down first to select however many you want to change and then shift left or right to change the values. You can seemly do this in any node with various unrelated values even. Super handy. Thanks!
please please please do a follow up vid where you bake the displacement and add trees! this concept opens up so many possibilities for my work flow, instead of having to exit blender and go to painter then back to blender, i could just do this directly in blender! thanks so much for these videos, appreciate it.
This all looks very beautiful, but for a "tutorial", I think a lot of us could use a little more context regarding what these nodes do. I'm grateful for the video, and if I could make a siggestion for future similar tutorials, if you could slow down just .0001 % and give just a little more detail on what a group of nodes does as you create them, instead of just saying we need this, this and this, it would be way more useful for beginner and intermediate artists. The pros can probably see how it all fits together without explanation.
Viewer mode confusion @ 2:59. On the Fresnel Node press Shift/Ctrl and click the left mouse button. If it doesn't work go into Edit - Preferences - Addons and type in Wrangler and check the little box then go back to step one and it should work. Hope this helps. I'm new to this program and I was pulling what hair I had left out to resolve this lol.
If only we could've endlessly paused, replayed and repeated lessons from our professors for practice in class when we were paying buttloads to try to learn stuff like this in the time-sensitive classroom environments we had to struggle and fail through back in the college days of old. The degrees we would've earned ourselves for that investment would've made things so much easier for us. Thanks to TH-cam (and people like you) now we get to do it for free, at our own pace and from the comfort of our own homes. Just wish we had this option before putting ourselves in lifelong debt to go through that horrific career crippling experience. Thank you for this.
I agree, this is pretty great. I am an immediate fan. Reviewing this video, compiling a set of written quick-reference notes to do it the same (or different), and will be trying this out! Thank you for using terms as correctly as you can, since it helps the rest of us with all the new features.
Awesome tutorial! Thank you! I was trying to get a type of terrain through A.N.T, but with this method, you get a lot more control. Small tip. Click on Principled BSDF, then Ctrl+shift+T, and then the browser will open, select all Diffuse(Albedo), Normal, Roughness textures and it will connect everything with a mapping node. Not sure if it's a built-in feature or a function of node wrangler (which you can enable under Edit - Preferences - Addons - Norde Wrangler).
I'm new to Blender and knowing that there are resources out there that are free and as detailed as this one, it makes me feel comfortable with just jumping in and using this software. Keep up the good work
I’m not exaggerating when I tell you that this video is actually life-changing. This function has redefined my workflow in a lot of ways and helps speed up my understanding of how to get done what I need to do in blender overall. Thank you for making this video.
Me a couple minutes in: pshh, what's this guy talking about, it doesn't seem that bad. Me at around the 8 minute mark: um... Er... I feel stupid. My word... By the end of the video.
Yeah... Disappointing. Don't get me wrong, the landscape looks beautiful from beginning to end, but as far as tutorials go this was not very useful. What good does it do me to copy and paste all those nodes when there's little explanation of what they do.
@@TheTca211 , oh I definitely learnt some stuff, it was super interesting. I was just watching it before but I actually plan on going through it again and following step by step. I reckon that it would be very educational.
hey man i found the clouds that he used but i have no clue where to find the other ones, was wondering if you ever found them? ive got to find the teztures then work out how to get the images on to blender as he didnt really explain it lol
It’s pretty easy took me like 2 minutes. Just look at the images name there you will find the name of it “TexturesCom_CliffRock3” you can find under the name “Cliff rock” or by going to the 3D scans and going to rock and finding Cliff Rock 3
Outstanding tutorial. I tried this a while back and struggled about halfway through. I've been able to follow everything much better now that I'm not so new. 100% yes on a follow up to bake the displacement!!!
Very nice. But in creating the mask at 8:20, would it not have been more effective to take the output of the color ramp and compare it to greater than zero? Also, clues on how to bake the masks so some sculpting can be done (add roads, etc) while still keeping the different heights separate could be interesting.
Thank you. 7:40 When I switch to constant the mountains vanish giving a flat plane. Must have missed something... Spent an hour trying to figure out the error on my part. What I did achieve was satisfactory, but I guess it's the end of tutorial for me. Glad the rest of you figured it out.
I am completely and utterly interested in more tutorials about how you could make this image even more realistic and detailed. Give us particles! This was a well though out and thorough tutorial. Thank you!
been using blender for about a year now as a hobbyist and consider myself decent but this really opened up some doors for me on how i can improve thank you for your tutorial!
Really wish I had a GPU that could even come close to viewing this realtime in viewport with cycles T_T It makes following along with this painfully slow otherwise
This is fantastic. You explain things at a perfect pace and in good detail for a beginner like me to follow along with. Will be fun to mess around with this!
For a water texture, I found plugging a noise texture node (Color) into the Vector input of a Voronoi Texture Node and plugging the Color output into a displacement node (Height), into the displacement of a material output creates a cool watery kinda surface (settings need tinking obviously). Just something I came across while experimenting...
I just download blender and I realize that I am not a qualified person to see this yet XD hope some day i will reach this level .. amazing result keep it up
I don't get what you do with the Fresnel node. Looks like you use a shortcut and it gets connected to somehting, but is out of the screen so can't tell what it is / how to do it.
First enable Node Wrangler in the add-ons menu, then select a Fresnel node. Then, hover your your mouse over the Fresnel node and press Shift+Ctrl+LMB and it will automatically add the viewer node he mentions.
Exactly. For me, learning is not about doing this step or that step, but what each step does and how it relates to the other steps. Creativity starts living when the process is no longer the focus.
@@surajpreetham3107 Since the description under the title says: "Wayward Art Company 39K subscribers This video demonstrates the basics of generating a landscape with procedural textures. Enjoy!", I figured it was about the basics, and as an instructor with many years showing people how to use software, I assumed this video was all about that; the basics. As I said, "Creativity starts living when the process is no longer the focus. " And since this tutorial came up by searching google, that box is also checked. The only thing I get from your reply to my comment is that you did not understand my comment, but thanks for your perspective.
Wow the opinions on this tutorial seem to be very polarising. For me I've liked and now subscribed - it was a fantastic journey to learn from. I really enjoyed it and managed to create my own hyper realistic render (would love to learn a bit about the compositing stuff though too)... but to see 186 dislikes is disheartening! I can only assume it's perhaps because some viewers wanted more in depth explantation but honestly for me, if you had gone more in depth I would've lost interest. You explained perfectly, i don't know what more people could ask for apart from you literally doing the work for them. The pace and level of information for me was ideal, i only had to google a couple shortcuts along the way but after reading the comments some users had put them here anyway. Many thanks and keep up the great work.
Thank you for such an inspiring and thorough tutorial. Granted I had to do it twice; the first time I got lost in the maze of nodes and mapping, that I lost the impact of the subtle results; the second time was so gratifying to see it come to life before my eyes! Until Blender 2.8, I struggled to use the program with the same fluidity as 3DSM...now I'm a convert to the new UI thanks to you!
At first the shading tab made me want to quit blender but I start playing with it for a while and now I'm super comfortable with it and I can feel like I can achieve a lot
Is there any resources to learn properly something like this? I means, not copying every moves from youtube tutorials.., instead understanding how each node works and how to combine these to get the desired results... Thanks....
Read what all of them do in the documentation, get an understanding of the maths behind them and how to use that to get new values. Understand what colors, vectors and factors can be used for (example the color ramp on the noise brightness to separate heights) and experiment with it.
Ive folllowed everytging exact but as soon as i get to 2:30 im already having problems :/ it doesnt even move and i dont understand what i couldve missed
Finding the mask with the Fresnel that way is curious and a little redundant (.503 value was already there) but this whole video is really worth the full viewing. It magnifies the importance of Normal maps for sure (cranked to 10.0 for extra texture crunchiness) but also opens a lot of power to landscape creation. TH-cam pushed it to me. A rewarding watch!
Not sure. I've been wanting to learn Godot, but haven't found the time. Although, I imagine it's easier to make something in Blender and just export it directly to Godot.
I received so much information from watching your tutorial, you are a good teacher going at an easy enough pace & with such good clarity that I, being a beginner, could keep up. Thankyou for that, it made me subscribe and I am anxious to learn more from you, and yes,,, I would like to see how you would do trees, vegitation and even some waterfalls on those islands.
When he said: "Type Shift-A and add a plane" I thought, cool, this is gonna be easy...
I kept on muddling up the nodes and moving things I shouldn't by accident. Took me over 3 hours to do this
@@OrigamiFanClub nice. only 3 hours. :)
Me 2
But all the way to end it looks 😫. But a professional work. I have learnt a lot. 🖒
3 hours later and it was worth it
@@regalfx6702 right in the feels
There are two types of people in this world:
Those who use maximum objects with minimum nodes
&
Those who use maximum nodes with minimum objects
I am a object person so this node master work is blowing my mind
I am the type that would create a different cliff, water, sand, moss object along with thousands of rock particles.
and those who use the file browser on the bottom
good job. Definitely do the particle followups
Thanks! I definitely will. :)
@@WaywardArtCompany Very nice! Looking forward to it and THANKS for the tutorial! :-)
@@WaywardArtCompany Amen, subbed and looking forward to the next one!!
@@WaywardArtCompany Which roughness map did you use and did you use the same map on all of the textures. And what exactly does the roughness map do.
@@WaywardArtCompany soon please?
"Now I add this into viewer node". You need a Node Wrangler Plugin and then it's Ctrl+Shift+LMB on the node.
zcribe yeah.,, like where the fuck is the Viewer note that doesn’t exist under that name
Shift + Ctrl + left click on fresnel node will introduce “Viewer node”
thank you
OMG thank you
THANK YOU!
This might not be a simple tutorial for beginners but to get a realistic mountain this is one of the best tutorials out there
I just started yesterday and was able to follow along pretty well. I just could not create a certain shader that he did but i worked around it.
This is like watching a Bob Ross tutorial and I only know how to use crayons. Really amazing.
11:28 Been using Blender for years and had no idea you could shift multiple parameters in sync like that. It took me a bit to figure it out but you click in one, moved your mouse pointer down first to select however many you want to change and then shift left or right to change the values. You can seemly do this in any node with various unrelated values even. Super handy. Thanks!
Very appreciative of the walk through, but i'd love more explanation on the importance of each node.
Me too.
The video would have been a bloody week long if that were the case!
please please please do a follow up vid where you bake the displacement and add trees! this concept opens up so many possibilities for my work flow, instead of having to exit blender and go to painter then back to blender, i could just do this directly in blender! thanks so much for these videos, appreciate it.
th-cam.com/video/McALCOr39rY/w-d-xo.html bakes the displacment to make a true 3D mesh
I love every bit about your teaching; very comprehensive explanation and clear English.
God richly bless you
Thanks you
This all looks very beautiful, but for a "tutorial", I think a lot of us could use a little more context regarding what these nodes do.
I'm grateful for the video, and if I could make a siggestion for future similar tutorials, if you could slow down just .0001 % and give just a little more detail on what a group of nodes does as you create them, instead of just saying we need this, this and this, it would be way more useful for beginner and intermediate artists. The pros can probably see how it all fits together without explanation.
That's good advice. The next one will have a slower pace and be better articulated. Thanks, Carlos.
Wayward Art Company I also agree, personally I need to know what things do and how they work so I can apply them elsewhere.
Ditto
I had the same thought.. if yu dont understand wat the group of nodes do..yu ll never learn..
shut up carlos
Viewer mode confusion @ 2:59. On the Fresnel Node press Shift/Ctrl and click the left mouse button. If it doesn't work go into Edit - Preferences - Addons and type in Wrangler and check the little box then go back to step one and it should work. Hope this helps. I'm new to this program and I was pulling what hair I had left out to resolve this lol.
omgosh thank you so much! I couldn't do it without your guide to change the preferences.
I somehow did everything wrong but ended up getting the same result
same lol
movie......magic?
task failed successfully
if you got the same results then you did nothing wrong
Man, my dreams of 3D modelling is to wish it'd be this simple, lol, mistakes, but good results in the end
If only we could've endlessly paused, replayed and repeated lessons from our professors for practice in class when we were paying buttloads to try to learn stuff like this in the time-sensitive classroom environments we had to struggle and fail through back in the college days of old. The degrees we would've earned ourselves for that investment would've made things so much easier for us.
Thanks to TH-cam (and people like you) now we get to do it for free, at our own pace and from the comfort of our own homes. Just wish we had this option before putting ourselves in lifelong debt to go through that horrific career crippling experience.
Thank you for this.
I agree, this is pretty great. I am an immediate fan. Reviewing this video, compiling a set of written quick-reference notes to do it the same (or different), and will be trying this out! Thank you for using terms as correctly as you can, since it helps the rest of us with all the new features.
Incredibly useful tutorial. You should definitely do another one with trees. Cant wait to watch it!
Awesome tutorial! Thank you! I was trying to get a type of terrain through A.N.T, but with this method, you get a lot more control.
Small tip. Click on Principled BSDF, then Ctrl+shift+T, and then the browser will open, select all Diffuse(Albedo), Normal, Roughness textures and it will connect everything with a mapping node.
Not sure if it's a built-in feature or a function of node wrangler (which you can enable under Edit - Preferences - Addons - Norde Wrangler).
I'm new to Blender and knowing that there are resources out there that are free and as detailed as this one, it makes me feel comfortable with just jumping in and using this software. Keep up the good work
Definitely a very cool result for a completely procedural shader! Great work! Looking forward to the next step with trees, sediment and erosion
yes it's very nice, it's not completely procedural though, he uses a lot of image textures ;)
I’m not exaggerating when I tell you that this video is actually life-changing. This function has redefined my workflow in a lot of ways and helps speed up my understanding of how to get done what I need to do in blender overall. Thank you for making this video.
"This video demonstrates the BASICS of generating a landscape with procedural textures. Enjoy!"
Me looking at all the nodes: .......o........k.......?
Me a couple minutes in: pshh, what's this guy talking about, it doesn't seem that bad.
Me at around the 8 minute mark: um... Er... I feel stupid.
My word... By the end of the video.
Oorrr maybe you should feel smarter! I mean you did learn something I hope
if this is basic, i don't want to know what is ADVANCED.
Yeah... Disappointing. Don't get me wrong, the landscape looks beautiful from beginning to end, but as far as tutorials go this was not very useful.
What good does it do me to copy and paste all those nodes when there's little explanation of what they do.
@@TheTca211 , oh I definitely learnt some stuff, it was super interesting. I was just watching it before but I actually plan on going through it again and following step by step. I reckon that it would be very educational.
I've learned more from this tutorial than all the 1000 others i've watched combined!
Providing links to the textures you used, would be cool.
hey man i found the clouds that he used but i have no clue where to find the other ones, was wondering if you ever found them? ive got to find the teztures then work out how to get the images on to blender as he didnt really explain it lol
@@cosmorunner23 Hey man, I'm afraid I didn't. :(
It’s pretty easy took me like 2 minutes. Just look at the images name there you will find the name of it “TexturesCom_CliffRock3” you can find under the name “Cliff rock” or by going to the 3D scans and going to rock and finding Cliff Rock 3
David Comor oh thanks bro, I’ll give this a try
@@cosmorunner23 Where Do You Find The Sky ?
One of the best Blender tutorials I've ever seen. Thanks so much!
If you don't see the displacement options he's talking about at 2:24, make sure you're using Cycles and not Eevee!
This helped, thank you!
thanks !!
I love you
thanks mate
Outstanding tutorial. I tried this a while back and struggled about halfway through. I've been able to follow everything much better now that I'm not so new. 100% yes on a follow up to bake the displacement!!!
Do you know how to add the "buir" node at 7:42
Very very cool but I was most interested in the compositing and rendering part. It brings everything together to another level. Thanks!
A very big thanks from me, sir! May you live long and happy.
Very nice. But in creating the mask at 8:20, would it not have been more effective to take the output of the color ramp and compare it to greater than zero? Also, clues on how to bake the masks so some sculpting can be done (add roads, etc) while still keeping the different heights separate could be interesting.
Thank you.
7:40 When I switch to constant the mountains vanish giving a flat plane. Must have missed something...
Spent an hour trying to figure out the error on my part.
What I did achieve was satisfactory, but I guess it's the end of tutorial for me.
Glad the rest of you figured it out.
same here
@@ianaprecio2732 u guys were both using the wrong color ramp
I would love to see how you bake the displacement in and using particles.
I never into the blender before. but this is stunning work. amazing. just watched it without skipping any second
Thanks a lot! I can't help but say this reminds me of 'The Joy of Painting' with Bob Ross.
Wow, 2 weeks in (blender noob) and I'm starting to understand the logic behind it! Thanks, Wayward Art Company! That is so awesome!!!
R u king of the Shader Node? Mind boggling, man!
Just did this tut with Blender 2.92 and it works great. Easy to follow. Well done mate. Am subscribing to your channel!
Also add some volumetric scatter for a more photo realistic look.
What exactly is volumetric scatter?
@@drumstyx6716 Volumetric Scatter simulates particles in the atmosphere. Aka fog.
@@kylesaunders5889 thanks!👍
Where is volumetric scattere located
@@Rohit-xc3tl shader nodes -> shader
one of the best tutorials i ever watched good job sir
I am completely and utterly interested in more tutorials about how you could make this image even more realistic and detailed. Give us particles! This was a well though out and thorough tutorial. Thank you!
been using blender for about a year now as a hobbyist and consider myself decent but this really opened up some doors for me on how i can improve thank you for your tutorial!
Really wish I had a GPU that could even come close to viewing this realtime in viewport with cycles T_T It makes following along with this painfully slow otherwise
Don't feel bad, his GPU is prolly over 800 dollars doing that. RTX and up only can do that shiet with large subd meshes and lots of textures.
@@brandonnorris1026 im sorry but... he literally left it on CPU
Just watched this for about the fifth time and still learning node tricks! Brilliant tut.
Such a brilliant tutorial that doesn't require you to buy HD Textures/etc in order to follow!
do u know how to download textures....tell me please...
^---^
You don't know how long I've been looking for such a tutorial. Thank you so much
0:57: Subdivision circus modifier 🎪 🤣 great tutorial as always... Thank you for your work!!!
Love to see the trees growing on that landscape...
"Now we are going to add the beach" Me who already is putting up the printed result up on my wall...
In just on tutorial, you made it easy to understand the render panel and plugins!! Thank you so much.
0:29 This broke my heart... Sad times. Let's protest for default cube rights
PuffinDev i agree
Cube Lives Matter #CLM
@@asianhavoc1872 lol
CLM yes
I've probably watched this 10 times by now, using the nodes for different purposes. Thank you so much for this video.
"Honey do you hear that motor kinda sound?"
"Yeaa I'm sorry I was just following a blender tutorial in Cycles.."
"Oh .. Understandable."
OK this is the one!! I've been scouting around for a good tutorial on this. You win the gold medal hands down.
It's awesome!
Btw I would like to see using procedural textures for the islands and the sky too...
This is fantastic. You explain things at a perfect pace and in good detail for a beginner like me to follow along with. Will be fun to mess around with this!
A really rewarding tutorial. Definitely, looking forward to the particle sequel
For a water texture, I found plugging a noise texture node (Color) into the Vector input of a Voronoi Texture Node and plugging the Color output into a displacement node (Height), into the displacement of a material output creates a cool watery kinda surface (settings need tinking obviously). Just something I came across while experimenting...
You can press ctrl shift t, and node wrangler will setup the pbr textures for you in one go
Dude that's so useful. Thanks!
Dude this is mind blowing.. First time watching your tutorial and I'm impressed... Kindly continue
I’m never going to actually do this myself, but it was satisfying watching the process
I just download blender and I realize that I am not a qualified person to see this yet XD hope some day i will reach this level .. amazing result keep it up
Very very nice content sir. I love it. Thank you very much. Lots of love n respect from Bishnupur, West Bengal, India.
life changing.. How do you quick add an HDRI to world material? like at 14:56?
I don't get what you do with the Fresnel node. Looks like you use a shortcut and it gets connected to somehting, but is out of the screen so can't tell what it is / how to do it.
First enable Node Wrangler in the add-ons menu, then select a Fresnel node. Then, hover your your mouse over the Fresnel node and press Shift+Ctrl+LMB and it will automatically add the viewer node he mentions.
AWESOME1.. Your teaching style is clear and Easy to Follow, Thanks for Sharing.
Love it
Strange seeing you in someone else's comment section... Nice.
Vizard I’m a fan as well lol
This is like a 101 on landscapes. So thorough and well explained. Thank you so much for making this tutorial.
Plenty of what-to-dos, very little why. "Add this node, plug it in here. Done." Great... why?
Exactly. For me, learning is not about doing this step or that step, but what each step does and how it relates to the other steps. Creativity starts living when the process is no longer the focus.
Its art dude. No true artist does that. Use google for exploring stuff.
@@surajpreetham3107 Since the description under the title says:
"Wayward Art Company
39K subscribers
This video demonstrates the basics of generating a landscape with procedural textures. Enjoy!",
I figured it was about the basics, and as an instructor with many years showing people how to use software, I assumed this video was all about that; the basics. As I said, "Creativity starts living when the process is no longer the focus.
" And since this tutorial came up by searching google, that box is also checked. The only thing I get from your reply to my comment is that you did not understand my comment, but thanks for your perspective.
Wow the opinions on this tutorial seem to be very polarising. For me I've liked and now subscribed - it was a fantastic journey to learn from. I really enjoyed it and managed to create my own hyper realistic render (would love to learn a bit about the compositing stuff though too)... but to see 186 dislikes is disheartening! I can only assume it's perhaps because some viewers wanted more in depth explantation but honestly for me, if you had gone more in depth I would've lost interest. You explained perfectly, i don't know what more people could ask for apart from you literally doing the work for them. The pace and level of information for me was ideal, i only had to google a couple shortcuts along the way but after reading the comments some users had put them here anyway. Many thanks and keep up the great work.
Thank you for such an inspiring and thorough tutorial. Granted I had to do it twice; the first time I got lost in the maze of nodes and mapping, that I lost the impact of the subtle results; the second time was so gratifying to see it come to life before my eyes! Until Blender 2.8, I struggled to use the program with the same fluidity as 3DSM...now I'm a convert to the new UI thanks to you!
Would be nice to see that particle sistem. Cool tutorial btw!
At first the shading tab made me want to quit blender but I start playing with it for a while and now I'm super comfortable with it and I can feel like I can achieve a lot
This is remarkable, thanks for the great content
One of the most amazing and useful videos I've seen!! OMG!! Thank you for making this!!
Now if you animate the coordinate you could render a fly through
Is there any resources to learn properly something like this? I means, not copying every moves from youtube tutorials.., instead understanding how each node works and how to combine these to get the desired results... Thanks....
Read what all of them do in the documentation, get an understanding of the maths behind them and how to use that to get new values. Understand what colors, vectors and factors can be used for (example the color ramp on the noise brightness to separate heights) and experiment with it.
@@FilipBergqvist thanks....
This is an excellent tutorial. Procedural land masses are a must know.
Master! Followed as a tutorial and the result is astonishing. (Can you please highlight the shortcuts on next vids ? :P)
Second this ^
third this
Yes, I absolutely will in the followup environment tutorial.
@@WaywardArtCompany thank you so much. Currently going through looking at your tutorials. They're really good
Ive folllowed everytging exact but as soon as i get to 2:30 im already having problems :/ it doesnt even move and i dont understand what i couldve missed
"now im gonna split my window" proceeds on doing it without saying how, me closing the video
Finding the mask with the Fresnel that way is curious and a little redundant (.503 value was already there) but this whole video is really worth the full viewing. It magnifies the importance of Normal maps for sure (cranked to 10.0 for extra texture crunchiness) but also opens a lot of power to landscape creation. TH-cam pushed it to me. A rewarding watch!
I have to say that I realy like your explanations, it's very cool to hear. Keep up the good work, definitely a good tuto
Thanks, Nicolas!
Awesome!!! Amazed by the way you use Masks! Very inspiring. Thank you! Looking forward to the Particles sequel :)
Can you convert it to a 3d mesh?
I love your teaching style. Awesome work
How do I add the viewer node, I can’t do the mask part without it
I believe you need to enable the node wrangler addon and press shift-ctrl+lmb on the node.
@@jordanjardine2458 I made that same comment until I saw this, good lookin' out!
Damn I had to pause the video every 3 seconds but stumbled my way all the way to the end and made something super fuckin sick. Great tutorial.
Beautiful.
How can someone create a similar looking procedural landscape in a game engine like Godot?
Not sure. I've been wanting to learn Godot, but haven't found the time. Although, I imagine it's easier to make something in Blender and just export it directly to Godot.
I don’t even do Blender, but my attention was captured and I watched the whole thing. You seem to be a really good teacher!
where is viewer node please? thank u
:)
@BornRivals You are the GOAT. Thank you!!
I received so much information from watching your tutorial, you are a good teacher going at an easy enough pace & with such good clarity that I, being a beginner, could keep up. Thankyou for that, it made me subscribe and I am anxious to learn more from you, and yes,,, I would like to see how you would do trees, vegitation and even some waterfalls on those islands.
Hey there, could I know where you downloaded that Sky HDRI from? im having trouble finding it. :'(
hdri haven has a lot of free hdri textures.
this video really helped me comprehending a lot of how to use some nodes, thank you
This looks amazing, im going to try and make this when im making my dinosaurs
I finished it and its been rendering for 1 day and 8 hours
I'd really love it if the texture you used were linked in the description.
Show us how to convert the displacement to a mesh so we can sculpt it and add particles please!
I'm having trouble applying the texture to the mesh...So a tutorial about it would be nice still
This is a great demo on the most common used nodes in Blender. Thanks!
Please help me whenever I try and use the frensel to see where the mask is going to be the mask seems to come up from the bottom
I had the same problem, just had invert node between the masking color ramp and the noise texture
Excellent tutorial. Thanks so much for sharing this!
0:35 -okay....i can do this
*skips to **22:20** to see how its looks in the end* - "ohh hell nah" lokking at the nodes
Lol i can't get the put screen to work
one of the best tutorials I´ve ever seen, thanks a lot!