I find it funny that “scoots” is the only one in casual clothing, but he demands to be called his characters name, but everyone else is dressed up in costumes but isn’t doing that.
Funny? You mean stupid right? Like this whole skit that is just a bag of bad stereotypes that if they were the "wrong" stereotypes everybody would be screeching about non-stop and calling everybody involved bad people and trying to wipe them off the face of the map.
I don't feel like the player who plays Scoots does anything wrong in this video. He (presumably) plays his character as designed and stays in character, rather than following what seems to be a rather railroad-like campaign. The DM ought to know that Scoots is a part of the team, and prepare encounters that Scoots can get through without breaking character. In the case with the Magical rose thing, the DM could just say that as it shatters to the ground, everyone must make a saving throw or become paralyzed - or in some other way get a magical effect that the party could use to their advantage. Now I'm not saying too much scoots is impossible, I just don't think this video is an example of that.
I had a player in our group back in the 80s like "Scoots", his character was a thief named "Mask". He would constantly be peeing on holy/unholy alters and trying to sleep with all the NPCs in the town/dungeon, etc. I would work his shenanigans into the story line and find ways to teach him to have more caution and still maintain his wildcard character personality. In the case of "Scoots" here I would have said that the rose shattered but he got an energy blow back that made him overly calm and considerate and he would have to roll some kind of saving through with a big penalty every time he had a "Scoots" like impulse. Then I would give him and the group an out that would remove the effect while moving the story along.
@@MunkEMann I never saw it as a contest between the DM and the players. I think these types of players, made me a better critical thinker and a better storyteller.
That would've been a better way to tell the story and i think it's ridiculous how some people join dnd campaigns just to do stupid shit like "scoots" while having a fuck it moment every now and again is nice but when it's all the time in every session i can see the frustration in the dms stand point while i wouldn't throw some shit like meteors at the character i would definitely figure out how to punish that player with something that makes reckless behavior more of a one shot situation mainly because they were right in the video it ruins the campaign for the rest of the players who take the game seriously and want to play the actual story. I have a player who thinks i have been cheating in her husband's campaign even though the dm gives her unfair advantages that are tailored to her character and only hers. she ended up being a lvl 9 while the rest of us are sitting at lower levels. Now i am a dm and shes getting pissy cause the whole party got knocked out (not at the same time) by three dire wolfs because im not like her husband and taking it easy on the party mainly because ive been ridiculed for having a two characters i know how to run and they hate it ive gotten plenty of practice with my charaters classes and know how to use them but somehow im the cheater
@@brandonmcox1173 Yeah, favoring just one player over another just causes problems all around and doesn't make for a good experience for the group. I like to see everyone succeed at roleplaying their characters and try to have opportunities for everyone to shine. I believe if everyone feels they have a part to play the group pulls together and they are more invested in the story. I have known players who's only goal was to stick it to the DM and did not care about the story or experience for the group but these type of players eventually are not asked back to anyone's table. When I was DMing back in the day, I really tried to work difficult personalities back into the experience but if they insisted on being disruptive I would use an element of the story to contain them but made sure it was not an overt abuse of the DMs role or power. Like in the case of that player in our group I mentioned in my original post, "Mask", I actually made a STD / jealous suitor table I would use when he was wasting everyone's time trying to seduce every maiden, female orc, or what have you. He never contracted anything that was fatal and encounters were usually "story splints" that would help the group to get back on track. It takes a lot of prep work but really studying the players background stories helps a lot with these types of situations.
This happened in my first game where the DM had an in game character that was basically them but a god and one of the members of the group kept trying to cut the monsters balls off so the DM god came in game and killed him and in the next town we found his twin brother. This happened twice.
My teammate did this something like this once and I “accidentally” casted polymorph on them, turning them into a duck for the remainder of the session.
One of my teammates decided to friendly fire on me and landed 2 crits consecutively. So I chopped the last enemy’s head off and threatened to do the same to her. She was a noob at the time, might have taken it personally. Now I feel bad
Moral of the story: don't mess with the DM. He works hard to make it all work. Other moral of the story: Drop the hammer on the instigator before it's too late. OTHER moral of the story: Maybe don't see movie four of long running franchises.
The instigator isn’t always a bad thing, as a DM they can be useful to help propel the story forward because the party can sometimes be too hesitant. The problem is the person who pokes things not to move things forward but to disrupt the game. An instigator could just as well have moved the story forward by working through the party’s plan rather than punch the goblin king and both would have been an instigator, one course of action just happens to be disruptive rather than productive.
Ya I had a player exactly like scoots, who then constantly went his own way away from the party. He ended up burned by sacred fire, then flogged and tortured by fanatics, electrocuted by eels, then devoured by sharks.
It wasn't everyone. Just Scoots. In the end the still alive cleric's player agreed to rezz. As DM I would have made the rose and meteor combo create an effect that makes magic stop working for everyone. And Scoots body to be completely incinerated.
The biggest problem IMO is the idea that nat20 can do anything. For example, it could have gone like this instead: "You punch the Goblin King below the belt. As your hand hits the Mithril crotch guard, a loud clank signifies that it was indeed a very hard hit. He winces slightly, as even the hardest metal couldn't stop your punch entirely. Then you see him smile and cheer, as it is the first time he saw a human use the goblin way of greeting each other. Pleased, he decides to return the gesture" Not the best example, but the idea is that just because the action succeeds, it doesn't mean that the consequences of the action should follow the player's expectations. When one player hogs the spotlight and ignores the wishes of the rest of the party, it's not wrong to let them kick a metal plate once or twice.
The funny thing that most people who play DND don't understand is a Nat20 only guarantee's auto success in combat rolls. NOT Ability checks, and saving throws, and that you can still fail an action with a Nat20.
Ah-ha! But the joke's on you, because someone will take that to heart and play a chaotic neutral character with extremely low intelligence just to spite you! 😂
I have an amazing CN warlock whose backstory involves him being indebted to his Eldritch patron, and he is forced to kill people to give the patron souls, since the patron is a Devil. The character doesn't really see all that much wrong with killing people but there never was a real specified amount that he has to fulfill so he basically just keeps doing it to make sure he fulfills his debt. But I fixed the bad Chaotic Neutral stereotype by making the claim that "bad souls are easy but if he kills good souls then it will be harder for the Devil to claim them since the d&d heaven equivalent will want them more" and so he still works with th eparty and just kills bad guys. Of course he's still generally a selfish guy and might hide loot from others or something but he's not gonna derail the campaign by backstabbing a party member and he's not dumb so he's not just gonna attack the king like that. Thing is, CN has such a bad rap that I get flak for even thinking about having a character with that alignment and some have even just refused it based off of that alone. People like this guy in the video are ruining my favourite alignment by using it as a shield for their stupid antics
@Persephone kajira True anarchy can never work, because humanity always has the real life equivalent of scoots to make sure that we will always have enforcers of law.
"My character is chaotic neutral, of course he would steal the staff of Mystra from the cathedral ." No. you're not chaotic neutral, you're chaotic stupid.
Jack Sparrow is funny and quirky, but also he's always plotting something, he doesn't do random things just for the sake of it, most of the time he's either gaining time or make everyone lower their expectations by playing dumb
@@nicholaspeters9919I think the joke is that Shaun misunderstands what makes a wild card character work, and thinks that just doing random things for the sake of it is how it works
Stupid people also exist however. People want to play stupid at times. Which is fine as far as I'm concerned. Adapt with it. Without being a murder hobo. At the same time try to get them to think too. Just understand some people want to play without thinking. Or they could be thinking more then you as be testing you to see if you're insecure to the point you can't adapt probably. If you murder hobo and complain about murder hobos and evil then consider how people can be hypocrites. Me, I'd point out such things. Others might remain silent and leave you to your assumptions. Is the fool really a fool or are they watching you carefully when they play the fool? Regardless of the answer make a game out of it. Without pushing away. What Scoots is doing is testing the DM. They failed the test. Do any other thing then push away.
I like that he used the double falling meteor tactic while he had a perfectly good goblin hoard ready to all attack scoots at the same time, doubtless killing him.
Am I the only one in the comments who's never played this game? And is there a modern urban fantasy/sci-fi version that you know of? Cuz I would play that. It looks like it could be fun, just not really into the whole Lord of the Rings thing.
I one time played curse of strahd with this guy, that no one else in the party knew, who played an arakokra barbarian, named, I kid you not, "Ipe Opped", and they took the entire campaign as a joke, and when we finally found the sun sword, Ipe took it, and attacked the rest of the party, long story short he managed to kill our ranger, and our cleric was that incredibly low health, until my paladin killed him, then the guy got angry at all of us, none of us really talked to him again, that was almost 3 years ago now, and I still play as that paladin, and I still have the sun sword.
I remember being both the stupid character of the party and the healer once. Because I wasn't a fighter, my stupidity limited itself to not paying attention to the plot or occasionally pulling pranks. I don't think it ever felt obnoxious to anyone, thankfully.
That would make sense, my DM would do the exact same thing. Not only did Scoots kick the Goblin king in the nuts, but he destroyed something they wanted (I'm assuming that's what they wanted) You wanna make problems? You're gonna get the answers.
This 100% I've been a player in campaigns where dms let ridiculous actions go unanswered. If I'm running a game, and someone tries to pull some dumb shit like punching a monarch infront of hundreds of his weapon drawn armed guards / followers, best believe that person will be figuring out a new character for the rest of the session.
@@Thornsworks the thing is, it would make the person that did it not want to join in anymore, a dm prepared for antics like that tho, that's a good dm. rather then doing the easy choice and killing them off, cause were all there to have a good time, some people just like the chaos of it all you know? thats my take anyways.
I wouldn't say no, but I would grant his friends an opportunity to intercept him before the goblin horde does. That character would've been killed at my table, and no one would complain since you fault the person leaping for the fall, not the ground nor its gravity.
This is why having a session 0 is so important to set expectations for everyone especially in a teamwork based campaign. Character conflict is fine but there's a point where the game is no longer fun for literally anyone else and it's not okay. It's a hobby. It should be fun for everyone involved not just 1 person.
Not just a Session Zero, but this should be a continual conversation, too. After every session, everyone should take a moment to provide feedback to everyone else. Talk about what you liked and what you didn't like. It shouldn't just be the players giving feedback to the GM, either. The GM can give feedback to the players, too, and the players can give each other feedback. Everyone at the table can work together to create the best experience for everyone involved.
True, but this is a type of antisocial behavior that is deliberately trying to ruin the game for everyone else. Unless the player is a teenager who just doesn't know any better, I'm not sure a Session 0 will fix this unless it allows you to detect this player's motivations earlier.
@@lluewhyn the purpose of the session 0 for this would be more of "you know what the rules/agreements were coming in" so if a player deliberately breaks those they cant say they werent warned if their actions result in being kicked from the group. Especially if they have already had multiple talks/warnings about them breaking the rules before the end result.
A campaign definitely can be ruined by just one person. Even the other way around where the whole group wants to just have fun and not be too serious while one person takes it way too seriously. I think if you join a dnd group that you need to know that kicking players is likely. Something that session 0 would cover. My group didn't have a session 0 but if we did it may have prevented some unneeded drama
There's big difference between playing stupid but ultimately making big money moves to the type of person they are talking about.. The reckless choice over a calculated reckless one, which do you prefer?
In my table, this "It's what my character would do" is a quick and easy way to have a "this is what a medieval society would do" answer to the particular character, with no so good prospects. The rest of the team get opportunities to separate themselves from them and the game continues.
"It's what my character would do." "Fair enough. The guards come running in and use their standard-issue spell-stored "Hold Person" from their shields. I need you to make 11 Wisdom saving throws. DC is 17." "What? Why?" *"It's what my characters would do...."*
If my gnome sees one of my party almost attack for the N time another man of our party and NOT wanting them to go to an important NPC... he WILL attack that one guy. Distract him, whatever, just let the other go see the NPC. Is it what my gnome would do? Yes because he values friends and the threatened one was a friend, not the other, at his own expenses (he was not strong)
Shaun: *makes heartfelt speech about how the group makes him feel accepted* Me: Don’t fall for it. Don’t fall for it! FOR THE LOVE OF GOD, DON’T FALL FOR IT!!!
If the time with them was actually important to him he would have listened to them when they made it clear he was ruining their experience. So he was lying about that, or truly lacks any self-control. Either way he is isn't a fit for the group.
Frankly, if he was saying being Scoots was being truly himself, then his true self was an enormous asshole. And a manipulative, self-centered, and honestly a bit abusive one at that. This is a caricature, but yeah, people like this shouldn't get to "be themselves" in DnD. DnD is a collective activity, not a solo videogame. Go play RPG's instead of being the equivalent of a diva in a sports team who loses the game for their team every time because he refuses to let the team play as a team by hogging the game.
I had a Scoots-ish character. He wasn’t that bad and didn’t sabotage the party, but the DM still killed him off. He was a goblin, and ate a raw dragon heart. No death saves, just actual death. Rest in peace, Rikfire…
Because in there mind, that's how they have fun. They are the same people that put 80 hours in skyrim.without even visiting the graybeards. They just putting buckets on people's heads.
@@JohnW-yv6yp That's the point where a group has to consider simply evicting that disruptive player if said player doesn't respond to everyone else clearly being annoyed and not even if the GM tells them to stop. Then it's time for goodbye.
It reminds me of that type of player who (in an online Vampire: The Masquerade/World of Darkness 1.0 freestyle chatroom game with 20+ players back in the late 1990s, diceless Princes of Amber RPG style) would insist on creating an Assamite vampire (a rare & secretive Order who hunt other vampires to drink their blood, which results in every other vampire on the planet usually dropping whatever they were doing to hunt the "cannibals" if a coven of Assamites is found), claiming that since Assamites are a clan described in one of the secondary rulebooks, they are therefore open to be played. Worse, there were three of those players, a whole pack, roaming the chatrooms. They clearly wanted to be "cool" and give themselves an excuse to attack other vampire players willynilly. They were not even very subtle. But they were curiously unwilling to accept the consequences. /sarcasm Problem was, with freestyle play, it all hinged on players accepting certain written and unwritten rules (a social contract, so to speak, which stated that you had to ask other players first if they wanted to engage in combat and play it out), which these bozos didn't. In the end, one of the moderators (who played a behind-the-scenes members of a coven of awakened mages) had to step in, tell them, "Sorry, the vampire prince of the city has called a hunt on you guys and so have the werewolves, because drinking the blood of other undead makes you smell even more corrupted than normal vampires, you know the drill. If you continue to play Assamites, we'll consider your characters dead. Make new ones or leave."
Fortunately my players are more patient and sweet. They've talked themselves out of battles before too. My favorite is "Can I boop the sleeping dragon on the nose?"
My party talks themselves out of fights all the time. -We brokered peace between sentient, man/mer hating wolves hunting at the edges of a local town. -We teamed up with a Changeling youth, who was intended to be a villain, but we bodied her coven too hard for her to even get a turn. -We have teamed up with both the Kobolds of the Sunless Citadel, as well as their rivals in the region: The Bullywugs, accidentally creating an arms race between the two races' arms. There have definitely been more times of "Fuck it, we're bugging out~!" in our party too, though... Like jumping off a castle's turret when a fight broke out and casting featherfall on (as many members as we could of) the party as we fell. Fighter just had to get healed and run with the rest of us.
Even an all-evil group I once played in was much more inclined to find non-violent solutions-not out of any desire to do the right thing, of course, but merely because it was less dangerous and more efficient. Why kill the mercenaries sent to deal with you if you're able to convince them to betray their employer and join you instead?
My players once leveled up by tricking the bugbear leader into a multi level marketing scheme. They've been recruiting bugbears and goblins and the like and now they protect the castle that the party uses as a home base.
I spent weeks making a very sweet, loving, kind NPC character that was supposed to capture everyone’s hearts, but had a dark backstory that wasn’t supposed to be revealed until closer to the end before he sacrificed himself to give them better lives. Then in the first session all the players started berating the poor NPC with questions about his past and because he didn’t want to talk about it they all hate him and tried to kill him. I also remember another time when my DM set up this huge boss fight that was supposed to end with somebody dying and taking a whole session to complete- but then his own NPC character became enraged after the captain of their pirate crew (my character) nearly died- and he rolled 3 nat 20s on one turn (I think he had 3 actions per turn?) and tore the boss to pieces. Bro spent WEEKS making this fight and it ended on the 2nd or 3rd initiative order XD
DM'ed a game like this, and found it best just to make sure the story focuses on the other characters more. Negative attention is still attention, but No attention does equal work
DM to rude character: "OH, NO! A sudden Vortex Portal opens beneath your feet! You have now been banished to the Inverse Plane, where all your skill checks operate in reverse, and all your advantages are now disadvantages!" DM to others: "Ahead of you, the road forks into two paths. A signpost holds two arrows, pointing in each of the two directions. One reads, 'This way to the Inverse Plane'; the other reads, 'This way to continuing your quest.' Which path do you wish to take?" Other players, in unison: "Continue the quest!" It's always a bad idea to p!$$ off your entire table. 😁 [Fewmets! No d20 in the TH-cam emoji collection!]
@@lisagulick4144 Everything just happens to attack the shitty player's character specifically. If Scoots rolls dozens of nat 20s in a row? Then maybe send the meteor. Hand of god removing the character immediately is evidence of a bad DM.
@@gmork1090 Fair enough, if it's a new player and he responds to gentle correction or to being ignored. But if you've got a "Proteus the Invincible" at the table, it may be time to summon Gygax!
If there's one thing players need to remember, it's the power of action economy. Doesn't matter if you can one-shot these goblins if there's hundreds of them and you're getting shot 40 times per round. Even a tank with high AC will eventually fall from the crits sneaking through.
@@Cellidor "Congratulations, through you extra attack and somehow rolling 2 crits you managed to kill 2 goblins in one turn.... now the turn goes to the other 38, good luck"
And guess who they will focus their attacks on. It's not DM bias if it actually makes sense for the NPCs to attack the party member who provoked them most.
Everyone knows the rock that hit him should have done 60 damage. Double his HP maximum meaning he was instantly killed, to a point Revivify and even basic Resurrect would not heal.
Actually, just throw something to vaporize the body and the resurrection will take a few levels. Sorry players, I give you plenty of power, but reviving a Scoots is gonna take a lot of effort.
Wouldn’t resurrection still work? As all you need is some amount of the body in order to do so? Can’t it be anything up too and including a straight up disintegration (as long as you take possession of the ashes).
@@Blademaster145 I believe characters who have lost double their HP maximum can’t be revivified (as the damage is far too great, and revivify can’t replace lost limbs or removed organs). Although I could be wrong
Omg, this is extremely relatable. I tried to start a game of DND at my school, but two people tried to be like this constantly. A guy tried to climb up a ogres butt, and he rolled a 20, so he somehow impregnating him.
"You smash the crystalline rose and watch as the fractals scatter, reflecting the sunlight. The artifact's power surges out and washes over you and the goblins. You feel strangely calm, and can see that the goblins also seem to be lowering their weapons."
That's exactly how I would run it. Although I wouldn't bother calming Scoots. But since the calming power was so great the goblins are continually calm no matter how much abuse scoots tries to deal thereafter. Make his actions impotent and the player will learn (or leave).
The DM is the most powerful person in the room, a good one doesn’t let a scoots take the power away he uses it against that player. A fitting punishment for stupid decisions usually curbs future stupid decisions. And if it doesn’t death certainly will
Not sure Scoots moment, but due to our party not picking up the hints from the DM we went from being the good guys saving the world from a zombie invasion to helping the necromancer enslave the world.
@@Karatz84 Might be bad DMing tbh. DMs should be able to adapt so that players can achieve (more or less) what they want to achieve. It should've been made obvious at *some* point that you were not doing what you intended to do. I had a DM that made super obscure puzzles appear at random times that looked like encounters, and if we didn't figure out it was a puzzle, we were guaranteed to near-wipe (or actually wipe, but that didn't happen) every time. It wasn't fun or engaging.
"Twenty!" "Oh, that's good, but unfortunately even with a natural twenty no one of mortal strength could shatter it, so the rose takes effect anyways, and it's lordly creator smites you for trying to destroy their artifact. :D"
That's literally my friend when he DMs and it makes sense. The way we roll with it atleast is that the nat20 basically just means the best possible outcome of the POSSIBLE outcomes. For example, you can't just find a dragon in a forest without dragons just because you got a nat20 on perception.
@@Name-yo6lf Akschually there are no Nat 20s for skill checks anyway. Nor are there Nat 1s. According to 5ed rules, a 20 will only be a crit on an attack roll. This nonsense belief that a Nat 20 will allow you to do anything is just ridiculous.
@@dennisharz689 but what if they aren't playing 5ed? What is it's 1st or 2nd? In those nat20's and nat1's are used in saving throws and skill checks. I do agree with the original poster though that as an artifact it would take a LOT more than just throwing it on the ground to break it even with a nat20. But that doesn't mean he didn't damage it in some way either.
A wise man once said: “D&D is a group game. If only one person is having fun, be it player or dm, then you’re doing it wrong.” Being an ass and ruining the game for everyone else is the ONLY FEASIBLE WAY you can lose at D&D.
@@gamdanyunizar7849 I wouldn’t phrase it that way but I guess. If the only way that someone has fun in dnd is by bossing others around and making the other people miserable, then group games like dnd aren’t for that person. If they want control then they can play a single player game
My group is basicly 3 scoots and one druid. At some point i just stopped planning the campain i just went w/ the flow of what my players were offering. Not my best storytelling but we had a lot of fun
"Oh so that's what Scoots would do? Well, the goblin king screeches and yells out in Goblin, and the thousands of loyal followers all draw their fine bows, and fire them at Scoots. After all, there's a 5% chance of critically hitting you, and 5% of 10.000 arrows is still 500 Nat20's. Good luck, Scoots."
A large bellow comes from the back of the army, as an angry goblin, a large ledger tucked under its sizable arm, comes barreling through the ranks of archers screaming, "CEASE FIRE YOU IDIOTS!!... THAT VOLLEY ALONE JUST COST THE CROWN 500 GOLD!!" "Chief Financial Officer Gobbrey, sir..... don't we recover half of our spent ammo after the battle sir?" "SHUT UP CEDRIC!! No one likes a Logic Larry!"
@@chesskinge4627 As a GM, if a member of the party wants to sit and 'mend' 5000 arrows, I'mma make them put ranks into a new skill - 'Patience'... or else they roll a progressively harder Will save each evening with the risk of snapping.... Most great D&D villains were created from extended cantrip casting... fact...
I was fortunate enough to buy the Colossal Red Dragon Icons Miniature (Not so mini lol) before they discontinued that series. Whenever I have a Scoots, I make sure to have it handy, but out of sight, to plop down on the table when I, or their party, have had enough. It paints a far more vivid picture than the meteor scenario 😅
This reminds me of the time our party was supposed to steal a holy book from a church and the party decided to burn it down instead with the book inside
Scoots: "It's just what my character would do!" Every Other PC: Instead of attacking the goblins, we're going to grapple Scoots, tie him up, and offer him to the Goblin King Scoots: "Dude, WTF?" Scoots' Own Mother: "It's just what our characters should have done three sessions ago. Here's 4d6, sweaty."
@@maxkrepps9474 One, you responded six months later to tell me that my "joke", from six months ago, was tired? I got an email notification and I had to read my own comment to figure out why you were even replying to me... and the only thing you had to say was "dude, other people are saying the same thing"? Did you go to the trouble of checking the timestamps to see who posted this "tired" joke, when, or did you just latch onto mine at random to be the one you wasted your breath on? Because I don't know, and I'm sure not going to waste my time checking. What a worthless, joyless human being you must be. Go outside, touch grass, play in traffic. Jesus Christ. Two, that wasn't a joke. I'm not joking. I am an experienced DM, and what my life has taught me is That One Guy pops up in almost every game if you play with enough people, and this is the way you teach him to play like a human in a game with other humans. It works, it doesn't take much time or effort... and most people who encounter it get a lot better, real quick. Have you ever played a game, in your life, Max? I recommend it. It's a wonderful way to interact with other human beings and learn wonderful ideas like friendship, and competition, and having better things to do on a Sunday evening than replying to six-month-old TH-cam comments to tell them how boring *they* are. Jesus H. Christ.
>the best way to deal with a problem player is to become a problem player Players like Scoots make me leave a table. Players like you made me find another TTRPG.
Truthfully, Scoots was enabled by the other players. The DM ran with this for several sessions, per the backstory given. Why hadn't their PCs taken Scoots to task, had him locked up, killed him, whatever? Instead, Scoots was rewarded for this behavior time and again, with a DM that had been trying to respect the agency of their characters. He just snapped when the climactic scene was messed up and wasn't quick enough to deal with it... which he should have anticipated given Scoots' previous behavior.
When you first notice behavior that's detrimental to the group, kill scoots, hand Shawn a new character sheet and tell him to roll a character that wants to play well with others
i would say, after the 2nd or 3rd time of noticing and privately talking to the player about it, but yes, in general i agree with what you're saying ;)
Or have some being of infinite cosmic power trap him in an invincible see-through box where he can watch the other members of his party have fun while he can’t do anything. Call it the time-out box.
@@natax1737 I think there's a difference between killing of a character you don't like and killing off a character who is actively screwing over your story, and the other players, intentionally. Despite telling him to stop and giving him ample warning
I am currently playing a chaotic character that I am really much in love with but I added a hook to her chaos so that the party can deal with her - she is in love with another player's character and so agrees to do anything that character asks her to do, so like, if our party has to swear a holy oath to a god or something, she is gonna keep that promise as long as the other character is keeping it for example. Also, as a player I generally try to avoid making her do things that are hindering the entire game cause that would be really annoying ofc xd
Hey look! We're almost matching! I have a chaotic tiefling bard and she's the type to not really care about superiors and orders and all that, but when our Fancy Paladin Elf Man™️ tells her to do something, she likely will. She has a crush.. because opposites attract am I right? also me and my partner have the MOST stereotypical characters ever and we half-joke-half-serious decided that they have an affair :) no shame, and I think we play them pretty well. Their relationship is NOT the main thing about the characters and it's not the only thing we focus on so it doesn't really affect our game that much.
I mean, yeah, that's how you do it. You construct an incentive for your weird as balls character to cooperate with the rest of the party and have fun playing a game with your friends instead of having fun at the expense of theirs. I love light-hearted, dumb comedy characters in DnD games as long as the people playing them can read the room
I love doing this to my players when they try rolling before their action. Not only does it give them their comeuppance, but it teaches them to stop trying to take actions before their turn or before they're able to.
A friend once tried this kinda crap because he reeeally wanted to fight a big boss... at level 2. The DM allowed him to score the hit, and then the big boss monster gave everyone else the chance to walk away. I mean, he got his big boss monster fight, but he was salty the rest of the week!
@@shadowhawkrine1947 yup, you never roll unless told by the GM, but I usually will tell the GM what I am doing, or is trying to do, and then its the GM to decide whether or not I should roll, or let me do what I am planning to do. Even at a 20 the results is up to the GM, you hope a 20 is a success based on what you want, but its still the GM to decide what that 20 mean in that situation. A good example is I run at the Goblin King and punch it in the Dick, go ahead and roll, roll a 20 you has succeeded in running toward the Goblin King, but the Goblin king was on alert so he was able to step back and allow the Guards to step forward, now as an attack, please roll and see if you succeed in escaping the Guards...etc Another good example is I reach into my bag, please roll , roll a 20 you have succeeded in getting what you want, I threw it away, roll 20, You have succeed in the attempt to throw, now roll a strength check in how far you threw it...etc It is always up to the GM to decide what those rolls mean in the situation, your role is to tell the GM what you are attempting.
This reminds me so much of these two boys in my campaign and the DM got so tired of them being rude to the point where he's threatened to kick them out if they don't behave next session
One of my players thought it would be funny at level 2 to try and harass the drow queen, who then used her level 14 Great Old One warlock skill to turn his character into her thrall and his character was now permanently under my control for the rest of the campaign.
I thought I'd be fun to try to seduce the Adult Blue Dragon in Tyranny of Dragons Campaign at level 1 I got turned to ash lol You didn't live long Malageist but you you went out with a bang
why would a drow queen use a lvl 14 great old one warlock skill on a useless lvl 2 player? this is just revenge on your side and serious meta instead of an immersive roleplay. i have the feeling instead of having ground rules and talking with the players you people think the game is just a fun experience without a real immersive world. in an immerisve wolrd the stupid player would be punished by chopping of his hand, imprisonment, selling as a slave, outright execution but not using an lvl 14 spell on an unworthy nobody. man your playsessions must be toxic as hell.
@@samuels.2411 speaking of toxic as hell, where do you get off judging the games of people you’ve never met while also instructing them on the “correct” way to achieve immersion? Chill out, dude
We had a player like that. He loved to mess with the DM, antagonize the rest of the group with his "tom-foolery", and generally be a pain in the butte. When our regular DM had to drop out because of work, our new DM basically kicked him out because he refused to go along with the game. I sometimes miss his energy, but his metagaming/powergaming style of play was hard to deal with.
This if someone plays a game and actively disrupts a game even after being talked to,kick em. The group's fun is not worth the fun of one. Also skoots had loaded dice.
When hearing the speech, just remember each time he freaked it up on purpose to ruin everyone's fun. That is a wakeup call to not allow him back in the dnd group, he can seek it elsewhere.
Didn't need the meteors. "Following a brief moment of intense incredulity, the Goblin horde throw itself at Skoots, and only Skoots, in a mad frenzy of teeth and weapons, desperate to avenge their wounded king. "
The horde would’ve charged at Skoot and because Skoot had shattered the rose previously; each attacking goblin would’ve pierce their feet and Skoot would simply side step and make watch as they kill each other as they tumble onto each other.
We had a guy like that in my very first campaign. He barely paid attention unless he was like “oh I’m gonna go up and punch this NPC.” We all shot him down so fast. Then he was like “you guys don’t listen to what I have to say” and we said “yeah cause your ideas are bad.” This man wanted to go up and attack a cult leader floating in a pillar of light who was summoning skeletons from the ground in the middle of a major city. No dude. We were like, level 2.
@@hlaw2830 Tell me the longest campaign you've ever had was 2 months long without telling me Pvp in general ruins friendships, the winner is whoever had the better initiative roll, or better class features
I would say Pirates 5 was the worst since Jack Sparrow, their flagship character acted completely out of character. Instead of being a genius disguised as a drunken fool, he was just a drunken fool.
Though Pirates 5 did a good job of wrapping everything up (if you ignore the cringe post-credits scene), unlike Pirates 4 which was mostly a filler story.
Oh good, Sean emotionally manipulating his group in the classic way of getting himself back into a game that he's not playing collaboratively. Scootz deserved that meteor.
i think that scoots has a time and place. everyone’s there to have some fun and i hate campaigns that are too serious, but that’s why communication and boundaries are so important. when i dm i love it when my players mess around and do stuff i dont expect, but i’m very clear about when they need to be serious and when it’s okay to go off track.
I agree, one of my favorite characters had a high int but low charisma and wisdom - used to knock on doors in dungeons asking if anyone was home because he thought anything else would be impolite.
yeah, i accidentally turned one of the biggest towns in my DMs world into what could be described as Mordor because i wanted to test out a VERY powerful magic item my DM gave us as a quest item. Around one kilometer or so radius. Water to lava, Grass to black stone. It was an illusion spell which caused a mass panic and no doubt made literal history because nothing like it happened before. I still remember the shocked face of my DM when i said i was casting it. I only knew it was an illusion spell that changed the ground, however i did not know the radius of it. The magical item is only one piece of 2 existing. out party is currently kinda murdering our way thru the world with a psychopathic elf rogue looking for it while i try to also sorta well. Create a criminal empire with eyes and ears in the Underdark, cus my dude is a drow.
As much as I hate wild card characters we had this one guy in our party who used it at the right time. He managed to gaslight a king into thinking he didn’t get his reward and got double his payment, and another time where he convinced a pacifist barbarian to rage in battle by telling him he’s gonna run a train on his dead wife
Or just talk to the problematic player after/before the game. And in the future make sessions zero to set boundaries also creating an appropriate characters and declare the mood of the campaign for comfortable play for each participant at the table
This gives the same energy as Lou Wilson playing Fabian Seacaster and, while admittedly seriously being in character and making the EXACT decisions his character would make, almost got himself killed and through events caused his actions gained pneumonia
As much as "it's what my character would do" may be fun for you. It's not just you playing the game, everyone should be having fun even during shenaniganerie
Sadly I have met players like "Scoots". They're narcissists. They're the tabletop equivalent of online trolls. They have fun when everyone else is annoyed.
"Jack sparrow antics" oh yes, the man who FAMOUSLY smashed every useful powerful artifact and totally wouldn't spend entire movies panicking and searching when said artifacts are lost. 🙄
I've never DM'd someone who was actively sabotaging the game like this, thankfully. Many chaotic characters, but nothing like actively destroying an artifact that would really help the party and have no downside. Punching important npcs though, sure.
In one campaign (that ended early and so never got to play out), I played as a tiefling warlock, and my friend played as a cleric. My whole character's story was that he hated his demon father for killing his mother, and so rejected everything demonic; as a result, the prejudice he'd faced throughout life for being a tiefling drove him to have a very "eye for an eye" sense of justice. (In fact, his Pact of the Chain familiar was a quasit named Hammurabi 😁). So basically, if someone isn't hurting anyone, then he would protect them, but if they were, he'd hurt them in an ironically appropriate manner as punishment. And if they hurt someone out of bigotry, they'd better get the fuck away before my guy explodes on them. I mention this because at one point, we came across a necromancer who was raising the dead not to fight anyone, but to help him search for an important artifact. My character's like, "Well, he's not hurting anyone, so that's fine, let's talk to him and see if we can work together to find this artifact." But before I can finish that suggestion, my friend the cleric immediately attacks him -- because, you know, clerics and necromancers don't get along. (That's the relevant, "immediately attacking important NPCs" bit.) So I exasperatedly join the fight, trying my best not to hurt the necromancer, just to disarm/disable him while trying to protect him from Cleric Boy who's doing everything he can to murder the guy. Eventually, we capture him and the fight's over, and I think we're safe... until the necromancer misty steps about 20 feet away and Cleric Boy immediately murders him for it. My character was smart enough to know if he directly attacked Cleric Boy, he'd just be wiped, but in his eyes, Cleric Boy just murdered an innocent man out of pure prejudice. So at that point, he started planning his revenge on Cleric Boy. That was the last session of that campaign, so we never got to play it out, but man, I really wanted to see what happened when infighting in the party became full-on anti-bigotry revenge killing 😂
@@IceMetalPunk Not sure what "bigotry" you're talking about. Necromancy is at best desecrating a body, or at worst a horrible offence that traps a soul back within their body and forces them to do things against their will (and everywhere in between). So depending on how it works in-world it's anywhere from a disrespectful act that is likely illegal, to something you would be executed on the spot for-- in FR as far as I am aware, it is generally the latter.
@@TheMorbidHobo You have to understand, his entire life he was oppressed (and assaulted), even though he never hurt anyone, because his father was a demon. He's had a lifetime of pain and misery inflicted upon him for something that doesn't cause anyone harm -- except himself. So the idea that a dead body deserves more protection than a living person, to him, is dangerous and oppressive nonsense.
He just punched a goblin armies king, i think i would have just had them go no initiative and start attacking him bloodthirsty for someone dishonoring their king like that and just killed him off that way (After talking to him outside the game and multiple warnings of course)
"Boohoo this was my escape from reality and you ruined it for me." Well tough shit Scoot, this was our escape from reality as well and you ruined it for us. "How dare you ruin my fun that primarily consists of ruining other people's fun"
It’s the dms job to stop shit before it gets to this point. Scoots should not result in a public humiliation because you’re too chicken shit to talk to him one on one
@@barelyontime “scoots was just doing what he wanted” And ruining what 4 other people wanted. 4 each with a value of 1 is more than 1 with a value of 2. And without values it’s even less unbalanced. 4 to 1. Besides, one of those is the dm. This makes it even less balanced, as the dm is the person who orchestrated the whole thing. Plus, let’s evaluate that starting phrase. We can assume that this is taking place near the early middle simply due to the starting enemy described and the fact they have a relatively important item. We can also assume that the DM and Players have been roleplaying with a tone different to the tone Scoots is using due to the very apparent tone they are using. Next, the DM, players and Scoots himself talk like they have witnessed him doing this repeatedly over multiple campaigns, and have explained what they are doing multiple times. They have also explained details about spells, apparently. So that doesn’t check out either Furthermore, one of the players states that the DM has a proper story planned out for the party. This means at least some sort of tone has been set.
@@Tyranitar. The DM is still entirely at fault. If the way Scoots is playing doesn't fit the game, then the DM should have asked Scoots to step away from this particular game and explained the issue. Not everyone can read the tone and people who have difficulty with that are more likely to not recognize your insinuations. Scoots would be better served in a group more focused on just having fun in a light hearted game. While the rest of the group would also be better served either with him not there or someone who wants a story focused and immersive game.
"I just wanna be myself" In this context translates to: "I wanna be an asshat who ruins everyone else's fun without concequences. Anything less triggers my persecution complex."
I had a character once that just wanted to watch the multiverse burn. But he recognized that the murder hobos, I mean PARTY, was useful so he always worked with them! Unbeknownst to me, the party was using my character and planned to murder him after the final boss went down. But as soon as the main villain went down my character was sucked into the nine hells. My characters reaction: "More things to kill!".
This is why I meticulously examine and study the habits and behaviours of everyone I play with. I put together a group last week and there were about 15 people I passed over before finding my second player, and then another 5 people before we found our third player. The easiest way to keep a campaign together is to carefully handcraft the party with people that aren't ass hats.
yeah, most people don't have a pool of like 25 people to pick from. I'm lucky to get like, one or two friends that are available on a weekly basis to play long games like DND with. Can't exactly be choosy with that.
A room full of Will Turners sounds like either a room full of Pirates 1 Wills, i.e. total dorks that act out of emotion and nobility and would have fits of idiocy through some of those instances. Either that or a party where each member encompasses the many stages of Will. Pirates 1 Will, Pirates 2 and 3 Will, yada yada.
I wasn't at a DM at the time, but brand new to the game during this particular experience. Played with a group back in high school and it was one of the most bothersome experiences ever. One of the group was a guy that was super popular with all the girls in the group and all the guys in it wanted to be his friend, which ok nothing wrong with that. But literally he was always show boating with his rogue. Any decision on where the adventure went, he said he would go do something and everyone else was instantly "Oh I do the same!" "I follow so and so." Eventually it got to a point where my sorcerer who was fed up with the stupidity of the group watched as they followed the rogue into a closed a chamber. On a observation check of the room, I was told it had only one way in and out, multiple barred and grated holes in the wall and a statue sitting on a pedestal in the center. The rogue grabbed it off since it was the item we needed and the stone room slammed shut in front of my sorcerer's face. The room flooded with water and they all drowned while I just chilled outside. LMAO
I feel the bit about derailing the campaign. Once had a player decide to attack an integral NPC, and then she cast Crown of Madness on our Barbarian to get away. Proceeded to crit on the Cleric, resulting in an insta kill. This ended up with them having to make a deal with an eldritch being to bring her back, and I had to figure out a new plot hook
I thinks it’s okay and a natural part of the process for a campaign to be derailed to some extent. You simply can’t account for every players possible move or choice, part of being a DM is learning how to roll with it and adapt with the madness.
I spent weeks planning a campaign around a cruise ship, only to have my group sink the boat on the first session..
Relatable.
A Titanic effort on their part
Well see you're quite the icebreaker
Also may i know where ur ship sunk, not that im hungry or smth
Poseidon Adventure? Or Horror on the SS Ann?
I find it funny that “scoots” is the only one in casual clothing, but he demands to be called his characters name, but everyone else is dressed up in costumes but isn’t doing that.
Funny? You mean stupid right? Like this whole skit that is just a bag of bad stereotypes that if they were the "wrong" stereotypes everybody would be screeching about non-stop and calling everybody involved bad people and trying to wipe them off the face of the map.
@@craigcutler6919 Calm down there Craig, it’s not healthy to complain and bitch about your head’s made up scenarios
@@craigcutler6919 Chill out Craig, the Cutlery might rust if you don't calm down.
@@rainbowarcher22 Do you think Craig is mad because he's the Scoots of his party?
@@MammalianCreature no doubt. That's big scoots energy from Craig
I think a scoots at like 30% chaos could be a boon. Full power scoots is definitely too much scoots.
Agreed
I annoyed a friend DM once many years ago with a CN Monk who was prob about 30% scoots. It was fun.
I said the same thing to my dog.
someone should invent a scoots suppression spell, not enough to completely stop him just enough to slow him down.
I don't feel like the player who plays Scoots does anything wrong in this video. He (presumably) plays his character as designed and stays in character, rather than following what seems to be a rather railroad-like campaign. The DM ought to know that Scoots is a part of the team, and prepare encounters that Scoots can get through without breaking character.
In the case with the Magical rose thing, the DM could just say that as it shatters to the ground, everyone must make a saving throw or become paralyzed - or in some other way get a magical effect that the party could use to their advantage.
Now I'm not saying too much scoots is impossible, I just don't think this video is an example of that.
I had a player in our group back in the 80s like "Scoots", his character was a thief named "Mask". He would constantly be peeing on holy/unholy alters and trying to sleep with all the NPCs in the town/dungeon, etc. I would work his shenanigans into the story line and find ways to teach him to have more caution and still maintain his wildcard character personality. In the case of "Scoots" here I would have said that the rose shattered but he got an energy blow back that made him overly calm and considerate and he would have to roll some kind of saving through with a big penalty every time he had a "Scoots" like impulse. Then I would give him and the group an out that would remove the effect while moving the story along.
That's how a good DM would have handled it. I hate playing with DMs that get butthurt if you don't do exactly what they want.
@@MunkEMann I never saw it as a contest between the DM and the players. I think these types of players, made me a better critical thinker and a better storyteller.
That would've been a better way to tell the story and i think it's ridiculous how some people join dnd campaigns just to do stupid shit like "scoots" while having a fuck it moment every now and again is nice but when it's all the time in every session i can see the frustration in the dms stand point while i wouldn't throw some shit like meteors at the character i would definitely figure out how to punish that player with something that makes reckless behavior more of a one shot situation mainly because they were right in the video it ruins the campaign for the rest of the players who take the game seriously and want to play the actual story. I have a player who thinks i have been cheating in her husband's campaign even though the dm gives her unfair advantages that are tailored to her character and only hers. she ended up being a lvl 9 while the rest of us are sitting at lower levels. Now i am a dm and shes getting pissy cause the whole party got knocked out (not at the same time) by three dire wolfs because im not like her husband and taking it easy on the party mainly because ive been ridiculed for having a two characters i know how to run and they hate it ive gotten plenty of practice with my charaters classes and know how to use them but somehow im the cheater
omg u are a genius
@@brandonmcox1173 Yeah, favoring just one player over another just causes problems all around and doesn't make for a good experience for the group. I like to see everyone succeed at roleplaying their characters and try to have opportunities for everyone to shine. I believe if everyone feels they have a part to play the group pulls together and they are more invested in the story. I have known players who's only goal was to stick it to the DM and did not care about the story or experience for the group but these type of players eventually are not asked back to anyone's table. When I was DMing back in the day, I really tried to work difficult personalities back into the experience but if they insisted on being disruptive I would use an element of the story to contain them but made sure it was not an overt abuse of the DMs role or power. Like in the case of that player in our group I mentioned in my original post, "Mask", I actually made a STD / jealous suitor table I would use when he was wasting everyone's time trying to seduce every maiden, female orc, or what have you. He never contracted anything that was fatal and encounters were usually "story splints" that would help the group to get back on track. It takes a lot of prep work but really studying the players background stories helps a lot with these types of situations.
DM when calm : Dungeon Master
DM when angry : Double Meteor
"and then a black dragon suddenly lands in the middle of the town" is what in normally use lmao
dont worry all you have to do is send in a kobald bloodhunter hexblade
My favorite one is “you trip, falling face first in a pile of shit and breaking your neck”
Rocks Fall , Everyone dies.
GM when calm: Game Master
GM when angy: Get Wrekt!
Because Ws are just Ms in reverse...
A message for all the DMs out there: I respect and appreciate you.
Loved this
@@shelisemassie6656 DM'ing can be a thankless hobby. I make sure to tell mine how much I enjoy his world after every session :)
You’re a good man
And we love you players too. Even when things can go out of hand lol
@@jangomango9508 yeah dude yeah
You know the old saying: “When the Dungeon Master smiles, it’s already too late.”
I need this on a t-shirt.
@@cordeliathedm believe it or not, there *is* a t short that says that
@@cordeliathedm We all do
@@QuestOtter w h e r e
at 5:20 yes indeed xD
This happened in my first game where the DM had an in game character that was basically them but a god and one of the members of the group kept trying to cut the monsters balls off so the DM god came in game and killed him and in the next town we found his twin brother. This happened twice.
I was his twin brother 😲
That would make them triplets, not twins.
Ew sounds like you had a Mary Sue dmpc in your party
"This happened twice." gorgeous!
Well someone had to have the BALLS to try it.
My teammate did this something like this once and I “accidentally” casted polymorph on them, turning them into a duck for the remainder of the session.
LOL
One of my teammates decided to friendly fire on me and landed 2 crits consecutively. So I chopped the last enemy’s head off and threatened to do the same to her. She was a noob at the time, might have taken it personally. Now I feel bad
Dude...
VERY COOL!
That is the best way to get back at em.
any of those dolphins up for sale?
Moral of the story: don't mess with the DM. He works hard to make it all work.
Other moral of the story: Drop the hammer on the instigator before it's too late.
OTHER moral of the story: Maybe don't see movie four of long running franchises.
Didn't like Endgame?
Or Harry Potter?
The instigator isn’t always a bad thing, as a DM they can be useful to help propel the story forward because the party can sometimes be too hesitant. The problem is the person who pokes things not to move things forward but to disrupt the game. An instigator could just as well have moved the story forward by working through the party’s plan rather than punch the goblin king and both would have been an instigator, one course of action just happens to be disruptive rather than productive.
@@SonicTimewarp I mean, everything before and after it is better.
@@SonicTimewarp I just said it's the moral of the story, not that the moral is *right*
Ya I had a player exactly like scoots, who then constantly went his own way away from the party. He ended up burned by sacred fire, then flogged and tortured by fanatics, electrocuted by eels, then devoured by sharks.
Who would have thought nature could be so nasty, right?
Serves em' right!😈
@@VeteranVandal Winds howling😈
#EmbodimentOfDMPowerAbuse #HOWDARETHEPLAYERNOTOBEY
@@saltysergeant4284 Scoots, is that you?
“So everyone died…forever…so sad.”
Love it.
Wait, how did everyone died because of Scoots' shenanigans?
@@vellothedreepy5930because Scoots is a wildcard baby?
It wasn't everyone. Just Scoots. In the end the still alive cleric's player agreed to rezz. As DM I would have made the rose and meteor combo create an effect that makes magic stop working for everyone. And Scoots body to be completely incinerated.
@@gmork1090 actually it was everyone. in the town where his brother was at. the quote wasnt about the party lol.
The biggest problem IMO is the idea that nat20 can do anything. For example, it could have gone like this instead:
"You punch the Goblin King below the belt. As your hand hits the Mithril crotch guard, a loud clank signifies that it was indeed a very hard hit. He winces slightly, as even the hardest metal couldn't stop your punch entirely. Then you see him smile and cheer, as it is the first time he saw a human use the goblin way of greeting each other. Pleased, he decides to return the gesture"
Not the best example, but the idea is that just because the action succeeds, it doesn't mean that the consequences of the action should follow the player's expectations. When one player hogs the spotlight and ignores the wishes of the rest of the party, it's not wrong to let them kick a metal plate once or twice.
Awesome!
Or kill him if he constantly refuses to fall in line with the group after repeated side conversations
The funny thing that most people who play DND don't understand is a Nat20 only guarantee's auto success in combat rolls. NOT Ability checks, and saving throws, and that you can still fail an action with a Nat20.
If you want to get technical, a punch would be a attack roll, and those always hit on nat20s (dealing damage). So, not the best example indeed.
This is fucking brilliant 😂🤣
One single sentence that leaves my mouth nearly Everytime I play D&D
"You're chaotic neutral not chaotic stupid!"
Ah-ha! But the joke's on you, because someone will take that to heart and play a chaotic neutral character with extremely low intelligence just to spite you! 😂
I love this😂
I have an amazing CN warlock whose backstory involves him being indebted to his Eldritch patron, and he is forced to kill people to give the patron souls, since the patron is a Devil. The character doesn't really see all that much wrong with killing people but there never was a real specified amount that he has to fulfill so he basically just keeps doing it to make sure he fulfills his debt. But I fixed the bad Chaotic Neutral stereotype by making the claim that "bad souls are easy but if he kills good souls then it will be harder for the Devil to claim them since the d&d heaven equivalent will want them more" and so he still works with th eparty and just kills bad guys. Of course he's still generally a selfish guy and might hide loot from others or something but he's not gonna derail the campaign by backstabbing a party member and he's not dumb so he's not just gonna attack the king like that.
Thing is, CN has such a bad rap that I get flak for even thinking about having a character with that alignment and some have even just refused it based off of that alone. People like this guy in the video are ruining my favourite alignment by using it as a shield for their stupid antics
@Persephone kajira True anarchy can never work, because humanity always has the real life equivalent of scoots to make sure that we will always have enforcers of law.
I agree so much, a "chaotic" alignment doesn't even mean you have to be hyperactive or crazy
"It's just what my character would do!" The seven most infuriating words in all of tabletop RPGdom...
"My character is chaotic neutral, of course he would steal the staff of Mystra from the cathedral ." No. you're not chaotic neutral, you're chaotic stupid.
like when Keg decided to freeze and disadvantage her own dice rolls in critical roll campaign 2 leading to (spoilers)…
@@chloe-historyandgames wtf is critical roll?
I only do this kind of stuff if the DM is loving me need that DMs favorite armor.
@@DCsasquatch You haven't heard of Matt Mercer's award-winning web series Critical Roll?
Sarah's "I'M NOT GONNA DO THAT" just emanating tired of your bs cleric energy and i love it
Especially when he made the conscious choices to purposefully screw over the team multiple times in a row and to purposefully throw the game.
Yup, if there's one person in the party you should NEVER tick off it's the healer!
Was half expecting her to ask if Scoots somehow survived the second meteor and opted to upcast Inflict Wounds
Anyone feel like this is a way too accurate representation of their DnD game?
Yes
I feel this....
Yeah I go through this. My campaigns with my friends needs to fit roleplay a bit more
I was thrilled to see you in this
Yep especially Scoots
Jack Sparrow is funny and quirky, but also he's always plotting something, he doesn't do random things just for the sake of it, most of the time he's either gaining time or make everyone lower their expectations by playing dumb
True, but what reference do you think would make a better analogy for this skit?
@@nicholaspeters9919I think the joke is that Shaun misunderstands what makes a wild card character work, and thinks that just doing random things for the sake of it is how it works
That and his brain is fried from the sun, and explains why he sees visions and what not.
Stupid people also exist however. People want to play stupid at times. Which is fine as far as I'm concerned. Adapt with it. Without being a murder hobo.
At the same time try to get them to think too. Just understand some people want to play without thinking. Or they could be thinking more then you as be testing you to see if you're insecure to the point you can't adapt probably. If you murder hobo and complain about murder hobos and evil then consider how people can be hypocrites. Me, I'd point out such things. Others might remain silent and leave you to your assumptions. Is the fool really a fool or are they watching you carefully when they play the fool? Regardless of the answer make a game out of it. Without pushing away. What Scoots is doing is testing the DM. They failed the test. Do any other thing then push away.
@@nicholaspeters9919low int half orc always work
I like that he used the double falling meteor tactic while he had a perfectly good goblin hoard ready to all attack scoots at the same time, doubtless killing him.
Too risky. Scoots has a magical dice.
@@weyne777 the dm screen is a good luck charm that gives more nat20s than any other good luck charm in existence. He could've made it work =)
It is much more satisfying when the disruptive player's death comes about as a result of their own actions
Am I the only one in the comments who's never played this game? And is there a modern urban fantasy/sci-fi version that you know of? Cuz I would play that. It looks like it could be fun, just not really into the whole Lord of the Rings thing.
@@Crowelephant Shadowrun? Modern Arcana? Or do u wanna deal with 3 or 4 Gurps´ books😁
I one time played curse of strahd with this guy, that no one else in the party knew, who played an arakokra barbarian, named, I kid you not, "Ipe Opped", and they took the entire campaign as a joke, and when we finally found the sun sword, Ipe took it, and attacked the rest of the party, long story short he managed to kill our ranger, and our cleric was that incredibly low health, until my paladin killed him, then the guy got angry at all of us, none of us really talked to him again, that was almost 3 years ago now, and I still play as that paladin, and I still have the sun sword.
The Sunsword is a sentient magic item of chaotic good alignment. In my opinion your DM should not allow it to function in this murderer's hand.
What's wrong with his name?
That's a pretty boss ending to an adventure though
Why the hell did HE get angry at all of you?
Yea never happened
Every cleric I ever play has 1 rule: I don’t heal stupid.
But I have gold. Can't we come to some kind of arrangement? How about if I follow your god and pay tithe? Yea, thought so. :)
Good rule. Very good rule.
I remember being both the stupid character of the party and the healer once. Because I wasn't a fighter, my stupidity limited itself to not paying attention to the plot or occasionally pulling pranks. I don't think it ever felt obnoxious to anyone, thankfully.
The one guy in every dnd game who so happens to be a girl: "I'll be a cleric" (mostly as they're pushed into that position :/)
@@jeffsorrows Just to be fair... Clerics are OP.
Me as a dm: "Okay Scoots, roll initiative"
*sees everyone begin rolling*
Me: "No, no. Just scoots."
*Me rolls 100 initiatives for the goblin army*
That would make sense, my DM would do the exact same thing. Not only did Scoots kick the Goblin king in the nuts, but he destroyed something they wanted (I'm assuming that's what they wanted)
You wanna make problems? You're gonna get the answers.
This 100%
I've been a player in campaigns where dms let ridiculous actions go unanswered.
If I'm running a game, and someone tries to pull some dumb shit like punching a monarch infront of hundreds of his weapon drawn armed guards / followers, best believe that person will be figuring out a new character for the rest of the session.
That Part.
@@Thornsworks the thing is, it would make the person that did it not want to join in anymore, a dm prepared for antics like that tho, that's a good dm. rather then doing the easy choice and killing them off, cause were all there to have a good time, some people just like the chaos of it all you know? thats my take anyways.
@@Honed- i mean i get yhat you need some lee way but in what circumstance does doing this not result in death
"... A place where, for the first time, I felt I could truly be myself."
"Dude, your true self is an asshole..."
I'd tell the guy to make the next character the exact opposite of scoots.
😂😂😂😂😂
1:06 and the DM says "no you dont do that" and everyone had fun for the rest of the night
Yh if a player rolls when the DM doesn't tell them too, it means nothing.
I wouldn't say no, but I would grant his friends an opportunity to intercept him before the goblin horde does. That character would've been killed at my table, and no one would complain since you fault the person leaping for the fall, not the ground nor its gravity.
This is why having a session 0 is so important to set expectations for everyone especially in a teamwork based campaign. Character conflict is fine but there's a point where the game is no longer fun for literally anyone else and it's not okay. It's a hobby. It should be fun for everyone involved not just 1 person.
It's good to keep in mind to include the dm in this as well! They also need to enjoy the game.
Not just a Session Zero, but this should be a continual conversation, too. After every session, everyone should take a moment to provide feedback to everyone else. Talk about what you liked and what you didn't like. It shouldn't just be the players giving feedback to the GM, either. The GM can give feedback to the players, too, and the players can give each other feedback. Everyone at the table can work together to create the best experience for everyone involved.
True, but this is a type of antisocial behavior that is deliberately trying to ruin the game for everyone else. Unless the player is a teenager who just doesn't know any better, I'm not sure a Session 0 will fix this unless it allows you to detect this player's motivations earlier.
@@lluewhyn the purpose of the session 0 for this would be more of "you know what the rules/agreements were coming in" so if a player deliberately breaks those they cant say they werent warned if their actions result in being kicked from the group. Especially if they have already had multiple talks/warnings about them breaking the rules before the end result.
A campaign definitely can be ruined by just one person. Even the other way around where the whole group wants to just have fun and not be too serious while one person takes it way too seriously. I think if you join a dnd group that you need to know that kicking players is likely. Something that session 0 would cover. My group didn't have a session 0 but if we did it may have prevented some unneeded drama
Quoting JoCat: "role playing in my role playing game I didn't sign up for this there should be some kind of warning on this"
paladin
Jack Sparrow had a GOAL when he threw a monkey wrench into things! He didn't cause trouble for trouble's sake!
There's big difference between playing stupid but ultimately making big money moves to the type of person they are talking about.. The reckless choice over a calculated reckless one, which do you prefer?
Guess you never saw pirates 4 lol
Stupid people are also immersive. Can you work with that or are you too stupid to do so?
Takes stupid to know stupid, eh?
kind of funny that the goblin king didn't have a spiked codpiece to go with the rest of his armor.
In my table, this "It's what my character would do" is a quick and easy way to have a "this is what a medieval society would do" answer to the particular character, with no so good prospects. The rest of the team get opportunities to separate themselves from them and the game continues.
My guy is a guy who used to be in the army, but popped hot on a urine test, alot of my commentary is "that's what my character would do"
Depends on what the character does - not every in character motivation that is different from what the player would do, is bad.
"It's what my character would do."
"Fair enough. The guards come running in and use their standard-issue spell-stored "Hold Person" from their shields. I need you to make 11 Wisdom saving throws. DC is 17."
"What? Why?"
*"It's what my characters would do...."*
Someone tried to say that to me, then I hit them with facts about varying medieval societies that all proved them wrong. They were not happy at all.
If my gnome sees one of my party almost attack for the N time another man of our party and NOT wanting them to go to an important NPC... he WILL attack that one guy. Distract him, whatever, just let the other go see the NPC. Is it what my gnome would do? Yes because he values friends and the threatened one was a friend, not the other, at his own expenses (he was not strong)
Shaun: *makes heartfelt speech about how the group makes him feel accepted*
Me: Don’t fall for it. Don’t fall for it! FOR THE LOVE OF GOD, DON’T FALL FOR IT!!!
Same: "so there is the evidence of 3 years at level 1 improv training"
"I could finally be my true self" So, your True Self is an egotistical a$$hole?
He's gonna Nat20 his Charisma while they botch their Wisdom. ;)
If the time with them was actually important to him he would have listened to them when they made it clear he was ruining their experience. So he was lying about that, or truly lacks any self-control. Either way he is isn't a fit for the group.
Frankly, if he was saying being Scoots was being truly himself, then his true self was an enormous asshole. And a manipulative, self-centered, and honestly a bit abusive one at that. This is a caricature, but yeah, people like this shouldn't get to "be themselves" in DnD. DnD is a collective activity, not a solo videogame. Go play RPG's instead of being the equivalent of a diva in a sports team who loses the game for their team every time because he refuses to let the team play as a team by hogging the game.
I had a Scoots-ish character. He wasn’t that bad and didn’t sabotage the party, but the DM still killed him off. He was a goblin, and ate a raw dragon heart. No death saves, just actual death. Rest in peace, Rikfire…
Yea that is a example of how not to be a fun dm
I mean, that's a pretty metal way to go out!
Man that sucks.
What were you waiting for? You can't eat a dragon heart
In northern mythology eating a dragon’s heart is actually a thing. Gifts varie but the most common is being able to understand all languages
One day I hope to play DnD...If I could only find a group.
Me too man, me too
Is three enough to play?
how about four?
Whaddaya think of…
˚✧₊⁎5⁎⁺˳✧༚
What about… six
I feel like DND is truly the nerdy style that I love about The Warp Zone
The true nerds are out there LARPing, DnD is the weak indoors version
Not nerdy at all...
@@maxteraform Ultimate nerds LARP with constructed sci-fi terrain. Fantasy LARPing is the cheap outdoors version of camping.
Girls, girls. Your both pretty.
“It’s what my character would do” then why did you make an annoying pain in the ass character? Make a character that’s fun for the table.
👍
Because in there mind, that's how they have fun. They are the same people that put 80 hours in skyrim.without even visiting the graybeards. They just putting buckets on people's heads.
@@whatsawhizzerwebnovels4927 Yeah and it sucks for everyone else at the table. You need to consider the enjoyment of others in a team based game.
@@JohnW-yv6yp That's the point where a group has to consider simply evicting that disruptive player if said player doesn't respond to everyone else clearly being annoyed and not even if the GM tells them to stop. Then it's time for goodbye.
It reminds me of that type of player who (in an online Vampire: The Masquerade/World of Darkness 1.0 freestyle chatroom game with 20+ players back in the late 1990s, diceless Princes of Amber RPG style) would insist on creating an Assamite vampire (a rare & secretive Order who hunt other vampires to drink their blood, which results in every other vampire on the planet usually dropping whatever they were doing to hunt the "cannibals" if a coven of Assamites is found), claiming that since Assamites are a clan described in one of the secondary rulebooks, they are therefore open to be played.
Worse, there were three of those players, a whole pack, roaming the chatrooms. They clearly wanted to be "cool" and give themselves an excuse to attack other vampire players willynilly. They were not even very subtle.
But they were curiously unwilling to accept the consequences. /sarcasm
Problem was, with freestyle play, it all hinged on players accepting certain written and unwritten rules (a social contract, so to speak, which stated that you had to ask other players first if they wanted to engage in combat and play it out), which these bozos didn't.
In the end, one of the moderators (who played a behind-the-scenes members of a coven of awakened mages) had to step in, tell them, "Sorry, the vampire prince of the city has called a hunt on you guys and so have the werewolves, because drinking the blood of other undead makes you smell even more corrupted than normal vampires, you know the drill. If you continue to play Assamites, we'll consider your characters dead. Make new ones or leave."
Fortunately my players are more patient and sweet. They've talked themselves out of battles before too. My favorite is "Can I boop the sleeping dragon on the nose?"
My party talks themselves out of fights all the time.
-We brokered peace between sentient, man/mer hating wolves hunting at the edges of a local town.
-We teamed up with a Changeling youth, who was intended to be a villain, but we bodied her coven too hard for her to even get a turn.
-We have teamed up with both the Kobolds of the Sunless Citadel, as well as their rivals in the region: The Bullywugs, accidentally creating an arms race between the two races' arms.
There have definitely been more times of "Fuck it, we're bugging out~!" in our party too, though...
Like jumping off a castle's turret when a fight broke out and casting featherfall on (as many members as we could of) the party as we fell. Fighter just had to get healed and run with the rest of us.
Mental note: booping may or may not be viable alternative to seduction when dragons are involved.
Booping the dragon, ahhh sounds like classic scoots
Even an all-evil group I once played in was much more inclined to find non-violent solutions-not out of any desire to do the right thing, of course, but merely because it was less dangerous and more efficient. Why kill the mercenaries sent to deal with you if you're able to convince them to betray their employer and join you instead?
My players once leveled up by tricking the bugbear leader into a multi level marketing scheme. They've been recruiting bugbears and goblins and the like and now they protect the castle that the party uses as a home base.
I spent weeks making a very sweet, loving, kind NPC character that was supposed to capture everyone’s hearts, but had a dark backstory that wasn’t supposed to be revealed until closer to the end before he sacrificed himself to give them better lives.
Then in the first session all the players started berating the poor NPC with questions about his past and because he didn’t want to talk about it they all hate him and tried to kill him.
I also remember another time when my DM set up this huge boss fight that was supposed to end with somebody dying and taking a whole session to complete- but then his own NPC character became enraged after the captain of their pirate crew (my character) nearly died- and he rolled 3 nat 20s on one turn (I think he had 3 actions per turn?) and tore the boss to pieces. Bro spent WEEKS making this fight and it ended on the 2nd or 3rd initiative order XD
DM'ed a game like this, and found it best just to make sure the story focuses on the other characters more. Negative attention is still attention, but No attention does equal work
DM to rude character: "OH, NO! A sudden Vortex Portal opens beneath your feet! You have now been banished to the Inverse Plane, where all your skill checks operate in reverse, and all your advantages are now disadvantages!"
DM to others: "Ahead of you, the road forks into two paths. A signpost holds two arrows, pointing in each of the two directions. One reads, 'This way to the Inverse Plane'; the other reads, 'This way to continuing your quest.' Which path do you wish to take?"
Other players, in unison: "Continue the quest!"
It's always a bad idea to p!$$ off your entire table. 😁 [Fewmets! No d20 in the TH-cam emoji collection!]
@@lisagulick4144 Everything just happens to attack the shitty player's character specifically. If Scoots rolls dozens of nat 20s in a row? Then maybe send the meteor. Hand of god removing the character immediately is evidence of a bad DM.
@@gmork1090 Fair enough, if it's a new player and he responds to gentle correction or to being ignored. But if you've got a "Proteus the Invincible" at the table, it may be time to summon Gygax!
This comment made me cackle because this is, verbatim, how dog training works. The player is like an overly enthusiastic pug.
"I smashed the crystal rose of who gives a crap, so what are you gonna do about it?"
You remember that goblin ARMY you pissed off two seconds ago?
DM: *proceeds to roll initative for all forty goblin figures*
If there's one thing players need to remember, it's the power of action economy. Doesn't matter if you can one-shot these goblins if there's hundreds of them and you're getting shot 40 times per round. Even a tank with high AC will eventually fall from the crits sneaking through.
@@Cellidor A death by papercuts.
@@Cellidor "Congratulations, through you extra attack and somehow rolling 2 crits you managed to kill 2 goblins in one turn.... now the turn goes to the other 38, good luck"
And guess who they will focus their attacks on. It's not DM bias if it actually makes sense for the NPCs to attack the party member who provoked them most.
Everyone knows the rock that hit him should have done 60 damage. Double his HP maximum meaning he was instantly killed, to a point Revivify and even basic Resurrect would not heal.
100!
Actually, just throw something to vaporize the body and the resurrection will take a few levels.
Sorry players, I give you plenty of power, but reviving a Scoots is gonna take a lot of effort.
Wouldn’t resurrection still work? As all you need is some amount of the body in order to do so? Can’t it be anything up too and including a straight up disintegration (as long as you take possession of the ashes).
Revivify revises characters who have been fully dead for up to a minute so both revivify or a basic resurrect would work, unless we ain't talking 5e
@@Blademaster145
I believe characters who have lost double their HP maximum can’t be revivified (as the damage is far too great, and revivify can’t replace lost limbs or removed organs). Although I could be wrong
Omg, this is extremely relatable. I tried to start a game of DND at my school, but two people tried to be like this constantly. A guy tried to climb up a ogres butt, and he rolled a 20, so he somehow impregnating him.
WHAT THE FUCK
The Fuck?
Wtf
@@Goman8 that's not even the worst
@@kiwimations2053 how could there be anything worse than this 🤔
Not all is lost, its hard to break
*rolls 20*
FUCK!!
That shit killed me
Shawn: "It's what my character would do. "
Me as DM: "So you desire to piss off God? Hey, Lucifer- I got one for you!"
I think I might use that one day
I'd argue a DM rises above a God. Gods have stat blocks, DMs do not.
@@RunninWild17 hahaha. TIL that our heavenly father in heaven has stat blocks.
"You smash the crystalline rose and watch as the fractals scatter, reflecting the sunlight. The artifact's power surges out and washes over you and the goblins. You feel strangely calm, and can see that the goblins also seem to be lowering their weapons."
Yeah that's what I thought he was going to do.
Except "Scoots" would never accept that and whine "You can't force an emotion on my character!"
That's exactly how I would run it. Although I wouldn't bother calming Scoots. But since the calming power was so great the goblins are continually calm no matter how much abuse scoots tries to deal thereafter. Make his actions impotent and the player will learn (or leave).
@@AziraphaleWolf true. Also great user name :D
@@saskiascott8181 thanks 😊
Turns out they're triplets, and brother Skiddadle survived.
ANOTHER METEO-
Really? What town are they in right now?
I know Scootz was supposed to learn his lesson but it woulda been hilarious if he revived himself with the power of NAT 20s.
true
Natural 20’s do not rewrite reality.
@@Arclight-Arcanum Powergamer: CHALLENGE ACCEPTED.
@@Arclight-Arcanum that’s where you’re wrong. With the power of nat 20’s anything is possible.
@@larrymansolos by that logic, every time a GM nat 20’s against a player should: disintegrate, convert or permanently imprison their players, no save.
I had an entire campaign go in the trash thanks to a “Scoots”. They’re the bane of any campaign
The DM is the most powerful person in the room, a good one doesn’t let a scoots take the power away he uses it against that player. A fitting punishment for stupid decisions usually curbs future stupid decisions. And if it doesn’t death certainly will
No, they are the bane of bad DM's, not the campaign itself
Not sure Scoots moment, but due to our party not picking up the hints from the DM we went from being the good guys saving the world from a zombie invasion to helping the necromancer enslave the world.
@@Karatz84
Might be bad DMing tbh. DMs should be able to adapt so that players can achieve (more or less) what they want to achieve. It should've been made obvious at *some* point that you were not doing what you intended to do.
I had a DM that made super obscure puzzles appear at random times that looked like encounters, and if we didn't figure out it was a puzzle, we were guaranteed to near-wipe (or actually wipe, but that didn't happen) every time. It wasn't fun or engaging.
@@WMDistraction either way it was an epic campaign. Imagine the paladins face when the truth was learned lol.
"Twenty!"
"Oh, that's good, but unfortunately even with a natural twenty no one of mortal strength could shatter it, so the rose takes effect anyways, and it's lordly creator smites you for trying to destroy their artifact. :D"
That's literally my friend when he DMs and it makes sense. The way we roll with it atleast is that the nat20 basically just means the best possible outcome of the POSSIBLE outcomes. For example, you can't just find a dragon in a forest without dragons just because you got a nat20 on perception.
Yeah, that's what I do as a GM. Based on your skills and stats, a critical success is only as good as you could possibly achieve.
@@Name-yo6lf Akschually there are no Nat 20s for skill checks anyway. Nor are there Nat 1s. According to 5ed rules, a 20 will only be a crit on an attack roll. This nonsense belief that a Nat 20 will allow you to do anything is just ridiculous.
@@dennisharz689 ding ding ding. You should also wait for the dm to tell roll in the first place.
@@dennisharz689 but what if they aren't playing 5ed? What is it's 1st or 2nd? In those nat20's and nat1's are used in saving throws and skill checks. I do agree with the original poster though that as an artifact it would take a LOT more than just throwing it on the ground to break it even with a nat20. But that doesn't mean he didn't damage it in some way either.
scoots rolling without the dm telling him to at the beginning really adds to it
A wise man once said: “D&D is a group game. If only one person is having fun, be it player or dm, then you’re doing it wrong.” Being an ass and ruining the game for everyone else is the ONLY FEASIBLE WAY you can lose at D&D.
True, your freedom is limited by other people's freedom.
@@gamdanyunizar7849 I wouldn’t phrase it that way but I guess. If the only way that someone has fun in dnd is by bossing others around and making the other people miserable, then group games like dnd aren’t for that person. If they want control then they can play a single player game
I mean that, or literally blowing up the entire in-game world. (please don't ask, let's say artificer and leave it at that)
@@Type_blazenil wasn’t gonna ask
My God friend, never have i heard a true sentiment about D&D. You helped me make a descion i was stalling on.
"Let's see how the story unfolds"
My thoughts immediately: "LOOKS LIKE SUM'BADY GONNA DIE
4:23 But youre not bringing "jack sparrow energy", you are bringing Adam Sandler. From whatever you think is his worst movie.
"Hello, officer? Yes, this comment here is what caused the murder."
All of them?
Everybody knows his worst movie is Jack and Jill
My group is basicly 3 scoots and one druid. At some point i just stopped planning the campain i just went w/ the flow of what my players were offering. Not my best storytelling but we had a lot of fun
"Oh so that's what Scoots would do? Well, the goblin king screeches and yells out in Goblin, and the thousands of loyal followers all draw their fine bows, and fire them at Scoots. After all, there's a 5% chance of critically hitting you, and 5% of 10.000 arrows is still 500 Nat20's.
Good luck, Scoots."
A large bellow comes from the back of the army, as an angry goblin, a large ledger tucked under its sizable arm, comes barreling through the ranks of archers screaming, "CEASE FIRE YOU IDIOTS!!... THAT VOLLEY ALONE JUST COST THE CROWN 500 GOLD!!"
"Chief Financial Officer Gobbrey, sir..... don't we recover half of our spent ammo after the battle sir?"
"SHUT UP CEDRIC!! No one likes a Logic Larry!"
@@KeithDCanada but I have the mending cantrip😛
@@chesskinge4627 As a GM, if a member of the party wants to sit and 'mend' 5000 arrows, I'mma make them put ranks into a new skill - 'Patience'... or else they roll a progressively harder Will save each evening with the risk of snapping....
Most great D&D villains were created from extended cantrip casting... fact...
@@KeithDCanada Hmm, the next time I send my players to Hades, I will give them that as a means to break their pcs 😛
*Whispers* I would like to use evasion since it is an aoe attack
Bruh brandon went full madara with the 2 meteors lmao.
what are you going to do about the second one scoots
"You throw another moon at me, and I'm gonna lose it..." - Tony Skoots
@@commandercaptain4664 Underrated comment
Sometimes, people think they’re fighting the dm and not a horde of goblins. Unluckily for those people, the dm can fight back.
I was fortunate enough to buy the Colossal Red Dragon Icons Miniature (Not so mini lol) before they discontinued that series. Whenever I have a Scoots, I make sure to have it handy, but out of sight, to plop down on the table when I, or their party, have had enough. It paints a far more vivid picture than the meteor scenario 😅
Never underestimate the power the dm has, their pretty much a god.
some forget there are consequences in the game, and the dm determines how severe those consequences will be.
This reminds me of the time our party was supposed to steal a holy book from a church and the party decided to burn it down instead with the book inside
As they should 😂
I have a friend that tries to be too clever. He tried to turn a sentient sword that was smarter then all of us into a rug
Did... Did it work?
No but like seriously did it work
I'm commenting to see if it worked.
So...did it work?
@@noblesseoblige319 it blew him up, which alerted an army of giants to our presence
Scoots: "It's just what my character would do!"
Every Other PC: Instead of attacking the goblins, we're going to grapple Scoots, tie him up, and offer him to the Goblin King
Scoots: "Dude, WTF?"
Scoots' Own Mother: "It's just what our characters should have done three sessions ago. Here's 4d6, sweaty."
good one, a joke that isn’t all over this comment section full of people who think they’re doing a clever joke! oh wait…
@@maxkrepps9474 One, you responded six months later to tell me that my "joke", from six months ago, was tired? I got an email notification and I had to read my own comment to figure out why you were even replying to me... and the only thing you had to say was "dude, other people are saying the same thing"?
Did you go to the trouble of checking the timestamps to see who posted this "tired" joke, when, or did you just latch onto mine at random to be the one you wasted your breath on? Because I don't know, and I'm sure not going to waste my time checking.
What a worthless, joyless human being you must be. Go outside, touch grass, play in traffic. Jesus Christ.
Two, that wasn't a joke. I'm not joking. I am an experienced DM, and what my life has taught me is That One Guy pops up in almost every game if you play with enough people, and this is the way you teach him to play like a human in a game with other humans. It works, it doesn't take much time or effort... and most people who encounter it get a lot better, real quick.
Have you ever played a game, in your life, Max? I recommend it. It's a wonderful way to interact with other human beings and learn wonderful ideas like friendship, and competition, and having better things to do on a Sunday evening than replying to six-month-old TH-cam comments to tell them how boring *they* are.
Jesus H. Christ.
"Sweaty"
>the best way to deal with a problem player is to become a problem player
Players like Scoots make me leave a table.
Players like you made me find another TTRPG.
@@DraconicDuelist new to the Internet, sweaty?
Annoying player: “This was a place where I could really be myself!”
Me: “Then maybe you should work on yourself before coming back.”
This. So much this.
Truthfully, Scoots was enabled by the other players. The DM ran with this for several sessions, per the backstory given. Why hadn't their PCs taken Scoots to task, had him locked up, killed him, whatever? Instead, Scoots was rewarded for this behavior time and again, with a DM that had been trying to respect the agency of their characters. He just snapped when the climactic scene was messed up and wasn't quick enough to deal with it... which he should have anticipated given Scoots' previous behavior.
When you first notice behavior that's detrimental to the group, kill scoots, hand Shawn a new character sheet and tell him to roll a character that wants to play well with others
i would say, after the 2nd or 3rd time of noticing and privately talking to the player about it, but yes, in general i agree with what you're saying ;)
Or have some being of infinite cosmic power trap him in an invincible see-through box where he can watch the other members of his party have fun while he can’t do anything. Call it the time-out box.
Or just play the game with rules that more reflect reality. Hint: there is a reason why people don't act like this in real life.
dms acting like you can kill any character just because you dont like it
this is why dms like these never make it far
@@natax1737 I think there's a difference between killing of a character you don't like and killing off a character who is actively screwing over your story, and the other players, intentionally. Despite telling him to stop and giving him ample warning
I am currently playing a chaotic character that I am really much in love with but I added a hook to her chaos so that the party can deal with her - she is in love with another player's character and so agrees to do anything that character asks her to do, so like, if our party has to swear a holy oath to a god or something, she is gonna keep that promise as long as the other character is keeping it for example.
Also, as a player I generally try to avoid making her do things that are hindering the entire game cause that would be really annoying ofc xd
A wild Yandere in DnD
So basically Shalltear Bloodfallen from Overlord?
Hey look! We're almost matching! I have a chaotic tiefling bard and she's the type to not really care about superiors and orders and all that, but when our Fancy Paladin Elf Man™️ tells her to do something, she likely will. She has a crush.. because opposites attract am I right?
also me and my partner have the MOST stereotypical characters ever and we half-joke-half-serious decided that they have an affair :) no shame, and I think we play them pretty well. Their relationship is NOT the main thing about the characters and it's not the only thing we focus on so it doesn't really affect our game that much.
I mean, yeah, that's how you do it. You construct an incentive for your weird as balls character to cooperate with the rest of the party and have fun playing a game with your friends instead of having fun at the expense of theirs. I love light-hearted, dumb comedy characters in DnD games as long as the people playing them can read the room
The answer is to tell that player “I haven’t asked you to roll yet”. That 20 can go into the garbage
I love doing this to my players when they try rolling before their action. Not only does it give them their comeuppance, but it teaches them to stop trying to take actions before their turn or before they're able to.
A friend once tried this kinda crap because he reeeally wanted to fight a big boss... at level 2. The DM allowed him to score the hit, and then the big boss monster gave everyone else the chance to walk away.
I mean, he got his big boss monster fight, but he was salty the rest of the week!
Ooooooo that one snaps. I can feel the sympathy pains across time and space on that one. Good call.
@@silverblade357 ohhh thats satisfying.
@@shadowhawkrine1947 yup, you never roll unless told by the GM, but I usually will tell the GM what I am doing, or is trying to do, and then its the GM to decide whether or not I should roll, or let me do what I am planning to do. Even at a 20 the results is up to the GM, you hope a 20 is a success based on what you want, but its still the GM to decide what that 20 mean in that situation.
A good example is I run at the Goblin King and punch it in the Dick, go ahead and roll, roll a 20 you has succeeded in running toward the Goblin King, but the Goblin king was on alert so he was able to step back and allow the Guards to step forward, now as an attack, please roll and see if you succeed in escaping the Guards...etc
Another good example is I reach into my bag, please roll , roll a 20 you have succeeded in getting what you want, I threw it away, roll 20, You have succeed in the attempt to throw, now roll a strength check in how far you threw it...etc It is always up to the GM to decide what those rolls mean in the situation, your role is to tell the GM what you are attempting.
The person playing Scoots is a fantastic actor.
This reminds me so much of these two boys in my campaign and the DM got so tired of them being rude to the point where he's threatened to kick them out if they don't behave next session
Player: "That's a 29 to f*** up your plans, DM."
DM: "Ooh, sorry. I'm afraid it was a 46 to succeed. Roll me a Dexterity save."
One of my players thought it would be funny at level 2 to try and harass the drow queen, who then used her level 14 Great Old One warlock skill to turn his character into her thrall and his character was now permanently under my control for the rest of the campaign.
I thought I'd be fun to try to seduce the Adult Blue Dragon in Tyranny of Dragons Campaign at level 1 I got turned to ash lol You didn't live long Malageist but you you went out with a bang
@@xStonemanx1 my response to "seduce the dragon" usually goes, "Are you kidding? Have you seen their CHA stat? No no no, the dragon seduces you."
@@thescarredadventurer Haha my seducing attempt wasn't totally in vain as it gave my party enough time to get away
why would a drow queen use a lvl 14 great old one warlock skill on a useless lvl 2 player? this is just revenge on your side and serious meta instead of an immersive roleplay. i have the feeling instead of having ground rules and talking with the players you people think the game is just a fun experience without a real immersive world. in an immerisve wolrd the stupid player would be punished by chopping of his hand, imprisonment, selling as a slave, outright execution but not using an lvl 14 spell on an unworthy nobody. man your playsessions must be toxic as hell.
@@samuels.2411 speaking of toxic as hell, where do you get off judging the games of people you’ve never met while also instructing them on the “correct” way to achieve immersion? Chill out, dude
We had a player like that. He loved to mess with the DM, antagonize the rest of the group with his "tom-foolery", and generally be a pain in the butte. When our regular DM had to drop out because of work, our new DM basically kicked him out because he refused to go along with the game. I sometimes miss his energy, but his metagaming/powergaming style of play was hard to deal with.
This if someone plays a game and actively disrupts a game even after being talked to,kick em. The group's fun is not worth the fun of one. Also skoots had loaded dice.
Yeah if one player is not one which is a team player then its often better to just kick them from the group is they ruin the game for everyone else.
When hearing the speech, just remember each time he freaked it up on purpose to ruin everyone's fun. That is a wakeup call to not allow him back in the dnd group, he can seek it elsewhere.
This. He's sad bc the group wasn't putting up with his bs anymore. He'll go right back to who he was before having learned nothing if you cave.
Didn't need the meteors.
"Following a brief moment of intense incredulity, the Goblin horde throw itself at Skoots, and only Skoots, in a mad frenzy of teeth and weapons, desperate to avenge their wounded king. "
The horde would’ve charged at Skoot and because Skoot had shattered the rose previously; each attacking goblin would’ve pierce their feet and Skoot would simply side step and make watch as they kill each other as they tumble onto each other.
As a forever DM i gotta say… this hit hard
Its not nice when people treat your characters like meaningless obstacles
Damn- my group switches DMs for each thing we run and no one is this crappy there-
@@mythhooked6082i wish my friends have the mental capacity to run a dnd game
@@am_crowner8265tell them to play baldurs gate for 300 hours minimal.
Jack Sparrow at least had a plan. Usually a plan that involved avoiding violence
While inciting violence.
We had a guy like that in my very first campaign. He barely paid attention unless he was like “oh I’m gonna go up and punch this NPC.” We all shot him down so fast. Then he was like “you guys don’t listen to what I have to say” and we said “yeah cause your ideas are bad.” This man wanted to go up and attack a cult leader floating in a pillar of light who was summoning skeletons from the ground in the middle of a major city. No dude. We were like, level 2.
DM: I am temporarily allowing pvp
Players: Oh thank God, _starts rolling initiative_
DM: No no, irl
>allowing pvp
Tell me you've never played a good game without telling me, lol.
@@hlaw2830 Tell me the longest campaign you've ever had was 2 months long without telling me
Pvp in general ruins friendships, the winner is whoever had the better initiative roll, or better class features
@@lurky5003 If it needs to be banned, you need better players.
@@fireflier123 I found the problem player, lol.
The GM literally just burned down an entire town of innocent people, just to give the middle finger to a player....
He is the DM! He is their creator! Their God! They should be honored that their deaths served a higher purpose!
Oh, like God lol
Given how much of a dick the player was, the DM went easy.
never underestimate a dm
And he can do it again.
I would say Pirates 5 was the worst since Jack Sparrow, their flagship character acted completely out of character. Instead of being a genius disguised as a drunken fool, he was just a drunken fool.
You are completely correct
tbf.. i thought the movie was great and Johnny Depp was actually drunk on set xD
@@AJ84291 guy was going through a tough time because of the abuse he was getting from Amber Heard
That’s the genius of it because nobody knows there being fooled because there to busy being disappointed in the fool
Though Pirates 5 did a good job of wrapping everything up (if you ignore the cringe post-credits scene), unlike Pirates 4 which was mostly a filler story.
Literally everyone in my campaign:
Me at the beginning of my first campaign:
Oh good, Sean emotionally manipulating his group in the classic way of getting himself back into a game that he's not playing collaboratively. Scootz deserved that meteor.
The (character of) Scoot's player deserves that meteor. Downright toxic and manipulative behaviour, geesh.
i think that scoots has a time and place. everyone’s there to have some fun and i hate campaigns that are too serious, but that’s why communication and boundaries are so important. when i dm i love it when my players mess around and do stuff i dont expect, but i’m very clear about when they need to be serious and when it’s okay to go off track.
I agree, one of my favorite characters had a high int but low charisma and wisdom - used to knock on doors in dungeons asking if anyone was home because he thought anything else would be impolite.
Yeah. Wrong game for scoots😆
yeah, i accidentally turned one of the biggest towns in my DMs world into what could be described as Mordor because i wanted to test out a VERY powerful magic item my DM gave us as a quest item. Around one kilometer or so radius. Water to lava, Grass to black stone. It was an illusion spell which caused a mass panic and no doubt made literal history because nothing like it happened before. I still remember the shocked face of my DM when i said i was casting it. I only knew it was an illusion spell that changed the ground, however i did not know the radius of it. The magical item is only one piece of 2 existing. out party is currently kinda murdering our way thru the world with a psychopathic elf rogue looking for it while i try to also sorta well. Create a criminal empire with eyes and ears in the Underdark, cus my dude is a drow.
Me and all my friends are scoots. It’s tons of fun.
As much as I hate wild card characters we had this one guy in our party who used it at the right time. He managed to gaslight a king into thinking he didn’t get his reward and got double his payment, and another time where he convinced a pacifist barbarian to rage in battle by telling him he’s gonna run a train on his dead wife
Dude what
Run that last part by me again, sport
Been there, experienced that. You sometimes have to make a clean break, or the cycle never ends...
Or just talk to the problematic player after/before the game. And in the future make sessions zero to set boundaries also creating an appropriate characters and declare the mood of the campaign for comfortable play for each participant at the table
"The burden uhm privilege of being the DM" lmao
Also, would like to disagree with the DM, Pirates 5 is the worst by far
At 5:17 when he did the glasses lift, you know things are about to go down
"Everyone died, forever" Im sure theyre fiiiiine
But then, from under the rubble a hand stirs...
This gives the same energy as Lou Wilson playing Fabian Seacaster and, while admittedly seriously being in character and making the EXACT decisions his character would make, almost got himself killed and through events caused his actions gained pneumonia
D20!
As much as "it's what my character would do" may be fun for you. It's not just you playing the game, everyone should be having fun even during shenaniganerie
Sadly I have met players like "Scoots". They're narcissists. They're the tabletop equivalent of online trolls. They have fun when everyone else is annoyed.
"Jack sparrow antics" oh yes, the man who FAMOUSLY smashed every useful powerful artifact and totally wouldn't spend entire movies panicking and searching when said artifacts are lost. 🙄
Jack Sparrow had a clear goal, to live the pirates life forever. Scoots tho, had 0 goals.
Even held on to a jar of dirt a whole movie
I've never DM'd someone who was actively sabotaging the game like this, thankfully. Many chaotic characters, but nothing like actively destroying an artifact that would really help the party and have no downside. Punching important npcs though, sure.
In one campaign (that ended early and so never got to play out), I played as a tiefling warlock, and my friend played as a cleric. My whole character's story was that he hated his demon father for killing his mother, and so rejected everything demonic; as a result, the prejudice he'd faced throughout life for being a tiefling drove him to have a very "eye for an eye" sense of justice. (In fact, his Pact of the Chain familiar was a quasit named Hammurabi 😁). So basically, if someone isn't hurting anyone, then he would protect them, but if they were, he'd hurt them in an ironically appropriate manner as punishment. And if they hurt someone out of bigotry, they'd better get the fuck away before my guy explodes on them.
I mention this because at one point, we came across a necromancer who was raising the dead not to fight anyone, but to help him search for an important artifact. My character's like, "Well, he's not hurting anyone, so that's fine, let's talk to him and see if we can work together to find this artifact." But before I can finish that suggestion, my friend the cleric immediately attacks him -- because, you know, clerics and necromancers don't get along. (That's the relevant, "immediately attacking important NPCs" bit.) So I exasperatedly join the fight, trying my best not to hurt the necromancer, just to disarm/disable him while trying to protect him from Cleric Boy who's doing everything he can to murder the guy. Eventually, we capture him and the fight's over, and I think we're safe... until the necromancer misty steps about 20 feet away and Cleric Boy immediately murders him for it.
My character was smart enough to know if he directly attacked Cleric Boy, he'd just be wiped, but in his eyes, Cleric Boy just murdered an innocent man out of pure prejudice. So at that point, he started planning his revenge on Cleric Boy. That was the last session of that campaign, so we never got to play it out, but man, I really wanted to see what happened when infighting in the party became full-on anti-bigotry revenge killing 😂
@@IceMetalPunk Not sure what "bigotry" you're talking about. Necromancy is at best desecrating a body, or at worst a horrible offence that traps a soul back within their body and forces them to do things against their will (and everywhere in between). So depending on how it works in-world it's anywhere from a disrespectful act that is likely illegal, to something you would be executed on the spot for-- in FR as far as I am aware, it is generally the latter.
@@TheMorbidHobo In my character's mind, "desecration" isn't really a problem. To him, as long as you're not hurting someone, you're innocent and fine.
@@IceMetalPunk pretty fucked up, but ok.
@@TheMorbidHobo You have to understand, his entire life he was oppressed (and assaulted), even though he never hurt anyone, because his father was a demon. He's had a lifetime of pain and misery inflicted upon him for something that doesn't cause anyone harm -- except himself. So the idea that a dead body deserves more protection than a living person, to him, is dangerous and oppressive nonsense.
nice. a few minutes in i figured i would do the lightning trick as a DM on Scoots.. then DM Brandon came up with the meteor
He just punched a goblin armies king, i think i would have just had them go no initiative and start attacking him bloodthirsty for someone dishonoring their king like that and just killed him off that way
(After talking to him outside the game and multiple warnings of course)
"Boohoo this was my escape from reality and you ruined it for me."
Well tough shit Scoot, this was our escape from reality as well and you ruined it for us.
"How dare you ruin my fun that primarily consists of ruining other people's fun"
This was the fault of the dm for obviously not expressing his stories tone with the party. Scoots was just doing what he wanted. God bless him fr
It’s the dms job to stop shit before it gets to this point. Scoots should not result in a public humiliation because you’re too chicken shit to talk to him one on one
The video is whatever it’s supposed to be exaggerated I’m addressing you specifically if you think what the players and dm did was acceptable
@@barelyontime “scoots was just doing what he wanted”
And ruining what 4 other people wanted. 4 each with a value of 1 is more than 1 with a value of 2.
And without values it’s even less unbalanced. 4 to 1.
Besides, one of those is the dm. This makes it even less balanced, as the dm is the person who orchestrated the whole thing.
Plus, let’s evaluate that starting phrase. We can assume that this is taking place near the early middle simply due to the starting enemy described and the fact they have a relatively important item. We can also assume that the DM and Players have been roleplaying with a tone different to the tone Scoots is using due to the very apparent tone they are using.
Next, the DM, players and Scoots himself talk like they have witnessed him doing this repeatedly over multiple campaigns, and have explained what they are doing multiple times. They have also explained details about spells, apparently. So that doesn’t check out either
Furthermore, one of the players states that the DM has a proper story planned out for the party. This means at least some sort of tone has been set.
@@Tyranitar. The DM is still entirely at fault. If the way Scoots is playing doesn't fit the game, then the DM should have asked Scoots to step away from this particular game and explained the issue. Not everyone can read the tone and people who have difficulty with that are more likely to not recognize your insinuations. Scoots would be better served in a group more focused on just having fun in a light hearted game. While the rest of the group would also be better served either with him not there or someone who wants a story focused and immersive game.
Unfortunately I've never played Dungeons & Dragons before but this is interesting
Greatest game you can ever play!
With right group and/or DM that is.
I have, it’s fun but hard to play if you have a lot of people who are unenthusiastic about the game.
Saameee
Ever heard of Monopoly?
D&D is better.
WAY BETTER.
"NOT EVEN IN THE SAME UNIVERSE" TYPE OF BETTER.
@@magicman1921 Session Zero is your friend.
"I just wanna be myself"
In this context translates to:
"I wanna be an asshat who ruins everyone else's fun without concequences. Anything less triggers my persecution complex."
I had a character once that just wanted to watch the multiverse burn. But he recognized that the murder hobos, I mean PARTY, was useful so he always worked with them!
Unbeknownst to me, the party was using my character and planned to murder him after the final boss went down. But as soon as the main villain went down my character was sucked into the nine hells. My characters reaction: "More things to kill!".
This is why I meticulously examine and study the habits and behaviours of everyone I play with. I put together a group last week and there were about 15 people I passed over before finding my second player, and then another 5 people before we found our third player. The easiest way to keep a campaign together is to carefully handcraft the party with people that aren't ass hats.
yeah, most people don't have a pool of like 25 people to pick from. I'm lucky to get like, one or two friends that are available on a weekly basis to play long games like DND with. Can't exactly be choosy with that.
A room full of Will Turners sounds like an absolute dream. I can't be the only one who thinks that.
A room full of Will Turner's would be boring, (slams down axe) that's not good enough!
A room full of Will Turners sounds like either a room full of Pirates 1 Wills, i.e. total dorks that act out of emotion and nobility and would have fits of idiocy through some of those instances.
Either that or a party where each member encompasses the many stages of Will. Pirates 1 Will, Pirates 2 and 3 Will, yada yada.
All Smith party let's go break an economy! Alternatively sounds like they never get downtime so they can't do this.
You’re the only one who thinks that. However. I will take room of Elizabeth Swaans
@@youtubeistryingtocensorme hey. I'll take that too
I feel like that guy is also the one that lies about their dice rolls as well
"Listen, Brandy. I respect your opinion or whatever."
That line is good !
I wasn't at a DM at the time, but brand new to the game during this particular experience. Played with a group back in high school and it was one of the most bothersome experiences ever. One of the group was a guy that was super popular with all the girls in the group and all the guys in it wanted to be his friend, which ok nothing wrong with that. But literally he was always show boating with his rogue. Any decision on where the adventure went, he said he would go do something and everyone else was instantly "Oh I do the same!" "I follow so and so."
Eventually it got to a point where my sorcerer who was fed up with the stupidity of the group watched as they followed the rogue into a closed a chamber. On a observation check of the room, I was told it had only one way in and out, multiple barred and grated holes in the wall and a statue sitting on a pedestal in the center. The rogue grabbed it off since it was the item we needed and the stone room slammed shut in front of my sorcerer's face. The room flooded with water and they all drowned while I just chilled outside. LMAO
I feel the bit about derailing the campaign. Once had a player decide to attack an integral NPC, and then she cast Crown of Madness on our Barbarian to get away. Proceeded to crit on the Cleric, resulting in an insta kill. This ended up with them having to make a deal with an eldritch being to bring her back, and I had to figure out a new plot hook
I thinks it’s okay and a natural part of the process for a campaign to be derailed to some extent. You simply can’t account for every players possible move or choice, part of being a DM is learning how to roll with it and adapt with the madness.
There was a guy like this when we played and my character may or may have not killed him in like 5 seconds
Mind typing out how that encounter went, for posterity?
@@PoochieCollins no one wanted him to live my dungeon master just kinda let me
@@benadkins6081 I want maor detail!
I can only see this becoming a movie where "scoots" is sucked into the game