How to Create Ghibli Trees in 3D - Blender Tutorial

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  • เผยแพร่เมื่อ 5 มิ.ย. 2024
  • In this video, David from Lightning Boy Studio will show how to create 3D trees in the style of Ghibli films, all in Blender 2.83
    You can download a free Blender scene with this tree setup on our Gumroad page :
    lightningboystudio.gumroad.co...
    You can follow us on Twitter and Facebook :
    / lightningboyst1
    / dinomancersproject
    You can watch our toon shader tutorial series here :
    • Toon Shader Tutorial -...
    Curious to know more about our upcoming animation project "Dinomancers"? Check out our animation test here :
    • Dinomancers - Animatio...
    Ghibli reference image used in the tutorial:
    drive.google.com/file/d/1_asn...
    Opening Logo Sound Mix : Les Productions Underground
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ความคิดเห็น • 1.9K

  • @DustedAsh3
    @DustedAsh3 3 ปีที่แล้ว +3453

    Who is this guy, why was he recommended, why is he so good, and why didn't he delete the default cube?

    • @thirun779
      @thirun779 3 ปีที่แล้ว +139

      So many questions, far too fewer answers.

    • @mortemmalum7228
      @mortemmalum7228 3 ปีที่แล้ว +450

      Only the true masters know that the default cube is the best. You can delete and re-add a cube all you want but it will never be the default cube.

    • @adonas3903
      @adonas3903 3 ปีที่แล้ว +107

      @@mortemmalum7228 Touched my soul

    • @theodale1710
      @theodale1710 3 ปีที่แล้ว +42

      That default cube needs to be excommunicated at first light before anything else can be done! We all learned this!

    • @chief6685
      @chief6685 3 ปีที่แล้ว +7

      He is in my recommends too, i dunno why, im russian, but there is english guy in recommends

  • @FifthOfNovember_Original
    @FifthOfNovember_Original 3 ปีที่แล้ว +856

    He... didn’t delete the default cube? He’s the Chosen One!

    • @graysight
      @graysight 3 ปีที่แล้ว +2

      I watch a blender tutorial like 10 years since the last time, and now not deleting the cube is something?I am not surprised why a trivial water color tree is called ghibly tree

    • @zackhenderson2392
      @zackhenderson2392 3 ปีที่แล้ว +15

      I know deleting the cube is a meme and all, but why don't people just save a layout that loads on startup without the cube?

    • @graysight
      @graysight 3 ปีที่แล้ว +15

      @@zackhenderson2392 it would end meme

    • @bradstoonz4703
      @bradstoonz4703 3 ปีที่แล้ว +8

      @@zackhenderson2392 haha i deleted the cube and bought it back to life by control+ z

    • @Thefuryspeed100
      @Thefuryspeed100 3 ปีที่แล้ว +8

      @@zackhenderson2392 blender loads way too fast so i like to delete the cube to wait a little longer before i start doing anything

  • @AuliyaasGames
    @AuliyaasGames 3 ปีที่แล้ว +756

    I've never used blender in my life, it's not even installed on my computer. But I watched this whole video and enjoyed it thoroughly

    • @sauravbanerjee5921
      @sauravbanerjee5921 3 ปีที่แล้ว +21

      You should give it a try then if you are interested in 3D.

    • @edgeofthought
      @edgeofthought 3 ปีที่แล้ว +18

      saurav banerjee it’s probably more the same effect as watching Bob Ross paint 🎨 happy little trees 🌲 and happy fluffy clouds ☁️
      One of my other channels has a few blender videos. Speed modeling mostly, it’s another subcategory of “watch for pleasure” Blender videos.

    • @01_zenyobi
      @01_zenyobi 3 ปีที่แล้ว +6

      Intall it..
      its very light (only arounf 80MB)
      unlike any other 3d program...

    • @Th3GaMb3r
      @Th3GaMb3r 3 ปีที่แล้ว +1

      Well u need to start using blender. Just bcuz its free dont mean its not good like Maya. Blender could do anything n most industri are starting to switch over to blender

    • @anguszh
      @anguszh 3 ปีที่แล้ว

      And I don't do 3D things.

  • @WolframSaga
    @WolframSaga 3 ปีที่แล้ว +178

    Imagine learning how to spend countless hours on something and just sharing how to do it for everybody else to learn. This man needs more subs.

  • @sporebryan2000
    @sporebryan2000 3 ปีที่แล้ว +352

    There are two types of blender users
    1 - Obliterate the default cube
    2 - Let's subdivide this pretty boi

    • @pian-0g445
      @pian-0g445 3 ปีที่แล้ว +15

      Neither side will ever kneel to thee other

    • @RyoMassaki
      @RyoMassaki 3 ปีที่แล้ว +12

      There is a third type with an empty startup file that laughs about this stupid default cube "problem".

    • @Shrekcraft
      @Shrekcraft 3 ปีที่แล้ว +5

      Fun fact, subdividing the cube doesn’t actually make a sphere. It looks like a sphere but when you rotate it, you can see humps at where the edges used to be. It’s also a waste of vertices so it’s much better to add a UV sphere instead.

    • @ZigealFaust
      @ZigealFaust 3 ปีที่แล้ว +1

      @@RyoMassaki Guilty as charged.
      Just decided to nix it even appearing to save that precisous 3 seconds of time, lol.

    • @kendarr
      @kendarr 3 ปีที่แล้ว +6

      I'm at the delete gang, that's the only way to go, the correct path of a true 3d artist, especially if you delete and then create another one right away

  • @darshjoshi1641
    @darshjoshi1641 3 ปีที่แล้ว +243

    You studied the Ghibli environment. You cracked the secret. And You are showing us that process?! People like you is what makes me love the Blender/3D community. Thank you! Really THANK YOU!

  • @CGGeek
    @CGGeek 3 ปีที่แล้ว +736

    Great tutorial! The Shader to RGB node is so powerful, I wish there was an alternative node for Cycles! Maybe one day...

    • @mikethegamedev
      @mikethegamedev 3 ปีที่แล้ว +23

      @Pranjal Rathor no u

    • @totheknee
      @totheknee 3 ปีที่แล้ว +13

      @Pranjal Rathor Nope.

    • @funboxentertainment8434
      @funboxentertainment8434 3 ปีที่แล้ว +27

      @Pranjal Rathor no, but your opinion does

    • @allroundgamingrounder4478
      @allroundgamingrounder4478 3 ปีที่แล้ว +2

      Yes man, one day. Well, I hope to see great tutorials on your side as well.

    • @hm6179
      @hm6179 3 ปีที่แล้ว

      @Pranjal Rathor why so?

  • @syriuszb8611
    @syriuszb8611 3 ปีที่แล้ว +63

    23:35 "put negative number, and you can cast shadow with the light"
    Physics has left the chat...

  • @NateNorgaard
    @NateNorgaard 3 ปีที่แล้ว +102

    Normal person: "Darkness is just the absence of light"
    Point light with negative power: 27:30

  • @thefunk0130
    @thefunk0130 3 ปีที่แล้ว +671

    This looks like a great way to make some stylized clouds and smoke as well. Thanks! 2 tutorials in 1!

    • @jonathanhouston3712
      @jonathanhouston3712 3 ปีที่แล้ว +6

      oh that's an awesome idea

    • @Chachumbabub
      @Chachumbabub 3 ปีที่แล้ว +45

      My thoughts exactly. Or even stylized fro hair!

    • @matadordeleoes
      @matadordeleoes 3 ปีที่แล้ว +1

      great comment

    • @HaxzploiD
      @HaxzploiD 3 ปีที่แล้ว +5

      Hmmm i was actually looking to make a cloud like that.. Thanks for this comment, i totally missed it myself :)

    • @hellogic1964
      @hellogic1964 3 ปีที่แล้ว +5

      @@Chachumbabub For a Low poly charecters love it

  • @jorgenhall854
    @jorgenhall854 ปีที่แล้ว +16

    A few things I discovered while working with this technique.
    Since the Foliage base object isn't changed when we get to build the trees, you can apply all modifiers, and remesh the object in Sculpt mode (using the pipette to set the detail to what's already there works well). This reduces the amount of polys quite significantly.
    To use this in a game, you'd naturally want to create a low poly mesh and bake a diffuse texture from the high poly mesh. I managed getting the foliage down to about 2k of polys.
    Since baking is only done in Cycles, and the Shader to RGB is EEVEE only, bake the diffuse to a texture, and input that texture to the color ramps instead. Gives pretty much the same end result.
    Also, you can heavily decimate these trees to get pretty cool "low poly" trees! :)

    • @jorgenhall854
      @jorgenhall854 ปีที่แล้ว +3

      Also, for game assets, this foliage works well to export textures from different angles and apply on planes to get "sprite based" trees.

    • @momosietube
      @momosietube 7 หลายเดือนก่อน

      I'm trying to follow what you recommend and I know it's great advice here, but I don't understand everything you're saying. So I managed to remesh the Foliage object, but I don't know how you wuld bake a diffuse from the high poly mesh. You mean do that in Blender? Also, where would I plug that baked texture? Is it instead of Shader to RGB node? And last, you say to export texture from different angles to get sprite based treed. I can't find anything on the internet. I hope you see this message. If not, thanks anyway.@@jorgenhall854

  • @overgastoru
    @overgastoru ปีที่แล้ว +3

    2 years later, yet this guy is still god. Thank for this amazing work

  • @eno_one4106
    @eno_one4106 3 ปีที่แล้ว +151

    Me : sleep
    LBS : *Ghibli tree in Blender*
    My brain : *NO SLEEP FOR TONIGHT!!!*

  • @Sebtuseb_el_zorro_con_traje
    @Sebtuseb_el_zorro_con_traje 3 ปีที่แล้ว +59

    I never thought a tutorial like this was going to exist.

    • @Carsian
      @Carsian 3 ปีที่แล้ว +2

      Dude I know right, Blender tutorials for highly stylized props amidst the forest (heh) of photorealistic ones are a godsend.

    • @rr.studios
      @rr.studios 3 ปีที่แล้ว +3

      Same.
      Can't believe he didnt delete the cube.

  • @nyxiom8004
    @nyxiom8004 3 ปีที่แล้ว +50

    For people using blender 2.9, on the data transfer step around 10:30, the custom normals option is under face corner data

    • @konomexplays
      @konomexplays ปีที่แล้ว +5

      Thank you so much. I was scratching my head digging around cause my trees were a lot blockier. I knew it was because they moved the option but couldn't work out where

    • @Kitty_Cosmic
      @Kitty_Cosmic ปีที่แล้ว

      ThANK YOU

    • @atu-0199
      @atu-0199 7 หลายเดือนก่อน

      Thank you!

  • @sorayabraz
    @sorayabraz 3 ปีที่แล้ว +498

    2:57 if nothing appears after "particle" object being linked, check if amount value is = 1 in Particle Instance Modifier. It's = 0 by default and that make it shows no results.

    • @hushdragon5577
      @hushdragon5577 3 ปีที่แล้ว +14

      Nice this issue confused me. Thanks so much for your insight :)

    • @juanpablochavira9392
      @juanpablochavira9392 3 ปีที่แล้ว +7

      Thanks!!

    • @CherryLunar
      @CherryLunar 3 ปีที่แล้ว +13

      This comment deserves to be pinned.

    • @sparkytheelephant9105
      @sparkytheelephant9105 3 ปีที่แล้ว +15

      I have tried this on both blender 2.81 and 2.9. This modifier does not seem to work at all on 2.9

    • @MrDovman
      @MrDovman 3 ปีที่แล้ว +1

      omg thk you !!

  • @joziermaster3269
    @joziermaster3269 3 ปีที่แล้ว +278

    Stylized grass next plzz...that"ll get alotta views for sure because alot of ppl want it and there is no good tutorial on how to do it....dma great job cant wait for dinomancers

    • @onei3411
      @onei3411 3 ปีที่แล้ว +11

      There's this tutorial that I think is pretty good:
      th-cam.com/video/3tE7mr8GDyY/w-d-xo.html

    • @AshleyAlyse
      @AshleyAlyse 3 ปีที่แล้ว +14

      Here's a nice one. :) th-cam.com/video/46yAuZ1GBb4/w-d-xo.html

    • @joziermaster3269
      @joziermaster3269 3 ปีที่แล้ว +4

      @@AshleyAlyse oh dam this will do beautifully ty

    • @joziermaster3269
      @joziermaster3269 3 ปีที่แล้ว

      @@onei3411 thnxx much onei sama

    • @patrickstar6264
      @patrickstar6264 3 ปีที่แล้ว +3

      @@AshleyAlyse whoa, this is a great one.

  • @crezey2149
    @crezey2149 3 ปีที่แล้ว +200

    7:19 you can completely proceduralize this step by adding a displace modifier and setting it to either voronoi or clouds
    edit: make sure the displace modifier is at the top of the modifier stack

    • @LightningBoyStudio
      @LightningBoyStudio  3 ปีที่แล้ว +49

      Thanks, good thinking!

    • @Pneumanon
      @Pneumanon 3 ปีที่แล้ว +7

      Musgrave seems to work pretty well too.

    • @CGPacifica
      @CGPacifica 3 ปีที่แล้ว

      Where are you finding the voronoi or clouds options? I don't see it - I just get an option to use a texture and there aren't any textures by those names in my scene.

    • @Pneumanon
      @Pneumanon 3 ปีที่แล้ว +19

      @@CGPacifica Add the Displace Modifier and under Texture click + New. You should see your displacement change and 'Texture.001' appears as the Texture Name. Go to the Texture Properties tab, the checkerboard icon under Material Properties. You should see Type: Image or Movie. That's a dropdown menu which has Voronoi, Clouds, Musgrave and other options.

    • @mechashoujo
      @mechashoujo 3 ปีที่แล้ว

      @@LightningBoyStudio Could you make a tutorial on how to make cherry blossom trees? Or would it be the same process?

  • @alexeyb8237
    @alexeyb8237 10 หลายเดือนก่อน +4

    It is always so inspiring to see a person with so much shine in the eyes because of enjoying the work.

  • @williambackus1807
    @williambackus1807 3 ปีที่แล้ว +1

    In a world, where default cubes never make it past the first 5 minutes. One cube, will become a Ghibli tree.
    Honestly dude, this is so impressive that you found the best ways to keep the system from slowing down in the process. Not a rookie at all. Got my sub.

  • @mineraljunction
    @mineraljunction 3 ปีที่แล้ว +24

    as soon as you clicked autosmooth on the normals i was like "yes, this is the excellent content"

  • @JulezChilluminati
    @JulezChilluminati 3 ปีที่แล้ว +48

    Damn, these are by far the best looking npr trees i've ever seen!

  • @Afran3D
    @Afran3D 2 ปีที่แล้ว +10

    Man, this was the video that actually got me to switch to blender and fully adopt 3d as a hobby. A lot changes in just over a year and a half!

  • @alterico
    @alterico 3 ปีที่แล้ว +37

    Didn't think a 30 minute tutorial would take me all day to do, but really shows how much you can learn from a good quality, short tutorial. Thanks so much!!

  • @mark.fedorov
    @mark.fedorov 3 ปีที่แล้ว +7

    11:15 "it's starting to look like something"
    Dude, it looks like magic to me

  • @impactframes
    @impactframes 3 ปีที่แล้ว +13

    Thank you David and LBS we are now one step closer to materialise our Ghibli dreams.

  • @pattern
    @pattern ปีที่แล้ว +3

    some number of years into blender and I can finally follow a tutorial and end up with the same result without pausing one million times. You made this tutorial so easy but also so fun to explore different systems in blender. I don't watch as much anime as I used to but so many works by Ghibli mean a lot to people, myself included and being able to emulate that style thanks to you is a crazy feeling I never thought would happen. Cheers.
    Quick edit to say I also invested in lightning boy recently and if I had to keep one of my addons, that would be it. It literally transformed powerful, but time consuming shading/texturing features into something that feels on par with c4d or maya in terms of quality, style, and ease of use.

  • @billjackson296
    @billjackson296 3 ปีที่แล้ว +1

    This is by far one of the best Blender tutorials that I've seen (free or paid for). A+ for innovative use of shaders, instancing, and decimation to keep things snappy. I could have experimented for a year and not come up with this recipe. +1 to many of the other comments too. There are a lot of techniques here that can be broken out and used elsewhere.

  • @mic08242000
    @mic08242000 3 ปีที่แล้ว +57

    18:23 There's actually an built-in addon "import image as planes" that let's you import reference photos without all the UV fuss

    • @HAWXLEADER
      @HAWXLEADER 3 ปีที่แล้ว +12

      You can also just drag an image in.

    • @saketokai1021
      @saketokai1021 3 ปีที่แล้ว +1

      @@HAWXLEADER yup

    • @lamptrent
      @lamptrent 3 ปีที่แล้ว +3

      You could even make an image viewer panel and drag the image in there.

    • @RED-jg6mt
      @RED-jg6mt 3 ปีที่แล้ว +1

      yeah that killed me XD

    • @michaelmoss1515
      @michaelmoss1515 3 ปีที่แล้ว +1

      Where do I go for that because I’m having trouble making the orange square bigger

  • @EritoKaio
    @EritoKaio 3 ปีที่แล้ว +54

    The moment you pressed Smooth Shading it completely blew my mind. This is really good, thank you for these tutorials. This unlocks so many ideas in my head its crazy.

    • @HelloHiHola
      @HelloHiHola 3 ปีที่แล้ว +3

      That was the big moment for me as well. Felt like the sky opened. It all led up too that, "daaaaaamn, there it is..." moment.

  • @kirakorani
    @kirakorani 11 หลายเดือนก่อน +2

    I've messed around with Blender some before but every time I've given up on trying to figure it out... I cannot express the pure joy I felt when what happened on my screen looked exactly like what you were showing. This is a fantastic tutorial! Keep it up!!!!

  • @chatter2765
    @chatter2765 3 ปีที่แล้ว +15

    I just want to say that this is amazing.
    They’re all instances yet you’re able to “change” their material? Witchcraft!

    • @rbettsx
      @rbettsx 3 ปีที่แล้ว +3

      He did it with object color. But you can do it with materials, too, if you want to.. just associate the materials with the 'Object' instead of its 'Data' ( little dropdown, bottom right of material slots)

  • @lightmanleaf3761
    @lightmanleaf3761 3 ปีที่แล้ว +11

    Oh, I have been waiting for this stylised natural assets for a long time. Please keep on making tutorials on natural assets in ghibli style. Huts, rocks, river, mountain, bridge, clouds etc.

  • @muhammadsban2009
    @muhammadsban2009 3 ปีที่แล้ว +19

    I was literally just trying to make these! Perfect timing! Thank you SO much.

  • @icecold1805
    @icecold1805 3 ปีที่แล้ว +1

    Dude, I am experimenting with the final result and... I can't believe blender can do this. It feels so natural, and it has so much language, it really feels like handmade, it has a lot of pression on it. Never thought 3D could do such a thing, I always thought the end result would look or feel synthetic. It's amazing.

  • @CodeSnowy
    @CodeSnowy 2 ปีที่แล้ว +1

    I know this was posted 2 years ago but the tutorial is amazing, well done and thank you!
    Also you can literally see the way he is looking at his creation by the end of the video and constantly smiling. :)

  • @Chevifier
    @Chevifier 3 ปีที่แล้ว +82

    Me: "Why am I here"
    TH-cam: "You keep watching blender stuff"
    Me: "Ok"

    • @Tome4kkkk
      @Tome4kkkk 3 ปีที่แล้ว

      You pass the butter. / Rick and Morty ;)

  • @TheToneBender
    @TheToneBender 3 ปีที่แล้ว +123

    Didn't want to type in "stylised" tree, because you would only get those extremely low-poly tree tutorials. But I also wasn't looking for realistic trees.
    This is the perfect middle ground. Pretty much exactly what I wanted. And the video is only 5 days old! So had I looked this up a week ago I wouldn't have had any luck!
    Edit: Would this work in games or would it be too heavy? My pc is kind of lagging already making this XD

    • @saketokai1021
      @saketokai1021 3 ปีที่แล้ว +14

      baking is your solution mate

    • @FuranTenshiFK
      @FuranTenshiFK 3 ปีที่แล้ว +4

      @@saketokai1021 what do you mean my fellow traveler?

    • @saketokai1021
      @saketokai1021 3 ปีที่แล้ว +16

      @@FuranTenshiFK baking help you save texture or light and make 3d obj lighter (by applying baked texture on low-poly model)

    • @TheToneBender
      @TheToneBender 3 ปีที่แล้ว +6

      @@saketokai1021 Right. Thanks. I've never really researched any of that.

    • @StalkinU
      @StalkinU 3 ปีที่แล้ว +9

      @@TheToneBender if you have never researched any of that why are you talking about games at all XD

  • @mitchelltenney7478
    @mitchelltenney7478 3 ปีที่แล้ว +1

    Haven't watched Blender related videos in a while, this came up randomly. Saw the intro and was immediately hooked! Can't wait to see more videos coming out of this channel!

  • @NOOBandBRO
    @NOOBandBRO 2 ปีที่แล้ว +1

    The object color is the single most useful thing I've learned yet from blender! Very cool!

  • @Tostitos78
    @Tostitos78 3 ปีที่แล้ว +7

    Gorgeous! Love the style and the process.

  • @rubhan94
    @rubhan94 3 ปีที่แล้ว +3

    27:55 that is such a great trick and I’m really happy to see you can cast shadow/absorb light now!
    Might have been in 3DS Max I tried, but remember playing around with this and could not get it working some years ago.

  • @jademoth1626
    @jademoth1626 2 ปีที่แล้ว +1

    The negative value on the point light was the cherry on top to the whole tutorial 👌🏾👌🏾

  • @theshimmerglimmers105
    @theshimmerglimmers105 3 ปีที่แล้ว

    You are such a great instructor! I love the way you explain why things should be done not just how. Thank you!

  • @edh615
    @edh615 3 ปีที่แล้ว +33

    You can get increase the hand painted look by mixing the shader to rgb with a noise in soft light mode. Very nice results, I'll be playing with this style.

    • @lightmanleaf3761
      @lightmanleaf3761 3 ปีที่แล้ว +6

      Can you share this method by showing the nodes, thanks

    • @maggiepeters2046
      @maggiepeters2046 2 ปีที่แล้ว

      hi! this sounds really cool, what is "a noise in soft light mode?" is that a shader mode? something else? what is it specifically called?

    • @gdog8170
      @gdog8170 ปีที่แล้ว +1

      @@maggiepeters2046 maybe he means pugging a noise texture into a MixRGB node with the blend mode set to soft light

    • @twitchEmailOkay
      @twitchEmailOkay 7 หลายเดือนก่อน

      Yo! Thanks. (I did not use ambient occlusion in my project so the color ramp was not functioning as expected) You can also use an ambient occlusion node if your project as a whole does not use it. this was my solution: Diffuse bdsf -> shader to rgb -> to mix rgb set to linear light -> color ramp. the mix rgb mixes an ambient occlusion node in to a factor of the ambient occlusion node

  • @MossyBeigh
    @MossyBeigh ปีที่แล้ว +3

    Tutorial is great! Using it for a project for school! Quick tip for ppl stuck at 10:30 please remember to tick that "custom normals" button in data transfer! I was stuck for a bit and went through the tutorial 2 different times before I realized XD

  • @apexnoob7642
    @apexnoob7642 3 ปีที่แล้ว +1

    You're a legend, I've always wanted to learn anime stylized 3d art but didn't have the capability to understand the gda talk from arc system works but your easy tutorials are a perfect first step, thank you so much, I don't know how to express my gratitude, but please keep making more videos of. This nature, thank you onec again

  • @AbsurdShark
    @AbsurdShark 3 ปีที่แล้ว

    Darn... This method is so awesome, i literally cried when you showed how it looks with the transferred normals. You helped a lot, thank you!

  • @nicoxgfwl
    @nicoxgfwl 3 ปีที่แล้ว +3

    Truly helpful, I'm actually working on a character that needs an afro, and this helped me A LOT! thanks so much for sharing and I can tell, you are good at teaching :D

  • @alyctro8158
    @alyctro8158 3 ปีที่แล้ว +15

    This guy:
    Studio ghibli: 👀

  • @polaqwym
    @polaqwym 3 ปีที่แล้ว

    As someone trying to learn and create stylized environments, this was very helpful. I have followed the other videos on your channel as well and had great results. Please keep making more videos! These are very helpful :D

  • @2Jackrabbit
    @2Jackrabbit 3 ปีที่แล้ว +4

    That's amazing ! It Reminds me of an old trick for clouds rendering in 3DSmax used in the short film "Paths of Hate". But blender makes it sooo much easier haha. Thx for sharing your R&D ! :)

    • @LightningBoyStudio
      @LightningBoyStudio  3 ปีที่แล้ว

      We remember that short! The art style is so inspiring.

  • @duran3d
    @duran3d ปีที่แล้ว +5

    Amazing. This looks great. What about a tutorial on ground elements like grass and rocks in Ghibli style? Tree trunks in blender would be great too. Thanks.

  • @totheknee
    @totheknee 3 ปีที่แล้ว

    Such a great idea, and so well executed. The best things in life are like this tree method: amazing yet simple once you know it, but it takes a frickin' genius to discover it the first time.

  • @isaiahdaniels5643
    @isaiahdaniels5643 3 ปีที่แล้ว

    My goodness, you have no idea how perfect a time you're posting this vid. Been subbed for months and using your techniques has propelled me so far in stylized 3d scene composition.

  • @marcsalvador7628
    @marcsalvador7628 3 ปีที่แล้ว +4

    Hey, just a tip. You can enable the images as planes addon in the settings, so you can drag and drop images to blender and they will automatically be set with a image texture. (:

    • @LightningBoyStudio
      @LightningBoyStudio  3 ปีที่แล้ว +2

      Yes, just heard about this! Thanks for the tip!

  • @Sakar0Z
    @Sakar0Z 2 ปีที่แล้ว +3

    1:27 if duplicating doesn't work when pressing Shift + D, make sure your mouse cursor is in the 3D area next to the ball

  • @WerrinLotsuvhats
    @WerrinLotsuvhats 3 ปีที่แล้ว

    this is mind blowing! I never even considered that blender could do everything you did like the custom normals

  • @9019
    @9019 3 ปีที่แล้ว

    this is by far the coolest blender tutorial i have ever seen

  • @JonatasAm
    @JonatasAm 3 ปีที่แล้ว +5

    freaking awesome these "object color" trick to different materials bro!
    THANK YOU for that bit of wisdom transfer :D

  • @fuwabnuuy
    @fuwabnuuy 3 ปีที่แล้ว +89

    Hayao Miyazaki: *stares angrily and walks out to puff a cigarette*

    • @jeremymc5826
      @jeremymc5826 3 ปีที่แล้ว +1

      wait, is this a goro miyazaki's tales from earthsea premiere reference??

    • @h00db01i
      @h00db01i 3 ปีที่แล้ว

      madge

    • @AscendantStoic
      @AscendantStoic 3 ปีที่แล้ว +2

      Hayao Miyazaki: Blender was a mistake XD

  • @Ruyinnu
    @Ruyinnu 21 วันที่ผ่านมา

    I want to thank you for making this tutorial!! Ive been dreading learning Blender for years, every single tutorial I tried I never finish it due to how overwhelming they are. But THIS ONE I FINISHED IT 100% , and I am so proud of myself ;w; THANK YOU

  • @patrickmcdonnell489
    @patrickmcdonnell489 2 ปีที่แล้ว

    I woke up with a shitty mindset and a gnarly case of anxiety, but watching this was enlightening. Being able to create something from nothing really is a feat of dedication. Your work flow and design are amazing.

    • @LightningBoyStudio
      @LightningBoyStudio  2 ปีที่แล้ว

      Thank you Patrick! Hopefully, it cheered up your day a little. :)

  • @SmokedHam444
    @SmokedHam444 3 ปีที่แล้ว +3

    As a beginner in Blender (I haven't even finished BlenderGuru's donut tutorial series yet), this was super easy to follow, you definitely earned a sub!! I was wondering, since my laptop seems to be slowing down quite a bit if I have more than 1 tree in my scene, would there be a quick and easy way to temporarily replace these trees or foliages by placeholders (e.g. low-poly spheres)? That'd be very useful in large scenes with many trees, especially if they can be switched with just a few clicks.
    Update: This was kind of obvious but turning off the particle systems in the viewport already cuts down on a lot of polygons, though the remaining spheres are still relatively high-poly.

    • @92sieghart
      @92sieghart 3 ปีที่แล้ว +1

      Do you need placeholders? If not try just hiding the trees with the eye icon

    • @user-my4fv9wu4x
      @user-my4fv9wu4x 2 ปีที่แล้ว

      Use ALT +D to copy objects. This will save memory.

  • @ChrisFM
    @ChrisFM 3 ปีที่แล้ว +6

    Came across this through YT recommendations - really enjoyed this! As a hobbyist game dev would be interested to see how you would export these and get them into an engine like Unity or Godot... Will maybe give it a bash and report back...

    • @dhruvinchaudhari9169
      @dhruvinchaudhari9169 3 ปีที่แล้ว +1

      Particle system will make it a bit heavy for games but i am sure you can make lighter model of tree. And as for shader, it want be that hard to recreate in shader graph or writting a custom shader

    • @lalin4550
      @lalin4550 3 ปีที่แล้ว

      You have to write a custom shader, its not that hard, since is just a toon light with good color and multiple bands, there is tutorials and shaders alredy out there. And even though current pc and console deal very well with high geometry, for a tree, is just not worth.

    • @danielgriffin4624
      @danielgriffin4624 3 ปีที่แล้ว +1

      I'm going to see what happens when you bake a normal map using the custom normals onto a low poly skin.

    • @danielgriffin4624
      @danielgriffin4624 3 ปีที่แล้ว +1

      Looks terrible :(

  • @colemasuno7304
    @colemasuno7304 3 ปีที่แล้ว

    This covered the most topics in a single tutorial ever - you are my favorite TH-cam
    . Thank you so much!

  • @kyeperera7558
    @kyeperera7558 2 ปีที่แล้ว +2

    Thanks for all the effort you put into this, dude. Very good tutorial.

  • @zanpkosos5984
    @zanpkosos5984 3 ปีที่แล้ว +10

    Great tutorial.
    I just want to ask:
    how do you import this object to Unity (with the same look)?
    Mine looks far less cool : (

    • @alternative_sub
      @alternative_sub 3 ปีที่แล้ว +2

      I know nothing about blender, but the important thing is to convert the particle systems into a mesh, and you can export that to Unity, UE4 etc. The "toon look" can be achieve with a Cel Shading Material, there's plenty on the internet. But I don't think there's a way to convert the particle system into a mesh :/

    • @zanpkosos5984
      @zanpkosos5984 3 ปีที่แล้ว +3

      @@alternative_sub
      You can conver partical system to a mesh by aplying the modifires(at least i think so).
      The problem was that unity didn't used the nodes in the material. So I had to copie a "toon shader" on the internet. Now the tree does look much better. I used the shader on other objects to. It realy makes the game look nice.
      Thans for the coment: )

  • @guzu672
    @guzu672 3 ปีที่แล้ว +3

    10:50 When it worked on my end, I got lost in thoughts and needed some time before I could continue 😮

  • @elturkocharro4106
    @elturkocharro4106 ปีที่แล้ว

    What excellent work you are doing! Also, you have a very natural way of explaining this kind of tutorial. Well done! Really enjoyed it!

  • @miyuko246
    @miyuko246 3 ปีที่แล้ว

    Thank you, this was really helpful! I am a complete beginner at blender, but I could follow along the entire video without any problems at all and I learned a lot! It looks amazing too! :D

  • @greenmancartoons
    @greenmancartoons 3 ปีที่แล้ว +81

    Great tutorial, I think I being dumb though I dont have 'color' as an option in Object info?

    • @benedict3965
      @benedict3965 3 ปีที่แล้ว +15

      update your blender version, i had the same problem but this fixed it

    • @greenmancartoons
      @greenmancartoons 3 ปีที่แล้ว +8

      @@benedict3965 you are a hero! Thank you

    • @benedict3965
      @benedict3965 3 ปีที่แล้ว +2

      @@greenmancartoons im glad it helped 🙄

    • @marcodvbr8641
      @marcodvbr8641 3 ปีที่แล้ว +2

      my laptop was burning

    • @darren561
      @darren561 2 ปีที่แล้ว

      @@marcodvbr8641 lmao

  • @jcaites
    @jcaites 3 ปีที่แล้ว +4

    If you're using Blender 2.93, dont forget to change the instance modifier setting to LOCAL rather than WORLD, otherwise your system will be floating away from the object you created.

  • @chaymation2
    @chaymation2 3 ปีที่แล้ว

    What a brilliant tutorial and wonderful effect! Thank you.

  • @OceanicVisions
    @OceanicVisions 3 หลายเดือนก่อน

    absolutely awesome

  • @MuMu-ci7rv
    @MuMu-ci7rv 10 หลายเดือนก่อน +4

    I'm using blender 3.4 and can't find the view node used at 12:17 and can't find anything on the internet, can anyone help?

    • @lepatesanovic8834
      @lepatesanovic8834 10 หลายเดือนก่อน

      it should be ctrl+shift+node you want to see

    • @aliciagodeke5310
      @aliciagodeke5310 10 หลายเดือนก่อน +1

      Me too. I did put on the Add On Wrangler, saving it and doing the Sortcuts but nothing happens.....

    • @Martinus_Le_Juste
      @Martinus_Le_Juste 2 หลายเดือนก่อน

      Hi!
      I had the same problem.
      Shader to RGB is only valid for EEVEE it seems to me

    • @user-ms5jt6py3z
      @user-ms5jt6py3z หลายเดือนก่อน

      It is an emission shader. You don't need a viewer node to do it, but it's a useful shortcut

  • @LaybalYT
    @LaybalYT 3 ปีที่แล้ว +5

    3:00 in when I select my Particle Emitter with the eyedropper the ball just disappears. using Blender 2.91

    • @grenndizer
      @grenndizer 3 ปีที่แล้ว

      make sure you are in cycles not eevee

  • @davideblonda6159
    @davideblonda6159 ปีที่แล้ว

    I loved this tutorial so much! Is such an ingenious way to make easy beautiful trees, perfect for indie studios. Thanks a lot

  • @miyukiwhite
    @miyukiwhite ปีที่แล้ว

    Amazing!! I appreciate your help! Recently I just started playing with blender and looking for toon shader tips.
    So fun to make Ghibli look style! Thank you so much!

  • @CoppuChan
    @CoppuChan 3 ปีที่แล้ว +3

    3:00 *Can someone help?* My model just turns invisible when i eyedrop the particle emitter to the foliage :( I have tried this twice from scratch, version 2.91.0
    (edit): AFTER READING THROUGH NEW COMMENTS I found a fix that helped me: 'check if amount value is = 1 in Particle Instance Modifier. It's = 0 by default and that make it shows no results.'

    • @magokill4016
      @magokill4016 2 ปีที่แล้ว +1

      thank you for the help, I also had that bug

    • @CoppuChan
      @CoppuChan 2 ปีที่แล้ว

      @@magokill4016 any time, friend

  • @coachmito5715
    @coachmito5715 3 ปีที่แล้ว +4

    Does someone knows the Workflow in Maya 2019.2 to get a similar result? Would be cool if this would work there too. i would actually need it for a school project :D
    Updated!
    nvm. did find it by myself xD actually its working with MASH and then convert the Vertex normal in Mesh -> Transfer Attributes and set the Vertex normals on On. after it working with a toon shader oder a rampshader to get a toony look on it :D

    • @juurei3039
      @juurei3039 3 ปีที่แล้ว

      Hey, I'm interested in this, could you please elaborate more ? You would be a life-saver. I don't really know how to use MASH :/. Thanks a lot !

  • @AndyWalsh
    @AndyWalsh 3 ปีที่แล้ว

    that collection instancing alone just blew my mind.

  • @wizendweaver
    @wizendweaver 3 ปีที่แล้ว +1

    Right-click.. copy to selected.. You just saved me a ton of time. God bless you

  • @kenshi5945
    @kenshi5945 3 ปีที่แล้ว +18

    I saved my Blender to where it doesn't put in the default cube. I didn't wanna see that disgusting thing.

    • @wisemysticaltree568
      @wisemysticaltree568 16 วันที่ผ่านมา

      I'd do the same but I get too much satisfaction out of deleting it every time

    • @jon.crafted
      @jon.crafted 13 วันที่ผ่านมา

      How you do that??

  • @BananaBug
    @BananaBug 3 ปีที่แล้ว +3

    hold up-
    did you just make an entire 29 minuet long tutorial about making a tree and forget that they have trunks???

  • @user-jc8kq9tn8s
    @user-jc8kq9tn8s 3 ปีที่แล้ว

    I can't describe how great this tutorial is.

  • @Brinco-tv
    @Brinco-tv 6 หลายเดือนก่อน

    I have no idea what kind of black magic did this "custom normal" option but i'm blown away! thank you for this tutorial

  • @millanferende6723
    @millanferende6723 3 ปีที่แล้ว

    This dude is brilliant and Blender is amazing. I cannot believe that it's creators thought of so many things!

  • @A_Train
    @A_Train ปีที่แล้ว

    Huge thanks for this long format tutorial! LBS add-on is just awesome, btw.

  • @kahzn
    @kahzn 3 ปีที่แล้ว +1

    This was great! i was always scared of touching the shader options in Blender, but you make it sound so simple 😀

  • @NeerajLagwankar
    @NeerajLagwankar 3 ปีที่แล้ว

    This tutorial completely changed the blender npr scene imo
    Thanks a lot!

  • @nataliekidd2135
    @nataliekidd2135 3 ปีที่แล้ว

    This is absolutely brilliant. I love this so much!

  • @sandakureva
    @sandakureva 2 ปีที่แล้ว +1

    I came here just looking for a quick rundown of how to make a tree.
    The video was so good, I subscribed.

  • @pjotrheinkens7357
    @pjotrheinkens7357 3 ปีที่แล้ว

    Fantastic man, thank you. That normal transfer really is the key here!

  • @breew6692
    @breew6692 ปีที่แล้ว +1

    so skilled and generous! Thank you for taking the time to share this with us :)

  • @axelh7296
    @axelh7296 3 ปีที่แล้ว

    This is incredible I'm literally amazed !

  • @REduroER
    @REduroER 4 หลายเดือนก่อน

    Brother, I've just started using blender on my ahh laptop watching things here and there and this is BY FAR the best tutorial i've come across. Hands down to you for giving us all of this. New Sub right here

  • @inventorbrothers7053
    @inventorbrothers7053 ปีที่แล้ว

    These look seriously accurate to the films! I cant wait to add some cool trees to my scenes. Thank you!

  • @the_gobbo
    @the_gobbo 3 ปีที่แล้ว

    This is the best recomendation i ever had on youtube, PLEASE continue with this type of content 😘

  • @pantherthecat2512
    @pantherthecat2512 3 ปีที่แล้ว

    This video is one galaxy brain moment after another. It's like watching a wizard at work. I thought I'd seen it all when he did the thing to switch between the colors but when he put a negative value in the light to cast shadow I completely lost it. I can't wait to try the techniques tomorrow. Mad respect.