Oblivion had me rolling. The point is, in Oblivion, if you reanimate a guard, and commit a crime, then your own zombie guard will try to arrest you. Imperial guards are gigachads.
@@jimmythornseed8605 it possible, but hard. There is only two ways in Oblivion to get a Reanimation effect. First in the end of Mage Guild quest line, and second is the reward for hidden quest in DLC. Sorry for my English.
Morrowind was the only game where you could have skeleton hordes follow you around. You just need to create spells with different names that summon the same creature.
Yep, and you can stack different critters into the same spell. Cast two or three of those, cast invisibility, and just watch your undead squad wreck the nearby area.
I actually encountered that by pure chance a couple weeks ago... after I played Morrowind back in 2005 for the first time and regularly throughout the years since than... You could not image my face when I found a talisman to summon a skeleton and just by missing my shortkeys i summoned one as a spell and one from the item and after that was promtly killed by the actual enemy due to me being completely confused XD
Yup. My conjuration battlemage build started going fabulously once I realized I could just float in the air and watch as my 5 dremora goons kill everything.
@@BolaukRimndar14shame on you! They aren't just competitive racists, they are gold metal racist. They're so racist they call you the n word even if you are the same race as them because you weren't born in a specific patch of earth
With the exploit that allowed you to raise your skills and magicka far past the normal limit, you could summon an absolute army in Morrowind. Fun times.
In Morrowind, I created a spell that added a lot of mana to me (I could accumulate as much as I wanted) and created several spells to summon several undead. I was proud of myself, but the game decided to remind me that now was not the time for the return of the King of Worms and it crashed.
You cant fault them... in early patches of Daggerfall the Skull of Corruption and Sanguine Rose were reported as breaking entire savefiles when used 🤣 Even weirder, I remember that in the demo there was a polymorph spell effect avaible in the Spell Maker. You could select Rat or Bat, and when cast your height would decrease and the bat form had this super clunky Levitate effect. Also they would cause your soundcard to emit ear piercing noises. And then crash to DOS when the effect ended.
They might last forever, but you're still limited to two summons. (Unless you use a mod that increases the limit. Or make it yourself. It's as simple as using xEdit to change a value from 2 to whatever you desire)
@HappyBeezerStudios If you use everything necromancy related, you could definitely have much much more than just 2 minions. So I dunno why you're saying just 2 minions.
This is the first time I'm learning that reanimate spell exists in Oblivion. I thought the only "necromancy" you could do was conjuring a headless zombie or a crappy skeleton that will shamble up to an enemy all slow and try to block against something that isn't even engaging them. After the Morrowind part, I was thinking to myself "... but isn't that Oblivion too??" Pleasantly surprised it's not!
0:37 I love Oblivion, but the one thing I'd say Skyrim did better than Oblivion with no uncertainty is how it handled Necromancy by turning the resurrection/reanimation spells into actual spells you could learn and use. In Oblivion you had to get Mannimarco's Staff of Worms or (thanks to the wonderful Shivering Isles expansion), unlock a once-per-day power to revive corpses as minions. Skyrim just let you use it whenever as long as the level wasn't higher than each variation of the spell allowed.
I made the mistake of reanimating an Oblivion guard once. Thought I was being real slick on my crime spree. Until my own thralls killed me. Oblivion guards are a whole other beast when it comes to enforcing the law. Judge Dredd would be proud.
Morrowind: buff your character's intelligence with a super potion you made, cast numerous different versions of basically the same spells, preferable custom spells for different groups of critters and voila, as many temporary minions as whichever version of the engine you're using can handle. Use OpenMW, and your summons don't act like they have the IQ of a stone, either, plus the engine handle a zillion things moving around with ease. A dozen skeletons can rape a smuggler cave damn quick.
Morrowind. Create and cast spell like such: Summon (whatever and however many creatures) on self for 2sec, soul trap on target for 1sec. Aim straight down and cast. You now have cheap and permanent conjunctions. You are welcome. 👑😎🍷
Morrowind necromancer recipe: NPC Classes: Witch Race: Breton Birthsign: Apprentice For bonus points hole in a crystal cave or a velothi tower and do daedric quests asap.
So in Resume, Drain Spells, revive the dead and curses will resume the real Necromancer experience, I know that Daggerfall and Morrowind are the Father and God, when you play Skyrim or Oblivion, are Easy, Oblivion and Skyrim are the MORROWIND for kids.
Oblivion had me rolling.
The point is, in Oblivion, if you reanimate a guard, and commit a crime, then your own zombie guard will try to arrest you.
Imperial guards are gigachads.
Player: I brought you back to life!
Imperial Watchmen: _in Tom Hardy voice_ and that gives you... power over me?
I didn't even know actual necromancy Skyrim-style was possible in Oblivion until I watched this. I thought it was maybe a mod.
@@jimmythornseed8605 it possible, but hard. There is only two ways in Oblivion to get a Reanimation effect. First in the end of Mage Guild quest line, and second is the reward for hidden quest in DLC.
Sorry for my English.
In Cyrodiil, the guards hear the call of larceny louder than the voice of any master.
Even when they are undead, they are ever so loyal to the Emperor!
Necromancy may be legal in Cyrodiil, but few will openly admit to practicing it now that the Mages Guild has banned it. Farewell.
You too.
Bye.
So long.
Be seeing you.
May he rest in peace.
Morrowind was the only game where you could have skeleton hordes follow you around. You just need to create spells with different names that summon the same creature.
Yep, and you can stack different critters into the same spell. Cast two or three of those, cast invisibility, and just watch your undead squad wreck the nearby area.
I actually encountered that by pure chance a couple weeks ago... after I played Morrowind back in 2005 for the first time and regularly throughout the years since than... You could not image my face when I found a talisman to summon a skeleton and just by missing my shortkeys i summoned one as a spell and one from the item and after that was promtly killed by the actual enemy due to me being completely confused XD
Like the paper says, Summoning =/= Necromancy
Yup. My conjuration battlemage build started going fabulously once I realized I could just float in the air and watch as my 5 dremora goons kill everything.
So you can't summon skeleton horde in Skyrim?? I saw vid yt that you can
Always found it wierd how you can just summon an undead infront of a dunmer in morrowin and they say nothing
its not their grandpappy, so what do they care if you desecrate the corpse of someone else's granddad?
@@fangorn23 my bad, forgot that they are competitive racists
@@BolaukRimndar14shame on you! They aren't just competitive racists, they are gold metal racist. They're so racist they call you the n word even if you are the same race as them because you weren't born in a specific patch of earth
It was supposed to warrant a fine but that mechanic never worked.
@@fangorn23 And if it's your granddad and you say he follows you willingly, you can have a headpat for respecting wishes of your dunmer ancestors.
Didn't need that Daggerfall punch in the gut
Oops
How does it feel to know death is near?
Your cursed bloodlline ends here!
With the exploit that allowed you to raise your skills and magicka far past the normal limit, you could summon an absolute army in Morrowind. Fun times.
Lvl 1 Alchemist makes potion that increases INT by a cool million for a literal month and half.
th-cam.com/video/QyrDgEz3DR0/w-d-xo.html
In Morrowind, I created a spell that added a lot of mana to me (I could accumulate as much as I wanted) and created several spells to summon several undead. I was proud of myself, but the game decided to remind me that now was not the time for the return of the King of Worms and it crashed.
You cant fault them... in early patches of Daggerfall the Skull of Corruption and Sanguine Rose were reported as breaking entire savefiles when used 🤣
Even weirder, I remember that in the demo there was a polymorph spell effect avaible in the Spell Maker. You could select Rat or Bat, and when cast your height would decrease and the bat form had this super clunky Levitate effect. Also they would cause your soundcard to emit ear piercing noises. And then crash to DOS when the effect ended.
"you failed to cast spell" got me
The Skyrim part had me rolling and gasping!
Sharn saying "finally something interesting" was hilarious.
Master necromancy thrall spell in skyrim be like:
"Kuchiyose: Edo Tensei!"
They might last forever, but you're still limited to two summons.
(Unless you use a mod that increases the limit. Or make it yourself. It's as simple as using xEdit to change a value from 2 to whatever you desire)
@HappyBeezerStudios If you use everything necromancy related, you could definitely have much much more than just 2 minions. So I dunno why you're saying just 2 minions.
thank you for your videos man whenever im having a bad day (i suffer from depression) i binge watch them always manages to cheer me up :)
Remember, the Ritual Stone power can potentially be infinite with the right exploit.
''I need more minions''
-Kemmler
This just how the games are even without necromancy
This is the first time I'm learning that reanimate spell exists in Oblivion. I thought the only "necromancy" you could do was conjuring a headless zombie or a crappy skeleton that will shamble up to an enemy all slow and try to block against something that isn't even engaging them.
After the Morrowind part, I was thinking to myself "... but isn't that Oblivion too??" Pleasantly surprised it's not!
cast "summon everything"
followed by "summon everything 2"
followed by "summon everything 3"
followed by "summon everything 4"
......
Love the Daggerfall addition to these!
Jokes on you I've recently been playing Morrowind again and was thinking about how a necromancer would play
0:37 I love Oblivion, but the one thing I'd say Skyrim did better than Oblivion with no uncertainty is how it handled Necromancy by turning the resurrection/reanimation spells into actual spells you could learn and use. In Oblivion you had to get Mannimarco's Staff of Worms or (thanks to the wonderful Shivering Isles expansion), unlock a once-per-day power to revive corpses as minions.
Skyrim just let you use it whenever as long as the level wasn't higher than each variation of the spell allowed.
I made the mistake of reanimating an Oblivion guard once. Thought I was being real slick on my crime spree. Until my own thralls killed me. Oblivion guards are a whole other beast when it comes to enforcing the law. Judge Dredd would be proud.
Morrowind Soul Trap glitch gang!
Did I just learn how to do that quest from a meme or is it something else?
Morrowind: buff your character's intelligence with a super potion you made, cast numerous different versions of basically the same spells, preferable custom spells for different groups of critters and voila, as many temporary minions as whichever version of the engine you're using can handle. Use OpenMW, and your summons don't act like they have the IQ of a stone, either, plus the engine handle a zillion things moving around with ease. A dozen skeletons can rape a smuggler cave damn quick.
LMAO you just had to drop the hard R
Or go the other way around. drain your intelligence to 1, then go to a trainer to train your conjuration for a price of 1
Morrowind.
Create and cast spell like such:
Summon (whatever and however many creatures) on self for 2sec, soul trap on target for 1sec. Aim straight down and cast. You now have cheap and permanent conjunctions. You are welcome. 👑😎🍷
Morrowind necromancer recipe:
NPC Classes: Witch
Race: Breton
Birthsign: Apprentice
For bonus points hole in a crystal cave or a velothi tower and do daedric quests asap.
But there was conjuration in Battlespire, wasn't it?
What about cojuration in Daggerfall?
There's no conjuration, sadly
@@Doofzcan u do a vid on conjuration magic in each game
Aetherial Crown go BRRRRRRRRRRR
So in Resume, Drain Spells, revive the dead and curses will resume the real Necromancer experience, I know that Daggerfall and Morrowind are the Father and God, when you play Skyrim or Oblivion, are Easy, Oblivion and Skyrim are the MORROWIND for kids.
What do you mean, "for kids"..? Not everyone wanna play Daggerfall or Morrowind.
Made me lol irl
Never should've come here...
Yeah, Conjuration in Daggerfall was awful.
Хорошо.good.
сь
Zombie girl: "why do i hear boss music?"
Me after losing all my data on skyrim when i just got to the final boss: