What do CASUALS Know about Monster Hunter that YOU Don't? [Part 1]

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 87

  • @camil3545
    @camil3545 3 หลายเดือนก่อน +25

    We should also not forget, though, that the first 4 generations of the games had dedicated Solo portions that you were expected to clear on your own.

    • @hero_on_youtube
      @hero_on_youtube 3 หลายเดือนก่อน +5

      You don't need to go back that far, Rise has Village quests you must play solo.

    • @camil3545
      @camil3545 3 หลายเดือนก่อน +1

      @hero_on_youtube yeah, but they kinda half'n'halfed it by making Sunbreak's story work like WB (minus the cutscene issues)

  • @TheDevourerOfGods
    @TheDevourerOfGods 3 หลายเดือนก่อน +13

    From my experience, the most fulfilling part of multiplayer is when somebody thanks you after the quest.

  • @weebovv3176
    @weebovv3176 3 หลายเดือนก่อน +8

    Genuine piece of criticism, please spend less time on the intro/preface. 3 1/2 minutes to get to the first point almost made me drop the video, which would've been a shame cuz I agree with these points; they're good points.

  • @StrayedGuy
    @StrayedGuy 3 หลายเดือนก่อน +34

    No i did not forget MH is a coop game,its just that i dont like playing with other people

    • @ultimateblue2197
      @ultimateblue2197 3 หลายเดือนก่อน +3

      That's fair. I usually play with my hunting crew and that's a experience that brings lots of memories 😊

    • @diddykangable
      @diddykangable 3 หลายเดือนก่อน +1

      🤓

    • @WORTH-IT-MAN
      @WORTH-IT-MAN 3 หลายเดือนก่อน +5

      “I don’t like playing with other people.” ❌
      “I don’t have others to play with.” ✅

    • @ninjaAsassasin1212
      @ninjaAsassasin1212 3 หลายเดือนก่อน +3

      Dude doubled down on loneliness. I remember sitting in lobbies on tri with my keyboard and mic waiting to meet hunters. I mean the whole game was built around multiplayer

    • @StrayedGuy
      @StrayedGuy 3 หลายเดือนก่อน +1

      @@ninjaAsassasin1212I'm just used to single player games more

  • @RabbitTheater87
    @RabbitTheater87 3 หลายเดือนก่อน +23

    I dont think there's anything wrong with expecting your team to be competent. Sure going to the extreme complaining about damage isn't a healthy mindset, but if we're fighting mid to late game monsters or shouldn't be one person doing most of the work while the others "try their best". Ive basically been helping my friends who struggle in mh since 4u, and I love watching people grow. That being said if you join a hunt and your best is staying at the camp or just hovering around the monster of course, people get pissed. Carrying at a certain point can be rough with multiplayer scaling and if you cant play at a certain level then maybe stay down there until you can. Too many people giving these helping hands is how we got MR10 with defender gear fighting Fatalis in world...

    • @Newnodrogbob
      @Newnodrogbob 3 หลายเดือนก่อน +1

      You…don’t have to play with them if you don’t want to. It is a game, not a job…
      I do find that the people who kick up the biggest fuss about having sub par teammates are the people who have low key been carried themselves and thus can’t beat monsters unless they have great help.

    • @s2wuolf508
      @s2wuolf508 3 หลายเดือนก่อน

      @@NewnodrogbobAh yes I totally indeed needed help to beat fatalis solo with heroics. Though pre-iceborne you don’t really need a lot of skills like EW but in IB especially fatalis you need at least EW3 to even be able to a specific attack. Its not as much lack of ability as it is literally lack of decorations and skills, literally more than half of the people I tell to bring at least EW3 immediately carted way less vs faty. Hell I find fatty fun to play with pre-fatalis weapons especially in the fatalis special assignment so the quest poster doesn’t feel extremely cardied

    • @RabbitTheater87
      @RabbitTheater87 3 หลายเดือนก่อน +2

      @Newnodrogbob If someone joins my lobby and does exactly as I wrote, kicking them doesn't really solve the issue, just sort of pushes it away. It's just a trend I noticed in world/rise where the mindset is: all content has to be beaten by everyone. You're right it is a game, and this game at a certain point starts to require an amount of understanding/ mastery to keep pace. I don't think that's an extreme request tbh.
      As for hard carried people complaining about not being carried at a certain point, that ties in to what I mean. If you just keep lending that helping hand, it doesn't help the newcomer in the long run.

    • @Newnodrogbob
      @Newnodrogbob 2 หลายเดือนก่อน

      @@RabbitTheater87 you’re misunderstanding my point. It’s not “hard carried” people complaining about the randoms they got paired with. It’s “soft carried” people. They’ve put in some time and maybe have decent gear, but they’re not actually good enough to solo.
      There isn’t “an issue.” If somebody shows up for Fatalis and doesn’t have remotely decent gear, helping them or not isn’t going to make a difference-unless they just sit in camp. For less intense play/farming it doesn’t matter as much. It’s fine to tell someone that you don’t want to play with them because they aren’t improving your experience. In reality, though, most of the folks kicking people from lobbies or groups were snobs/META cultists being pretentious, not anyone responding to what was happening in hunts.

    • @RabbitTheater87
      @RabbitTheater87 2 หลายเดือนก่อน

      @Newnodrogbob The soft or hard carried thing is just splitting hairs to me. They're both players who have difficulty clearing content and depend on better players to make progress. We both have anecdotes, so I'll agree to disagree.
      The "issue" that keeps getting glossed over is that this type of player has no right to be at that point yet, and instead of being at ultra endgame, they should go back and build a foundation. Farming makes this even more important because you should want to finish safely and efficiently instead of failing because our example teammates die in one shot constantly. There's nothing wrong with going "I don't have the materials to be at X point in the game. Let me grind out stuff until I'm confident I can take it on. " We've all been there. That's one of the joys is having far off goals and working your way to them.
      I will agree that outside of niche cases like Alatreon, it's generally a dick move to kick someone from a lobby over gear, but going into these endgame lobbies without at least SOME preparation is going to cause some friction.

  • @benjaminmendy-cadol2706
    @benjaminmendy-cadol2706 3 หลายเดือนก่อน +15

    just love playing alone, always playing solo since mh3u, i can ?

  • @syndyne6977
    @syndyne6977 2 หลายเดือนก่อน +2

    So as a kid, I started with MHFU, and eventually I also got MH1. I never really lived around anyone near my age, nor did I have internet at my house, so I had to do everything solo. Many years later and I picked up World, and I was so used to playing solo, that's what I kept doing. I don't expect other people to be fantastic, but I at least expect them to play somewhat defensively, and not to use all my carts in multiplayer. And all too often, that's what I've experienced. Early in the game, I would fire SOS' and have people to join me, it seemed fun. If they were willing to talk, I would teach them what I knew and good playstyle strategies, and occasionally how they should use their weapon. The ones who either wouldn't or couldn't chat, would blindly rush the monster and keep carting (You can only pull so much aggro). This wasn't as big as an issue come Master Rank, but then I would start to see cheaters with 1-hit weapons. This is how I had my first Fatalis fight robbed from me. And so, I keep playing solo. I also find the monster not having anything besides me to aggro on keeps it more focused and consistent.

  • @henryogaoa
    @henryogaoa 3 หลายเดือนก่อน +5

    I love the fact that you put an intonation in your voice and speak in a way that makes it seem like you are talking about something critical and crucial for the entire human race.
    I don't know if it's all in my head or if it's 100% intentional, but I have a lot of fun. Besides agreeing with a lot, it seems to me to be a lucid voice in the midst of madness in the MH community

    • @yvngvudu
      @yvngvudu 3 หลายเดือนก่อน +1

      its sarcasm...

    • @iixxion
      @iixxion  2 หลายเดือนก่อน +1

      I really do believe these are some of the biggest issues facing our community. This video is just part one of a four part series. They are all scheduled over the next few days, and the full version next week!

  • @TK_TK811
    @TK_TK811 3 หลายเดือนก่อน +7

    Thats all well and good but if I'm helping to hunt an anomaly 200+ risen elder dragon, i expect the other players to not need to be carried, everything if fine with carrying people till we get to the part where you are mr 10 with no elemental weapons hunting alatreon hoping your sos flare will get you a group to get you through the game you aren't actually trying to play.
    Which is why i start to hate coop in world especially, hopefully wilds fixes this issue where bad players can't just take advantage of peoples kindness and patience with them assuming that bad player will atleast put in some effort.

  • @bloodykenshiro8218
    @bloodykenshiro8218 2 หลายเดือนก่อน

    This is very true. Although What attracts me most strongly about MH is the tightly designed, weighty combat and the general gameplay loop, the fact MH was designed to be cooperative, not competitive, will always be a trait I admire about it. Perhaps as time wore on, we, more seasoned hunters, became somewhat jaded to the realities of the spirit of the series, but these ideals will continue to persist, and that brings me some solace.

  • @condellmaurice8597
    @condellmaurice8597 3 หลายเดือนก่อน +1

    Capcom lets you go solo, especially since world. We use to gather in hubs and eat and fight together. We even had systems for who picks next. It was fun. You got to learn and teach and help each other grow. Now you can just jump into any quest and it is not the same.

  • @Newnodrogbob
    @Newnodrogbob 3 หลายเดือนก่อน +1

    I find the people that complain about the low quality of their teammates are the people who didn’t realize they were being carried, but can’t beat quests without help from competent people.
    I solo’d every single monster in world/iceborne except Extremoth and the ancient Leshen. The most fun I had in the game was popping into hubs randomly or answering “looking for group” posts and listening to groups of people go nuts on Xbox live chat when we steamrolled some monster that had been ruining their day. If I wasn’t feeling like playing with people with bad gear who were t good at the game, I just played solo.

  • @Cataphr4ct
    @Cataphr4ct 3 หลายเดือนก่อน +3

    lol remember in rise when they added the valstrax set to troll the community
    i had to start running wide area healing to get any hunts done, cause people would just never heal themselves, went from 80% failed hunts to never failing
    and the discord told me i was infringing on peoples ability to play the game how they wanted xD

    • @iixxion
      @iixxion  2 หลายเดือนก่อน +1

      Hey, some people just want to triple cart in multi and make everyone suffer.

  • @Myrtneough
    @Myrtneough 3 หลายเดือนก่อน +2

    See, my love of monster hunter is that there is fun to be had both solo and as a group.
    Solo it's just you and the monster, a good way to learn to fight it better.
    Coop adds an element of chaos and requires you to fight a bit differently thanks to the monster attacking others.
    I think I like solo a bit more just because sometimes you get gunners who ruin the hunt in coop

    • @gajspalt
      @gajspalt 3 หลายเดือนก่อน +1

      Exactly my thoughts! Play the story and learn the monsters/grind mats solo then hop into multiplayer for the random chaotic fun.
      As for LBGs, Safi Aquashot sticky spammers, hate em lol

  • @The_Argent_Dragon
    @The_Argent_Dragon 3 หลายเดือนก่อน +2

    I do think that a lot of players forget that the game, while designed to be playable solo or in multiplayer, does in fact involve multiplayer, and that more importantly, how you go about a hunt will then effect other players, should you choose to engage with that multiplayer element. Shockproof will continue to be in my opinion, the worst decoration they chose to make, second perhaps only to jump master. Flinch free was one thing, but it had its share of risks applied to it-- if you got stunned, teammates couldn't free you in any way outside of up launch. But shockproof as a skill encourages bad team play, removing one of the core elements to the design of action combat of any kind: Positioning. Part of the upside of multiplayer is segmenting off the monster's attack patterns to include multiple targets. Positioning too close to other teammates increases the likelihood of them being targeted or collateral for an attack targeting you. The stagger effect on other teammates is mostly meant to point this out, which is why I never run flinch free or shockproof. Usually I am coaching or teaching other players, observing their habits, and giving them ways to improve. If they're hitting teammates often, they're not being considerate of their teammates weapon type, playstyle and goals, and are also risking both of them eating attacks unnecessarily. I understand not everyone can sit down with each weapon and understand their combos and throughlines, but doing so will make you a far better team player.
    This extends beyond positioning. Many players jump into the multiplayer environment with no experience in it, and that's fine, but I think most people are afraid to give criticism without being aggressive about it. And that isn't without warrant. But it breeds an environment where people are playing in a multiplayer hunt like they're solo speed running it. If you're constantly breaking a teammates mount via damage staggers or KOs, or see them going for their big hit and deny it to them, you're ruining their experience. It's one thing when it's an accident, but its another when it simply doesn't matter to you. I believe damage at the expense of the team is nothing more than arrogance. I'm willing to bite the bullet and get a mount or apply a status, sacrifice a combo to heal a teammate so they don't cart, whatever it takes to secure the quest's completion. No one likes fainting, no one likes being stunned and feeling helpless, and they appreciate players who watch their HP and break them out of stuns etc.
    You can be the top 50+% of damage in a 4 player hunt and NOT be a condescending jerk. Even while healing and supporting (I have), you just need to have some empathy for other players, who range in all skills and knowledge levels. It's not good enough for the community, in my opinion, to merely carry people, but spend time improving yourself and other hunters along with you. At some point, a good chunk of the community lost sight of the heart of what a multiplayer hunt was meant to feel like, and it became all about DPS. Make no mistake, I want that number to go up, but it should NEVER be at the expense of my teammates.

  • @zjay
    @zjay 2 หลายเดือนก่อน +2

    This video made me wanna try coop with random people in Rise (my friends don't play unfortunely) 4 hunts so far and it was a lot of fun, gonna try in World too

  • @lazyninja4917
    @lazyninja4917 2 หลายเดือนก่อน +1

    am not a speed runner never was never will be, but from my personal experience my issue is that I cannot somehow measure how good I am at this game as someone who tries to get better and better the only way there is to clear quests as fast as I can, I want to get good cause I love the game and it is worth investing for its depth !
    elitist behaviors are toxic there is no argument there.

  • @AntonioCunningham
    @AntonioCunningham 3 หลายเดือนก่อน +2

    This! So much this! I'm so tired of people trying to turn Monster Hunter into a competitive game.
    One of the reasons I became a solo Hunter is to avoid these people.
    Is why I avoid all speed running channels. I don't want to give them any kind of clicks or algorithm push. Is there a Chinese disappeared, I'll be a happy man.

  • @ZekariusZetorian
    @ZekariusZetorian 3 หลายเดือนก่อน

    Most of my experience playing World was just me and this one friend who were coming into it together. World had such a bad time with like getting people into the same quests, that we didn't start playing with other people til the Kulve siege came out. So, my first ... 800hrs of monster hunter wasn't really with anybody's help (at least not anybody more experienced.) It was me and my one friend, plowing through, slogging through, figuring out the best strats for us and our two cats against 4 player difficulty scaled monsters (cuz there was no 2 player difficulty scaling at the time; that got added sometime in Iceborne.) There's a reason I played Hunting Horn and ran Palico Rally 5. We needed every advantage we could get. We were noobs struggling to survive. To get drops when it took my friend ... 23 hunts ... to get a freaking gem from Odogaron. Getting the tail cut every time too. Four 2% (3?%) chances every time ... 23 hunts ... but we pushed through that kind of stuff.
    Now, it's probably easy to see that we weren't ... casuals, even from the get-go. We were OBSESSED with Monster Hunter, and that's okay too. I agree with the sentiment here. There are times when I miss the early days of having to figure out everything myself, not knowing how everything worked, not knowing where to look it up if I'm really curious about the data mined information ... and so I still try to play that way for the most part. I still come to the games with this mindset of "I want to learn. I want to be surprised. I want to discover and explore. I want to make slapdash builds that maybe shouldn't work, and then I'm flabbergasted when they kick ass!"
    I actually went back to MHGU with your recommendation of "try Hammer" after talking about not really having a weapon I liked. And I found that apparently, last time I was on, I was trying aerial Bow. Widely regarded as the WORST bow style in the game. "Bad dps, never use" type of territory because of the way it works. Something to do with aerial not getting access to as many charge levels on the bows or something. But all the aerial shots ... are always charged. And they're always charged to a particular level. I think level 3? (would have to look it up, don't remember off the top of my head.) So, what I did was make a bow that was specifically good with it's aerial level charged shot, but not it's max level charged shot. And I cleared hunts with it as fast as I cleared hunts with any other weapon I've tried in GU (including the hammer I made to try out your recommendation.) Both were good. Hammer is fun too. But I find it surprising that aerial Bow (being regarded as being bad) gets the job done just as well (so far.)

  • @lemonsquishy197
    @lemonsquishy197 3 หลายเดือนก่อน

    I started since mh on ps2 as a solo player but the reason I stuck around was playing with friends, even if it's only 1 it's just so much fun imo

  • @thechugg4372
    @thechugg4372 3 หลายเดือนก่อน +3

    I didn't forget MH was a coop game, Capcom did when they introduced scaling difficulty with the number of players....

  • @Vulcanfaux
    @Vulcanfaux 3 หลายเดือนก่อน +2

    I like playing solo, but I also like playing with friends. Mh is great for that. I also use to like playing with randoms, but world kinda made me not like it anymore.

  • @senel1996
    @senel1996 3 หลายเดือนก่อน +1

    I'd rather play alone than deal with an insect glaive or longsword tripping me up when I'm grinding black gravios. This is pre flinch free world where playing lance online is was hell

  • @BumblelinoV1.0
    @BumblelinoV1.0 3 หลายเดือนก่อน +6

    You either play with/listening to the wrong ppl, or creating some kind of a fictional boogeyman that generalizes the fanbase while its mainly the extreme small, loud miniority of players that are like this. Ive started in World and i havent met anybody that really act like this.

    • @herusetiawan5399
      @herusetiawan5399 3 หลายเดือนก่อน +1

      Just read the other comments, man.

    • @robertwuzhere1226
      @robertwuzhere1226 3 หลายเดือนก่อน +1

      I started in MHF back on psp (gen 1) played way more hours than I want to admit (close to 7000 hours in the franchise) and I've met players that act like this many times over the generations in game and out the game. Back in the day with MH3 online it was definitely a small portion of the community like that but ever since MH4U the types of players described in the video have been increasing with each generation as the franchise gets more popular. I know back in MH4U hosts would inspect players and kick them from the room for not having the "correct" gear (despite gear not determining skill level) and in online forums these players call random players "ran-dumbs" and mock them. In my honest opinion it's no longer a "minority" and is probably a 50/50 split now. I've talked with players who were around with MH3 online and they also mention how the community has changed post MH4U.

    • @Eweyhen
      @Eweyhen 2 หลายเดือนก่อน +1

      I agree. I don’t get the point of this video

    • @manikaditha6308
      @manikaditha6308 2 หลายเดือนก่อน +1

      I mean i just kicked just because i died once and called me noob in fatalis hunt, so basically its been a while since i played mhw so my knowledge were rather spotty and then i died immediately due to fatalis supernova since i dropped at the castle at the wrong time. I freaking beat fatalis with no hit once (outside supernova obviously) since i use heroic, and had 300 fatty under my belt and that guy even died fucking twice before i came using the most defensive build ive ever seen too with defense boost 7 and divine blessing5 not saying they're bad but if you use them at still died twice, calling someone a noob and even prevent me to join his next quest (i love helping people and join random fatalis hunt) is a bit too much,
      Edit: they're definitely minority ofc, i only met 3 people like this in the entirety of 1.5k hours in world, once CB guy insist his weapon the best so its okay to launch people, 2nd SA guy think he's a hotshot in a 4 man party when he's actually just average doing 1/4th damage while usinf roaming ballista on fatalis (extra 8k damage without the weapon),
      3rd, this bow guy

  • @vanilla.icescream
    @vanilla.icescream 2 หลายเดือนก่อน

    mhp3rd (PSP) have "village quest" that plays well in solo similar to a more recent title mhrise

  • @domrrrrr
    @domrrrrr 3 หลายเดือนก่อน

    When I first played Monster hunter World which is my first game of the franchise I struggled to grasp the game a bit since there was just so much info for me to learn and I came from hack and slash games that u can button smash and win but this game wasn’t that I found it clunky till the combat finally clicked and when I found out about the SOS feature it really opened me how helpful the community is to new hunters I struggled a lot in base game and I got carried a lot by more experienced hunters most of the time levels higher than me will help me out just cause and to me that really made the experience wholesome that feeling of “we in these together “ made me love the game became one of my favorites in just a short time after hours of gameplay and reaching MR999 I find myself still coming back just to help newer players just a nod to other players that did the same for me when I was new to the game my experience wasn’t all that friendly sometimes I’m well aware of elitism in this game and I think that pulling your own weight is sometimes expected or at least trying not to cart in MP but you can still contribute massively by other means other than DPS if your still grinding for equipments like Wide range skill I use to act as the healer for the team with Free meal while they do damage I provide heal and buffs from items so they focus on whaling at the monster setting traps and ailments their a lot of ways you can support the team not just purely on DPS

  • @tigerx36
    @tigerx36 2 หลายเดือนก่อน

    Maybe I should do co-op when I reach G rank in GU or if something is too hard in Sunbreak

  • @manikaditha6308
    @manikaditha6308 2 หลายเดือนก่อน +1

    I will never forget, sure i like solo the first time i kill something, but multiplayer whats makes me comeback to the game. I played other mh and never bothered farming too much and only done after i kill the final boss in g rank, like the final main quest,and thats it since by that time i usually get too bored to care, only randomness of multiplayer makes me interested, seeing someone carted, sometimes dumb things happens, sometimes we even bullied the monster. Thats why i stay at mhw for more than 1.5k hours unlike other old gen, rise i better than them in term of multiplayer but world is evenhave better multiplayer system even tho i like rise gameplay more.
    My only wet dream is having some filter to prevent specific hunter to join, not to specific, just maybe prevent mr player join hr player, sure manual accept exist but man how the hell you have the time to accept manusl request in a middle of a fight???

  • @Zamoxino
    @Zamoxino 3 หลายเดือนก่อน +2

    i evolved above that and now im complaining that monsters have too small hp even with 3 noobs in team xd. (they could make at least last few bosses scale with full 4x instead of something like 2.8x... early mid game i think is fine with lower scaling just cause of the higher chance of getting ppl new to the series or someone learning new weapon and stuff)
    i actually enjoy playing more with newbies than solo or with other ppl who know what they are doing cause quests are just a lot more fun. beating up a monster that is constantly flinching or stunned on the ground is just boring.
    the only thing that annoys me is when someone actually AFKs in base from the start, dont upgrade their armor/weapon pretty much at all and expect to be carried through entire game or is constantly using some attack that hard knocks you down and u cant disable it with decorations (clusters/hammer upswings are good example)
    i rly hope wilds will give us shockproof very early cause giving cool moves like gunlance mega explosion and making it hard knockdown everyone in your team is just such a bad decision... give ppl ability to have fun with cool moves without punishing other players for someones fun. if someone wants to roleplay as artillery from world of tanks then they should have that option without me paying for it with MY fun with the game. it just brings toxic situations to the game for no good reason

    • @duckesome
      @duckesome 3 หลายเดือนก่อน +1

      i wouldnt have minded world iceborne having four player scaling instead of three players having to deal with the most scaled version of the monster, always annoying playing with my two other friends knowing if we had one other guy on the team it would be the same experience but faster. even if it was just 3.5x health. it made stuff like fatalis unnecessarily annoying because in any slightly competent four player group you could kill it with plenty of time but with three players all three have to do their absolute best, especially pre-fatalis gear.
      tbf i prefer clearing it like that anyway because the challenge was worth it, i just wish the game also adjusted for that fourth player so hunts arent an absolute steamroll

    • @Zamoxino
      @Zamoxino 2 หลายเดือนก่อน +1

      @@duckesome i feel like 3/4 situation will get fixed in wilds cause in rise it was already a thing... we dont know how big the scaling will be tho... but i expect it to stay low again... if they add so much "quality of life" stuff that makes the game easier then there is no way that hp in multiplayer will go up

  • @elsv99
    @elsv99 2 หลายเดือนก่อน

    I really hate the scaling in modern MH games. In Iceborbe when people couldn't beat fatalis, one of the main advice I heard people say was to play solo. That is insane to me. There should never be an advantage to play solo in Monster Hunter.

    • @elsv99
      @elsv99 2 หลายเดือนก่อน

      I have yet to beat him with my friends but I solo him with minimal struggle now.

  • @soulezwan266
    @soulezwan266 3 หลายเดือนก่อน

    People forgot bout this? Welp if they do, it is wat it is... I never forgot... The only thing I kinda want back from older mh games when it comes to coop is the no scaling in hall quest... Fixed HP(reasonable hp by that) the camaraderie that was forge but heck that's all in the past now...
    The only thing I hate bout new players is actually the dead weight type where they don't even do anything and just wait for the monster to drop dead killed by other player... Imagine facing an upper mid tier monster without even making anything (no upgrade, nothing... still in the beginning gear)

  • @ПётрПавловский-щ1х
    @ПётрПавловский-щ1х 3 หลายเดือนก่อน +1

    wait why do you look like irategamer

    • @iixxion
      @iixxion  2 หลายเดือนก่อน +1

      I'm not nearly that handsome!

  • @Blitzbogen
    @Blitzbogen 3 หลายเดือนก่อน +2

    god bless you

  • @drowningin
    @drowningin 3 หลายเดือนก่อน

    I usually always played solo, until Rise. The way you could just quickly connect and then it drop you back solo after 1 hunt instead of being in a lobby all awkward meant I was hunting with others a lot more. Also there was zero lag even with Japanese players.
    I don’t know if that option was in older games, I never found it at least.
    What I hated was world how every time you loaded the game you were online in someone’s lobby and you had to purposefully turn off multiplayer. Just the whole hud especially the multiplayer stuff was so new and confusing in that game

    • @vanilla.icescream
      @vanilla.icescream 2 หลายเดือนก่อน

      You do know that you can just create your own online session and set it on password (so nobody can enter your session) right?

  • @Eweyhen
    @Eweyhen 2 หลายเดือนก่อน

    I don’t really understand the point of this video. What issue are you trying to address here?

  • @P-ath
    @P-ath 3 หลายเดือนก่อน +3

    Bruhhhhhh, what makes Monster hunter is the monsters and ecosystem not the co-op. Its not that deep. If I want to play a game for its multiplayers I'll play a mmo, shooters or moba. Monster hunter would still be my favorite game if it was a pure solo game. But if love co-op that much good for u just make sure u have fun.

    • @WORTH-IT-MAN
      @WORTH-IT-MAN 3 หลายเดือนก่อน +1

      It was made specifically as a co op game for friends

    • @P-ath
      @P-ath 3 หลายเดือนก่อน +1

      ​@WORTH-IT-MAN that's still not what makes the game good. It would still be good if it was single player. Co-op would pretty much make every game better.

    • @iixxion
      @iixxion  2 หลายเดือนก่อน

      Co-op vs. pvp, not co-op vs. solo.

  • @pseudologue5965
    @pseudologue5965 3 หลายเดือนก่อน +4

    Cooperative??? Lol , my first MH game was MH FU on the psp, got it Xmas of 2008. It was a coop game but unless you had friends close to play with good luck finding anyone to coop with. Even with the 3ds and an internet connection it was still hard to find people, until MH World popped off

    • @iixxion
      @iixxion  2 หลายเดือนก่อน

      In Japan that wasn't an issue. In the rest of the world, Tri, 3u, 4u, and GenU were all huge successes in multiplayer.

    • @pseudologue5965
      @pseudologue5965 2 หลายเดือนก่อน

      @@iixxion True, but if youre in that part of the world where very few people who owned a handheld (99% of people around me were pc gamers), you are gonna end up being a lone wolf most of the time and have to gitgud if you wanna clear content. Then I bought a ps4 just to play when MH World was announced and the ability to just jump into a game with people was so fun. It was peak multiplayer for me at the time. It has its nuisance but thats randoms for you

  • @JanderStrahd
    @JanderStrahd 3 หลายเดือนก่อน +1

    As long as we don't go _too_ casual...
    World: "Wow! A brand-new IP! Let's check it out!"
    Rise: "Bork, bork!"
    Wilds: "wAiFu! 🤓"

  • @milaisrodrigues3039
    @milaisrodrigues3039 2 หลายเดือนก่อน

    I not forgot i hate multiplayer multiplayer is a trash dog shit

  • @eduardosolistinoco9698
    @eduardosolistinoco9698 3 หลายเดือนก่อน +1

    Just came from Ruri stream, at the end there was another little discussion about "Dificulty" and all that jazz, the usual stuff, but then someone on the chat mentioned they just "Don't want to have to handicap themselves for the game to be hard", and that made me think, how much of MH dificulty comes from us handicapping ourselves, either intentionally or unintentionally?
    I mean, the games are filled with so many mechanics and options, but it seems every MH player (me included) selectively chooses what they want to engage with and what not to, items, armors, certain skills, mantles, etc, you can really trivialize a lot of hunts if you care enough.
    I've been replaying mh World the last month in preparation of Wilds (since I didn't got to Alatreon nor Fatalis on my first time) and by doing so, I've noticed how a lot of my struggles with this "Hard game" came from not engaging with a lot of things, didn't care about leveling up armors after crafting and the monsters dealt way more damage in both Low and High rank (a lot of people struggled with Anjanath because of this), didn't care about mantles so never used them for good matchups, was a bit lax with weapon upgrades so never reached "optimal damage", didn't care a lot about builds so just slapped some neat skills here and there without much thought, didn't take advantage of wall bangs and most enviromental traps, just learned to use smoke bombs for the first time (either for the safe sharpenings everyone complains about nowadays or for ofensive purposes), etc etc etc
    Back in the day I played in co op with a friend, and let me tell you, by master rank after a certain point (barioth) every hunt took us like 40 minutes with a lot of stress. Now I played solo, trying to use all mechanics under my belt (and even got a bit creative, like using a trap at the start of a Barioth hunt to safely bomb his arm, is a night and day difference when you break one arm ASAP) and master rank all the way till the last update (Fatalis and Alatreon are still pretty hard) was a huge breeze, I mean, Guiding Lands grind was even more boring because there was 0 challenge till Tempered dragons at max level, and even they weren't that "hard" , it was just going through the motions every single hunt by that point
    So yeah, what are your thoughst about "Handicapping"?

  • @echoq7594
    @echoq7594 3 หลายเดือนก่อน +2

    Wholesome, non inflammatory Ixxion content on this time line?
    Something sinister must have happened. 😂

    • @iixxion
      @iixxion  3 หลายเดือนก่อน +1

      It's been known to happen...sometimes...maybe...

    • @echoq7594
      @echoq7594 3 หลายเดือนก่อน

      @@iixxion Not gonna complain, I think it's spot on actually, I got into MH with World and playing with friends is the peak experience IMO. Especially for the big harder monsters! Always flet amazing to get the whole group together to overcome the adversity!