This month I did a project called Deep forest for my patreons. In this video I go through how I made the trees. My homepage: www.terrain4pr... My patreon: / terrain4print My shop: terrain4print....
Thanks so much for this! I am new to modeling for 3d printing and this video covered so many useful techniques -- I even appreciated that you had the issue of the intersecting branches so I could see how you resolved it.
I would like to see you include the part where you run the 3D Print Error check, and how you deal with any zero faces, etc. Maybe you have that in another video...
You use a process called retopology. Basically, you create the mesh from scratch. But there are lots of tools to help you with it. If you want a quick and dirty approach, there is the Decimate modifier. The (paid) plugin Quad remesher does it automatically.
too many polygones That tree is unusable in every situation, and in every workflow. If you want to do a bake, you're still not going to get all the detail at 100 percent, and the bake comes out super heavy. YOu can do a RETOPO, but you loss all this dectail. The skill is not sculpting something but sculpting something that allows you to untile it and put it into the workflow without heaviness. It's not Zbrush, Blender you can't do a workflow like that. ;)
nice nice, so much good intermediate level knowledge, with this I reined in my filesizes very nicely! and nice tips on those mesh editing tools
Glad it was helpful!
Awesome job. Just getting into blender so this helped a ton.
Cool, thanks!
Fantastic job, thanks a lot for sharing👏👏
Thank you! Cheers!
@@terrain4print My pleasure, you are always welcome to my channel as well:)
Thanks so much for this! I am new to modeling for 3d printing and this video covered so many useful techniques -- I even appreciated that you had the issue of the intersecting branches so I could see how you resolved it.
I would like to see you include the part where you run the 3D Print Error check, and how you deal with any zero faces, etc. Maybe you have that in another video...
how do u make it lower poly so that it can work in a game
You use a process called retopology. Basically, you create the mesh from scratch. But there are lots of tools to help you with it. If you want a quick and dirty approach, there is the Decimate modifier. The (paid) plugin Quad remesher does it automatically.
4:35
what does he say at 2:29
Extrude upwards
too many polygones That tree is unusable in every situation, and in every workflow.
If you want to do a bake, you're still not going to get all the detail at 100 percent, and the bake comes out super heavy.
YOu can do a RETOPO, but you loss all this dectail.
The skill is not sculpting something but sculpting something that allows you to untile it and put it into the workflow without heaviness.
It's not Zbrush, Blender you can't do a workflow like that. ;)
This is for 3D printing, why would I bake it? Textures are not visible in 3D printing, only polygons.