The Secret To Realistic Trees In Blender 2.8

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  • เผยแพร่เมื่อ 14 พ.ย. 2024

ความคิดเห็น • 112

  • @WolfgangRhys
    @WolfgangRhys 4 ปีที่แล้ว +46

    First thing that I want to say is thank you for the video! This helped me out with the Hair particle system.
    But it isn't a perfect video...
    For instance, I wouldn't use decimate to reduce the poly count, I would use the [Bevel Resolution] and the [Curve Resolution] options under the [Geometry] tab of the sapling generator. Just reduce the [Curve Resolution] to something like 3. Default of 4 isn't bad, but if you're going for really low poly, I would bring this to 3.
    Similarly, I would use, more importantly, the [Curve Resolution] controls under the [Branch Splitting] tab of the sapling generator. You'll see 4 levels, by default these are set to 8, 5, 3, 1. By setting mine to 4, 3, 2, 1, I was able to make an okay looking tree with a mere 7,332 vertices and just 6,864 faces (Keep in mind that I got these numbers on a full sized tree, not just a branch of one). Without the messy geometry that decimate creates. The main reason that I wouldn't us decimate is because if you want to UV unwrap it for an image texture, it would be near impossible to create seams that make any sense. Even for texture painting, this would be a challenge. Also, when you try to make little variations to the branches after you use the sapling generator, it makes it kinda ugly honestly.
    Another thing, if you want it to be easy to weight paint, just go to the advanced setting in the weight brush settings and uncheck [Front Faces Only] option, checking the [Accumulate] option might help too. If it is still hard to paint, you can actually just enable vertex select mode right there in Weight Paint tab, just click the little box with a small white box along one of its edges in the top left corner, next to the [View] button. Then you can press "W" until you get a little white circle around your cursor and select the vertices that you want leaves to grow on (BTW, Press and hold Shift to continue selection, press and hold CTRL to de-select while using region select). Next, press Shift+K to fill in the brush color on the selected vertices, and Ta-Da! You did it!
    Thanks again for the video!

    • @valentinzunec9960
      @valentinzunec9960 4 ปีที่แล้ว +2

      thats cool you gave even more sophisticated way, best regards

    • @akanviscontraints1295
      @akanviscontraints1295 3 ปีที่แล้ว

      Spot on and just to add, for twigs he could just simply lower the vert count on a cylinder to 16 or even 8 and shade smooth. And move verts around to make it look dynamic

    • @Ash_18037
      @Ash_18037 2 ปีที่แล้ว

      "uncheck [Front Faces Only] option, " I don't think that''s what you want for a more realistic large tree. It would select vertices in the centre of the tree near the trunk, but most large trees grow leaves near the ends of branches where there's more light and space.

    • @WolfgangRhys
      @WolfgangRhys 2 ปีที่แล้ว +1

      @@Ash_18037 No, you don't want leaves growing on the truck, or near it. I agree.
      I was giving a way to better actually select the outer branches for weight painting. If you try and weight paint without unchecking [Front Faces Only] option, you will get a problem where even the back verts on each branch won't be selected. xD
      In other words, you'll have to change what angle you paint from every time, just to make sure you've gotten the branch that you wanted to get completely. I had several problems where I'd weight paint one part of a branch, but all the verts on the back wouldn't be painted, so I had to change the angle of the viewport and try again. I didn't state anywhere that it would be good to have leaves near the bottom of the large branches. Because, like you said, that is not how trees in the real world look.
      I also don't see how deselecting that option would select the center of the tree... You'd still have to swipe your cursor over the center to get that effect. It's not like that option removes the center of the tree. Even with that option checked it would still select parts of the center. So I am unsure what your point was, but maybe I didn't recognize what you meant. Feel free to explain again if you feel like it and I will be happy to clear confusion.
      Thanks!

  • @lucutes2936
    @lucutes2936 4 ปีที่แล้ว +10

    Dang good job for doing this video and taking your time. Though, with the final render, what gave away to unrealism was the textures for the tree trunk.

  • @valentinzunec9960
    @valentinzunec9960 4 ปีที่แล้ว +2

    EXCELLENT!!! clear. explanation, great method, finally I understood how to create any kind of tree and how to texture TY TY TY

  • @CornigliaWinery-Italy
    @CornigliaWinery-Italy 3 ปีที่แล้ว +1

    10: 48
    A bookmark for myself.
    I appreciate for the high quality video I really do

  • @mrfeathers3938
    @mrfeathers3938 5 ปีที่แล้ว +21

    47:15 is the biggest part of this whole thing. Lighting makes or breaks cg

    • @MTieleman
      @MTieleman 5 ปีที่แล้ว

      thanks a bunch :D

  • @ClaudioMalagrino
    @ClaudioMalagrino ปีที่แล้ว

    Thanks a lot. It's 2023 and this tutorial is still very useful.

  • @chasgiv4
    @chasgiv4 3 ปีที่แล้ว

    I had been looking all day how to convert to mesh. It's hard to know what to look for when you don't know how to word it. I just happened across your video and BAM. There it was. So thanks for that too!!!!!

  • @littlebirdiethe1st534
    @littlebirdiethe1st534 4 ปีที่แล้ว +3

    34:00 for quickie

  • @siddheshgawali7764
    @siddheshgawali7764 3 ปีที่แล้ว

    My mind was blown when I saw 40:40 🤯...
    Particle system for particle system for particle system ...

  • @dicesuki4286
    @dicesuki4286 หลายเดือนก่อน

    Hi just a quick question. I don't know if I missed certain information but, can we just do this on 31:00 to assign the leaves directly to the sap. rather than creating your own twigs?

  • @notsure1969
    @notsure1969 4 ปีที่แล้ว +1

    Awesome content. Thank you. I feel like the sapling add-on is better for creating bushes and shrubbery.

  • @marvinmehl6701
    @marvinmehl6701 3 ปีที่แล้ว

    hey bro, there is a nice addon called node wranngler or so. when u press strg + shift + t, you will see the magic. took all maps and textures in one and they add is in right order with all plugs :)

  • @dfghtydh45y4rh
    @dfghtydh45y4rh 3 ปีที่แล้ว

    Thank you!

  • @chasgiv4
    @chasgiv4 3 ปีที่แล้ว

    One word. Awesome!

  • @astronomical8757
    @astronomical8757 4 ปีที่แล้ว +27

    and i was out here tryna make one by hand...

    • @kryptikChaos30
      @kryptikChaos30 4 ปีที่แล้ว +1

      I was doing the same thing haha. This is soo much nicer with a better result.

    • @tereza9385
      @tereza9385 3 ปีที่แล้ว +1

      me too :D now I dont want to delete the bad result, bcs I spend one day on it :D

    • @aceboogey7765
      @aceboogey7765 3 ปีที่แล้ว

      I still want to

  • @psy237
    @psy237 3 ปีที่แล้ว

    you can just right click onto the curve and then select "convert to mesh" in the dialog box ;) nice tutorial! thanks

  • @GeorgesEmmanuelArnaud
    @GeorgesEmmanuelArnaud 4 ปีที่แล้ว +1

    awesome, do you think this can work with a scan based trunk ?

  • @ekbergpeter6987
    @ekbergpeter6987 4 ปีที่แล้ว +1

    Great tutorial but are you sure Global X is the correct rotation axis? It looks a bit weird from what I see.

  • @vijayanmuthuraj1691
    @vijayanmuthuraj1691 3 ปีที่แล้ว

    it is really helpful. thanks a lot. wishing u all the best. keep up the good work BRO!

    • @vijayanmuthuraj1691
      @vijayanmuthuraj1691 3 ปีที่แล้ว

      but i have a doubt! make single user is different now. textures are not the same after joining mesh. how to fix it

  • @dibyadyutimohanty7332
    @dibyadyutimohanty7332 4 ปีที่แล้ว

    Huge thanks to you bro ...I have been trying to join the leaves since a month but couldn't find any solution. Your video really works for me . But my tree bark texture disappeared .

  • @linusNa
    @linusNa 5 ปีที่แล้ว

    Very nice to Unterstand I am new to Blender TH-cam Showed me your Videos Yesterday I watch 30videos of your introduction Videos till now and just want to know much more .
    Keep up your great work 👍👍👍👍

  • @kaan_violin
    @kaan_violin 4 ปีที่แล้ว

    Thanks for the tutorial! It was very helpful.

  • @canaldomarquin372
    @canaldomarquin372 6 หลายเดือนก่อน

    Very Thankssss

  • @adrihalut
    @adrihalut 4 ปีที่แล้ว +2

    Thank you. I watched once and then followed through and created a tree.
    Still, the emissions are not working out right. The twigs seem to be turning into the clumps, and the clumps into the main tree, exposing to the camera the bare lower stem and branching part of the clump... If the origin points of the twigs, the clumps and the main tree are positioned correctly, and correctly rotated to match the world axis, why can't we set the emissions to point there objects outwards in a spherical path, like a ball of fireworks...?

  • @--jimmyyy--
    @--jimmyyy-- ปีที่แล้ว

    Thx a lot

  • @rajendrameena1170
    @rajendrameena1170 3 ปีที่แล้ว

    Please make a video explaining Mtree addon which is node based and more procedural approach

  • @jwills8822
    @jwills8822 3 ปีที่แล้ว

    well done!

  • @RaMRreezZii
    @RaMRreezZii 2 ปีที่แล้ว

    Hi, thanks for the video. Is it possible to export a tree generated by tree Gen to another program like cine 4d? How can I do that??

    • @KaelDenna
      @KaelDenna 2 ปีที่แล้ว

      that's easy! simply uninstall Cinema 4d and learn to respect Blender
      jokes aside you can go to file> export> as .OBJ and then you can import it in any other 3D software you like

  • @mitrey144
    @mitrey144 3 ปีที่แล้ว +3

    The tree is really awesome. It’s realistic. But you probably won’t make many of them cuz only one such tree will occupy millions of vertices i.e. most computer resources. So if you want only one tree in your scene - that’s cool. Otherwise, youl’ll need something simpler.

    • @ClaudioMalagrino
      @ClaudioMalagrino ปีที่แล้ว

      You can use billboards in farther trees.

  • @francosalina9373
    @francosalina9373 4 ปีที่แล้ว

    Nice tutorial!

  • @hubbcap18
    @hubbcap18 5 ปีที่แล้ว +3

    At the end the leaves from the one on the left are clearly superior, however neither one has a great truck. I'm not sure what it is but the wood seems a bit off

  • @AnasuyaAnimationStudio
    @AnasuyaAnimationStudio 4 ปีที่แล้ว

    thanks, it's very helpful

  • @MegaGamingCX
    @MegaGamingCX 3 ปีที่แล้ว

    how many polygons and vertices does that tree have?

  • @aksHandler
    @aksHandler 6 หลายเดือนก่อน

    One time MTree existed. It's buggy as hell in newer versions now. If the plug in continued it'd save a lot of time as it's node based.

  • @Ruumablood
    @Ruumablood 4 ปีที่แล้ว

    can you use the foliage to make multiples in unreal engine 4 right?

  • @shivanshusuraj007
    @shivanshusuraj007 4 ปีที่แล้ว

    bro give ur project link make easer to understand

  • @theoazarel1642
    @theoazarel1642 4 ปีที่แล้ว

    Is it works with branches textures?

  • @mrfeathers3938
    @mrfeathers3938 4 ปีที่แล้ว +2

    how do you hide the black cut out in cycles??

    • @raw238
      @raw238 4 ปีที่แล้ว

      Works right away, no need to change blend mode 15:21 , just change renderer to cycles

  • @ManiX207
    @ManiX207 3 ปีที่แล้ว

    coo stuff for renders unfortunatly not low poly at all ^^ depnding on how one describs low poly ^^

  • @mayorc
    @mayorc 5 ปีที่แล้ว

    Great tutorial.

  • @firecandy1735
    @firecandy1735 3 ปีที่แล้ว +1

    mmm I can already hear my computer begging for mercy >:3

  • @AllExistence
    @AllExistence 5 ปีที่แล้ว +1

    That is crazy amount of vertices. Couldn't you just use without converting into new mesh each time?

  • @felathar1985
    @felathar1985 4 ปีที่แล้ว

    really good.

  • @kriperkriperic1813
    @kriperkriperic1813 3 ปีที่แล้ว

    When i make the leaf it is all black, when i connect alpha image to factor

  • @mrfeathers3938
    @mrfeathers3938 4 ปีที่แล้ว +2

    When I select the vertex group my leaves dont disappear like yours

  • @piupiii5497
    @piupiii5497 4 ปีที่แล้ว

    thats is awesome

  • @gauravramchandani939
    @gauravramchandani939 4 ปีที่แล้ว +1

    when i go into shading mode with the leaf Ithere are no nodes, or any option to create a new page. What to do???

    • @Magnotis
      @Magnotis 2 ปีที่แล้ว

      You have to add a material for it to populate a node first

  • @gopinathv4400
    @gopinathv4400 5 ปีที่แล้ว

    Hey bro please upload a video on using online rendering farm

  • @Guru_Pakistani
    @Guru_Pakistani 5 ปีที่แล้ว

    Wow Awesome

  • @uesleimenezes9489
    @uesleimenezes9489 3 ปีที่แล้ว

    minha textura do do tronco ficou bem borrada, oque será ?

  • @tiguianinikiema7180
    @tiguianinikiema7180 5 ปีที่แล้ว

    super du courage et bonne continuation...

  • @mihintai8166
    @mihintai8166 ปีที่แล้ว

    Why are the branches weird??

  • @mudit_mathur
    @mudit_mathur 5 ปีที่แล้ว +2

    Thank You .That was really helpful

  • @tiguianinikiema7180
    @tiguianinikiema7180 5 ปีที่แล้ว

    you are the best

  • @AllExistence
    @AllExistence 5 ปีที่แล้ว +1

    So you know: you could have simply lowered curve resolution before converting into mesh to save topology.

  • @ImFrantic
    @ImFrantic 4 ปีที่แล้ว

    I would love to do that, but at 28:00 when it comes to use the particle system none of the options I choose are visible (Blender 2.90.01). That's kinda sad now that I've already done all the other steps. Can anyone help?

    • @sumkipplays
      @sumkipplays 3 ปีที่แล้ว +2

      sorry so late but get rid of the trees decimate modifier and it works

    • @sumkipplays
      @sumkipplays 3 ปีที่แล้ว +2

      or and the har then do the decimate after

  • @DraDni
    @DraDni 5 ปีที่แล้ว +1

    On your shader setup I am a little confused. Isn't the roughness texture image supposed to be set to non-color data as well? Other than that, I like your presentation quite well.

    • @WARDISWARD
      @WARDISWARD 5 ปีที่แล้ว +1

      THe roughness input on te principal shader needs grayscale values , so yeah , it could be that the input automatically converts it to grayscale

  • @pramodpatil6053
    @pramodpatil6053 5 ปีที่แล้ว

    SUPERB

  • @janewilson8029
    @janewilson8029 3 ปีที่แล้ว

    DAMN i have a rly good gaming PC and this thing KILLS it

  • @piupiii5497
    @piupiii5497 4 ปีที่แล้ว

    I found out that if you first click the twig and than the leaves when ur joining them that the point (tip) will stay at the tip of the twig

  • @waynesun3835
    @waynesun3835 4 ปีที่แล้ว

    Great tutorial but how to use the tree we create to create a forest or something like that ?there are too many faces once combine the final result of tree my pc crash:(

    • @felathar1985
      @felathar1985 4 ปีที่แล้ว

      it depennds on what do you want to do with your trees. Background trees are not that detailed.

    • @massimilianoferrigno699
      @massimilianoferrigno699 4 ปีที่แล้ว

      You could start by duplicating trees with alt+D instead of shift+D so you actually have two objects that share the same data. This equals less cpu/gpu usage and render time. And surely you don't need all these details to make a whole forest, so simplify a bit

  • @spectrobit5554
    @spectrobit5554 3 ปีที่แล้ว +1

    Leaves look godlike, but the trunk, twigs and branches are very subpar. MAybe it`s the texture you used or the low resolution of the sapling gen but they look fake.

  • @starlessfr0sty853
    @starlessfr0sty853 4 ปีที่แล้ว

    when i`m using last particle settings for final tree and adding instance collection clumped branches, render and viewport use only my twigs without leafe. why? (so sorry about my eng.)

    • @WolfgangRhys
      @WolfgangRhys 4 ปีที่แล้ว

      Did you make sure to join the leaves to the twig? Select the the twig and all the leaves that are associated with it and press CTRL+J to join the leaves to the twig. Be sure to go into edit mode after joining and select everything, then just move the base of the twig to the little orange origin of the object. Also be sure to move the twig(s) that have joined leaves to the correct Collection. Good luck!

    • @starlessfr0sty853
      @starlessfr0sty853 4 ปีที่แล้ว

      @@WolfgangRhys no, all is ok now. I forget to convert leaves into the object.

    • @lucielair-crevat1421
      @lucielair-crevat1421 4 ปีที่แล้ว

      @@starlessfr0sty853 i have the same problem, what did you do to solve it ? when did you convert leaves into object ?

    • @starlessfr0sty853
      @starlessfr0sty853 4 ปีที่แล้ว

      @@lucielair-crevat1421
      you need to convert leaves from particles to an object at the stage of completion of the set of branches that make up the final tree. Unfortunately, there is no way in blender to make particles from particles. Be ready to hundreds leaves so make sure that you create new collection for all of them.

  • @Saijiki00
    @Saijiki00 4 ปีที่แล้ว +1

    ive had a lot of fun editing this but at the end my textures on the branches didnt work for, which tilted me to maximum. my tree looks like shit

  • @darrell9294
    @darrell9294 3 ปีที่แล้ว

    Cant animate the tree if you do this tho

  • @AllExistence
    @AllExistence 5 ปีที่แล้ว +1

    Bsdf has alpha in it.

  • @WARDISWARD
    @WARDISWARD 5 ปีที่แล้ว +5

    Leafs need more colour randomness , and translucency

  • @zeekertron
    @zeekertron 5 ปีที่แล้ว

    Only 10 minutes in so far, good tutorial but You should boos your microphone a bit i had to crank your video up pretty loud.

  • @TheJMBon
    @TheJMBon 5 ปีที่แล้ว

    It looks better true, but far from realistic. The leafless branches on bottom take so much away from the look. You could also layer your trunk textures such as putting a little moss on one side or a few fake exposed roots right at ground level.

  • @Sadonk
    @Sadonk 4 ปีที่แล้ว

    I don't even get the pop-up at the bottom. What do I doooooooo.

  • @pixoloanimation8895
    @pixoloanimation8895 5 ปีที่แล้ว +3

    Wow an indian. It is very rare to see my country men making 3d related video.

  • @mediafgh9005
    @mediafgh9005 4 ปีที่แล้ว

    Sapling Tree need to much parameter to make one model

  • @AllExistence
    @AllExistence 5 ปีที่แล้ว

    It seems like mapping node is also unknown to you.

  • @papabudyn4099
    @papabudyn4099 4 ปีที่แล้ว

    lol, buddy i appreciate that turoial, but as soon u started pulling those nodes around after i finally i found myself there u decided the change the order, jesus.

  • @reculate3332
    @reculate3332 4 ปีที่แล้ว +3

    Bruh, the sapling gen is definitely better than those trees, just because you've used realistic lights doesn't mean that the tree is realistic.

  • @jokybones
    @jokybones 4 ปีที่แล้ว +1

    now how to animate this mess lol

  • @LimePharmacy2012
    @LimePharmacy2012 5 ปีที่แล้ว +4

    The realistic is light but tree is not.*0*

  • @peter486
    @peter486 3 ปีที่แล้ว

    Not the way to do it for games. you dont accually model all the leif´s.

  • @AllExistence
    @AllExistence 5 ปีที่แล้ว

    Those trees not that photorealistic. Trunk and brunches are quite fake.

  • @skrumb
    @skrumb 3 ปีที่แล้ว

    ew

  • @KaelDenna
    @KaelDenna 2 ปีที่แล้ว

    constructive criticism: your knowledge is vast but your timing is poor. at times i feel like this is blender 101 and the tutorial goes on forever without saying much and other times I think hold on a second what was that you glanced over..?
    my recommendation is before you start recording to ask yourself who the tutorial is for, and resist the urge to over-explain

  • @MrPurposebydesign
    @MrPurposebydesign 4 ปีที่แล้ว

    no way this tree is for a forest scene, ewwww

    • @Fatima-fc5mt
      @Fatima-fc5mt 4 ปีที่แล้ว +2

      U do it if u think u can do it better u piece of sh*t

    • @_xotik7425
      @_xotik7425 4 ปีที่แล้ว

      I would like to see you do it better you little shit