A Brief History of Quadrupeds / Tetrapods

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 84

  • @ACFoxeye
    @ACFoxeye ปีที่แล้ว +123

    In classic Armored Core, quadrupeds were also famously quick to turn around in a game where not having eyes on your enemy was a death sentence.
    AC6's take on the tetrapod legs seemed to borrow the hover feature from 5th gen's extremely slow descent speed. 5th-gen tetrapods had shit for jump height, but climbing up a building would net you unparalleled air superiority where other ACs couldn't float anywhere near that freely.

    • @A-0602
      @A-0602  ปีที่แล้ว +24

      In gen3 Armored Core, I would sometimes use a quad for their superior turning and braking performance. I loved toying around with them.

    • @brentramsten249
      @brentramsten249 ปีที่แล้ว +9

      sure wish they had the quick turn to target in AC6. some of the most trouble i have with them is targets that use powerful quick boosts to break FCS targeting

    • @jonbezeau3124
      @jonbezeau3124 ปีที่แล้ว +4

      Gen V tets with extra ammo and sniper cannons were beastly.

  • @nikolajsteffensen6578
    @nikolajsteffensen6578 ปีที่แล้ว +14

    personally i'm more of a reverse joint Biped guy myself but i would be lying if i even tried to pretend like the quad legs don't look absolutely awesome.

    • @A-0602
      @A-0602  ปีที่แล้ว +4

      Always been a big fan of the weird ones

  • @grahamflatt5838
    @grahamflatt5838 ปีที่แล้ว +78

    Gen V tetras were soooooo bad. But the anchors looked cool.

    • @A-0602
      @A-0602  ปีที่แล้ว +13

      They were tough to make work, especially if you were playing solo. I honestly didn't notice the anchors until very recently - wanted to make sure everyone say it.

    • @zorain2354
      @zorain2354 ปีที่แล้ว +18

      Gen V tetrapods is a prototype to AC6 tetrapods. In V/VD they got more flight/hover time more than any other legs types and they gave cannon type weapons more firing stability and less recoil when shooting.

    • @linkkicksu
      @linkkicksu ปีที่แล้ว +22

      They were bad solo, but were incredibly effective in PvP team battles where a quad with sniper cannons and howitzers giving their allies covering fire from long range was incredibly deadly.

    • @grahamflatt5838
      @grahamflatt5838 ปีที่แล้ว +4

      @@linkkicksu it was a lot more effective to mount twin sniper cannons to a tank and no scope things. With the 5 round burst cannons you could one shot things from across the map

    • @A-0602
      @A-0602  ปีที่แล้ว +3

      @@linkkicksu I tried that a few times, but I had trouble making it work. I might just be a bad shot when it comes to manual aim though lol

  • @DeliciousOrange
    @DeliciousOrange ปีที่แล้ว +11

    Ah yes, a fellow Tetrapod of culture.

  • @ManiaMac1613
    @ManiaMac1613 ปีที่แล้ว +17

    Fascinating to see the history of quad legs. AC 6 is my first Armored Core game, and I found myself falling in love with Quad legs over other leg types. The unconventional playstyle they offered really clicked for me in a way that bipeds didn't. Unmatched aerial superiority combined with formidable defense and high firepower is really hard to beat. There's few, if any, situations where quads don't have an advantage in that game.

    • @A-0602
      @A-0602  ปีที่แล้ว +7

      Gotta love the superior stability too

    • @ManiaMac1613
      @ManiaMac1613 ปีที่แล้ว +5

      @A-0602 Only tanks can outclass Quads for stability, and the sacrifice in movement speed isn't always worth it. I do love tank builds though, whenever the terrain is relatively open or flat I love taking my mobile artillery platform out for a spin.

    • @amidalaprin4846
      @amidalaprin4846 11 หลายเดือนก่อน

      @@ManiaMac1613 honestly I wish there was just a few more quads/tank legs, particularly a lightweight quad so I could keep my speed, weird walks and the hover. Ever since the boost change I've basically turned myself into a gnat with a pile bunker haha

    • @ManiaMac1613
      @ManiaMac1613 11 หลายเดือนก่อน +1

      @@amidalaprin4846 Hopefully AC 6 gets an expansion or a spinoff that gives us different quad legs to play with. I'd like to see quad legs with a high vertical jump stat to quickly establish air superiority, or lightweight quads with an increased quick boost recharge rate for better strafing, or heavy quads that give you even more equip load to work with so you could make a gunship-type build.

  • @Ezekiel_Allium
    @Ezekiel_Allium 11 หลายเดือนก่อน +3

    Oh man. I don't usually care for the look of Gen 1-3 but those early gen hovering quads are probably some of my favorite parts in the whole franchise. I hope they bring something like that back like with the hover tank and hover bipeds in ac6.
    Honestly I was kinda let down with the variety of quad legs and reverse joints. They were the categories I was looking forward to playing the most, but the lack of part variery and slight awkwardness (Accidentally activating hover, and the jump QBs respectively) lead most of my builds to just being bipeds.

  • @user-pn7wq9cl1g
    @user-pn7wq9cl1g 8 หลายเดือนก่อน +4

    You know, watching this video makes ACVI's Lammergeier legs seem SIGNIFICANTLY less out of place.
    You missed a slightly key trait all tets have in common in 6; while hovering, their legs have internal boosters which aren't affected as strongly by total weight. This allows the three tets to move faster than is typical of a biped of comparable durability. Their normal boosters only kick in during quick boosts as well, allowing them to run extremely efficient boosters at the cost of being vulnerable while low on EN.
    Lammergeier tets are mediums with the speed and maneuverability of a lightweight.
    VP40 tets are heavies with the speed of a medium and the maneuverability of a light-medium.
    Verrill tets are a bit shorter on AP than tanks but rival them in stability, and with the maneuverability of sub-100kkg heavies.
    All three have to pay the Newtonian piper eventually, though; what goes up must come down to recharge its generator!

  • @ian5395
    @ian5395 ปีที่แล้ว +4

    *laughs in Master of Arena heavy quad supremacy*

  • @FairPlayClubChads
    @FairPlayClubChads ปีที่แล้ว +4

    Leaving a comment for the algorythm (i fell in love with the channel )

    • @A-0602
      @A-0602  ปีที่แล้ว

      Awe, thanks man. Really appreciate it

  • @stevenboelke6661
    @stevenboelke6661 ปีที่แล้ว +27

    Playing through ACLR a million times and doing various challenge runs, a quad leg only challenge run really made me grow to appreciate and even love quads. I haven't played AC6 enough to say the same of new quads, but I am a bit saddened that recreating my old favorite quad build is no longer possible. I think it's worth noting that in Gen 3, quads & tanks had more powerful laser blade attacks than other leg types.

    • @A-0602
      @A-0602  ปีที่แล้ว +5

      Quite notable - sorry I didn't fit that into the vid

  • @edanpino-xt1ph
    @edanpino-xt1ph ปีที่แล้ว +30

    I’m new to the series so it’s cool to learn about how things moved in previous games. Yes I bandwagoned because I just learned about the series, but I love it so far. AC6 is my favorite game right now, and I love being able to zoom around the battlefield in a heavyweight AC with reverse joint legs. I don’t know how much of an oxymoron that is in the other games, but in this current one it’s the most fun for me

    • @A-0602
      @A-0602  ปีที่แล้ว +17

      I'm honestly so happy that FromSoftware brought the series back so more people could experience my favorite games.

  • @RX782GP03
    @RX782GP03 ปีที่แล้ว +13

    gen 5 tetras are best known for their really high impact stability and their altitude retention
    also compared to other legs, they have no shot deviation when in ready mode.

    • @abeeocta2599
      @abeeocta2599 11 หลายเดือนก่อน

      that sniper tetra always kill me back then
      im suct at pvp

  • @OathBound6884
    @OathBound6884 ปีที่แล้ว +6

    never knew that the tetrapod legs has such a long history, super cool to see the way they evolved though the franchise

    • @A-0602
      @A-0602  ปีที่แล้ว +3

      I knew that had the most changes, but was kinda surprised just how much that actually was when prepping for this.

  • @val1703
    @val1703 ปีที่แล้ว +9

    You should have mentioned the movement changes with Quads in Gen V. Quads in that game are the predecessor to how they are in Gen 6, with them having noticeably less falling speed, being the de-facto aerial hover legs in that game. They're strong in VD for that reason, as you can maintain your height advantage much easier. You'll see them picked more often for that rather than their strength with cannons.
    Nevertheless, great video as always!

  • @serikaonoe6493
    @serikaonoe6493 ปีที่แล้ว +8

    Great video. I didn't know this much about the quad legs (my friend famously calls them spider-legs). These games have a lot of hidden variables and things.

    • @A-0602
      @A-0602  ปีที่แล้ว +5

      Can be pretty overwhelming and each generation I feel like I have to learn it all over again... but like, in a good way lol

    • @lesslighter
      @lesslighter ปีที่แล้ว +1

      @@A-0602 while nothing large has happened to tank treads (besides now they can keep up with lightweight ACs when it comes to turning speed) if you are going to do a tank tread vod thats also an interesting point to insert how bi-peds,quads/tanks used the blade attacks

  • @hesperosshamshael2873
    @hesperosshamshael2873 ปีที่แล้ว +4

    I heared of AC in broad terms a long time ago, but never really had the chance to play before AC6. I've since cleared AC's, getting all endings, parts, etc, and I overall prefer the tetrapod legs. Amusingly, the flight isn't even why. It's moreso due to their heavy-weight durability with just enough speed, flexibility, and evasive capacity to not just be a big target. I used them for heavy-weight brawler set-ups primarily, though being able to become a flying weapons platform has been very handy in the backpocket.
    Late into the game I began to be able to get exceedingly aggressive against many enemies and even bosses, dodging the worst of their attacks and crushing them under the weight of my heavy weapons (or literal weight when boost kicks get involved); they are simply overpowered.

  • @flyingsierra180
    @flyingsierra180 ปีที่แล้ว +14

    Please do more breakdowns, I love the way you present and dive into topics. Always excited to see new videos ❤

  • @Darkja
    @Darkja ปีที่แล้ว +18

    Nice video, quads are also my favourite leg type!
    Hopefully we will get a few more in AC6 on DLC or Expansion/sequel. Its a shame that currently there are only 2 :(

    • @A-0602
      @A-0602  ปีที่แล้ว +12

      A damn shame, I'd love a lighter option

    • @Darkja
      @Darkja ปีที่แล้ว +11

      @@A-0602 I woul love a lighter and a heavier option, i remember my fav quad in AC4A was basically a tank on quad legs. It was awesome.

    • @RogueishRaven
      @RogueishRaven ปีที่แล้ว +5

      ​@A-0602 all I want is legs that make me go zoom zoom like Red Rum in 4Answer.

    • @teslashark
      @teslashark ปีที่แล้ว

      Hawkins: A hoverboat
      Michigan: He walks slow because he thinks slow

  • @enayatchoudhury5431
    @enayatchoudhury5431 ปีที่แล้ว +8

    Awesome stuff. Wasted no time with visuals or your explanation, super useful. Keep going, I think you're gonna go far.

    • @A-0602
      @A-0602  ปีที่แล้ว +1

      Thanks man - I went through quite a few revisions to try to make it concise.

  • @griffin1095
    @griffin1095 ปีที่แล้ว +1

    Something kinda overlooked is that tetrapods could stay in the air in gen 5 for much longer than other legs, their descent was much slower which was very helpful if you want to be more airborne
    Gen 4 tetras were known to be super fast as long at they’re boosting on the ground as opposed to the air. Some people attribute this to the ground effect but idk if that rlly makes sense. Just neat.

    • @A-0602
      @A-0602  ปีที่แล้ว +2

      I honestly didn't know about the aerial abilities of tetras in Gen5 until people started commenting about it. Will the glories of the internet never cease?

  • @SyntaxDaemon
    @SyntaxDaemon ปีที่แล้ว +2

    Excellent video! Very well put together, great watch.

  • @kyokyodisaster4842
    @kyokyodisaster4842 ปีที่แล้ว +6

    Great video! Can't wait for you to talk about tank treads and hover tanks!

  • @TroidHunter
    @TroidHunter ปีที่แล้ว

    Gen 6 hovering is honestly *extremely* reminiscent of gen 5 quad gameplay. They had an extraordinarily high stability stat, and stability determined your "falling" speed. Since tetrapods had such high stablity, a common tactic was to build a heavy ranged loadout with laser rifles and high armor, and then nullify enemy's cover by floating high above the rest of the map. Cannon usage was exceedingly rare on anything besides tanks in duels, since they prevented you from using bay weapons without discarding the cannon and were extremely limiting for mobility. Quads were also very slow in gen 5, so getting enough distance to snipe outside of the opening engagement was very difficult.
    Having said, I really appreciate all the flexibility in quads, since many games include both "light" and "heavy" versions of them and they're really fun mechs to build around since they occupy such a nebulous space between all the other leg types. Whether or not they compete is a pretty different question, though.

  • @ktvx.94
    @ktvx.94 ปีที่แล้ว +5

    Reverse joints have a similar but less pronounced issue, it might be worth a video. Also you forgot the rotating kick

    • @A-0602
      @A-0602  ปีที่แล้ว +3

      Oh yeah - I also forgot some of the unique laser blade mechanics from older games as someone else pointed out. I guess I have a small bias towards the guns.

  • @SneakybeakyScrub
    @SneakybeakyScrub ปีที่แล้ว +2

    i think in 6 the quad legs are definitely my favorite, because of how boosters work and that the medium quad leg isnt actually that heavy you can still get really good regular mobility while also being able to more effectively maintain and access vertical mobility to avoid difficult attacks like missiles, while also letting you use much stronger burst damage weapons. imo the best leg type for melee since you can use the really high burst stagger weapons that are consistent like the explosive throwers and shell launchers and etc that guarantee the powerful post stagger melee damage, on true lightweights i only ever find myself adding melee as a supplement for when enemies get staggered or to bridge the gap quickly and fully stagger to start the combo, but ultimately the build will be focused on high consistent dps regardless of stagger like steel haze or a laser turret build (steel haze is kind of a misnomer here though because the reason why he has that burst pistol and the reason why its on its right hand is because it does alot of stagger compared to rifles and other burst fire guns and specifically sets up for the melee)

  • @ga-america5030
    @ga-america5030 ปีที่แล้ว +2

    Here's the mission

  • @spacewargamer4181
    @spacewargamer4181 ปีที่แล้ว +2

    Amazing video dude, its really great

  • @freedeoxide
    @freedeoxide ปีที่แล้ว +1

    In ac6 its somewhat Better even more
    Since you can fly for longer and without using as much energy

  • @joandas5247
    @joandas5247 8 หลายเดือนก่อน

    man i love your videos, please do more talking about the evolution of armored core

  • @AzazelTheMisanthrope
    @AzazelTheMisanthrope ปีที่แล้ว +2

    Excellent video. Well done.

  • @BlackVaseKarmaPolice
    @BlackVaseKarmaPolice ปีที่แล้ว +1

    Great video, man! Even though it sounds like you recorded the audio with the microphone on a Nintendo DS you still earned my subscription!

    • @A-0602
      @A-0602  ปีที่แล้ว +1

      lol, I get that a lot. My mic is ... not the best

  • @ga-america5030
    @ga-america5030 ปีที่แล้ว +1

    Quads have always been my favorite leg type . 5th gen took it a step backwards and essentially were useless compared to the progression over the generations, speed AP stability at En cost or acceleration cost

    • @A-0602
      @A-0602  ปีที่แล้ว

      100% respected what they were trying to do ... but I didn't like it lol

  • @AdamTheJaggi
    @AdamTheJaggi 11 หลายเดือนก่อน +1

    I hope more parts get added to AC6 in updates. only having 2 options for quads kinda sucks, and It'd be neat if we got 'Heavy Tetrapod.' Maybe they can work like the ones in V and VD, locking down to increase stability and/or reload speeds.

  • @teslashark
    @teslashark ปีที่แล้ว +3

    In AC6, the BAWS quads are more impressive than AC quads

  • @seigmyrethegamer4584
    @seigmyrethegamer4584 ปีที่แล้ว +2

    Going back to AC2 it was weird to see the quad legs not be aerial focused, but I didn't know AC6 was the game that made that changed that. Not sure if I like quads or reverse joint legs in 2, but thats only bc im in the beginning and the legs I can get have molasses turn speed x.x

    • @A-0602
      @A-0602  ปีที่แล้ว +2

      It was a different time - a slow turning time lol

  • @TitanAnon
    @TitanAnon 11 หลายเดือนก่อน +1

    Love your videos man, keep it up!

    • @A-0602
      @A-0602  11 หลายเดือนก่อน +1

      Thanks! I appreciate it

  • @therealbahamut
    @therealbahamut ปีที่แล้ว +3

    The fact that hover legs had LOWER energy drain than quads when introduced is honestly kind of a crime. Like how does walking on four legs take MORE energy than LITERALLY boosting constantly? Poor quad legs have easily been the most beleaguered and reinvented leg type throughout the series. My main build in AC4A was a heavy quad type though; it was the perfect blend of stats and load bearing for my quad gatling gun build. That thing could get the job done everywhere.

    • @A-0602
      @A-0602  ปีที่แล้ว +1

      We got done dirty more often than I'd like lol

  • @tony38727
    @tony38727 ปีที่แล้ว +1

    Good review, slightly confused by the choices fromsoft made though.

  • @alpagator1372
    @alpagator1372 ปีที่แล้ว +1

    In AC6 it's really weird to me how tetras have better mobility in air than ground. Also its lame that there's no strafing walk cycle, in general but esp. the tetrapods.

    • @A-0602
      @A-0602  ปีที่แล้ว

      Yeah, the air mobility thing really threw me for a loop at first

  • @TatsukiHashida
    @TatsukiHashida ปีที่แล้ว +2

    Love your videos

  • @3yron
    @3yron หลายเดือนก่อน +1

    TETRAPODS ROCK

  • @abeeocta2599
    @abeeocta2599 11 หลายเดือนก่อน +1

    tetra pod is for railgun

  • @naamio04
    @naamio04 11 หลายเดือนก่อน

    Can you make a video like this for tank?

  • @KLR-rp6pn
    @KLR-rp6pn 11 หลายเดือนก่อน +1

    I love your videos bro, but PLEASE get a new microphone!

  • @IHTACast
    @IHTACast ปีที่แล้ว

    Hey wait a minute…
    These aren’t ATV’s

  • @Sqwallbg
    @Sqwallbg 11 หลายเดือนก่อน +1

    You skipped something - due to the tidal wave of crybaby tears AC6 quads ( or tetras - whichever you prefer) also weigh a bit less than tanks and have equal or lower AP than heavy bipeds, with their kick being nerfed into beyond oblivion. But hey - the crybabies are happy right?

  • @AdamTheJaggi
    @AdamTheJaggi 11 หลายเดือนก่อน +2

    I hope more parts get added to AC6 in updates. only having 2 options for quads kinda sucks, and It'd be neat if we got 'Heavy Tetrapod.' Maybe they can work like the ones in V and VD, locking down to increase stability and/or reload speeds.

    • @A-0602
      @A-0602  11 หลายเดือนก่อน +1

      I'd love to see a few more options. Personally - I'd like to see some lighter options

    • @AdamTheJaggi
      @AdamTheJaggi 11 หลายเดือนก่อน +1

      @@A-0602 Boss parts would also be fun, I really want those gatling lasers on Allmind-Igauzu. As well as transformable parts. Seeing Ayre's Boss AC transform into a jet made me scream with hype!