In classic Armored Core, quadrupeds were also famously quick to turn around in a game where not having eyes on your enemy was a death sentence. AC6's take on the tetrapod legs seemed to borrow the hover feature from 5th gen's extremely slow descent speed. 5th-gen tetrapods had shit for jump height, but climbing up a building would net you unparalleled air superiority where other ACs couldn't float anywhere near that freely.
sure wish they had the quick turn to target in AC6. some of the most trouble i have with them is targets that use powerful quick boosts to break FCS targeting
personally i'm more of a reverse joint Biped guy myself but i would be lying if i even tried to pretend like the quad legs don't look absolutely awesome.
They were tough to make work, especially if you were playing solo. I honestly didn't notice the anchors until very recently - wanted to make sure everyone say it.
Gen V tetrapods is a prototype to AC6 tetrapods. In V/VD they got more flight/hover time more than any other legs types and they gave cannon type weapons more firing stability and less recoil when shooting.
They were bad solo, but were incredibly effective in PvP team battles where a quad with sniper cannons and howitzers giving their allies covering fire from long range was incredibly deadly.
@@linkkicksu it was a lot more effective to mount twin sniper cannons to a tank and no scope things. With the 5 round burst cannons you could one shot things from across the map
Fascinating to see the history of quad legs. AC 6 is my first Armored Core game, and I found myself falling in love with Quad legs over other leg types. The unconventional playstyle they offered really clicked for me in a way that bipeds didn't. Unmatched aerial superiority combined with formidable defense and high firepower is really hard to beat. There's few, if any, situations where quads don't have an advantage in that game.
@A-0602 Only tanks can outclass Quads for stability, and the sacrifice in movement speed isn't always worth it. I do love tank builds though, whenever the terrain is relatively open or flat I love taking my mobile artillery platform out for a spin.
@@ManiaMac1613 honestly I wish there was just a few more quads/tank legs, particularly a lightweight quad so I could keep my speed, weird walks and the hover. Ever since the boost change I've basically turned myself into a gnat with a pile bunker haha
@@amidalaprin4846 Hopefully AC 6 gets an expansion or a spinoff that gives us different quad legs to play with. I'd like to see quad legs with a high vertical jump stat to quickly establish air superiority, or lightweight quads with an increased quick boost recharge rate for better strafing, or heavy quads that give you even more equip load to work with so you could make a gunship-type build.
Oh man. I don't usually care for the look of Gen 1-3 but those early gen hovering quads are probably some of my favorite parts in the whole franchise. I hope they bring something like that back like with the hover tank and hover bipeds in ac6. Honestly I was kinda let down with the variety of quad legs and reverse joints. They were the categories I was looking forward to playing the most, but the lack of part variery and slight awkwardness (Accidentally activating hover, and the jump QBs respectively) lead most of my builds to just being bipeds.
You know, watching this video makes ACVI's Lammergeier legs seem SIGNIFICANTLY less out of place. You missed a slightly key trait all tets have in common in 6; while hovering, their legs have internal boosters which aren't affected as strongly by total weight. This allows the three tets to move faster than is typical of a biped of comparable durability. Their normal boosters only kick in during quick boosts as well, allowing them to run extremely efficient boosters at the cost of being vulnerable while low on EN. Lammergeier tets are mediums with the speed and maneuverability of a lightweight. VP40 tets are heavies with the speed of a medium and the maneuverability of a light-medium. Verrill tets are a bit shorter on AP than tanks but rival them in stability, and with the maneuverability of sub-100kkg heavies. All three have to pay the Newtonian piper eventually, though; what goes up must come down to recharge its generator!
Playing through ACLR a million times and doing various challenge runs, a quad leg only challenge run really made me grow to appreciate and even love quads. I haven't played AC6 enough to say the same of new quads, but I am a bit saddened that recreating my old favorite quad build is no longer possible. I think it's worth noting that in Gen 3, quads & tanks had more powerful laser blade attacks than other leg types.
I’m new to the series so it’s cool to learn about how things moved in previous games. Yes I bandwagoned because I just learned about the series, but I love it so far. AC6 is my favorite game right now, and I love being able to zoom around the battlefield in a heavyweight AC with reverse joint legs. I don’t know how much of an oxymoron that is in the other games, but in this current one it’s the most fun for me
gen 5 tetras are best known for their really high impact stability and their altitude retention also compared to other legs, they have no shot deviation when in ready mode.
You should have mentioned the movement changes with Quads in Gen V. Quads in that game are the predecessor to how they are in Gen 6, with them having noticeably less falling speed, being the de-facto aerial hover legs in that game. They're strong in VD for that reason, as you can maintain your height advantage much easier. You'll see them picked more often for that rather than their strength with cannons. Nevertheless, great video as always!
Great video. I didn't know this much about the quad legs (my friend famously calls them spider-legs). These games have a lot of hidden variables and things.
@@A-0602 while nothing large has happened to tank treads (besides now they can keep up with lightweight ACs when it comes to turning speed) if you are going to do a tank tread vod thats also an interesting point to insert how bi-peds,quads/tanks used the blade attacks
I heared of AC in broad terms a long time ago, but never really had the chance to play before AC6. I've since cleared AC's, getting all endings, parts, etc, and I overall prefer the tetrapod legs. Amusingly, the flight isn't even why. It's moreso due to their heavy-weight durability with just enough speed, flexibility, and evasive capacity to not just be a big target. I used them for heavy-weight brawler set-ups primarily, though being able to become a flying weapons platform has been very handy in the backpocket. Late into the game I began to be able to get exceedingly aggressive against many enemies and even bosses, dodging the worst of their attacks and crushing them under the weight of my heavy weapons (or literal weight when boost kicks get involved); they are simply overpowered.
Nice video, quads are also my favourite leg type! Hopefully we will get a few more in AC6 on DLC or Expansion/sequel. Its a shame that currently there are only 2 :(
Something kinda overlooked is that tetrapods could stay in the air in gen 5 for much longer than other legs, their descent was much slower which was very helpful if you want to be more airborne Gen 4 tetras were known to be super fast as long at they’re boosting on the ground as opposed to the air. Some people attribute this to the ground effect but idk if that rlly makes sense. Just neat.
I honestly didn't know about the aerial abilities of tetras in Gen5 until people started commenting about it. Will the glories of the internet never cease?
Gen 6 hovering is honestly *extremely* reminiscent of gen 5 quad gameplay. They had an extraordinarily high stability stat, and stability determined your "falling" speed. Since tetrapods had such high stablity, a common tactic was to build a heavy ranged loadout with laser rifles and high armor, and then nullify enemy's cover by floating high above the rest of the map. Cannon usage was exceedingly rare on anything besides tanks in duels, since they prevented you from using bay weapons without discarding the cannon and were extremely limiting for mobility. Quads were also very slow in gen 5, so getting enough distance to snipe outside of the opening engagement was very difficult. Having said, I really appreciate all the flexibility in quads, since many games include both "light" and "heavy" versions of them and they're really fun mechs to build around since they occupy such a nebulous space between all the other leg types. Whether or not they compete is a pretty different question, though.
Oh yeah - I also forgot some of the unique laser blade mechanics from older games as someone else pointed out. I guess I have a small bias towards the guns.
i think in 6 the quad legs are definitely my favorite, because of how boosters work and that the medium quad leg isnt actually that heavy you can still get really good regular mobility while also being able to more effectively maintain and access vertical mobility to avoid difficult attacks like missiles, while also letting you use much stronger burst damage weapons. imo the best leg type for melee since you can use the really high burst stagger weapons that are consistent like the explosive throwers and shell launchers and etc that guarantee the powerful post stagger melee damage, on true lightweights i only ever find myself adding melee as a supplement for when enemies get staggered or to bridge the gap quickly and fully stagger to start the combo, but ultimately the build will be focused on high consistent dps regardless of stagger like steel haze or a laser turret build (steel haze is kind of a misnomer here though because the reason why he has that burst pistol and the reason why its on its right hand is because it does alot of stagger compared to rifles and other burst fire guns and specifically sets up for the melee)
Quads have always been my favorite leg type . 5th gen took it a step backwards and essentially were useless compared to the progression over the generations, speed AP stability at En cost or acceleration cost
I hope more parts get added to AC6 in updates. only having 2 options for quads kinda sucks, and It'd be neat if we got 'Heavy Tetrapod.' Maybe they can work like the ones in V and VD, locking down to increase stability and/or reload speeds.
Going back to AC2 it was weird to see the quad legs not be aerial focused, but I didn't know AC6 was the game that made that changed that. Not sure if I like quads or reverse joint legs in 2, but thats only bc im in the beginning and the legs I can get have molasses turn speed x.x
The fact that hover legs had LOWER energy drain than quads when introduced is honestly kind of a crime. Like how does walking on four legs take MORE energy than LITERALLY boosting constantly? Poor quad legs have easily been the most beleaguered and reinvented leg type throughout the series. My main build in AC4A was a heavy quad type though; it was the perfect blend of stats and load bearing for my quad gatling gun build. That thing could get the job done everywhere.
In AC6 it's really weird to me how tetras have better mobility in air than ground. Also its lame that there's no strafing walk cycle, in general but esp. the tetrapods.
You skipped something - due to the tidal wave of crybaby tears AC6 quads ( or tetras - whichever you prefer) also weigh a bit less than tanks and have equal or lower AP than heavy bipeds, with their kick being nerfed into beyond oblivion. But hey - the crybabies are happy right?
I hope more parts get added to AC6 in updates. only having 2 options for quads kinda sucks, and It'd be neat if we got 'Heavy Tetrapod.' Maybe they can work like the ones in V and VD, locking down to increase stability and/or reload speeds.
@@A-0602 Boss parts would also be fun, I really want those gatling lasers on Allmind-Igauzu. As well as transformable parts. Seeing Ayre's Boss AC transform into a jet made me scream with hype!
In classic Armored Core, quadrupeds were also famously quick to turn around in a game where not having eyes on your enemy was a death sentence.
AC6's take on the tetrapod legs seemed to borrow the hover feature from 5th gen's extremely slow descent speed. 5th-gen tetrapods had shit for jump height, but climbing up a building would net you unparalleled air superiority where other ACs couldn't float anywhere near that freely.
In gen3 Armored Core, I would sometimes use a quad for their superior turning and braking performance. I loved toying around with them.
sure wish they had the quick turn to target in AC6. some of the most trouble i have with them is targets that use powerful quick boosts to break FCS targeting
Gen V tets with extra ammo and sniper cannons were beastly.
personally i'm more of a reverse joint Biped guy myself but i would be lying if i even tried to pretend like the quad legs don't look absolutely awesome.
Always been a big fan of the weird ones
Gen V tetras were soooooo bad. But the anchors looked cool.
They were tough to make work, especially if you were playing solo. I honestly didn't notice the anchors until very recently - wanted to make sure everyone say it.
Gen V tetrapods is a prototype to AC6 tetrapods. In V/VD they got more flight/hover time more than any other legs types and they gave cannon type weapons more firing stability and less recoil when shooting.
They were bad solo, but were incredibly effective in PvP team battles where a quad with sniper cannons and howitzers giving their allies covering fire from long range was incredibly deadly.
@@linkkicksu it was a lot more effective to mount twin sniper cannons to a tank and no scope things. With the 5 round burst cannons you could one shot things from across the map
@@linkkicksu I tried that a few times, but I had trouble making it work. I might just be a bad shot when it comes to manual aim though lol
Ah yes, a fellow Tetrapod of culture.
Fascinating to see the history of quad legs. AC 6 is my first Armored Core game, and I found myself falling in love with Quad legs over other leg types. The unconventional playstyle they offered really clicked for me in a way that bipeds didn't. Unmatched aerial superiority combined with formidable defense and high firepower is really hard to beat. There's few, if any, situations where quads don't have an advantage in that game.
Gotta love the superior stability too
@A-0602 Only tanks can outclass Quads for stability, and the sacrifice in movement speed isn't always worth it. I do love tank builds though, whenever the terrain is relatively open or flat I love taking my mobile artillery platform out for a spin.
@@ManiaMac1613 honestly I wish there was just a few more quads/tank legs, particularly a lightweight quad so I could keep my speed, weird walks and the hover. Ever since the boost change I've basically turned myself into a gnat with a pile bunker haha
@@amidalaprin4846 Hopefully AC 6 gets an expansion or a spinoff that gives us different quad legs to play with. I'd like to see quad legs with a high vertical jump stat to quickly establish air superiority, or lightweight quads with an increased quick boost recharge rate for better strafing, or heavy quads that give you even more equip load to work with so you could make a gunship-type build.
Oh man. I don't usually care for the look of Gen 1-3 but those early gen hovering quads are probably some of my favorite parts in the whole franchise. I hope they bring something like that back like with the hover tank and hover bipeds in ac6.
Honestly I was kinda let down with the variety of quad legs and reverse joints. They were the categories I was looking forward to playing the most, but the lack of part variery and slight awkwardness (Accidentally activating hover, and the jump QBs respectively) lead most of my builds to just being bipeds.
You know, watching this video makes ACVI's Lammergeier legs seem SIGNIFICANTLY less out of place.
You missed a slightly key trait all tets have in common in 6; while hovering, their legs have internal boosters which aren't affected as strongly by total weight. This allows the three tets to move faster than is typical of a biped of comparable durability. Their normal boosters only kick in during quick boosts as well, allowing them to run extremely efficient boosters at the cost of being vulnerable while low on EN.
Lammergeier tets are mediums with the speed and maneuverability of a lightweight.
VP40 tets are heavies with the speed of a medium and the maneuverability of a light-medium.
Verrill tets are a bit shorter on AP than tanks but rival them in stability, and with the maneuverability of sub-100kkg heavies.
All three have to pay the Newtonian piper eventually, though; what goes up must come down to recharge its generator!
*laughs in Master of Arena heavy quad supremacy*
Leaving a comment for the algorythm (i fell in love with the channel )
Awe, thanks man. Really appreciate it
Playing through ACLR a million times and doing various challenge runs, a quad leg only challenge run really made me grow to appreciate and even love quads. I haven't played AC6 enough to say the same of new quads, but I am a bit saddened that recreating my old favorite quad build is no longer possible. I think it's worth noting that in Gen 3, quads & tanks had more powerful laser blade attacks than other leg types.
Quite notable - sorry I didn't fit that into the vid
I’m new to the series so it’s cool to learn about how things moved in previous games. Yes I bandwagoned because I just learned about the series, but I love it so far. AC6 is my favorite game right now, and I love being able to zoom around the battlefield in a heavyweight AC with reverse joint legs. I don’t know how much of an oxymoron that is in the other games, but in this current one it’s the most fun for me
I'm honestly so happy that FromSoftware brought the series back so more people could experience my favorite games.
gen 5 tetras are best known for their really high impact stability and their altitude retention
also compared to other legs, they have no shot deviation when in ready mode.
that sniper tetra always kill me back then
im suct at pvp
never knew that the tetrapod legs has such a long history, super cool to see the way they evolved though the franchise
I knew that had the most changes, but was kinda surprised just how much that actually was when prepping for this.
You should have mentioned the movement changes with Quads in Gen V. Quads in that game are the predecessor to how they are in Gen 6, with them having noticeably less falling speed, being the de-facto aerial hover legs in that game. They're strong in VD for that reason, as you can maintain your height advantage much easier. You'll see them picked more often for that rather than their strength with cannons.
Nevertheless, great video as always!
Great video. I didn't know this much about the quad legs (my friend famously calls them spider-legs). These games have a lot of hidden variables and things.
Can be pretty overwhelming and each generation I feel like I have to learn it all over again... but like, in a good way lol
@@A-0602 while nothing large has happened to tank treads (besides now they can keep up with lightweight ACs when it comes to turning speed) if you are going to do a tank tread vod thats also an interesting point to insert how bi-peds,quads/tanks used the blade attacks
I heared of AC in broad terms a long time ago, but never really had the chance to play before AC6. I've since cleared AC's, getting all endings, parts, etc, and I overall prefer the tetrapod legs. Amusingly, the flight isn't even why. It's moreso due to their heavy-weight durability with just enough speed, flexibility, and evasive capacity to not just be a big target. I used them for heavy-weight brawler set-ups primarily, though being able to become a flying weapons platform has been very handy in the backpocket.
Late into the game I began to be able to get exceedingly aggressive against many enemies and even bosses, dodging the worst of their attacks and crushing them under the weight of my heavy weapons (or literal weight when boost kicks get involved); they are simply overpowered.
Please do more breakdowns, I love the way you present and dive into topics. Always excited to see new videos ❤
Nice video, quads are also my favourite leg type!
Hopefully we will get a few more in AC6 on DLC or Expansion/sequel. Its a shame that currently there are only 2 :(
A damn shame, I'd love a lighter option
@@A-0602 I woul love a lighter and a heavier option, i remember my fav quad in AC4A was basically a tank on quad legs. It was awesome.
@A-0602 all I want is legs that make me go zoom zoom like Red Rum in 4Answer.
Hawkins: A hoverboat
Michigan: He walks slow because he thinks slow
Awesome stuff. Wasted no time with visuals or your explanation, super useful. Keep going, I think you're gonna go far.
Thanks man - I went through quite a few revisions to try to make it concise.
Something kinda overlooked is that tetrapods could stay in the air in gen 5 for much longer than other legs, their descent was much slower which was very helpful if you want to be more airborne
Gen 4 tetras were known to be super fast as long at they’re boosting on the ground as opposed to the air. Some people attribute this to the ground effect but idk if that rlly makes sense. Just neat.
I honestly didn't know about the aerial abilities of tetras in Gen5 until people started commenting about it. Will the glories of the internet never cease?
Excellent video! Very well put together, great watch.
Great video! Can't wait for you to talk about tank treads and hover tanks!
Gen 6 hovering is honestly *extremely* reminiscent of gen 5 quad gameplay. They had an extraordinarily high stability stat, and stability determined your "falling" speed. Since tetrapods had such high stablity, a common tactic was to build a heavy ranged loadout with laser rifles and high armor, and then nullify enemy's cover by floating high above the rest of the map. Cannon usage was exceedingly rare on anything besides tanks in duels, since they prevented you from using bay weapons without discarding the cannon and were extremely limiting for mobility. Quads were also very slow in gen 5, so getting enough distance to snipe outside of the opening engagement was very difficult.
Having said, I really appreciate all the flexibility in quads, since many games include both "light" and "heavy" versions of them and they're really fun mechs to build around since they occupy such a nebulous space between all the other leg types. Whether or not they compete is a pretty different question, though.
Reverse joints have a similar but less pronounced issue, it might be worth a video. Also you forgot the rotating kick
Oh yeah - I also forgot some of the unique laser blade mechanics from older games as someone else pointed out. I guess I have a small bias towards the guns.
i think in 6 the quad legs are definitely my favorite, because of how boosters work and that the medium quad leg isnt actually that heavy you can still get really good regular mobility while also being able to more effectively maintain and access vertical mobility to avoid difficult attacks like missiles, while also letting you use much stronger burst damage weapons. imo the best leg type for melee since you can use the really high burst stagger weapons that are consistent like the explosive throwers and shell launchers and etc that guarantee the powerful post stagger melee damage, on true lightweights i only ever find myself adding melee as a supplement for when enemies get staggered or to bridge the gap quickly and fully stagger to start the combo, but ultimately the build will be focused on high consistent dps regardless of stagger like steel haze or a laser turret build (steel haze is kind of a misnomer here though because the reason why he has that burst pistol and the reason why its on its right hand is because it does alot of stagger compared to rifles and other burst fire guns and specifically sets up for the melee)
Here's the mission
Amazing video dude, its really great
In ac6 its somewhat Better even more
Since you can fly for longer and without using as much energy
man i love your videos, please do more talking about the evolution of armored core
Excellent video. Well done.
Great video, man! Even though it sounds like you recorded the audio with the microphone on a Nintendo DS you still earned my subscription!
lol, I get that a lot. My mic is ... not the best
Quads have always been my favorite leg type . 5th gen took it a step backwards and essentially were useless compared to the progression over the generations, speed AP stability at En cost or acceleration cost
100% respected what they were trying to do ... but I didn't like it lol
I hope more parts get added to AC6 in updates. only having 2 options for quads kinda sucks, and It'd be neat if we got 'Heavy Tetrapod.' Maybe they can work like the ones in V and VD, locking down to increase stability and/or reload speeds.
In AC6, the BAWS quads are more impressive than AC quads
Going back to AC2 it was weird to see the quad legs not be aerial focused, but I didn't know AC6 was the game that made that changed that. Not sure if I like quads or reverse joint legs in 2, but thats only bc im in the beginning and the legs I can get have molasses turn speed x.x
It was a different time - a slow turning time lol
Love your videos man, keep it up!
Thanks! I appreciate it
The fact that hover legs had LOWER energy drain than quads when introduced is honestly kind of a crime. Like how does walking on four legs take MORE energy than LITERALLY boosting constantly? Poor quad legs have easily been the most beleaguered and reinvented leg type throughout the series. My main build in AC4A was a heavy quad type though; it was the perfect blend of stats and load bearing for my quad gatling gun build. That thing could get the job done everywhere.
We got done dirty more often than I'd like lol
Good review, slightly confused by the choices fromsoft made though.
In AC6 it's really weird to me how tetras have better mobility in air than ground. Also its lame that there's no strafing walk cycle, in general but esp. the tetrapods.
Yeah, the air mobility thing really threw me for a loop at first
Love your videos
TETRAPODS ROCK
tetra pod is for railgun
Can you make a video like this for tank?
I love your videos bro, but PLEASE get a new microphone!
Hey wait a minute…
These aren’t ATV’s
You skipped something - due to the tidal wave of crybaby tears AC6 quads ( or tetras - whichever you prefer) also weigh a bit less than tanks and have equal or lower AP than heavy bipeds, with their kick being nerfed into beyond oblivion. But hey - the crybabies are happy right?
I hope more parts get added to AC6 in updates. only having 2 options for quads kinda sucks, and It'd be neat if we got 'Heavy Tetrapod.' Maybe they can work like the ones in V and VD, locking down to increase stability and/or reload speeds.
I'd love to see a few more options. Personally - I'd like to see some lighter options
@@A-0602 Boss parts would also be fun, I really want those gatling lasers on Allmind-Igauzu. As well as transformable parts. Seeing Ayre's Boss AC transform into a jet made me scream with hype!