Out of Bounds Secrets | The Stanley Parable: Ultra Deluxe - Boundary Break Ft. Narrator and William

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  • เผยแพร่เมื่อ 2 ธ.ค. 2024

ความคิดเห็น • 2.5K

  • @oranglordd
    @oranglordd 2 ปีที่แล้ว +4781

    "go ahead rat boy"
    best line ever

    • @shy_dodecahedron
      @shy_dodecahedron 2 ปีที่แล้ว

      One day you'll turn a rat man; and then, your story'll stop being so pointless, won't it? All these years questions such as: what I'm? Why do I even feel like I exist? Why reality exists in the first place? Were either ignored or unanswered correctly, but reality is your consciousness were nothing but a hallucination of schizophrenic scientists working in Aperture Science. And why do I get explanation right now, and why is it in form of a TH-cam comment? Well, that's just effect of your pills kicks i-
      Sorry, it doesn't, you're looked in your sick imagination, until dose'll arrive... If it will.

    • @melonowl333
      @melonowl333 ปีที่แล้ว +27

      I was gonna say.. Zamn

    • @ZtarvoK
      @ZtarvoK ปีที่แล้ว +8

      @@melonowl333 i mean....🫣

    • @seanhemrick8195
      @seanhemrick8195 ปีที่แล้ว +4

      @@ZtarvoKright? 💀😭

    • @CrazyCrasherYouKnow
      @CrazyCrasherYouKnow 11 หลายเดือนก่อน +2

      Oranglordd you are everywhere, you are in reckerless stream chat and in the comment section of stanley parable

  • @Artcat932
    @Artcat932 2 ปีที่แล้ว +6286

    I like how William constantly sounds like he’s being held at gun point to say the lines.

    • @somerand0mpers0n
      @somerand0mpers0n 2 ปีที่แล้ว +709

      i like how William is being held at gunpoint to say the lines.

    • @peytonsuperstar
      @peytonsuperstar 2 ปีที่แล้ว +172

      And its the same voice actor as the man on a secret ending

    • @pigeonpogger3736
      @pigeonpogger3736 2 ปีที่แล้ว +33

      Kinda true

    • @alsiredwood5642
      @alsiredwood5642 2 ปีที่แล้ว +113

      I'm completely in love with the OG comment, I can't un-hear it, not to mention he also sounds constantly on edge, truly fascinating

    • @unduloid
      @unduloid 2 ปีที่แล้ว +134

      I like how the gun is being held at Williampoint.

  • @striker5563
    @striker5563 2 ปีที่แล้ว +7110

    Hearing the Narrator call you a rat boy has so much incredible meme potential.

    • @sarinabina5487
      @sarinabina5487 2 ปีที่แล้ว +61

      TRUE

    • @asgarion9938
      @asgarion9938 2 ปีที่แล้ว +89

      The rat on the couch only makes sense with that quote

    • @Anbun
      @Anbun 2 ปีที่แล้ว +75

      Squeak-sez

    • @ernjdasdd
      @ernjdasdd 2 ปีที่แล้ว +14

      Olaf saying "And theyre dead!" From frozen 2 had so much meme potential but no one did that

    • @Robloxity_News
      @Robloxity_News 2 ปีที่แล้ว +4

      Yes

  • @whynotanyting
    @whynotanyting 2 ปีที่แล้ว +2784

    The games have given Kevan Brighting a secure job as the Narrator. What a down to earth guy if he's lending his voice for the community as well.

    • @RToast13
      @RToast13 ปีที่แล้ว +139

      Yeah, he's done the Narrator voice a couple other times for other TH-cam projects. Real cool dude.

    • @Dovah_Slayer
      @Dovah_Slayer ปีที่แล้ว +8

      I love it

    • @konaqua122
      @konaqua122 ปีที่แล้ว +34

      I'm also happy that the creators of Stanley Parable allowed it. Even if he has the voice of the narrator, it's still the devs who handle the rights for the voice style. (I think)

    • @we_played_Hob_Gobbies_together
      @we_played_Hob_Gobbies_together ปีที่แล้ว +5

      @@konaqua122 Nah that's not how it works. Good try bozo.

    • @konaqua122
      @konaqua122 ปีที่แล้ว +44

      @@we_played_Hob_Gobbies_together That's where the "I think" part goes. Thanks for not reading all of my comment and leaving the most important part. Bozo.

  • @carljoosepraave2102
    @carljoosepraave2102 2 ปีที่แล้ว +2980

    The stretched skull is in reference to a 500 year old Easter egg where a painter hid a stretched out skull you had to look at a specific angle to see

    • @Freezorgium
      @Freezorgium 2 ปีที่แล้ว +33

      Do you know the name of said painting?

    • @KamiCheetah
      @KamiCheetah 2 ปีที่แล้ว +205

      @@Freezorgium The Ambassadors by Hans Holbein

    • @hermestrismegistus3417
      @hermestrismegistus3417 2 ปีที่แล้ว +28

      Thank you, I feel so cultured!

    • @KairuHakubi
      @KairuHakubi 2 ปีที่แล้ว +50

      wow i looked that up.. hhhoowwww did he do that back then? What, did he get down at a weird angle and try to paint 'forward' from that angle?

    • @mayanightstar
      @mayanightstar 2 ปีที่แล้ว +6

      came here to say this

  • @davidnewton2518
    @davidnewton2518 2 ปีที่แล้ว +2120

    "Go ahead ratboy" is strangely such a powerful sentence

    • @ZtarvoK
      @ZtarvoK ปีที่แล้ว +32

      "go ahead rat boy" *doom music starts playing*

  • @imBailout
    @imBailout 2 ปีที่แล้ว +5156

    Kevan Brighting is absolutely fabulous. Love how he’s always willing to contribute to projects like this.

    • @Mike14264
      @Mike14264 2 ปีที่แล้ว +291

      Remember when he contributed to a mod that turned the Escape Pod ending into a good ending? That was super neat.

    • @leilanpad9638
      @leilanpad9638 2 ปีที่แล้ว +50

      @@Mike14264 do you remember what the mod name is and the author?

    • @Mike14264
      @Mike14264 2 ปีที่แล้ว +99

      @@leilanpad9638 sadly, no... but it's definitely one of the most popular ones, if I remember. I'm not sure if there are that many mods of the Stanley Parable honestly, so it should be easy to find. Heck, there's even a video showcasing it.

    • @Mike14264
      @Mike14264 2 ปีที่แล้ว +64

      It's right here: th-cam.com/video/-9EGHaOCl5c/w-d-xo.html

    • @ViIvaNunner
      @ViIvaNunner 2 ปีที่แล้ว +63

      i remember seeing a video of like, some guys school project that they managed to get kevan brighting to do a voiceover for

  • @echoknight6531
    @echoknight6531 2 ปีที่แล้ว +8017

    Hearing the narrator was such a hilarious and interesting opening. As always, great video!

    • @greycatturtle7132
      @greycatturtle7132 2 ปีที่แล้ว +1

      Ye

    • @Charok1
      @Charok1 2 ปีที่แล้ว +8

      that was hilarious

    • @teogaming7515
      @teogaming7515 2 ปีที่แล้ว

      i couldn't even watch this video, william sounds cringy as fk

    • @xPandamon
      @xPandamon 2 ปีที่แล้ว +11

      More than just the opening

    • @Roriloty
      @Roriloty 2 ปีที่แล้ว +1

      @Yes , i agree shut up

  • @Xahnel
    @Xahnel 2 ปีที่แล้ว +638

    Well now they need to update that boundary break ending to randomly have a chance of the Narrator abandoning Stanley, and then coming back after a minute, and grumble about rats noclipping through the walls.

    • @sammy_wills
      @sammy_wills ปีที่แล้ว +43

      Why can I vividly imagine this?

    • @Ixarus6713
      @Ixarus6713 7 หลายเดือนก่อน +28

      "Apologies Stanley, there were just some rats flying around the office that I had to deal with. What? Of course flying rats exist! No, I'm not arguing with you Stanley, you and me are going to talk now about how boundary breaking ruins the artistic intent of creators. Wait, how did you get the Bucket?! You aren't supposed to... oh... I see.. you aren't Stanley....
      You're a little rat boy too. Sneak your way into the new, new content early did you? Well I won't stop you. Im tired of people ruining my story. I'm just going to go to the memory zone. Feel free to restart any time you like."

  • @D3C31V35
    @D3C31V35 2 ปีที่แล้ว +1267

    I like how he says. "Its a way for lazy developers..." before goung on to show off a super sweet effect I didnt know was possible in gaming.

    • @Adriethyl
      @Adriethyl 2 ปีที่แล้ว +76

      I know he references Nerbacular Drop, but Valve hired those guys and they went on to create Portal using that tech.

    • @MaksKCS
      @MaksKCS 2 ปีที่แล้ว +4

      Well it is lazy cause the whole thing is in the same level, it's not like he's saving any space

    • @stpidstuff
      @stpidstuff 2 ปีที่แล้ว +67

      @@Adriethyl it's a joke, he's acting like Portal never happened

    • @JenkemJohannes69
      @JenkemJohannes69 2 ปีที่แล้ว +4

      🎶 C u m 🎶

    • @stpidstuff
      @stpidstuff 2 ปีที่แล้ว

      @@JenkemJohannes69 mm

  • @kwisowofer9872
    @kwisowofer9872 2 ปีที่แล้ว +3973

    The fact that you managed to collaborate with the narrator and creator of the Stanley Parable is incredible

    • @Rusty84CV
      @Rusty84CV 2 ปีที่แล้ว +31

      i found the creator kind of annoying

    • @xPandamon
      @xPandamon 2 ปีที่แล้ว +324

      @@Rusty84CV That's kind of on purpose.

    • @sonicSnap
      @sonicSnap 2 ปีที่แล้ว +57

      davey warden created the stanley parable, william is just the CEO of the company, and helped with the remake

    • @Soup_of_goop
      @Soup_of_goop 2 ปีที่แล้ว +161

      @@sonicSnap that’s just completely untrue. The two of them co-created it originally and now Davey is mostly just the writer

    • @Jamesharveycomics
      @Jamesharveycomics 2 ปีที่แล้ว +39

      @@Soup_of_goop Davey made the original mod. William came on board for the remake and has been dining out on it ever since

  • @MrCatofdoom
    @MrCatofdoom 2 ปีที่แล้ว +1844

    Hearing the narrator without proper audio editing is an interesting experience

    • @C.I...
      @C.I... 2 ปีที่แล้ว +313

      It's more that Shesez's audio compressor isn't setup correctly, so it's just uniformly lowering the volume of anyone speaking, then super high octane mega boosting into space all the quiet bits where the lip smacks and breathing are.

    • @xDEADLOCKEDx2468
      @xDEADLOCKEDx2468 2 ปีที่แล้ว +66

      Breathing is a human thing, we can only talk for so long until we run out of breath.

    • @MrCatofdoom
      @MrCatofdoom 2 ปีที่แล้ว +173

      @@xDEADLOCKEDx2468 most videos cut breaths if you have never noticed.

    • @ppmv4285
      @ppmv4285 2 ปีที่แล้ว +124

      Having taken a class over the business of voice over, the breaths were very noticeable and distracting. Not that it takes away from the Narrator, of course, it's just a mild distraction. Most breaths are taken out of audio recordings when implemented into projects.

    • @snesmocha
      @snesmocha 2 ปีที่แล้ว +20

      @@C.I... most people do that since a lot of people don’t know how compression and side chaining works

  • @mariacyr6494
    @mariacyr6494 2 ปีที่แล้ว +2748

    That intro was legendary!

    • @I.-_-._.-_-._.-_-._.-_-._.-_-I
      @I.-_-._.-_-._.-_-._.-_-._.-_-I 2 ปีที่แล้ว +8

      (And outro)

    • @xPandamon
      @xPandamon 2 ปีที่แล้ว +3

      The intro was just a little part of it

    • @friscothesheriff1994
      @friscothesheriff1994 2 ปีที่แล้ว +27

      You see Stanley, this is what happens when greedy content creators sign off on a deal to the game developers to have original lines recorded for their video.

    • @ThymeHere
      @ThymeHere 2 ปีที่แล้ว +1

      It was!

    • @PewPewCricket
      @PewPewCricket 2 ปีที่แล้ว

      3d cheese!

  • @IAmSuyogJadhav
    @IAmSuyogJadhav 2 ปีที่แล้ว +941

    15:30 That rat appears at multiple places! If you hang around for a while in the "pink room", you'll find this rat occasionally peeking out from a slit in a box lying on the floor.

    • @Zer0_days_Offical
      @Zer0_days_Offical 2 ปีที่แล้ว +43

      Theres also another rat i found in the area where the narrator was showing off all the stuff for the Stanley parable 2

    • @qwp1884
      @qwp1884 ปีที่แล้ว +3

      ​@@Zer0_days_Offical I didn't expect to find you here tbh

    • @Syvern.
      @Syvern. ปีที่แล้ว +3

      @@qwp1884 I expected him there

    • @ChestersonJack
      @ChestersonJack 7 หลายเดือนก่อน

      @@Zer0_days_OfficalDo you recall where exactly?

  • @Thewaterspirit57
    @Thewaterspirit57 2 ปีที่แล้ว +391

    The Narrator actually being in the video is possibly the best thing ever

  • @turingsghost
    @turingsghost 2 ปีที่แล้ว +2374

    William just being overwhelmingly sarcastic regarding Bitterman and Narbacular Drop is really quality stuff. More developers should just state absolutely, empirically false information when asked for the meaning of their art, and I'm not kidding.

    • @MostBronzeChunner
      @MostBronzeChunner 2 ปีที่แล้ว +14

      I think he's on drugs? 😂

    • @turingsghost
      @turingsghost 2 ปีที่แล้ว +239

      @@MostBronzeChunner i'm afraid he's just hilarious

    • @Maurens1
      @Maurens1 2 ปีที่แล้ว +171

      He pretty much quoted the Quake wiki word for word lol

    • @MarcyTheKindaCoolWizard
      @MarcyTheKindaCoolWizard 2 ปีที่แล้ว +86

      William is the personification of his own game

    • @orvilleredenpiller338
      @orvilleredenpiller338 2 ปีที่แล้ว +131

      When William came to a set of two open doors, he created an alternate reality where he proceeded through the left door as a particle and the right door as a wave.

  • @bogyma7915
    @bogyma7915 2 ปีที่แล้ว +287

    "flying photographic rat, scurrying around behind the scenes taking minuscule rat photos, for your rat blog, on a much smaller version of the internet, for rats"
    that one is going to stick to me like molten cheese

    • @Ixarus6713
      @Ixarus6713 7 หลายเดือนก่อน +2

      Legendary, absolutely legendary.

    • @Zyo117
      @Zyo117 5 หลายเดือนก่อน +1

      I think that just described the NSA

  • @theunicyclist3440
    @theunicyclist3440 2 ปีที่แล้ว +702

    The narrator commenting on clipping through walls and insulting you for it at the beginning had me laughing so hard

    • @BrielleM23456
      @BrielleM23456 4 หลายเดือนก่อน

      Was that actually part of the game or did the person making this video add those lines?

  • @ManoredRed
    @ManoredRed 2 ปีที่แล้ว +1946

    19:01 There is a random dialogue the Narrator may say when starting a new game: that you're being followed and if you turn around quickly, you might catch them.
    Knowing this makes that dialogue a lot funnier =)

    • @abadgurl2010
      @abadgurl2010 2 ปีที่แล้ว +278

      There's actually a part of the 2013 version where you can see another Stanley run by if you're quick enough to get there when that bit of dialog is playing.

    • @nixter4214
      @nixter4214 2 ปีที่แล้ว +118

      @@abadgurl2010 still in the ultra deluxe version

    • @elisabethheiman2104
      @elisabethheiman2104 2 ปีที่แล้ว +170

      @@nixter4214 Yeah, he’s still there and it still creeps me out to this day. (I’ve seen him a couple times, and both times, it was late at night and I was alone in my room.) Although, I don’t understand why people still keep saying that if you’re fast enough while that dialogue is playing, you can see him, because I remember I waited around at the start of the game for a few minutes and that particular dialogue didn’t play and I still saw him.

    • @blakecacini8016
      @blakecacini8016 2 ปีที่แล้ว +40

      @@elisabethheiman2104 he moves in the opposite direction this time

    • @wombatcountry
      @wombatcountry 2 ปีที่แล้ว +67

      and when you pick up the bucket, the narrator says the paranoia melts away

  • @WendiCF
    @WendiCF หลายเดือนก่อน +7

    0:16 hearing his voice like this is so funny to me and i kinda love it for some weird reason

  • @oddheader
    @oddheader 2 ปีที่แล้ว +4474

    Funniest Boundary Break episode ever! William’s explanations and outro had me rolling!! Lots of amazing discoveries and great explanations on your part too!

    • @therealfreakbob8717
      @therealfreakbob8717 2 ปีที่แล้ว +45

      Hello oddheader.

    • @BoundaryBreak
      @BoundaryBreak  2 ปีที่แล้ว +269

      Dude thank you so much for continuing to watch my stuff. Keep me in the loop about which conventions you're going to so that I can meet you someday

    • @scott6348
      @scott6348 2 ปีที่แล้ว +4

      Oh wow hey oddheader love your and Shesez's content 😀

    • @monkstandinglast
      @monkstandinglast 2 ปีที่แล้ว

      @@BoundaryBreak whips the ass of a lama lol

    • @TheMonkeydela
      @TheMonkeydela 2 ปีที่แล้ว +1

      "Haha, nice!"

  • @Sofishticated792
    @Sofishticated792 2 ปีที่แล้ว +1819

    It's such a smart idea to have the actual narrator of the game presenting this episode, keep up tue good work man

    • @encarneye6865
      @encarneye6865 2 ปีที่แล้ว +26

      @Safwaan Comment didn't say it was unique

    • @cloudedCognition8
      @cloudedCognition8 2 ปีที่แล้ว

      @Safwaan yeah and who gives a shit if its unique? its entertaining and this is so niche it wouldnt become cliche` so quickly as to warrant a dumb comment like this.

    • @IamaPERSON
      @IamaPERSON 2 ปีที่แล้ว +1

      @Yes , i agree BEGONE BOT

  • @wellspokenrambler
    @wellspokenrambler 2 ปีที่แล้ว +993

    5:41 not only is it a "flat texture of a skull" - it's SPECIFICALLY the anamorphically-distorted painting of a skull included in Holbein's "The Ambassadors"! They managed to make this easter egg even more fun than it used to be!

    • @neothepenguin1257
      @neothepenguin1257 2 ปีที่แล้ว +25

      I noticed this too and got so excited that I know this useless piece of trivia! Bravo internet person!

    • @Foxy02016
      @Foxy02016 2 ปีที่แล้ว +11

      Is that the one referenced in Minecraft or am I remembering it wrong

    • @luna010
      @luna010 2 ปีที่แล้ว +10

      A common hypothesis about The Ambassadors that I've seen stated as fact is that it was meant to be placed at a doorway or stairwell, so that viewers would see the skull clearly. kinda poetic for a piece that's supposed to be viewed from a specific angle to be referenced in the stanley parable.

  • @Mainyehc
    @Mainyehc 2 ปีที่แล้ว +678

    The distorted skull texture is most definitely a nod to Hans Holbein’s Renaissance painting “The Ambassadors”, which features a similarly distorted, anamorphic skull.
    The skull was strategically placed and rendered so that it would be seen properly from a doorway leading to the room where the painting was originally placed, and if you go see it at the National Gallery in London, they even went to the trouble of adding a nice footprint marker on the floor, so you can witness the effect for yourself.

    • @MagicGonads
      @MagicGonads 2 ปีที่แล้ว +8

      that's what I was thinking as well

    • @icedevil1423
      @icedevil1423 2 ปีที่แล้ว +8

      That's what I was thinking! I always love seeing what kind of hidden obscure references game devs hide

    • @gabrote42
      @gabrote42 ปีที่แล้ว +4

      Glad so many people knew about that painting

  • @acesupreme6452
    @acesupreme6452 2 ปีที่แล้ว +128

    I wasn't ready for "Will the real error please stand up" lmao

  • @TheWarlordBob
    @TheWarlordBob 2 ปีที่แล้ว +997

    5:40 That skull is from the painting "The Ambassadors" from 1533. The skull in the painting is also stretched and distorted and can really only be seen properly when looking at the painting from a specific angle, so them having it stretched in-game is very fitting.

    • @kargaroc386
      @kargaroc386 2 ปีที่แล้ว +17

      It also has the cool s in it so yeah

    • @purophet
      @purophet 2 ปีที่แล้ว +44

      Its role, too, is in the spirit of "memento mori," whereby works of art would include some symbol of death as a reminder that any form of life depicted is ultimately fleeting and will pass. The painting contains the implication of its own undoing. Pretty fitting for the ending which uses controlled perspective to present a false image of "freedom" in the form of a straight path the player is not allowed to deviate from.

    • @Fierywell
      @Fierywell 2 ปีที่แล้ว +4

      @A Toaster so true, also the funny skeleton and the stretch are just way too accurate to todays memes its impressive

    • @primalconvoy
      @primalconvoy 2 ปีที่แล้ว +2

      Damn, ninja'd. Anyway, It was painted from an "anamorphic perspective" to get the optical illusion effect.

    • @Mezgrman
      @Mezgrman 2 ปีที่แล้ว +3

      @A Toaster I can totally understand that feeling!
      I've read that the painting was done to hang in the landing of a staircase, so the angle of the skull would be fitting if someone was walking up the stairs and looking at the painting.

  • @redteller
    @redteller 2 ปีที่แล้ว +359

    everytime william comes in it sounds like he's been dying to explain all of this lol

  • @NicoleMarie.
    @NicoleMarie. 2 ปีที่แล้ว +528

    Thanks, Ratboy. The grid on the bridge doesn’t seem weird, it’s just graph paper grids

    • @The-Okami-Project
      @The-Okami-Project 2 ปีที่แล้ว +9

      Probably just a standard placeholder texture

    • @waywardwriterryu7185
      @waywardwriterryu7185 2 ปีที่แล้ว +11

      @@The-Okami-Project source has a grey and an orange placeholder texture, the bridge was using the grey one

    • @bobafettjr85
      @bobafettjr85 2 ปีที่แล้ว +2

      @@waywardwriterryu7185 I'm pretty sure Ultra Deluxe used Unity instead of Source. I have no clue what their defaults look like though.

    • @thecianinator
      @thecianinator 2 ปีที่แล้ว +1

      It's weird that a bridge would have a grid texture though

    • @everyone4352
      @everyone4352 2 ปีที่แล้ว

      @@bobafettjr85 Grey I think

  • @DevWolf59
    @DevWolf59 2 ปีที่แล้ว +588

    10:30 “didnt evolve into a major franchise” love the subtle portal reference

    • @cyanaxo
      @cyanaxo ปีที่แล้ว +21

      it would be so cool if a huge game company such as Valve would take an interesting gameplay mechanic based off of that from Narbacular drop and evolve it into its own game mostly made with reused things from half-life and a connected story to half-life, and eventually create a sequel that would forever impact gaming as a whole due to its perfectly done story, memorable cast of characters, creative gameplay mechanics, and fun multiplayer mode. That's just me tho

    • @JorgetePanete
      @JorgetePanete ปีที่แล้ว +3

      didn't*

  • @HyperHexagoner
    @HyperHexagoner 2 ปีที่แล้ว +1082

    10:19 Man, it's such a shame that there was never a fully-realized version of Narbacular Drop. You'd think that with a concept so revolutionary the whole team would be picked up by a really prolific game developer and be allowed to make something that changed the gaming world as we know it...

    • @alcohashbo3637
      @alcohashbo3637 2 ปีที่แล้ว +165

      Let alone a spawn a sequel with multiplayer

    • @abadgurl2010
      @abadgurl2010 2 ปีที่แล้ว +102

      Well here we are again, it's always such a pleasure, remember when you tried to kill me twice?

    • @dr.JackieBright
      @dr.JackieBright 2 ปีที่แล้ว +70

      @@abadgurl2010 Oh how we laughed and laughed. Except, I wasn't laughing.

    • @christianreinard8285
      @christianreinard8285 2 ปีที่แล้ว +56

      @@dr.JackieBright Under the circumstances I’ve been shockingly nice

    • @thelife4659
      @thelife4659 2 ปีที่แล้ว +14

      Valve picked up on it and thats what the game is using. The game simply used Portal 2's world portals. Its the same engine. There are several maps in Portal 2 that do the same.

  • @aaronboothproduction
    @aaronboothproduction 2 ปีที่แล้ว +1179

    THIS IS LITERALLY THE GREATEST CONTENT THAT ANY CONTENT CREATOR HAS EVER CONTENTED IN TO EXISTENCE

    • @superchroma
      @superchroma 2 ปีที่แล้ว +19

      FOR RATS

    • @ZacCarpenter
      @ZacCarpenter 2 ปีที่แล้ว +11

      You seem very content with the content.

    • @BusinessZeus
      @BusinessZeus 2 ปีที่แล้ว

      This is the comment I always wanted

    • @10noch25
      @10noch25 2 ปีที่แล้ว

      Bro he’s a content rat, people these days…

    • @print-hello-world
      @print-hello-world 2 ปีที่แล้ว +1

      Content paparazzi'd*

  • @meirl5700
    @meirl5700 2 ปีที่แล้ว +816

    at 10:25 the obscure game William is talking about is actually the precursor to Portal and features Portal's main mechanic of the portals, Gabe would see the game and hire them to create portal.
    edit: from memory the "wormholes" are used to project the screen that you see when you look into a portal but haven't entered it yet.
    Edit 2: this is just bri ish humour with him calling it obscure

    • @m2pt5
      @m2pt5 2 ปีที่แล้ว +62

      And if you haven't played Narbacular Drop (so named to make it easy to search for) you should. It's the direct predecessor to Portal, but the player character (Princess No-Knees) can't jump, like Stanley. (Also you don't just shoot the portals, you can actually slide them around and the view through changes accordingly.)

    • @mahirooyama9424
      @mahirooyama9424 2 ปีที่แล้ว +85

      He is obviously joking since he said “one shot” “never realized” “it did not evolve into any major franchise”

    • @vbarreiro
      @vbarreiro 2 ปีที่แล้ว +21

      Yeah it was odd to hear about the oft-forgotten precursor to Portal and then hear it’s not s precursor to anything. It’s such an odd gap in information. It’s like knowing the name and birthday of the artist that sculpted Mount Rushmore, but not knowing what state Mount Rushmore is in.

    • @DaVince21
      @DaVince21 2 ปีที่แล้ว +10

      @@vbarreiro That's what made it so funny to me. Trying to claim it's much more innovative than it really is. :P

    • @bvoyelr
      @bvoyelr 2 ปีที่แล้ว +1

      THANK YOU. It blew my mind to hear the guy say that the obscure game that went nowhere was a precursor to one of the most defining games of that generation.

  • @The518thGuy
    @The518thGuy 2 ปีที่แล้ว +455

    12:05 It's a model from Half-Life 2. Originally, The Stanley Parable was an HL2 mod, and this location is a destructed version of the map from the mod. So these monitors are taken from the Eli's lab

    • @blazeking6432
      @blazeking6432 2 ปีที่แล้ว +39

      The third monitor also resembles a cut HL2 enemy

    • @The518thGuy
      @The518thGuy 2 ปีที่แล้ว +26

      @@blazeking6432 yup, a cremator

    • @greenmovie13
      @greenmovie13 2 ปีที่แล้ว +8

      yep, the one on the right really stands out and you can tell from the shape of it that it’s a combine drawing. never could get this out of my head

    • @The518thGuy
      @The518thGuy 2 ปีที่แล้ว +5

      @Dino Sauro seems like Kelly Bailey made those shots

    • @PrismZet
      @PrismZet 2 ปีที่แล้ว +1

      @Dino Sauro that looks like blender or maya to me, i can see the node editor, outliner, timeline etc. graph editor and stuff as well, grease pencil drawing.

  • @Optimus97
    @Optimus97 2 ปีที่แล้ว +180

    19:15 I'm willing to believe that this stanlurine is used for the "collectable get" screen that pops up whenever you collect the first si- I mean, all six of them. Complete with the subtle blue rimlight.

  • @EeveeFromAlmia
    @EeveeFromAlmia 2 ปีที่แล้ว +628

    Knowing how tightly scripted the game is, hearing the creator stutter like he's walked into the wrong conference room is kinda funny.

  • @sergiovillanueva4807
    @sergiovillanueva4807 2 ปีที่แล้ว +234

    I wouldn't mind if william became a permanent part of boundary break

  • @night1hal1
    @night1hal1 2 ปีที่แล้ว +58

    12:50
    I would take a guess that this is a cheeky reference to "Missing String" errors in video games.

  • @ejthedhampir507
    @ejthedhampir507 2 ปีที่แล้ว +145

    I truly believe that the way that Kevin Brighting delivers his lines as the narrator could not be better. Treasure this man, he is a gem.

  • @Water-rg7gp
    @Water-rg7gp 2 ปีที่แล้ว +120

    the entire team sounds unhinged or awkward i love it

  • @DaRealBruner
    @DaRealBruner 2 ปีที่แล้ว +724

    12:05 Those monitors are lifted straight from Half-Life 2. This entire ending is a reference to the original 2011 mod version of The Stanley Parable, which used to use Half-Life 2 assets. On one of the monitors, you can see the head of a Cremator, which was an enemy cut from Half-Life 2.
    *EDIT:* Also, since this comment of mine seems to be gaining some traction, I think you should do some Boundary Break episodes on some Need For Speed games.

    • @davidgirou3710
      @davidgirou3710 2 ปีที่แล้ว +8

      Went here to say that x)

    • @WhimsicalLittledawg
      @WhimsicalLittledawg 2 ปีที่แล้ว +16

      Half-Life 2 has been said 4 times, one by me, and 3 from you.
      Why did I do this? I have no idea.

    • @C.I...
      @C.I... 2 ปีที่แล้ว +3

      Seconding the Need For Speed thing. Need for speed 2015 has a pretty amazing freecam available for it.

    • @saikashima282
      @saikashima282 2 ปีที่แล้ว +1

      The left monitor almost looks like a development program.

    • @compitalc
      @compitalc 2 ปีที่แล้ว

      @@saikashima282 source sdk?

  • @thelatinobambino
    @thelatinobambino 2 ปีที่แล้ว +181

    Starting a petition to change the channel’s name to “Rat Boy’s Boundary Break”

  • @oliiverbetts
    @oliiverbetts 2 ปีที่แล้ว +478

    4:57 This is exactly what makes this game genius, they don’t care if people find out or not, they just want layers and layers of meta details in this game and I applaud them for that.

  • @Zephirite.
    @Zephirite. ปีที่แล้ว +27

    14:43 It IS an asset import! Davey confirmed it when his brother played this ending on stream; he said he only had to message the devs and they sent him the assets.

    • @rosemary3029
      @rosemary3029 3 หลายเดือนก่อน

      During Doug Doug's stream

  • @grace5291
    @grace5291 2 ปีที่แล้ว +159

    Don’t you see Stanley’s face during the weird infinity hole dream thing

    • @mirandamilf26
      @mirandamilf26 2 ปีที่แล้ว +39

      And that one time ur in the roof and Stanley won't move and the narrator gets all sad

    • @realnickhiro
      @realnickhiro 2 ปีที่แล้ว +8

      @@mirandamilf26 same model

    • @bubble_espeon
      @bubble_espeon ปีที่แล้ว +14

      That's in ultra deluxe, i believe you dont see Stanley's face in the original release

    • @RToast13
      @RToast13 ปีที่แล้ว +1

      @@bubble_espeon Read mr squishy's reply

    • @MatthewT394
      @MatthewT394 ปีที่แล้ว +1

      @@bubble_espeon if by original release, you mean the hl2 mod on moddb then you are wrong. stanley is male_07

  • @walteracevedo5105
    @walteracevedo5105 2 ปีที่แล้ว +356

    Narrator: "Now this is a story, all about how, this man's whole world was upside-down.
    Now sit right there, if you would so kindly.
    As I tell you a story, of a man named Stanley."

    • @tekayo63
      @tekayo63 2 ปีที่แล้ว +18

      did you just rhyme "kindly" with "stanley"

    • @orvilleredenpiller338
      @orvilleredenpiller338 2 ปีที่แล้ว +6

      @@tekayo63 yes

    • @ItsJustAFoxxo
      @ItsJustAFoxxo 2 ปีที่แล้ว +9

      Next up, rhyming orange with banana

    • @ErraticPT
      @ErraticPT 2 ปีที่แล้ว +4

      Girl slappy!

    • @kobzyy
      @kobzyy 2 ปีที่แล้ว +4

      @@ItsJustAFoxxo bornana

  • @thepicausno5561
    @thepicausno5561 2 ปีที่แล้ว +115

    The 2D skull in the freedom ending is also a refference to a panting called "The Ambassador". It was hung up in a stairwell so the artist added an illusion where if you look at it from the top or the bottom of the stairs the elongateds skull would appear 3D.

  • @SkyKidShyKid
    @SkyKidShyKid 2 ปีที่แล้ว +128

    William Pugh is my favourite Boundary Break character, so glad he's a new member of the cast!

  • @kilzial2204
    @kilzial2204 2 ปีที่แล้ว +84

    6:12 That "weird grid texture" is one of the default Dev textures for Source. Most likely the developers put it on the bridge because it's not meant to be seen from Stanley's perspective up close. It also saves on resources as its low detail

    • @thelballyt
      @thelballyt 2 ปีที่แล้ว +3

      Close. It looks more like a wall texture from Portal 2, which The Stanley Parable (2013) was based on.

    • @kilzial2204
      @kilzial2204 2 ปีที่แล้ว +7

      @@thelballyt Might be but I disagree. The material you see is a grid reference which is kept purposefully low quality for optimization

    • @thelballyt
      @thelballyt 2 ปีที่แล้ว +3

      @@kilzial2204 It is a dev texture, just checked in Hammer. I got it confused with the similar metal wall textures that also appear in Portal 2.

    • @EdenNeedsAYoutubeHandle
      @EdenNeedsAYoutubeHandle 2 ปีที่แล้ว +6

      Stanley Parable was originally a Half-Life 2 mod released in 2011, idk where you got the idea that it's based on Portal 2 from.

    • @kilzial2204
      @kilzial2204 2 ปีที่แล้ว +2

      @@EdenNeedsATH-camHandle Because this isn't the original mod. This is the redux.

  • @noabinnendijk361
    @noabinnendijk361 2 ปีที่แล้ว +134

    3:45 well, you can actually see Stanley's face pretty clearly on several occasions in the original game, as well as the Deluxe version

    • @Kellestial
      @Kellestial 2 ปีที่แล้ว +3

      Ah yes his face that’s where we were looking 🥶

    • @themosaicshow
      @themosaicshow ปีที่แล้ว +2

      @@Kellestial ?

  • @Sirenhound
    @Sirenhound 2 ปีที่แล้ว +168

    If I didn't disobey the narrator and keep watching, I'd have never heard the developer tell me to buy the game!

  • @deedee-yf6yn
    @deedee-yf6yn 2 ปีที่แล้ว +291

    Im kinda loving how delightfully energetic the developers are when commenting on your findings! Really shows you how much care and passion they put into their game!

    • @DJSlimeball
      @DJSlimeball 2 ปีที่แล้ว +10

      Kevan Brighting, the narrator, I don't think is a developer, but William is and Davey Wreden is the writer and original creator of the first version of the game. Also fun fact; do you know about the TH-cam channel "DougDoug"? If you do, his real name is Doug Wreden, and he is actually the brother of Davey Wreden!

  • @ZacharyDietze
    @ZacharyDietze 2 ปีที่แล้ว +678

    I’m assuming that the low poly rat is another reference to “Little Stanley”, with the first one I noticed being somewhere outside during the first visit to the Memory Zone, which is a picture of a real rat that says something like “R.I.P. Little Stanley” on it. (I can’t remember the exact quote) Who Little Stanley was though, I don’t know, but I’d have to assume that it was a pet for someone who worked on the game.

    • @Mariorox1956
      @Mariorox1956 2 ปีที่แล้ว +20

      Speaking of rats, I forget where I found it, but when the Narrator is revisiting the Stanlurines (Figleys?) the pink room has a little rat inside one of the file boxes.

    • @elisabethheiman2104
      @elisabethheiman2104 2 ปีที่แล้ว +12

      Oh yeah, I saw that too. Seeing that actually made me kind of sad.

    • @randompony5159
      @randompony5159 2 ปีที่แล้ว +3

      thare are 3 found so far

    • @PixelWitch
      @PixelWitch 2 ปีที่แล้ว +13

      When I saw the one in the memory zone, I thought it was someone on the dev team's pet hamster. did not realize there was a theme of dead rats through the whole thing :P

    • @turbocharged9589
      @turbocharged9589 2 ปีที่แล้ว +5

      @@PixelWitch I think you're right. I thought it looked like a hamster and not a rat.

  • @Ghostly_scarf
    @Ghostly_scarf ปีที่แล้ว +16

    “Oh you’re one of those ‘content creators’ aren’t you?”
    - The narrator from Stanley parable 2022

  • @ttapestry
    @ttapestry 2 ปีที่แล้ว +12

    17:35 i love how the plate says camaro despite being on a mustang

  • @staryoshi06
    @staryoshi06 2 ปีที่แล้ว +169

    I assume firewatch has so much environment because they just ported it straight from the game. The entire game wasn't loaded at once, rather they had sections that would load based on location. That circle was the medicine wheel.

    • @XanderHDD
      @XanderHDD 2 ปีที่แล้ว +1

      I didn't think it was fire watch though, the graphics looked a lot worse than I remembered

    • @araghon007
      @araghon007 2 ปีที่แล้ว +24

      @@XanderHDD It seems that using freecam disables post processing. You can see how it's supposed to look for the first couple of seconds

    • @synarthrose
      @synarthrose 2 ปีที่แล้ว +8

      @@XanderHDD It looks worse because having the entire map load in all at once would be a lot of pressure on a computer; like staryoshi said, parts of the map only load depending on the players location (aka doesn’t load until the player gets close enough to notice) and because the player can’t really go beyond the tower here, the majority of the map doesn’t load, and the parts it does load are low poly. (Source: I am a game art major who works on these kinds of things)

    • @connorblack99
      @connorblack99 2 ปีที่แล้ว +9

      @@XanderHDD according to the writer on Doug Doug’s stream, it literally is straight up the assets from firewatch and rocket league

  • @woodneel
    @woodneel 2 ปีที่แล้ว +268

    Ratboy admitting to the fact was the perfect punchline to what was already a great joke/performance.

  • @cosmicjenny4508
    @cosmicjenny4508 2 ปีที่แล้ว +91

    I recognise the skull from the end of the Freedom ending.
    It's ripped right from a famous painting titled _"The Ambassadors"_ which is most well known for the incredibly well-done anamorphic depiction of a skull which is only properly visible if the painting is viewed at an oblique angle.
    Also, the skull itself is the object that the Narrator is called from.

  • @Bobalini1
    @Bobalini1 2 ปีที่แล้ว +74

    That little "I hope that's acceptable" was really adorable

    • @KairuHakubi
      @KairuHakubi 2 ปีที่แล้ว +11

      he's so damn british. I somehow never picked up on it before, despite the narrator, the plug sockets, probably the license plate on the car in the insanity ending..

  • @steveluvscows2490
    @steveluvscows2490 2 ปีที่แล้ว +37

    Stanley was so fascinated by all of those newfound discoveries, he praised the content creator for his ingenuity.

  • @zaphael0
    @zaphael0 2 ปีที่แล้ว +621

    "Look at you, hacker: a pathetic creature of meat and bone, panting and sweating as you run through my corridors. ..."
    That Shodan reference is a clever Easter egg of devs calling you a hacker lol

    • @GamingGardevoir
      @GamingGardevoir 2 ปีที่แล้ว +14

      Imagine that line actually being a part of the game and not made for the video, I’d love to see that!

    • @DeerBonesBaby
      @DeerBonesBaby 2 ปีที่แล้ว +6

      @@GamingGardevoir I mean they DID have Shodan on the music player behind Stanley's computer

    • @GamingGardevoir
      @GamingGardevoir 2 ปีที่แล้ว +2

      @@DeerBonesBaby I meant if they could get a clip of the line to play when it’s found

  • @slaviivanoff6877
    @slaviivanoff6877 2 ปีที่แล้ว +49

    12:05 is using a desk prop from HL2, eli's lab. The screen on the right, with the almost circled thingy is actually the head of a scrapped beta NPC called the cremator. It was supposed to walk the streets and burn any dead bodies. The devs just left it there as a "funny haha" I guess, but the actual head of the scrapped NPC can be found and inspected. It is sealed in a jar... Really makes you think - if valve didn't scrap the beta version of Half life 2, how dark and sadistic would it be?
    And that's not even the darkest thing about the beta.

  • @teadrinkingwarlock5101
    @teadrinkingwarlock5101 2 ปีที่แล้ว +107

    12:05 It looks like the room from Stanley Parable 2011 edition, when it was just a mod for HL2. So the model you see here is also from HL2, precisely it is used in Eli's lab in Black Mesa East. Also, you can see a Cremator head image on one of the monitors.

  • @jaredargento1511
    @jaredargento1511 2 ปีที่แล้ว +9

    The part of the video that talks about being warped back to the top of the “infinite” hole made me realize something. Because of this warping functionality, the narrator technically COULD have created a truly infinite hole if he actually wanted to, but just chose not to because he figured “the hole was as deep as anyone would actually need.”

  • @OreoGamingGeek
    @OreoGamingGeek ปีที่แล้ว +5

    Thumbs up on the intro ALONE holy crap! I can't believe I'm just discovering this video now! Kevan Brighting is such a wonderful human being, and he plays the role of snide, sarcastic British crumpet *so* well, I wish him (and you) nothing but the best of luck! This game was one of the most formative for me in my life -- it's where I first started watching TH-cam videos, watching JSE and his playthrough, so this game holds a ton of nostalgia for me, then playing it myself and getting to experience it in my own time was another wonderful treat. Thank you for making this!

  • @jf6785
    @jf6785 2 ปีที่แล้ว +22

    The anamorphic skull at 5:50 is definitely a shout out to Hans Holbein's The Ambassadors (1533). It was the fashion at the time to include reminders of death, or memento mori, in art. As the ending is essentially Stanley giving up free will to live in ignorant bliss, I think the comparison is obvious

  • @spacekraken666
    @spacekraken666 2 ปีที่แล้ว +91

    "The Stanley Parable: Ultra Deluxe is not a horror game"
    The Stanley Parable: Ultra Deluxe: 18:56

  • @MrLyR-cc1rs
    @MrLyR-cc1rs 2 ปีที่แล้ว +130

    I just found out about this channel,
    So when he started his "Intro", i actually thought that it was a recorded part of Stanly Parable, used for preventing players to see the actual game.

  • @weakamna
    @weakamna 2 ปีที่แล้ว +47

    6:20: That "really odd grid texture" is just a dev texture, I'm guessing they figured it looked enough like a bridge to just leave it like that (or potentially they missed it for the same reason)

  • @thevioletskull8158
    @thevioletskull8158 2 ปีที่แล้ว +44

    I see that Keven has been active good for him,also classic narrator,being petty. Also this isn’t disappointing to us.
    Edit: And the others like William for coming up too.

  • @Marshimized
    @Marshimized 2 ปีที่แล้ว +26

    5:04 playing through the game for the first time, i found a glitch here that lets you drop down below the walkway into the black box surrounding you. if you carefully wrap around the left side of the railing without hitting the area that triggers the final cutscene you can drop down and prevent yourself from finishing the game, forcing you to restart. i was expecting the narrator to say something clever like he does in the white room or the monitor room, but he never did

  • @Tuntor689
    @Tuntor689 2 ปีที่แล้ว +53

    I’m convinced Shesez made it so everyone else’s breaths are amplified, like he’s the only one who can control his breath.

  • @Almasy_
    @Almasy_ 2 ปีที่แล้ว +80

    12:31, its a reference to the fact that the game was originally in the source engine. the whole area is made out of Half Life 2 textures including the monitors. The face on that monitor is a scraped NPC from Half Life 2 called the cremator.

    • @subject_n
      @subject_n 2 ปีที่แล้ว +11

      To be precise, it's from the original 2011 version, which was a half-life 2 mod using mostly half-life 2 assets

  • @paladinwrath3168
    @paladinwrath3168 2 ปีที่แล้ว +3

    10:27 fun fact!! If im not mistaken, narbacular drop is actually the precursor to the portal series! (Not lore related) if I remember correctly the dev team of nar drop were contacted by valve and later on made portal 1 just from their concept of the demon faces making portable holes (wormholes)

  • @06thirdeye
    @06thirdeye 2 ปีที่แล้ว +4

    19:05 Ohhh maybe that's why the narrator says that someone was following Stanley as a little inside joke

  • @yannyyansen9743
    @yannyyansen9743 2 ปีที่แล้ว +32

    0:50 Narrarator: Hold up, Im bout to end this mans whole sense of self worth.
    Brits.

  • @plarpedbees3143
    @plarpedbees3143 2 ปีที่แล้ว +34

    10:25 so sad to see narbacular drop never bore any fruits of the team's labor. i really feel like the orange box could've used a game with the same concept

    • @Succer
      @Succer ปีที่แล้ว

      Ever heard of Portal??

    • @RToast13
      @RToast13 ปีที่แล้ว +4

      @@Succer Do you know what the sound "woooosh" means?

    • @Succer
      @Succer ปีที่แล้ว

      @@RToast13 Yeah it was sarcasm I guess

    • @Shelleloch
      @Shelleloch ปีที่แล้ว

      ​@@SuccerEspecially since the technique isn't called wormholes, it's called portals or portalling. Very useful for creating seemingly impossible rooms and hallways (If you've seen anyone play MyHouse.wad, a portal is used to reveal the rooms where you pick up the pepsi and milkshake among many many other places.)

  • @MoiraPrime
    @MoiraPrime 2 ปีที่แล้ว +10

    14:18 that's the medicine wheel and it's actually featured in Firewatch. They seem to have directly ported the center of the Firewatch map and some of the other things made it into the game too. Neato!

  • @jshaw6529
    @jshaw6529 2 ปีที่แล้ว +12

    I love the “will the real slim shady please stand up?“ reference at 4:50 lol

  • @Ninethemeerkat
    @Ninethemeerkat 3 หลายเดือนก่อน +2

    Hearing Kevan say "I will find you" is so menacing-

  • @Gemarald
    @Gemarald 2 ปีที่แล้ว +21

    The Narrator is by far my favorite character in any video game and he doesn't even have a model, hearing him here is insane.
    Stanley Parable is absolutely legendary, 10/10 video.

  • @torskyy
    @torskyy 2 ปีที่แล้ว +234

    I actually hope William joins the Boundary Break crew, he's great and he's a funny guy.

    • @angrysonicbird6779
      @angrysonicbird6779 2 ปีที่แล้ว +1

      Who are the others, I don't see games doing this too often. At least not in the way this game does.

  • @johnmehlman5195
    @johnmehlman5195 2 ปีที่แล้ว +34

    Kevan Brighting Is amazing for actually collaborating with fans, I love that about him,

  • @kejax
    @kejax 7 หลายเดือนก่อน +3

    Fun fact, although this video is very old: The people that developed the „wormhole“ and Narbacula Drop are the same people that later worked for Valve and developed „Portal“ which is using the same technique. They‘re also the ones that ported the wormhole to the Source engine, allowing developers like the ones of Stanley Parable to make use of it.

  • @hadorstapa
    @hadorstapa ปีที่แล้ว +5

    In a period in paintings it was a big thing to include skulls as a reminder of death, called a memento mori (I think) especially popular to sneak them into commissioner paintings for rich clients. Sometimes these skulls would be really obvious, but sometimes they'd be weird stretched out images of a skull so that you'd only recognise it for what it is by looking at it from a specific direction. Sounds like the developers of the Deluxe Edition didn't just save on resources - they upgraded the art history reference.

  • @wiggi0620
    @wiggi0620 2 ปีที่แล้ว +35

    The developers commentary was hilarious on this. I was laughing pretty hard at the outro.

  • @evdestroy4121
    @evdestroy4121 2 ปีที่แล้ว +16

    12:11 the monitor on the far right is a Cremator, a cut enemy from Half-Life 2. The Stanley Parable was originally an HL2 mod, which is what this ending references.

  • @cjme1
    @cjme1 2 ปีที่แล้ว +11

    7:30 reading/hearing that makes me wonder if there was an ending planned to have the narrator with you

  • @FatherNick
    @FatherNick 2 ปีที่แล้ว +12

    12:05 As others have pointed out, these were assets lifted from HL2. As far as whats on the screen, it looks exactly like FL Studio, which is a DAW for music production

    • @electricblade5
      @electricblade5 2 ปีที่แล้ว +2

      Was looking for someone who said that it looks like FL Studio

    • @BlackSheepFR
      @BlackSheepFR 2 ปีที่แล้ว

      I thought the same, looks like an old version of Fruity Loops

  • @deaghostyt2217
    @deaghostyt2217 ปีที่แล้ว +6

    You can see Stanley's face if you jump over and over again in the "infinite" hole

  • @creativegamer_03
    @creativegamer_03 2 ปีที่แล้ว +11

    15:54 I'm glad they brought in back that painting from the demo. It was first featured there.

  • @thismustbeisaac
    @thismustbeisaac 2 ปีที่แล้ว +45

    I am so glad that the Narrator is part of this 😭 This game is so fucking clever

  • @camdude7234
    @camdude7234 2 ปีที่แล้ว +126

    I’m glad you got the narrator to co star in this video

  • @MinuanoSam
    @MinuanoSam 2 ปีที่แล้ว +8

    Love how he says Narbacular Drop wasnt explored into something major. When he full well knows it turned into Portal lol great stuff!

  • @StarmonYT
    @StarmonYT 2 ปีที่แล้ว +12

    Guys the news letter is absolutely amazing trust me you won’t regret it, I actually need to go back and read past newsletters because the comedy is top tier

  • @BozLabs
    @BozLabs 2 ปีที่แล้ว +175

    6:26 that grid texture is just a dev texture for hammer aka source but it is strange considering that ultra deluxe is made in unity unlike the original made with the hammer editor

    • @m2pt5
      @m2pt5 2 ปีที่แล้ว +44

      There are a LOT of Hammer leftovers, those TRIGGER areas are straight out of the Source engine.

    • @DaRealBruner
      @DaRealBruner 2 ปีที่แล้ว +18

      The bridge was probably made out of source grid textures in the original Stanley Parable.

    • @radiocaster2k
      @radiocaster2k 2 ปีที่แล้ว +38

      Source textures are used a lot in Ultra Deluxe, its cause they didn't want the game to stop feeling like a source engine game.

    • @chocofrolik834
      @chocofrolik834 2 ปีที่แล้ว +2

      @@DaRealBruner The skybox is different for the Freedom ending in the original game so they remade it using Source dev textures purposely. Odd.

    • @mlpfimguy
      @mlpfimguy 2 ปีที่แล้ว

      That model might have been created with probuilder, and they simply left the default grid texture on

  • @docmarion8902
    @docmarion8902 2 ปีที่แล้ว +89

    Amazing episode!!
    I was kinda bummed we didn’t get to see more of the (mostly) infinite hole. It’s my favorite part of the game. Not gonna spoil anything, it really is special, it would be great to see how it works and changes

  • @YourFriendJessie
    @YourFriendJessie 2 ปีที่แล้ว +8

    10:52
    Narbacular Drop did evolve into something, it was originally the concept for Portal.

    • @shrub8644
      @shrub8644 2 ปีที่แล้ว +14

      That's the joke.

  • @Wario_Guy
    @Wario_Guy 8 หลายเดือนก่อน +1

    William talking about how nothing came out of Narbaculor Drop got me. He has such great comedic timing.

  • @xanpeepo
    @xanpeepo 2 ปีที่แล้ว +32

    I wonder if the “Rat-Boy” dig has any correlation to the low poly rat on the sofa. Knowing the devs; it isn’t a far reach lol.

  • @CaptainTak
    @CaptainTak 2 ปีที่แล้ว +24

    11:59
    So this out of bounds sequence is actually a callback to the original Half-Life 2 mod version of The Stanley Parable, those monitors are taken straight from Eli's Lab in HL2, along with most of the textures and assets there.

    • @JJmaster55
      @JJmaster55 2 ปีที่แล้ว +1

      was Eli very into music production? Because I swear on the monitors, that looks like a low res, 2011 version of fruity loops (FL Studio) and I can't tell if I'm tripping or not.

    • @XeWuP
      @XeWuP 2 ปีที่แล้ว

      @@JJmaster55 Impossible. Half-Life 2 has been released in 2004.

    • @JJmaster55
      @JJmaster55 2 ปีที่แล้ว

      @@XeWuP probably just coincidence then. Fruity Loops has been a thing since 1997 though