Out of Bounds Secrets | Portal - Boundary Break

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  • เผยแพร่เมื่อ 15 มิ.ย. 2024
  • Lets take the camera absolutely anywhere we want to learn more about Valve's Portal!
    The Donkey Kong Country Anniversary Video: • The Donkey Kong Countr...
    Every episode I have - • Boundary Break
    Keep me company on Twitter! We have fun there: / boundarybreak
    Game Club Podcast - • Zelda 2 - Game Club Po...
    I dont plug my patreon in the videos because I want to keep the content pure and timeless. However currently I am accepting for support. / boundarybreak
    Fans have made a discord chat room if you guys like that stuff. Heres a link: / discord
    Intro Theme remixed by F1NG3RS - / f1ng3rsmusic
    Logo by rainbowcupcakemonster.com ( / rcm_art , pixel design by Clay Burton: www.clayburton.ca
    Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca
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ความคิดเห็น • 1.4K

  • @BoundaryBreak
    @BoundaryBreak  4 ปีที่แล้ว +2146

    Yes the cake was found.
    You can also see Rat Man in the bottom right hand corner at 14:28

    • @Darachu
      @Darachu 4 ปีที่แล้ว +39

      Nice

    • @Monotail_Razuin
      @Monotail_Razuin 4 ปีที่แล้ว +13

      Awesome

    • @marcusmccloud6907
      @marcusmccloud6907 4 ปีที่แล้ว +15

      Please do deltarune

    • @user-jl7cz2pe6d
      @user-jl7cz2pe6d 4 ปีที่แล้ว +157

      That was a cool use of a greenscreen

    • @Keychan64
      @Keychan64 4 ปีที่แล้ว +7

      Please do grabbed by the ghoulies

  • @stevoisiak
    @stevoisiak 4 ปีที่แล้ว +591

    In the ending room, if you put the cube on top of the cake, you can block the hand from putting out the candle. The game actually can’t end until the candle goes out, so it essentially softlocks the game.

    • @vinson3725
      @vinson3725 3 ปีที่แล้ว +36

      Really.. I'll try that.

    • @xxcakeheadgamingxx4776
      @xxcakeheadgamingxx4776 2 ปีที่แล้ว +57

      @@vinson3725 and he never came back

    • @uglycasanova6689
      @uglycasanova6689 2 ปีที่แล้ว +3

      @@vinson3725 Rip

    • @vinson3725
      @vinson3725 2 ปีที่แล้ว +7

      @@xxcakeheadgamingxx4776 I'm back bitch

    • @BallsngI
      @BallsngI 2 ปีที่แล้ว +2

      @@vinson3725 How did you do it?

  • @QuestionBlockGaming
    @QuestionBlockGaming 4 ปีที่แล้ว +1935

    Did you know? The ending with Chell being dragged back into the facility wasn't in the original release of the game! It was added as part of the ARG in the leadup to Portal 2's launch!

    • @DementisXYZ
      @DementisXYZ 4 ปีที่แล้ว +589

      Yes...and no. It wasn't in the original release, but it actually is the original ending. Chell was supposed to get dragged back in from the start, but playtesters felt it left a sour taste in their mouths with that ending, so the devs changed it to a basic fade to black. However, with Portal 2 coming out, they updated the game, reinstating the original ending.

    • @Chris_Cross
      @Chris_Cross 4 ปีที่แล้ว +125

      I've recently started playing Portal: Still Alive on Xbox One, and I was surprised to see that it had the release version of the ending. I expected it to have the updated version, but instead, it just fades to black.

    • @edfreak9001
      @edfreak9001 4 ปีที่แล้ว +58

      @@Chris_Cross I think Still Alive is just a standalone release away from the Orange Box and not any kind of updated version (other than standard patches up to the point of it's release)

    • @MegaJimZero
      @MegaJimZero 4 ปีที่แล้ว +50

      That explains why I didn't remember the ending the way Shesez explained it. I played Still Alive on Xbox 360 and it fades to black after the escape.

    • @Chris_Cross
      @Chris_Cross 4 ปีที่แล้ว +9

      @@edfreak9001 Oh okay. That makes sense. I just assumed it would have been updated too.

  • @YoungGouda
    @YoungGouda 4 ปีที่แล้ว +480

    2:33 "Something I try to avoid at all costs"
    *Proceeds to incinerate my eyes*

    • @slothbaby2104
      @slothbaby2104 4 ปีที่แล้ว +20

      Its like looking into someone's bald head

    • @CristopherGore
      @CristopherGore 4 ปีที่แล้ว +5

      I LOVE THOSE TRAILS

    • @LexiLunarpaw
      @LexiLunarpaw 3 ปีที่แล้ว +1

      @@slothbaby2104 now its time for everybody's favourite subject!

    • @slothbaby2104
      @slothbaby2104 3 ปีที่แล้ว

      @@LexiLunarpaw middle age bald men?

  • @VGDocs
    @VGDocs 4 ปีที่แล้ว +1380

    "There isn't too much to see here"
    Ahh but that's what an Aperture Labs employee would say!

  • @ChristopherMoom
    @ChristopherMoom 4 ปีที่แล้ว +1663

    Plot Twist: These aren't out of bounds at all, Aperture Science built these areas to trick test subjects into feeling special

    • @aIex_yz
      @aIex_yz 4 ปีที่แล้ว +14

      Christopher Moon there you are

    • @Monotail_Razuin
      @Monotail_Razuin 4 ปีที่แล้ว +45

      GLaDoS: you feel SOOOOO GLaD to be so special for being stupid

    • @Dargonhuman
      @Dargonhuman 4 ปีที่แล้ว +34

      That would totally be something Cave Johnson would claim.

    • @Edd_Harr
      @Edd_Harr 4 ปีที่แล้ว +15

      Ah yes, Aperture's "VR" initiative.

    • @nachosNipples
      @nachosNipples 4 ปีที่แล้ว +5

      @@aIex_yz is he one of those people thats everywhere?

  • @Skinned_fried_n_cut_up_potato
    @Skinned_fried_n_cut_up_potato 4 ปีที่แล้ว +724

    Exploring portal 1 reminds me of all those “how to get the cake no cheats” and “ how to make a working TV in Minecraft no mods” videos

    • @TXFDA
      @TXFDA 4 ปีที่แล้ว +26

      There is a legit way to get to that ending cake room without cheats though, I think? Using glitches and stuff to get out of the map.

    • @Skinned_fried_n_cut_up_potato
      @Skinned_fried_n_cut_up_potato 4 ปีที่แล้ว +5

      TXF yeah that’s what I was talking about

    • @MidnightWanderer00
      @MidnightWanderer00 4 ปีที่แล้ว +28

      Speaking of 'how to make a working tv in minecraft no mods" videos,
      I remember watching one of them when i was really young. I thought it was real but it turns out, i got Rickrolled.

    • @Skinned_fried_n_cut_up_potato
      @Skinned_fried_n_cut_up_potato 4 ปีที่แล้ว +3

      Trex 8210 I used to get the troll song alot

    • @JonasTisell
      @JonasTisell 4 ปีที่แล้ว +15

      @@MidnightWanderer00 I watched a video called "how to login to notch" and got jumpscared

  • @TheBosten-xo7tv
    @TheBosten-xo7tv 4 ปีที่แล้ว +60

    6:40 “it’s not as random as you might think”
    *Shoots radio with 44 magnum, blood comes out*

  • @JacobTheCroc
    @JacobTheCroc 4 ปีที่แล้ว +950

    Man, I hate when my radio is bleeding.

    • @thewayfayer3268
      @thewayfayer3268 4 ปีที่แล้ว +53

      Actually, it's not bleeding! You know how people say "That song was a jam"? Well... you can guess what I'm going to say...

    • @cheesus9819
      @cheesus9819 4 ปีที่แล้ว +26

      Nugget filled mine with blood

    • @sheeloesreallycool
      @sheeloesreallycool 4 ปีที่แล้ว +5

      But I thought when it bleeds you drink it.

    • @SNOTTINGERHOTTINGER
      @SNOTTINGERHOTTINGER 4 ปีที่แล้ว +3

      It’s that time of the month

    • @cupofspiders5830
      @cupofspiders5830 4 ปีที่แล้ว +1

      Aaaah goshdarnit

  • @FlippinEgg
    @FlippinEgg 4 ปีที่แล้ว +445

    fun fact: the "claw" that drags you back into aperture is apparently a core with hands called the "party escort bot" and its appearance was revealed on a portal board game of all things
    edit: it also appeared in a portal comic that i think came before the board game but its full body wasnt shown until the board game

    • @BabyCharmander
      @BabyCharmander 4 ปีที่แล้ว +23

      IIRC the board game doesn't show its body either--it's mostly just a core with hands tacked onto it, though I would assume it has feet too, given the sounds it makes.

    • @ms.dr3amer
      @ms.dr3amer 4 ปีที่แล้ว +21

      Yeah, back in the day I thought they were insulting me for not knowing how to park, but as I understood English more I found out that that robot says "Thank you for assuming the party position" or something like that. It's really fun to think that if Chell had landed in a twisted position she wouldn't have been escorted and would be free.

    • @softy8088
      @softy8088 4 ปีที่แล้ว +33

      It's a call back to earlier in the game. When you first escape the test, GlaDOS tells you to lie down on your stomach with your hands on your head (like the police do to dangerous suspects prior to arresting them) and calls it the "party escort submission position", claiming that you will be taken to a party in your honor.
      At the end the bot thanks you for assuming the party escort submission position.

    • @cookerpuppy5757
      @cookerpuppy5757 4 ปีที่แล้ว +1

      @@ms.dr3amer if I remember correctly she was dying by the end of the game,so....she would be dead?

    • @morphman86
      @morphman86 4 ปีที่แล้ว +5

      @@softy8088 I'm fairly certain that's not the application of "party" in this case. A party escort is usually one that escorts a party of people, as in a group. I don't think it's about escorting a person to a party.

  • @HybridAngelZero
    @HybridAngelZero 4 ปีที่แล้ว +426

    "You can interact with the Companion Cube, but not the cake" all these years later and the cake is still a lie.
    Also, "The Unrefreshed Void" is a sick name for a band

    • @Lunar_Blacksmith
      @Lunar_Blacksmith 4 ปีที่แล้ว +13

      Lol, I was going to make a joke that The Unrefreshed Void was my band’s name in High School but you beat me to it.

    • @fyreflynt4767
      @fyreflynt4767 4 ปีที่แล้ว +4

      @@Lunar_Blacksmith Are they On Spotify?

    • @Lunar_Blacksmith
      @Lunar_Blacksmith 4 ปีที่แล้ว +3

      WhiteRunGuard 🌝

    • @prodrt1
      @prodrt1 4 ปีที่แล้ว +2

      @@Lunar_Blacksmith is that yes?

    • @Lunar_Blacksmith
      @Lunar_Blacksmith 4 ปีที่แล้ว +10

      Yeah, here’s the link! open.spotify.com/track/7GhIk7Il098yCjg4BQjzvb?si=3xKi9BAURmWP7lDYYRgjJg

  • @yosefu5009
    @yosefu5009 4 ปีที่แล้ว +553

    I was completely ready for you to break out in song when you said "the wonderful thing about triggers"

    • @Zorro9129
      @Zorro9129 4 ปีที่แล้ว +9

      A Broadway musical about guns.

    • @fredschmitt456
      @fredschmitt456 4 ปีที่แล้ว +35

      "...it's that triggers are wonderful things!" - it happened to me, too

    • @Defectivania
      @Defectivania 4 ปีที่แล้ว +7

      gah, I thought I was the only one to notice, pleasantly surprised to see other people's minds went there too!

    • @oldchanneltccasanova
      @oldchanneltccasanova 4 ปีที่แล้ว +3

      What would he rhyme it with tho

    • @hunter1586
      @hunter1586 3 ปีที่แล้ว +11

      Is tigers a wounderful thing their bouncy bouncy bouncy bouncy fun fun fun fun fun their tops made of the rubber the bottoms is made of the springs

  • @lychy645
    @lychy645 4 ปีที่แล้ว +139

    To disable the un-refreshed void/ hall of mirrors effect type gl_clear 1 in the console.
    To display info about an entity, type developer 1 and ent_text

    • @MemeReviewer
      @MemeReviewer 4 ปีที่แล้ว +7

      Lychy and to enable Fulbright put mat_fullbright 1 and to enable any surface portal placement put sv_portal_placement_never_fail 1

    • @askewcat3209
      @askewcat3209 4 ปีที่แล้ว +2

      Holy shit your pfp looks like an HD doom guy

  • @Seegtease
    @Seegtease 4 ปีที่แล้ว +430

    Considered trying The Stanley Parable? Seems well-suited for this. The game itself is about boundary breaking at times.

    • @maxtes252
      @maxtes252 4 ปีที่แล้ว +35

      It doesn't let you activate cheats. Even if you do manage to do it, the game intentionally crashes when you go out of bounds.

    • @aaandag9688
      @aaandag9688 3 ปีที่แล้ว +6

      @@maxtes252 I wonder if there could be a way to prevent the way from crashing

    • @derokinge
      @derokinge 3 ปีที่แล้ว +3

      With cheat engine you can

    • @auhsojacosta1672
      @auhsojacosta1672 3 ปีที่แล้ว

      Well you can but it’s incredibly laggy outside

    • @gorrilamode6425
      @gorrilamode6425 3 ปีที่แล้ว

      yeah try enabling cheats on Stanley parable (;

  • @Noxedwin
    @Noxedwin 4 ปีที่แล้ว +234

    There is a dev command to stop that "hall-of-mirrors" flickering whenever the camera leaves the boundaries and looks into the void.
    It's *_gl_clear 1_* and it will change the void to a solid colour. Depending on the implementation, it's _usually_ black, but might sometimes be magenta.
    The void typically flickers not because "it doesn't refresh", but because there is nothing to add to the Frame Buffer (the part of your graphics system that holds an image before relaying it to the screen). Because there is nothing to add to the Frame Buffer, it will just repeat the last thing it saw (which is why looking around makes your game look like you just won a game of Windows 95 Freecell). And it changes colours because post-processing stuff is applying additively, so it adds bloom on top of bloom and stacks infinitely until the thing resting in the Frame Buffer gets washed out or overexposed.
    The whole thing is literally a visual feedback loop, like if you pointed your webcam at the screen, but only affects things that are "transparent".
    *_gl_clear 1_* forces the Frame Buffer to flush. It _sometimes_ slows rendering down (because it has to clear the buffer between frames), but it means someone on TH-cam doesn't _have their photoepileptic seizures triggered_ as a result. And that's never not a good thing.

    • @nyanezt9636
      @nyanezt9636 4 ปีที่แล้ว +9

      very informative, thank you

    • @Noxedwin
      @Noxedwin 4 ปีที่แล้ว +14

      ​@@nyanezt9636 Thanks.
      I'm hoping that if Shesez does more Source-engine BB'ing, that he knows about this to improve the clarity of his presentation. This is much easier to do than filter shenanigans like desaturating the colour or trying to angle the camera to mitigate the effects.

    • @randomcatdude
      @randomcatdude 4 ปีที่แล้ว +12

      You're pretty close, but the fog and ambient lighting don't affect the void at all. It's the post-process effects like HDR and Bloom that stack and cause the effect you see. Otherwise, great explanation!

    • @pissandcornflakes9119
      @pissandcornflakes9119 4 ปีที่แล้ว +3

      is there even a technical name for the smearing effect?

    • @Noxedwin
      @Noxedwin 4 ปีที่แล้ว +5

      @@pissandcornflakes9119 The best consensus seems to be "the Hall-of-Mirrors effect".
      I've done some looking around, and this is what I've been able to find.
      *The Doom Wiki:*
      doom.fandom.com/wiki/Hall_of_mirrors_effect
      *The Halo Wiki:*
      halo.fandom.com/wiki/Hall_of_Mirrors
      *The Wikipedia article on "Noclip mode"* (cached, because the redirects are broken and *forces* me to look at the documentary of the similar name):
      webcache.googleusercontent.com/search?q=cache:1e4KwI17lYQJ:en.wikipedia.org/wiki/Noclip_mode+&cd=30&hl=en&ct=clnk&gl=uk
      Everyone seems to call it "the Hall-of-Mirrors effect". Nobody seems to know why. Why break convention?
      If I find any more sources, I'll come back.

  • @shuruff904
    @shuruff904 4 ปีที่แล้ว +87

    Un-refreshed Void is prolly what the after-life looks like...

  • @orinbrim7019
    @orinbrim7019 4 ปีที่แล้ว +77

    The “non refreshed” void genuinely makes me sick whenever I see it. It sometimes makes me physically retract, and I can’t explain why.

    • @gblaze420
      @gblaze420 4 ปีที่แล้ว +9

      Orinbrim it makes me want to shit

    • @crispin-freeman
      @crispin-freeman 4 ปีที่แล้ว +9

      The human brain really struggles with processing colours which sporadically change and flash like that because it's something that really doesn't occur very often in nature.

    • @ultmateragnarok8376
      @ultmateragnarok8376 4 ปีที่แล้ว +6

      It's partially because you know that it shouldn't be that way. Your mind thinks of reality and what really should be past those surfaces, and of the other occasions where you've seen that it's an infinite black or white abyss. It's too unnatural to properly register sometimes, and the vibrant and rapidly-changing colors make it even worse.

  • @TheShinyDude
    @TheShinyDude 4 ปีที่แล้ว +42

    "Portal 1 was a little short"
    *is longer than Portal 2 video*

  • @El_Presidente_5337
    @El_Presidente_5337 4 ปีที่แล้ว +83

    Me while watching this video:
    6:41 He shoots a radio and it bleeds, wtf?
    Wait he has a gun?!

    • @imgladnotu9527
      @imgladnotu9527 4 ปีที่แล้ว +7

      its because, before the portal 2 teaser ARG, valve forgot to remove the HL2 Weapons From portal 1

    • @GBlockbreaker
      @GBlockbreaker 4 ปีที่แล้ว +11

      @@imgladnotu9527 well they didn't really forget, they just didn't bother cuz why would they, i wouldn't bet on it but i think all the hl2 npcs are also still in the game
      and them not removing it actually makes sense in the way that this was just a quickly put together game with very little development time, it was created to compensate for the wait of HL2Episode2, it wasn't even originally a valve game, it was first developed as a completely different game with only the concept of portals being the same as it is today but then valve hired the devs and took a interest in the project and decided to make it a semi-new ip that still shares a universe with their main ip

    • @john_stromboli
      @john_stromboli 4 ปีที่แล้ว +1

      Said Curiosity Core.

    • @WiloPolis03
      @WiloPolis03 4 ปีที่แล้ว +1

      I think it's just a fun cheat, I'm guessing the reason it doesn't work in Portal 2 is because Portal 2 was E 10+

    • @WiloPolis03
      @WiloPolis03 4 ปีที่แล้ว

      @@Atticus6Gaming The game Portal 2 or the cheat code?

  • @cardinal9009
    @cardinal9009 4 ปีที่แล้ว +36

    Dude, thank you so much for caring for our eyes and making the footage with the void black and white

  • @PassTheSnails
    @PassTheSnails 4 ปีที่แล้ว +54

    6:41 the RADIO is a SPY!

    • @raiz3r819
      @raiz3r819 4 ปีที่แล้ว +5

      The cake is a lie,
      And the radio is a spy.

  • @JetSetDman
    @JetSetDman 4 ปีที่แล้ว +80

    6:16
    As a lifelong new hampshire resident, I can absolutely confirm this.

    • @Zenlore6499
      @Zenlore6499 4 ปีที่แล้ว +3

      Same here!

    • @repairedpillow3106
      @repairedpillow3106 4 ปีที่แล้ว +2

      Same

    • @retr0scape
      @retr0scape 4 ปีที่แล้ว +2

      Dman009 same let’s all be friends lmao

    • @BuddhaBlackBear
      @BuddhaBlackBear 4 ปีที่แล้ว +2

      Same bro

    • @Stereo6400
      @Stereo6400 4 ปีที่แล้ว

      Almost my entire family lives there, I’m stuck in the south, though

  • @josephkirkpatrick2661
    @josephkirkpatrick2661 4 ปีที่แล้ว +174

    The wonderful thing about triggers...
    is triggers are wonderful things!

    • @Aerotactics
      @Aerotactics 4 ปีที่แล้ว +10

      The wonderful thing about triggers is
      The wonderful thing about triggers is
      The wonderful thing about triggers is
      The wonderful thing about triggers is
      The wonderful thing about triggers is
      The wonderful thing about triggers is
      The wonderful thing about triggers is
      The wonderful thing about triggers is
      Sometimes I forget to destroy them upon activation.

    • @Fierywell
      @Fierywell 4 ปีที่แล้ว +1

      But first we must talk about triggers

  • @HandmadeGoose97
    @HandmadeGoose97 4 ปีที่แล้ว +144

    Radio:
    Shesez: Do you bleed? Because you will bleed

    • @drake3184
      @drake3184 4 ปีที่แล้ว +2

      nice furi pfp :)

    • @TackyRackyComixNEO
      @TackyRackyComixNEO 4 ปีที่แล้ว +5

      I hate that I read this in the super cheery, casual tone in which he usually narrates these videos.

    • @HandmadeGoose97
      @HandmadeGoose97 4 ปีที่แล้ว

      @@TackyRackyComixNEO hah me too!

    • @somethingwithbungalows
      @somethingwithbungalows 4 ปีที่แล้ว +3

      TackyRackyComixNEO I read this in a Glados voice lmao.

  • @TheMadBrad1st
    @TheMadBrad1st 4 ปีที่แล้ว +29

    6:16 i live like 15 mins from the Kancamgus Highway in New Hampshire and can confirm it looks just like that XD

  • @NightshadeDt
    @NightshadeDt 4 ปีที่แล้ว +76

    I know it's not exactly the sort of stuff that most people are probably here for, but if you have any appreciation for the Donkey Kong Country series, it's a really is an interesting watch. It's a bit longer run than Shesez's usual content, but again, if you like the series- or just enjoy digging into video game history in general, it's a pretty good listen in my book.

    • @grn1
      @grn1 4 ปีที่แล้ว +1

      I'll second that (a bit late but whatever). I never noticed the Battle toad eyes.

  • @WilliumBobCole
    @WilliumBobCole 4 ปีที่แล้ว +9

    11:24 "for some reason this is a completely encapsulated room"- The source engine bakes all it's lighting into lightmaps, additional texture layers applied to surfaces that give them their final colour, including shadows. The reason I point this out is because source, even by today's standards, is extremely good at global illumination, where the lighting picks up colour from a surface, then bounces to nearby surfaces, projecting that colour, leading to very natural and detailed light that is largely avoided in realtime applications. It is pre-baked, and some engines do have some level of dynamic GI these days, but for simple, mostly static scenes, the source engine still holds up surprisingly well for this reason, and it is extremely efficient as it is all pre-calculated by the editor tools, freeing up the GPU for other tasks. So, a large part of why that room is enclosed is because the light needs something to bounce off of, even behind the camera, to give the best possible lighting. The technical requirements are simply that the space is enclosed, which could easily be done with the nodraw brushes you showed, however, nodraw does not interact with light sources, so artistically, it is best to have a wall there to help contain the light bounces and get the desired believable look.

    • @t20kdc
      @t20kdc 2 ปีที่แล้ว +2

      It may also be worth noting the effects of, say, env_cubemap. (I don't actually know if there's a cubemap on that map, it's just worth mentioning because if there is, that'd be a very good reason to ensure the map looks at least roughly complete.)

  • @Tatjana_L.
    @Tatjana_L. 4 ปีที่แล้ว +13

    14:14
    "it's a lie."
    I love those hidden messages :D

  • @jong2359
    @jong2359 4 ปีที่แล้ว +15

    6:15 It is probably somewhere close to Bellevue, Washington like Lake Sammamish State Park - which is right next to Valve's Washington HQ.

  • @CrocodileKyle
    @CrocodileKyle 4 ปีที่แล้ว +6

    13:41 So thats why she has a case of serious brain damage in the 2nd game

  • @Pop4484
    @Pop4484 4 ปีที่แล้ว +11

    Also the outdoor radio is an entity called: "monster_generic" so it it not hoostile, or friendly.

  • @slyfox1223
    @slyfox1223 4 ปีที่แล้ว +41

    Me: Ah yes the unrefreshed void...
    Cuthulu: WELL THEN REFRESH IT!

  • @MinecrafterPictures
    @MinecrafterPictures 3 ปีที่แล้ว +5

    This was a triumph!
    I'm making a note here:
    Huge success!
    It's hard to overstate
    My satisfaction.
    Aperture Science:
    We do what we must
    Because we can
    For the good of all of us
    Except the ones who are dead
    But there's no sense crying over every mistake
    You just keep on trying till you run out of cake
    And the Science gets done
    And you make a neat gun
    For the people who are still alive
    I'm not even angry
    I'm being so sincere right now
    Even though you broke my heart
    And killed me
    And tore me to pieces
    And threw every piece into a fire
    As they burned it hurt because I was so happy for you!
    Now these points of data make a beautiful line.
    And we're out of beta
    We're releasing on time
    So I'm GLaD. I got burned
    Think of all the things we learned
    For the people who are still alive
    Go ahead and leave me
    I think I prefer to stay inside
    Maybe you'll find someone else to help you
    Maybe Black Mesa
    THAT WAS A JOKE
    HAHA. FAT CHANCE
    Anyway, this cake is great
    It's so delicious and moist
    Look at me still talking
    When there's Science to do
    When I look out there, it makes me GLaD I'm not you
    I've experiments to run
    There is research to be done
    On the people who are still alive
    Believe me I am still alive
    I'm doing Science and I'm still alive
    I feel FANTASTIC and I'm still alive
    While you're dying I'll be still alive
    And when you're dead I will be still alive
    STILL ALIVE

  • @sirp0p0
    @sirp0p0 4 ปีที่แล้ว +71

    I remember being severely disappointed back when Portal came out and I noclip'd to the outside area at the end. I knew there wouldn't be much but I was hoping that maybe there'd be something. Portal 2 had more detailed environments and was a lot more fun to poke around in.

    • @DJ-Rose
      @DJ-Rose 4 ปีที่แล้ว +12

      Well... remember the release date difference between both Portal games. I still think it's phenomenal what ValvE did.

    • @shub_2005
      @shub_2005 4 ปีที่แล้ว +1

      What

    • @shub_2005
      @shub_2005 4 ปีที่แล้ว +1

      Why did you say they should give experts of the source engine an honorary doctorite

    • @kedarunzi9139
      @kedarunzi9139 3 ปีที่แล้ว +1

      ..what

    • @sami_irl
      @sami_irl 2 ปีที่แล้ว +2

      "I was so disappointed when i didnt earn nothing for my cheating"

  • @meove1213
    @meove1213 4 ปีที่แล้ว +22

    Speedrunner: "hey, i have seen that before"

  • @myew
    @myew 4 ปีที่แล้ว +9

    Boundary Break: Seeing what we musn't, because we can.

  • @Liggliluff
    @Liggliluff 4 ปีที่แล้ว +4

    (1:30) I appreciate that you did show which location the key is, instead of calling it a "tilde key". Properly made software, like Portal, uses the position of the key as a reference to open the console. This means that regardless of which layout you use, you press that key in the upper left corner (that isn't Esc). For example, on a German keyboard, that key says ^°, and on a Spanish keyboard, that key says |°, so calling it the "tilde key" is misleading and "US centric".

  • @DrakeSavage64
    @DrakeSavage64 4 ปีที่แล้ว +5

    8:03
    The wonderful thing about triggers
    Is triggers are wonderful things!
    Their tops are made out of textures,
    Their bottoms make sound effects sing!

  • @Saccillia
    @Saccillia 4 ปีที่แล้ว +2

    I appreciate the black and white to avoid eyestrain. Thank you.

  • @buoyancydabl
    @buoyancydabl 4 ปีที่แล้ว +3

    4:40 well. Its not for spawning something. Its an GLaDOS voice actor.
    So when GLaDOS talking this is always cube :)

  • @l-l
    @l-l 4 ปีที่แล้ว +3

    I absolutely love the technical side of things. I feel it takes away from the magic when you really dumb things down. Love this format!

  • @TheVoidMachineSystem
    @TheVoidMachineSystem 4 ปีที่แล้ว +8

    9:08
    You will never reach the truth.

  • @strain42
    @strain42 4 ปีที่แล้ว +6

    "Why does it bleed?"
    A question I wish I didn't have to ask as often as I do...

  • @Seegtease
    @Seegtease 4 ปีที่แล้ว +5

    "The wonderful thing about Triggers..."
    Beautiful, man!

  • @Joshi_the_Yoshi
    @Joshi_the_Yoshi 4 ปีที่แล้ว +11

    I'll be honest, I never played Portal 1 and 2, but I'm still interested to secrets in any games Shezes uploads a video about. Thanks Shezes, keep up the good work.

    • @BabyCharmander
      @BabyCharmander 4 ปีที่แล้ว +3

      You really should play these games if you get the chance! During steam sales you can usually get both games for under $2. Portal 1 you could beat in an afternoon.

    • @rompevuevitos222
      @rompevuevitos222 4 ปีที่แล้ว +2

      It's just a nice and easy game, even if you don't care about the story (wich i honestly don't beyond Half Life ties) the experience of making a portal that seamlessly takes you to anywhere else as it was a doorway is amazing, and that's without mentioning the puzzles

  • @CulextheEnigma
    @CulextheEnigma 4 ปีที่แล้ว +10

    That Kanamangus highway reference got me laughing far more than it should have. So good job there.

  • @dmdizzy
    @dmdizzy 4 ปีที่แล้ว +2

    Ah, the Aperture parking lot. Many an hour was spent by young me spawning HL2 NPCs in that nice wide-open space.

  • @GreatFox42
    @GreatFox42 4 ปีที่แล้ว +2

    I remember noclipping around official (and some unofficial) Source maps, including Portal. I thought I knew most of how it worked, but watched anyway. I never even knew about the nodraw rooms, or that the box of beans and radio in the ending area actually had functions to them. So I still learned something new.

  • @theblackknight7561
    @theblackknight7561 4 ปีที่แล้ว +4

    A Portal Stories: Mel episode would be pretty nice.
    And maybe a Aperture Tag episode, I guess

  • @CyberChroma
    @CyberChroma 4 ปีที่แล้ว +5

    I just finished a let's play of Portal and this comes out! Always cool to learn new stuff about my favourite games!

  • @BabyCharmander
    @BabyCharmander 4 ปีที่แล้ว +1

    You're not dragged away by a claw--it's the Party Escort Bot that GLaDOS mentions earlier! You can even hear him say "thank you for assuming the party escort submission position" before he drags you off. He has no model in any of the games, but canon sources depict him as a core with arms (and probably legs). Otherwise, enjoyed this ep a lot!! As someone who combs these games for any little interesting canon details she can find, the HEV thing legit made me go "whAT???!" That alone was worth the whole episode. Awesome!!! Thank you so much for covering this game!

    • @BabyCharmander
      @BabyCharmander 4 ปีที่แล้ว +1

      (For those unaware, Black Mesa and Aperture stole from each other constantly. If you read the Lab Rat comic, in one page you can see the gravity gun when Henry and Doug are working on the Morality Core. No joke! So seeing the clipboard detailing the HEV suit shows just a bit more of that, which is kindof amazing.)

  • @EmApex
    @EmApex 4 ปีที่แล้ว +1

    11:50
    Just to be clear, that clipboard is a reused asset from Half-Life 2 (right at the start of the game when Kleiner is talking about the HEV suit he holds that clipboard and drops it, letting you pick it up). The projector is reused from Counter-Strike Source, specifically cs_office

  • @VisceralSerenity
    @VisceralSerenity 4 ปีที่แล้ว +4

    Man, this really brings me back. I loved exploring this game's secrets like this in my early teens. How is Portal 12 years old already?

  • @elementalturnip
    @elementalturnip 4 ปีที่แล้ว +9

    Don’t think I didn’t catch that “wonderful thing about triggers” bit

  • @neuralmeural4252
    @neuralmeural4252 4 ปีที่แล้ว +1

    10:58 - 2 packages of chocolate cake mix, coconut pecan frosting. 3/4ths cup butter, softened, 1 teaspoon of vanilla, 2 cups all purpose flour, 1 teaspoon of baking soda...

  • @SharkandMinno
    @SharkandMinno 4 ปีที่แล้ว +1

    Yay! Portal was my introduction to boundary breaking

  • @braydenrelph
    @braydenrelph 4 ปีที่แล้ว +7

    At 14:14 words flash on screen
    It says "It's a lie"
    You're welcome

  • @dyl7616
    @dyl7616 4 ปีที่แล้ว +3

    6:17 Nice to see some new hampshire representation for the first time ever

  • @M-1996A1
    @M-1996A1 4 ปีที่แล้ว +2

    Dude you should totally get a lime green turtleneck so you can just have your floating talking head pop up in the corner from time to time.

  • @hodispilled
    @hodispilled 4 ปีที่แล้ว +2

    I've wanted this video so long

  • @maiastniki
    @maiastniki 4 ปีที่แล้ว +4

    shesez: *casually climbs out of the darkness*

  • @1Maccy1
    @1Maccy1 4 ปีที่แล้ว +3

    You finally covered my favourite game of all time. This is epic.

  • @DaGamingCore
    @DaGamingCore 4 ปีที่แล้ว +1

    Finding the outside area using noclip was what created my love for this type of content. Another reason why Portal is my favorite franchise!

  • @Empire526
    @Empire526 4 ปีที่แล้ว +2

    3:40 I made a Portal 2 map that had a dropper that could drop multiple things and I had a room outside the map that had the different things it could drop for them to be cloned in. That was several years ago so I don't remember much about it... The game has prefabs for things like elevators and droppers so I went into the dropper one and learned how it worked. I also made a maze that currently only has the nodraw texture and it's quite trippy...

  • @Asstronut
    @Asstronut 4 ปีที่แล้ว +3

    YESSS thank you so much for doing this, my absolute favorite game of all time!

  • @PotatoOnASpork
    @PotatoOnASpork 4 ปีที่แล้ว +3

    This was definitely a must see

  • @leiabosarge3158
    @leiabosarge3158 ปีที่แล้ว +1

    8:02 The wonderful thing about triggers is that triggers are a wonderful thing!

  • @paulcook2320
    @paulcook2320 ปีที่แล้ว +1

    That weird void issue is really due to the fact that the way we do graphics now is something called "double-buffering", so there are basically two copies of the screen, one being displayed and one in memory. All the drawing is done to the off-screen image, then when the drawing is finished, it is "swapped" with the screen image.
    This can just be a pointer swap so very fast and, if vsync is enabled, it is timed to only happen at the exact instant the previous frame is finished being drawn by the monitor hardware. This prevents "tearing" because as the hardware sweeps across the screen drawing the image, it is always drawing from the same source image, rather than that image being swapped out part-way through the screen being drawn.
    So the new off-screen render target contains the data from the previous on-screen image. It is a waste of time and effort to erase the previous image since it will get over-written by the new one on every visible pixel anyway. So you're seeing remnants of the frame-before-the-frame-before the current one.
    Seems in noclip mode, Source explicitly zeros out the buffer before it starts drawing the new off-screen frame. I've only ever worked with Direct3D 9 so I can't comment on modern methods but there was an API call for this and it is probably pretty quick but it is still an unneeded performance hit when playing normally.

  • @Jeriun
    @Jeriun 4 ปีที่แล้ว +6

    8:03 The wonderful thing about triggers, is that trigger's a wonderful thing!

  • @greendude0420
    @greendude0420 4 ปีที่แล้ว +5

    When you’re in Minecraft and find a Cave, Johnson.

  • @Fluxuation
    @Fluxuation 3 ปีที่แล้ว +1

    It’s nice when people in their vids help those who have trouble seeing things watch the video.

  • @ethanbear360
    @ethanbear360 2 ปีที่แล้ว

    I love that Valve lets people make fan content of their titles, Which gave us Gmod, Fangames and mods. They even go to the point of giving us official content to help in doing these, such as the Hammer editor, SFM, and making Source easily moddable. They know that the community is what keeps their games alive.

  • @EricMcNugget
    @EricMcNugget 4 ปีที่แล้ว +9

    Maybe it's a bit weird but it must be said: Shesez is a handsome man.

    • @jamesduncan6729
      @jamesduncan6729 4 ปีที่แล้ว +1

      He's absolutely gorgeous. Such a hottie boombalottie
      ❤️❤️❤️

    • @jujujustherefr
      @jujujustherefr 4 ปีที่แล้ว

      @@jamesduncan6729 Hol up what D fuck you just say?

    • @nunyabizz2642
      @nunyabizz2642 4 ปีที่แล้ว

      @@jamesduncan6729 fully agree ❤️😎

  • @fedeac31
    @fedeac31 4 ปีที่แล้ว +10

    Posted 6 seconds ago? Last time I was this early, I put the video on "Watch Later" and forgot about it for months.
    By the way, I'm busy right now. I guess I'll put this in Watch Later... XD

  • @MrPizza206
    @MrPizza206 3 ปีที่แล้ว

    this is my all time favorite series on youtube ever. it gives me immense comfort and happiness. thank you

  • @T3WGaming
    @T3WGaming 4 ปีที่แล้ว +1

    In the cake room, if you put the companion cube on top of the cake, the claw is unable to extinguish the candle in the ending cutscene. This effectively softlocks the game.

  • @tacticaljunk1608
    @tacticaljunk1608 4 ปีที่แล้ว +3

    I swear, they should give experts of the Source engine an honorary doctorite.

  • @FortyTwoBlades
    @FortyTwoBlades 4 ปีที่แล้ว +19

    The interview was fantastic, for anyone wondering if they should give it a watch/listen. Do yourself a favor and check it out!

    • @KairuHakubi
      @KairuHakubi 4 ปีที่แล้ว

      I kinda don't like seeing DKC and Rare praised. It's just not for me.

    • @Cashspoon
      @Cashspoon 4 ปีที่แล้ว +1

      @@KairuHakubi I didn't watch it because it was DKC I watched it because it was insight on game design

  • @remotecontrolaxe
    @remotecontrolaxe 4 ปีที่แล้ว +1

    Cool stuff as always, and yes I did watch the DK video, totally worth it! Keep up the great work!

  • @nullbyt
    @nullbyt 4 ปีที่แล้ว +1

    The New Hampshire shout-out made me smile. Ha you must have visited sometime. You're right it's pretty close

  • @hazelet9228
    @hazelet9228 4 ปีที่แล้ว +4

    Lmfao that t-pose start, you never fail to make me laugh Shesez!

  • @ikagura
    @ikagura 4 ปีที่แล้ว +4

    what is this "no longer valid" game in the library?

  • @Seansterino
    @Seansterino 4 ปีที่แล้ว

    this is probably one of my favorite episodes of Boundary Break so far. very pleased with this one, Shesez, nice work!

  • @MS-LOL
    @MS-LOL ปีที่แล้ว +1

    I love how valve encourages you to goof about with source engine's Dev console. It effectively turns portal into gmod with the right commands

  • @lunderdog
    @lunderdog 4 ปีที่แล้ว +13

    literally just finished playing portal and i see this on my recommended

    • @BoundaryBreak
      @BoundaryBreak  4 ปีที่แล้ว +5

      Im watching you Bobot

    • @Eric_Perna
      @Eric_Perna 4 ปีที่แล้ว +1

      Me to, actually

    • @GBlockbreaker
      @GBlockbreaker 4 ปีที่แล้ว

      i should play portal again as well, let's see if i can beat my current personal record of 26 minutes

  • @geotalemobile2157
    @geotalemobile2157 4 ปีที่แล้ว +8

    Who else knew about the end cake before this?

    • @andrewmercer987
      @andrewmercer987 4 ปีที่แล้ว +2

      Yup

    • @ReallyNotAGoose
      @ReallyNotAGoose 4 ปีที่แล้ว

      I remember visiting the cake room and the outside area on the xbox 360 version of the game. Took some weird bug exploiting but was very fun to explore.

    • @rompevuevitos222
      @rompevuevitos222 4 ปีที่แล้ว

      @@SeBi-lv3de TIL the claw has collisions, lol

  • @Chris_Cross
    @Chris_Cross 4 ปีที่แล้ว +1

    Yes! Finally. I've been wanting you to do Portal 1 for years!

  • @ashman489
    @ashman489 7 หลายเดือนก่อน +1

    14:31 "im the man behind the voice"
    *Its been so long starts playing*

  • @heavenresearch2332
    @heavenresearch2332 4 หลายเดือนก่อน +3

    3:25 🤨📸

    • @buddyelf7632
      @buddyelf7632 หลายเดือนก่อน

      I don’t see it and now there’s white stuff on my screen

  • @bunyan2422
    @bunyan2422 4 ปีที่แล้ว +16

    *Posted 12 seconds ago* holy crap, I've never been this early before

  • @Tone260
    @Tone260 4 ปีที่แล้ว +1

    Another great video my friend! Thankfully it's Friday and I have the time and opportunity to view! Smart guy, thank you for sharing with us!

  • @R7LPs
    @R7LPs 4 ปีที่แล้ว +2

    I thought the wonderful thing about triggers is that triggers are a wonderful thing?

  • @Tallcat_TV
    @Tallcat_TV 4 ปีที่แล้ว +8

    I find it very cute that noclip is being explained to 2019 gamers.

  • @NewEnglandModz
    @NewEnglandModz 4 ปีที่แล้ว +2

    I didn't watch the new Donkey Kong episode because I thought it was a direct reupload because I've already seen it. I'll go check it out.

  • @the_kraken6549
    @the_kraken6549 3 ปีที่แล้ว +1

    I never thought it was supposed to be Chell being dragged though those tunnels, especially because until portal 2 was about to be announced, she didn’t get dragged back into the facility, I always thought it was more of a “meanwhile deep in aperture” sort of thing.

  • @heidyngamer5820
    @heidyngamer5820 2 ปีที่แล้ว +1

    7:25 The radio isn't the only thing that is assigned as a npc. Outside of the map inside a nodraw, you can find an Aperture Science Weighted Storage Cube. This cube is actually Glados. To make subtitles, the game must have a npc speaking for subtitles. So the cube speaks into a microphone entity (hidden in game) and that microphone outputs to the area the player is in. In the final boss, the Glados the player fights is actually an animated prop.

    • @favoritemustard3542
      @favoritemustard3542 ปีที่แล้ว +2

      But does it bleed?

    • @heidyngamer5820
      @heidyngamer5820 ปีที่แล้ว

      @@favoritemustard3542 I believe so. It should as it is the same character class as the radio (generic_actor)

  • @TheKtm300rider
    @TheKtm300rider 4 ปีที่แล้ว +2

    at 4:08 you say the second dot shouldn't be there because there is only one energy pellet in chamber 6, but chambers 6 and 7 are on the same map and have one energy pellet each so it is supposed to be there. I speedrun the game and the auto splitter uses level transitions to split, the first chamber that is on its own map is chamber 8, and chambers 11 and 12 are on the same map as well.

  • @Zenlore6499
    @Zenlore6499 4 ปีที่แล้ว +2

    Oh that intro was beautiful!

  • @darvil82
    @darvil82 4 ปีที่แล้ว +2

    14:20 Actually, when you enter in noclip, the map is always loaded entirely. The map is only splitted when you are in-bounds, since visleafs are created inside to calculate the visibility (This are created in the compile process of the map). If you wish to see this working, type *"mat_wireframe 1"* and you'll see that is not everything loaded at once.

    • @rompevuevitos222
      @rompevuevitos222 4 ปีที่แล้ว +2

      Thank god, i can't imagine the lag it would cause on 2008 machines otherwise

  • @rundata
    @rundata 4 ปีที่แล้ว

    Yes!!!!!! Dude I have been waiting so long for a commentated exploration out of bounds in portal.
    I'm sure it was exciting for you as it was for us!

    • @rundata
      @rundata 4 ปีที่แล้ว

      Also thanks for the content dude. Much appreciated.