Thank you for the review, here is a small gift for subscribers: 86RV4-B7HYB-YLZL5 IA3F3-3DG7Y-AYCHX HYAR5-HWWQQ-ENCXQ P25TT-A2ZRV-W8IG4 MBDJT-4ANV2-W69GL KLGX2-WE647-JQL9K
I was in a server and i saw a message "Some Portuguese dude that kind of looks like Jesus did two videos on TH-cam about it that's how I found out it's my first time trying a beta driver and it works great for my new build" the first thing came to my mind is you LOL
Tried it today (165hz monitor) with PCSX2 (Tenkaichi 3 120 fps is SMOOOOTH), Cyberpunk (30 and 45 fps locked, all smooth), some random football match on the internet (much better, less artifact on movements). Approved so far. R5 3600/ RX 6600
Thought I was the only one using this for Tenkaichi. Its feels and looks great. Play the Tenkaichi 4 mod if haven't. Its better than the base game at this point.
the best way to manage the artifacts is to play at 4k with antialiasing turned off. The pixel density of 4k makes most aliasing too small to see. You can also mimic 4k on a smaller resolution monitor if you open Nvidia control panel and use DLDSR. DLDSR is a cool thing on its own.
After tinkering around with AFMF2 i must say that this tech is 100% the future no doubt. Low powered notebooks, consoles and gaming handhelds are going to explode.
I was playing ghostrunner 2, rx 580 8gb, medium settings. I locked it to 30 fps and enable lossless scaling x3, that shit feels smooth. I don't mind the visual artefacts but it was so smooth. You can't tell it's locked to 30fps unless someone tells you it is.
People who need higher FPS the most are those who are getting BELOW 60FPS and if this tool is not good for below 60, then it’s not serving the ones who are the most needy. .
@@AdrianMuslim It really has been a game changer IF you get more than 60 (I agree with you.) But, man it makes the game so so smooth if you get greater than 60
People who need higher FPS the most are those who are getting BELOW 60FPS and if this tool is not good for below 60, then it’s not serving the ones who are the most needy. .
@@AdrianMuslimI can get most games to run at around 50-60 on very high settings, but I prefer to play on 180fps (which is my monitor hz) that's why I often use X3 to get around 160-180fps mark, but in general I do agree it shouldn't work this way even tho I understand why it does
People who need higher FPS the most are those who are getting BELOW 60FPS and if this tool is not good for below 60, then it’s not serving the ones who are the most needy. .
@@AdrianMuslim You need to get atleast stable 30 fps for it to work. Then you can get up to 90fps with minimal delay depending on the game. Was able to get Outer Worlds and Battlefield 1 to be playable on my older rig at 60 fps and 90 fps. LS is also amazing for movies at 48fps and animation at 60-70fps. Literally so much better
@@AdrianMuslim nah I like to boost elden ring from 60 to 120. It's great if you have a high refresh rate monitor and play games that can't hit it. It's not the best in fast games like first person shooter though
This software is incredible! I couldn't believe how well Lossless Scaling worked when I first turned it on, and am more than impressed with the results. Running Baldur's Gate 3 in Act 3 (which is extremely heavy on not only my 3070, but for any higher tier cards) is now turning my 30fps experience, set at the 3X mode, to a a 90fps experience, and it's fantastic! But, it does comes at a cost to latency you can most definitely feel. Although, for an RPG that is slow and also turn-based, the latency is not a big deal to me. The new update with 4X frame generation, as well as full G-Sync support, sounds absolutely amazing and can not wait to check it out! My biggest tip for anyone who wants to experience only the best quality, while running Lossless Scaling, is to ditch the keyboard & mouse, and use a controller only. Using a controller is the most important thing you should be using, when it comes to using Ai Upscaling software of any kind, due to the controller joystick movements being much slower when compared to using a mouse. With less fast/jerky movements, it allows Ai frame generation software to read each frame with much more consistency, to produce a far better and smoother image without artifacts. You may not want to, but try using a controller sometime, and you are going to notice exactly what I'm talking about. As I mentioned before, regardless of the frame generation software you use, like Lossless Scaling, DLSS Frame Gen, or FSR 3 Frame Gen, a controller will always allow these new frame generation technologies to present the smoothest and the most accurate picture currently possible. Go checkout Lossless Scaling! Love the reviews as always, Ancient Gameplays! Cheers guys!🍻
TIP: in RivaTuner I display the Lossless Frame Generation counter by adding the "FPS (Presented)" field to my overlays table. Also do not forget to revisit the Capture API for WGC as results vary per game at 1/2 the frame cap.
The neat thing about LSFG is that it doesn't have to run on the same GPU that runs the game. You could run it on integrated graphics or on a secondary card to avoid the overhead affecting game performance.
Did not know that, that's pretty huge! Wonder how you select which GPU to run it on. Gonna try running it on my 7700x igpu now. The hit on a 4090 is pretty large though so I'm not altogether hopeful.
Tried it using my igpu as the frame gen gpu and it ran terribly... no surpise there. No room in my case to through in a spare gpu. It's fine though. Getting g-sync support makes this thing usable now though I think the input lag hit is worse than has been advertised and I'm usually not that sensitive to input lag... Still better than running without framegen in Control (though not in Ghostwire Tokyo--input lag increase is intolerable and the game already runs well maxed out). Great to have options.
This going to destroy entire gpu and cpu industry 🤑 the funny thing is it's getting better 🤫 only 1 thing is missing it's upscaling from 720p to 1440p or 1080p to 4k and industry is done.
this is amazing, obviously the 4x is going to look a bit weird but its really impressive still. If someone has a bad computer and uses this it makes games very playable if you dont mind the warping. i locked a game to thirty and tried the 4x -> 120 and i was really impressed tbh
I have been using lossless scaling the wrong way until now. For those having issues using lossless scaling, you can fix it by locking the fps to a frame rate your gpu can achieve through Nvidia control panel (not RTSS) before activating lossless scaling. You can even lock it to 30fps before using 2x frame generation on lossless scaling. You will be amazed how smooth 30 to 60fps feels (even though it's generated frames). This app just gave budget PCs new life. All you need is a base 30fps (of course base 60fps is better). Remember it works with windowed mode or borderless windowed mode
ideally, locking the base framerate is the best way to use LS. Great app, love it. Btw, at more than 50fps base fps, Performance mode barely shows artifacts if any, that's why I used til now on my 165Hz monitor, 55fps base locked with Rivatuner and 3X FG with Performance mode enabled
If an independent developer can create such an impressive tool, it makes me question why AMD hasn't done the same. I believe they can, but it might jeopardize their limited hardware sales.
@@sultansaeed7136 there are not big difference between them. AFMF only double frames, but it lower input lag according to new fps. in LS you can x4, but still have same input lag as your real fps. If AMD make x3-x4 for their game with lowering input lag this app will out of game for AMD users.
20:11 ooohhhh more Hat! I’m waiting for “if you look at the hat…” 🤣 Also, made me LOL with that emphasis on “baby’s butt”. 😂 Great video, and entertaining as always 👏
EDIT: My Ryzen 7 9700X Review: th-cam.com/video/EgOHuVvaBek/w-d-xo.html Finally found how to properly record Lossless Scaling! hope you enjoy these awesome updates :D
Could you try Lossless Scaling but while having a second GPU do the Lossless scaling work and the main GPU focus on the game? Just curious about the results because Lossless Scaling does allow you to pick which GPU to work with🤔
I wonder if the fps could be improved with better use of cpu threading, such as pushing the LSFG to use the end cores instead of the first core. Try pinning the app to your last cores.
Some Ppl still have a misconception about frame generation. Its not there to solve low fps below 60fps although it "works" the fidelity and lag is greatly impacted. FG is more for maximising frames from stable fps eg 60 for high refresh monitors that has less impact.
I know it's not really meant for under 60fps but for anyone who plays the Dark Pictures anthology games or The Quarry if you lock them at 30 and use this it's actually pretty good other than if you turn real fast.
Good to see that Lossless Scaling is still improving, but what I really would like to see is a input latency comparison between AMD's AFMF 2 and Lossless Scaling frame gen.
i mainly use this to get smoother fps in last epoch, works quite well for this poorly optimized game, still has frame drops when enemies and special effects come on screen, and 15 to 25 fps but still looks smooth!
Lock my fps at 60 in cyberpunk x2 for 120fps i love it. Small ghosting in ffxiv on the head if fps is locked at 45. (heavily upscaled textures) but at 50+fps no head ghosting. Amazing tech. Personally for me I think it's best if fps is 45+ and x2 mode.
@@AncientGameplays I haven't watched frame pacing but I've noticed even with a 3-4 fps fluctuation I see more ghosting/artifacts then when solidly locked. Of course I'm playing on a Legion Go a lot. I really like the 3X as I can lock 48 fps on many titles and match the screen refresh rate which is amazing in a handheld.
@@AncientGameplaysin general you will get the least amount of artifacting at half third and fourth respectively of refresh rate. If I wanted 144 fps on a monitor with said refresh rate id use 72 frames for minimal artifacting
i bought it and i refunded it instantly. as a low end pc user this made no difference even though it ''4x'ed'' my fps + weird artifacting. 30 fps in real frames feels better than 120 fps in fake frames
It's useful to tell that Lossless scaling also works with movies. (except some like amazon prime video) If you watch twitch or youtube with lossless scaling.
LSFG is really something! I use it on the X2 mode, because my monitor is 144 Hz and when i use the X3 mode it maxes out the refresh rate but does not feel as good, has stutters and my 6800Xt is still pretty powerful to not need the X3 mode. But damn does it feel smooth on the X2 mode! I use it exactly like you showed in a previous video, with capping the fps at close to the half of the refresh rate of the monitor and even in unoptimized games it smooths out the stutters and gives me the high refresh rate experience of a maxed out monitor. It is worlds better than AMD's AFMF2 and when some small details get ironed out it will be unbeatable! Also, outstanding work on the video! High quality content as always.
Hey, I just found a quirk of Smart Access Memory that seemingly no one has talked about. It turns out that using it requires more voltage, and you can use a significantly more efficient undervolt without it. On my 6600XT I can only UV to about 1055mv before the drivers hard crash immediately, with SAM off I can go as low as 1005 with no desktop crash and 1015 stable in games. Testing this quirk (efficiency gains with FPS caps, or maybe the UV clock gains are better than SAM in some games) might be a neat video idea to keep in the back pocket!
Interesting, good to see this kind of videos. Especially now in the slow times of summer at least in regards of GPUs. Good video and please keep it up...
One thing to remember before even using LSFG. Your GPU must NOT be at 99% utilization when the game is locked to 60 FPS or below. So if you've locked the game to 60 FPS and your GPU still struggle at 99% GPU utilization, it won't be able to use Frame Generation x4 or x3 let alone x2
I use IGPU for Losless Scaling so that the NVIDIA GPU is not loaded and I have a larger power range to use.The disadvantage of this solution is that the igpu does not have much performance so the x4 mode is unlikely to move. All you need to test the x2 or x3 perfomance mode works OK.
this is a magnificent app since it allows for the democratization of immersiveness , >60 fps at ultra settings for all games , .... no longer having to wait 2 years saving enough money for a second hand RTX 4090 from ebay
Fabio, completely off-topic question. I've searched but I haven't found a video of yours explaining how to undervolt AMD cpu's using PBO2 (the software, not the PBO on BIOS that you already made). Would you be interested on making a video on it in the future?
3:40 This is why I use a USB Capture card for my OBS stuff. Using the AverMedia LiveGamer2.1 thing which is pretty good BUT, it doesn't work at 10Gbps under LInux, only 5Gbps so no Linux 4k recording above 30fps, at least until they patch the firmware, if ever.
I bought this long long time ago, never really used it as some of the games just wasn't compatible, it works in just about everything now! I wish they could figure out why Citieskylines 2 gets really slow, like im sure its not Lossless dev's issue, but like all the animations and scrolling though your big city is vary slow, super smooth though, turn it off the scrolling if fine but of course the FPS is crap in that game when your city gets big enough. I'm impressed!
If you have more than one gpu, you can just set the preferred gpu option in lossless scaling to any other gpu that’s not rendering the game and you will have little fps drop Don’t know about igpu because on mine the laptop igpu has more performance loss than running it on the dedicated gpu itself (even in gpu limited scenes)
I feel like this is gonna be a tech we continue to rely on the farther we get along our graphics journey. At a certain point it will make more sense to use something like this rather than try to push games to run natively at 500+ fps y'know?
I haven't tested it extremly will but what helped me in some games was reducing my HZ of the monitor from 144 to 120hz. Also capping the frames 1-2 below 120hz. Just test around and see what helps you with your current game.
I find that these post process frame gen solutions work much bettter in slower games especially with a controller which has smooth consistent motion. With lossless scaling specifically, i find it looks convincing around 80-90 fps as a base.
Idk how any of this works and this might highlight my ignorance here, but it would be so cool if they could do a "half rate" frame gen, so that our FPS is increased by 1.5x instead of 2x. For example, if I'm running a game on my Ally X at 40 FPS, 1.5x frame gen would increase it to 60, and perhaps the interpolation would be even cleaner by looking at the past 2 frames instead of the past 1 frame.
I have a question for you: Did you not notice that the native fps drops a lot? The value is not correctly reflected in the Lossless Scaling metrics, but in Afterburner. That is, while the LS metrics show you 60/120, in reality the native fps that Afterburners shows you are around 40. It sucks you about 20fps in x2, much more in x3 and x4
@@AncientGameplays Exactly! Without wanting to spam, maybe you can look at the tests I did. Not only do the native fps drop a lot, but the CPU usage increases dramatically (min 11:25 onwards) th-cam.com/video/oFqu5L9Lv8A/w-d-xo.html
Can you try making AFMF and Lossless scaling work with 2 GPU-s, but only second would be used for frame generation, im also interested if second GPU for AFMF needs to be AMD and does it need to support AFMF(so RX6000 and RX7000). As it was said in Preview Drivers: For any hybrid-graphics configuration, AFMF 2 will use the displaying GPU for frame generation, allowing the render GPU to focus on the game.
@@AncientGameplays Thank you for fast answer, do you know if older gpu like rx5000 series or rx500 series could be used in hybrid sytem for AFMF2, like RX6800 + RX580.
Not too many modern games can be played above 60fps on my laptop :( was there any improvements to the X2 and X3 modes? I use X2 a lot since I play closer to 30-40fps natively.
so basically developers can make games that run 30fps, and with algorithms, you can run them at 120fps, and yet NVIDIA will keep its GPU prices through the roof
@@AncientGameplays Last time I checked I was unable to find anyone using the hybrid configuration amd was talking about in the patchnotes and my hardware isn't good enough to try for myself (cmon rdna 4 please come out this year)
Could be interesting to compare the performance mode on vs off. Because, i always been using the performance mode even with a RTX4060. But when putting performance mode on/off, i really cannot see the difference in RDR2, Cyberpunk, Miles Morales.
You're doing great work! I decided to subscribe, cuz in terms of AMD You're the best tester. You always give advices and pretty good explaination. I thought I fucked up by buying LS just a few days before AFMF 2, but seeing 4X made me think again that it was a good decision to buy LS! I've seen 4x and went straight to You to see how it performs(And You had a fresh vid for me :3). I love LS in games like Valheim, where game is poorly optimised in buildings and can drop to 20fps on really decent rigs. Now I'm using just 2X, it's enough for me to play in 60-70 fps almost all the time, but I'm considering switching to higher multiplier cuz I bought 165Hz monitor some time ago. Would someone give me advices after testing 4x a lil more?
@@AncientGameplays Good to know, thank You Jesus! Usually I don't have any problems with holding above 60 fps in games I play, but still I found LS useful for unoptimized or 60fps capped games
Just tested 4x mode with some judder tests on youtube and it definitely does a thing or two or four. Is it true that LSFG uses integrated GPU to off-load its processes? So fantastic if true.
Thank you for the review, here is a small gift for subscribers:
86RV4-B7HYB-YLZL5
IA3F3-3DG7Y-AYCHX
HYAR5-HWWQQ-ENCXQ
P25TT-A2ZRV-W8IG4
MBDJT-4ANV2-W69GL
KLGX2-WE647-JQL9K
Some keys for you guys :D
Oh wow, thanks so much!!
thank you
Wow, thank you!
thank you for the codes, but can someone remind me what these are for...?
Dear THS (Lossless Scaling developer),
Please always support this channel because I just bought your software after watching this video
I was in a server and i saw a message
"Some Portuguese dude that kind of looks like Jesus did two videos on TH-cam about it that's how I found out it's my first time trying a beta driver and it works great for my new build"
the first thing came to my mind is you LOL
hahaha, getting recognized haha
I JUST BOUGHT IT, IT'S AWESOME! IT WORKS FOR TH-cam VIDEOS AND VLC VIDEOS! THIS IS INCREDIBLE. SO SMOOTH , I LOVE IT!!!!!!!!!!!!!!!!!!!!!!!!
ive learned that when someone suggest smth good means it wont happen
@@iikatinggangsengii2471 Losless Scaling made me dizzy even tho it has 60 fps stable
I'm so gonna use this for game reviews in the future to see the games at 120 FPS :O
@@iikatinggangsengii2471ok so you're basically saying that every good advice is a lie?!
Tried it today (165hz monitor) with PCSX2 (Tenkaichi 3 120 fps is SMOOOOTH), Cyberpunk (30 and 45 fps locked, all smooth), some random football match on the internet (much better, less artifact on movements). Approved so far. R5 3600/ RX 6600
Thought I was the only one using this for Tenkaichi. Its feels and looks great. Play the Tenkaichi 4 mod if haven't. Its better than the base game at this point.
i also tried with raging blast 2 and it looks amazing
the best way to manage the artifacts is to play at 4k with antialiasing turned off. The pixel density of 4k makes most aliasing too small to see. You can also mimic 4k on a smaller resolution monitor if you open Nvidia control panel and use DLDSR. DLDSR is a cool thing on its own.
I love watching my shows with X3 fames. 24 -> 72
Anime looks crazy good, live shows are buttery smooth.
I have the same set up
After tinkering around with AFMF2 i must say that this tech is 100% the future no doubt.
Low powered notebooks, consoles and gaming handhelds are going to explode.
I was playing ghostrunner 2, rx 580 8gb, medium settings. I locked it to 30 fps and enable lossless scaling x3, that shit feels smooth. I don't mind the visual artefacts but it was so smooth. You can't tell it's locked to 30fps unless someone tells you it is.
This... AFMF2 is on with every game I have now.
People who need higher FPS the most are those who are getting BELOW 60FPS and if this tool is not good for below 60, then it’s not serving the ones who are the most needy.
.
@@Bot-on-Tapwater you can if you are the one playing it, the input lag will still feel like 30fps
@@AdrianMuslim It really has been a game changer IF you get more than 60 (I agree with you.) But, man it makes the game so so smooth if you get greater than 60
By far my fav tech youtuber as of now. Thanks Fabio!!
Thank you!
Lossless Scaling update?! 4X Frame Generation?! Time to take my pants off.
lol
bro im genuinely tweakin over here
People who need higher FPS the most are those who are getting BELOW 60FPS and if this tool is not good for below 60, then it’s not serving the ones who are the most needy.
.
Wait for me.
@@AdrianMuslimI can get most games to run at around 50-60 on very high settings, but I prefer to play on 180fps (which is my monitor hz) that's why I often use X3 to get around 160-180fps mark, but in general I do agree it shouldn't work this way even tho I understand why it does
Tech Jesus teaching us how to multiply the frames to feed or eyes with the smoothness
its what hz means basically
People who need higher FPS the most are those who are getting BELOW 60FPS and if this tool is not good for below 60, then it’s not serving the ones who are the most needy.
.
@@AdrianMuslim You need to get atleast stable 30 fps for it to work. Then you can get up to 90fps with minimal delay depending on the game. Was able to get Outer Worlds and Battlefield 1 to be playable on my older rig at 60 fps and 90 fps. LS is also amazing for movies at 48fps and animation at 60-70fps. Literally so much better
@@AdrianMuslim nah I like to boost elden ring from 60 to 120. It's great if you have a high refresh rate monitor and play games that can't hit it. It's not the best in fast games like first person shooter though
@@dumitruploscar5303 Wait it works for movies as well? How do you use it on movies?
I hope that one day it wont need borderless and just works in fullscreen.
always borderless
@@AncientGameplays can it work fullscreen borderless?
It can capture exclusive fullscreen window, but you will need second monitor to output LS window
@@ths6388 so i cant play in fullscreen borderless
@@MikyTruePowa yep, senua is full screen bordeless
This software is incredible! I couldn't believe how well Lossless Scaling worked when I first turned it on, and am more than impressed with the results. Running Baldur's Gate 3 in Act 3 (which is extremely heavy on not only my 3070, but for any higher tier cards) is now turning my 30fps experience, set at the 3X mode, to a a 90fps experience, and it's fantastic! But, it does comes at a cost to latency you can most definitely feel. Although, for an RPG that is slow and also turn-based, the latency is not a big deal to me. The new update with 4X frame generation, as well as full G-Sync support, sounds absolutely amazing and can not wait to check it out! My biggest tip for anyone who wants to experience only the best quality, while running Lossless Scaling, is to ditch the keyboard & mouse, and use a controller only. Using a controller is the most important thing you should be using, when it comes to using Ai Upscaling software of any kind, due to the controller joystick movements being much slower when compared to using a mouse. With less fast/jerky movements, it allows Ai frame generation software to read each frame with much more consistency, to produce a far better and smoother image without artifacts. You may not want to, but try using a controller sometime, and you are going to notice exactly what I'm talking about. As I mentioned before, regardless of the frame generation software you use, like Lossless Scaling, DLSS Frame Gen, or FSR 3 Frame Gen, a controller will always allow these new frame generation technologies to present the smoothest and the most accurate picture currently possible. Go checkout Lossless Scaling! Love the reviews as always, Ancient Gameplays! Cheers guys!🍻
How crazy this is, i wonder how far this tech can go in the future
X32 I think 😂
nah it should be X69 😂
It just need more Optimisation to always get over 60 fps
as far as people are willing to tolerate motion blur and input lag
@@Ludak021 🤣
TIP: in RivaTuner I display the Lossless Frame Generation counter by adding the "FPS (Presented)" field to my overlays table. Also do not forget to revisit the Capture API for WGC as results vary per game at 1/2 the frame cap.
Can you tell me how to do this in short?
@@brut6281 Did he respond bro?
No. He still hasn't updated his videos for this.
@@tomoprime217 wtf do you mean????? Bro EXPLAIN
X4?! We're so back
Please can you purchase it for me
Welcome Back Jesus
Welcome back my son
@@AncientGameplaysgood jinks sir 😆
not funny 😒
please stop using prophets as meme!!!
@@abdool4374 arop offeding yourself with these types of things, will make your life easier and less stressed 💪💪
@@abdool4374 Jesus is the son of God. Not a Prophet. Prophets are waaaaaay lower.
this works great. I'm really enjoying Zelda TOTK at 60fps. Works good even with just 30 base fps and then x2 mode
Could you share your specs please? I tried it with totk but my stamina bar does a weird flickering with lossless scaling
nivda is sweeting with there overprice dlss 3 choice
XD
You made me purchase Lossless Scaling 😂 Cool software!
💪💪
Can you purchase it for me also
I really like the tip at the top right of the video
Thanks
The neat thing about LSFG is that it doesn't have to run on the same GPU that runs the game. You could run it on integrated graphics or on a secondary card to avoid the overhead affecting game performance.
Same applies for afmf2
Did not know that, that's pretty huge! Wonder how you select which GPU to run it on. Gonna try running it on my 7700x igpu now. The hit on a 4090 is pretty large though so I'm not altogether hopeful.
Tried it using my igpu as the frame gen gpu and it ran terribly... no surpise there. No room in my case to through in a spare gpu. It's fine though. Getting g-sync support makes this thing usable now though I think the input lag hit is worse than has been advertised and I'm usually not that sensitive to input lag... Still better than running without framegen in Control (though not in Ghostwire Tokyo--input lag increase is intolerable and the game already runs well maxed out). Great to have options.
@@Keivz you have problems there and isn't the software. Make sure you're running the games in borderless screen mode
@@AncientGameplays it works fine using my actual gpu minus the overhead. But running lsfg off my 7700x igpu is a complete non starter.
Thanks bro, probably wouldn't have found this software without this video. Just bought yesterday and it's awesome. Much appreciated.
As a general tip, locking frame rate tends to reduce visual artefacting as there are a steady stream of frames for the software to predict between.
Ofc course, that's what we do with this and frame gen
The best money I've ever spent in my life.
This going to destroy entire gpu and cpu industry 🤑 the funny thing is it's getting better 🤫 only 1 thing is missing it's upscaling from 720p to 1440p or 1080p to 4k and industry is done.
this is amazing, obviously the 4x is going to look a bit weird but its really impressive still. If someone has a bad computer and uses this it makes games very playable if you dont mind the warping. i locked a game to thirty and tried the 4x -> 120 and i was really impressed tbh
I have been using lossless scaling the wrong way until now. For those having issues using lossless scaling, you can fix it by locking the fps to a frame rate your gpu can achieve through Nvidia control panel (not RTSS) before activating lossless scaling. You can even lock it to 30fps before using 2x frame generation on lossless scaling. You will be amazed how smooth 30 to 60fps feels (even though it's generated frames). This app just gave budget PCs new life. All you need is a base 30fps (of course base 60fps is better). Remember it works with windowed mode or borderless windowed mode
You can lock FPS and you need to use the game in borderless mode
@@AncientGameplaysit still works for me having Elden Ring in full screen. Maybe they updated it?
It's recommended use RTSS since you get the benefit of injecting nvidia reflex
@@oiltycoonbillionaire when using RTSS, you have to cap FPS per game for it to work. Capping global FPS doesn't work with lossless scaling
@@arico7923 I cap the fps globally and have no issue with lsfg
Dev is crazy good! Incredible job.
I hope there's improvement in frame pacing, the x3 mode was already impossible to use without freesync support
This is meant for VRR imo
ideally, locking the base framerate is the best way to use LS. Great app, love it. Btw, at more than 50fps base fps, Performance mode barely shows artifacts if any, that's why I used til now on my 165Hz monitor, 55fps base locked with Rivatuner and 3X FG with Performance mode enabled
If an independent developer can create such an impressive tool, it makes me question why AMD hasn't done the same. I believe they can, but it might jeopardize their limited hardware sales.
They did, you're late it seems. It is called RSR and now AFMF 2
Awesome, I can't wait to watch your video comparing both technologies. 👍😍
@@sultansaeed7136 there are not big difference between them. AFMF only double frames, but it lower input lag according to new fps. in LS you can x4, but still have same input lag as your real fps. If AMD make x3-x4 for their game with lowering input lag this app will out of game for AMD users.
@@jetowl57I was about to get LS It looks good, but I guess I will wait for the official AFMF2 and see how good it is.
Does fmf or losless scaling work on the 5700xt? Or just 6000 and above?
I can confirm this works on mw3, i bought lossless scaling to test it
But mw3 has fsr3 fg dude
I think he's just testing. Thanks for the info!
Exclusive fullscreen support would be amazing
Perfectly working with Microsoft Flight Simulator. A game changer for me btw.
Great
20:11 ooohhhh more Hat!
I’m waiting for “if you look at the hat…” 🤣
Also, made me LOL with that emphasis on “baby’s butt”. 😂
Great video, and entertaining as always 👏
EDIT: My Ryzen 7 9700X Review: th-cam.com/video/EgOHuVvaBek/w-d-xo.html
Finally found how to properly record Lossless Scaling!
hope you enjoy these awesome updates :D
Could you try Lossless Scaling but while having a second GPU do the Lossless scaling work and the main GPU focus on the game?
Just curious about the results because Lossless Scaling does allow you to pick which GPU to work with🤔
I wonder if the fps could be improved with better use of cpu threading, such as pushing the LSFG to use the end cores instead of the first core.
Try pinning the app to your last cores.
Some Ppl still have a misconception about frame generation. Its not there to solve low fps below 60fps although it "works" the fidelity and lag is greatly impacted. FG is more for maximising frames from stable fps eg 60 for high refresh monitors that has less impact.
nahaa
Fabio, como brasileiro posso dizer que está mais que perdoado por terem levado nosso ouro. Você sempre traz muito mais em termos de valor! :-D
22:00 yeah, i watched the video with 3x lsfg :D
45FPS in x3 mode is generally super good in my experience. There are some games I limit to 45FPS then use frame tripling to reduce stutter.
I know it's not really meant for under 60fps but for anyone who plays the Dark Pictures anthology games or The Quarry if you lock them at 30 and use this it's actually pretty good other than if you turn real fast.
9:00 hes trying to kill us
Good to see that Lossless Scaling is still improving, but what I really would like to see is a input latency comparison between AMD's AFMF 2 and Lossless Scaling frame gen.
I guess I can try 💪💪
@@AncientGameplays You are the best man!
i mainly use this to get smoother fps in last epoch, works quite well for this poorly optimized game, still has frame drops when enemies and special effects come on screen, and 15 to 25 fps but still looks smooth!
I played that game several dozens of hours and it ran well
Please Purchase It For Me
Lock my fps at 60 in cyberpunk x2 for 120fps i love it. Small ghosting in ffxiv on the head if fps is locked at 45. (heavily upscaled textures) but at 50+fps no head ghosting. Amazing tech. Personally for me I think it's best if fps is 45+ and x2 mode.
We can finally play Cyberpunk smoothly.
Still restarting PC, then long life to AFMF2!
That was some Linus's style sponzor segue 😂
Haha
Any overlay messes with lsfg and it has way more artifacts.
Also you need to lock to a frame rate with rtss or Radeon chill for way better results!
you don't "need" to lock anything as long as your frame pacing is good, locking the FPS helps in that scenario
@@AncientGameplays I haven't watched frame pacing but I've noticed even with a 3-4 fps fluctuation I see more ghosting/artifacts then when solidly locked.
Of course I'm playing on a Legion Go a lot. I really like the 3X as I can lock 48 fps on many titles and match the screen refresh rate which is amazing in a handheld.
@@AncientGameplaysin general you will get the least amount of artifacting at half third and fourth respectively of refresh rate. If I wanted 144 fps on a monitor with said refresh rate id use 72 frames for minimal artifacting
@@Novessian 48 on x3 is also not as bad as it sounds.
Bam! Another great video! Thanks a lot!
now u just need 10$ to get crazy performance who will need to buy a pc now after this amazing review!
i bought it and i refunded it instantly. as a low end pc user this made no difference even though it ''4x'ed'' my fps + weird artifacting. 30 fps in real frames feels better than 120 fps in fake frames
You're using a low base frame rate lol. It was stated several times that this has a minimum of 50-60 base frames to work well
@@AncientGameplays tried it with a 60 fps base framerate. same thing
@@AncientGameplays oh how does the delay work then cuz ur at like 30 fps with the frame gen and stuff on
I like the slide out tip windows! I'd love to see how this software would work with older cards, RX580, 5600/5700XT, 1060/1070 etc with Red Dead R2
It's useful to tell that Lossless scaling also works with movies. (except some like amazon prime video) If you watch twitch or youtube with lossless scaling.
I did say
@@AncientGameplays OH sorry i missed it.
It's shit anyway. It kinda works for sports but movies? Nah
@@vijayla21 lol
LSFG is really something! I use it on the X2 mode, because my monitor is 144 Hz and when i use the X3 mode it maxes out the refresh rate but does not feel as good, has stutters and my 6800Xt is still pretty powerful to not need the X3 mode. But damn does it feel smooth on the X2 mode! I use it exactly like you showed in a previous video, with capping the fps at close to the half of the refresh rate of the monitor and even in unoptimized games it smooths out the stutters and gives me the high refresh rate experience of a maxed out monitor. It is worlds better than AMD's AFMF2 and when some small details get ironed out it will be unbeatable! Also, outstanding work on the video! High quality content as always.
The software looks amazing, if only it improves to have a lower hit to base performance, is gonna be better than anything from Nvidia and AMD lol
I hope it will happen one day. Losing 20fps is quite a big impact.
@@MacTavish9619 if you use the performance mode is not that big of a impact in FPS and the difference in quality is almost the same
Hey, I just found a quirk of Smart Access Memory that seemingly no one has talked about. It turns out that using it requires more voltage, and you can use a significantly more efficient undervolt without it.
On my 6600XT I can only UV to about 1055mv before the drivers hard crash immediately, with SAM off I can go as low as 1005 with no desktop crash and 1015 stable in games.
Testing this quirk (efficiency gains with FPS caps, or maybe the UV clock gains are better than SAM in some games) might be a neat video idea to keep in the back pocket!
Interesting, but with SAM off games aren't worse?
Yeah, but generally games work better with SAM
Exactly what I thought!
How so you turn on SAM? It’s always greyed out for me but I’ve got a 7900xtx and 5900x so that should be fine right?
@@sargonsblackgrandfather2072 what mobo? You probably just need to update your BIOS
Interesting, good to see this kind of videos. Especially now in the slow times of summer at least in regards of GPUs. Good video and please keep it up...
One thing to remember before even using LSFG.
Your GPU must NOT be at 99% utilization when the game is locked to 60 FPS or below.
So if you've locked the game to 60 FPS and your GPU still struggle at 99% GPU utilization, it won't be able to use Frame Generation x4 or x3 let alone x2
What should I do I'm on a laptop
@@hugoqsd3445 tell me your Laptop's GPU
I use IGPU for Losless Scaling so that the NVIDIA GPU is not loaded and I have a larger power range to use.The disadvantage of this solution is that the igpu does not have much performance so the x4 mode is unlikely to move. All you need to test the x2 or x3 perfomance mode works OK.
very interesting, might give it a try after seeing this
Lay an eye on it
OH MY GOD! THOSE DOLLS!!!
hahahaha
watched this video in 240 fps
if you have two gpu you can use the other as frame generator it is much smoother. works on my vega 8 igpu
Thats crazy im gonna test it now!!!
it's in the beta channel
this is a magnificent app since it allows for the democratization of immersiveness , >60 fps at ultra settings for all games , .... no longer having to wait 2 years saving enough money for a second hand RTX 4090 from ebay
спасибо зак видео,бро)))от души🤝🤝🤝👋
Fabio, completely off-topic question. I've searched but I haven't found a video of yours explaining how to undervolt AMD cpu's using PBO2 (the software, not the PBO on BIOS that you already made). Would you be interested on making a video on it in the future?
Bios or software is exactly the same, just different interface
3:40 This is why I use a USB Capture card for my OBS stuff. Using the AverMedia LiveGamer2.1 thing which is pretty good BUT, it doesn't work at 10Gbps under LInux, only 5Gbps so no Linux 4k recording above 30fps, at least until they patch the firmware, if ever.
I feel you...
What a time to be a PC gamer!
true, like now you got 6700xt and 5600x for like less than 700$ like wut, its like 5x better than what you get in like 2019
I bought this long long time ago, never really used it as some of the games just wasn't compatible, it works in just about everything now! I wish they could figure out why Citieskylines 2 gets really slow, like im sure its not Lossless dev's issue, but like all the animations and scrolling though your big city is vary slow, super smooth though, turn it off the scrolling if fine but of course the FPS is crap in that game when your city gets big enough. I'm impressed!
I recently watched Mad Max Fury Road at x3 on my LG C2, amazing experience.
Wait, does this scale videos too?
Yes but movies are 24fps base so you can only get multiples of that it looks good
@@sasquatchcrewmovies, youtube, netflix, amazon prime, anime,... Almost everything
If you have more than one gpu, you can just set the preferred gpu option in lossless scaling to any other gpu that’s not rendering the game and you will have little fps drop
Don’t know about igpu
because on mine the laptop igpu has more performance loss than running it on the dedicated gpu itself (even in gpu limited scenes)
i love your videos you always amazed me
AI upscaling, then frame generation. Maybe next will be making low preset image look like high preset. One more brick to the generated frame wall.
I feel like this is gonna be a tech we continue to rely on the farther we get along our graphics journey. At a certain point it will make more sense to use something like this rather than try to push games to run natively at 500+ fps y'know?
I haven't tested it extremly will but what helped me in some games was reducing my HZ of the monitor from 144 to 120hz. Also capping the frames 1-2 below 120hz.
Just test around and see what helps you with your current game.
You don't cap the max fps, you cap the base ones
I find that these post process frame gen solutions work much bettter in slower games especially with a controller which has smooth consistent motion. With lossless scaling specifically, i find it looks convincing around 80-90 fps as a base.
LSFG 2.3 is also on my RTX 3070ti :)
Idk how any of this works and this might highlight my ignorance here, but it would be so cool if they could do a "half rate" frame gen, so that our FPS is increased by 1.5x instead of 2x. For example, if I'm running a game on my Ally X at 40 FPS, 1.5x frame gen would increase it to 60, and perhaps the interpolation would be even cleaner by looking at the past 2 frames instead of the past 1 frame.
They tried, quite hard it seems
@@AncientGameplays Aww man, too bad! Thanks for the info!!
I have a question for you:
Did you not notice that the native fps drops a lot?
The value is not correctly reflected in the Lossless Scaling metrics, but in Afterburner. That is, while the LS metrics show you 60/120, in reality the native fps that Afterburners shows you are around 40. It sucks you about 20fps in x2, much more in x3 and x4
That's not true, I have both showing here a d they show the same. Something's off there
@@AncientGameplays Exactly! Without wanting to spam, maybe you can look at the tests I did. Not only do the native fps drop a lot, but the CPU usage increases dramatically (min 11:25 onwards)
th-cam.com/video/oFqu5L9Lv8A/w-d-xo.html
Fabio! Hey I been watching your videos and been catching up! hey question! will this help with VR games? Can you please test?
It can definitely help if you can use it, otherwise you can use AFMF2
I've noticed that LS causes stuttering when the frame rate exceeds that of the display.
it is not stuttering, it is called tearing
Can you try making AFMF and Lossless scaling work with 2 GPU-s, but only second would be used for frame generation, im also interested if second GPU for AFMF needs to be AMD and does it need to support AFMF(so RX6000 and RX7000).
As it was said in Preview Drivers: For any hybrid-graphics configuration, AFMF 2 will use the displaying GPU for frame generation, allowing the render GPU to focus on the game.
Afmf2 can do that
@@AncientGameplays Thank you for fast answer, do you know if older gpu like rx5000 series or rx500 series could be used in hybrid sytem for AFMF2, like RX6800 + RX580.
Not too many modern games can be played above 60fps on my laptop :( was there any improvements to the X2 and X3 modes? I use X2 a lot since I play closer to 30-40fps natively.
There were
so basically developers can make games that run 30fps, and with algorithms, you can run them at 120fps, and yet NVIDIA will keep its GPU prices through the roof
Entirely different experience though. Algorithms will add lots of lag when going from 30 base frames and will have motion artifacts
You should activate "Performance" option in LLS
You should watch the video before commenting
That’s really good for human fall flat
As always 🐐🐐🐐
Is the dev going to make a version for Linux? would be nice to use on the Steam Deck.
Would love to see SteamOS/linux support and would definitely love to use it for VR.
the funniest part about this is just that my game will have to run the game at 36 fps with x4.
I've got a 3080ti and a 5800x... Playing cyberpunk at 1440p with everything cranked and RT path tracing is insanely good
This app justfiies people that are buying 360Hz monitors but can only get at max 90fps in games.
Ricardo Milos reference, liked and subbed.
I love you, greetings from Egypt ❤❤❤❤❤❤
Big hug!
If it only could leverage the iGPU for frame generation somehow , without adding too much latency.
AMD lets you do that with AFMF2
@@AncientGameplays Last time I checked I was unable to find anyone using the hybrid configuration amd was talking about in the patchnotes and my hardware isn't good enough to try for myself (cmon rdna 4 please come out this year)
Hi Fabio,did you read the Tech Power Up article that says Zen 5 processors gain much more performance by disabling SMT?
Yeah, and it literally gains 2% average on gaming lol
Could be interesting to compare the performance mode on vs off. Because, i always been using the performance mode even with a RTX4060. But when putting performance mode on/off, i really cannot see the difference in RDR2, Cyberpunk, Miles Morales.
You're doing great work! I decided to subscribe, cuz in terms of AMD You're the best tester. You always give advices and pretty good explaination.
I thought I fucked up by buying LS just a few days before AFMF 2, but seeing 4X made me think again that it was a good decision to buy LS! I've seen 4x and went straight to You to see how it performs(And You had a fresh vid for me :3). I love LS in games like Valheim, where game is poorly optimised in buildings and can drop to 20fps on really decent rigs. Now I'm using just 2X, it's enough for me to play in 60-70 fps almost all the time, but I'm considering switching to higher multiplier cuz I bought 165Hz monitor some time ago. Would someone give me advices after testing 4x a lil more?
X4 needs at least 60 base FPS, more if possible, otherwise it is a bit of a mess. X3 is okayish with 50-60 base depending on the game though
@@AncientGameplays Good to know, thank You Jesus! Usually I don't have any problems with holding above 60 fps in games I play, but still I found LS useful for unoptimized or 60fps capped games
Just tested 4x mode with some judder tests on youtube and it definitely does a thing or two or four.
Is it true that LSFG uses integrated GPU to off-load its processes? So fantastic if true.
i use this alot on my rog ally, when i play BG3 for that 60 fps feel:)
Wish I could buy this ngl
poverty be hittin different these days ;-;
its like $5 mate.
watch the pinned comment, you might be lucky
Once again I iterate this is the single best argument to putting windows on the steam deck.
i prefer steamos or Bazzite for handhelds