Disintegration...

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ความคิดเห็น • 52

  • @sidekick3rida
    @sidekick3rida 8 หลายเดือนก่อน +1

    That was the perfect tutorial. So many "tutorials" just want you to copy their settings, but you actually explain what is going on. I really appreciate it. Thanks!

  • @amitsinghababu1160
    @amitsinghababu1160 ปีที่แล้ว +7

    Thanos wants to know your location

  • @DavidWinstead
    @DavidWinstead ปีที่แล้ว +1

    Thant's an awesome effect man, thanks for sharing!!

  • @Igrium
    @Igrium ปีที่แล้ว +1

    Mr Stark, I don't feel so good...

  • @gamergirljuice
    @gamergirljuice ปีที่แล้ว +84

    Mr CGMatter, I dont feel so good....

    • @xiemeon2268
      @xiemeon2268 ปีที่แล้ว +2

      Right in the feels, eh?

  • @scientificboysclub
    @scientificboysclub 7 หลายเดือนก่อน +2

    0:41 How to apply the same effect to multiple objects?

  • @bloom945
    @bloom945 ปีที่แล้ว +10

    2:35 couldn't you use an empty and vecmath distance(location, position)? position as in the vertex position field and location as in the empty's translation? It feels kind of redunant to use geometry proximity but then scale the sphere to 0
    not that performance is much of an issue anyway..

    • @biIIybob858
      @biIIybob858 ปีที่แล้ว

      🤓

    • @synapse349
      @synapse349 ปีที่แล้ว

      I suppose you could use non zero scale and just make the object not render, then the shape of the object factors in also and doesn't just create a spherical field

  • @Jordan3318-y8c
    @Jordan3318-y8c 13 วันที่ผ่านมา

    whenever i add in the scale elements node it makes it so that the faces are slightly shrunk even when the uv sphere isnt close by
    any fix?

  • @Derpduck.
    @Derpduck. ปีที่แล้ว +3

    CGDematerialized

  • @headphones_guy777
    @headphones_guy777 ปีที่แล้ว +8

    Something tells me I'm going to have a lot of fun with this
    But not before I suffer for 2 and a half hours trying desperately to get it to work

  • @TeachAndBeats
    @TeachAndBeats หลายเดือนก่อน

    Thanks Teacher

  • @kimoiguess
    @kimoiguess ปีที่แล้ว

    would it he possible to make a material with this with a special material the particles blend to?

  • @bean_mhm
    @bean_mhm ปีที่แล้ว +1

    Hey, you could use the Location output in Object Info and do a distance calculation with a vector math node (so that way we *can* use an empty)

  • @weaselfarmer000
    @weaselfarmer000 9 วันที่ผ่านมา

    Moving the sphere is having no effect...
    Any idea...

  • @stanleythrewbrick
    @stanleythrewbrick ปีที่แล้ว

    God *damnit!* even when I follow a tutorial to a T _obviously_ literally nothing happens - I’m trying to do this with a “piece of paper” by importing image as plane & the nodes literally don’t effect anything! Help

  • @oshit2874
    @oshit2874 ปีที่แล้ว +1

    this is straight up phenomenal, do you work in "The Industry"?

  • @BRON3D
    @BRON3D ปีที่แล้ว

    thank you Matter!

  • @akramhossain5241
    @akramhossain5241 ปีที่แล้ว +2

    Shadding issue after following up this tutorial, I can say this tutorial isn't complete. WIth shade flat particles behavior is fine. I tried shade smooth through geometry node but particle doesn''t work like in shade flat. Particle get messed after using the "Set Shade Smooth" node next to the "Edge Split" node with the "Join Geometry" node. I guess the "Edge Split" node makes shade flat. How to fix that?

    • @DjimVisual
      @DjimVisual 2 หลายเดือนก่อน

      just add a merge by distance node at the end :)

  • @bakedbybushi
    @bakedbybushi 2 หลายเดือนก่อน

    HELLO, if i want the disintegrated mesh to move a certain direction what node should I add or fiddle with. thank you sm

  • @noobmaster998
    @noobmaster998 3 หลายเดือนก่อน

    Any procedural venom effect that works with the deforming object( animated)
    ?

  • @karlor-xy
    @karlor-xy ปีที่แล้ว

    can i somehow shade smooth my object with this effect on since i split edges?

  • @Archi_Voxel
    @Archi_Voxel ปีที่แล้ว +2

    Thanks appreciate your work!

  • @mch_8212
    @mch_8212 5 หลายเดือนก่อน +1

    How to keep object "shade smooth" after splitting edges in geometry nodes ?

    • @BrookBoley
      @BrookBoley 5 หลายเดือนก่อน +1

      Using a Weld modifier after seems to work.

    • @mch_8212
      @mch_8212 5 หลายเดือนก่อน +1

      @@BrookBoley Yes, it works. Thank you so much.

  • @aksi221
    @aksi221 ปีที่แล้ว

    i have seen this really cool peel effect done in houdini, could it be done in blender?

  • @AlexHaitch
    @AlexHaitch ปีที่แล้ว

    It would be so difficult to do but this immediately looks better than a bunch of the Ave***rs fan films that have a dusting. Just make a 3D model of yourself (because it's so easy to do) and then do the effect once in RGB then once in BW and comp them together so the "flakes" desaturate as they fly away

  • @explorerpony
    @explorerpony ปีที่แล้ว

    can u mix this method with newest simulation node?

  • @neilkingham1880
    @neilkingham1880 ปีที่แล้ว

    Hi, great effect! When I add an image texture to a mesh with this effect it gets all messed up even though the effector (sphere) is no where near the mesh. How do I stop this please?

  • @RaffoVFX
    @RaffoVFX ปีที่แล้ว

    very cool!

  • @fayzullotogonboyev6078
    @fayzullotogonboyev6078 หลายเดือนก่อน

    💥💥💥

  • @schultzdivision6749
    @schultzdivision6749 ปีที่แล้ว +1

    What about a setup for pealing skin from a skull? 😊 like blown away, front to back…

    • @R9955n1
      @R9955n1 ปีที่แล้ว

      Cloth sim

  • @Koshisimsofficial
    @Koshisimsofficial 5 หลายเดือนก่อน

    Does this work with characters from daz or any other program?

  • @orlandeuce6567
    @orlandeuce6567 ปีที่แล้ว

    NO DisintegrationS!!!!!

  • @R3DBLAZE
    @R3DBLAZE ปีที่แล้ว

    I was praying for this video 🛐🛐

  • @Keith-zo8qh
    @Keith-zo8qh 9 หลายเดือนก่อน

    how do you smoothen it?

    • @Keith-zo8qh
      @Keith-zo8qh 9 หลายเดือนก่อน

      someone help me

  • @user-gu9vf3cc4u
    @user-gu9vf3cc4u ปีที่แล้ว

    I saw a guy who is doing AI stuff in another channel looks exactly like you, do you have a twin brother?

    • @blenderstuffs
      @blenderstuffs ปีที่แล้ว +1

      That's him too😅, you mean default cube?

  • @pile333
    @pile333 ปีที่แล้ว

    Cool!
    Have you tested it on some complicated object?

  • @warlockhunt
    @warlockhunt ปีที่แล้ว

    Hello, we are creating a shortfilm, in it we need this kid to disintegrate into particles/polyfaces. so i watched and follow a tutorial from youtube which i will give link below. I need these faced flying toward camera but for now they just disappears. i wanted to break the geometry into separate faces which i achieved but the faced disappears they need to live and move through the camera. i can share blender file if anyone care to help, please. the deadline is 3 October.

  • @gelonzo71
    @gelonzo71 ปีที่แล้ว +1

    You people really hate that monkey

  • @Mem3s-t8u
    @Mem3s-t8u ปีที่แล้ว

    i have one quetion for if you would like to answer.

  • @cobrat1ger
    @cobrat1ger ปีที่แล้ว

    Please get a better microphone, I really LOVE ur videos, but my ears bleed every time I watch u, much love, no offence