The Subtle Horror of Armored Core 6

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

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  • @kanadashyuugo873
    @kanadashyuugo873 ปีที่แล้ว +3415

    As per lore, before the Fires of Ibis, Rubicon was the CENTER of an interplanetary human civilization at it's peak, housing the top factories, foundries and R&D institutions. What WE see in the game are the remnants, after being the epicenter of basically space Chornobyl, after being abandoned for 50 years. Space Pripyat, sort of.

    • @teslashark
      @teslashark ปีที่แล้ว +161

      At least there's no Monolith, right?

    • @kanadashyuugo873
      @kanadashyuugo873 ปีที่แล้ว +247

      @@teslashark There is, it's Ayre :P

    • @arsarma1808
      @arsarma1808 ปีที่แล้ว +306

      @@teslashark The PCA satellite rings are the monolith. They shoot anything trying to get in. An invisible wall.

    • @Attaxalotl
      @Attaxalotl ปีที่แล้ว +11

      Have you met the RLF?

    • @alephnole7009
      @alephnole7009 ปีที่แล้ว +140

      The Cave worms are actually massive compared to a human.
      The Rubicons raise them as cattle and feed them coral to make them grow faster.

  • @khosatralkel9491
    @khosatralkel9491 ปีที่แล้ว +2382

    The reveal trailer really emphasises how terrifying giant mechs are. Then when you revisit the trailer after beating the game you realise you forgot the fear because you were playing as the terror.

    • @rainbowkrampus
      @rainbowkrampus ปีที่แล้ว +1

      But also you find out you're not the terror. You're just a slave who does the whim of your master. The systems that built continent sized mining vessels and moon sized space stations are far larger and more destructive than anything you in your AC will ever achieve.

    • @daefaron
      @daefaron ปีที่แล้ว +194

      Imagine the infantry squads sweeping through the battlefields after the Armored Cores and MT's duel, to secure buildings and control centers.

    • @Mae_Dastardly
      @Mae_Dastardly ปีที่แล้ว +181

      @@daefaron Great now we need a first person survival horror game about that, where the monsters are the few remaining unmanned weapons that stomp around outside and much smaller killbots that flood small spaces

    • @night1952
      @night1952 ปีที่แล้ว +82

      @@Mae_Dastardly There's a japan only game called City Shrouded in Shadow where you are just a random civilian getting wrapped up in Kaiju battles, not the same but it's about the horror of being tiny and powerless.

    • @beaglator
      @beaglator ปีที่แล้ว +66

      @@Mae_DastardlyGeneration Zero (I think it’s named something like that) is pretty much what you just asked for. Survival *Horror* with big ads stompy mech robots that try to kill you. Pretty cool game if a little rough around the edges

  • @DarkonFullPower
    @DarkonFullPower ปีที่แล้ว +1637

    At 4:20 I remembered when i too felt this dread, but in Armored Core 4. In that game, the speed is clearly shown as km/h, with of the same Quick Boost switching, and in the *THOUSANDS.*
    And I had a thought.
    "If something was heavy, this weaponized, this *radioactive* (AC4's sheilds were radiation), this INDEPENDENT, and there was *this many of them* , how TF does humanity survive?"
    And the sequel to 4, fittingly named "For Answer", give me my answer.
    *_They didnt._*

    • @mohammadsaleem5990
      @mohammadsaleem5990 ปีที่แล้ว +271

      To my knowledge, that's because you don't pilot ACs in 4 and for answer. You pilot NEXTs. ACs are like MTs to a NEXT.

    • @varnix1006
      @varnix1006 ปีที่แล้ว +2

      They barely survived. NEXT technology singlehandedly allows Rayleonard and other companies to rule the world, they only cease the war cause fighting other company will cut into their profits. The devastation from Lynx War in AC4 sent the elites living in flying cities and the peasants suffering from radioactive diseases.

    • @acezero8132
      @acezero8132 ปีที่แล้ว +174

      They were- or rather still are next-gen.
      It's kind of amusing that people think 6's speeds are ludicrous; what would that make the speeds in FA?

    • @Akrilloth
      @Akrilloth ปีที่แล้ว +151

      "Haha radioactive permanently contaminating shields and power supplies go Fwoosh"

    • @Sam_Aconitum
      @Sam_Aconitum ปีที่แล้ว +105

      ​​@@mohammadsaleem5990there are two types of AC in 4th gen.
      the NORMALs and NEXTs.
      NORMALs are basically the AC from 3rd gen and below while NEXTs are the latest generations of AC

  • @toreole5831
    @toreole5831 ปีที่แล้ว +1365

    Walter: „Now youre up close and personal“
    The target marker: 1400m distance

    • @jamesmortimer4016
      @jamesmortimer4016 10 หลายเดือนก่อน +84

      Weapon ricochets at anything above 80 meters

    • @mrpotoo3772
      @mrpotoo3772 9 หลายเดือนก่อน

      ​@@jamesmortimer4016no it doesn't unless if you are using Sweat Sxteens

    • @STRIDER_503
      @STRIDER_503 8 หลายเดือนก่อน +32

      @@jamesmortimer4016 Laser dissipates at around 500 meters (in this game)

    • @jamesmortimer4016
      @jamesmortimer4016 8 หลายเดือนก่อน +12

      @@STRIDER_503 yeah. Even battletech has higher ranges

    • @valentinvas6454
      @valentinvas6454 7 หลายเดือนก่อน +36

      Lightweight mechs' assault boost speed is close to 600km/h so 1400m can be covered in less than 10 seconds with these bad boys.

  • @d3vilmaycry25
    @d3vilmaycry25 ปีที่แล้ว +789

    And this is up to scale. Zullie the Witch with help from Dropdown imported some AC6 assets into Elden Ring and you'd be mind blown to how terrifyingly large everything is. To put in perspective:
    1. The Standard Armored Core is 6 person high
    2. Gransax whole body is as large the Ice Worm the first segment.
    3. The Strider's full length can reach half of Elden Rings map.
    4. The Lands Between is as large as a small Mission Area to AC6
    5. The Watchman (The megastructure looming overhead in the last mission area where you'll fight Walter, Ayre, or ALLMIND) is as large as the Elden Ring MAP.
    You'd think monstrosities from beyond space is scary? Compared to humanity in AC6, they're nothing but worms and insects.

    • @zedc6072
      @zedc6072 ปีที่แล้ว +67

      insane learning that everything in AC6 is modeled o scale

    • @jimmietherustle3622
      @jimmietherustle3622 ปีที่แล้ว +136

      @@zedc6072 Turns out they use the same engine so they just kept everything to scale. I'd imagine the devs had a fun time using a little Tarnished as a reference when building a level.

    • @daltooinewestwood6380
      @daltooinewestwood6380 11 หลายเดือนก่อน +42

      The wide shot of the coral tower thing that they’re trying to crash the ship into is the part that really made me understand how insane the scale is, that thing is just a massive cylinder and it looks like someone drove a railroad spike into the side of the planet

    • @tomnope540
      @tomnope540 10 หลายเดือนก่อน +21

      Honestly her estimates seem on the low side. There's a mission where you have to go into a old Coral mine. Littered around the aera are ground vehicles tall enough that there is a ladder to reach the human-sized building-type door they use as an entry. based on the size of that door those vehicles are probably at least 20ft (~6m) tall. And they barely come up to the top of an AC's foot.

    • @yokai1235
      @yokai1235 10 หลายเดือนก่อน +9

      @@tomnope540 probably because they arent that big some props like vehicles and cranes have inconsistent scale some are realistic size others are too small to iven be used

  • @CrazyzzzDudezzz
    @CrazyzzzDudezzz ปีที่แล้ว +1034

    That mission where you fight the student pilot is one of darkest parts of the game.
    If he does some damage to you, he gets really excited and says something along the lines of “I can hang in a fight with the a real mech” only to be ultimately gunned down in the prime of his life. His final words are “I just wanted a callsign if my own”
    It’s haunting.

    • @HaykInWonderland
      @HaykInWonderland ปีที่แล้ว +141

      He's basically you if you failed. Rip

    • @cirnospaghet
      @cirnospaghet ปีที่แล้ว +111

      Yeah but I got new legs

    • @manamana7712
      @manamana7712 ปีที่แล้ว +177

      He did get a callsign of his own, we call him Tombstone.

    • @cephalonsimaris4395
      @cephalonsimaris4395 ปีที่แล้ว +26

      I still remember that last line

    • @Sorain1
      @Sorain1 ปีที่แล้ว +126

      It's Gundam, he's the Protagonist, and _you_ are the Reality that Ensues.

  • @zefellowbud5970
    @zefellowbud5970 ปีที่แล้ว +813

    the answer to how to make something so huge standing is "Active support structures" these are structures that maintain structural integrity by consuming energy.
    a good channel that explores this concept is Isaac arthur
    to give a rundown, you can utilize an accelerated fluid in a tube to counteract forces attempting to compress the tube, think how stiff a hose becomes when water runs through it. but instead of water its either a gas, or a loop of magnetic cable.
    you can build SUPER HUGE structures using that and funny thing is once you build one it gets easier to build more.
    on a side note
    the whole mechs forcing the world and everyone to build their civil engineering to accommodate the mechs... is basically the American Car infrastructure, the cities and all such are designed to accommodate for cars. so funnily enough it has a real world analogue
    hypothetically you could apply active support to something like a mech. but it would drastically influence their shape design to have more cylinders and rings. so sadly they wouldn't look anything like an AC. that is unless we discover material that can be actively supported through means other than material acceleration in a tube.

    • @DatAsianGuy
      @DatAsianGuy ปีที่แล้ว +68

      yeah, the USA is a prime example of infrastructure being centered around something it really shouldn't be. cars.
      the in a world where mechas have become commonplace, be it for work or combat, you would start building your infrastructure around those things as well.

    • @zefellowbud5970
      @zefellowbud5970 ปีที่แล้ว +91

      @@DatAsianGuy you can't get to your mall and buy groceries unless you own an AC or an MT

    • @mysteriousstranger5873
      @mysteriousstranger5873 ปีที่แล้ว +17

      Mechs would probably be pretty practical if we make a breakthrough in synthetic muscles, like in battletech with myomers. Myomers are orders of magnitude stronger than conventional vehicles and vehicle design, and when you have synthetic muscles that strong beeg robot is a natural choice

    • @zefellowbud5970
      @zefellowbud5970 ปีที่แล้ว +46

      ​@@mysteriousstranger5873 honestly odds are pretty likely that mechs would just be biomachines in the future.
      biotech is already improving rapidly in the last decade
      dinosaurs prove that you can have something that big move. we can atleast make an elephant sized mech.
      and with steel for the bone it would stand pretty well.
      give it a more advanced pumping system for blood and it wouldn't have the size limits that dinosaurs had.
      all thats left is to give it jet thrusters and a compact engine that allows it to perform dashes

    • @wasdwazd
      @wasdwazd ปีที่แล้ว +18

      @@zefellowbud5970 So what you're saying is Evangelion is more realistic than Armored Core

  • @aqua4426
    @aqua4426 ปีที่แล้ว +990

    don't forget that AC(armored cores) and MT(muscle tracers) were first made for construction of larger scale object and the coral is living gasoline

    • @MidlifeCrisisJoe
      @MidlifeCrisisJoe ปีที่แล้ว +194

      *Sentient* living gasoline, at that!

    • @frederickhandani6419
      @frederickhandani6419 ปีที่แล้ว +33

      so this AC is just final fantasy 7 in the far far future? lol

    • @jackmesrel4933
      @jackmesrel4933 ปีที่แล้ว +47

      Pretty much, but without the Jenovah weirdnesss

    • @VictorIV0310
      @VictorIV0310 ปีที่แล้ว +55

      Sentient spice melange

    • @tomasgarraxia5375
      @tomasgarraxia5375 ปีที่แล้ว

      ​@@jackmesrel4933???

  • @ViolacTrough
    @ViolacTrough ปีที่แล้ว +442

    I remember being impressed by the absolute scale and size of the Strider.
    Then I was even more impressed by the absolute disregard Handler Walter had for the Strider’s utter obliteration.
    For Walt to just imply it’s creation was a waste of time and resources really helped frame the insane technological advancement humanity had made on Rubicon 3 as a whole.

    • @GenericProtagonist118
      @GenericProtagonist118 ปีที่แล้ว +49

      It means that out there is something *even bigger.*

    • @TonyRedgrave
      @TonyRedgrave 10 หลายเดือนก่อน +44

      Hm, I never considered Walter's remarks about the Strider in a tech sense. That could be the case, but I thought it was a dismissal of the idea itself. The Strider was slow, poorly armored, and poorly armed (excluding the Eye) while being very large, and very expensive. In short, it was hyper inefficient and was defeated by a single AC. Hence why it was built to fail.

    • @Jaydee-wd7wr
      @Jaydee-wd7wr 8 หลายเดือนก่อน +6

      @@TonyRedgrave, Also consider that it was built by RAD, Karla may well have literally designed it to fail.

    • @Hello-lf1xs
      @Hello-lf1xs 7 หลายเดือนก่อน +10

      @@TonyRedgraveiirc it was also not actually built for combat - just retrofitted for it

    • @acceptablecasualty5319
      @acceptablecasualty5319 4 หลายเดือนก่อน +6

      ​@@Jaydee-wd7wrCarla didn't build the Ship, just the Weapons Kit and the Eye. Hence the ridiculous missiles it uses while you approach.

  • @cambamslam3510
    @cambamslam3510 ปีที่แล้ว +889

    In NG+++ the soldiers in the MTs kind of put it into perspective how scary you are. After you rip through like 20 of there friends in MTs (in max like 20-30 seconds) they start screaming they're in hell.
    No less you're also flying through fire in linear hallways to kill them.

    • @cvampaul
      @cvampaul ปีที่แล้ว +108

      That was a small part where human emotions were presented as they were

    • @prysmer7923
      @prysmer7923 ปีที่แล้ว +9

      what mission does this happen?

    • @shootinbruin3614
      @shootinbruin3614 ปีที่แล้ว

      @@prysmer7923Mission name is “MIA.” Only unlocked in NG++

    • @lconker4043
      @lconker4043 ปีที่แล้ว +74

      @@prysmer7923 In english it's called MIA (missing in action), one of the latter missions of NG++

    • @john.darksoul
      @john.darksoul ปีที่แล้ว +20

      Did you mean NG++? From what I've read, there's no new content past NG++, is this incorrect?

  • @uncleweirdbeard86
    @uncleweirdbeard86 ปีที่แล้ว +279

    For me, my first realization of the scale of these mechs was on Operation Wallclimber. When I hopped on the wall to knock out the turrets, I noticed these tiny doors and I was like "Oh my gawd! There are teeny weeny cute doors!" then I immediately forgot and destroyed the tetrapod

  • @MegaDragon1983
    @MegaDragon1983 ปีที่แล้ว +451

    Throughout armored core (every game) it sends this message. "These mechs are big as hell, expensive as hell, and deadly as hell."

    • @BlitzkriegOmega
      @BlitzkriegOmega ปีที่แล้ว +43

      That message is dampened a little bit in AC6 only because it is far more forgiving with its costs.
      If it were an older generation game, both ammunition and repair cost would be multiplied by 10, and every time you died mid-mission, you would take a 50,000 Coam fine.
      The older games made you feel like a goddamn rockstar who is in constant and crippling debt. "You are a Raven, the best of the best, and you will never retire because you will spend more on upkeep then you earn completing missions, and even if you do make a lucky break, you will inevitably spend it all on a shiny new part."

    • @LimitPro1
      @LimitPro1 ปีที่แล้ว +35

      ​​@@BlitzkriegOmegathat's because in AC6 we are already human+, if it was any ordinary Armored Core game, we start out with a low budget and the possibility of going bankrupt.

    • @Foogi9000
      @Foogi9000 10 หลายเดือนก่อน +9

      ​@@LimitPro1That and i imagine Walter is covering for a lot of the costs.

    • @daneyal7162
      @daneyal7162 7 หลายเดือนก่อน

      If they are so big and expensive...they BETTER be deadly too... otherwise, what's the point?

    • @redacted144
      @redacted144 7 หลายเดือนก่อน

      @@BlitzkriegOmega I didn't play the previous AC, but I came into ac6 with that mindset.
      I was confused until I realized: I was already fell in dept. Now as a vegetable I must get out of it.

  • @RedOfFlames
    @RedOfFlames ปีที่แล้ว +1546

    All you need for horror with Mechs is to remember you’re essentially piloting a giant body
    To steal a famous quote, “We could have made them look like anything, but we made them look like us”

    • @hang_kentang6709
      @hang_kentang6709 ปีที่แล้ว +164

      Your horror is probably a sales pitch by Skobel Mechworks. To quote Tex, "By combining all the technologies necessary to meld man and machine into a singular weapon system, you amplify a combatant's strenght in the deadliest contest of all, war."

    • @Riggwelter00
      @Riggwelter00 ปีที่แล้ว +7

      Cue Counter/weight theme

    • @RedOfFlames
      @RedOfFlames ปีที่แล้ว +24

      @@hang_kentang6709 its not horrifying to have a second, bigger body that you identify with and then have its arm torn off? with you in it?

    • @hang_kentang6709
      @hang_kentang6709 ปีที่แล้ว +65

      @@RedOfFlames No. I'd take losing an arm of my metal avatar over getting a hypersonic ferrous slug through the cockpit.

    • @theguylivinginyourwalls
      @theguylivinginyourwalls ปีที่แล้ว +15

      ​@@RedOfFlames Just weld it back on and give me another gun.

  • @kmlhzq
    @kmlhzq ปีที่แล้ว +1181

    One thing to note that jet fighter g forces are exerted vertically where it affects blood flow to the brain, so lateral g forces wouldn't affect our blood flow that much. I would imagine whenever an AC quick boosts it would be like experiencing a car crash which is in the range of 100+Gs

    • @nerobernardino88
      @nerobernardino88 ปีที่แล้ว +245

      Hm yes, car crashes every five seconds or so.

    • @sphyrnazygaena2690
      @sphyrnazygaena2690 ปีที่แล้ว +120

      The centrifuge that fighter pilots train with produce horizontal Gs too. And that didn´t impede pilots from fainting. The direction of the acceleration goes opposite of the course change (EDIT: this is wrong I mean inertia goes the other way!!). If limbs are not strapped, they will be flapping to the opposite side of movement followed by your blood, which will be leaving your brain eventually. It not a matter where the G vector is pointing to, a pilot will still suffer it´s effects. I´m always imagining a scifi setup, where a coffin with some sort of fluid can buffer the effects of G to the human pilot, but a remote operation is waaay more simple solution! lol

    • @zamidare9038
      @zamidare9038 ปีที่แล้ว +2

      Is this in terms of AC FA or AC6?

    • @nevermorebouquet3681
      @nevermorebouquet3681 ปีที่แล้ว +4

      You know what CTE is, right lmao?

    • @davy3832
      @davy3832 ปีที่แล้ว +47

      ​@@nerobernardino88you might mean every 0.5 seconds-- even 0.35 seconds with the Gills 😢

  • @ShadowNinjaMaster93
    @ShadowNinjaMaster93 ปีที่แล้ว +106

    I will never shut up about how much I appreciate how accurate to scale everything is in armored core. The fact that you can shoot down a squad of MTs, stop for a moment and look down and see a car, a door, a guard rail or a street that is to scale for a human is just so refreshing. And whats more is everything is actual size. You can import any of AC6's assets into Elden Ring and they would be 1:1 as massive there as they are here, this isn't a trick of perception.

  • @Spiralblitzful
    @Spiralblitzful ปีที่แล้ว +470

    There are inertial dampeners installed in the cockpits. From armored core 2 we learned that modified humans performed better because they put damperners directly into them freeing up the cockpit for more advanced equipment.
    Also all those pilots chug iodine because them generators put out rads
    Also in one of the spinoff games for armored core. Last Raven. There's a mission where your opponents are just regular humans with normal machine guns and Rpgs. That was truly an eye opener for me.

    • @andrewprice773
      @andrewprice773 ปีที่แล้ว +1

      what mission?

    • @KABLAMMATS
      @KABLAMMATS ปีที่แล้ว +9

      There is a regular human pilot on AC6 too

    • @reliantbelial2341
      @reliantbelial2341 ปีที่แล้ว +67

      ​@@KABLAMMATSi think he means unmechanised normal soldiers without ac's

    • @Spiralblitzful
      @Spiralblitzful ปีที่แล้ว +58

      @@KABLAMMATS regular pilots have more safety features installed which lowers the ACs ability. That's why in some games you could not fire shoulder weapons while jumping or in the air without being modified or having an OS that took 90% of your space

    • @Spiralblitzful
      @Spiralblitzful ปีที่แล้ว +4

      @@andrewprice773 I think it was like the 3rd of 4th mission on the zaniada path

  • @theneef174
    @theneef174 ปีที่แล้ว +932

    Remember; modern aircraft fire telephone-pole sized missiles at you from ranges where sight no longer remains a feasible option, from altitudes that you'd never survive.

    • @theneef174
      @theneef174 ปีที่แล้ว +107

      @leighpellicci443 Average? No, that's silly. But the "average" ac isn't reaching space under it's own power to begin with, so don't try that.

    • @HindrancUS
      @HindrancUS ปีที่แล้ว +40

      Truck-sized guns require point-blank shooting for damaging AC, because at a distance of a kilometer shells already ricochet off its armor.

    • @theneef174
      @theneef174 ปีที่แล้ว +13

      @@HindrancUS A JDAM doesn't care about ricochette.

    • @HindrancUS
      @HindrancUS ปีที่แล้ว +50

      @@theneef174
      A JDAM has no chance of hit AC unless it is launched from another AC from a distance of several hundred meters.
      Modern missiles capable of intercepting and hitting AC is anti-aircraft ammunition that can only spoil AC's paint.

    • @theneef174
      @theneef174 ปีที่แล้ว

      @@HindrancUS Tell me you have no fucking clue what you're talking about whithout telling me you have no fucking clue what you're talking about.

  • @NeoGato2point0
    @NeoGato2point0 ปีที่แล้ว +176

    The most prominent subtle horror in AC6 for me is the inclusion of augmented humans. The fact that we’re not given many details about the procedures or given many glimpses of what they look like makes my mind go into dark speculation.

    • @Mr.SoulMusical
      @Mr.SoulMusical ปีที่แล้ว +54

      Well we have two glimpses into what that could possibly look like, one in the reveal trailer where they "show" the body of 621 and in the arquebus data logs on what they do for "reeducation"

    • @windhelmguard5295
      @windhelmguard5295 ปีที่แล้ว

      the really horrifying thing is how people end up with augmentation.
      like sure you have people like snail who undergo the tried and true procedures willingly, but then you have ones that fell into debt so hard their bodies were essentially sold to mad scientists to experiment on, only for them to then be stuffed into the cockpit of a giant death machine so they can start working themselves into debt once again.

    • @Year_of_the_Dell
      @Year_of_the_Dell ปีที่แล้ว +4

      Technically three we learn end results life from O'keefe

    • @reflectingdoggo278
      @reflectingdoggo278 10 หลายเดือนก่อน +13

      I remember seeing somewhere that early augmetations had a 1 in 10 survival rate. Imagine what happened to those that failed. Imagine what early testing must have looked like. Its horrifying.

    • @BloodyArchangelus
      @BloodyArchangelus 10 หลายเดือนก่อน

      Worth a shot, when you can pilot a demigod-like mech with unknown energy powereder weapons and just smash your opponents, you would kill a lot of people to get one. @@reflectingdoggo278

  • @TheHalofan3
    @TheHalofan3 ปีที่แล้ว +278

    Zullie the witch has some great videos showing off the scale of some of these machines. She imported many of the Ac6 models into elden ring and how much space they took up on the map really makes you realize how huge they are.

    • @curtishamilton5342
      @curtishamilton5342 ปีที่แล้ว +1

      Didn’t the ice worm stretch from one end of the map to the other?

    • @TheHalofan3
      @TheHalofan3 ปีที่แล้ว +29

      @@curtishamilton5342 It was pretty close if I remember. But the satellite took up the whole map easily.

    • @ASNS117Zero
      @ASNS117Zero ปีที่แล้ว +7

      It's less that AC is SO huge, and more that Elden Ring's map is actually really small in terms of real sizes.
      Yes, stuff in AC is big, but Elden Ring's map is like, smaller than most cities.

    • @alexrogers9051
      @alexrogers9051 ปีที่แล้ว +1

      Yeah but your riding around on a horse and walking

  • @jacobantis7014
    @jacobantis7014 ปีที่แล้ว +177

    Techno-Eldritch Horror. You also should talk about the Rubiconian Science Institute and its creation of automated extermination machines.

    • @Foogi9000
      @Foogi9000 ปีที่แล้ว

      Speaking of the Institute and Eldritch Horror, Coral is literally a sentient unfathomable hive mind and these people were using it as a super resource. Then when it started to mutate they nuked it and everything else. Of course they failed and the Coral while it was weakened it still continued on. That is some Eldritch Horror, they literally pulled an Exterminatus on their own solar system and it didn't do anything other than make the remaining inhabitants have miserable lives.

    • @taylordiclemente5163
      @taylordiclemente5163 ปีที่แล้ว +5

      Play through AC Nexus sometime. The ending is quite moving.

    • @Foogi9000
      @Foogi9000 ปีที่แล้ว

      @@taylordiclemente5163 What system is it on?

    • @taylordiclemente5163
      @taylordiclemente5163 ปีที่แล้ว +2

      @@Foogi9000 PS2

    • @Foogi9000
      @Foogi9000 ปีที่แล้ว

      @@taylordiclemente5163 Ah ok

  • @EvilResidentXIII
    @EvilResidentXIII ปีที่แล้ว +231

    I've always enjoyed exploring mecha as a branch of human evolution. We build bigger and badder for each war we wage, fine-tuning these machines until they become commonplace. In their wake, like with much tech, we take what we learn creating destruction and turn that inward to create and enhance our more mundane aspects of life as well as creating the responses to this destruction. To build the Strider, the people of Rubicon simply looked down at the hands of their MTs, while perched in their piolts chair, and said "These are my hands to create with now", and naturally the scale came to match.

    • @SebReaperGaming
      @SebReaperGaming ปีที่แล้ว

      It also means the RLF has those resources to use. Which means that they too have extracted billions of shit

    • @InternetHydra
      @InternetHydra ปีที่แล้ว +28

      My favorite part of the announcement trailer was Raven slowly pulling out its pile bunker from a fallen foe and the zoom-in on its “eyes” just staring down at said foe. Such human emotion and sentiment projected via the mech, you could feel the numbed sorrow projecting through this unemotive device.

    • @EvilResidentXIII
      @EvilResidentXIII ปีที่แล้ว +9

      @InternetHydra Oh god, the raw emotion coming from the announcement trailer and the story trailer are on their own levels. In my experience mecha having more of human face seems to be much more of a Japanese/Eastern design trope and while AC doesn't make them as blatantly human as say, Gundam, they know how to project emotion with body language and subtle movements. Watching Nightfall's eyes in the reveal trailer and 617's raw, desperate body language lend such humanity to these sheer weapons

    • @taylordiclemente5163
      @taylordiclemente5163 ปีที่แล้ว +1

      Play through all three endings.

    • @Aurilion44
      @Aurilion44 4 หลายเดือนก่อน +1

      @@EvilResidentXIII Some Battlemechs are also good at that (like iconic Atlas). The fluff also describes all Battllemech movements as unnervingly smooth, animalistic, and human like. As if something that big shouldn't move that smooth or resemble something organic that much. There is also a body language medium with them as well. Unfortunately, none of the games were able to capture that aspect of them. That said, eastern developers still play with that trope far more than western

  • @KK-zm6sd
    @KK-zm6sd ปีที่แล้ว +220

    The acceleration issue could be the reason why augmented human are necessary for ACs and why V.I Freud is unusual.

    • @valravnsshadow9422
      @valravnsshadow9422 ปีที่แล้ว +105

      I just imagine that Freuds physical body is the natural evolution and peak example of a fighter pilots body. Insane blood flow and superbly strong lungs combined with lean dense muscle around the body that helps facilitate his performance and staying conscious.
      In other words, V.1 Freud is shredded.

    • @varnix1006
      @varnix1006 ปีที่แล้ว +77

      He's literally built different.

    • @taylordiclemente5163
      @taylordiclemente5163 ปีที่แล้ว +36

      Yes. In 4th gen AC this was expanded upon. Next-gen ACs broke the sound barrier. Pilots needed to be augmented to survive the G force and whiplash. Remarkably, some non-augmented humans were able to keep up, with the aid of slower, more heavily armored ACs.

    • @cyborgchimpy
      @cyborgchimpy 3 หลายเดือนก่อน +5

      I would've said the same thing until a few days ago but the answer is actually no, you wouldn't need to be augmented.
      here in reality we already have researched "liquid G-suits". you can easily withstand 20 G's of force. this research was obviously not for mech's but its for space travel.
      now if we'd be able to fill the lungs of the subject with liquid also the amount of G's a normal human being like you and I could take would be over 100.
      search for liquid ventilation and water immersion if you wanna know more. incredibly interesting stuff.

  • @andrewwestfall65
    @andrewwestfall65 ปีที่แล้ว +144

    I didn't really pay attention to the size and scale of things until the Coral resonator tower thing. The thing is so large that the city you are flying into it looks like nothing. It so tall that the top is in space and large probably the size of a small continent. It's large beyond measure, absolutely insane

    • @johng6350
      @johng6350 ปีที่แล้ว +46

      No, no, it gets worse. That thing was purely underground when you first discovered it. It was after that, in the time span of a handful of missions, that Arquebus built it to extend into space.
      Should we even mention the giant flying city that's *flown into orbit* to destroy it?!

    • @ezariogerion3138
      @ezariogerion3138 ปีที่แล้ว +19

      When upscaled by Arquebus, the Plant became ~700 km in height. Thats taller than anything we can imagine. Its 140 times taller than the Elden Tree or the mount Everest (from the base). Its twice as tall than the border of space, 70 times taller than the throposphere (the atmosphere as we non-scientists understand it).

  • @ALLMINDmercenarysupportsystem
    @ALLMINDmercenarysupportsystem ปีที่แล้ว +105

    I think I first really thought about the size of ACs when I noticed the size of the normal helicopters you fight. They are smaller than even MTs, and basically one shot from literally anything kills them. And they seem to be the size of a modern helicopter.
    Also, the corporations are capable of resisting the GOVERNMENT with military force. Imagine Amazon or Walmart just deciding to steal a state from the US.

    • @AlexBarton-oj1ko
      @AlexBarton-oj1ko ปีที่แล้ว +38

      A banana company once staged a coup and Won. You had the British Royal Navy Vs the Indian Trading Company. All it takes is a megacorp in the billion/trillion dollar range with a PMC on it's payroll and someone to get in the way of it's supply line.

    • @Helmic
      @Helmic ปีที่แล้ว +1

      @@AlexBarton-oj1ko Well, Chiquita didn't really bankroll its own PMC so much as direct the CIA to do it for it. The form of capitalism we have IRL usually sees corporations and states collobaorating, with corporations more or less gaining indirect control of states through bribes and lobbying, removing the need for a direct confrontation. The PLA resisting the corporations came almost as a shock, but I don't know enough of the lore yet to understand what their actual motivations were. I suspect, given their own massive resource, that they're mostly just fighting off rivals for extraction and are operating on more or less the same logic as the corporations.

    • @agentoranj5858
      @agentoranj5858 ปีที่แล้ว +5

      Pepsi briefly had a navy.

    • @ALLMINDmercenarysupportsystem
      @ALLMINDmercenarysupportsystem ปีที่แล้ว +6

      @@agentoranj5858 I know, but unless the USSR also gave them the crew and ammunition for those ships, they wouldn't have been beating anyone else with a navy.

    • @ElishaFollet
      @ElishaFollet 11 หลายเดือนก่อน

      ​@@agentoranj5858wasn't theyr whole navy just abunch of old military ships that they bought just so they can try to turn around and sell em for scrap at higher prices or am i thinking of something else?

  • @BlitzkriegOmega
    @BlitzkriegOmega ปีที่แล้ว +62

    A thing to mention about armored core is it heavy emphasis on transhumanism. The reason why your squishy human body can survive well above three Gs of pressure is because you barely constitute as a human, more as a biological brain for your robot, a part to be switched out when it inevitably dies.
    A major plot point of the older generations of the games, one that is also mentioned in the Japanese script for this game, is a Human augmentation surgery called "Human PLUS", which involves replacing a lot of your biological mass with machinery that can be directly plugged into the AC. The benefit of this is that you functionally become your AC, and the giant robot is an extension of your body... the drawbacks are an extremely shortened lifespan, status as a non-human slave to the corporation that augmented you, and emotional instability due to the trauma of the surgery itself, and sometimes intentionally invoked by the corporation in order to attempt to make you a better, more obedient pilot.
    I imagine that with enough augmentation, a human would be able to survive intense G forces... and if not, who cares, there's more of the likes of him where that came from. Human life has little monetary value after all.

    • @nullpoint3346
      @nullpoint3346 10 หลายเดือนก่อน +7

      "Human life has little monetary value after all", so why the fuck is sustaining it so expensive!?
      My solution: Either boost the value of human life or stop charging so much to maintain it.

    • @Punishthefalse
      @Punishthefalse 5 หลายเดือนก่อน +2

      @@nullpoint3346 Consider for the moment that the hundreds of thousands, perhaps even millions of currency the corporations throw around to augment a human being is probably chump change and is barely comparable to the amount of cash needed to manufacture and outfit an AC.

    • @nullpoint3346
      @nullpoint3346 5 หลายเดือนก่อน +2

      @@Punishthefalse I know about "kill the meat to save the metal." I was there when it was written.

  • @bigbyrd7755
    @bigbyrd7755 ปีที่แล้ว +88

    I think its the intended feeling. Forget at what point in the game, but there's a line where towards the end where Ayre comments something along the lines of cores being our next stage of evolution because we don't fit the mech and world designs to us anymore, we change ourselves to fit the mechs.
    Also I really wish we knew how long we were in the sewers/knocked out by allmind while the collector tower gets finished.

  • @Sioolol
    @Sioolol 8 หลายเดือนก่อน +25

    There is a certain irony that things like magic, prophesy, big golden tree, wizards or even Gods are dwarfed by the most fearsome power of all - human ingenuity in creating tools of destruction

  • @wollyram6248
    @wollyram6248 ปีที่แล้ว +260

    If there is one thing I've learned from manga and gacha, it's that war crimes are ok, if done by a hot kemonomimi.

    • @Bluelyre
      @Bluelyre ปีที่แล้ว +54

      We stan fox girl atrocities.

    • @trungthanh8586
      @trungthanh8586 ปีที่แล้ว +46

      If real life and Gundam has taught me anything, most atrocities can be done and justified by anyone with a high enough Charisma stat

    • @andriosgustav5578
      @andriosgustav5578 ปีที่แล้ว +12

      ​Isnt that almost true for basically all games with charisma stats?

    • @SquattingSamurai
      @SquattingSamurai ปีที่แล้ว

      @@trungthanh8586America

    • @Jeffrey_zeta
      @Jeffrey_zeta 17 วันที่ผ่านมา

      @@trungthanh8586this comment! 🙌

  • @apophisstr6719
    @apophisstr6719 ปีที่แล้ว +55

    I absolutely love those little human size door and objects we saw throughout the different facilities in the game.

  • @conniegerena5255
    @conniegerena5255 ปีที่แล้ว +157

    If I remember correctly RaD made the mining ship for the RLF, they seem to use AC’s build specially for labor.

    • @Bluelyre
      @Bluelyre ปีที่แล้ว +50

      ACs are actually originally designed for labor. Afaik they didn't see military use really until the Jupiter conflict.

    • @cooperchamberlain196
      @cooperchamberlain196 ปีที่แล้ว +47

      Nah, they didn't build it, they just weaponized it.

    • @starhammer5247
      @starhammer5247 ปีที่แล้ว +28

      MTs were initially construction equipment, and then some madlad decided to give it a gun.

    • @Mirage5892
      @Mirage5892 ปีที่แล้ว

      @@BluelyreI'm not sure where you got that information from. Have a specific text log I could double check?

    • @alexreitler
      @alexreitler ปีที่แล้ว +25

      ​@@Mirage5892he's not completely right, MTs were invented for civil use, and later weaponised. ACs are just modular MTs designed for combat. And there are no mentions of this in AC6, you should check out the lore of AC1 or 2.

  • @dylanschenkelberg7399
    @dylanschenkelberg7399 4 หลายเดือนก่อน +14

    Corporations as elder gods is a genius idea

  • @Noizzed
    @Noizzed ปีที่แล้ว +30

    The moment i understood how massive the AC is was when a bunch of little enemies came flying at me, at first i thought they were regular drones, then i realized they were actually helicopters.

  • @kanseidorifto2430
    @kanseidorifto2430 ปีที่แล้ว +42

    I'll admit that I enjoyed seeing how everything was so unusual in the scale compared to normal combat zones and infrastructure, practically the whole way through I felt it while playing. But you did point out that a single AC that we can pilot is effectively able to solo every kind of other soulsborne foes with likely no issue whatsoever, if perhaps slight annoyance. And that is the true horror that has now clung onto me. There's not even a competition, no Chosen Undead or Good Hunter or Tarnished will ever have the strength to fight a single AC pilot.

    • @Haedal_VT
      @Haedal_VT  ปีที่แล้ว +18

      You could maybe argue that the bigger bosses like the Divine Dragon or Rykard could pose a threat, but considering that ACs can one-tap vehichles that are equivalent to tanks in the real world, I doubt those two would pose much trouble

    • @JanbluTheDerg
      @JanbluTheDerg 10 หลายเดือนก่อน +2

      @@Haedal_VT please, by the time Rykard gets to swing his giant ass sword at me, I'd have already circled him 3 times and dumped a skyscrapers worth of steel inside of him.

    •  9 หลายเดือนก่อน +2

      @@Haedal_VT AC would just run circles around those enemies with its insane speed, blasting them to pieces in few seconds, absolutely impervious to any of their slow attacks...

    • @jooot_6850
      @jooot_6850 6 หลายเดือนก่อน +4

      @@Haedal_VT rykard ain't doing much against a barrage of anti-fucking-everything missiles

    • @jooot_6850
      @jooot_6850 6 หลายเดือนก่อน +4

      Even the Great Ones would get stomped out by an _average_ AC. Orphan of Kos would probably be considered too small and weak of a target for the AC's targeting systems to even lock on to him.

  • @JSDFEnthusiast
    @JSDFEnthusiast ปีที่แล้ว +24

    Not even the large walkers or fortresses, but the cargo launch that shoots you across an ocean. How big the entire launcher hub is, and if you see the pipes and bars, moving parts, etc that make up the platform to launch those containers, the size of a whole building mind you, at mach jesus. Absolutely insane.

  • @panakgin
    @panakgin ปีที่แล้ว +29

    I liked the parts where the stages are in the megastructures.
    you can see the platforms and stairs made for humans in the background, and it made me kind of daydream about being on them and imagine the world where such structures are made possible

    • @agentoranj5858
      @agentoranj5858 ปีที่แล้ว +5

      Recreating that famous photo of the skyscraper workers eating their lunches on a girder suspended in the air.

  • @FaithfulFumoFan23
    @FaithfulFumoFan23 10 หลายเดือนก่อน +20

    Fromsoft plays with phobias in all of their games. Megalophobia, claustrophobia, arachnophobia, general fear of the unknown.

    • @varnix1006
      @varnix1006 8 หลายเดือนก่อน +3

      The fear you listed are combined in one mission in Armored Core 3.

  • @Tigersight0
    @Tigersight0 ปีที่แล้ว +19

    In a story I'm writing right now, I put a lot of thought into how and why mechs would be made in the first place and how they'd fit into battlefields. What I ended up deciding is that they're effectively an upgrade to infantry. They're essentially people, made really really big so they can carry way more scary weapons. I basically went from there.

    • @bluewingedknight7762
      @bluewingedknight7762 ปีที่แล้ว +9

      Bingo, that's ultimately the appeal of mechs, the human individual is the single most versatile combat resource in our history. Now grab that versatility, give it a good couple hundred tons of alloys worth weaponry and armor and voila, a bespoke weapon system with the firepower to decimate entire groups of combatants and the flexbility to adapt to almost any situation.

    • @s0LLagal
      @s0LLagal 3 หลายเดือนก่อน

      ​@@bluewingedknight7762 Humans but big and also I have missiles in my chest so fuck you
      Mecha are so fucken cool man

    • @s0LLagal
      @s0LLagal 3 หลายเดือนก่อน

      ​@@bluewingedknight7762 Humans but big and also I have missiles in my chest so fuck you
      Mecha are so fucken cool man

  • @STRIDER_503
    @STRIDER_503 8 หลายเดือนก่อน +13

    "Omnidirectional Bugatti" got me so good 🤣🤣🤣

  • @sabinor2560
    @sabinor2560 ปีที่แล้ว +38

    Now imagine the speeds NEXTs go up to

  • @ClockworkGearhead
    @ClockworkGearhead 11 หลายเดือนก่อน +12

    If scale is the horror of the game, you haven't touched on the most important part.
    This is just the _planetary_ scale. There is yet bigger things out there.

  • @AdaM7m7a
    @AdaM7m7a ปีที่แล้ว +10

    In fact, in the cut scenes you can see that the speed of the mechs is much higher than what is presented in the gameplay. For example, in the cut scene before the fight with Ayre, the protagonist’s mech overtakes a spaceship that is moving at an orbital speed of about 12 km/s and goes far away from it. The protagonist's mech is also capable of evading rail guns, whose shells instantly fly from one shore of the ocean to the other, covering hundreds of kilometers.
    Also, I calculated, and even in the gameplay, speed of the jerk of Ayre's SOL-644 is 5-10 km/s.

    • @Aurilion44
      @Aurilion44 4 หลายเดือนก่อน

      Yeah and limited energy for booster is merely combat mode where weapons, active sensors, combat protocols etc is all engaged. In transit mode they can assault boost indefinitely and that is how ACs reach their AoO

  • @Akrilloth
    @Akrilloth ปีที่แล้ว +43

    "Armored core tells a very human story on a scale of gods"
    Man, that almost teared me up. Fantastic video Haedal, welcome to this previously forgotten and neglected fanbase, enjoy your stay.

  • @robTCGZ
    @robTCGZ ปีที่แล้ว +11

    I remember the sense of dread I felt when it dawned on me that I was destroying helicopters operated by actual humans.
    That's when I started to really notice the scale of this game.

  • @cucumbers366
    @cucumbers366 ปีที่แล้ว +11

    You can feel the same feelings just walking on main deck of a WWII Battleship. Its around 300meters, 50000 netric tones and it can blow up in a seconds

  • @patchpatch4008
    @patchpatch4008 ปีที่แล้ว +65

    I would love to see you cover Coral and the allot of the fridge horror associated with that. Like how for example coral weapons when you use it can sound like screams of pain. Or how Coral can cause growth mutations with oversized meal worms. And don't even get me started on the Alea esta est route least that leads into spoiler territory.

    • @danielschrecker9996
      @danielschrecker9996 ปีที่แล้ว +9

      Coral is similar to Philosophers Stones from Full Metal Alchemist (Brotherhood). The consciousness of anyone sucked up into the Coral Flow feeds into a planetary energy source. After the Coral Release ending, it definitely has vibes of when Hohenheim woke up after the Xerxes event and realizing he's not exactly human anymore.

    • @Akrilloth
      @Akrilloth ปีที่แล้ว +7

      The third ending really opened up for an for answer/verdict day type sequel.

    • @Attaxalotl
      @Attaxalotl ปีที่แล้ว +11

      SPOILERS!
      The three classic FromSoft endings: The one where you help perpetuate the status quo (Liberator of Rubicon), The one where you leave your mark on history (Fires of Raven), and the one that's mostly incomprehensible and leaves you with far more questions than answers (Alea Iacta Est).

    • @The_Bird_Bird_Harder
      @The_Bird_Bird_Harder 11 หลายเดือนก่อน +1

      ​@@Attaxalotl Or as I like to call it, Evangelion.

  • @NathanielDoherty
    @NathanielDoherty ปีที่แล้ว +20

    So, there's this book called Hyperobjects, by Timothy Morton. It's philosophy. It deals with the concept of things that are too big, or extensive, etc., for humans to really understand. This video made me think about that...Particularly the part where you mentioned the scale at which the corporations in the game run.

    • @emjones8092
      @emjones8092 ปีที่แล้ว +5

      I want to piggyback on this recommendation with a recommendation for BLAME!
      It explores many of the themes introduced in this video but also incorporates time as a subtly more present plot device.

  • @FlfyCats17
    @FlfyCats17 9 หลายเดือนก่อน +3

    Having played these games since the PS2 days, this video is what I love so much about Armored Core's world building. It's not just science fiction with mechs. It's pure industrial dystopia. Just playing the games you can smell the gasoline and feel the dead emptiness of concrete. Add the macro scaled size of everything and you get the most exhilarating piece of dark and unsettlingly real feeling fiction.

  • @morganthem
    @morganthem ปีที่แล้ว +9

    The intro is actually pretty scary if you watch it. Pile Bunker covered in machine blood, an AC rests momentarily before an explosion gleams from its armor and it boosts away to the next victim.

  • @gibby_sama5800
    @gibby_sama5800 ปีที่แล้ว +10

    I think being from the country makes me more indifferent about scale.
    And until a few years ago, I never considered how physically traumatic it is to be tossed around in a giant mech or why special people are required to do it.
    The only thing that scared me about Armored Core VI was going back & watching the story trailer.
    621 was a deep-frozen comatose human wrapped in plastic & held together with pins. Might as well be the kid from Metallica's "One".
    Human life is so meaningless in this world(galaxy?) that when you fall into debt, the corporations use you as a human augmentation guinea pig.
    Some say 621 is just a disembodied brain or comatose patient in a mech, some say his "fried brain" was because Gen 4 can hear voices that drive them insane.
    But in my mind.. it could easily be both in this messed up world. 621's suffering makes me reflect on humanity's cruelty in a very uncomfortable way.

  • @nullpoint3346
    @nullpoint3346 10 หลายเดือนก่อน +4

    To answer the question of "how does it keep itself standing?", Active support.
    It's pretty crazy how much can be supported just by pumping something through the supports.

  • @rypere1788
    @rypere1788 4 หลายเดือนก่อน +3

    That's part of the lore of AC (e.g. Core Theory) - the ACs are so fast and so overpowered that they rendered conventional warfare obsolete. Sure, you can field an army of troops, tanks, aircraft, even MTs and carriers, but a single skilled AC pilot will destroy that army. The deciding factor in warfare became the skill (+ level of augmentation and I suppose G force tolerance) of the pilots.
    "I am Arquebus" - Snail

  • @saxonde68
    @saxonde68 ปีที่แล้ว +8

    I feel like the artists, writers, and creators would be really proud of the depths of your observations. Clearly, they’ve painstakingly created the world and experience for the gamer, and sometimes the scale does truly dawn on the casual gamer. But your analysis of the implications must make those creators feel proud that they got across the vision that has clearly taken years of thought to map out and convey.
    The beauty of From Soft games in general is how well thought out every single detail is, but that they leave it up to how much you feel compelled to engage to truly appreciate it. Their games have a sort of confidence inherent in them that they never feel the need to force your eye or attention to things they’ve spent years building out. They make the world fully immersive to even the most casual gamer, and the challenges of completing the missions (and those challenges are hardly casual) is the only level they truly force you to experience. But the lore for Demon Souls, Bloodborne, Sekiro, Elden Ring, and Armored Core is available to those paying close attention, and is thoroughly thought out.
    We are fortunate to live in a time when the most talented and creative minds are crafting worlds that we don’t just witness, but essentially get to live in.

  • @kokeanikilator
    @kokeanikilator ปีที่แล้ว +25

    10:02
    not very familiar with the lore but if i'm not wrong MT, Muscle tracers, were originally used as heavy machinery rather than military platforms, peraphs these wide halls were made for Mts (that are much more numerous than ACs)

    • @magellali1623
      @magellali1623 ปีที่แล้ว +3

      Most likely because both MT and AC are used in construction and industry, most of the stuff made by RaD are modified heavy industrial equipment, large avenues throughout Rubicon would be needed to allow these large industrial equipment to pass through and larger avenues can allow for more throughputs by minimizing the affect of any potential disruption like accident.

    • @varnix1006
      @varnix1006 8 หลายเดือนก่อน +4

      usually MT came first as construction mechs, then some people got the idea of weaponizing them. Corporation took notice and builds combat focused MT for groups that want them, and then corps construct an MT with interchangeable parts give it better weapons and armors and then you finally get an AC.
      AC is usually too expensive and warcrime-y to be used in construction.

  • @alastor8091
    @alastor8091 ปีที่แล้ว +7

    Think about how the underground boss, the giant AC, dwarfs yours, which dwarfs people. Its like twice as tall as you. Imagine standing next to something that big, thay moves JUST AS FAST as your FOUR STORY MECH. A New York Apartment building with a gun the size of a small yacht and an energy sword 7 big rigs long.

  • @sphyrnazygaena2690
    @sphyrnazygaena2690 ปีที่แล้ว +23

    I can relate to that feeling as I was always wondering the size of this AC gen not being an expert in the series. Everything in this game is dreadful and awe inspiring, and that is why AC 6 ends up being so beautiful!! Great video!

    • @Year_of_the_Dell
      @Year_of_the_Dell ปีที่แล้ว +3

      Zullie the witch has a video on AC size

    • @sphyrnazygaena2690
      @sphyrnazygaena2690 ปีที่แล้ว +1

      @@Year_of_the_Dell Yes, I saw it, I should have use the past tense! thanks!

  • @cris4870
    @cris4870 ปีที่แล้ว +9

    I often find myself stopping to look at random buildings that cross my path and think to myself "humans built this." It seems unfathomable to me, the amount of intellectual and manual labour that goes into every single object that blends into our background.
    Seeing the endless span of the grids, the coral worm, the city of ibis? That is not something a single architect can conceptualise. That is a level of segmentation of life and of organisation of death that very quickly escapes reason and lapses into fear. I think the most terrifying thing about AC6 is seeing the parallels (hyperbolic as they may be).

  • @purpledevilr7463
    @purpledevilr7463 11 หลายเดือนก่อน +16

    I don’t have Megalaphobia.
    In this game, I have a megala-fetish.

    • @aquilesgarciaperez5918
      @aquilesgarciaperez5918 3 หลายเดือนก่อน

      Oh boi, Another freak like me 😂 😂

    • @s0LLagal
      @s0LLagal 3 หลายเดือนก่อน +1

      *Because the mecha is attractive*

    • @aquilesgarciaperez5918
      @aquilesgarciaperez5918 3 หลายเดือนก่อน

      @@s0LLagal ¿Which one? ¿Ayre or Rusty?

    • @s0LLagal
      @s0LLagal 3 หลายเดือนก่อน +1

      @@aquilesgarciaperez5918 Yes.

  • @RobotPanda15
    @RobotPanda15 ปีที่แล้ว +10

    Absolutely love this open ended question. As someone who thoroughly enjoys studying "pre-history" - I always chuckle at the crazy concept of time. There were eras before the time of humans that spanned hundreds of millions of years that we know so little about, but we have libraries and institutions dedicated to studying the past 2,000 years only. I think of a "game trail" used by animals like deer or elk that exists now, but imagine what a "game trail" would have looked like at the peak of the Jurassic, spanning the width of your common two-lane road. It's interesting to think about how little time we've existed. We've only existed on this planet for a couple thousand or so years, but our history is so detailed that you can replicate what people wore in the time of Romans almost 1:1, but we are just now coming to terms with dinosaurs having fur or feathers. It's fascinating to know that we will never know what all of our highly detailed and recorded history remains or is even talked about in the next 200 million years. Maybe we'll be nothing but a footnote to whatever comes next.

  • @tilleul6917
    @tilleul6917 ปีที่แล้ว +5

    Spoiler. The more unfathomable cosmic sized horror of ac6 is Coral. That eldricht red stuff is far more terrifying than any nanoswarms or biomass hivemind. This can even break thermodynamic laws . I choose the fire of the raven ending because I was afraid of such fucked up off the scale material.

  • @designator7402
    @designator7402 หลายเดือนก่อน +5

    Honestly: No, you're not unusual for feeling a sense of dread. It's been baked into the franchise from the beginning. You're "late" to the party, so you're only experiencing it now, but this is a franchise of genocide, of planetary destruction, of disregard for not just the individual but entire groups of them. Armored core _is_ horror, except you're in power.

  • @dsagent
    @dsagent ปีที่แล้ว +72

    You want to know some even more scary? I was thinking about the sense of scale in armored core 6 and this video was recommended to me.
    Also I believe anti gravity must exist in this series, especially since hover legs were more common in older games. Humans also had these jetpack things.
    The pilots are probably brains in jars at this point.

    • @FakeStrangepie
      @FakeStrangepie ปีที่แล้ว +60

      Nah, the pilots, even our unfortunate sap, are pretty much intact. 621 manages to crawl into an AC, and Freud is a confirmed unmodified human. Michigan and Iguazu got into a fist fight at one point, plus we have STK's drawings of Redgun, Vesper, RLF, and some independent pilots, who all look like just people.

    • @MidlifeCrisisJoe
      @MidlifeCrisisJoe ปีที่แล้ว +17

      Well, there is a cinematic story trailer that shows 621 after augmentation surgery still wrapped up in medical equipment, so they definitely have a body of some kind at least. We don't really know what exactly those bodies look like after whatever it is that they do to augment themselves to pilot these machines though. No one wants to show that part.

    • @alastor8091
      @alastor8091 ปีที่แล้ว +3

      Id be a brain in a jar if i could pilot an AC.

    • @trungthanh8586
      @trungthanh8586 ปีที่แล้ว +18

      ​@@MidlifeCrisisJoeIguazu is the same gen 4 augmented human as 621 and he seemed pretty much fine. All the other sketches from STK/STV in-game showed augmented human to be about as mobile as normal humans and none are some kind of limbless bodies attached to ACs. Even in-lore in older games, Human+ are more like Cyberpunk mods/cyborgs.

    • @JoseSanchez-fk9dg
      @JoseSanchez-fk9dg ปีที่แล้ว +9

      ⁠@@MidlifeCrisisJoethe cinematic trailer was actually 621 being waken up after being cryogenically frozen his actual body isn’t that fucked up it mostly their mind that need fixing do to them struggling with emotions and even speaking. It why they agreed to go to Rubicon 621 hoped to make a fortune so he could afford surgery to fix themselves. This does raise another question how much do AC cost and is the surgery more expensive than every than AC

  • @scottn322
    @scottn322 9 หลายเดือนก่อน +2

    Honestly, scale was one of the things I thought about the most. Like what an absolutely wild society it is, where most things are built by and for giant mechs.

  • @blackonyx1
    @blackonyx1 ปีที่แล้ว +5

    So glad you made a video about this, because throughout the whole game I was thinking the same thing about size snd scale. Everytime I walked past a door or ladder, I'd first chuckle then be amazed by the size difference.

  • @robertmcpherson138
    @robertmcpherson138 ปีที่แล้ว +12

    This is something interesting to look at along side some other analysis of the story and characters, particularly ones that point out the story is about the triumph of human willpower.
    It was interesting to look at when comparing it to the megacorps and AIs trying to subvert that... but when you also pit the willpower of a single human against a world of this scale... yeah it is kinda horrifying, both in what that human faces... and the kind of person it would take to single-handed dominate everything they see through sheer force of will.

    • @paulgibbon5991
      @paulgibbon5991 9 หลายเดือนก่อน +1

      In a weird way, I think the real final boss is a tremendous statement for the power of the human spirit against a harsh and dehumanising world--but it's not the protagonist who demonstrates this with the power of love / friendship / courage, as is traditional. It's Iguazu, who overpowers a godlike combat AI made of pure, ruthless machine logic. And he does it with the power of sheer petty, vindictive hatred for you, which doesn't even have a very good reason behind it.

    • @robertmcpherson138
      @robertmcpherson138 9 หลายเดือนก่อน +2

      @@paulgibbon5991 there is something entirely relatable and even endearing to overcome the utterly impossible with nothing more than a middle finger of pure spite.

  • @octopusoup
    @octopusoup ปีที่แล้ว +7

    With the sheer scale and ridiculous power the ACs can output, I got the feeling that any entity that one might've struggled with in Elden Ring would be nothing more than a dirty dish rag. All the struggles from other more traditional fantasy RPGs suddenly feel miniscule in the face of these manmade deities.

  • @EpsilonKnight2
    @EpsilonKnight2 5 หลายเดือนก่อน +1

    The mecha genre's roots actually lie within the whole idea that giant robots are horrifying and only death and destruction trail in their wake. The Mazinger Z and Getter Robo manga are both brutal and extremely dark although only relatively recently have they been properly portrayed as such in anime. Getter Robo Armageddon, New Getter Robo and Shin Mazinger Z are all fantastic with the amount of horror they instill revolving around how devastating giant robots/creatures are within their worlds.
    I also highly recommend checking out at least some of the Gundam series, namely the UC ones, Seed, 00, Turn A and Wing. There's entire lore within Gundam universes about the protagonist pilots being literal mach speed demons that coldly slaughter their enemy's comrades on the battlefield.
    Obviously Evangelion is also very much inspirational to many darker mecha things such as AC so it's worth checking out.

  • @StandardBuster
    @StandardBuster 11 หลายเดือนก่อน +5

    This dude started talking about the G force of a moving AC.
    Now imagine Freud who is unaugmented and rank 1 in arena.

  • @thechunkmaster8794
    @thechunkmaster8794 10 หลายเดือนก่อน +2

    If you think that the G-forces of your average AC are hellish, you should see what the game itself considers to be at the limit of what humans can bear. There’s a type of RRI AC you can assemble called Ephemera and it’s fast as shit.
    According to its part descriptions, it wasn’t even meant to have a human pilot. It can support one due to “an old development quirk”, but it’s explicitly designed in mind for vision superior to a human’s sight, G-forces higher that what pilots are meant to bear, and actuation that exceeds the transmission speed of human nerves.

  • @benthebamboozler4104
    @benthebamboozler4104 ปีที่แล้ว +6

    It’s not just 621 who’s augmented. Every AC pilot is augmented to the point where they’re barely human anymore, both to process all the stimuli coming at them at once and to handle the Gs they no doubt have to deal with given how ACs move.

  • @matthewstiles5259
    @matthewstiles5259 8 หลายเดือนก่อน +2

    When you put it that way thematically AC:6 is almost a spiritual successor to bloodborne. Posing the question “have we gone too far in search of power?”

    • @asianinthetree8912
      @asianinthetree8912 8 หลายเดือนก่อน +3

      Now I want to se 621 styling on the Moon Presense

  • @CodeRed001
    @CodeRed001 ปีที่แล้ว +5

    In armored core For Answer, it tells you your speed. If you equip dual blades on a light frame, add 2 extra back boosters where you would put back mounted weapons and tune it for speed, you can get a instant 3000km and cover almost half the training map. Imagine going 3000km instantly and then hitting reverse boost in a instant. Pure liquid human.

  • @CoolSmoovie
    @CoolSmoovie 9 หลายเดือนก่อน +2

    It’s a shame most of this game got cut. It’s impressive the devs were still able to deliver a complete experience, but I can’t help but wonder what an entry in this series would look like with Elden Rings budget/dev time.

  • @BCDeshiG
    @BCDeshiG ปีที่แล้ว +4

    For me, when I realised the sheer scale of things was one of the last couple missions where they told me to make my way back to the place i started and then i noticed the distance marker said 10km away which made me do a double take.

  • @hardware72
    @hardware72 ปีที่แล้ว +9

    See, nothing about this bothers me so much because I like the idea of that level of speed beyond normal human capabilities. It might be horror for everyone else, but in AC you're not everyone else. The scale always stuck with me through the game but I found it more inspirational and interesting.

    • @Punishthefalse
      @Punishthefalse ปีที่แล้ว +7

      Imagine being just a normal human being with an assault rifle stumbling into a battlefield with MTs. That's already horrifying enough. Then imagine those MTs are getting slaughtered by a mere handful of Armored Cores. Or even just one. How small one must feel after witnessing all of that.

  • @adamblakeslee5301
    @adamblakeslee5301 ปีที่แล้ว +3

    Just imagine Cthulhu being chased around by the Red Guns. "Leave me alone!"" For Paychecks!"

  • @AgentSapphire
    @AgentSapphire ปีที่แล้ว +3

    I'm pretty sure the internal name for Coral was "Melange" during development. As in the spice Melange that only appeared on the planet Arrakis in the book series Dune. This was a substance that was not only a potent drug but it allowed for FTL by feeding a human such massive amounts of spice they can now use their giant super psychic powers to fold the very fabric of space. Also, consuming spice makes one immortal. More or less.
    If we think of Coral in a similar way that Dune treats Melange, then it implies that Coral isn't just an energy source to be exploited. It is a thing that has properties that even the gods that ravage Rubicon want to claim. It is above the structures and accomplishments of mankind. Rubicon was the center of civilization before the fires destroyed it. Coral was vital enough for the entire species to hinge everything on it. Coral is a resource that can be used to create things on a scale that we only get a taste of. Like the extractor gathering up the coral near the end.
    And... I don't feel its much of a stretch to think of it this way.

  • @panele3525
    @panele3525 ปีที่แล้ว +5

    When I was little, I looked at an ant and was afraid of whatever else out there could be bigger than us.
    Good thing this game gave us shotguns for them

  • @jzi4
    @jzi4 6 หลายเดือนก่อน +2

    I always love witnessing that moment when new fans of Mecha "get it" lol

  • @someonenoone3687
    @someonenoone3687 ปีที่แล้ว +5

    When playing through NG++, I've started noticing the normal human-sized guard rails under my AC's feet. NEPENTHES has them, btw and when I looked at them in comparison to the thing I just sort of stopped. It's actually really hard to comprehend how MASSIVE everything in AC really is.

  • @sujakhan5363
    @sujakhan5363 ปีที่แล้ว +2

    When I first played the STRIDER mission, I thought that the footsteps that thing left behind were just trenches built on the sides of the road. But after a few times grinding that mission, I realized that they were footsteps and I was like "Damn, you could make a whole human sized underground facility in ONE footstep alone!"

  • @isn0t42
    @isn0t42 ปีที่แล้ว +4

    Yeah, the thing that jumped into my mind about this setting was, "Who the hell is capable of building all this?" Especially after I had to use obviously non-reusable rocket engines strapped to a train car just to cross the sea.

  • @alexisrodriguez6526
    @alexisrodriguez6526 ปีที่แล้ว +1

    1:48 *Escape from Midwich Valley* , solid choice my guy

  • @alastor8091
    @alastor8091 ปีที่แล้ว +6

    The word "Grimdark" comes to mind.
    I think Armored Core 6 is scarier than Dark Souls. In the Souls series, people still have hope and fight to push the dark back or bring it forth. In AC6, everyone is beyond the whole "Stop the evil corporations" thing. There aint no Avalanche like Final Fantasy. Theyre just a part of life. One thing i noticed earlier is how the wanton murder of pilots in lesser mechs is just glossed over. They arent refered to as people, theyre "MT's". Nothing more than the gear they use. Same thing with augmented humans. We're refered to as an "It" by Walter in one of the trailers. We dont have a name, and Raven doesnt count, we stole it from what we thought was a dead guy. Closest we get is "Buddy". Walter saw no issue with sending 621 men and women to their deaths on Rubicon and hes supposed to be a "good guy" in this world. Humans are sold into slavery as pilots, forced into suicide missions, and even with millions of credits, they wouldnt have enough to buy their own freedom back. The people of AC6 have stopped fighting. They have no hope, or at this point, even any _conception_ of a life where they habe rights, where a galaxy spanning mega corp doesnt have the power to stomp the government and commit war crimes care free.

    • @rainbowkrampus
      @rainbowkrampus ปีที่แล้ว +1

      I don't think it's grimdark at all. Grimdark implies a sort of nihilistic attitude about the state of the world. Nothing can change and there's not even any point in trying since the universe itself seems to be built around perpetual misery.
      AC6 presents a world full of nihilistic people but the world itself is not. The final ending is an answer to the question Haedal poses at the end of the video, "Are we capable of wielding the power of gods? Yes. So long as we're willing to change some pretty fundamental things about ourselves."
      A guy called Mark Fisher proposed a concept he called "capitalist realism". The idea is that people are so enured with the systems of capitalism that they can't even imagine an alternative. Even in the face of existential threats like climate change, people are so incapable of imagining any alternatives that they'll just keep on doing the things that will doom us to oblivion.
      But the thing is, there are alternatives. We have the power to change our behavior. We just have to be willing to make the change. This is the final message of AC6. Overcome the fear of changing yourself, the familiar confines of your reality, and you can overcome the systems of the world.
      That's quite a hopeful message in my view.

    • @alastor8091
      @alastor8091 ปีที่แล้ว

      @@rainbowkrampus the fundamental parts of humanity have never and will never change. Millenials and zoomers like to think ourselves better and more civilized, more understanding of human nature than our forebears, but fall into every single trapping of the humam condition. There will never be a utopia where the general populace decides to be better for a better world. At best a man can hope to change himself as an individual. Humanity as a whole will never pick the "right" option.

    • @LoneWolfInsane
      @LoneWolfInsane ปีที่แล้ว

      @@rainbowkrampus the usual cycle in armored core is "we have destroyed the evil corporations, lets try capitalisms again" that's the grim darkness of Armored core.

    • @rainbowkrampus
      @rainbowkrampus ปีที่แล้ว

      @@LoneWolfInsane AC6 is not associated with those games. We're talking about AC6 here. Whole new universe, very different message at the end.

    • @LoneWolfInsane
      @LoneWolfInsane ปีที่แล้ว

      @@rainbowkrampus Armored core 6 is not associated with Armored core? That makes total sense.
      While Coral release has made the setting tangibly better, it hasn´t changed the fundamental structures of human society that have made the world of armored core such a nightmare to begin with.

  • @WaywardRobot
    @WaywardRobot ปีที่แล้ว +2

    In Armored Core games, YOU are the boss fight for MTs and Normals.

  • @VeggiePun
    @VeggiePun ปีที่แล้ว +3

    Ive only just started the video. I remember early on there is a mission to check on a BAWS factory. Its a very quiet mission where you get ambushed by stealth mechs. In the down time between ambushes i noticed some cars and trucks laying around. Had to remind myself they were full sized cars and not toys. Only makes me fear how big the Catifact really was

  • @Kazuhira2249
    @Kazuhira2249 4 หลายเดือนก่อน +2

    i just like how ACs themselves are fucking gigantic so imagine how TINY a human would be

  • @Skyfire-qu7nt
    @Skyfire-qu7nt ปีที่แล้ว +10

    When you mentioned how it's so crazy something that big was built I remembered how me and my dad always wondered how the Empire in star wars was able to build all it did in like 10 years, like they built a small moon. And Starkiller Base is even more ridiculous, they cut a planet in half. The sheer amount of labor machines they must have is ridiculous.

    • @RhazOfRheos
      @RhazOfRheos ปีที่แล้ว +5

      At least in AC, we know that the world is build on an infrastructure of giant mechs. Theres nothing in starwars that even shows their capability in building something like the death star in meer years. Starkiller is just fantasy in fiction at that point.

  • @DynoSkrimisher
    @DynoSkrimisher 4 หลายเดือนก่อน +1

    One thing that adds to the horror element is the mentions of Augmented humans.
    You're a gen 4, so that probably means you can't even leave the AC, you're stuck in it.

    • @reinweissritter
      @reinweissritter 4 หลายเดือนก่อน

      But you can, 621 was crawling through sewers before getting into the Jailbreak during that mission.

  • @juancolon123
    @juancolon123 ปีที่แล้ว +18

    I believe controlling these ACs would be more feasible if it were remotely controlled. I understand that this is all fiction but if there was a way to have an AC with all of these capabilities it would be almost unstoppable.

    • @RhazOfRheos
      @RhazOfRheos ปีที่แล้ว +7

      I think most AC are actually remotely controlled. But to get its best performance and avoid delays and interferences, its better to have a pilot in them.

    • @juancolon123
      @juancolon123 ปีที่แล้ว +1

      @@RhazOfRheos that is cool!

    • @Broomer52
      @Broomer52 ปีที่แล้ว +3

      I always had an idea about how to do this while piloting and is simple in concept but difficult in execution. Link the mind to the vessel.
      Theirs animals that perceive time in much more precise detail. We cap out at seeing 60FPS but some animals see more than that. 2 examples are Dogs and Flies. Dogs see in more detail that during the age CRTV’s Dogs couldn’t perceive what was happening on TV, once we went Digital they started to notice what we were seeing. They have stronger reaction times because of this same thing and so can make more precise movements and adjustments. Flies see even more detail which helps them in running away from us as we try to kill them. They actually have such a detailed perception of time that you can actually catch a fly if you move slowly towards them. When you move slow they can’t see you move at all because it’d be like watching grass grow. You wouldn’t notice it growing at all even while having your eyes trained on it.
      All this to say if we could plug our brains into the mechs we could get this same result on a grander scale, the computers and our minds working together and helping us see and react in greater detail than we could with normally

    • @juancolon123
      @juancolon123 ปีที่แล้ว +1

      @@Broomer52 dude you just blew my mind 🤯

    • @LimitPro1
      @LimitPro1 ปีที่แล้ว +1

      ​@@RhazOfRheosI think we had that with nine ball

  • @23DrakeDOTN23
    @23DrakeDOTN23 ปีที่แล้ว +2

    “It’s not a war crime of its on company time!” Every Pilot in AC

  • @nickperri6571
    @nickperri6571 ปีที่แล้ว +3

    One man’s power fantasy is another man’s horror.

  • @doomspud6302
    @doomspud6302 ปีที่แล้ว +1

    In the universe of Cyberpunk 2077, the thing that caused the collapse of modern society is technology. Specifically, the effect they dubbed Technoshock. Which is where technology started advancing at such a rate that no one could keep up anymore. Governments couldn't legislate it fast enough, corporations couldn't sell it fast enough, and the average person couldn't learn it fast enough. So everything we know fell apart, and a new society was born from the ashes. One that any of us would find horrific in almost every way.
    Armored Core is similar, its just not as overt about it. The world we know is long gone, usually destroyed in some great cataclysm. And what replaced it is one of endless greed and war, powered by technology so advanced it may as well be magic to us modern humans. Mechs that are impossibly fast and powerful, structures that are impossibly big, computers that are impossibly smart, etc.
    And the fact that there is so little nature anywhere to be found makes it very off putting to us modern day humans. Because no matter how much we try to deny it, nature is still our true home.

  • @nopana_
    @nopana_ ปีที่แล้ว +14

    I really like your style, how you do your content, the mood, your essays, everything. Thanks a lot ! ♥

  • @Vok250
    @Vok250 3 หลายเดือนก่อน +1

    Everything in AC seems far fetched until you start reading about the maritime industry. The North Sea, the salvage operations on cruise ships, cruise ships themselves, nuclear submarines. Modern technology on the ocean is already unfathomable.

  • @demscrazy6574
    @demscrazy6574 ปีที่แล้ว +3

    the max sustained g's a human can take with support is roughly nine G's however in bursts you could probably take up to 14 G/s but not for a extended period of time without receiving lasting damage. F-16 pilots in combat relatively experience 9 G's most of the time. Basically as long as your blood can flow it would be fine. Though the f-22 could probably pull something closer to 16-18 G's although this would result in damage to the airframe and the pilot dying without support. What kills you isn't the G's themselves but the fact that blood stops flowing to your brain.
    Edit: 5:45 conceptually bigger things have been built. Ignorance truly is something. Basically if there is a will there is a way. Nothing is impossible, however in order for large mechanical humanoid structures to exist, the material chemistry along with the tools need to exist in order for something of a large magnitude to exist.
    In other words its the difference between Steel, Stainless Steel, titanium, and Gold. Due to their unique properties, each one has its use. Most things nowadays are made of composites, where the engineers try to get all of the perks out of certain elements while removing the downsides. It is like trying to min max in a video game or perfecting lines in art to your taste.
    In not so many words, its possible but the technology isn't there yet. There is always more to discover. Also a reason the periodic table of elements is more of a sheet of all the different building blocks of composites.

  • @novaleader7305
    @novaleader7305 ปีที่แล้ว +1

    Ever armored core since 4 has filled me with dread looking at the environments and paying close attention to what your Handlers have to say about the areas

  • @lesslighter
    @lesslighter ปีที่แล้ว +5

    And then you have Nexts (4th gen ACs) where in they go 0-2000+kmph at a quick boost+over boost combo essentially going from stand still to mach 2 a a drop of a hat especially the lighter weight ACs... where's your G forces now what scarier is the implications that it also depends on pilot's aptitude as 4th gen ACs are either "relatively safe" to work with or are walking/flying super critical demon cores

    • @SuperHexer123
      @SuperHexer123 ปีที่แล้ว

      Even scarier when you consider during the story you are strapped to the VOB unit that amplified you speed EVEN MORE so you could approach the motherwill "safely". Odds are a normal pilot would be a fine mist going from standing to full thrust VOB....

    • @lesslighter
      @lesslighter ปีที่แล้ว

      @@SuperHexer123 depending on the build weight of your AC the fastest the VOB can boost you is some where in ballpark of 5000kmph to 12000 kmph

  • @Kaiasky
    @Kaiasky 11 หลายเดือนก่อน +1

    Institute city, the Xylem, and the coral siphon really really bring across that incredible sense of scale. It's so good

  • @xstep3535
    @xstep3535 11 หลายเดือนก่อน +3

    14:45 many mecha story can relate 🤣

  • @gonggonglive
    @gonggonglive 6 หลายเดือนก่อน +2

    idk about "subtle horror", because having a million missiles thrown at you by a giant robot is pretty terrifying.