[Blender 3.0] Fracture/Shatter/Break/Destroy Geometry Nodes Tutorial

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 132

  • @CryptTheNecromancer
    @CryptTheNecromancer ปีที่แล้ว +5

    I cant tell you how long ive scoured the internet searching for something with this amount of control for destruction. Thank you for making such a thorough video! Please make more just like this!!!

  • @scottcourtney8878
    @scottcourtney8878 2 ปีที่แล้ว +7

    Nice tutorial showing a terrific effect with relatively few nodes. For Geo Nodes newcomers: To expose a node's input as a parameter, you can either add an input pin as shown here, then connect your node to it, or you can just grab the destination node's input and drop it on the blank pin that is always at the bottom of the Group Input node. That will expose the parameter, and it also sets the new parameter's default value to whatever was already on the input of the destination node. Now all you have to do is rename the new input and (if desired) set minimum and maximum values for it, in the Group tab.

  • @raughb
    @raughb 2 ปีที่แล้ว +3

    Appreciate the in depth explanation and detail. The finale made it an epic tootorial. Made my eyes water.

  • @AnsonSavage
    @AnsonSavage 2 ปีที่แล้ว +7

    Awesome! I love how you took the time to explain the math! Very well done.

  • @stephenwlodarczyk175
    @stephenwlodarczyk175 2 ปีที่แล้ว +112

    I just need to know. How on Gods earth do you understand the math so well? This is wonderful. Love the explanation. Do more please.

    • @dikeythedocta471
      @dikeythedocta471 2 ปีที่แล้ว +9

      I feel dumber just by comparison (((

    • @robertovalenzuela8860
      @robertovalenzuela8860 2 ปีที่แล้ว

      his work is wonderful, may be he got some autism

    • @Dragonoidalpha
      @Dragonoidalpha 2 ปีที่แล้ว +2

      @@robertovalenzuela8860 tf?

    • @eddy_creative
      @eddy_creative 2 ปีที่แล้ว +4

      Yeah everyone i see use nodes like this i am just so confused. I normally just pull the lines between nodes to make something random, but i just dont understand any of it lol

  • @Ignacy-yt6mh
    @Ignacy-yt6mh 2 ปีที่แล้ว +2

    Finally after seeing that laser beam from blender 3.0 trailer I have found a tutorial how to make a shatter effect thank you kind man, and awesome tutorial

  • @JakkuNXP
    @JakkuNXP 5 หลายเดือนก่อน +1

    You saved me during my Finals, Thank you so much this is the best tutorial ever.

    • @louis_bk
      @louis_bk หลายเดือนก่อน

      Did you use the lastest version of Blender ?

  • @khinundone4180
    @khinundone4180 7 หลายเดือนก่อน

    Just found out about this video, the only thing i can say is that you are amazing! The amount of knowledge and effort that you have is truly incredible. I can't believe how people can came up with this stuff. I wisht to you the best of luck (btw sorry for broken english)

  • @joshtownsend3455
    @joshtownsend3455 2 ปีที่แล้ว +3

    Great tutorial, thanks for the insight and clarity! I had an issue once the random rotation was added - my chunks would just stretch. After going through everything and double-checking it, I applied my scale to the "chunks" & box and all is well. Hopefully this helps someone at some point. Always apply scale unless you want problems ha!

  • @WW_Studios
    @WW_Studios 2 ปีที่แล้ว +5

    On a scale of 1 to 10 you are a solid 25! Awesome stuff!!

  • @MRUStudios
    @MRUStudios 2 ปีที่แล้ว +6

    This is fantastic! Thanks so much for sharing you knowledge to help others on their 3D animation journeys!
    I'm looking forward to trying this out for work I'm doing.
    Great video! 😃

  • @GTUSBRATE
    @GTUSBRATE 2 ปีที่แล้ว +3

    extremely well done tutorial now i just gotta make this into anime

  • @samthesomniator
    @samthesomniator 2 ปีที่แล้ว +1

    Best use of Paint since decades! 🤯😃

  • @bluemosquedesign
    @bluemosquedesign 2 ปีที่แล้ว

    I love the maths underpinning all this.

  • @blackswan6386
    @blackswan6386 2 ปีที่แล้ว +2

    let the Geometry Node Game beginn ! this is just start, nice understanding. More please. more impact things ! thats so epic. i miss something Element 3D / after effect can doe simple. hope you get it. really great to learn here ! hope you keep this VFX / Motion ahead ! wow !

  • @g0fher
    @g0fher 2 ปีที่แล้ว +5

    Yo, that's great! Very detailed tutorial! Thanks!

  • @exyl_sounds
    @exyl_sounds 2 ปีที่แล้ว +5

    actually so fire tho, tysm

  • @mrCetus
    @mrCetus 2 ปีที่แล้ว +2

    Really well explained and easy to follow. Thanks for sharing

  • @miguela.maroto9226
    @miguela.maroto9226 2 ปีที่แล้ว +2

    Oustanding, amazing. Beautiful!

  • @a_art_man
    @a_art_man 2 ปีที่แล้ว +1

    Great tutorial! Sorry i've finished to watch at 19:30. Was allready good to go )) ! Thanks!

  • @ANUBASS
    @ANUBASS หลายเดือนก่อน

    legend!
    I think the math lesson mid tutorial could of been cut as it just added extra confusion to an already complex tutorial but otherwise one of the best blender tutorials I've seen and at least you do actually explain how and why things work
    btw what does vector mean in terms of 3D? this is what confused me because as a graphic designer vector just means vector based image to me

  • @the_greck
    @the_greck 2 ปีที่แล้ว +1

    Your understanding of geometry nodes and math and most everything else in Blender is light years beyond mine, but I might be able to help you with deleting your grease pencil annotations. Instead of using the eraser tool, just go to the View tab in the N-menu and hit the minus sign to remove the note. You can even create new notes if you want to be able to quickly delete certain annotations without deleting others.

  • @shmuelisrl
    @shmuelisrl 2 ปีที่แล้ว +1

    try using ctrl H to hide the group inputs so each node only has one output

  • @AbualHassanPervaizAkther
    @AbualHassanPervaizAkther 2 ปีที่แล้ว +1

    As a newbie in Geometry Nodes seems really complex 😅 geometry formulas freaks me out. Even i loved doing math in student life.

  • @yukiakiable
    @yukiakiable 2 ปีที่แล้ว +4

    I'm following the tutorial, but I can't get the block to deform by changing the value of the Divide node per 12 minutes.
    Is there a setting I can use?

  • @valovanonym
    @valovanonym 2 ปีที่แล้ว

    What a groundbreaking discovery

  • @3DDrip
    @3DDrip ปีที่แล้ว +1

    Thanks for useful tutorial man.🙏
    Keep it up and go fire 🔥

  • @tombuster
    @tombuster 2 ปีที่แล้ว +1

    That's such a clever method! Thanks for the tutorial :D

  • @FreyaZeka
    @FreyaZeka ปีที่แล้ว +1

    23:45 "you need to have it off or it won't work.....or I just lied to you." xD

  • @Puddz
    @Puddz 19 วันที่ผ่านมา

    Hey this is awesome. I have a question though. Is it possible to have it in reverse? so the blocks are exploded the further away the cube is and are together when the cube is close?

  • @Difreo
    @Difreo 2 ปีที่แล้ว +1

    Now this is something i will use for sure :) Great tutorial!

  • @jrussell55565
    @jrussell55565 7 หลายเดือนก่อน

    Hello, I followed your TUT in Blender with an extruded Plane and worked great. However, I have a model that I would like to do this to. When I applied the Cell Fracture, it turned my nice space ship into a block.

  • @nazarii1999
    @nazarii1999 2 ปีที่แล้ว +1

    This tutorial was very userful. Thank you

  • @SkSafowan
    @SkSafowan 2 ปีที่แล้ว +2

    great video bro. What's the theme you are using ?

  • @AICineVerseStudios
    @AICineVerseStudios 7 หลายเดือนก่อน

    This tutorial is a whole knowledge about geometry nodes and the math behind it at totally different level. So much to learn from it. I had project to finish and in first half of your video, I was done with the project. Thank you So much!. Just one question, my geometry nodes animation is not showing in my final render, don't know whats causing it or I'm missing anything. A quick hint would really help please.

  • @JonoFunk
    @JonoFunk 2 ปีที่แล้ว

    Fascinating to listen and watch!

  • @sim2g
    @sim2g 2 ปีที่แล้ว +2

    Very nice tutorial. Thank you.

  • @JrgenFrderbergTvedt
    @JrgenFrderbergTvedt ปีที่แล้ว +2

    :( doesnt work in Blender 3.5 :( When i move the radious (around 12 min in the video) all that happens is i move the shattered floor up and down. i will continue to see if I can get some sort of effect out of it. I want to create a magic ball that sucks up the floor :D

  • @patrickspitzl747
    @patrickspitzl747 2 ปีที่แล้ว +1

    What a cool effect and a good tutorial. But what got me the most was the fart joke at the end. Am I that simple?😅

  • @EzLevi
    @EzLevi 2 ปีที่แล้ว +1

    Ill use this for an animation of something falling/breaking the ground :D

  • @Beaxim
    @Beaxim 2 ปีที่แล้ว +1

    Incredible! Thanks a lot!

  • @FractalParadox
    @FractalParadox 2 ปีที่แล้ว +1

    Looks promising, mind if I steal that to do some anime?

  • @Devilla66
    @Devilla66 7 หลายเดือนก่อน

    It's very helpful. Thank you!

  • @bio7771
    @bio7771 2 ปีที่แล้ว

    Well this is way more advanced for me, but i get everything you say. Amazing explanation, i wish i checked your tutorials when i first started to learn blender(if you have)

  • @bongomatteo5224
    @bongomatteo5224 ปีที่แล้ว

    Excellent tutorial, thanks very much!

  • @MrMandarin20
    @MrMandarin20 11 หลายเดือนก่อน +1

    genius

  • @someorother5272
    @someorother5272 2 ปีที่แล้ว +1

    I have seen so many tutorials but noone explained the geometry setup like you did.......
    Do you have a course or something on geometry nodes........
    I would want to have it.........
    When art and math combine it can create real magic

  • @pepsidragon1
    @pepsidragon1 2 ปีที่แล้ว +1

    holy shit! this is amazing!

  • @unboring7057
    @unboring7057 2 ปีที่แล้ว +1

    Great tut, thank you!

  • @winglessmecha
    @winglessmecha 2 ปีที่แล้ว +1

    This is amazing.... also also new subscriber 😊

  •  2 ปีที่แล้ว

    This ending 10/10

  • @kinxehoko123
    @kinxehoko123 2 ปีที่แล้ว +1

    just great! thanks

  • @andreasnoutschmidt9964
    @andreasnoutschmidt9964 2 ปีที่แล้ว +4

    That's strictly amazing, thank you very much for this detailed tutorial! Say, can I combine this with some sort of physics? Like, if we had a wall on that pavement and we make the pavement create a sinkhole, how would one go about having the wall collapse along with it? Some sort of baking the geo nodes and then put some bricks with rigid body on top, or is there a geo node way for that as well?

    • @coletrain41
      @coletrain41 2 ปีที่แล้ว +1

      Was just about to ask this

    • @andreasnoutschmidt9964
      @andreasnoutschmidt9964 2 ปีที่แล้ว +2

      @@coletrain41 Just fyi, just found out that the foundation is planning to overhaul the physics system for 3.1, supposedly also for working in conjuction with geo nodes. Check out "AskNk" channel

  • @CozyHonda
    @CozyHonda 2 ปีที่แล้ว +4

    Max?! You don't sound like a subby femboy fox!?

  • @MrSiasman
    @MrSiasman ปีที่แล้ว

    Awesome tutorial.

  • @acinace6599
    @acinace6599 2 ปีที่แล้ว +1

    thank you for this tutorial

  • @jeffreyspinner9720
    @jeffreyspinner9720 ปีที่แล้ว

    Wait a second here Max, you showed Suzanne being fractured and blown apart, yet the vanilla cell fracture and even RBDLab will not do that to "her" because she's NOT water tight. Though I still have to study all that you did show, that is an issue for me because I dared use a free 3D model that suffers from the same problem, and 3D-Print's "make manifold" didn't fix the issue with Suzanne or that Piece of Junk, AND the hack of solidifying a bit for the booleans to catch also didn't work... I shrunk both 0.99 and solidified 0.01 and still Suzanne was left without a face...
    Dare to share? Ty for your video, it was interesting and useful...

  • @Layston
    @Layston 2 ปีที่แล้ว

    Can you leave permanent changes when the object collides with the geonode object? Like in an animation when the object moves on, it leaves the destruction changes behind? I hope I am explaining myself correctly.

  • @amantins
    @amantins 2 ปีที่แล้ว

    That was some epic ending XD

  • @carso1500
    @carso1500 2 ปีที่แล้ว

    well would you look at that, this is exactly what i was looking for

  • @dikeythedocta471
    @dikeythedocta471 2 ปีที่แล้ว

    how did you come to this level of blender utilisation? What's you accent, btw? :)

  • @mukan2012
    @mukan2012 2 ปีที่แล้ว

    What's wrong with setting Cell Fracture in Cell Fracture & Rigid Body, applying Rigid Body, and running simulations without breaking it and exploding like a bomb?

  • @andreybagrichuk5365
    @andreybagrichuk5365 10 หลายเดือนก่อน

    So nice content, thank you a lot !

  • @sirjohnplaton2085
    @sirjohnplaton2085 ปีที่แล้ว

    thats very interesting stuff!

  • @shashankkumar6083
    @shashankkumar6083 6 หลายเดือนก่อน

    Is their a way to bake the geom nodes and export it to UE?

  • @lizardpeter
    @lizardpeter 2 ปีที่แล้ว

    Nice work!

  • @mariakallevik
    @mariakallevik ปีที่แล้ว +1

    Great tutorial!! Is there any way to hide the cube?

    • @mahiresedli
      @mahiresedli 2 หลายเดือนก่อน

      Export it as an OBJ file, then import it and delete the cube

  • @WWS3D
    @WWS3D 2 ปีที่แล้ว

    Hi..... hmm I have question Can I have in blender posibility to displace surface verts by using anther object in not in one Z direction? In z Direction is possible to use brush and canvas displacement with geometry mesh enablend but it is not working in another directions... Is it possible to make this in gemoetry nodes?

  • @xdn_t
    @xdn_t 5 หลายเดือนก่อน

    What sort of application does this has?

  • @OverfriedTeriyaki
    @OverfriedTeriyaki 2 ปีที่แล้ว +1

    Cool tutorial

  • @TomWDW1
    @TomWDW1 2 ปีที่แล้ว +1

    I tried this tutorial but when I get to 11:55 and change the "divide" value, my mesh becomes a 'bowl' shape instead of a mound. The outside blocks come up first. I have no idea why or how to fix this - I've tried messing with various factors. :-( Help? lol

    • @luddat
      @luddat 2 ปีที่แล้ว

      I'm also having this issue, did you find a solution yet?

    • @luddat
      @luddat 2 ปีที่แล้ว +1

      Nevermind I figured it out. I plugged the value from the division node into the wrong input on the subtract node.

  • @markissboi3583
    @markissboi3583 2 ปีที่แล้ว +1

    Just finished installing Unreal engine 4.2 from Epic games free 15gbts & 1/2hr L8tr done :) woot

  • @DiegoSilva-bp9if
    @DiegoSilva-bp9if 2 ปีที่แล้ว

    great tutorial great!

  • @thangnt3460
    @thangnt3460 2 ปีที่แล้ว

    Thank you for share i love it

  • @p.m3204
    @p.m3204 2 ปีที่แล้ว

    okay the end is too funny

  • @ramyhefny3485
    @ramyhefny3485 2 ปีที่แล้ว

    This is great! Just one question if i want to change my object thats scattered and make it another model i made it another collectiona and changed it but it didnt work so if theres anyone who can help id appreciate it.

  • @mihailmanchev2368
    @mihailmanchev2368 2 ปีที่แล้ว

    Wonderfull totorial

  • @subrankurbhattacharjee6198
    @subrankurbhattacharjee6198 2 ปีที่แล้ว

    Thank you

  • @cukirang
    @cukirang 2 ปีที่แล้ว

    Is there any way to convert chunks connected to geometry to a mesh?

  • @DBZFighters
    @DBZFighters 2 ปีที่แล้ว +1

    Great Video and tutorial. My question is, how do get that Dark 3D Viewport?

    • @Elyakim_binenstock
      @Elyakim_binenstock 2 ปีที่แล้ว +1

      U can change everything in the property’s under the viewport panel

  • @adisatrio3871
    @adisatrio3871 2 ปีที่แล้ว

    How to bake that animation as GLTF of FBX?

  • @FarizNugroho
    @FarizNugroho 2 ปีที่แล้ว

    good tutorial!

  • @afrobay
    @afrobay 2 ปีที่แล้ว

    WooooW . CooL stuff °!°

  • @ashewatube5487
    @ashewatube5487 2 ปีที่แล้ว

    very good

  • @lukdra
    @lukdra 2 ปีที่แล้ว

    Muchas gracias vifeo tutorial me sirve nucho

  • @dzikrullahstudio3556
    @dzikrullahstudio3556 2 ปีที่แล้ว

    Great work.. Thanks... subs added..

  • @StoryBound
    @StoryBound 2 ปีที่แล้ว

    just so you know i saved the video, but the like and the subscribe was because of the fart.

  • @CHITUS
    @CHITUS 2 ปีที่แล้ว

    Hello, I have a problem :/ my cube always always Attracts, not repels particles I follow this tutorial 4 times and always this same issue

    • @somehowrl7307
      @somehowrl7307 2 ปีที่แล้ว +2

      Make sure the "pull strength" is some negative value, if it is positive it attracts if it is negative it repels.

  • @andylastname566
    @andylastname566 2 ปีที่แล้ว

    i must of messed something up...my chucks only go upwards and not down and out.. Edit: never fixed it heh.

  • @FrancoAversa
    @FrancoAversa 2 ปีที่แล้ว

    Hi, I have Blender 3.0 I inserted the add on Cell Fracture and followed your tutorial until 4:32,
    but when I go to insert the new input on the "group input" on the characteristics of the new group "Chunks" there is no "type" entry.
    I only find "Name", "Tooltip", "Default", "Min" and "Max".
    Do you know what it could depend on? If I don't assign "Type" everything else doesn't work. Thanks for suggestions.

    • @perspectivex
      @perspectivex 2 ปีที่แล้ว +1

      Maybe it's somehow hidden by your views layout. Type would be above Name. If I put Type to Integer or Float I get the Default, Min, Max fields you mention. That said, I tried to drag the panels around such that Type would be hidden and I couldn't do it, so maybe it's some kind of bug. I thought maybe you could shift Tab back from the Name field to force the focus to Type even if it's invisible, but tabbing through the fields does not stop on the Type field unfortunately.

    • @FrancoAversa
      @FrancoAversa 2 ปีที่แล้ว +1

      @@perspectivex Thanks a lot for the answer. I do tests

  • @choliu1918
    @choliu1918 2 ปีที่แล้ว

    How on EARTH YOU MADE THIS VIDEO!!!!!

  • @ilhamberlian5532
    @ilhamberlian5532 2 ปีที่แล้ว

    thank you ;-*

  • @artofasheer2836
    @artofasheer2836 2 ปีที่แล้ว

    how do i import this node tree to my projects?

    • @valovanonym
      @valovanonym 2 ปีที่แล้ว

      File>append
      Go to your project file, double click, nodetree folder, chose your node tree

  • @shahiemsantos
    @shahiemsantos 2 ปีที่แล้ว

    the opposite happens at 9:13 they all spread out and idk how to fix it.

    • @somehowrl7307
      @somehowrl7307 2 ปีที่แล้ว

      switch the inputs for the Subtract node so that the Geometry Proximity node is the top input and the Position node is the bottom one
      :P

  • @looksee8192
    @looksee8192 2 ปีที่แล้ว

    i feel like im back in math class in high school where i dont understand around 5 minutes into class and then the teacher just keeps teaching as I sit in confusion. thank god for rewind and .25 speed. still confused tho

    • @looksee8192
      @looksee8192 2 ปีที่แล้ว

      yeah i gave up about half way through. im giving up on geometry nodes.

  • @Andreasonline3
    @Andreasonline3 2 ปีที่แล้ว

    you had me at the fart

  • @BohdanS
    @BohdanS 2 ปีที่แล้ว

    epic end)))

  • @Lee-gx8cd
    @Lee-gx8cd 2 ปีที่แล้ว

    👍

  • @VisualistAyush07
    @VisualistAyush07 2 ปีที่แล้ว

    Gr8

  • @oodoodoopoopoo
    @oodoodoopoopoo 2 ปีที่แล้ว

    Who needs grease pencil to sketch visual aids when you have Microsoft Paint! 🤓