Sculpting trees in blender

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  • เผยแพร่เมื่อ 30 ส.ค. 2022
  • This month I did a project called Deep forest for my patreons. In this video I go through how I made the trees.
    My homepage: www.terrain4print.com/
    My patreon: / terrain4print
    My shop: terrain4print.gumroad.com/
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ความคิดเห็น • 15

  • @lagoondragoon
    @lagoondragoon ปีที่แล้ว +1

    nice nice, so much good intermediate level knowledge, with this I reined in my filesizes very nicely! and nice tips on those mesh editing tools

  • @bryal7811
    @bryal7811 ปีที่แล้ว +2

    Awesome job. Just getting into blender so this helped a ton.

  • @krissosful
    @krissosful ปีที่แล้ว

    Fantastic job, thanks a lot for sharing👏👏

    • @terrain4print
      @terrain4print  ปีที่แล้ว +1

      Thank you! Cheers!

    • @krissosful
      @krissosful ปีที่แล้ว

      @@terrain4print My pleasure, you are always welcome to my channel as well:)

  • @DominikWysocki-ml2he
    @DominikWysocki-ml2he 7 หลายเดือนก่อน

    Nice . I especially love how you used the texture map to help with the tree bark. But I'm surprised you went into sculpting the detail from the get go before fleshing the entire tree first. We all have different ways of sculpting I guess.

    • @terrain4print
      @terrain4print  7 หลายเดือนก่อน +1

      To be honest, I'm still learning sculpting. I don't use it that much in my day-to-day workflow. But I keep practicing. 🙂

  • @chrissoohoo5465
    @chrissoohoo5465 2 หลายเดือนก่อน

    Thanks so much for this! I am new to modeling for 3d printing and this video covered so many useful techniques -- I even appreciated that you had the issue of the intersecting branches so I could see how you resolved it.

    • @chrissoohoo5465
      @chrissoohoo5465 2 หลายเดือนก่อน

      I would like to see you include the part where you run the 3D Print Error check, and how you deal with any zero faces, etc. Maybe you have that in another video...

  • @619reee3
    @619reee3 8 หลายเดือนก่อน

    4:35

  • @cc.Erosbegoingcrazy
    @cc.Erosbegoingcrazy 4 หลายเดือนก่อน

    what does he say at 2:29

  • @Norman_Peterson
    @Norman_Peterson ปีที่แล้ว

    too many polygones That tree is unusable in every situation, and in every workflow.
    If you want to do a bake, you're still not going to get all the detail at 100 percent, and the bake comes out super heavy.
    YOu can do a RETOPO, but you loss all this dectail.
    The skill is not sculpting something but sculpting something that allows you to untile it and put it into the workflow without heaviness.
    It's not Zbrush, Blender you can't do a workflow like that. ;)

    • @terrain4print
      @terrain4print  ปีที่แล้ว +6

      This is for 3D printing, why would I bake it? Textures are not visible in 3D printing, only polygons.