Derf, I give you the highest honor of having several videos that I ate pizza to. That's quite an achievement, I only watch the very best of the best videos while I eat pizza
Really loved the necromancer and your rogue. Fairly similar in vibe to a few of my own characters, and I like what you did with yours, so I'm going to "steal" the eye-opening tips and tricks that you showed here. In particular, what you did with making the necromancers staff taller is something that will actually help out quite a bit with one of my characters. Keep up the great work man, love to see your skill on display.
I have been taking a lot of inspiration from your videos, I've really delved into the color composition and play. I've gotten some pretty solid results, if I do say so myself. Some of your metal colors have been jaw dropping and I've frustrated myself trying to mimic them by eye. Anyways I *just* noticed today that in a lot of your videos you include links in the description and tbh I am glad I noticed that after I learned how to actually play with the sliders in an effective way. Learned some very basic color theory that way.
tyty, though for the sake of saving some of my own honour I should probably say that the Generation 1 models were mostly not made by me - only Generation 2/3
I'll admit Generation 2 has some slightly cooler posing - and some of them were also made more grounded for 3rd Gen, like the Paladin who lost his plate because in-game he was technically wearing Mail the whole time. But it was also decided that we wanted the poses to be non-mid-combat, as it became awkward to use characters constantly in battle poses during non-combat scenes
That's a tough question, but it would probably have to be either; Hamhunch (this video) Blood Lord (Vampire kingdoms video) General (Renaissance Empire video) But tbh I have a lot of favourites, it's hard for me to say
In total, the list of deaths are; Dwarf Slayer, Dwarf Cleric, Halfling Rogue, Human Fire Wizard, have all died, yep - a few others too that I didn't get into here
@@igrgic1 Yeah! We're playing in a Warhammer setting, but we're using the standard 5e ruleset for D&D. Just, with certain lore-restrictions put in place according to Warhammer
@@Derfholm I ask because I watched a couple of your videos and you and other players in the videos mention having to roll new characters couple of time so I thought that you were playing under some "Dark Souls difficulty" house rules :), and was wondering what those were. Or maybe its hard/deadly encounter difficulty? I ask since my DM plans on creating a low-fantasy campaign for us, so I am preping myself mentally to PC death hahah. btw your HeroForge modelling is sweet my man :)
@@igrgic1 Hahaha well, yeah, in a sense. We play with a very tight knit group of friends who have known each other for a long time, so none of us are afraid of there being drama over character deaths or w/e else like that. We also all like a bit of spicy danger, so our DM intentionally makes our combat encounters very difficult, which does result in occasional deaths I would absolutely recommend it! Higher difficulties bring a lot of tension
It's a long story - there's been a lot of deaths in the party Jean Pierre the Skeleton, my first character, had to be replaced by Gunnar because Jean Pierre was too hostile and evil to really fit in The Dwarf Slayer died The Wizard died The Halfling Rogue died And then, as is described in the video, Bregthor died by firing squad and Gunnar died by minotaur axe, so The only original members are Sir Raul, Hamhunch, Elizrathla and Deedee - whereas the new Barbarian, Rogue and Necromancer are the newcomers
@@cannoneermike It requires Pro (right now, at least, eventually it will be free to use) What you do is you pose a character as you want it, then import a 2nd mini onto the same base - that being the same mini you just worked on. Once you have 2 duplicates, you pull them together ontop of each other, sync them, and go wild from there
Well - the DM will usually wait to see HOW a character is aiming to knock someone out. If they are swinging for the head, and roll a 20, that is perceived as a crit - and thereby the person gets critted in the face and their skull breaks You could argue that a 20 should mean they succeed perfectly on what they're TRYING to do, sure, but that's not as fun :D
@@Derfholm Rule of cool always wins. I personally, as a player, if I'd declared I wanted to do non lethal damage, and rolled a 20 with the intent to knock them out, I would not be having fun if my damage became lethal, as a critical success doesn't change damage types, and resulted in failing to do what I intended. But if ya'll had fun, you're doing it right!
@@Derfholm DMs gonna DM in whatever style they choose, obviously. And maybe that is the best call for their table. But generally speaking, a vast vast majority of players are not going to appreciate their critical successes being played as critical failures (killing someone when you have explicitly asked to do nonlethal damage is about the worst result you can get). If they are swinging for the head, and roll a 20 for a crit, the PC successfully manages to swing hard enough to concuss and knock out without swinging so hard as to break the skull. Not really a hard idea to sell. (Just replying using the context of the reply thread - not interested in the video, just saw the comment)
@@ericrhelms I'll provide the minutest bit of context as a response here; where Derf specifies the DM asking 'how' the attack was described, that also included whether the intention was non-lethal and if that was specified - it was not. Otherwise, yeah, a critical shouldn't be punished so long as the effort is within reason. Failure on a critical success isn't a necessarily bad concept if it comes down to the mistakes of the party and their blatant effort to dig themselves into a hole before any rolls are made - but they should be few, fair and far between imo.
@@TyranortheBeef I appreciate that context and absolutely, if the player doesn't specify the intent to do non lethal damage, it wouldn't be in my mind. As a DM and player I truly do appreciate how much context I'm missing just listening to the video, I just wanted to present a perspective, that hopefully, if anything, might provide useful perspective to enhance fun at the table, and if I'm way off, all good! Happy gaming to you all!
Paladins are OP change my mind
that’s just a fact
i dont think i can
quit complaining
@@rylanor1176 It's spelled 'quit', loser
@@Derfholm at least I didn't die to a paladin
Derf, I give you the highest honor of having several videos that I ate pizza to. That's quite an achievement, I only watch the very best of the best videos while I eat pizza
Thank you my friend
PHB: Druids dont wear or wield Metal
Derf: This druid needs more metal
"Dirty shoes may not be expected from a Lawful Good Paladin."
This is Warhammer Fantasy, guys. There is no Lawful Good Paladins here. 😎
Really loved the necromancer and your rogue. Fairly similar in vibe to a few of my own characters, and I like what you did with yours, so I'm going to "steal" the eye-opening tips and tricks that you showed here. In particular, what you did with making the necromancers staff taller is something that will actually help out quite a bit with one of my characters. Keep up the great work man, love to see your skill on display.
The ants go marching playing at the end was kinda funny to me
Lovely fish. And I like the video, too.
Edit: And great background music
I have been taking a lot of inspiration from your videos, I've really delved into the color composition and play. I've gotten some pretty solid results, if I do say so myself. Some of your metal colors have been jaw dropping and I've frustrated myself trying to mimic them by eye.
Anyways I *just* noticed today that in a lot of your videos you include links in the description and tbh I am glad I noticed that after I learned how to actually play with the sliders in an effective way. Learned some very basic color theory that way.
You honour me! Thank you thank you :D
Hamhunch sure let himself go...
Lmao
You’ve really improved! Nice work!
tyty, though for the sake of saving some of my own honour I should probably say that the Generation 1 models were mostly not made by me - only Generation 2/3
Great characters. Looks nice
Human necromancer lookin pretty edgy, I approve.
reee
@@Derfholm Good answer
With some of these I liked the 2nd version more, mostly the 3rd though. Nice video
I'll admit Generation 2 has some slightly cooler posing - and some of them were also made more grounded for 3rd Gen, like the Paladin who lost his plate because in-game he was technically wearing Mail the whole time. But it was also decided that we wanted the poses to be non-mid-combat, as it became awkward to use characters constantly in battle poses during non-combat scenes
@@Derfholm Makes sense. Sadly chainmail options are... Limited to say the least
i kinda agree, mostly just the coloring was more vibrant in gen 2. also Hamhunch is a lot different now, not sure if i like or hate it.
What is your favourite model you ever made? Please answer🙏
That's a tough question, but it would probably have to be either;
Hamhunch (this video)
Blood Lord (Vampire kingdoms video)
General (Renaissance Empire video)
But tbh I have a lot of favourites, it's hard for me to say
next lvl stuff im learning tons! thanks :)
Love to hear it!
What ever happened to the fire dude and rogue guy? By looking at the end graphics, it seems that they have died too… the old world sure is dangerous.
In total, the list of deaths are;
Dwarf Slayer, Dwarf Cleric, Halfling Rogue, Human Fire Wizard, have all died, yep - a few others too that I didn't get into here
How can I play "Warhammer" with my own Hero Forge characters? How did you do it?
More edgy than grimdark but still good
What rules do you use (homebrew or not) to make DnD Warhammer-y aka Low Fantasy?
Are you referring to the actual D&D game itself?
@@Derfholm yes. I thought that you play DnD campaign while using Warhammer setting
@@igrgic1 Yeah! We're playing in a Warhammer setting, but we're using the standard 5e ruleset for D&D. Just, with certain lore-restrictions put in place according to Warhammer
@@Derfholm I ask because I watched a couple of your videos and you and other players in the videos mention having to roll new characters couple of time so I thought that you were playing under some "Dark Souls difficulty" house rules :), and was wondering what those were. Or maybe its hard/deadly encounter difficulty?
I ask since my DM plans on creating a low-fantasy campaign for us, so I am preping myself mentally to PC death hahah.
btw your HeroForge modelling is sweet my man :)
@@igrgic1 Hahaha well, yeah, in a sense. We play with a very tight knit group of friends who have known each other for a long time, so none of us are afraid of there being drama over character deaths or w/e else like that. We also all like a bit of spicy danger, so our DM intentionally makes our combat encounters very difficult, which does result in occasional deaths
I would absolutely recommend it! Higher difficulties bring a lot of tension
What ever happened to the halfling rogue, the other barbarian and the old wizard? I'm quite curious about this
It's a long story - there's been a lot of deaths in the party
Jean Pierre the Skeleton, my first character, had to be replaced by Gunnar because Jean Pierre was too hostile and evil to really fit in
The Dwarf Slayer died
The Wizard died
The Halfling Rogue died
And then, as is described in the video, Bregthor died by firing squad and Gunnar died by minotaur axe, so
The only original members are Sir Raul, Hamhunch, Elizrathla and Deedee - whereas the new Barbarian, Rogue and Necromancer are the newcomers
Where do I submit my character to see if he can edit it.
You can hear details about it in the most recent video I dropped, the submission notification
why do you have 2 characters overlapped with eachother?
Twice the amount of customization options, layered chestpieces, layered legpieces, layered hairstyles, etc
@@Derfholm how do you do that? haven't touched Heroforge in a while and that sounds like a cool trick
@@cannoneermike It requires Pro (right now, at least, eventually it will be free to use)
What you do is you pose a character as you want it, then import a 2nd mini onto the same base - that being the same mini you just worked on. Once you have 2 duplicates, you pull them together ontop of each other, sync them, and go wild from there
@@Derfholm that's cool as hell. Wish i had pro :/
So rolling a 20 made her character fail to do what she was intending….
Well - the DM will usually wait to see HOW a character is aiming to knock someone out. If they are swinging for the head, and roll a 20, that is perceived as a crit - and thereby the person gets critted in the face and their skull breaks
You could argue that a 20 should mean they succeed perfectly on what they're TRYING to do, sure, but that's not as fun :D
@@Derfholm Rule of cool always wins. I personally, as a player, if I'd declared I wanted to do non lethal damage, and rolled a 20 with the intent to knock them out, I would not be having fun if my damage became lethal, as a critical success doesn't change damage types, and resulted in failing to do what I intended. But if ya'll had fun, you're doing it right!
@@Derfholm DMs gonna DM in whatever style they choose, obviously. And maybe that is the best call for their table.
But generally speaking, a vast vast majority of players are not going to appreciate their critical successes being played as critical failures (killing someone when you have explicitly asked to do nonlethal damage is about the worst result you can get).
If they are swinging for the head, and roll a 20 for a crit, the PC successfully manages to swing hard enough to concuss and knock out without swinging so hard as to break the skull. Not really a hard idea to sell.
(Just replying using the context of the reply thread - not interested in the video, just saw the comment)
@@ericrhelms I'll provide the minutest bit of context as a response here; where Derf specifies the DM asking 'how' the attack was described, that also included whether the intention was non-lethal and if that was specified - it was not. Otherwise, yeah, a critical shouldn't be punished so long as the effort is within reason. Failure on a critical success isn't a necessarily bad concept if it comes down to the mistakes of the party and their blatant effort to dig themselves into a hole before any rolls are made - but they should be few, fair and far between imo.
@@TyranortheBeef I appreciate that context and absolutely, if the player doesn't specify the intent to do non lethal damage, it wouldn't be in my mind. As a DM and player I truly do appreciate how much context I'm missing just listening to the video, I just wanted to present a perspective, that hopefully, if anything, might provide useful perspective to enhance fun at the table, and if I'm way off, all good! Happy gaming to you all!
Your character has a warpick my guy
Repub if hate elves
Damn leaf lovers
An Elf-hating crusader? Did I come across Pelinal Whitestrake by chance?