EDIT2: Seems a lot of people skipped this part, but the frame times here are a bit messy because I was recording, otherwise they would be almost flat. EDIT: Lossless Scaling also works with Videos! Lossless Scaling vs FSR3 Frame generation? LS - Works in all games, all GPUs, but needs more power to run, has lower quality (generally) and adds more input latency. FSR3 FG - Needs implementation (or mod), needs less power to run (generally) and adds less input latency (unless you use it with V-Sync)
I would argue about LS having lower quality. The only games I've seen with DLSS FG working fine was Cyberpunk 2077 & Atomic Heart. Boot up Robocop game for example, the whole UI is a terrible mess and moving the camera creates a ton of visual glitches... I've even compares DLSS FG & LSFG in Horizon Forbidden West and LSFG actually did perform better with less image artefacting in general than DLSS FG brought!
@@quintrapnell3605 Lossless Scaling doesn't need VRR support, in fact, it doesn't even support VRR in first place. The "VRR" check is an Legacy feature that was deprecated a long time ago
you can press ctrl + alt + s (or whatever you want to change it to in the LS settings) to instantly toggle lossless scaling on and off in the current open window without having to tab out and click scale, makes it super convenient
Everyone is starting to lean on upscaling and FG as crutches instead of tools. I absolutely despise FG. Anything that makes the dev teams take time away from the game itself to implement a tool that not even 20% of gamers can use or want atm, is moronic at best. Its smoke and mirrors so that we will talk about the "new and shiny" instead of focusing on the glaring issues that are staining the industry. 👍🖖
@@MacTavish9619 oh trust me I know, I haven't had their cards in my rig ever. 5770/7850/390/v64/7900xt. Here in France AMD cards are a couple hundred euros cheaper at least.
@@i_zoru yup!! videos, web browser, literally on everything which is insane, also instead of using the "scale" button and waiting 5 secs, just go to the options and set up a shortcut (i have it set to "ctrl + alt + L") that way you can scale and un-scale quicker
Some people might experience HUGE FPS drops, constant lags when LSFG is running. If that so for YOUR case, cap your FPS at the number that your PC can handle almost all the time. Example: You're getting ~57FPS, cap it on 50
It's basically micro stutter because the hardware can't handle pushing the base frame rate above a certain threshold. So if on 100% max graphics at native, you hit 60-70 fps, when you enable LSFG 2.1, cap your FPS to maybe 48 at a 3X modifier. This decreases the amount of work the hardware is trying to render, so the base frame rate will not go above 48, but it frees up more resources and keeps latency stable. Essentially, try to guess what is the threshold of playing a game at maximum settings, and then lock fps to a stable level below that setting and hope the LSFG is smooth.
This dev has been on my friends list for years because I had an issue with his software. Added me as a friend to help me through it and he's been there ever since lol.
@@AncientGameplaystrue, I can't like frame gen, when i play with it under 60 fps there is too much input latency and over 60 is pointless at that FPS.
Been using this awhile now and just use LS/FSR for upscaling to negate the initial FPS drop, 2X Frame Gen, enable Screen Tearing (which I'm still yet to see actually happen on any game) to remove most of the input latency. Just as important though for smoother gaming is to limit the initial frame rates to half your screens max rate (or as close as you can get) before activating Lossless Scaling. Such a game changer for alot of games
I bought this two weeks ago when 2.1 dropped. This program is five dollars and totally worth it. It is amazing when you are emulating PlayStation 3 games. I was playing metal gear solid four in 4K at 120 FPS. That alone was worth the five dollars for me.
If only you can enable it when you stream to a VR headset like Quest 3... LOL...? Pretty sure the program doesn't work with VR titles anyways, since VR software uses reprojection.
In my opinion, LL is much better than AFMF. It doesn't turn off, has far fewer artifacts, and I can actually feel the improved FPS. I use it when playing Genshin, which is locked to 60 FPS, but with LL, it's 144 FPS. There are some artifacts, but they are minimal and a small drawback for a much better experience. I don't even feel increased input latency probably, because of controller.
@@renzu2946 LL isn't messing with game files, so anticheat can't detect it. It's basically the same if you were to use AFMF. Im still playing with LL. You won't get banned for this, because it's just not possibile
My favorite part of this program, is having the ability to set the resolution to whatever you want when using things like FSR. Being able to fine tune things to find the "sweet spot" in image fidelity is quite nice. And getting any performance boost is a plus.
Lossless Scaling is great - specifically its frame generation. I use it on my handheld PC (Legion Go) - and it is a game changer. For game that struggle to run at 60fps, I just lock them at 30fps and use Lossless Scaling to convert it into smooth 60fps. This lets you get very smooth gameplay on games that previously struggled.
3X multiplier and lock to 48 FPS if you have a 144 hz monitor, it'll basically triple it and give you consistent smooth frames, at least for V Rising I don't see much artifacting and such, due to having more stable frame rate. You will see artifacts more if you allow the base framerate to jump up and down a ton, which happens if your GPU can't run the game at 100% native, my RX 7900 XTX can, but will also run VERY VERY hot! So Lossless scaling helps keeps the image smooth and good while cutting the heat produced down to like 30%?
I bought it for 3.5 buck in Argentina, A NO BRAINER. Tested spiderman remastered maxed out with ray tracing on my RX 6700, and the expirience was EXTREMLY fluid and high quality. Buy it no doubt if you can.
@sc9433 Yes, but it's not recommended. I haven't tested it, but a few people have reported double the framerate of using just lossless scaling. Though I'm a bit skeptical, they could actually tell they got their reported framerate.
We just purchased this with my gf and have already improved our experience in a super heavy game (Darktide 40k) which is awesome. I'm sure FSR and DLSS 3 are both slightly better, BUT there is no (bad) impact we could detect in gameplay while the smoothness gains were incredible. Really recommend this to everyone.
Been using it for Elden Ring & Emulators, it's been fantastic playing Zelda TOTK with much smoother motion than my system could handle natively, and Elden Ring is capped at 60fps so doubling that is very nice. Fantastic software.
I have been using this in the nolvus mod pack for skyrim and it works great so long as you turn it on when the game is running not in a loading screen as it sometimes glitches. I have set fps max to 40, using shift+enter in game, this makes it run at stable 120fps if you use x3 which to my eyes looked just as good with more smoothness than just x2. This tech is the future and i would not be surprised to see it get twice as good within 2 years.
I was using Lossless Scaling on this video just for the giggles. It adds enough video latency that your mouth lost sync with the audio. Was still neat seeing the smoothness of the video.
Using this with Elden Ring. Gets me 120 interpolated frames, and it looks buttery smooth. Doing this since ER doesn't go higher than 60fps. A nice workaround that doesn't inject itself into the game, leading to full compatibility with online play.
@@jvictorc_ Definitely worth the money in my opinion. But before you decide to get it, just know that it will never be as good as a native framegen implementation as it doesn’t use any motion vectors to predict what the next frame should look like. Some artifacta will appear, and under darklit areas, it could get confused and cause weird artifacts there too. But in general, it’s an awesome solution for something that doesn’t go beyond a certain fps cap. I even tried this on the Wii U emulator Cemu with The Wind Waker which is 30fps capped. It looked buttery smooth… amazing tool.
@@AmonnRa Most definitely a recommendation! If there are no in-game framegen alternatives available, using Lossless Scaling's framegen is an excellent choice. It's improved even further and it's now able to differentiate patterns in dark areas, and there's almost or very close to no artifacts at all. Pretty much a similar experience to using an in-game alternative - e.g FSR or DLSS Framegen. It has improved much since my last comment. Totally a recommend from me now
I was thinking, there is a new version of the LS, maybe Fabio would check it out. And there's a movie about how good it is that Nosferatu can read minds 😉🙋
YES! Thank you for talking about it! I'm going to do multi GPU with an old GPU for general purpose compute (not SLI) but that can be used for frame gen over PCIe! (check your bandwidth though!)
The option to "have it off"; made me laugh. It means something quite different from your intention in UK English. Edit: Forgot I bought this ages and ages ago when it first came out; will have to give it another go. Cyberpunk is something I struggle to get much above 60FPS once the basic RT settings (not PT) are turned on.
Something you can do to increase the quality and stabilty of this frame gen is to cap your fps. if your're getting a constant 75ish fps you lock your frames to 60 and then enable the x2 or x3. this way you always give the frame generation a constant stream of frames so that it can place the generated frames with better timing and quality.
It also works great for emulator or games with 30 fps limit like FF10 HD Remaster. I also can play Elden Ring with 120 FPS without a Mod that disables Online stuff.
For each game the best thing to do is check what fps it drops to (preferably in the heaviest area of the game) and then use RTSS to limit your fps to something around that to achieve the best Lossless Scaling experience Example: Game runs 60 fps but drops to 50 or 48 with Lossless enabled, RTSS limit suggested would be 45-48 and scenario on 2x gives 86-90 fps meanwhile scenario on 3x gives 130+ fps
It's crazy this is better than AFMF. It even works with VRR if "Optimizations for windowed games" is enabled in Windows. AMD you gotta step it up and not disable AFMF with movement (or have an option for it)
@@AncientGameplays AFMF imo is pointless in current state. The fact that it creates stutter by turning off during any slightly faster movement which is typical for games defeats its original purpose to make gameplay smoother...
I had LSS almost when they first came out. From point A,B and to C he has come a long ways. When frame gen first came out it was rough. But he keeps tweaking and every update there is always improvements he does. The second frame gen update came up and it was better. Than the third frame gen update came out and wow. Can't wait for hes next update.
It's best for CPU bound games. If you have GPU overhead and you lock the frames, there will be no drop in framerate. For instance, i play Deep Rock Galactic and have it capped to 60 fps. With LS, i multiply it cleanly to 120, which is the native refresh of my monitor. Locked 120fps gaming feels amazing.
@@joshmason71yeah. You have to turn on reflex. Also turn off mouse smoothing. The frame gen will naturally smooth out the mouse anyway. There's VRR in the Lossless Generation options which you can turn on if you have it. Lastly, higher frame rates work better to multiply. BUT short of that, STABLE framerates multiply better. Lock the framerate to something stable, typically half or one third of your max refresh rate. In my example, half of 120 is 60. So if i can get a 60 fps lock, I'm good for 120. Now this will incur a 5 to 15 percent GPU load to multiply frames. If you don't have that overhead, the game's base fps will drop, then get multiplied. In my own testing, i was whipping my system with path tracing in Cyberpunk on a system that doesn't have enough power for it (path tracing is better optimized on rtx 4k systems, i was using a 3080)… i tried to get a locked 40fps times 3 to 120. Instead, i got a wobbly 30 to 35 multiplied to 90. At that refresh rate, with a 3x multiplier, two things are happening... First, you do start to see ghosting artifacts for edges perpendicular to the direction of camera movement. Second, the game will feel super laggy. That's because you're playing a 30 fps game that's one frame delayed (any generation algorithm requires a 1 frame tax to make the generated frames in between). Also, the higher frame rate would suggest something more responsive, but the mouse input is from many millisecond ago. The mismatch gives my brain a conniption fit and i and up with motion sickness, unfortunately, so i had to put a stop to the testing. The biggest thing is that while frame gen CAN be used to boost low fps games to something that looks nicer ( like 30 boosted to 60), that's not the best use of it. If you have a high refresh rate monitor, grame gen is amazing to max out refresh rates. I can't get Helldivers 2 past 70fps on my 1440p ultrawide monitor. However i CAN lock it to 60 and have it boost to 120. If you have something like a 240 fps monitor, a locked 80fps boosted to 240 should be ridiculously nice. My other use case is actually kind of strange... Deep Rock Galactic for some reason doesn't like my mouse. It seems to poll my mouse unevenly so even on high refresh rates, there's a noticeable micro stuttering. Frame gen smooths that out because every other frame is a mathematically middle-ground of the real frames flanking it. It's weird, but the gameplay feels much smoother as a result, *visually*. Hope this all helps. Tldr. 1. Lock your refresh rate down to a stable lower rate. Preferably to half or one third of your max refresh. Grame gen likes stable foundations to multiply up. 2. Use frame gen only in games you can already start at a reasonably high refresh rate. 3. Think of Frame Generation as a tool to boost high fps to MAX fps. 4. Don't use it to salvage bad frame rates to "good" ones. It'll work, but it'll feel weird. 5. Oh yeah. Works best if you have a VRR display.
@@joshmason71What's your max screen refresh rate? And if you don't mind, when you have cyberpunk locked to 60 fps, what's your GPU utilisation percentage?
@@joshmason71 Oh yeah. also keep an eye out for "Digital Foundry" They will have a vid on Lossless Scaling's frame gen in a few days. It's very informative.
incredible app. I use 3X FG with Performance mode, not many base fps lost, works really well, so impressive. You save money to buy a new CPU, or even GPU, and it's huge value
I wonder what happend to ppl that had enough money to buy 1080 back in the days and are unable to buy 4070 Super years later to have 2-3x performance 😮
I've used it for 1080p gaming, I'm still using it for 1080p gaming on medium settinfs. I'll keep using it until it does or until I cannot play on normal FPS. Doesn't make sense to upgrade it if I'm only doing 1080p gaming. @@johnrehak
🙂 neat primo, never heard of this program, thanks for the review
5 หลายเดือนก่อน +1
Nice video. Just to add, you can use the performance mode for frame generation in the application. It is almost impossible to notice any different on image quality. And another advantage of LS is that it can be used to watch videos on Netflix, TH-cam, etc... it works.
I tried to use this program's upscaling for better framerates in a couple games. It worked, but I had a noticeable increase in latency no matter which settings I used. I'm pretty latency sensitive though, so just be wary if you are too.
Yeah, upscaling isn't worth it IMO, if you have a high refresh rate panel though, use their FG and going from let's say 80 to 140FPS is a massive smoothness difference IMO
I think frametime what matters for latency too, because basically its time for a new frame data arrive and then be used by the app to drawn extra frame. Longer frame time more latency, so if you can get maximum stable 20 fps you frame time will be longer than if you are generating of 60 fps base.
this small application is just pure magic bro, it enhanced my game so much idk how it happens but im just happy that my games are running at high frame rate on high settings
Sadly this was too good to be true.I tried it with all the settings and none of them worked.I had 60 fps on r6s and trying to scale it just makes it unplayable.Same for Roblox
My use case for this has been for emulating older games stuck at 30fps with no 60fps patches (ones that don’t break the game logic anyway) Makes wind waker Hd look even more stunning at 4k
loseless scaling is rather insane for emulated games aswell, as some emulated games you can even patch with 60fps patches and while if you can run these games at 100% locked internal game speed, you will basically get an experience which is 180fps locked if you have a 240hz monitor or greater. And the visual artifacts aren't as bad as it were before, it actually looks and plays well in most games.
I just got this yesterday. It is really good at times. There are times where you can't even tell it's on in terms of artifacts. Even the 3x mode is really impressive. I have a second GPU, so being able to use that instead of my primary GPU is also really nice. There is almost no performance hit when turning it on.
@@ati4280 Not sure. How much the framerate is impacted really depends on the base framerate. The higher the base framerate the more fps impact, and less effective the FG is. I tried using FG on my laptop as well. It doesn't have a discrete GPU and only has an iGPU (IrisXE). The performance was awful. I wouldn't recommend using FG on an older/weaker iGPU. A newer one might work, though I'm not sure if you can make the iGPU run FG. My desktop doesn't have an iGPU so I can't test it.
running this without any scaling using frame generation 2.3 there is virtually no input lag if you have a good base frames.. it does increase GPU use and temps but other than that its pretty incredible.. i get like 100 fps on escape from tarkov and then running this app i get the smoothness of 200 fps with the input delay of 100 fps..
also if you use DXGI you can use gsync and cap to any refresh rate and lossless scaling fills in the extra frames, no need to cap to 1/2 refresh rate. if you get 100 base frames and want to get to 144 then just use x2 and it will get you there still using the same input lag of your base frames :D just remember to use gsync + vsync + low latency mode ultra for a silky smooth experience. no stuttering no tearing.
Thank you this was really helpful info! Do you think if I get like 100 stable fps in Fortnite this software will do the job to get my 144 fps monitor refresh rate?
@@mrbradley1 do you have a gsync monitor? i just recently learned it works best with gsync as it doesnt have freesync compatibility yet but otherwise i definitely think its worth experimenting with on fortnite especially if you play any single player games because the program will definitely be good for those
I saw a guy using it with the Legion Go handheld to play some games using the X3 mode and became quite impressed with what I saw. He locked the game framerate at 20fps and show some gameplay, which was clearly quite bad, but once he activated the X3 fremagen mode, the game started to run at 60fps and the increase in smoothnesss was clear as day.
I’m very glad that you touched on the FG topic and sorted everything out 👍 And one more thing - I thought that only I had dust on my monitor, although I constantly wipe my monitor 😁
About the scaling- you CAN do custom scaling but the value is a multiplier. e.g. you’re suppose to set your game’s resolution to less than native and then use the value to multiply the resolution upward to native. So on a 1440P display, you can set the game to 1080P and set the multiplier in Lossless Scaling to 1.3. You can also just set the game resolution to less than native and leave the scaling on auto- it should detect your native resolution and scale up to it without any math required. 😊
I upscale 50fps to 100fps for my 100hz 1440p monitor and it's honestly almost flawless. I wouldn't play it with keyboard and mouse, but with controller it's absolutely my go-to. It brings down my PC's power draw and noise while keeping the fluidity of twice the frame rate!
Yes! Now I can stack FSR3, AFMF, DLSS3 frame gen, and lossless scaling frame generation! I'm going to get the most FPS anyone has ever had! Woooo! I can feel the speed just thinking about it.
This is a lot more impressive than people realize. 120 fps generated from 60 feels a lot smoother than pure 120 fps. Not as responsive but way better motion.
Incredible app, I just wish the x3 mode didn't require such pinpoint refresh rate accuracy to get correct framepacing, especially when VRR just isn't supported (and I wouldn't use it with VRR anyway because BFI is superior)
One other con is that because the frame generation applies to the entire image like AFMF, you get UI artifacts like crosshairs doubling when moving fast, etc. The developer has done an incredible job with the algorithm, analysing what screen elements are static, and you don't see it much if you already have 60+ FPS, but it's still something to note. Also, you don't need to enable the VRR option, it's an old, almost useless setting. PS. For Alan Wake and Hellblade 2 you can use LukeFZ's Uniscaler and switch DLSS3-FG to FSR3-FG. A far better option.
I remember that AMD announced the new version of FSR but they haven't said anything yet, they just said the first game that will support it is Ratchet and Clank Rift Apart.
The X3 mode is perfect for 30/60 fps locked games if you have a 180hz+ monitor. Japanese games like Attack on Titan, Warrior Orochi/Dynasty Warrior series, or some old games like Red alert 3 etc. It even works on emulators, playing old ps2 games at 180fps just feel so nice. It doesn't work that well on PS1 emulator since Ps1 games frame drop like crazy anyway, but it does feel smoother. FYI this works best with Borderless windows/windows mode, LLS will crash quite often or straight up don't work in exclusive full screen mode for some games. If your game doesn't have borderless full screen just set the aspect ratio to full screen in LLS when scaling.
I got this as it was cheap and tbh... Its actually damn good. I usually dont care or use this stuff but seeing as this can be used on games that have FPS caps without modding the game I thought heck why not
@@AncientGameplays yeah I think I will use this on my emulators for stuff like Zelda TOTK where it just all over the place so 60 just isnt happening. Cap to 30 up to 60 and its fine on controller. Mouse and keyboard though I notice it straight away
you can combine different frame generations , you want 240 fps for your 240 monitor , it's an option now this last version of Lossless Scaling is pretty damn good ... i set it to 3x , but aim for 2x and lock it at 120 fps playing games in 4K at 120fps ( with just a 2080ti ) is amazing , especially when you can still upscale it with LS1 and sharpen it up and i'm just doing this on a 1080P projector , resolution set to DSR 1440p , playing games in 4K upscaled and sharpened , just amazing , all this new scaling and frame gen , has bought me a few more years before i feel the need to put together another computer
Some FACTS: - Cap your FPS half of your monitor.. if you have 144hz cap to 70fps .. you will recieve double fps and reducing temperatures. (PC will think you are playing at 70fps) - Use BICUBIC CAS for the scaling, is the BEST. - If you have a VRR monitor with high refresh rate you will not notice the input lag. - in Windows 11 activate the option to optimize windowed mode. - Most of the games use "Fullscreen" but is bordeless.. Directx dont use Exclusive Fullscreen in games anymore. there are a few games that does.. but mostly not
Im using this framegenerstion in LS to play really old PC games that only supports up to 30 frames. Like GTA 2 for example. Playing GTA 2 60fps just feels the way it should have been right at the start.
What's funny here is, I know that Lossless Scaling works because I've seen other videos on it, but I can't actually see it working in this video because every game you play is still running at 60 fps or higher and my refresh rate is only 60😭
EDIT2: Seems a lot of people skipped this part, but the frame times here are a bit messy because I was recording, otherwise they would be almost flat.
EDIT: Lossless Scaling also works with Videos!
Lossless Scaling vs FSR3 Frame generation?
LS - Works in all games, all GPUs, but needs more power to run, has lower quality (generally) and adds more input latency.
FSR3 FG - Needs implementation (or mod), needs less power to run (generally) and adds less input latency (unless you use it with V-Sync)
LSFG is more comparable to AFMF, both technologies don't need implementation.
We used to joke about downloading more fps. Look where we at now?
It needs VRR support still. It’s neat but still ghetto
I would argue about LS having lower quality. The only games I've seen with DLSS FG working fine was Cyberpunk 2077 & Atomic Heart. Boot up Robocop game for example, the whole UI is a terrible mess and moving the camera creates a ton of visual glitches...
I've even compares DLSS FG & LSFG in Horizon Forbidden West and LSFG actually did perform better with less image artefacting in general than DLSS FG brought!
@@quintrapnell3605 Lossless Scaling doesn't need VRR support, in fact, it doesn't even support VRR in first place. The "VRR" check is an Legacy feature that was deprecated a long time ago
This is probably a must have for handheld PCs and most laptops
true
Fax
Not if FSR3.1 and AFMF exist
@@50H3i1 Those are only useful in games that have it, so yawn.
@@50H3i1 afmf is garbage tho, LSFG is what afmf was advertised as, works outside DX11 and 12, and won't turn off on camera movement.
Finally! I can now download more FPS
but how can i download more RAM?
@@mczaga Coming soon™
@@mczaga memreduct
@@kTrezzy. Based
you can press ctrl + alt + s (or whatever you want to change it to in the LS settings) to instantly toggle lossless scaling on and off in the current open window without having to tab out and click scale, makes it super convenient
that's cool, thanks for letting me know!
You can also setup per game profiles and have it automatically scale after a defined delay
do you have to run the program i nthe beckground?
In a time where GPU prices are beginning to be exclusionary for some, the more of these performance boosting technologies we get, the better.
Indeed, this one was a VERY good surprise quality wise
Agree and disagree, great for older hardware but it also makes developers lazy. They don't optimize then just add FSR/DLSS.
Everyone is starting to lean on upscaling and FG as crutches instead of tools. I absolutely despise FG. Anything that makes the dev teams take time away from the game itself to implement a tool that not even 20% of gamers can use or want atm, is moronic at best. Its smoke and mirrors so that we will talk about the "new and shiny" instead of focusing on the glaring issues that are staining the industry. 👍🖖
@@bluej511 Remember who was first with soap mode and fake frames. Yes, ngreedia. Never ever forget about this.
@@MacTavish9619 oh trust me I know, I haven't had their cards in my rig ever. 5770/7850/390/v64/7900xt. Here in France AMD cards are a couple hundred euros cheaper at least.
I bought loseless scaling few years ago and it was very cheap, im suprised they still improve it and add more features 😮
It also works with videos, watching an F1 race at 180fps is quite an experience
the expanse on prime with fsr at 7 and x3 mode is freaking great. no more 24fps cinematic crap.
WAIT IT WORKS ON VIDEO TOO ???!?!?!?
@@i_zoruWorks on TH-cam, Discord everything
@@i_zoruyup👉🏻👌🏻
@@i_zoru yup!! videos, web browser, literally on everything which is insane, also instead of using the "scale" button and waiting 5 secs, just go to the options and set up a shortcut (i have it set to "ctrl + alt + L") that way you can scale and un-scale quicker
Some people might experience HUGE FPS drops, constant lags when LSFG is running. If that so for YOUR case, cap your FPS at the number that your PC can handle almost all the time.
Example: You're getting ~57FPS, cap it on 50
Exactly, keep it at a number between its max and min averages or a little lower to guarantee no FPS drop.
generally if you cant run the game without FG at 60fps then using FG will not make it better
It's basically micro stutter because the hardware can't handle pushing the base frame rate above a certain threshold.
So if on 100% max graphics at native, you hit 60-70 fps, when you enable LSFG 2.1, cap your FPS to maybe 48 at a 3X modifier. This decreases the amount of work the hardware is trying to render, so the base frame rate will not go above 48, but it frees up more resources and keeps latency stable.
Essentially, try to guess what is the threshold of playing a game at maximum settings, and then lock fps to a stable level below that setting and hope the LSFG is smooth.
Lag with LSFG is only caused when running out of VRAM
Nope, used it to run Elden Ring at 60 fps on my 3050 laptop at 2.7k resolution @damara2268
This dev has been on my friends list for years because I had an issue with his software. Added me as a friend to help me through it and he's been there ever since lol.
Its technology like this that makes my 7900 xtx going to last 2 to 3 generations.
my vega 64 with this is going to get a few more generations
There is no last 3 generation after this, graphics has almost peaked. The only thing missing is raytracing.
@@aviatedviewssound4798 ray tracing with vr is still not a thing and graphics in vr are garbage
@@aviatedviewssound4798 LMAO what they will forever progress
@@aviatedviewssound4798weve been saying that graphics cant get any better since video games came out i doubt it
Rtx 4090: $2000
Lossless scaling: 7 bucks
Makes sense money wise.
So I’ve spent $2007, still works great on games that have a capped frame rate
Its crazy how good this thing is already. And its only gonna get better and better from here.
Buying Lossless Scaling for FSR 1.0 back when I was stuck on a GTX970 has just kept paying off more & more! Best $2 spent since Devil Daggers 😂
What games do u play with lossless scaling
Payed 6€ still worth it, playing God of war 90fps on my gtx 970 😂
Playing with it in Helldivers 2. I didn't expect this software is so good.
my freaking thought exactly.
I've just tried this with MSFS 2020 just for the frame generation - it's incredible! ⭐⭐⭐⭐⭐
Great :D
In VR?
I honestly can't feel the increased latency even at X3 in Helldivers 2. Pretty neat
What is your base fps?
some people are more sensitive than others and the higher your base frames the less you notice it
@@JakiyyyyyI capped mine at 48 for X3, 72 for X2.
I only use the framegen though, the upscaling is not too good to my eyes.
@@AncientGameplaystrue, I can't like frame gen, when i play with it under 60 fps there is too much input latency and over 60 is pointless at that FPS.
@@Nicolo-ue9xu "over 60 is pointless at that FPS" NO... it isn't...
Now i can use my GTX 1080 ti until i die
Been using this awhile now and just use LS/FSR for upscaling to negate the initial FPS drop, 2X Frame Gen, enable Screen Tearing (which I'm still yet to see actually happen on any game) to remove most of the input latency. Just as important though for smoother gaming is to limit the initial frame rates to half your screens max rate (or as close as you can get) before activating Lossless Scaling.
Such a game changer for alot of games
This is MUCH.....MUCH better than AFMF. This is actually feels like an in game frame gen. Big thank you for the video.
Agreed (apart from the latency)
@@AncientGameplays you can reduce latency by enabling nvidia reflex in rtss or special k
I bought this two weeks ago when 2.1 dropped. This program is five dollars and totally worth it. It is amazing when you are emulating PlayStation 3 games. I was playing metal gear solid four in 4K at 120 FPS. That alone was worth the five dollars for me.
I highly recommend trying this program when watching movies (or youtube), totally different experience
That's what I mainly use it for, as I already have a powerful enough PC. It's a game changer!
I have used it and damn the video is super smooth until i get motion sickness🤣
How to use it on youtube, the app dont let me use it. It said i need to be in game window
If only you can enable it when you stream to a VR headset like Quest 3... LOL...? Pretty sure the program doesn't work with VR titles anyways, since VR software uses reprojection.
In my opinion, LL is much better than AFMF. It doesn't turn off, has far fewer artifacts, and I can actually feel the improved FPS. I use it when playing Genshin, which is locked to 60 FPS, but with LL, it's 144 FPS. There are some artifacts, but they are minimal and a small drawback for a much better experience. I don't even feel increased input latency probably, because of controller.
agreed
I heard hoyoverse been banning accounts now using 3rd party apps, are you still using and playing with LL?
@@renzu2946 LL isn't messing with game files, so anticheat can't detect it. It's basically the same if you were to use AFMF. Im still playing with LL. You won't get banned for this, because it's just not possibile
@@rzultamorda got it thanks
My favorite part of this program, is having the ability to set the resolution to whatever you want when using things like FSR. Being able to fine tune things to find the "sweet spot" in image fidelity is quite nice. And getting any performance boost is a plus.
Lossless Scaling is great - specifically its frame generation. I use it on my handheld PC (Legion Go) - and it is a game changer. For game that struggle to run at 60fps, I just lock them at 30fps and use Lossless Scaling to convert it into smooth 60fps. This lets you get very smooth gameplay on games that previously struggled.
The frame generation in Loseless Scaling is pretty nice. Thanks!🙂
thank you as well
to use DXGI u need to lock ur frame rate to something u can maintain, for example 50fps, it will look much better this way
3X multiplier and lock to 48 FPS if you have a 144 hz monitor, it'll basically triple it and give you consistent smooth frames, at least for V Rising I don't see much artifacting and such, due to having more stable frame rate.
You will see artifacts more if you allow the base framerate to jump up and down a ton, which happens if your GPU can't run the game at 100% native, my RX 7900 XTX can, but will also run VERY VERY hot!
So Lossless scaling helps keeps the image smooth and good while cutting the heat produced down to like 30%?
@@dra6o0n not only heat but electric consumption!
@@dra6o0nhow do i lock the frames at 48
I bought it for 3.5 buck in Argentina, A NO BRAINER. Tested spiderman remastered maxed out with ray tracing on my RX 6700, and the expirience was EXTREMLY fluid and high quality. Buy it no doubt if you can.
Finally! Ive been waiting for u to cover this!
It works for browsers netflix/youtube and even movies too.
Thanks for asking me haha
@@AncientGameplays will it be possible to stack AFMF and LS frame gen together?
@@sc9433you probably can but I'd assume the end result (as in smoothness and input lag) wouldn't be great
@sc9433 Yes, but it's not recommended. I haven't tested it, but a few people have reported double the framerate of using just lossless scaling. Though I'm a bit skeptical, they could actually tell they got their reported framerate.
How about stacking FSR 3 FG and LSFG instead? 🤷🏻♀️
We just purchased this with my gf and have already improved our experience in a super heavy game (Darktide 40k) which is awesome. I'm sure FSR and DLSS 3 are both slightly better, BUT there is no (bad) impact we could detect in gameplay while the smoothness gains were incredible. Really recommend this to everyone.
Lossless Scaling works on video too, I like watching animation movies in 3x the fps to 72fps.
That gives me motion sickness
I'm one of the very few people that *adores* 'the soap opera effect'.
'Will have to give this a try.
same here, for movies I like to stick to 24fps for a cinema feel
Been using it for Elden Ring & Emulators, it's been fantastic playing Zelda TOTK with much smoother motion than my system could handle natively, and Elden Ring is capped at 60fps so doubling that is very nice. Fantastic software.
I have been using this in the nolvus mod pack for skyrim and it works great so long as you turn it on when the game is running not in a loading screen as it sometimes glitches. I have set fps max to 40, using shift+enter in game, this makes it run at stable 120fps if you use x3 which to my eyes looked just as good with more smoothness than just x2. This tech is the future and i would not be surprised to see it get twice as good within 2 years.
It is one of the most important things to improve right now, like upscaling
What your GPU? im planning to play Skyrim Nolvus as well.
I was using Lossless Scaling on this video just for the giggles. It adds enough video latency that your mouth lost sync with the audio. Was still neat seeing the smoothness of the video.
Using this with Elden Ring. Gets me 120 interpolated frames, and it looks buttery smooth. Doing this since ER doesn't go higher than 60fps. A nice workaround that doesn't inject itself into the game, leading to full compatibility with online play.
I was thinking to buy to use on ER, do you think its worth? After the dlc came i lost like 10/15 FPS on DLC areas
@@jvictorc_ Definitely worth the money in my opinion. But before you decide to get it, just know that it will never be as good as a native framegen implementation as it doesn’t use any motion vectors to predict what the next frame should look like.
Some artifacta will appear, and under darklit areas, it could get confused and cause weird artifacts there too.
But in general, it’s an awesome solution for something that doesn’t go beyond a certain fps cap.
I even tried this on the Wii U emulator Cemu with The Wind Waker which is 30fps capped. It looked buttery smooth… amazing tool.
@@CruciallyUltrawide Thank you so much bro, i already bought and my game feel a lot better
So it's worth buying loseless scalling?
@@AmonnRa Most definitely a recommendation! If there are no in-game framegen alternatives available, using Lossless Scaling's framegen is an excellent choice. It's improved even further and it's now able to differentiate patterns in dark areas, and there's almost or very close to no artifacts at all. Pretty much a similar experience to using an in-game alternative - e.g FSR or DLSS Framegen. It has improved much since my last comment. Totally a recommend from me now
I use this for all my emulators. Any game i want from the past played at the FPS they deserve. I could never go back ❤
I was thinking, there is a new version of the LS, maybe Fabio would check it out. And there's a movie about how good it is that Nosferatu can read minds 😉🙋
Always glad to help haha
Lossless scaling also works in any movies, tv shows and animes 💀
Just set the video or application to fullscreen and see the magic
This pairs perfectly for Rog Ally with its 120 vrr screen.
YES! Thank you for talking about it! I'm going to do multi GPU with an old GPU for general purpose compute (not SLI) but that can be used for frame gen over PCIe! (check your bandwidth though!)
I cant even play games without it on now LOL love this app
2.10 beta is available for testing ;). Reduced input lag and better for lower graphic cards. Some ini tweaking can be required.
The option to "have it off"; made me laugh. It means something quite different from your intention in UK English. Edit: Forgot I bought this ages and ages ago when it first came out; will have to give it another go. Cyberpunk is something I struggle to get much above 60FPS once the basic RT settings (not PT) are turned on.
Kill it? haha
@@AncientGameplays It means to have sex :D
Something you can do to increase the quality and stabilty of this frame gen is to cap your fps. if your're getting a constant 75ish fps you lock your frames to 60 and then enable the x2 or x3. this way you always give the frame generation a constant stream of frames so that it can place the generated frames with better timing and quality.
It also works great for emulator or games with 30 fps limit like FF10 HD Remaster. I also can play Elden Ring with 120 FPS without a Mod that disables Online stuff.
Really nice cut to phone. Seamless. Chefs kiss
❤️💪
thx for looking at this. i love this program. and u can use frame gen with ur browser too.
Indeed you can
For each game the best thing to do is check what fps it drops to (preferably in the heaviest area of the game) and then use RTSS to limit your fps to something around that to achieve the best Lossless Scaling experience
Example: Game runs 60 fps but drops to 50 or 48 with Lossless enabled, RTSS limit suggested would be 45-48 and scenario on 2x gives 86-90 fps meanwhile scenario on 3x gives 130+ fps
It's crazy this is better than AFMF. It even works with VRR if "Optimizations for windowed games" is enabled in Windows. AMD you gotta step it up and not disable AFMF with movement (or have an option for it)
Yes, AFMF works fine, but not as "smooth" in most games sadly, and deactivates when doing fast movements. To my eyes, this is better
@@AncientGameplays AFMF imo is pointless in current state. The fact that it creates stutter by turning off during any slightly faster movement which is typical for games defeats its original purpose to make gameplay smoother...
I had LSS almost when they first came out. From point A,B and to C he has come a long ways. When frame gen first came out it was rough. But he keeps tweaking and every update there is always improvements he does. The second frame gen update came up and it was better. Than the third frame gen update came out and wow. Can't wait for hes next update.
True
ai caralho, magic :D A game changer for the laptop users, thank you for covering that
losless scaling saved my mini pc with ryzen apu! what an awesome review!
Have a mini pc video coming out today!
@@AncientGameplays nice!! I will watch it!
It's best for CPU bound games. If you have GPU overhead and you lock the frames, there will be no drop in framerate. For instance, i play Deep Rock Galactic and have it capped to 60 fps. With LS, i multiply it cleanly to 120, which is the native refresh of my monitor. Locked 120fps gaming feels amazing.
i tried it in cyberpunk and 70 fps native feels smoother for me than 120-140 with LS. anything im missing here??
@@joshmason71yeah. You have to turn on reflex. Also turn off mouse smoothing. The frame gen will naturally smooth out the mouse anyway. There's VRR in the Lossless Generation options which you can turn on if you have it. Lastly, higher frame rates work better to multiply. BUT short of that, STABLE framerates multiply better. Lock the framerate to something stable, typically half or one third of your max refresh rate. In my example, half of 120 is 60. So if i can get a 60 fps lock, I'm good for 120.
Now this will incur a 5 to 15 percent GPU load to multiply frames. If you don't have that overhead, the game's base fps will drop, then get multiplied. In my own testing, i was whipping my system with path tracing in Cyberpunk on a system that doesn't have enough power for it (path tracing is better optimized on rtx 4k systems, i was using a 3080)… i tried to get a locked 40fps times 3 to 120. Instead, i got a wobbly 30 to 35 multiplied to 90.
At that refresh rate, with a 3x multiplier, two things are happening... First, you do start to see ghosting artifacts for edges perpendicular to the direction of camera movement. Second, the game will feel super laggy. That's because you're playing a 30 fps game that's one frame delayed (any generation algorithm requires a 1 frame tax to make the generated frames in between). Also, the higher frame rate would suggest something more responsive, but the mouse input is from many millisecond ago. The mismatch gives my brain a conniption fit and i and up with motion sickness, unfortunately, so i had to put a stop to the testing.
The biggest thing is that while frame gen CAN be used to boost low fps games to something that looks nicer ( like 30 boosted to 60), that's not the best use of it. If you have a high refresh rate monitor, grame gen is amazing to max out refresh rates. I can't get Helldivers 2 past 70fps on my 1440p ultrawide monitor. However i CAN lock it to 60 and have it boost to 120. If you have something like a 240 fps monitor, a locked 80fps boosted to 240 should be ridiculously nice.
My other use case is actually kind of strange... Deep Rock Galactic for some reason doesn't like my mouse. It seems to poll my mouse unevenly so even on high refresh rates, there's a noticeable micro stuttering. Frame gen smooths that out because every other frame is a mathematically middle-ground of the real frames flanking it. It's weird, but the gameplay feels much smoother as a result, *visually*.
Hope this all helps.
Tldr.
1. Lock your refresh rate down to a stable lower rate. Preferably to half or one third of your max refresh. Grame gen likes stable foundations to multiply up.
2. Use frame gen only in games you can already start at a reasonably high refresh rate.
3. Think of Frame Generation as a tool to boost high fps to MAX fps.
4. Don't use it to salvage bad frame rates to "good" ones. It'll work, but it'll feel weird.
5. Oh yeah. Works best if you have a VRR display.
@@GordonGordon did it and no fix. for some reason, AFMF works better for me. no idea why lol.
@@joshmason71What's your max screen refresh rate? And if you don't mind, when you have cyberpunk locked to 60 fps, what's your GPU utilisation percentage?
@@joshmason71 Oh yeah. also keep an eye out for "Digital Foundry" They will have a vid on Lossless Scaling's frame gen in a few days. It's very informative.
incredible app. I use 3X FG with Performance mode, not many base fps lost, works really well, so impressive. You save money to buy a new CPU, or even GPU, and it's huge value
So now my 1080 ti has 5 extra years
I wonder what happend to ppl that had enough money to buy 1080 back in the days and are unable to buy 4070 Super years later to have 2-3x performance 😮
I've used it for 1080p gaming, I'm still using it for 1080p gaming on medium settinfs. I'll keep using it until it does or until I cannot play on normal FPS. Doesn't make sense to upgrade it if I'm only doing 1080p gaming. @@johnrehak
It's great for those older games and ports that are locked at 60, now you can at least frame gen to 120 so it looks smoother.
🙂 neat primo, never heard of this program, thanks for the review
Nice video.
Just to add, you can use the performance mode for frame generation in the application. It is almost impossible to notice any different on image quality.
And another advantage of LS is that it can be used to watch videos on Netflix, TH-cam, etc... it works.
I tried to use this program's upscaling for better framerates in a couple games. It worked, but I had a noticeable increase in latency no matter which settings I used.
I'm pretty latency sensitive though, so just be wary if you are too.
Yeah, upscaling isn't worth it IMO, if you have a high refresh rate panel though, use their FG and going from let's say 80 to 140FPS is a massive smoothness difference IMO
you need to make sure that the output FPS from the framegen roughly matches your monitor refresh rate. Thats the sweet spot for lowest latency.
Cap your fps to 30 or 60, Check performance and allow tearing in lossless then you will have low latency
I think frametime what matters for latency too, because basically its time for a new frame data arrive and then be used by the app to drawn extra frame. Longer frame time more latency, so if you can get maximum stable 20 fps you frame time will be longer than if you are generating of 60 fps base.
this small application is just pure magic bro, it enhanced my game so much idk how it happens but im just happy that my games are running at high frame rate on high settings
Thats keep up the awesome work mate !
life support for my 1660s
Sadly this was too good to be true.I tried it with all the settings and none of them worked.I had 60 fps on r6s and trying to scale it just makes it unplayable.Same for Roblox
it is true, you don't know how it works lol, you need o have the game in borderless fullscreen
@@AncientGameplays I'm sorry to say but that doesn't work as well.To run this you need a decent monitor at least 144hz.If not you can't use it at all
@blackeyedplayz904 no buddy I'm using a 60hz 1080p panel works just fine I lock my fps to 60 and fg to x2 🤣
My use case for this has been for emulating older games stuck at 30fps with no 60fps patches (ones that don’t break the game logic anyway)
Makes wind waker Hd look even more stunning at 4k
Finally " download fps with 5mb "
loseless scaling is rather insane for emulated games aswell, as some emulated games you can even patch with 60fps patches and while if you can run these games at 100% locked internal game speed, you will basically get an experience which is 180fps locked if you have a 240hz monitor or greater. And the visual artifacts aren't as bad as it were before, it actually looks and plays well in most games.
Jesus is Back
yooooooooooo
Been using this on TH-cam videos too! It's so nice!
Yes!! Lossless scaling is alien technology lol
I just got this yesterday. It is really good at times. There are times where you can't even tell it's on in terms of artifacts. Even the 3x mode is really impressive. I have a second GPU, so being able to use that instead of my primary GPU is also really nice. There is almost no performance hit when turning it on.
Does this mean no cost on fps when using a secondary GPU like iGPU?
@@ati4280 Not sure. How much the framerate is impacted really depends on the base framerate. The higher the base framerate the more fps impact, and less effective the FG is. I tried using FG on my laptop as well. It doesn't have a discrete GPU and only has an iGPU (IrisXE). The performance was awful. I wouldn't recommend using FG on an older/weaker iGPU. A newer one might work, though I'm not sure if you can make the iGPU run FG. My desktop doesn't have an iGPU so I can't test it.
@@Fearless13468 I mean use iGPU for framegen, dGPU for game rendering. In this case, can we expect nearly zero impact on base fps?
@@ati4280 I can't say. I don't have any way to test it.
running this without any scaling using frame generation 2.3 there is virtually no input lag if you have a good base frames.. it does increase GPU use and temps but other than that its pretty incredible.. i get like 100 fps on escape from tarkov and then running this app i get the smoothness of 200 fps with the input delay of 100 fps..
also if you use DXGI you can use gsync and cap to any refresh rate and lossless scaling fills in the extra frames, no need to cap to 1/2 refresh rate. if you get 100 base frames and want to get to 144 then just use x2 and it will get you there still using the same input lag of your base frames :D just remember to use gsync + vsync + low latency mode ultra for a silky smooth experience. no stuttering no tearing.
Thank you this was really helpful info! Do you think if I get like 100 stable fps in Fortnite this software will do the job to get my 144 fps monitor refresh rate?
@@mrbradley1 do you have a gsync monitor? i just recently learned it works best with gsync as it doesnt have freesync compatibility yet but otherwise i definitely think its worth experimenting with on fortnite especially if you play any single player games because the program will definitely be good for those
Just got it probably the most valuable $6 I’ve ever spent works on my 7800xt like a charm, it’s crazy it works for every game.
Great video, this is what fmf should have been, seems to work much better and with much more options
I saw a guy using it with the Legion Go handheld to play some games using the X3 mode and became quite impressed with what I saw. He locked the game framerate at 20fps and show some gameplay, which was clearly quite bad, but once he activated the X3 fremagen mode, the game started to run at 60fps and the increase in smoothnesss was clear as day.
I’m very glad that you touched on the FG topic and sorted everything out 👍
And one more thing - I thought that only I had dust on my monitor, although I constantly wipe my monitor 😁
People living in the attic be like haha
@@AncientGameplays And really, I didn't think anything of it 🤔
Ha-ha 😁
About the scaling- you CAN do custom scaling but the value is a multiplier. e.g. you’re suppose to set your game’s resolution to less than native and then use the value to multiply the resolution upward to native. So on a 1440P display, you can set the game to 1080P and set the multiplier in Lossless Scaling to 1.3. You can also just set the game resolution to less than native and leave the scaling on auto- it should detect your native resolution and scale up to it without any math required. 😊
That's exactly how rsr works and it works with spatial upscaling. Big no for me
@@AncientGameplays Roger that!
I upscale 50fps to 100fps for my 100hz 1440p monitor and it's honestly almost flawless. I wouldn't play it with keyboard and mouse, but with controller it's absolutely my go-to. It brings down my PC's power draw and noise while keeping the fluidity of twice the frame rate!
upscale means resolution. You're generating frames, not upscaling :D
@@AncientGameplays Right, I meant interpolating 🤦
All these new terms with these technologies gets my brain all jumbled sometimes 🤣
Yes! Now I can stack FSR3, AFMF, DLSS3 frame gen, and lossless scaling frame generation! I'm going to get the most FPS anyone has ever had! Woooo! I can feel the speed just thinking about it.
Actually you cant. At max, fg (fsr or dlss) afmf and ls
@@AncientGameplays I was kidding anyway. I can't imagine how that would lag.
I use a controller and you won't notice any input lag, only if you use the mouse you feel it.
really cool program, better to spend $6 than $500
I like how you can use it with videos and emulators and even movies that is an impressive thing
Actually it’s funny I tried using it on my web browser while watching your video and now im watching you with more fps 😂
Yeap, it works haha
This is a must for emulation.
Also Elden Ring. It's better than the FPS mods to unlock frame rate.
Hello Fabio!
Great review brother...
Have a good one!!!
This is a lot more impressive than people realize. 120 fps generated from 60 feels a lot smoother than pure 120 fps. Not as responsive but way better motion.
that's because it feels like having motion blur activated
Depend your base of FPS et your multiplicator... 20-30 > 2X 30-45 X3 45 and more X4... Respect that and you ll don't have latence...
I have tried it it's absolutely awesome can't believe this shit
Incredible app, I just wish the x3 mode didn't require such pinpoint refresh rate accuracy to get correct framepacing, especially when VRR just isn't supported (and I wouldn't use it with VRR anyway because BFI is superior)
One other con is that because the frame generation applies to the entire image like AFMF, you get UI artifacts like crosshairs doubling when moving fast, etc. The developer has done an incredible job with the algorithm, analysing what screen elements are static, and you don't see it much if you already have 60+ FPS, but it's still something to note. Also, you don't need to enable the VRR option, it's an old, almost useless setting.
PS. For Alan Wake and Hellblade 2 you can use LukeFZ's Uniscaler and switch DLSS3-FG to FSR3-FG. A far better option.
Like I said, you don't. It is barely noticeable, that's why I said I was impressed with the 2.1 version
I remember that AMD announced the new version of FSR but they haven't said anything yet, they just said the first game that will support it is Ratchet and Clank Rift Apart.
yeap, we just have one confirmed game so far, which is God of War Ragnarok
The X3 mode is perfect for 30/60 fps locked games if you have a 180hz+ monitor. Japanese games like Attack on Titan, Warrior Orochi/Dynasty Warrior series, or some old games like Red alert 3 etc. It even works on emulators, playing old ps2 games at 180fps just feel so nice. It doesn't work that well on PS1 emulator since Ps1 games frame drop like crazy anyway, but it does feel smoother.
FYI this works best with Borderless windows/windows mode, LLS will crash quite often or straight up don't work in exclusive full screen mode for some games. If your game doesn't have borderless full screen just set the aspect ratio to full screen in LLS when scaling.
I did say you needed to run borderless haha
@@AncientGameplays Whoops, I was watching the video outside, must have missed it. 😅
Your content is geared to real gamers , I love it
I got this as it was cheap and tbh... Its actually damn good. I usually dont care or use this stuff but seeing as this can be used on games that have FPS caps without modding the game I thought heck why not
you did well
@@AncientGameplays yeah I think I will use this on my emulators for stuff like Zelda TOTK where it just all over the place so 60 just isnt happening. Cap to 30 up to 60 and its fine on controller. Mouse and keyboard though I notice it straight away
you can combine different frame generations , you want 240 fps for your 240 monitor , it's an option now
this last version of Lossless Scaling is pretty damn good ...
i set it to 3x , but aim for 2x and lock it at 120 fps
playing games in 4K at 120fps ( with just a 2080ti ) is amazing , especially when you can still upscale it with LS1 and sharpen it up
and i'm just doing this on a 1080P projector , resolution set to DSR 1440p , playing games in 4K upscaled and sharpened , just amazing ,
all this new scaling and frame gen , has bought me a few more years before i feel the need to put together another computer
Some FACTS:
- Cap your FPS half of your monitor.. if you have 144hz cap to 70fps .. you will recieve double fps and reducing temperatures. (PC will think you are playing at 70fps)
- Use BICUBIC CAS for the scaling, is the BEST.
- If you have a VRR monitor with high refresh rate you will not notice the input lag.
- in Windows 11 activate the option to optimize windowed mode.
- Most of the games use "Fullscreen" but is bordeless.. Directx dont use Exclusive Fullscreen in games anymore. there are a few games that does.. but mostly not
Im using this framegenerstion in LS to play really old PC games that only supports up to 30 frames. Like GTA 2 for example. Playing GTA 2 60fps just feels the way it should have been right at the start.
Limiting your frames to like 60 FPS (The FPS number you can easily hit with LS turned On) gives you smoother gameplay
smoother? Yes, but with higher input latency
Pretty good despite the heavy input lag
It s work for streaming video on firefox. Vidéo are lttle more sharpen and animation are more fastest
Nice piece of software, awesome video Fabio
Thanks 🤌💪
I tried using this while watching movies... Golly it makes a huge difference but there is a bit of artifacting which i hope they fix later on
Finally you can "download" more fps
hahha
Thanks for covering this, it works great for CPU bottlenecked games like Baldurs Gate 3.
also true, and Dragon's Dogma 2
What's funny here is, I know that Lossless Scaling works because I've seen other videos on it, but I can't actually see it working in this video because every game you play is still running at 60 fps or higher and my refresh rate is only 60😭