I had an interview at Toys R Us once. Applied for the videogame section and the interviewer asked what kind of games I like. He excitedly asked if I played Injustice and was super upset when I said no. Toys R Us never called back. I blame this shitty ass game
@@NeverMindManeh you never know I worked at GameStop for years doing tournaments every 3 weeks but management wanted us to win so they didn't have to give out $100 and any one game for free. Arby's gave us like 60 roast beefs with small fries as a sponsorship each time to give out and not gonna lie I kinda miss it.
I think that guy was trying to teach you something: always agree with the interviewer even if you have to lie. Thats how you get jobs (I think I have literally no work experience)
Having just finished watching a bad horror video game, I agree. It's morbidly funny how both Doomsday didn't really need combos and how his stuff probably isn't even among the Top 10 most degenerate things about this game.
@@Mr.Faust3 Remember in Final Crisis when Supes obliterated Darkseid's soul by singing at it using his superbreath? I didn't make that up. That shit actually happened lmao.
The 'L' would be winning by itself, but they went the extra mile and also included a complementary neon arrow in the same color pointing right at the corner where you're no doubt being literally dumpstered over and over again.
The pig is Injustice 1. Everything in that game reduced to a single game mechanic. The Pig is on my side: "I love Injustice" (throws the pig) The Pig is on my enemy's side: "I hate injustice".
I now 10000000% understand Sajam's attitudes towards strong tools in modern fighters and picking a main. If you survived Inj1 you saw some fucked up shit.
@@nemoisnobody was too much of a noob to understand but I know now….mortal Kombat 9 is still more broken. Basically everything that was broken about this game was 10x worse in mk9
IMO the best balanced are the ones where each character has some specific OP tool, but also a noticable weakness. Too many OP tools you get injustice, marvel, etc where things can get really degenerate when optimized because of how absurd the tools are. But too little sauce and everyone is just samey and boring with little player expression to be had. Look at games like SSBM, 3rd strike, etc. All the top/high tiers have 1-2 things that are by all accounts relatively OP, and they play around that in a variety of ways depending on the player, matchup, etc, to make really interesting mixups and mind games around that specific strength while trying to compensate for their specific weakness.
For me it was MK9 and while both games are insanely fucked up (IJ1 a bit more imo) I will say that at the very least it made every other fighting game I played feel tame in comparison. It made visiting old school games easier cause I was already experienced in playing horrifically unbalanced jank games and it made every other modern game feel so much more reasonable regardless of overall balance because whatever those games did wrong paled in comparion to the mistakes made in these 2 games. Would I go back to these games? Not without a remaster that patched some of the more glaring and obvious issues to make it at least a little more reasonable. Do I still love them? Absolutely!
I'm also astonished by how brown this all is. So much of the stuff at that time just forgot to add color, but doing that in a superhero game is egregious.
Ah, but you see, this is an edg- I mean „mature/adult“ superhero game. And as we all know, a piece of media can only be considered mature if it looks really, really bland. If there exists even a single color that’s brighter than a dried-up turd, then the game may as well be made for babies
Games in general around this time just had an aversion to color because they thought it was "more realistic". That's not even true because if anything real life is incredibly colorful in many places, even in cities and other highly populated areas.
The Pig was so funny. I loved seeing real live competetive matches on that stage, because if they got to "The Pig™" the match would just devolve into this degeneracy.
Early in the game's life, before any DLC characters were released, I travelled from Austin to San Antonio for my first fighting game tournament ever, and played Wonder Woman. I could do her big whip overhead that hit half the screen and the space above her and went straight into oki. Then a 50/50 high-low mixup, either one would do 34% life and went straight back into the same oki setup. I had two of my tires slashed after the tournament and never went to another fighting game event again.
It's amazing how many egregious things Sajam didn't even touch on. Black Adam's free damage on trait, Green Arrow's unblockable Super setups, Deathstroke's zoning on launch, that stage with the missile launcher in the corner, the list of broken shit in this game is absurd!
Batgirl having a instant crossup that went through you I alaways thought was pretty broke too although I never got too into the gane so maybe it wasn't actually super good but it looked broken
BA trait wasn't even THAT obnoxious (prolly worse for the free damage in IJ2 since you could trait MB roll for instant chip out at like 15% health left), but moreso that it was like +45 or some shit after 112. Or the instant air dive kick he had that was like +20 that hit their shins as an overhead. IJ1 had so much stuff that I both hate and miss. What a game.
As a Scorpion main for this game,I went from being the most hated person alive to being the most sympathized after one patch lol. Game was sick though I will not lie,and still is a blast to play to this day.
That was the dumbest fucking thing I ever saw happen to a fighting game and made me lose respect for both NRS and its pro community. Scorpion was out like what, a week or two, and the only person seriously playing him was Perfect Legend. Tom Brady, everyone else, just cried and cried based off like a week of tech and mostly underwater delay based netplay that he was OP. So NRS nerfed the shit out of him right before a tournament. Coincidentally, he was also like the only character who didn't get dumpstered by Superman. Weirdly enough multiple people crying about him were Superman mains. Weirder weirdly enough the final at the following tournament was Superman v. Superman. Weirdest weirder weirdly enough the winner was someone who cried very loud for a Scorpion nerf. Weird huh. Made me gain a lot of respect Capcom's balancing philosophy of "here's the yearly patch, figure it out" and despise that NRS kneejerk bullshit.
Never played NRS games at a higher level until 11. Curious to know How did they nerf injustice scorpion? I’m so glad in an early 11 patch they changed his teleport from a mid to a high that shit was busted early on.
I remember being happy as hell that Batgirl effectively gave us a hard counter to NRS’s eternal hard on for difficult to punish zoning, and that happiness turning into abject horror when I realized that she ended up being an even worse problem.
He's talked about the matchup in the past but yeah. He also didn't bring up on-launch Superman but there's a satirical video on his channel about the Superman gameplan and it's nutty.
@@leithaziz2716 Honestly the games look fine until you watch Sugarpunches videos ranting about the animations and see all the crap he points out. That said, I still love NRS games. Simple inputs, simple combos, I don’t have to do weird ass motions for supers. It’s a fun time.
@@Darkon2050 I'm happy you have a way to enjoy fighters, but I find that element inexcusable. If you view games through the lense of being art, animations are at the fore-front, and a company like NRS that makes tons of money that can't get animate competently for several games, while smaller companies like Arcsys put their all into it, well it looks really bad on NRS' part. You can even look at Multiversus for how to animate superheroes in a way that looks great! I love Batman's animations there. Edit: excuse some of my spelling here.
I love how everytime someone discusses a top tier in Injustice they always begin with, "He's a zoner." and I just get it immediately. Zoners in NRS games are universally fucked up.
I'm still shocked to this day NRS doesn't take feedback from some of the workarounds SF or GG use with projectiles. The most straightforward one being the projectile dissapearing if you hit the opponent, or a low-profiling move that goes under projectiles. Or most simple of all, a charge input that forces you to commit to holding back. You have 20 years worth of examples to use.
I remember playing this as a kid with my brother and getting mad at him whenever he picked Superman or Doomsday. Pretty sure we eventually banned both of them. We also found the high-level “abuse drone/dumpster throw” tech, so it’s safe to say we could have won EVO.
OTG dumpster being repeated is one of the funniest fucking things I've ever heard and it's not even a funny meme explanation, it's literally just an OTG dumpster.
I can't believe they saw some of the ridiculous zoning shenanigans in this game and just let them happen again in I2, just without unblockable interactables.
That basically killed IJ2 for a lot of people because the game was always absurdly skewed towards the zoners. I say that because I'm a fighting game player worth my salt and I started IJ2 trying to main Swamp Thing because I had a fuck you attitude before I eventually got smart and switched to a slightly more viable character in Cheetah. The Swamp Thing experience was absolutely rough and that's before he got the buffs they gave him. You just literally couldn't deal with projectiles the character had no point. It was weird how underdesigned ST was and then to have to deal with the absurd zoners in IJ2 it was such a demoralizing experience.
Zoning was so tame in IJ2 compared to 1 it ain't even funny. MB roll, average walk speed was like doubled, FTD got hit (took a bit too long for that but eh), DS was gutted, the only real problem characters were like Starfire and Fate when it came to zoning by the end of the game's lifespan. Most projectiles were duckable highs with MB mid extensions that were like +7 or 8 at most (barring like supes heat vision, which was jumpable). I can't tell which people hate more, walking and blocking in injustice, or blocking on wakeup in strive lol
@@Kn1ghtborne Batman is and was way more kitted out than Swamp Thing. Being kitted out is almost Batmans thing. He's the Ryu/Scorpion of the game. Doesn't excel in a lot of matchups but is decent across the board and can be used to a degree against anyone. Not top tier but not bottom tier either. Batman also has his own zoning tools. They aren't the best in the game but they're there and one of the better ways to deal with zoning in IJ2 is with your own zoning. Also the MB roll is pretty situational. Do it wrong or predictably and you get punished. Which means you can't use it as often as you like even with the fact that it costs meter. It's really only good against spammers, n00bs, or the occasional unpredicted roll when you have a read because anyone that zones intelligently with any decent patterns is going to bait and punish someone looking to use a roll. Swamp Thing is probably the most underdesigned character Netherrealm has ever made it was clear he literally was just not finished when the game shipped. His main strategies were basically mid range normals, up close grapple, with a smidge of ranged grapple. Vanilla ST IIRC has no plus moves aside from his forward 3 and his standing 2 which has a startup of like 30 frames and is his only starting overhead. So you can't use it all the time and have to at least mildly condition to use it at all. They eventually gave him some armor on some moves and plus frames to MB refoliation which helped but he was still bottom tier by far and got ate up by most zoners. That's why I picked up Cheetah and had a much better time. Plus Swampy didn't really have combos which just isn't very fun. I still played the fuck out of ST but it was always rough. A lot of people myself included think the game would have been better if you weren't able to build meter off of ranged projectiles or at least most ranged projectiles.
Living through and experiencing games like Injustice 1 makes playing Modern Fighting games so much more bearable. You have people complaining about DBFZ and GGST as if theyre the most unbalanced and broken fighting games ever. But they never had to experience the pain of fighting Batgirl on this game online whilst dealing with Delay Based Netcode...
@@hands-ongaming7180 Not really. Fighting games and the community itself have changed a lot in the past 10 years. A modern player in my eyes is someone who started around the time sf5/tekken 7/dbfz came out because all of the trends you see now started around that time. The standard for what was considered broken lowered tremendously but during the sf4 boom and even before sf4, the standard didn't really change that much. So nowadays you got a bunch of new players that will call something broken but to many older players, it's just a minor inconvenience
This is what you get when an entire community of players collectively disregard fair and constructive criticism. NRS games may be fun but boy they're unhinged when played competitively.
tbh the mortal kombat series since day one has always been about spectacle and nonsense over gameplay, injustice is the same. mortal kombat never became popular because of the style, music, or mechanics, but because fatalities. always the violence. same for injustice, except instead of gore you get to play as op as fuck dc comics characters
This game is a perfect example of what LK says about licensed IP fighting games. Someone goes and sees something called ν-13 memeing some other character at a distance with little to no counterplay and no one thinks it looks good or that it feels fun to play. Now if someone sees Batman memeing some other hero at a distance with little to no counterplay... "I'll take your entire stock!"
Grundy was my favorite character by far. His signature grapples were reasonably easy to perform (even for a schlub like me who isn't good at fighting games) and they looked impressive as hell.
I remember when I was in college, my room mate had this game and invited me to play it with him. I managed to beat him handily with Lex Luthor by doing the aerial axe swing because it covered about 75 percent of the screen and he'd been playing since launch
Because that game was fun. Broken mechanics make the games fun, pretty much. And vice versa, deeply balanced competitive games are generally unfun for casual players.
I'll never forget seeing the finals to a tournament that was just Superman doing jumping laser over and over, and the other player just had no answer to it to the point where they counter-picked to Doomsday, got blown up even with armor, and then COUNTER-PICKED AGAIN TO SUPERMAN, and they STILL could not defeat the laser spam! That match was fucking desperate, just holy shit Injustice was a game that existed!
Superman defeating anybody with heat vision is just lore-accurate. Heat vision is the best power ever. It is a death ray with infinite precision, wall hacks, range of an orbital weapon, intensity of the entire sun, target acquisition of a speedster and invincibility of the divine being…. Oh, and it won’t miss, since there is no need to do hand-eye coordination to aim it - eyes will automatically pick up on it all. I am glad game developers executed that character well. Superman, but his move set, SHOULD be an unstoppable, all-seeing orbital weapon.
@@kingol4801 The problem is that it makes them actively unfair to fight against. What's goofier is that if you somehow do get in then there's stage-based counterplay that destroys Superman. If you get Gotham then Batman can spam batarangs and remote bats and then throw the dumpster forward. It's unblockable and you can't jump over it. And because it bounces back, Batman can just keep spamming projectiles until he gets it and then he throws it again for free damage. You need to get someone in the corner, but once they're there there's nothing they can really do.
“Pig advantage”: words I never thought would be said but here we are. This game was kinda wild tho, everyone felt wildly different. Batman and Superman being the most broken characters kinda is accurate, Deathstroke can play CoD, and intractables being broken added to that superhero feel. It was broken, but it was fun c:
I remember playing injustice 1 casually before I really got into fighting games and I hated the game because every match would just turn into spamming interactables. Good to see pro players did the same
I like how the video title, despite just being a string of facts, still makes me laugh. Also that geyser thing MM does feels like the hitbox was just made up as a joke.
I feel like I'm one of the few people that think of Sajam as that one good Nightwing player. And I have to stick up for my boy, Billy Batson, and in turn explain even more how messed up this game was. Shazam, the character just described as not having much, had an unblockable vortex. If you didn't wakeup, you just got grabbed until he ran out of meter or you ran out of life. If you did wakeup, he could pretty much always work around it in some manner and punish you for doing it. This was a bottom 5 character.
This game was kusoge for sure but Ares Injustice 1 was probably one of my favorite characters... ever? I loved his kit so much. The teleport, the axes, even if it was slow his moves were just so cool and he was so much fun, and no one knew how to fight him. They're like "Wait I can *react* to his teleport?" and then they don't and I win anyway. He was great. I played a ton of Injustice 1, then I was excited for 2 coming out until I realized that NONE of my three characters were in it and I never played it. Ares, Raven, Zatanna, and none of them made it to the next game
I mostly stopped playing it because it kept crashing and freezing. When you actually get into a fine game, the game does well but once it so glitchy and buggy, it's just unplayable.
The sheer amount of cancerous zoning in this game totally caught me by surprise. I played Mag/Doom/Vergil in UMVC3 and spent half my games running away from nerds and shooting lasers at them. Turns out like 3/4ths of the characters played like that in Injustice too.
I remember my friends hated me for playing Green Arrow, Aquaman and Batman back in the day when we didn’t understand fighting games. Man I wasn’t even doing the dumb stuff. This is hilarious.
Batgirl and Metropolis Rooftop are the two things I specifically always bring up as general annoyances when people talk about this game since most other stuff is character specific, glad you mentioned both.
I honestly loved both Injustice 1 and 2. They had tons of issues, absurdly strong zoning, broken shit, and so on, but they had such cool rosters and fun stupid stuff that I couldn't help but love playing them. I also dug how Injustice 2 had pretty decent visual customization that you could just use purely for aesthetic.
They did not have issues. They had strong features which other fighting game did not have. Injustice has the best “zoning” characters, which in my opinion were underpowered for a fighting game. It is a shame people don’t like all the great features that injustice had. Humanity is often weak
Not being able to deal with zoning unless you're a particular character is exactly what I hate about NRS fighting games. Injustice 2 was the last one I played, all the way back in like 2017. The neutral is basically owned by whatever character has the best projectiles and can keep you away, and if you get close, how strong the strings + stage interactables are, at least of the IJ series. That's what fueled my love for stuff like SF or Guilty Gear
I'm the same. Started off playing NRS, then after being frustrated with different elements, I branched off to Tekken and then GG. I didnt stick for long with Tekken, but I fell in love with the latter. Allthough I feel I became a NRS hater and went overboard. More often than not, I tend to look at positives first and defend something that I know some people like, but I dunno. I feel like there's some crap people shouldn't defend about these games or particular issues people sweep under the rug. Animations, music, lack of balance around many archetypes, etc. I rarely get angry at games, but NRS is a strange exception.
@@leithaziz2716 they just refuse to improve in a lot of aspects, which is ridiculous when there are so many examples from other studios of how to do it right.
zoning is only really bad in it injustice, mk is a lot more balanced w zoners never being super busted outside mk9 maybe but everybody in that game was silly
Doomsday bd2 (or 1 I can't remember) carried me to over 500 wins with 100 loses. I didn't know combos, matchups, setups, I just knew 2 moves and that anyone could cook
I remember entering a tournament for this game back when I was in high school and placing 3rd playing Aquaman. For as crazy as this was it was the only NRS game I learned how to play to any decent level.
INJ1 had the best life bars of all time. The design of making the life bars have a taper was genius. After playing with it, I immediately thought, why dont all fighting games do this? It makes the hits feel more intense as the game goes on.
@@ArpeggioPegasus There was so much insane tech and out playing the enemy where it is definitely not a party game compared to its counterparts. Yeah some shit was so fucking overpowered like batgirls infamous teleporting cheap ass traps and Superman’s busted abilities. But the fact that there’s ways around that is insane if you’re good enough.
He really isn't, but it's a matter of perspective at the end of the day. Most people who super-complain about HC have never dealt with the way-worse HORRORS that came before him in fighting games. And I'm not even talking about shit like PetShop or Super Turbo 2 Akuma.
I think in the context of strive HC is pretty rough tho. Even coming from older guilty gears your options are more limited. Coming from more modern games you’re not used to oppressive zoning. Coming from non-anime fighters you’re not used to incredibly varied and long pressure strings (in a game where everyone lost all their longer interesting gatlings).
Please do more videos like this! It's very cool to see how old (or even current) games people played a lot worked. NRS was very its own thing so even though i was around when INJ1 was active, I didn't know much about the game. So i had no idea about this stuff. I mostly just knew about MK9 for stuff from the NRS side.
More Sajam injustice content lets gooo- Begging for an Injustice 2 version of this video- for reference you've got Captain cold (SonicFox shenanigans), batman, day 1 Black Adam's damage, HoneyBee's flash combos, Darkseid mix, Doctor fate zoning, deadshot before the nerf, and Starfire zoning (this killed the game for many at the time) off the top of my head
I always thought both Injustice games looked really weird just for how small the characters are on screen. Animations are also not the greatest, but that's always been a weakness of NRS games.
The "characters looking small" may be a thing about framing and posing. A strong framing and key-poses instills a presence onscreen if that makes sense, but NRS characters tend to blend in with the background in some games, either because of a lack of interesting figure that draws your eyes unto them, or sometimes colors being washed off.
NRS games seem to consistently struggle with making characters stand out from the backgrounds and give them strong key poses to improve readability. I was playing SFV yesterday and even though we can all agree that the 3D models in this game look like shit, overall the character design and animation are great. I wonder why NRS keeps getting that wrong when hundreds of fighting games have been doing it right, even the crazier ones like BBCF.
@@ArpeggioPegasus Because NRS never graduated from overrelying on mocap. Other 3D FGs also utilise mocap but the animators still have to tweak it to make it look good and readable amidst the chaos. NRS' approach is often to just speed up the mocap to fit the frame data without actually bothering to create strong keyposes. Or to study actual martial arts. Most notably the footwork is glaringly bad across the board. That's why we get so many examples of fence punching or kicks that don't bend the knee.
The balance around projectiles and zoning has always felt amateurish with NRS games. You could make that argument for a lot of archetypes in NRS games in all honesty.
I used to count how many matches in a row my little brother would suffer before giving up in each game, injustice was always the fastest to tap out in.
Man this brought back memories. I wasn't into the competitive scene yet but Injustice was one of the first fighting games I sunk a lot of hours online. I mained Aquaman and my friends hated me for it lol
Yeah, a long time watcher here, I remember getting into fighting games through MK9 and Injustice 1 and maining Nightwing because I thought he was cool. I found about you through watching your Nightwing videos, and have been a fan ever since especially during early MKX. Seeing this video of you taking about injustice is just giving me a nice sense of nostalgia. Keep up your work of making fighting games incredibly entertaining to watch Sajam.
I always loved Deathstroke. I didn't even play online, just played single player. Really cool game. Never got into the mathy fighting games deep lore stuff, though.
My favorite Inj1 character was actually Aquaman not just for the reasons listed in these clips, but also because of his amazing d2 uppercut. This is a game where for most other characters, the only ways you could deal with jumps at neutral were just to block and hold the ensuing pressure/mixup, or not be in range of the jump-in in the first place. Aquaman's d2, by contrast, just CLOBBERED the vast majority of ordinary jump-ins. Huge speed, huge vertical reach, you could combo easily off it on trade, you could combo b3 wallbounce for extra damage on high hit. With very little effort you could basically never jump at Aquaman at neutral unless you had some kinda degenerate teleport a la MMH/Batgirl. I have never loved an anti-air button more than that d2. He had an OK frame trap kit too at close range with his f1, which was plus on block enough for another f1, +13 on hit, had an overhead followup that was also plus on block. If they blocked the f1 in the corner but got hit by the overhead, that was one of his highest damage corner starters. The matchup I remember hating the most with him was Doomsday simply cause trait let him ignore neutral for like 20 seconds, so you actually had to rush Doomsday down to control the pace of the match. I love that game but then again I'm also an ST player. The games that make other people go "lol HELL no" tend to be the ones I love the most.
When people talk about "Batman with prep time", they mean whether he has a strategically placed dumpster on the block.
ok thank you for making my day
amazing comment
It's the middle of the night and this made me burst out laughing, this is great
Lol injustice 1 is still soooo much more fun than MK11 and Slowjustice2 will ever be smh
@@TipppedScales1015 this is an actual who asked moment
I had an interview at Toys R Us once.
Applied for the videogame section and the interviewer asked what kind of games I like.
He excitedly asked if I played Injustice and was super upset when I said no.
Toys R Us never called back. I blame this shitty ass game
I’d say you got the better end of the deal there…
@@NeverMindManeh you never know I worked at GameStop for years doing tournaments every 3 weeks but management wanted us to win so they didn't have to give out $100 and any one game for free.
Arby's gave us like 60 roast beefs with small fries as a sponsorship each time to give out and not gonna lie I kinda miss it.
I think that guy was trying to teach you something: always agree with the interviewer even if you have to lie.
Thats how you get jobs (I think I have literally no work experience)
@@scuraballthetrueoneyes but you need to be very careful because if it’s something like “ever handled chemicals” maybe be truthful.
holy fuck its higashikata josuke
"You also may be wondering, 'what combos does this character do?' No." might be the most unsettling thing I've heard all week.
And as Doomsday player, the most true.
Peak Unga Bunga
What the hell is a combo?
Having just finished watching a bad horror video game, I agree. It's morbidly funny how both Doomsday didn't really need combos and how his stuff probably isn't even among the Top 10 most degenerate things about this game.
He had combos but you only use them when you punish someone. He did decent damage but most of the time Doomsday is using meter on ex shoulder.
Injustice captures that feeling of playing superheros as a kid and making up ridiculous overpowered shit
That’s just accurate comics Superman got a new super power like every issue
@@Mr.Faust3 Remember in Final Crisis when Supes obliterated Darkseid's soul by singing at it using his superbreath?
I didn't make that up. That shit actually happened lmao.
@@matrix3509 Final Crisis is GOATed though, I'll (almost) always rep Morrison though.
@@MugenHeadNinja Hell yeah
So this game is broken cuz Ed Boon has a child's wonder and imagination?
Nrs games are starting to make sense to me lol
The giant flashing neon "L" in the background of the crime alley stage while Sinestro is getting dumpstered is a nice touch.
Batman said this one’s for my parents and sinestro had literally no fucking idea what he was talking about
@@yeahey5947 sinestro was just on his way to see some strippers man
@@yeahey5947 I fucking love this comment LMFAO
The 'L' would be winning by itself, but they went the extra mile and also included a complementary neon arrow in the same color pointing right at the corner where you're no doubt being literally dumpstered over and over again.
The devs really asked the question "how come regular fighting games don't have stage hazards" and we learned why
I wouldn't even say that's an issue. The obvious solution is to have it be destroyed after 2 or 3 hits
They either need destroyed after use OR require a resource (such as meter) to use, and that's how you balance them out.
@@crashb133or just make them optonial like smash
@@jd2792 They were optional
@@THECHI7LDUDE22Wait a minute so
Did they just *not* disable it for tournaments/competitive??????
The pig is Injustice 1. Everything in that game reduced to a single game mechanic.
The Pig is on my side: "I love Injustice"
(throws the pig)
The Pig is on my enemy's side: "I hate injustice".
Pig advantage
Pig diff
But if the pig is on the enemy's side that means Allah is on your side
Pig physics
Pig issue
I now 10000000% understand Sajam's attitudes towards strong tools in modern fighters and picking a main. If you survived Inj1 you saw some fucked up shit.
Truly the Vietnam veterans of fighting games.
The amount of times I was on the ground wondering what the fuck just hit me was absurd.
@@nemoisnobody was too much of a noob to understand but I know now….mortal Kombat 9 is still more broken. Basically everything that was broken about this game was 10x worse in mk9
@@zzodysseuszz no ducking way, played both games and injustice is easily more broken than mk9
IMO the best balanced are the ones where each character has some specific OP tool, but also a noticable weakness.
Too many OP tools you get injustice, marvel, etc where things can get really degenerate when optimized because of how absurd the tools are.
But too little sauce and everyone is just samey and boring with little player expression to be had.
Look at games like SSBM, 3rd strike, etc. All the top/high tiers have 1-2 things that are by all accounts relatively OP, and they play around that in a variety of ways depending on the player, matchup, etc, to make really interesting mixups and mind games around that specific strength while trying to compensate for their specific weakness.
This was the first fighting game I tried to seriously learn.
It's a wonder I still like fighting games.
Lmao
Same
I just played the single-player, I didn't really start playing with other people till Strive.
For me it was MK9 and while both games are insanely fucked up (IJ1 a bit more imo) I will say that at the very least it made every other fighting game I played feel tame in comparison. It made visiting old school games easier cause I was already experienced in playing horrifically unbalanced jank games and it made every other modern game feel so much more reasonable regardless of overall balance because whatever those games did wrong paled in comparion to the mistakes made in these 2 games.
Would I go back to these games? Not without a remaster that patched some of the more glaring and obvious issues to make it at least a little more reasonable. Do I still love them? Absolutely!
Looking back at this, I was a fourteen year old kid. Im surprised i didnt rage quit because I was a Shazam main
That dumpster match was the most jaw dropping shit I've seen in a fighting game. How could they let that exist.
Being able to literally dumpster someone is almost worth it.
Baby’s first fighting game
@@devの dark soul Players cry😂
I'm also astonished by how brown this all is. So much of the stuff at that time just forgot to add color, but doing that in a superhero game is egregious.
yeah on top of everything, this game is ugly as fuck.
Ah, but you see, this is an edg- I mean „mature/adult“ superhero game. And as we all know, a piece of media can only be considered mature if it looks really, really bland. If there exists even a single color that’s brighter than a dried-up turd, then the game may as well be made for babies
Games in general around this time just had an aversion to color because they thought it was "more realistic". That's not even true because if anything real life is incredibly colorful in many places, even in cities and other highly populated areas.
Snyder color palette, baby!
The Pig was so funny. I loved seeing real live competetive matches on that stage, because if they got to "The Pig™" the match would just devolve into this degeneracy.
Oh yeah that was nuts I forgot about that
Allah won't be on your side
Well it’s because it was unblockable lol
My favorite thing to do would be to play Scorpion, use the pig and teleport behind the other person, punch punch kick and throw the pig again
@@The_GavinatorTF bro you need to be banned 😂
Hearing Sajam say "this character has a hard knockdown move and this is unblockable" and throw the motorcycle had me dead
Early in the game's life, before any DLC characters were released, I travelled from Austin to San Antonio for my first fighting game tournament ever, and played Wonder Woman. I could do her big whip overhead that hit half the screen and the space above her and went straight into oki. Then a 50/50 high-low mixup, either one would do 34% life and went straight back into the same oki setup.
I had two of my tires slashed after the tournament and never went to another fighting game event again.
That is fucked up
@@Vartellas wonder woman was indeed very nasty
Lmao
I slashed your tires and you deserved it 🐍
@@rumbletown1563 why do you think I deserved it?
It's amazing how many egregious things Sajam didn't even touch on. Black Adam's free damage on trait, Green Arrow's unblockable Super setups, Deathstroke's zoning on launch, that stage with the missile launcher in the corner, the list of broken shit in this game is absurd!
Batgirl having a instant crossup that went through you I alaways thought was pretty broke too although I never got too into the gane so maybe it wasn't actually super good but it looked broken
it's a wonderful mess
BA trait wasn't even THAT obnoxious (prolly worse for the free damage in IJ2 since you could trait MB roll for instant chip out at like 15% health left), but moreso that it was like +45 or some shit after 112. Or the instant air dive kick he had that was like +20 that hit their shins as an overhead. IJ1 had so much stuff that I both hate and miss. What a game.
@@sylascole5254 plus 45 :D
The moment when a fighting game feels more like a party game than a Smash game.
As a Scorpion main for this game,I went from being the most hated person alive to being the most sympathized after one patch lol. Game was sick though I will not lie,and still is a blast to play to this day.
That was the dumbest fucking thing I ever saw happen to a fighting game and made me lose respect for both NRS and its pro community. Scorpion was out like what, a week or two, and the only person seriously playing him was Perfect Legend. Tom Brady, everyone else, just cried and cried based off like a week of tech and mostly underwater delay based netplay that he was OP. So NRS nerfed the shit out of him right before a tournament.
Coincidentally, he was also like the only character who didn't get dumpstered by Superman. Weirdly enough multiple people crying about him were Superman mains. Weirder weirdly enough the final at the following tournament was Superman v. Superman. Weirdest weirder weirdly enough the winner was someone who cried very loud for a Scorpion nerf. Weird huh.
Made me gain a lot of respect Capcom's balancing philosophy of "here's the yearly patch, figure it out" and despise that NRS kneejerk bullshit.
Lol. And the crazy thing is that both were valid responses XD
Fucking teleport mix ups.
Never played NRS games at a higher level until 11. Curious to know How did they nerf injustice scorpion? I’m so glad in an early 11 patch they changed his teleport from a mid to a high that shit was busted early on.
@@k.emmanuel4611 It's been years, but I specifically remember his teleport becoming garbage along with a handful of smaller nerfs.
Every time Sajam introduces the move it ALREADY looks extremely cursed and then he clarifies that its an overhead
I remember being happy as hell that Batgirl effectively gave us a hard counter to NRS’s eternal hard on for difficult to punish zoning, and that happiness turning into abject horror when I realized that she ended up being an even worse problem.
Yeah batgirl fixed the imbalance by being so rediciously imbalanced she made the other characters seem fair
Smoke MK9 may have been the template for Batgirl in theory (full screen teleport, other tools making him an anti-zoner).
Literally the you saved us scene from Megamind.
@@monkaWGiga "more like under new management"
I love how before sajam showed bat girl he said that she was sonicfox's character just to let us know we're about to see some nasty bullshit
I love how Sajam is constantly saying that what you see on screen is real, like our minds can't comprehend how broken this game is.
Lol
Lol
Lol
Lol
Lol
Imbalance: Gods Always Plus
I was legitimately laughing out loud when you showed the Bat Dumpster tech. Unreal.
The fact that you didn't even mention Lex vs Zod proves how cursed this game is. I wish I didn't hate how NRS games control.
I didn't even play IJ back then and even then I heard about how unfair that matchup was.
He's talked about the matchup in the past but yeah. He also didn't bring up on-launch Superman but there's a satirical video on his channel about the Superman gameplan and it's nutty.
@@leithaziz2716 Honestly the games look fine until you watch Sugarpunches videos ranting about the animations and see all the crap he points out. That said, I still love NRS games. Simple inputs, simple combos, I don’t have to do weird ass motions for supers. It’s a fun time.
The truest 10-0 match up ever
@@Darkon2050 I'm happy you have a way to enjoy fighters, but I find that element inexcusable.
If you view games through the lense of being art, animations are at the fore-front, and a company like NRS that makes tons of money that can't get animate competently for several games, while smaller companies like Arcsys put their all into it, well it looks really bad on NRS' part.
You can even look at Multiversus for how to animate superheroes in a way that looks great! I love Batman's animations there.
Edit: excuse some of my spelling here.
The “L” flashing in the background during that whole dumpster toss match really ties the whole thing together
Anytime someone calls Smash a party game I’m just gonna show them Injustice
1: What does that prove (if this is a joke i apologize)
2: It's a party game that just so happens to have complex competitive skill ceilings.
smash is literally a party game
@@jaqf I literally did not ask
@@sunnydartz8697 I mean, you kinda asked for that reply -
@@ariannadravis3934 damn I must have dementia then
I love how everytime someone discusses a top tier in Injustice they always begin with, "He's a zoner." and I just get it immediately.
Zoners in NRS games are universally fucked up.
Yeah cuz NRS characters have no approach options
movement in NRS games is what's fucked.
I'm still shocked to this day NRS doesn't take feedback from some of the workarounds SF or GG use with projectiles.
The most straightforward one being the projectile dissapearing if you hit the opponent, or a low-profiling move that goes under projectiles. Or most simple of all, a charge input that forces you to commit to holding back. You have 20 years worth of examples to use.
Nrs games just feel like shit idk what it is for me they’re just hella clunky
@@jreut09 nah people still cry about zoning in inj2 and dude I played Flash who has no projectiles and no good ranged mids.
I remember playing this as a kid with my brother and getting mad at him whenever he picked Superman or Doomsday. Pretty sure we eventually banned both of them. We also found the high-level “abuse drone/dumpster throw” tech, so it’s safe to say we could have won EVO.
OTG dumpster being repeated is one of the funniest fucking things I've ever heard and it's not even a funny meme explanation, it's literally just an OTG dumpster.
I love NRS they make some of my favorite shooters
I am still convinced that the people who adamantly defended Martian Manhunter only did so for the sake of their Martian brethren.
I did mainly because he was my favorite superhero lol
I can't believe they saw some of the ridiculous zoning shenanigans in this game and just let them happen again in I2, just without unblockable interactables.
That basically killed IJ2 for a lot of people because the game was always absurdly skewed towards the zoners. I say that because I'm a fighting game player worth my salt and I started IJ2 trying to main Swamp Thing because I had a fuck you attitude before I eventually got smart and switched to a slightly more viable character in Cheetah. The Swamp Thing experience was absolutely rough and that's before he got the buffs they gave him. You just literally couldn't deal with projectiles the character had no point. It was weird how underdesigned ST was and then to have to deal with the absurd zoners in IJ2 it was such a demoralizing experience.
Zoning was so tame in IJ2 compared to 1 it ain't even funny. MB roll, average walk speed was like doubled, FTD got hit (took a bit too long for that but eh), DS was gutted, the only real problem characters were like Starfire and Fate when it came to zoning by the end of the game's lifespan. Most projectiles were duckable highs with MB mid extensions that were like +7 or 8 at most (barring like supes heat vision, which was jumpable).
I can't tell which people hate more, walking and blocking in injustice, or blocking on wakeup in strive lol
@@jackcoleman1784I took out zoners Casually with Batman. Use the dodge roll. It's there for a reason.
@@Kn1ghtborne Batman is and was way more kitted out than Swamp Thing. Being kitted out is almost Batmans thing. He's the Ryu/Scorpion of the game. Doesn't excel in a lot of matchups but is decent across the board and can be used to a degree against anyone. Not top tier but not bottom tier either.
Batman also has his own zoning tools. They aren't the best in the game but they're there and one of the better ways to deal with zoning in IJ2 is with your own zoning. Also the MB roll is pretty situational. Do it wrong or predictably and you get punished.
Which means you can't use it as often as you like even with the fact that it costs meter. It's really only good against spammers, n00bs, or the occasional unpredicted roll when you have a read because anyone that zones intelligently with any decent patterns is going to bait and punish someone looking to use a roll. Swamp Thing is probably the most underdesigned character Netherrealm has ever made it was clear he literally was just not finished when the game shipped.
His main strategies were basically mid range normals, up close grapple, with a smidge of ranged grapple. Vanilla ST IIRC has no plus moves aside from his forward 3 and his standing 2 which has a startup of like 30 frames and is his only starting overhead. So you can't use it all the time and have to at least mildly condition to use it at all. They eventually gave him some armor on some moves and plus frames to MB refoliation which helped but he was still bottom tier by far and got ate up by most zoners.
That's why I picked up Cheetah and had a much better time. Plus Swampy didn't really have combos which just isn't very fun. I still played the fuck out of ST but it was always rough. A lot of people myself included think the game would have been better if you weren't able to build meter off of ranged projectiles or at least most ranged projectiles.
Living through and experiencing games like Injustice 1 makes playing Modern Fighting games so much more bearable. You have people complaining about DBFZ and GGST as if theyre the most unbalanced and broken fighting games ever. But they never had to experience the pain of fighting Batgirl on this game online whilst dealing with Delay Based Netcode...
Exactly what I've been saying for years. These new players don't know how good they have it.
@@kinetic_balding4051 😂they don't know hard times
In GGST’s defense they literally balanced the game by saying “If everyone’s broken then no one can broken”
@@kinetic_balding4051bro unless you played fighting games in the arcades then you are a modern player 😂😂😂
@@hands-ongaming7180 Not really. Fighting games and the community itself have changed a lot in the past 10 years. A modern player in my eyes is someone who started around the time sf5/tekken 7/dbfz came out because all of the trends you see now started around that time. The standard for what was considered broken lowered tremendously but during the sf4 boom and even before sf4, the standard didn't really change that much. So nowadays you got a bunch of new players that will call something broken but to many older players, it's just a minor inconvenience
That whole sequence with Batman from 7:31 onward had me in tears 😂. Truly from a different time
Seriously who in the fuck gets hit with a dumpster 6 times and wakes up the next day wanting to still play that game lmfao
He was even more fucked up in Inj2 despite there not being anymore unblockable interactables.
OTG Dumpster is such a hilarious term
@@ShoTV OTG Dumpster can't get out
bruh im weak af LMAO
this guy puts a banana peel down. leaves, makes a sandwich. the banana peel homes in from full screen. does 24% and he can combo off of it.
Injustice 1 has to be the most lawless fighting game of all time
So many characters just make shit up without thinking about the consequences
UF da K2
@@evilded2that one is good tho
honestly mind blowing that the pig level never got banned
This is what you get when an entire community of players collectively disregard fair and constructive criticism. NRS games may be fun but boy they're unhinged when played competitively.
tbh the mortal kombat series since day one has always been about spectacle and nonsense over gameplay, injustice is the same. mortal kombat never became popular because of the style, music, or mechanics, but because fatalities. always the violence. same for injustice, except instead of gore you get to play as op as fuck dc comics characters
@@Azure029 it was definitely about gameplay at many points in time. Did u ever play 3d era mk
This game is a perfect example of what LK says about licensed IP fighting games. Someone goes and sees something called ν-13 memeing some other character at a distance with little to no counterplay and no one thinks it looks good or that it feels fun to play. Now if someone sees Batman memeing some other hero at a distance with little to no counterplay... "I'll take your entire stock!"
Grundy was my favorite character by far. His signature grapples were reasonably easy to perform (even for a schlub like me who isn't good at fighting games) and they looked impressive as hell.
He had a high skill gap too, I remember good grundys would dash tf out of you and kept doing the same grapple combo every time with limited variation.
Otg dumpster is the funniest shit ever lmao
I have “OTG Dumpster” stuck in my head
I remember when I was in college, my room mate had this game and invited me to play it with him. I managed to beat him handily with Lex Luthor by doing the aerial axe swing because it covered about 75 percent of the screen and he'd been playing since launch
Please do more vids like this. This was so fun to look back on what is such a beautifully stupid yet oddly cherished fighting game
Because that game was fun. Broken mechanics make the games fun, pretty much.
And vice versa, deeply balanced competitive games are generally unfun for casual players.
Never thought i’d see a fighting game where you can bully someone with a literal dumpster
I'll never forget seeing the finals to a tournament that was just Superman doing jumping laser over and over, and the other player just had no answer to it to the point where they counter-picked to Doomsday, got blown up even with armor, and then COUNTER-PICKED AGAIN TO SUPERMAN, and they STILL could not defeat the laser spam!
That match was fucking desperate, just holy shit Injustice was a game that existed!
Superman defeating anybody with heat vision is just lore-accurate.
Heat vision is the best power ever.
It is a death ray with infinite precision, wall hacks, range of an orbital weapon, intensity of the entire sun, target acquisition of a speedster and invincibility of the divine being….
Oh, and it won’t miss, since there is no need to do hand-eye coordination to aim it - eyes will automatically pick up on it all.
I am glad game developers executed that character well. Superman, but his move set, SHOULD be an unstoppable, all-seeing orbital weapon.
@@kingol4801 The problem is that it makes them actively unfair to fight against.
What's goofier is that if you somehow do get in then there's stage-based counterplay that destroys Superman. If you get Gotham then Batman can spam batarangs and remote bats and then throw the dumpster forward. It's unblockable and you can't jump over it. And because it bounces back, Batman can just keep spamming projectiles until he gets it and then he throws it again for free damage.
You need to get someone in the corner, but once they're there there's nothing they can really do.
Why does Man not have a dumpster all of the time, is he unprepared?
I played zoning deathstroke, and I had 80% disconnect rate on my profile because other people leaving would count for you aswell
“Pig advantage”: words I never thought would be said but here we are.
This game was kinda wild tho, everyone felt wildly different. Batman and Superman being the most broken characters kinda is accurate, Deathstroke can play CoD, and intractables being broken added to that superhero feel. It was broken, but it was fun c:
That dumpster in the corner is fucking hilarious.
This was my first competitive fighting game and I started with Nightwing. What a time to be alive.
Overhead and low within 2 frames?!
Another war crime.
I remember playing injustice 1 casually before I really got into fighting games and I hated the game because every match would just turn into spamming interactables.
Good to see pro players did the same
This video is the perfect thing to show people who don't understand how messed up older FGs were lol.
That was fun to watch, would love it if you did more of these "exhibitions" for games you used to play
You could delay the meter burn on Doomsday's charge FOREVER too. It was always a guess on whether they were gonna burn it or not.
I like how the video title, despite just being a string of facts, still makes me laugh.
Also that geyser thing MM does feels like the hitbox was just made up as a joke.
I feel like I'm one of the few people that think of Sajam as that one good Nightwing player.
And I have to stick up for my boy, Billy Batson, and in turn explain even more how messed up this game was. Shazam, the character just described as not having much, had an unblockable vortex. If you didn't wakeup, you just got grabbed until he ran out of meter or you ran out of life. If you did wakeup, he could pretty much always work around it in some manner and punish you for doing it. This was a bottom 5 character.
There's only a few of us left. I do miss Billy, shame he didn't make it back in 2, here's hoping for IJ3.
@@sylascole5254 i was about to say “isn’t Billy dead” but also that did not stop the Joker from showing up in IJ2 by any means
This game was kusoge for sure but Ares Injustice 1 was probably one of my favorite characters... ever? I loved his kit so much. The teleport, the axes, even if it was slow his moves were just so cool and he was so much fun, and no one knew how to fight him. They're like "Wait I can *react* to his teleport?" and then they don't and I win anyway. He was great.
I played a ton of Injustice 1, then I was excited for 2 coming out until I realized that NONE of my three characters were in it and I never played it. Ares, Raven, Zatanna, and none of them made it to the next game
Injustice 1 was so much fun broken af. Good times.
I forgot how amazingly broken this game was. It almost feels intentionally broken. Good stuff Sajam.
Honest characters on broken games always break my heart.
Flash dittos on the pig stage was the most hilarious shit. Throw pig and see if you could phase through it before it hit you. Feint with empty grab
I still do not trust people that say they play InJustice
I played Injustice.
@@nicholasyoakum1439 Who's to say?
I mean I certainly can't Just trust your word on that one :D
I mostly stopped playing it because it kept crashing and freezing. When you actually get into a fine game, the game does well but once it so glitchy and buggy, it's just unplayable.
The sheer amount of cancerous zoning in this game totally caught me by surprise. I played Mag/Doom/Vergil in UMVC3 and spent half my games running away from nerds and shooting lasers at them. Turns out like 3/4ths of the characters played like that in Injustice too.
The dumpster should be a DLC character.
I remember my friends hated me for playing Green Arrow, Aquaman and Batman back in the day when we didn’t understand fighting games. Man I wasn’t even doing the dumb stuff. This is hilarious.
Batgirl and Metropolis Rooftop are the two things I specifically always bring up as general annoyances when people talk about this game since most other stuff is character specific, glad you mentioned both.
*squints* JP?! What are you doing in a Netherrealm game?! Get back in Street fi… I mean, stay In Injustice! Please stay in Injustice!
Fun fact: The Wii U version did not have Martian Manhunter and Zatana as DLC. I had the Wii U version 🙃
I honestly loved both Injustice 1 and 2. They had tons of issues, absurdly strong zoning, broken shit, and so on, but they had such cool rosters and fun stupid stuff that I couldn't help but love playing them. I also dug how Injustice 2 had pretty decent visual customization that you could just use purely for aesthetic.
They did not have issues. They had strong features which other fighting game did not have.
Injustice has the best “zoning” characters, which in my opinion were underpowered for a fighting game.
It is a shame people don’t like all the great features that injustice had.
Humanity is often weak
@@kingol4801Strong features like the dumpster?
Not being able to deal with zoning unless you're a particular character is exactly what I hate about NRS fighting games. Injustice 2 was the last one I played, all the way back in like 2017. The neutral is basically owned by whatever character has the best projectiles and can keep you away, and if you get close, how strong the strings + stage interactables are, at least of the IJ series. That's what fueled my love for stuff like SF or Guilty Gear
I'm the same. Started off playing NRS, then after being frustrated with different elements, I branched off to Tekken and then GG. I didnt stick for long with Tekken, but I fell in love with the latter.
Allthough I feel I became a NRS hater and went overboard. More often than not, I tend to look at positives first and defend something that I know some people like, but I dunno. I feel like there's some crap people shouldn't defend about these games or particular issues people sweep under the rug. Animations, music, lack of balance around many archetypes, etc. I rarely get angry at games, but NRS is a strange exception.
@@leithaziz2716 they just refuse to improve in a lot of aspects, which is ridiculous when there are so many examples from other studios of how to do it right.
zoning is only really bad in it injustice, mk is a lot more balanced w zoners never being super busted outside mk9 maybe but everybody in that game was silly
Sounds like a skill issue
@@nrsgoldranger8140It is a skill issue
Doomsday bd2 (or 1 I can't remember) carried me to over 500 wins with 100 loses. I didn't know combos, matchups, setups, I just knew 2 moves and that anyone could cook
Playing Zod really made you feel like a villain 😂
Bro I didn't even know how to play the game well. And I felt like a true god 😂
Man this game had so much in common with anime fighting games it was awesome
Most balanced NRS game
I remember entering a tournament for this game back when I was in high school and placing 3rd playing Aquaman. For as crazy as this was it was the only NRS game I learned how to play to any decent level.
I think the lesson to learn is that it is more fun to have just about everybody broken than it is to have everybody overly balanced.
INJ1 had the best life bars of all time. The design of making the life bars have a taper was genius. After playing with it, I immediately thought, why dont all fighting games do this? It makes the hits feel more intense as the game goes on.
Because it makes it harder to read lmao, Inj1 truly is a party game.
@@ArpeggioPegasus It's definitely a busted asf game. But you gotta check your eyes if you think it's hard to read the life bars.
@@ArpeggioPegasus There was so much insane tech and out playing the enemy where it is definitely not a party game compared to its counterparts. Yeah some shit was so fucking overpowered like batgirls infamous teleporting cheap ass traps and Superman’s busted abilities. But the fact that there’s ways around that is insane if you’re good enough.
No hits feel intense in NRS games.
@@cm9241 You need a girlfriend.
This takes me back. I first started watching Sajam for his Injustice tutorials. Game was a mess but it was a fun mess.
Damn, Happy Chaos ain't so bad after all
He really isn't, but it's a matter of perspective at the end of the day. Most people who super-complain about HC have never dealt with the way-worse HORRORS that came before him in fighting games. And I'm not even talking about shit like PetShop or Super Turbo 2 Akuma.
O.Of! (many) shots fired!
I think in the context of strive HC is pretty rough tho. Even coming from older guilty gears your options are more limited. Coming from more modern games you’re not used to oppressive zoning. Coming from non-anime fighters you’re not used to incredibly varied and long pressure strings (in a game where everyone lost all their longer interesting gatlings).
@@otorinthuzoth8624 you brought up two banned characters in comparison to happy chaos…… that alone shows how dumb happy chaos is
Please do more videos like this! It's very cool to see how old (or even current) games people played a lot worked. NRS was very its own thing so even though i was around when INJ1 was active, I didn't know much about the game. So i had no idea about this stuff. I mostly just knew about MK9 for stuff from the NRS side.
More Sajam injustice content lets gooo- Begging for an Injustice 2 version of this video- for reference you've got Captain cold (SonicFox shenanigans), batman, day 1 Black Adam's damage, HoneyBee's flash combos, Darkseid mix, Doctor fate zoning, deadshot before the nerf, and Starfire zoning (this killed the game for many at the time) off the top of my head
it’s wild how desaturated this game is for a comic book game.
it rly felt like devs were scared of colors during the 7th generation and i hated it
I always thought both Injustice games looked really weird just for how small the characters are on screen. Animations are also not the greatest, but that's always been a weakness of NRS games.
The "characters looking small" may be a thing about framing and posing. A strong framing and key-poses instills a presence onscreen if that makes sense, but NRS characters tend to blend in with the background in some games, either because of a lack of interesting figure that draws your eyes unto them, or sometimes colors being washed off.
NRS games seem to consistently struggle with making characters stand out from the backgrounds and give them strong key poses to improve readability.
I was playing SFV yesterday and even though we can all agree that the 3D models in this game look like shit, overall the character design and animation are great.
I wonder why NRS keeps getting that wrong when hundreds of fighting games have been doing it right, even the crazier ones like BBCF.
@@ArpeggioPegasus
Because NRS never graduated from overrelying on mocap. Other 3D FGs also utilise mocap but the animators still have to tweak it to make it look good and readable amidst the chaos. NRS' approach is often to just speed up the mocap to fit the frame data without actually bothering to create strong keyposes.
Or to study actual martial arts. Most notably the footwork is glaringly bad across the board. That's why we get so many examples of fence punching or kicks that don't bend the knee.
@@SkallvaHey I know those talking points. ABI.
This was up there on the list of worst NRS games and they said zoning in street fighter titles was a problem lmao
Zoning in NRS was always horrible since fireballs don't clash with each other
The balance around projectiles and zoning has always felt amateurish with NRS games. You could make that argument for a lot of archetypes in NRS games in all honesty.
What's worse than Injustice 1?
This video actually made me miss Injustice 1 so much.
I don't know what that says about me.
I used to count how many matches in a row my little brother would suffer before giving up in each game, injustice was always the fastest to tap out in.
Who cares about e-sports man this game was godlike (okay but wtf was Doomsday bro like why)
Man this brought back memories. I wasn't into the competitive scene yet but Injustice was one of the first fighting games I sunk a lot of hours online. I mained Aquaman and my friends hated me for it lol
Listening to just the audio sounds like sajam is speedrunning explaining injustice 1 lmao.
Overhead projectiles should be considered a war crime.
god i loved this game, this was the first fighting game that i ever tried to sit down and actually learn everything little thing about
Yeah, a long time watcher here, I remember getting into fighting games through MK9 and Injustice 1 and maining Nightwing because I thought he was cool. I found about you through watching your Nightwing videos, and have been a fan ever since especially during early MKX. Seeing this video of you taking about injustice is just giving me a nice sense of nostalgia.
Keep up your work of making fighting games incredibly entertaining to watch Sajam.
I always loved Deathstroke. I didn't even play online, just played single player. Really cool game. Never got into the mathy fighting games deep lore stuff, though.
Watching the injustice shenanigans a long time ago really drove home how funny this game was at the highest level
There's a reason I don't play NRS games, several in fact. When I want to play games with powerful BS in them, I'll take MVC.
man this doomsday character can't get any dumber right
fullscreen teleports "oh yeah this is unblockable"
It's crazy how he's saying this is real. Like bro had a catalog to bust out and didn't even mention Superman or Green lantern.
These are the kinds of videos I live for.
The title of this video makes my sides hurt in the best way.
And you can combo off of it.
My favorite Inj1 character was actually Aquaman not just for the reasons listed in these clips, but also because of his amazing d2 uppercut. This is a game where for most other characters, the only ways you could deal with jumps at neutral were just to block and hold the ensuing pressure/mixup, or not be in range of the jump-in in the first place. Aquaman's d2, by contrast, just CLOBBERED the vast majority of ordinary jump-ins. Huge speed, huge vertical reach, you could combo easily off it on trade, you could combo b3 wallbounce for extra damage on high hit. With very little effort you could basically never jump at Aquaman at neutral unless you had some kinda degenerate teleport a la MMH/Batgirl. I have never loved an anti-air button more than that d2.
He had an OK frame trap kit too at close range with his f1, which was plus on block enough for another f1, +13 on hit, had an overhead followup that was also plus on block. If they blocked the f1 in the corner but got hit by the overhead, that was one of his highest damage corner starters. The matchup I remember hating the most with him was Doomsday simply cause trait let him ignore neutral for like 20 seconds, so you actually had to rush Doomsday down to control the pace of the match.
I love that game but then again I'm also an ST player. The games that make other people go "lol HELL no" tend to be the ones I love the most.
Man I miss being Bane and throwing that pig at people, then armoring through them throwing it back, just to throw it at them again
Love the title! I’m super into analytical content like this, especially for fighting games!
Showing off Grundy and not showing grave rot is insanity.