Combo Variety

แชร์
ฝัง
  • เผยแพร่เมื่อ 25 ก.ค. 2024
  • Yeah I ???? doing combos in [insert fighting game here]... hold on a minute haven't I already written this description?
    Thanks to Moo for the Cameo :) / moopoke
    The article with the "combos were a glitch" statement : archive.is/20120720141819/htt...
    The Hokuto No Ken Combo : • Rei Dribble
    0:00 - Wow the video started Pog
    1:24 - The origin of combos, and links
    3:36 - Special (and Super) Cancels
    8:15 - Juggles and strings
    12:38 - Normal Cancels and Anti Infinite Systems
    18:01 - Big Vs Small combos
    19:47 - Training mode stinky
    21:06 - Auto combos
    22:29 - GO PLAY GAMES
    Games shown in order of Appearance:
    Guilty Gear Strive
    Ultra Fight Da Kyanta 2
    Fight of Animals
    Guilty Gear XX Accent Core +R
    Tekken 7
    Under Night in Birth exe:late[cl-r]
    King of Fighters XIII
    BlazBlue Cross Tag Battle
    BlazBlue Centralfiction
    Ultra Street Fighter 4
    Them's Fightin' herds
    Street Fighter 2
    Street Fighter 1
    Jojos Bizarre Adventure Heritage For The Future
    King of fighters 2002 unlimited match
    Fallout New Vegas
    Street Fighter 3 3rd Strike
    Apex Legends
    Battle Fantasia
    Vampire Savior
    Tekken 3
    SoulCaliber 6
    Fighters Megamix
    Devil May Cry 3
    Vanquish
    Borderlands 2
    Yakuza 3
    Ultrakill
    Metal Gear Rising Revengance
    Streets of rage
    Skullgirls
    Hokuto No Ken
    Melty Blood
    Marvel Vs Capcom 2
    Guilty Gear Xrd Rev 2
    Power Rangers Battle For The Grid
    Marvel Vs Capcom 3
    Dragonball Fighterz
    Persona 4 Arena Ultimax
    Halo Reach
    Super Smash Bros Melee
    Socials :)
    / leonmassive
    / leonmassey
  • เกม

ความคิดเห็น • 1.5K

  • @kaz7722
    @kaz7722 3 ปีที่แล้ว +3493

    Sometimes when I use totsugeki I press both S and HS and let god decide

    • @demiurge2501
      @demiurge2501 3 ปีที่แล้ว +171

      I need to do this now

    • @happycamperds9917
      @happycamperds9917 3 ปีที่แล้ว +118

      Doesn’t it prioritize the S dolphin?

    • @fluury
      @fluury 3 ปีที่แล้ว +271

      @@happycamperds9917 Yes. When pressing multiple buttons on the same frame Strive will prioritize the "lowest" input, e.g. holding P K S and HS will result in P coming out.

    • @imwrongyoureright.3890
      @imwrongyoureright.3890 3 ปีที่แล้ว +194

      @@happycamperds9917 depends on how you press it, might press HS first on accident

    • @metavanaj
      @metavanaj 3 ปีที่แล้ว +31

      You’re mad. Respect.

  • @Mocha-Frappuccino
    @Mocha-Frappuccino 3 ปีที่แล้ว +2906

    Honey, Leon's talking about Gear again

    • @ClaireDuhLune
      @ClaireDuhLune 3 ปีที่แล้ว +60

      Ooh, make some space under the blanket for me and I'll get the popcorn!

    • @metasodium2170
      @metasodium2170 3 ปีที่แล้ว +34

      Wake up honey, new Leon video

    • @hannana.4319
      @hannana.4319 3 ปีที่แล้ว +7

      @Kayden McCallum Oh *yes*

    • @levyp3114
      @levyp3114 3 ปีที่แล้ว +6

      thanks babe

    • @DaviddeBergerac
      @DaviddeBergerac 3 ปีที่แล้ว +18

      I was literally gonna make this joke but the joke's on YOU because I can actually subject my wife to this video

  • @NotLuigi
    @NotLuigi 3 ปีที่แล้ว +1050

    My absolute favourite stage of learning any fighting game is when the fundamental structure and idea of the game's combo system clicks in your brain and you're able to adjust and alter your combos on the fly because that inate knowledge of "oh this will work here" is just there in your brain
    You could be presented with a 1 in a million scenario you've never seen before and convert it into a combo because you understand the combo system at that base level

    • @0ctopusComp1etely
      @0ctopusComp1etely 3 ปีที่แล้ว +80

      This is the level of comfort that makes me addicted to certain games and characters. When I can finally quit worrying about how to do certain actions, and instead think "Huh, this might be cool" and just do it. It's an incredible feeling.

    • @CrowFGC
      @CrowFGC 3 ปีที่แล้ว +14

      It clicked fast for me with Chipp. I convert off stray air alpha blades and everything now.

    • @pottedplant37_
      @pottedplant37_ 3 ปีที่แล้ว +23

      If you want an in-depth combo system, try Blazblue Cross Tag Battle. It might seem basic at first, but cross combos and active switch give a lot of freedom in team comps and combos.

    • @Xerclipse
      @Xerclipse 3 ปีที่แล้ว +9

      I have MK11 Kabal combo in my channel that was the direct result of what you just said. But too bad combos like that only involves krushing blows which is why I gave up on the game quickly.

    • @Wiziliz
      @Wiziliz 3 ปีที่แล้ว +4

      I agree, NotLuigi, Guilty Gear (pre-Strive) has sick combos.

  • @DoomRater
    @DoomRater 3 ปีที่แล้ว +972

    I didn't expect a guy in the fighting game community to tell me exactly why I'm so addicted to Minecraft but here we are

    • @Mil3o
      @Mil3o 3 ปีที่แล้ว +24

      What (Sry didn't rly get it)

    • @DoomRater
      @DoomRater 3 ปีที่แล้ว +152

      @@Mil3o Freedom. When you are told one thing and it leads to the discovery that, well, if that works what about all this other 8th level stuff? That's satisfying, and precisely what I feel playing modded Minecraft

    • @SicklySeraph
      @SicklySeraph 3 ปีที่แล้ว +73

      I like how he uses other games as references to fighting games, it helps players feel like fighting games aren't totally alien to them

    • @Mil3o
      @Mil3o 3 ปีที่แล้ว +8

      @@DoomRater Ah got it. Tho I rly needed the context that it was that part

    • @user-lz2dy1uf1m
      @user-lz2dy1uf1m ปีที่แล้ว

      i think its defrent, minecraft is about the building blocks, and slowly changeing your place or places
      also moded minecraft is an eazy to make task simulator and you should stop playing them

  • @FriendlyKillbot
    @FriendlyKillbot 3 ปีที่แล้ว +553

    Can't wait to hear how he works his favorite character Venom into this one!

  • @ProjectSudoku
    @ProjectSudoku 3 ปีที่แล้ว +300

    Dude, you are the most hardcore causal fighting game fan I have ever seen.

  • @littlefuniman6881
    @littlefuniman6881 3 ปีที่แล้ว +359

    i hear normal cancels more universally just called chains. infact thats what the skullgirls community actually calls them, cancels are far to vague.

    • @Chuckdezzy7
      @Chuckdezzy7 3 ปีที่แล้ว +57

      Muh gatlings

    • @eyitsaperson
      @eyitsaperson 3 ปีที่แล้ว +9

      @@Chuckdezzy7 what does this mean

    • @junidaydreamer
      @junidaydreamer 3 ปีที่แล้ว +36

      @@eyitsaperson its what guilty gear calls them

    • @WhiteKnuckleRide512
      @WhiteKnuckleRide512 2 ปีที่แล้ว +4

      @@junidaydreamer it’s also what Rivals of Aether calls them for some reason? (Possibly only referring to when dash attack cancels into ustrong)

    • @dotmp3883
      @dotmp3883 ปีที่แล้ว +6

      I think we should call them “when the moves combo together, not a link but a cancel, but not a special cancel, they’re all normals, a normal cancel, and you have to press the buttons in order, like left to right or right to left usually?”

  • @JillTGear
    @JillTGear 3 ปีที่แล้ว +292

    The comparison of autocombos to the needler actually blew my mind. That’s a really good way to advocate for it.

  • @Teacat24
    @Teacat24 3 ปีที่แล้ว +1738

    This man could talk about milk for 20 minutes and make it entertaining.

    • @issysito320
      @issysito320 3 ปีที่แล้ว +50

      we need the leon massey video on milk now

    • @DoomRater
      @DoomRater 3 ปีที่แล้ว +19

      My headcanon is that leon massey is just Theoryfighter time travelling to a younger body so monke brain go bwuah

    • @Daniel.of.Catarina
      @Daniel.of.Catarina 3 ปีที่แล้ว +3

      I want him to talk about milk for 20 minutes

    • @sufferingmp4102
      @sufferingmp4102 3 ปีที่แล้ว +12

      Alright so just imagine his voice:
      Milk is a nutrient-rich liquid food produced by the mammary glands of mammals, like cows, goats, and humans if you’re into that kinda thing.
      But for real milk is unsurprising a pretty healthy drink, when it comes to bones and hydration and.. probably some other stuff I haven’t been able to research.
      What I can tell you though, is that it’s pretty good. Even on it’s own.
      But if you want to spice it up you should know milk is fundamental to drinks like Coffee and Tea and everything in between.
      And if you only like those drinks without milk I’m sorry but you should really consider seeing a therapist because if psychopathic tendencies like that are left unchecked I’d be worried about your future.

    • @DoomRater
      @DoomRater 3 ปีที่แล้ว +4

      @@sufferingmp4102 Fine I'll bite. "Did you know... it's actually a mutant power? Believe it or not (and frankly I refuse to) humans had to evolve to drink milk as adults and that's strangely not the case for most mammals"

  • @Milpy
    @Milpy 3 ปีที่แล้ว +401

    What was with that guy yelling about Persona? Weird...

  • @jordanguelbert7754
    @jordanguelbert7754 3 ปีที่แล้ว +401

    "Doing motion inputs on a pad feels eldritch"
    Me who has only played fighting games on pads and mains Grapplers l8ke daimon:
    "Maybe I am an eldritch being"

    • @grimms8783
      @grimms8783 3 ปีที่แล้ว +44

      Personally playing on stick feels awful, I need the control a D-Pad gives or I can't play.

    • @Scrubermensch
      @Scrubermensch 3 ปีที่แล้ว +32

      Me who plays street fighter 2 on snes controller: I'm the disgusting Frankenstein

    • @PowerBottomText
      @PowerBottomText 3 ปีที่แล้ว +20

      Yeah I'm the same way, dpad players rise up. I feel like I have less control with stick

    • @azazeal905
      @azazeal905 3 ปีที่แล้ว +9

      I litterally started using arcade sticks cause I can't do pot buster on pad

    • @Neogears1312
      @Neogears1312 3 ปีที่แล้ว +6

      WE ARE LEGION

  • @mechanicat1934
    @mechanicat1934 3 ปีที่แล้ว +234

    The fact he use KOF as an example for links makes me sad. People really don't know anything about how those games were played. They were very cancel heavy: 2 lights / Proximity Heavy > Command Normal > Special was how almost everything worked unless it was a max combo (kind of like Strive. Why they decided to use the system from the other "too hard for newcomers" game I'll never know). Any KOF player will tell you that. Only 13 and to a lesser extent 14 were link heavy and it's one of the reasons 13 wasn't received very well by the old heads. People who like 13 a lot generally played it as their first KOF.

    • @HS_Gomikubi
      @HS_Gomikubi 3 ปีที่แล้ว +13

      I too was quite saddened by the way Leon treats KoF in this video... But I'm also very confused by your claim that XIII was somehow "link heavy" in comparison to older games, or that this correlates to being part of the reason it wasn't well received by certain groups within the fanbase. It sounds like the kind of excuse people who care more about shitting on the Capcom crowd than actually playing good FGs would have made at the time, which may well have been a thing in 2011 but I suppose I wouldn't know since I didn't personally end up being involved until 2013.
      I mean, I know there _were_ links in XIII, but even if they could be considered more common there than in older titles it's not as if anyone _needed_ them to do basic bnbs.

    • @Neogears1312
      @Neogears1312 3 ปีที่แล้ว +51

      This; Kof is the least link heavy series ever. It's more of a precursor to chaining normals, because you mainly just cancel 3 attacks together

    • @DemonBlanka
      @DemonBlanka 3 ปีที่แล้ว +19

      Yeah maybe you can't link Ryo's normals in KoF and you hate links because KoF DOESNT USE LINKS LEON

    • @deviljinmishima
      @deviljinmishima 3 ปีที่แล้ว +36

      leon doesnt have any idea what hes talking about?? thats new

    • @dj_koen1265
      @dj_koen1265 3 ปีที่แล้ว +17

      It kind of confused me as well because the only experience i have with kof is trying to cancel lights into eachother for a combo and not doing it fast enough

  • @robinowie
    @robinowie 3 ปีที่แล้ว +343

    Didn't expect the moopoke cameo!

    • @Milpy
      @Milpy 3 ปีที่แล้ว +104

      yeah that was weird

    • @zachiswack8007
      @zachiswack8007 3 ปีที่แล้ว

      @@Milpy this guy is everywhere

    • @dimethylether7179
      @dimethylether7179 3 ปีที่แล้ว +1

      It was honestly so cool

  • @TehDompie
    @TehDompie 3 ปีที่แล้ว +55

    Combos are also a way we express individuality in a fighting game, much like deckbuilding or team comps in other game genres. Combos and our combo choice let's us show who we are with our gameplay and differentiate us from everyone else that plays the same character.

    • @trustytrest
      @trustytrest ปีที่แล้ว +1

      And then all mains do the same ToD combo in every tournament

  • @JohnGaming55
    @JohnGaming55 3 ปีที่แล้ว +33

    3:08 this man over here thinking these types of combos are needed to be good at KOF.

  • @MateusEstaticaTomagnini
    @MateusEstaticaTomagnini 3 ปีที่แล้ว +112

    I don't even play fighting games, but I love the passion Leon have on this.

    • @chazaqiel2319
      @chazaqiel2319 3 ปีที่แล้ว +24

      Obbligatory "you should try one" response, check

    • @Swampson7043
      @Swampson7043 3 ปีที่แล้ว +2

      Play them now

    • @japeape8381
      @japeape8381 3 ปีที่แล้ว +1

      ive been watching leons videos for over a year, and only picked up my first fighting game when a friend bought me strive lmao

    • @JayAreAitch
      @JayAreAitch 3 ปีที่แล้ว +2

      @@japeape8381 rich friend
      Introduce me to him

  • @itsbuckaroo4828
    @itsbuckaroo4828 3 ปีที่แล้ว +263

    I feel like it’s generally over all better for hits to have hit-stop as it makes combos feel more weighted as well as making it easier to asses what’s happening.

    • @chazaqiel2319
      @chazaqiel2319 3 ปีที่แล้ว +55

      I agree.
      Now try to explain that to a Netherrealm enthusiast

    • @Ganmorg
      @Ganmorg 3 ปีที่แล้ว +67

      Hit stop is such a subtle thing I didn’t notice before but now I notice it everywhere. It’s a super easy and really useful technique to subtly sell the impact of a hit and help with hit confirming.

    • @xavibun
      @xavibun 3 ปีที่แล้ว +43

      Hit-stop is a mechanic in fighting games and most other games in general that is often taken for granted, if it's even noticed at all.

    • @Y00bi
      @Y00bi 3 ปีที่แล้ว +14

      @Awawawa CM As long as there's actually feedback to you hitting someone it tends to make monkey brain happy and feel better.

    • @FlyXcur
      @FlyXcur 3 ปีที่แล้ว +16

      Hit stop makes hit confirming so much easier to my brain

  • @LeonMassey
    @LeonMassey  3 ปีที่แล้ว +74

    IM FIRST ME ME ME IM FIRST EVERYONE ELSE GET CLOWNED ON

    • @Teacat24
      @Teacat24 3 ปีที่แล้ว +17

      Cool, but when’s the Strive Review, LEON.

    • @trustworthyh3ro267
      @trustworthyh3ro267 3 ปีที่แล้ว +1

      damnit..i'm typing what i typed before...

    • @collinsgichuhi8255
      @collinsgichuhi8255 3 ปีที่แล้ว +1

      TFW you're not first on your own video lmao

    • @crazycoot647
      @crazycoot647 3 ปีที่แล้ว +1

      Damn he's good

  • @maxwelleichman6825
    @maxwelleichman6825 3 ปีที่แล้ว +57

    I watched to 9:32 before I had to have a good hard look at my long suffering PS4 controller I've been playing GGST with. The dpad has probably lost a centimeter of material just from trying to do one BNB on Nago, and I'm still considering replacing my left thumb to avoid buying a fightstick like a real human being.

    • @unlurkingsentinel6872
      @unlurkingsentinel6872 3 ปีที่แล้ว +10

      To be fair, the d-pad is a lot faster to use (and potentially more accurate, depending on the stick's gate) than an arcade joystick. Pad players have probably been more successful in tournaments than stick players.
      If you want something ergonomic that gets you an advantage (at the cost of losing a lifetime's worth of muscle memory), hitbox-style controllers are where it's at, not sticks.

    • @someindoguyyoudontneedtokn9007
      @someindoguyyoudontneedtokn9007 3 ปีที่แล้ว +7

      Well..... I use keyboard

    • @jimgorlett4269
      @jimgorlett4269 3 ปีที่แล้ว +18

      @@someindoguyyoudontneedtokn9007 practically a hitbox, you're chilling

    • @ArcticWolfGod
      @ArcticWolfGod 3 ปีที่แล้ว +4

      You might wanna look into a pad with the kind of D-pad that doesn't destroy your thumb. It's probably gonna need a lot adjustment to get used to though, but it's still easier than stick or hitbox/keyboard where you have to completely relearn your muscle memory.

    • @AlphaSquadZero
      @AlphaSquadZero 3 ปีที่แล้ว

      See Maximillian Dood's video "Do I need an arcade stick?"

  • @CrossfacePanda
    @CrossfacePanda 3 ปีที่แล้ว +98

    Regarding all the different names for being able to cancel normals into normals... Isn’t the universal name for that Chain Combos?
    At least, that’s what I learned back in the day, as it was a way to discuss the same type of combo in different games.

    • @chazaqiel2319
      @chazaqiel2319 3 ปีที่แล้ว +2

      I thought the official name was Gatling. Huh.

    • @RaphDeGrate
      @RaphDeGrate 3 ปีที่แล้ว +45

      @@chazaqiel2319 definitely not gatling, GG was played by like 10 people back in the day, gatling is a cool word tho, so I could see people trying to use it to describe non GG stuff but links/chains are definitely more likely

    • @dreamcastspirit1386
      @dreamcastspirit1386 3 ปีที่แล้ว +5

      Magic series, chain combos, Gatling or target combos depending on game

    • @Denter86
      @Denter86 3 ปีที่แล้ว +1

      I learned the term Magic Chain, so I can assure you, everyone learned something different.

    • @CrossfacePanda
      @CrossfacePanda 3 ปีที่แล้ว +7

      @Dreamcast Spirit Target Combos are something very specific, though, as they are a pre-set series of buttons that can be cancelled into each other, and every button after the first one usually gives you unique animations that can’t be found on any of that character’s standalone buttons. Though they’re also different from Strings (which is what I was tought to call NRS/Tekken style ”pre-set button series” combos), as those buttons (usually) aren’t cancelled into each other, but rather just a ”string” of buttons where each animation plays out as the other is finished.
      Basically, Target Combos are Chain Combos, but not all Chain Combos are Target Combos, and while a Target Combo is a predetermined string of buttons, they are technically different from Strings, which aren’t Chain Combos.
      Magic Series, Gatling, Beat, Revolver Action, etc are all functionally the same thing however: a Chain Combo.

  • @kidontheinternet8107
    @kidontheinternet8107 3 ปีที่แล้ว +31

    13 seconds Leon Massey yes

  • @AlynRapi
    @AlynRapi 3 ปีที่แล้ว +95

    i dont really like the feeling of auto combos, i like pressing buttons and moving around, not just tapping the same button and let things go on their own, but i dont mind if theyre there, its just that i wont use them personally.
    now if the game forces me to use them or locks certain moves to auto combos then i'll just pass on it tbh

    • @kael070
      @kael070 2 ปีที่แล้ว +2

      I don't mind games having an autocombo mode, but when they mixed technical and stylish in blazblue, i lost my shit, oh and unist seems to have the same mixed control design by default, just give us the option to turn the damn thing off.
      But i guess asking for that is like asking japanese devs to learn what rollback is.

    • @WaxxyVanderquail
      @WaxxyVanderquail 2 ปีที่แล้ว +4

      @@kael070 to be fair in UNICLR, auto combos are literally just an ABC chain into special.
      There’s like one instance they’re actually used, and that’s when you’ve already done 5B in your block string but really wanna 5B again, so you reverse beat back and do 5AA to get 5B again.
      Very niche and doesn’t really add anything, but the fact auto combos have no unique moves in em means it doesn’t really take away anything either. Its just a nice addition for super beginners.

    • @babytricep437
      @babytricep437 2 ปีที่แล้ว

      Like shit dbfz

    • @Zeromaru42
      @Zeromaru42 2 ปีที่แล้ว +4

      @@babytricep437 DBFZ doesn't actually rely on Auto Combos as much as people say unless you're either Bardock Teen Gohan or UI Goku. Most of the time people use auto combos when they are trying to get Shenron or as apart of a much larger combo for juggle and wall bounce. Bardock and UI Goku along with Teen Gohan are the 3 big offenders in terms of Auto Combos but people usually just use the Autos to link and cancel into a much bigger combo.
      DBS Broly for example mostly just uses his to Juggle and jail jumping and even then I personally just use it for loops because 2L is a harder but more rewarding option. People hate Auto Combos for making it easier but done right they actually add more depth to the combos. I mostly blame Bardock, UI Goku and Teen Gohan for the square button mash. Even Base Goku you more so use the first part of his auto combo to extend after a side switch and go into Spirit Bomb.

  • @doggo8259
    @doggo8259 3 ปีที่แล้ว +124

    "Try and find a combo system for you! Maybe you did and it's Smash-" Huh, that's a weird way to spell Rivals of Aether.
    In all seriousness, great video and some of things here definitely needed to be said, mainly you don't NEED to go for the big combos, been saying that for a while and I'm glad someone agrees.

    • @xanious3759
      @xanious3759 3 ปีที่แล้ว +14

      rivals hitfalling is so damn awesome feeling jesus christ does a tradfighter have a hitfall equivalent

    • @lumer4199
      @lumer4199 3 ปีที่แล้ว +3

      Yeah man that was a weird autocorrection

    • @Y00bi
      @Y00bi 3 ปีที่แล้ว +9

      @@xanious3759 'Tradfighter' sounds like some kind of slur I don't know why.

    • @keysmash_roa
      @keysmash_roa 3 ปีที่แล้ว +5

      @@Y00bi fitting seeing as a lot of fgc peeps still refuse to acknowledge the existence of Platform Fighters as competitive Fighting Games
      But no we really do need a better name for that, 2D just isn't quite right and traditional, like you said, feels really strange and sometimes like an insult

    • @xanious3759
      @xanious3759 3 ปีที่แล้ว +2

      @@keysmash_roa ehh i dont really think "traditional fighting game" sounds mean, its just an apt description.

  • @ZhavicTV
    @ZhavicTV 3 ปีที่แล้ว +13

    This man straight up went out and said; "your crying about the Needler from Halo."

  • @byakazyaka
    @byakazyaka 3 ปีที่แล้ว +93

    Auto combos were *the* thing that allowed my friends who've never played fighting games to have fun in Xrd, and not anything that Strive tried. If anything Strive made the game *harder* to understand for me.

    • @Zeromaru42
      @Zeromaru42 2 ปีที่แล้ว +16

      If anything Strive looks like they took DBFZ nerfed the combo variety and made the game so aggressive that the Neutral just doesn't exist for some characters. If anything the game is actually less newcomer friendly than before due to being so much more aggressive and it makes it difficult to learn any of the bigger tricks to the Neutral Game.

    • @jugftw4868
      @jugftw4868 3 หลายเดือนก่อน

      I started in xrd but I’m a bedman main so strive is my bread and butter lol

  • @dbgr9875
    @dbgr9875 3 ปีที่แล้ว +64

    We are sworn enemies and this is why:
    Combos in Smash require an extra layer of awareness, one not seen in other fighters, but everyone knows that, percent blah blah blah. But it feels amazing af when you just start freestyling, with movement through the air is way less restricted than other fighters. Something about mashing up airs on your opponent with Mario, or just starting to rush in by throwing out back airs as DK feels so free.

    • @maagic2031
      @maagic2031 3 ปีที่แล้ว +29

      Smash combos are weird because the person getting comboed has so much influence over the combo. That can make them feel really random and unrewarding when someone with good DI prevents you from doing damage and amazing when you can still kick their ass in spite of that. A good smash combo will have you making the Kira "keikaku doori" face for the entire match.

    • @grasshopper801
      @grasshopper801 3 ปีที่แล้ว +23

      @@maagic2031 It becomes so fun when you're adapting to your opponent's DI. In Smash, combos aren't a singleplayer minigame where the other player waits for you to mess up. Rather, they are a dynamic dance

    • @grimms8783
      @grimms8783 3 ปีที่แล้ว +5

      If the opponent has that much control over your combo it kind of starts feeling like less of a combo anymore. Hell it's one of the reasons I've never got super into Smash, I just can't enjoy the fact I'm gonna spend such and such amount of time making a combo only to take it online and have it ruined by a marginally different character weight, percentage or DI. Because of that I just play neutral and have never bothered with combos.

    • @dbgr9875
      @dbgr9875 3 ปีที่แล้ว +5

      @@grimms8783 Honestly, I'm nothing special at Smash, and seldom do I practice combos in training mode. But like I said, it's more about knowing your moves and getting a feel for everything, not muscle memory(sometimes). Because so many combos you see aren't even true, they are just reading/reacting to an opponent's escape option, or just getting some lucky guesses. You should know some bnb combos to start out, but as you get better you'll build off of them.

    • @firstbones
      @firstbones 3 ปีที่แล้ว +6

      @@grimms8783 that's the fun part - you always have more to learn! Putting in time to learn a combo and thinking about all the diff kinds of defensive options the opponent has at their disposal to keep it going makes your punish game progressively stronger; taking DI, SDI, stage position and platform extensions into consideration can make Smash combo routes super deep and complex in a way that is pretty uncommon in fighting games imo

  • @KingCuba
    @KingCuba 3 ปีที่แล้ว +40

    I just wanted to say that Leon has a really solid grasp on game design and is quite adept at conveying the important information to his point. Sounds easy, but it can be tricky to not get bogged down

    • @eoeaoe12e
      @eoeaoe12e 3 ปีที่แล้ว +5

      @Kayden McCallum ^ exactly this. leon makes long videos with classic youtube tropes blended in (slight background music, generic editing, random humor) but most of his arguments are either just false or very misinformed.

    • @Stroggoii
      @Stroggoii 3 ปีที่แล้ว +6

      He is very casual and not super into anything but GG. But he's funny, and you're more willing to accept people you like in positions of authority, so you perceive him as more capable than he is.
      What matters is that he's a good entertainer.

    • @TitankroW
      @TitankroW 3 ปีที่แล้ว +3

      @@eoeaoe12e long videos? Most of his videos besides this one are 15 minutes or below and good editing isn’t a trope that’s like saying a movie having good directing and good camera work is a trope

    • @KingCuba
      @KingCuba 3 ปีที่แล้ว +1

      @@Stroggoii Definitely entertaining, but I hold my point. What really keyed me in was his bringing the button mashing problem full circle, from the 3D point of view. That’s not exactly surface level stuff, and to make it funny as well? Being funny is probably more subjective, but his points on game design hold water.

    • @dj_koen1265
      @dj_koen1265 3 ปีที่แล้ว +2

      The only thing i think he got wrong in this video is on kof combos

  • @JustLazer
    @JustLazer 3 ปีที่แล้ว +7

    This wasn't about what I expected it to be about.
    This seems more about Combo Systems than Combo Variety. I thought this was going to be about exploring the benefits of choosing your different combo trees throughout all games that have combos.
    Still satisfied with what I watched, good video. I started to zone out after halfway but that's because it's late and I was trying to figure out/mentally create my ideal fighting game.
    For me, combos are satisfying when I can land them. As soon as it feels like it should be a given that I nail a combo, then I'm only left with disappointment if I fail it and no satisfaction if I get it.
    What I get satisfaction from consistently is reading and counterplaying what I expect my opponent is going to do. Which is why I'm somewhat fond of Pokken. Though this video helped me realize its combos are lacking.
    I think it's important that combos aren't cutscenes and/or that the one being combo'd still has something they can do during the combo to counterplay it. And that likewise the one performing the combo can account for specific counterplays the one being combo'd can go for.
    So what I'm saying is that Smash Ultimate is almost my ideal of a fighting game and we're sworn enemies.
    I'll be lookin' around to see if there's other videos of yours I'm interested in.

  • @Personified134
    @Personified134 3 ปีที่แล้ว +98

    Devil's advocate for Autocombo haters, they're a complete nightmare in DBFZ because their hitboxes and framedata are silly, they autocorrect side switches for you easily, and they make most confirms almost impossible to drop

    • @Stroggoii
      @Stroggoii 3 ปีที่แล้ว +20

      Auto combos are fine in Xrd, Granblue and Darkstalkers because you need to win the neutral legit and there's always a break where you need to win neutral again to keep your gorilla pressure. You can't just guitar hero your way into a ToD like in most vs games.

    • @jonnysac77
      @jonnysac77 3 ปีที่แล้ว +12

      I just like being able to spam jab without going into a string

    • @grimms8783
      @grimms8783 3 ปีที่แล้ว +17

      As a DBFZ player, these personally feel like a mainly DBFZ issue, if turning around mid-autocombo got removed it'd make the game already dozens of times better and more punishing for people who crutch on autocombos like that.

    • @keysmash_roa
      @keysmash_roa 3 ปีที่แล้ว +6

      @@Stroggoii here's the thing, those are the cancel systems he discussed, not auto combos. An auto combo is made up of one input pressed repeatedly, usually

    • @ILoveToEatRed40
      @ILoveToEatRed40 3 ปีที่แล้ว +3

      @@keysmash_roa except the game literally calls them auto combos and that a huge factor of whether a character in dbfz is good is their auto combo

  • @andreservando3242
    @andreservando3242 3 ปีที่แล้ว +58

    Great video as always!
    However, I think KoF XIII's trials have misguided you. Links in the KoF games are not really important, since the game is so fast and the meat of the combos is what does the damage (not to mention most lights are perfectly fine as combo starters). These games rely a lot more heavily in special-to-special canceling (specially XIII) and juggling.

    • @lavellelee5734
      @lavellelee5734 2 ปีที่แล้ว +6

      The concept of cancelling a special to go into another one sounds so raw, low-key makes me want to play it

  • @setteplays
    @setteplays 2 ปีที่แล้ว +5

    I just wanted to say that this video was EXACTLY what I've been looking for recently. Not only as a player, but as a solo indie dev.
    I love fighting games because of the characters, style and silly stories, but I could never get into it properly, I actually never understood how to do commands and combos. And recently, I've been very inspired to make a fighting game (a more casual-ish one at best), but it didn't matter what keywords I used, I couldn't find exactly what I've been missing in the genre. I didn't even find you with this video.
    And I didn't know that SF's combos were that simple (conceptually, at least, execution is another beast) and that's why I actually believe they were not intentional.
    Anyway, thank you so much for this in-depth talk and insight about this genre, it genuinely helped me a LOT.

  • @lionheartuchiha4677
    @lionheartuchiha4677 3 ปีที่แล้ว +8

    I absolutely love the combo system for street fighter x tekken which uses chains, links and tag mechanics. Lars and Julia were such a joy to play.

  • @WraxTV
    @WraxTV 3 ปีที่แล้ว +28

    Feel like you are falling into the same trap with KOF almost everyone else does, thinking it's harder than it actually is. Almost every combo I do in KOF is cancel based rather than link based. That's what I love about KOF - every character can do a Normal -> Command -> Special/SDM combo. In KOFXIII, it's even crazier, there's a whole subsystem for canceling special moves into other special moves. Like yeah, I get that the combo trials are stupid hard, but no one uses those in actual play - they're there purely to be a difficult thing to do for cheevos.
    Anyway, VSav has the best combos. They do damage quickly and they're over quickly, getting you back to the break-neck pace of the 1v1 neutral game. You can do a super easy combo with just chains, but there's also links if you feel like pushing your brain for extra reward.

    • @WraxTV
      @WraxTV 3 ปีที่แล้ว +1

      @@starbreaker6441 Yeah, I felt like it allowed a bit more freedom due to Drive being its own separate resource, and you can do special to special without fully committing to HD activation (for a heavy cost though.)
      It's like how KOFXI had a separate meter for tag combos. It's nice to have multiple resources, allows for more interesting choices to make.

    • @lavellelee5734
      @lavellelee5734 2 ปีที่แล้ว

      @@WraxTV they had a separate meter just for tag team? Could someone play with just one character vs a team

    • @dewmeer
      @dewmeer 2 ปีที่แล้ว

      @@lavellelee5734 There was a second meter specifically for canceling a move into tagging in your character, you still have to pick 3 characters.

  • @noahbond7179
    @noahbond7179 3 ปีที่แล้ว +55

    Them's Fightin' Herds has the most combo variety out of any game I've played (admittedly not a huge number). The fact that I can play another player using the same character and get caught by completely different combo routes is amazing to me. If you're reading this PLEASE PLAY IT IT'S SO GOOD AND IT HAS PERFECT NETCODE AND AMAZING LOBBIES on top of the previously mentioned combo variety.

    • @notkendall5323
      @notkendall5323 3 ปีที่แล้ว +10

      Skullgirls is also like this, people NEED to play the smaller fighting games

    • @Hattori75
      @Hattori75 3 ปีที่แล้ว +9

      @@notkendall5323 Here's hoping for Skullgirls third wind now that it's a main game at Evo

    • @CrowFGC
      @CrowFGC 3 ปีที่แล้ว

      @@jazzerthighs8842 combo variety?

    • @notkendall5323
      @notkendall5323 3 ปีที่แล้ว

      @@Hattori75 seems like it, it’s rather easy to find players online now

    • @AofCastle
      @AofCastle 3 ปีที่แล้ว +5

      @@notkendall5323 I really like Skullgirls but I still only play offline because I get beaten to death by an infinite combo each and every time I try online

  • @thetruejerrycan
    @thetruejerrycan 3 ปีที่แล้ว +66

    I don't really see why you used KOF as an example for talking about links. They really aren't the focus of KOF's combo system, and as a matter of fact, I think most people would be surprised links even exist in KOF. You did use some footage of SFIV to talk about it, that's a game I would say is very heavily link-reliant, but I think it would have been better to use more of it when discussing links because of that fact. I just don't want people being misled about KOF and how the game structure really works

  • @SxfetyPin
    @SxfetyPin 3 ปีที่แล้ว +7

    21:59 This had me crying laughing. "Why is my character punching like a deflated Micheline Man." LMAO

  • @badcar33
    @badcar33 3 ปีที่แล้ว +15

    Blazblue central fiction is peak fighting games to me for this exact reason. I love the way things flow in that game and because of the sheer variety of characters there's bound to be something for someone.

    • @Aripuni1
      @Aripuni1 3 ปีที่แล้ว +1

      My favourite too, and really underrated anime fighting game

    • @solairefan5420
      @solairefan5420 ปีที่แล้ว

      Yeah I don't understand why so few people talk about it, there's a lot to learn and experiment, it might be hard at first but god damn it's satisfying asf

  • @SoftwareNeos
    @SoftwareNeos 3 ปีที่แล้ว +12

    I love Rivals Of Aether. I'm not always the best at smash but the fundamentals at least transfer. I played how i usually played and thought at first that ROA was ok. Then I actually heard about and saw the training mode. Didn't even know about wavedashing or character specific combos to use. It completely changed my way of thinking to positioning and parrying. Instead of just throwing an aerial (that could be parried and punished) I should use my wave dashing to juke my opponent and potentially get in and get out... then after playing a few hundred more hours I ACTUALLY TRIED hitfalling. Something i thought only the pros do. And I did it successfully and I THOUGHT I WAS SICK AS SHIT.
    Its as the man says. This new freedom I felt came cause my expectations weren't there yet. And now I have found the fighting game I'll prolly love for years.
    Go play those games people. Maybe try rivals or even wait for rivals 2 to come out.

  • @RycoreXIII
    @RycoreXIII 3 ปีที่แล้ว +54

    "Billionaire"
    "Edible"
    Subtle, yet based, perfect.

    • @hrgrhrhhr
      @hrgrhrhhr 3 ปีที่แล้ว +3

      cringe*

    • @yakthekuza7296
      @yakthekuza7296 3 ปีที่แล้ว +4

      @@hrgrhrhhr what’s so “cringe” about it

    • @LordDio
      @LordDio 3 ปีที่แล้ว +10

      @@hrgrhrhhr your boots, sir

    • @RycoreXIII
      @RycoreXIII 3 ปีที่แล้ว +5

      @@LordDio I like you

    • @LordDio
      @LordDio 3 ปีที่แล้ว +1

      @@RycoreXIII 😳

  • @midorixiv
    @midorixiv 3 ปีที่แล้ว +8

    he mentioned devil may cry, he's definitely fighting game Charlie!

  • @bababoooeey3657
    @bababoooeey3657 3 ปีที่แล้ว +12

    The quality on your vids has only been growing in quality, spectacular vid leon

  • @MegaStunfiskandHat
    @MegaStunfiskandHat 3 ปีที่แล้ว +5

    Combo Variety is one of the biggest reasons I love smash so much. The combination of movement and decision making when comboing in melee is something I've never experienced in anything else, not to metion the fact that it's a two sided combo game where the opponent has options like DI, SDI and techs to escape the combo and interact even while in hitstun

  • @xanderac
    @xanderac 3 ปีที่แล้ว

    I just got home from a stressful day of work, I've been looking forward to this video all day, love your content dude

  • @devin6420
    @devin6420 2 ปีที่แล้ว

    This video popped into my recommended and gained you a new subscriber, as well as a new perspective on combos in fighters in general. As a grappler main I'm used to looking for and learning the breaks in combos but never really learning more complex combos than heavy into command grab basically.

  • @sushiknight7013
    @sushiknight7013 3 ปีที่แล้ว +29

    Just picked up xrd and I now understand stand why so many people love that game to death even if the online is bad

    • @jonnysac77
      @jonnysac77 3 ปีที่แล้ว +9

      Yo, I hate to be that guy but you should play Guilty Gear Plus R cause on a super basic level, it's basically the same thing but with playable netcode, a lot of Xrd players migrated just because it feels better online

    • @sushiknight7013
      @sushiknight7013 3 ปีที่แล้ว +5

      @@jonnysac77 I have played plus r before super fun I started playing when it got rollback but I only now just got xrd

    • @ciroaldorisio8034
      @ciroaldorisio8034 3 ปีที่แล้ว

      @@sushiknight7013 it's not even bad, it's just that there are so little people playing it that you always end up matching with some mf on the other side of the world, which is usually some shithole with shitty connection

    • @sushiknight7013
      @sushiknight7013 3 ปีที่แล้ว

      @@ciroaldorisio8034 most of my connections have been mostly 5-6 frames of delay which is still kinda playable but it always jumps from like 5 frames to 7 frames then back to 5 mid match and ends making me drop my combo

    • @ciroaldorisio8034
      @ciroaldorisio8034 3 ปีที่แล้ว

      @@sushiknight7013 yeah i know the feel, i still have nightmares about playing against a leo with bad connection

  • @modnarnosrep1822
    @modnarnosrep1822 3 ปีที่แล้ว +3

    10:57 my favourite line in this video.

  • @user-fy1nq3nf1q
    @user-fy1nq3nf1q 3 ปีที่แล้ว

    I have no idea how you can go so in depth into fighting game components while making it easily understandable. Good work

  • @web3285
    @web3285 3 ปีที่แล้ว

    You're easily my favorite TH-camr, your videos are great as hell

  • @Maxler5795
    @Maxler5795 ปีที่แล้ว +3

    0:25
    If you look at me straight the eye and you tell me that guilty gear strive and street fighter V feel exactky the same, you will find a bullet in your cranium in approximately 17 frames.

    • @soundrogue4472
      @soundrogue4472 ปีที่แล้ว +1

      They feel the same to people who can't get past the difficult skill floor that's janky, have a smoother skill floor and people will be able to tell the difference a lot more.

  • @Zolitus
    @Zolitus 3 ปีที่แล้ว +9

    Perfect video for me, has two of my favorite things: Cool an fun Combos and ULTRAKILL

    • @D4rk0t
      @D4rk0t 3 ปีที่แล้ว +1

      lmao I was looking for that comment

  • @cloudmaster47
    @cloudmaster47 3 ปีที่แล้ว +1

    That needle comparison was perfect, loved the video

  • @ragnafried9389
    @ragnafried9389 3 ปีที่แล้ว

    Nice video Leon, very worth the wait and waiting to see you on stream

  • @JoNassRasierer
    @JoNassRasierer 3 ปีที่แล้ว +27

    13:21: says "End Lag".
    Proceeds to complain about similar systems having different names in other fighting games.

  • @chronosanaki5174
    @chronosanaki5174 3 ปีที่แล้ว +9

    13:44 That's probably the smartest way of going about hiding the names of other players

  • @Shadic495
    @Shadic495 3 ปีที่แล้ว

    this is one of your best vids, amazing stuff mr massey

  • @homecomin
    @homecomin 3 ปีที่แล้ว

    Your vids are always a joy to watch

  • @p99chan99
    @p99chan99 ปีที่แล้ว +5

    14:15 Small correction: The term reverse beat refers to when you cancel a normal into a lighter one, Melty Blood uses the term 'Beat Edge" :/

  • @KingJaeTV
    @KingJaeTV 3 ปีที่แล้ว +6

    Where's that STRIVE review, LEON!?

  • @PeppySweetheart
    @PeppySweetheart 3 ปีที่แล้ว

    You make great videos! Keep up the good work, dude!

  • @elcuervo4991
    @elcuervo4991 3 ปีที่แล้ว

    your videos helps me waaaay to much in my game development. So, thank you very much leon

  • @assassinonprozac
    @assassinonprozac 3 ปีที่แล้ว +24

    9:26 I not only play fighting games on a pad I use the analog stick instead of the d-pad. Am I some sort of god or a masochist?

    • @chazaqiel2319
      @chazaqiel2319 3 ปีที่แล้ว +3

      I tried using the pad and hated every second of it. I much prefer the analog stick too

    • @philcoast1031
      @philcoast1031 3 ปีที่แล้ว +2

      I was wondering the same thing. If you're confortable with a D-pad, great. If not... there's a stick on the same controller!
      I might be missing something here (input precision, maybe?), but the analog stick feels like the obvious choice in this scenario.

    • @Firjiwater
      @Firjiwater 3 ปีที่แล้ว +2

      Using the D-pad IS the issue. I used to have trouble dashing and would always use it but its too slow. Once you get used to using the stick its fine

    • @assassinonprozac
      @assassinonprozac 3 ปีที่แล้ว

      @@philcoast1031 The only game I play with the D-pad is Mortal Kombat because special move inputs are much easier with it and I keep accidentally jumping, (seriously I’ve never had this problem with other games it’s just MK) every other game I’ve played with the analog stick. With the exception of charge characters special move inputs are way harder with the D-pad for me especially 720s/1080s/1800s, (yes there’s a game with a super that requires a quintuple full circle input) I just don’t get how you’d perform any type of circle with something that has rigid edges (keep in mind all of my experiences are from using Xbox controllers). It’ll dig into your thumb if you try to do literally any kind of input in a game that isn’t MK. But there are situations where the stick just doesn’t work properly especially older fighting games where they just weren’t designed with an analog stick in mind (looking at you 30th Anniversary Edition 3rd Strike and your defective dashes).

    • @assassinonprozac
      @assassinonprozac 3 ปีที่แล้ว +1

      @@Firjiwater That statement wasn’t really about what’s easier more about a stigma against using the analog stick. A good example of this is Woolie and Pat from Super Best Friends Play (rip SBFP). I don’t remember what video(s) this story was told in but or exactly what happened in it but here’s a basic version of it: As many of you may know the Xbox 360’s D-pad was god awful and everyone complained about it (especially before the transforming D-pad, genuinely one of the best thing to happen to the 360) including Woolie. But while Woolie kept complaining about the D-pad he kept using it, Pat however switched to the analog stick and Woolie looked at him like a crazy person. This has happened to me many, many times and it makes me feel like a weirdo.

  • @MoldMonkey93
    @MoldMonkey93 3 ปีที่แล้ว +6

    You basically summed up everything that I have ever thought ever. I’m a VF player btw and I prefer how that game does shit, combo wise in a way that’s easy to understand but has enough layer’s of complexity in the oki.

  • @toadgang8193
    @toadgang8193 3 ปีที่แล้ว

    The more you reference Kyanta 2 in these videos the more I like them. Keep up the good work!

  • @lucymcelhone4332
    @lucymcelhone4332 3 ปีที่แล้ว

    I’m so glad you discussed the stored input information thing.
    I first learnt about it when I had to do a low kick into a Z input, the fact you can press the kick halfway through the Z still blows my mind

  • @belladonna_fox
    @belladonna_fox 3 ปีที่แล้ว +6

    I liked ur video a lot, it would be interesting for you to take a deep dive into the combo systems of KI or Melee, especially the latter since it's the deepest but also one that isn't too complex for people to undesrtand.

  • @hawkswordzero2206
    @hawkswordzero2206 3 ปีที่แล้ว +4

    22:55 Leon, this is pure art.

  • @Glennjamyyyn
    @Glennjamyyyn 3 ปีที่แล้ว

    That little comparison about autocombos and the needler blew my mind, thank you for granting me the mindset to appreciate DBFZ and persona gameplay and not be afraid to use them

  • @tavrincallas3218
    @tavrincallas3218 3 ปีที่แล้ว

    I love your videos so much, mate. And it's so interesting to me that we use the same word ("combo") for very different things. Links, cancels and juggle combos, which sometimes can also be involved at the same time, like in a game like MK, where you special cancel a string into a special that launches and then you have to perform another string before they touch the ground

  • @FlameJackstar
    @FlameJackstar 3 ปีที่แล้ว +9

    Can't wait for the TFH video.

  • @WubzyTheA3Driver
    @WubzyTheA3Driver 3 ปีที่แล้ว +3

    Babe wake up new Leon Massey video just dropped

  • @OlDirtyFilmah
    @OlDirtyFilmah 3 ปีที่แล้ว

    this was such good video dude, great work

  • @benjroundi
    @benjroundi 3 ปีที่แล้ว

    I love your content! Keep it going man! (You made me play guilty gear for the first time a year ago, and just for that thank you)

  • @NomadCanid
    @NomadCanid 3 ปีที่แล้ว +10

    fwiw I mostly refer to DMC style action games as "Character Action"

    • @FlameEcho
      @FlameEcho 3 ปีที่แล้ว +2

      I like "Spectacle Fighter" myself.

    • @NomadCanid
      @NomadCanid 3 ปีที่แล้ว +4

      @@FlameEcho Spectacle Fighter is a better term actually, I hear both thrown around since everyone seems to unamimously agree that 'action' as a genre means nothing on its own lol

    • @maagic2031
      @maagic2031 3 ปีที่แล้ว +2

      everyone has their own name for the genre and not a single one of them makes sense

    • @dj_koen1265
      @dj_koen1265 3 ปีที่แล้ว +4

      They are like the modern take on beatemups to me

  • @samedwards3186
    @samedwards3186 3 ปีที่แล้ว +6

    I saw that PR combo and actually went “oh hey I’ve actually done that!” Felt pretty good ngl

  • @magingloon
    @magingloon 2 ปีที่แล้ว

    Was working out when this autoplayed off a Potemkin clip. Great opening joke and great content, listened all the way through. Hope more people find ya

  • @ArborDaze
    @ArborDaze 3 ปีที่แล้ว

    Thank you for being the antidote to my depression, if only for 20 minutes here and there. Your content and attitude always make my day better.

  • @mrbluelynxchannel5207
    @mrbluelynxchannel5207 3 ปีที่แล้ว +17

    THIS IS EXACTLY THE VIDEO I WANTED! TELL ME FUNNY INTERNET MEMER! WHY DO SKULLGIRLS COMBOS LOOK SO COOL???

  • @LTHobojim
    @LTHobojim 3 ปีที่แล้ว +11

    Cool video, your best one yet imo, but uhh
    Why, of all games, did you use KoFXIII to show that you hate links? Most of the cast in that game barely has any, and useful ones are rare compared to combos without them. It also has a buffering system for specials/supers so timing is almost never why people say KoFXIII is difficult, barring a few characters.
    Again, great video, but an odd choice imo.

    • @jonnysac77
      @jonnysac77 3 ปีที่แล้ว +2

      KOFXIII isn't that hard at all, links are only really necessary when converting off of lights which usually don't lead to super strong combos anyway, the one that's actually pretty hard is 02UM which is much less lenient and lacks lots of quality of life features 13 has, like Drive mode doing an auto-run so you don't have to input a micro-dash to convert off a stray hit

    • @LTHobojim
      @LTHobojim 3 ปีที่แล้ว

      @@jonnysac77 Most characters can still convert off of lights by chaining them and going to a command normal instead of linking a light into a close heavy or something, but yeah.
      Agreed about 02UM.

  • @pigeondreams7346
    @pigeondreams7346 3 ปีที่แล้ว

    Combos are, for me, the great barrier of fighting games, and this video is super helpful in understanding them! So thank you!

  • @SolracBy
    @SolracBy 3 ปีที่แล้ว

    Great video bossman, hitting it outta the park again

  • @Arkhavist_S
    @Arkhavist_S 3 ปีที่แล้ว +5

    Modern KI's combos are my favorite, personally.

  • @yosukethefrogman
    @yosukethefrogman 3 ปีที่แล้ว +13

    Every time moopoke shows up in someone else's fighting game content, my day is made

  • @RyanBeardy
    @RyanBeardy 3 ปีที่แล้ว

    Fantastic video as always!

  • @lucymcelhone4332
    @lucymcelhone4332 3 ปีที่แล้ว

    This video was amazing, you really expressed points I didn’t know how to

  • @lukezane7952
    @lukezane7952 3 ปีที่แล้ว +9

    14:32
    Hard agree, when I was getting into +R with my roommate when it got rollback (it was my first gear) and struggling to understand what the fuck Gatling meant. Coming from Skullgirls, I knew what cancels were, but I thought Gatling was like a special cancel unique to gear. No it’s just a normal ass cancel, that just makes no sense to players of other games.

  • @Countdownsmiles
    @Countdownsmiles 3 ปีที่แล้ว +5

    22:04 *COUGH* Dragonball fighterz *COUGH*

  • @yikes6758
    @yikes6758 3 ปีที่แล้ว +1

    strive's juggle focus makes it feel a lot like every character is SF3 dudley, or out of tekken. I really like the FEELING of starting a combo with a quick cancel sequence, and then keeping it up with juggles

  • @ginker4658
    @ginker4658 3 ปีที่แล้ว

    Hey my boy Leon I want you to know that high quality channels like you are what make this website great and what got me into not just fighting games but gaming as a whole and I just hope you know that man

  • @Qeiji
    @Qeiji 3 ปีที่แล้ว +4

    after 6 years I finally found out after +R getting rollback that guilty gear is my shit

  • @rayline1583
    @rayline1583 3 ปีที่แล้ว +12

    ...but no seriously can we talk about how the pony game does everything right and nobody talks about it
    to make it actually related to the video, every character has the exact same basic bnb available, learn it once and you can now forget about basic functioning and focus on exploring individual tools, I love it

    • @nintendork9207
      @nintendork9207 3 ปีที่แล้ว +1

      Yeah, the pony game(much as so many "big boy" fgc members dread to admit) actually nails it excellently and makes itself available not only to the long-time vets, but the newcomers to the genre as well, and it's SO FUCKING AMAZING. Props to Mane6.

  • @PurpleFreezerPage
    @PurpleFreezerPage 3 ปีที่แล้ว

    Great video Leon. I hope you keep working on these analytical videos giving examples and explaining abstract game design concepts. This channel WILL grow if you do so.
    Though I am disappointed this video wasn't about what the title and thumbnail implied. I thought it was gonna be about why you use certain combos over others. Damage, oki, safety.. it's a great topic I would've LOVED to see! I've always wondered about it.

  • @1991zabel
    @1991zabel 3 ปีที่แล้ว

    I almost every time have no intention of watching your videos man (even though i'm subbed) but for some fucking reason i slap myself at the end for being a dummy. Love the creative angle at which you approach the topics in your stuff, knowledge with some good comedic bits and a lot of not boring talk. Props.

  • @originalph00tbag
    @originalph00tbag 3 ปีที่แล้ว +9

    Shame you don't want to talk about Smash, it's answer to the questions about a combo system is pretty unique among fighting games.

    • @Brawltendo
      @Brawltendo 2 ปีที่แล้ว +2

      Specifically Melee, since its combos are much more interactive for both sides compared to any other game in the series.

  • @chaotixsolution5057
    @chaotixsolution5057 3 ปีที่แล้ว +3

    Damn man he really did kick the router huh 19:16

  • @MoldyBagel
    @MoldyBagel 3 ปีที่แล้ว

    ugh these videos are so good

  • @louisthomas4475
    @louisthomas4475 3 ปีที่แล้ว

    Always hyped for these vids

  • @WhoIsSirChasm
    @WhoIsSirChasm 3 ปีที่แล้ว +3

    Oh, my heart warms whenever I see a Bob player.

    • @lewissteward65
      @lewissteward65 3 ปีที่แล้ว +1

      Ew - anybody who played tekken 6

  • @AirLancer
    @AirLancer 3 ปีที่แล้ว +39

    Rather odd you use KOF as a big example for links when KOF has a much bigger focus on chain cancels than SF, and 13 has a circus' worth of juggling.
    Then again, I suppose I have 13's trial mode to blame for that. It includes a lot of links in combos that aren't really necessary at all.

    • @HS_Gomikubi
      @HS_Gomikubi 3 ปีที่แล้ว +10

      Yeah, button to button normal links in KoF are just about always a minor optimization (completely unnecessary for most routes, in the Ryo example he could just do cl.C into qcb+D or cr.b to cr.A/standing A, then add qcb+B and call it a day) rather than something you actually need to get meaningful conversions off a given starter. Back in the day this was a big part of why I hated SF and loved KoF, since you literally need links to do anything in SFIV but in KoF they're basically just a minor tool for veterans to flex with. You'll see them occasionally used in high level play, but only incidentally as a result of the string being so advantageous in the first place that it naturally frametraps if the opponent tries to use a normal to escape between the two moves. It's literally just pressure that's easy to confirm with, not something the player is doing to maximize damage.

    • @AirLancer
      @AirLancer 3 ปีที่แล้ว +1

      @@HS_Gomikubi Eeehhh, that's not really true either. Some characters have very useful links that can increase their damage by a lot. Ryo and Yuri's cr.B cr.C link for example allows them to combo into attacks that are too slow to combo from lights, but at the same time it isn't necessary to learn the ropes with them as characters because they'll ways to combo without them. Ralf's combos revolve around certain links, but most of them are ridiculously easy to hit anyway.

    • @HS_Gomikubi
      @HS_Gomikubi 3 ปีที่แล้ว

      ​@@AirLancer I did not say they were useless, or that they do not result in a higher damage combo when successfully applied. I said the difference in damage isn't important enough to make them a requirement to play KoF (which is exactly what you're saying, I just used more words) and the potential damage increase isn't even the main reason competitive players go for them in _most_ cases (again, _most._ Not "all". My previous reply already elaborates on why)
      However, I suppose you felt it appropriate to specify that newer players can "learn the ropes" without links, where I would argue that neither casual enjoyment nor competitive success at any level requires them. If your primary goal is to win a tournament, the first step to that is picking a better team than Ryo/Yuri.

  • @ossyman6965
    @ossyman6965 3 ปีที่แล้ว

    Can we just appreciate how good the thumbnail is, like holly molly it’s so nice

  • @PurpleFreezerPage
    @PurpleFreezerPage 3 ปีที่แล้ว

    I discovered the super cancel thing on my own doing ryu's USF4 combo trial very recently - having those little discoveries made the grind a ton of fun.