Octo Zombie is already many times more dangerous than Wizard Zombie for the simple fact that you have to deal with each projectile alone. For Wizard, you just need to deal damage to a single target, but for Octo, you have to do it for EVERY projectile.
I thought the difference was literally that: Wizard, well your frontline are sheep, but you still can dmg wizard direct Octo: well you need to destroy all the squids first, before you can dmg octo
Also, the fact each projectile acts like a wall gives octo a shield, allowing him to survive longer, or if you use lobbing plants, they can out right ignore the octopi, thus making your plants more or less perma-disabled.
Here's a couple interesting weaknesses you may not know about: Witch Hazel will prioritize hitting Wizard Zombies. level 5+ Hot Potato can melt Octo's projectiles.
Creeps I'll take this one here So basically sheeps are a species of the Ovis Aries genus variety which are mammals and graze ths land with 4 legs and have usually been kept as livestock. Meanwhile, octopi are invertebrates in the order of Octopoda with 8 tentacle arms and no legs, live in the sea, and are generally more intelligent than sheeps. And a Zombie is not a real creature but I guess the Ohpiocordyceps unilateralis is close enough I say all this to say absolutely nothing
My main problem and one of the reasons that could be used to justify even more how Octo is stronger, it's much less vulnerable to instakill plants/random damage. While if the Wizard dies, the plants he transform turn back to normal, it's not the case with Octo. With Octo you're often forced in a lose-lose scenario while building a team of plants, by using lobbing plants you have no way to remove the octopus because they would be focused on the incoming zombies while plants like peashooter will be stuck on the surprisingly bulky octopi, thus plants that target multiple foes such as Laser Beam and Bloomerang are your best options but lack damage compared to the other types of plants.
yet another problem is the levels they appear in. the main way to counter them is insta plants, its eazy to do with the wizard, though that does cut into your sun reserves if he appears early. however the OCTO zombie has no such easy weaknesses. his slowness is actually an advantage for him, as he obtains a lot of meatshields you have to tear through first. and if you wanna use instas your options are: either very quickly place a lily pad and cherry bomb, and hope the pad survives long enough for cherry to blow, use a halepenio OR use tangle kelp. all of which have downsides. halepieno is a premium plant (last time i checked) so thats a no go for most players, tangle kelp has a habit of not grabbing octo and instead drowning a nearly dead browncoat, and if you wanna cherry bomb him you have to be FAST and hope the lily survives, as hes usually in the water causing it to become nearly immune to instas. or wait a year to get ghost pepper, which is best insta that doesnt have those problems. but if you cant get her in time you have to wait a year. his only true counter is banana launcher, which can target him directly and instakill him. but he costs a lot, and takes a while to charge.
Snapdragons are a good counter to octos though. So are fume shroom and bonk choy. Basically aboyt any close range plant with a fast firerate are the best octo counters.
@@lebollsong that is right... but they're not usually alone. enter: the fisherman. without ranged plants they'll gut your defences really fast, so you HAVE to have any type of range. plus they need Lilly pads to accomidate that strat. which usually isnt a problem, but that does mean earlygame octos are a big problem.
To me, it’s simple what makes Octo more annoying. One insta wipes out all of Wizard’s threat. That is not the same for octo, because if your too slow on the draw, than all of your damage can easily be absorbed by octopuses.
Basically : Octo - Throws octopis at your defense, serves as a mini wallnut and blocks plants projectiles - His kids will not go away even if Octodad dies, you will need to attack it - Not too bulky, stronger than conehead but weaker than buckethead (takes 2 magnifying shots) - Slow Wizard : - Transforms plants into sheep - Sheep will go away if you killed the Wizard - Not that bulky, same as octo - Slow The only similarity between this two is their slowness, gimmick, and maybe health WAY TO COUNTER OCTO AND WIZARD : - Any stalling plants could help - Instant plants - Any piercing plants (like laser bean and snapdragon) - Spammable plants (like roto)
The one fact that bothered me the most when it comes to the Octo Zombie, is that he has more health than the Wizard Zombie and he gets spammed a lot in any level he is in. The bloody thing can disable more of your plants in that span of time, even if you have shooters at the back of the lawn. With how hectic the battles can be, it is really hard to focus on so many things at once Even if you use plants that can bypass the octopi and destroy the zombie, you still have to worry on destroying the octopi themselves, since your plants will ignore it until there are no more zombies on that lane.
Octo doesn't just disable a plant, it can disable an entire lane if not dealt with quickly. Playing BWB taught me never to use front shooters (pea shooters etc) because by the time they'd break one octo, he'll already throw a new one to disable a plant. and if your entire lane becomes octo and you have no AoE like cherry bomb to beat it? game over.
This is why I like to use Rotobaga in BWB. Along with not needing lily pads, they can shoot plants in other lanes without disrupting their main DPS. This lets you remove octopi without even thinking about it
I think another reason as to why octo is more dangerous than wizard is because how he can very easily destroy your lawn thanks to water in BWB. When a wizard transform one of your plants into sheep, the zombies around it will start to ignore it and move on, so when you kill the wizard your lawn is back to normal, but with the octopuses it's a different. In theory the zombies also ignore the octupus, but what they don't ignore is the lily pad bellow it, so they will still eat it and insta kill the plant (except if it's flying/water plant), so let's say you have bunch of zombies eating your walls while you're attacking them with your plants in the back, and then one octozombie decides to aim at it, the moment that your plant gets trapped, all of its resistances won't matter a thing since all the zombies will just kill the lily pad instead, so he can easily destroy your whole lawn and make you have much more trouble trying to recover while a bunch of zombies are already inside your defences
The thing with Octo zombie is that it is in the "creeper" category, which is a category for the slowest zombies out there. This means that both Wizard and Octo zombie stays in the back, which other zombies are in front defending it. For Wizard zombie, it is annoying due to the types of zombies there are within the world it is introduced in(particularly Jester Zombie, which is annoying, but can be countered with non-tangible projectiles). Wizard zombie is annoying due to this, but considering it is more vulnerable to random damage, and the fact that it is less tanky, it makes for a mildly annoying zombie that can be easily countered with, with the right set-up. For Octo zombie, since it stays in the back, it is(almost always) in water. Only a select few plants can be placed on water, and only Lily pad can let you place other plants on water. Considering that water is basically the terrain that you have to deal with(and sometimes be in), it makes Octo zombie that much annoying. That combined with the fact you have to deal with each individual projectile makes it one of the most annoying zombies in the game, far from the Wizard Zombie.
I definitely think another problem is that you have to choose a good few various plants to counter the various gimmicks in BWB, which sucks because then you have to find specific counters (spear mint family) to the octos, and may have to sacrifice a plant or two
@@Sp3ctralI I agree, especially you are taught a set up that BWB fails to teach(with you sun producers in the front and your attackers in the back). It really frustrates the player a lot
If you go and look, you can find examples of pairs of zombies that are actually very similar in their abilities. The context they’re in is what makes them seem different. For example: Relic Hunter and Swashbuckler. Think about it. In some way you could also link the snowball throwing dude to octo, since they both throw projectiles at plants that can incapacitate them which need damage to be broken. GAME DESIGN !!!
Something that messes with me for octo is the fact that he's *much* harder to kill with instas. Think about it, in dark ages, you can place a cherry bomb or squash anywhere on the lawn as long as there's no graves there. In big wave beach, you need to place a lily pad ans *then* your insta, and if octo is being protected by other zombies (which due to his speed and stopping to throw octopi, he most certainly will be), those zombies could simple eat the lily pad before you can plave your insta! It takes much more time and presicion, and makes any insta that needs to be placed next to.zombies cost 25 extra sun, and that all makes octo just that much more difficult to defeat!
@@staringcorgi6475 yeah, but he's a gemium and the way people play the game some might struggle too hard to get gems from penny pursuit or some might not play it at all, thinking they'd only do it after they beat the entire game
Aside from the projectile squid being a problem, alongside the large amount of health, my problem with onto zombie is how he makes things frustrating when combined with a zombie horde. Something like a bucket head, coneheads, or even a gargantuar can act as cover against projectile plants, while onto zombie launches squids uses these zombies for cover. Gets really worse if the tide goes back, or if a fisher zombie appears.
Octo Zombies made the Beetz an actual plant I take into endless, because of that AoE damage. Egypt as well, but Big Wave Beach needs something that can hammer Octopi around them, due to how Octo Zombies will focus on disabling a lane.
I always wanted to make a mod level called “ancient egypt on steroids” With Cavemen browncoat, conehead and bucket, turquoise skull zombie, Hair metal Gargantuar, Disco tron 3000, MC Zom-B, Newspaper zombie, and Octo zombie. Basically the overpowered versions of the zombies there.
There's also the worlds they first appear in, Octo appears in BWB which introduces water, making it much harder to use insta-kill plants unless you are fast enough to put down a Lily and the instant. Compared to Dark Ages which doesn't require any of that setup. It's another minor difference
@@staringcorgi6475 Not discrediting your point however 1. Jalapeno is a gemium (so not accessible at the start) 2. Jalapeno is not the best instant kill, Cherry Bomb and PPM are far more popular and efficient.
I feel wizard suck more due to Dark age zombies combo. octo is quite easy with a powerful straight attacker (pea pod + torch), and since no zombies can disable straight attackers in BWB, octo and his attack get neutralized quite quickly. While wizard + jester kinda force you use piercing plant, which make the game faster and it is worst when piercing attackers doesn't deal with the most front zombie so knight and king make wizards a troll.
Octo Zombie and the Wizard are only power full in a hoard, by himself he isn't all that tough. Fisherman though, he's one of the most difficult zombies, especially in defensive mini games where he's basically the main force ruining your defensive strategies.
I've always said that Hunter Zombie is more similar to Octo Zombie than Wizard is, mechanically. Hunter just also happens to take a long time to disable plants, and also has a million counters within it's own world, so nobody ever remembers it like they do with the other two.
The thing when Octo is countered he's countered mostly seen on roto and to an extent starfruit. I have had more of a problem with wizard tbh since instas are often on cooldown when there are multiple of them. So hot take I think Wizard is worse than octo.
Spikes and piercing plants are very good against wizards, besides, I still agree that wizards would be much more dangerous if the Dark Ages levels were as hard as the ones in Big Wave Beach. Regardless, both require you to strategize your defense around them, otherwise your will suffer
another issue is that if a wizard is being very problematic you can usually simply use an insta to delete it and your plant are back there are less instas that can effectively deal with octo(since most require land) and when you do kill it you still have to deal with the octupi the zombie threw
I am coming mostly from a mod's perspective and every level with wizard has been more painful than octos maybe I am well too experienced with octos after playing too much S-14 and learning how to counter him @@pedroivog.s.6870
Both are super annoying but i think Octo Zombie, in its native world, is more annoying. There are a lot of annoying zombies in that world and they fuck up your defenses even worse(if your defense is not in the back). And then the games throws you a "Meet the Octo Zombie" mid wave when you are trying to recover from fisherman, it is so annoying Tl;dr: BWB annoying
Honestly while octo is more annoying than wizard, with octo you can just dig up the plant that will get hit before it gets hit and the octo doesnt place there so the only thing it does is removing a plant.
The reason what makes Octos more dangerous is because of the other zombies, like Surfer and bucketheads that defends him, and Big Wave Beach has a HUUUUUUUUGE supply of Surfers and Bucketheads, sure Dark Ages has knights, but at least they're not hindered by wave gimmick
Witch Hazel specifically targets Wizards first if she detects them. Bonus fact: You can force both Wizard and Octo Zombie to eat by using Gumnut on them.
October zombie is worse it can stop an entire lane from attacking which is critical when you're doing difficult levels and the octo zombie itself has more hp than wizard zombie
Piercing Plants are the god send of Big Wave Beach. The thing about Octo is that it creates "gravestones" in its lane. This forces two scenarios. A. Your attacker has to kill the "gravestone" before getting to the creator but it often doesn't kill them fast enough before the next plant is disabled(those Octopuses have a surprising amount of health). B. Your attackers have projectiles that go over these "gravestones" but risk getting disabled themselves since they aren't clearing up targets. Laserbean is basically the god tier of Big Wave Beach because of that. Bowling Bulb actually benefits quite a bit since it can help clear other lanes thanks to the projectile bounce. I honestly wish Guacodile dealt enough damage to oneshot these octopi. But he gets disabled instead of running down the lane instead and Octozombies usually require two Guacos to die.
Shortest explain would be that they both can target 3 lines but one of them priorities proximity while other priorities its own lane. Octo is more dangerous since it focuses same line to clog it up also its shots are semi permanent since you need to destroy them one by one rather than just killing the source
Both are dangerous but octo being more so killing him won't get rid of octopi and you need either lobbers pierce or high damage so in a way he controls your strategies too And he has more toughness
I spam (primal) wall nuts in every level, so I feel that after annoying the zombies so much with my double layer wall in the 2 furthest most right lanes I deserve a zombie that returns the favour, which means I don't mind octo.
to me the big difference is that i can always deal with wizard and get my plants back, while if you have nothing which shoots back/multi lane, octo zombie just shuts a lane down sometimes and you cant deal with it
Wizard zombie cuts down your front line to allow other zombies to get past your first line of defenses, octo zombie cuts towards your back line, where your most powerful attackers will be
The difference between wizard and octo zombie Wizard: First when the wizard zombie dies the plants that became sheep’s turn back. Second the plants that become sheep’s cannot be turned back, the only way is to kill the wizard. The octo zombie: if you kill it, the plants that are covered by the octopus won’t vanish, instead they will be there unless you use a lawnmower or another plant to attack it.
Hey I have an question, do u play modded version of vanilla (not eclise etc.) to have premium or arena plants? I wanna get arena plants but don't wanna level up my plants so I wanted to know
Honestly, I think wizard is more annoying than octo, while octopuses can have a good amount of health while projectiles ignore sheep, the thing is that I'm just able to avoid octopus from spawning since it gets lobbed to a plant, so I just dig the plant up and the octopus just says bye bye to it's existence, wizard's transformations however are straight forward immediate, can't avoid at all since wizard will just randomly choose a new target, although octo's health as well, but then again, laser Bean's plant food,
I find octo mor annoying since they have more HP and if you kill them via an instant their effects stay, rather than the wizard which when killed everything does back to normal. That's just what I think though
rotobaga shines in bwb tho, it can flaot above watetr ( without wasting sun ) and and can shoot back wards so somewhta negtaes octopie. ( was bwb first or frostbite cavess?)
this doesnt have anything to do with the video but, ive really been getting alot into pvz2 content, and I was wondering how do you play it on pc, and how to donwload cool mods for it
lemme compare these 2 zombies with an Arknights enemy, the Sarkaz Caster, He disables One operator when they spawn, and they are probably the most oppressive enemy just because of that, they can make you run a Fast Redeploy Unit just to deal with them, so i can see where the hate is coming from
@@Creeps20 well maybe that was the original concept for the art before they changed it to octopi and didn't bother to change the file because why would it matter
@@TokyoDrift456 You'd think but no, its extremely consistent that the octo zombie is called octo and the projectile and it's GI is squid. I imagine its so they don't overlap or something, but at this point most people I talk to agree to call the GI squid and the zombie Octo for clarity, so yeah. not an error just pvz2 being weird
Octo has more health He starts in water His octopus has lots of health Plants can't shoot past it Even lobbing plants will ignore them even attacking a zombie in front of him And they don't go away if he dies Like, really, F him Add umbrella leaf in this game, and make it a 1 use plant to balance it Put F octo if agree
You forgot about the death mechanic since wizard dies the sheep dies but if the octo dies the octopi is still alive which require ton of firepower and unlike wizard if it dies you can defend against swarms but if you are fighting octo with swarms and octopi is basically every where since octo moves slower than basics
i never found wizard that difficult. worst case scenario it just stops sun producton for a bit, or disables a lane due to not havin enough sun to squash it or something. with octo though, you *need* to play around it either kelp it or use piercers to deal with the aftermath. and they block straight shooters, so yeah wizard is nowhere near octo imo however jester is just bad design
i think jester is fine because its literally one of the only reasons in the entire game why you'd ever switch off high damage plants like repeater and melonpult and the game needs that to stay fun
@@DannyCheezits i think zcorpion is much worse he shoots a vase that one shots most plants spawns either a healer zombie or buckethead also he's a stationary zombie too so he might just camp at the back in which he's protected from other zombies and just keep shooting vases at your banana launchers and wintermelons
Wait can someone explain to me how their targeting behavior is different? I didn't quite get that. They sound similar, targeting their lane and then the closest adjacent plants, or at least what would be closer by an "asteroids" style of edge movement.
Wizard zombie targets the first plant on their lane before going along the column, so it will disable that column before going to the next one. Octo zombie on the other hand will disable its lane entirely before going for the adjacent lane.
Honestly, i don't understand why people think Octo is so hard when Banana Launcher hard-counters his octopi. I'm just saying from experience because, as a matter of fact, Banana, even on level 1, can one-shot octopi!
Well I am not a fan of PVZ 2 zombie design. There's Explorer ( I think ) in AE which instantly burns everything which makes stal less valuable, there's Mecha Football which just pushes plants, Wizard which makes defenses not stop zombies, Octo, Excavators which completely throw away walls, MC Zom-B which destroy anything not PF Defensive Plant/Primal Wallnut and Hairmetal Gargantuars which instakill from a distance, the Jurassic Marsh dinos which propel zombies past them and the portals spawning potentially dangerous zombies in the middle of your defense.
@@mydogghost But compared to the first game, there are far more zombies which could bypass your defenses. Sure, Explorer becomes a regular zombie when hit with ice, but that's still an instakill.
@@alexursu4403 but as long as you simply play these zombies can dealt with easily. Which can not be said about the pvz1 zombies which are two weak that practically are no threat
Octo Zombie is already many times more dangerous than Wizard Zombie for the simple fact that you have to deal with each projectile alone. For Wizard, you just need to deal damage to a single target, but for Octo, you have to do it for EVERY projectile.
weakness too for octo because you can kill the octos by hypnotizing them while sheeps are passive for ALL
I thought the difference was literally that:
Wizard, well your frontline are sheep, but you still can dmg wizard direct
Octo: well you need to destroy all the squids first, before you can dmg octo
Also, the fact each projectile acts like a wall gives octo a shield, allowing him to survive longer, or if you use lobbing plants, they can out right ignore the octopi, thus making your plants more or less perma-disabled.
Wizard is more dangerous if there alot of zombies in the front,because you cant kill the sheep and Will waste space
If you have any insta kill like cherry bomb wizard stops being a threat. Octo is a threat unless killed INSTANTLY.
Here's a couple interesting weaknesses you may not know about:
Witch Hazel will prioritize hitting Wizard Zombies.
level 5+ Hot Potato can melt Octo's projectiles.
Nah, I know. Witch instakilling wizard is usually an average shot, and hot pot just shouldn't be brought in BWB ever so I didn't bring them up.
Time to grind fbc
bruh hot potato should be able to do that to begin with 🗿
@@paul_particularlyunhappynut I think fbc came before big wave I think
Weaknesses for octo - starfruit, rotobaga, snapdragon, gloom vine, phat beet...
Creeps I'll take this one here
So basically sheeps are a species of the Ovis Aries genus variety which are mammals and graze ths land with 4 legs and have usually been kept as livestock.
Meanwhile, octopi are invertebrates in the order of Octopoda with 8 tentacle arms and no legs, live in the sea, and are generally more intelligent than sheeps.
And a Zombie is not a real creature but I guess the Ohpiocordyceps unilateralis is close enough
I say all this to say absolutely nothing
thanks i really appreciate it
Huh, Nice. There is a creature that kinda stays alive after actual death* of like 90% of it's brain. Neat
*Also being kinda big i think??
Oo
Ophiocordyceps is a fungus that infects insects. I’d say probably a disease (maybe a fungus species) that infects humans would be more similar.
Octopuses*
My main problem and one of the reasons that could be used to justify even more how Octo is stronger, it's much less vulnerable to instakill plants/random damage. While if the Wizard dies, the plants he transform turn back to normal, it's not the case with Octo. With Octo you're often forced in a lose-lose scenario while building a team of plants, by using lobbing plants you have no way to remove the octopus because they would be focused on the incoming zombies while plants like peashooter will be stuck on the surprisingly bulky octopi, thus plants that target multiple foes such as Laser Beam and Bloomerang are your best options but lack damage compared to the other types of plants.
yet another problem is the levels they appear in. the main way to counter them is insta plants, its eazy to do with the wizard, though that does cut into your sun reserves if he appears early. however the OCTO zombie has no such easy weaknesses. his slowness is actually an advantage for him, as he obtains a lot of meatshields you have to tear through first.
and if you wanna use instas your options are: either very quickly place a lily pad and cherry bomb, and hope the pad survives long enough for cherry to blow, use a halepenio OR use tangle kelp. all of which have downsides. halepieno is a premium plant (last time i checked) so thats a no go for most players, tangle kelp has a habit of not grabbing octo and instead drowning a nearly dead browncoat, and if you wanna cherry bomb him you have to be FAST and hope the lily survives, as hes usually in the water causing it to become nearly immune to instas. or wait a year to get ghost pepper, which is best insta that doesnt have those problems. but if you cant get her in time you have to wait a year.
his only true counter is banana launcher, which can target him directly and instakill him. but he costs a lot, and takes a while to charge.
@@MrMoron-qn5rx Jalapeno is a gemium and not a premium iirc. Just save yo gems and get it
Snapdragons are a good counter to octos though. So are fume shroom and bonk choy. Basically aboyt any close range plant with a fast firerate are the best octo counters.
@@lebollsong Or Rotobaga/Starfruit.
@@lebollsong that is right... but they're not usually alone. enter: the fisherman. without ranged plants they'll gut your defences really fast, so you HAVE to have any type of range. plus they need Lilly pads to accomidate that strat. which usually isnt a problem, but that does mean earlygame octos are a big problem.
To me, it’s simple what makes Octo more annoying. One insta wipes out all of Wizard’s threat. That is not the same for octo, because if your too slow on the draw, than all of your damage can easily be absorbed by octopuses.
A leveled up Hot Potato can be a much-needed plant up against Octo Zombie.
@@Samuel152 does that actually work? I thought hot potato was only for ice
@@twelved4983 it does work, it also has an extra ability when you upgrade it to level 6-8 that helps melts octupuses
@@twelved4983 but it has it by default
@@twelved4983 It does. You need to reach a certain level for her to destroy octopus.
Basically :
Octo
- Throws octopis at your defense, serves as a mini wallnut and blocks plants projectiles
- His kids will not go away even if Octodad dies, you will need to attack it
- Not too bulky, stronger than conehead but weaker than buckethead (takes 2 magnifying shots)
- Slow
Wizard :
- Transforms plants into sheep
- Sheep will go away if you killed the Wizard
- Not that bulky, same as octo
- Slow
The only similarity between this two is their slowness, gimmick, and maybe health
WAY TO COUNTER OCTO AND WIZARD :
- Any stalling plants could help
- Instant plants
- Any piercing plants (like laser bean and snapdragon)
- Spammable plants (like roto)
I think Octo is more similar to a buckethead
their health is both dense; stronger than a conehead but weaker than a buckethead
Bro called octozombies octopuses kids 💀💀💀
Octo counter: *literally Hot Potato*
@@cactieythecactus wolfy playz
The one fact that bothered me the most when it comes to the Octo Zombie, is that he has more health than the Wizard Zombie and he gets spammed a lot in any level he is in.
The bloody thing can disable more of your plants in that span of time, even if you have shooters at the back of the lawn. With how hectic the battles can be, it is really hard to focus on so many things at once
Even if you use plants that can bypass the octopi and destroy the zombie, you still have to worry on destroying the octopi themselves, since your plants will ignore it until there are no more zombies on that lane.
Straight shooters do have to hit the octopi first
They should nerf it
This is why you use the banana launcher
wait really???
the plants ignore the octopi unless there are no other zombies??
I think you are wrong...I swear I've seen plants attacking octopi...
@@maestrofeli4259 only lobbing plants
Octo doesn't just disable a plant, it can disable an entire lane if not dealt with quickly. Playing BWB taught me never to use front shooters (pea shooters etc) because by the time they'd break one octo, he'll already throw a new one to disable a plant. and if your entire lane becomes octo and you have no AoE like cherry bomb to beat it? game over.
It’s also a problem with lobbers since they’ll ignore the octopus if there’s a zombie in the lane
This is why I like to use Rotobaga in BWB. Along with not needing lily pads, they can shoot plants in other lanes without disrupting their main DPS. This lets you remove octopi without even thinking about it
*cough cough* plant food *cough* *cough*
@@yes-yq4ilcough cough important cough cough usually scarce
I think another reason as to why octo is more dangerous than wizard is because how he can very easily destroy your lawn thanks to water in BWB.
When a wizard transform one of your plants into sheep, the zombies around it will start to ignore it and move on, so when you kill the wizard your lawn is back to normal, but with the octopuses it's a different. In theory the zombies also ignore the octupus, but what they don't ignore is the lily pad bellow it, so they will still eat it and insta kill the plant (except if it's flying/water plant), so let's say you have bunch of zombies eating your walls while you're attacking them with your plants in the back, and then one octozombie decides to aim at it, the moment that your plant gets trapped, all of its resistances won't matter a thing since all the zombies will just kill the lily pad instead, so he can easily destroy your whole lawn and make you have much more trouble trying to recover while a bunch of zombies are already inside your defences
The thing with Octo zombie is that it is in the "creeper" category, which is a category for the slowest zombies out there. This means that both Wizard and Octo zombie stays in the back, which other zombies are in front defending it. For Wizard zombie, it is annoying due to the types of zombies there are within the world it is introduced in(particularly Jester Zombie, which is annoying, but can be countered with non-tangible projectiles). Wizard zombie is annoying due to this, but considering it is more vulnerable to random damage, and the fact that it is less tanky, it makes for a mildly annoying zombie that can be easily countered with, with the right set-up. For Octo zombie, since it stays in the back, it is(almost always) in water. Only a select few plants can be placed on water, and only Lily pad can let you place other plants on water. Considering that water is basically the terrain that you have to deal with(and sometimes be in), it makes Octo zombie that much annoying. That combined with the fact you have to deal with each individual projectile makes it one of the most annoying zombies in the game, far from the Wizard Zombie.
I definitely think another problem is that you have to choose a good few various plants to counter the various gimmicks in BWB, which sucks because then you have to find specific counters (spear mint family) to the octos, and may have to sacrifice a plant or two
@@Sp3ctralI I agree, especially you are taught a set up that BWB fails to teach(with you sun producers in the front and your attackers in the back). It really frustrates the player a lot
Their pattern is that Wizard transform plants in a column starting with his row first while Octo disables plants in rows
I didn't know it before, thanks
If you go and look, you can find examples of pairs of zombies that are actually very similar in their abilities. The context they’re in is what makes them seem different. For example: Relic Hunter and Swashbuckler. Think about it. In some way you could also link the snowball throwing dude to octo, since they both throw projectiles at plants that can incapacitate them which need damage to be broken. GAME DESIGN !!!
Another example: Pharaoh zombie and newspaper zombie. Both are high health zombies and when their “shields” are destroyed, they go faster than before
Every basic zombie. Yep that's it
@@GDnewbie newspaper zombie is essentially Pharoah zombie on steroids.
Something that messes with me for octo is the fact that he's *much* harder to kill with instas. Think about it, in dark ages, you can place a cherry bomb or squash anywhere on the lawn as long as there's no graves there. In big wave beach, you need to place a lily pad ans *then* your insta, and if octo is being protected by other zombies (which due to his speed and stopping to throw octopi, he most certainly will be), those zombies could simple eat the lily pad before you can plave your insta! It takes much more time and presicion, and makes any insta that needs to be placed next to.zombies cost 25 extra sun, and that all makes octo just that much more difficult to defeat!
Jalapeno just left the chat
@@staringcorgi6475 people might not have jalapeno...
@@flightyavian you can have him he doesn’t cost money and last time i checked penny’s persuit makes it easier to get gems
@@staringcorgi6475 yeah, but he's a gemium and the way people play the game some might struggle too hard to get gems from penny pursuit or some might not play it at all, thinking they'd only do it after they beat the entire game
The only difference I know is that for octos, you need to destroy the octopus to get the plant back, with wizards, you need to kill the wizard
Aside from the projectile squid being a problem, alongside the large amount of health, my problem with onto zombie is how he makes things frustrating when combined with a zombie horde. Something like a bucket head, coneheads, or even a gargantuar can act as cover against projectile plants, while onto zombie launches squids uses these zombies for cover. Gets really worse if the tide goes back, or if a fisher zombie appears.
Octo Zombies made the Beetz an actual plant I take into endless, because of that AoE damage. Egypt as well, but Big Wave Beach needs something that can hammer Octopi around them, due to how Octo Zombies will focus on disabling a lane.
Phat Beet? Starfruit and Gloom Vine are much better options lol
@@whydoesthethebrainignoreth6273 Plants I don't have.
So no, Beetz are actually pretty handy for my strategy, thanks.
Imaging going against both Wizard & Octo at the same timee
Modern day
Dark Age + Big Wave Beach + Neon Mixtape Tour zombies
@@iantaakalla8180+JM Dinosaurs
As a meme format once said:
*This one sparks less joy* :🧙♂️🧟♂️
*This does not spark joy* :🐙🧟♂️
2:11 I remember when I first got back into PvZ 2 there was a BWB beghouled event that got to the point where there was only octo
Octo Zombie is essentially the Plant equivalent of a Wall nut spawner. (Scratch that, Octo Zombie is the plant equivalent of a better Tomb Tangler)
You forgot Tomb Raiser Zombie
I feel called out by this comment.
I always wanted to make a mod level called “ancient egypt on steroids”
With Cavemen browncoat, conehead and bucket, turquoise skull zombie, Hair metal Gargantuar, Disco tron 3000, MC Zom-B, Newspaper zombie, and Octo zombie. Basically the overpowered versions of the zombies there.
There's also the worlds they first appear in, Octo appears in BWB which introduces water, making it much harder to use insta-kill plants unless you are fast enough to put down a Lily and the instant. Compared to Dark Ages which doesn't require any of that setup. It's another minor difference
But the jalapeno exists
@@staringcorgi6475 Not discrediting your point however
1. Jalapeno is a gemium (so not accessible at the start)
2. Jalapeno is not the best instant kill, Cherry Bomb and PPM are far more popular and efficient.
Honestly did not notice how mechanically different the two zombie types were. Zombie design is cool
I feel wizard suck more due to Dark age zombies combo.
octo is quite easy with a powerful straight attacker (pea pod + torch), and since no zombies can disable straight attackers in BWB, octo and his attack get neutralized quite quickly.
While wizard + jester kinda force you use piercing plant, which make the game faster and it is worst when piercing attackers doesn't deal with the most front zombie so knight and king make wizards a troll.
Octo Zombie and the Wizard are only power full in a hoard, by himself he isn't all that tough. Fisherman though, he's one of the most difficult zombies, especially in defensive mini games where he's basically the main force ruining your defensive strategies.
Your posts are the best, I love it when you post because it gives me something to watch
I've always said that Hunter Zombie is more similar to Octo Zombie than Wizard is, mechanically. Hunter just also happens to take a long time to disable plants, and also has a million counters within it's own world, so nobody ever remembers it like they do with the other two.
Depending on your setup, Octo could just trap a plant on the back of the lawn, rendering that entire tile unusable for the rest of the level
The thing when Octo is countered he's countered mostly seen on roto and to an extent starfruit. I have had more of a problem with wizard tbh since instas are often on cooldown when there are multiple of them. So hot take I think Wizard is worse than octo.
Spikes and piercing plants are very good against wizards, besides, I still agree that wizards would be much more dangerous if the Dark Ages levels were as hard as the ones in Big Wave Beach. Regardless, both require you to strategize your defense around them, otherwise your will suffer
another issue is that if a wizard is being very problematic you can usually simply use an insta to delete it and your plant are back
there are less instas that can effectively deal with octo(since most require land) and when you do kill it you still have to deal with the octupi the zombie threw
I am coming mostly from a mod's perspective and every level with wizard has been more painful than octos maybe I am well too experienced with octos after playing too much S-14 and learning how to counter him @@pedroivog.s.6870
Ads I got:
Holiday Extras (#141)
Vodafone (#36)
Honey (#29)
Madden NFL 23 (#5)
Honey (#30)
Both are super annoying but i think Octo Zombie, in its native world, is more annoying. There are a lot of annoying zombies in that world and they fuck up your defenses even worse(if your defense is not in the back). And then the games throws you a "Meet the Octo Zombie" mid wave when you are trying to recover from fisherman, it is so annoying
Tl;dr: BWB annoying
Honestly while octo is more annoying than wizard, with octo you can just dig up the plant that will get hit before it gets hit and the octo doesnt place there so the only thing it does is removing a plant.
The reason what makes Octos more dangerous is because of the other zombies, like Surfer and bucketheads that defends him, and Big Wave Beach has a HUUUUUUUUGE supply of Surfers and Bucketheads, sure Dark Ages has knights, but at least they're not hindered by wave gimmick
Oh, a comparison video? Cool!
Witch Hazel specifically targets Wizards first if she detects them.
Bonus fact: You can force both Wizard and Octo Zombie to eat by using Gumnut on them.
Two combined equals the double trouble, like they pretty much the same lol
I love how I'm just watching the video on my phone, see a sun and try to pick it up
With Octopi being smarter than sheeps, I can tell why Octo Zombie prioritizes his row. He ain’t dealing with your shit today.
For how successful and random a game about plants and zombies seems.
I'd be willing to try one focused on Wizards and Octopi.
Octopuses*
0:26
Do not say the word "consultant", you'll give anyone who does arena and Penny's pursuit nightmares
October zombie is worse it can stop an entire lane from attacking which is critical when you're doing difficult levels and the octo zombie itself has more hp than wizard zombie
Piercing Plants are the god send of Big Wave Beach. The thing about Octo is that it creates "gravestones" in its lane.
This forces two scenarios.
A. Your attacker has to kill the "gravestone" before getting to the creator but it often doesn't kill them fast enough before the next plant is disabled(those Octopuses have a surprising amount of health).
B. Your attackers have projectiles that go over these "gravestones" but risk getting disabled themselves since they aren't clearing up targets.
Laserbean is basically the god tier of Big Wave Beach because of that. Bowling Bulb actually benefits quite a bit since it can help clear other lanes thanks to the projectile bounce.
I honestly wish Guacodile dealt enough damage to oneshot these octopi. But he gets disabled instead of running down the lane instead and Octozombies usually require two Guacos to die.
Starfruit, rotobaga, snapdragon, gloom vine, phat beet, kiwi beast are good against octopuses
Shortest explain would be that they both can target 3 lines but one of them priorities proximity while other priorities its own lane. Octo is more dangerous since it focuses same line to clog it up also its shots are semi permanent since you need to destroy them one by one rather than just killing the source
Both are dangerous but octo being more so
killing him won't get rid of octopi and you need either lobbers pierce or high damage so in a way he controls your strategies too
And he has more toughness
To me octo should have a limited number of squids he can fire before just becoming a generic big zombies. Wizard is annoying at best.
how do you plant a plant when you dont even hover over its seed? btw 3 fume shrooms (+ bait) can infinetely stall an octo zombie
I spam (primal) wall nuts in every level, so I feel that after annoying the zombies so much with my double layer wall in the 2 furthest most right lanes I deserve a zombie that returns the favour, which means I don't mind octo.
to me the big difference is that i can always deal with wizard and get my plants back, while if you have nothing which shoots back/multi lane, octo zombie just shuts a lane down sometimes and you cant deal with it
Wizard zombie cuts down your front line to allow other zombies to get past your first line of defenses, octo zombie cuts towards your back line, where your most powerful attackers will be
The difference between wizard and octo zombie
Wizard:
First when the wizard zombie dies the plants that became sheep’s turn back.
Second the plants that become sheep’s cannot be turned back, the only way is to kill the wizard.
The octo zombie:
if you kill it, the plants that are covered by the octopus won’t vanish, instead they will be there unless you use a lawnmower or another plant to attack it.
Seems like you're using a lot of Peanuts, that's quite neat.
6:00 I'd recommend cutting to a new clip when beginning a new segment, because this is jaring.
Wow, i found a secret with SUBtitles 😁
Also you NEED to make a video on ghost pepper as it's also a cool plant 🤙
Hey I have an question, do u play modded version of vanilla (not eclise etc.) to have premium or arena plants? I wanna get arena plants but don't wanna level up my plants so I wanted to know
Calling it rn, peanut is the next covered plant since he's suspiciously being used in footage
Honestly, I think wizard is more annoying than octo, while octopuses can have a good amount of health while projectiles ignore sheep, the thing is that I'm just able to avoid octopus from spawning since it gets lobbed to a plant, so I just dig the plant up and the octopus just says bye bye to it's existence, wizard's transformations however are straight forward immediate, can't avoid at all since wizard will just randomly choose a new target, although octo's health as well, but then again, laser Bean's plant food,
the thing i hate about octo is that it prioritises its lane so that the octopi can tank for him and then its just everywhere you see is octopi
I find octo mor annoying since they have more HP and if you kill them via an instant their effects stay, rather than the wizard which when killed everything does back to normal. That's just what I think though
rotobaga shines in bwb tho, it can flaot above watetr ( without wasting sun ) and and can shoot back wards so somewhta negtaes octopie. ( was bwb first or frostbite cavess?)
*octo zombie appears
*plants instakill
*it gets octoed
*😱
Your explanation of the difference if their targeting systems wasn't very clear, I would show down the explanation and give examples next time
Hey creeps you should probably do a video on bombegranate cuz it's a really cool plant plus it sounds really cute 👍
Magnifying grass at the last lane is the best way to deal with the annoying octopi
And in
your videos are u talking about vanilla mod or the real pvz2
Fisherman and octo is perfect duo
0:12 FLAG ZOMBIE!
Bro can u upgrade your plants pls,and what you have against doing it?
this doesnt have anything to do with the video but, ive really been getting alot into pvz2 content, and I was wondering how do you play it on pc, and how to donwload cool mods for it
Umbrella leaf would’ve been right at home in Big a wave Beach…
Octo Zombie seems to be more dangerous because the octopus are considered obstacles.
But can be melted by hot potato(level 5).
only at lvl 5
@@elijahmanaghaya6038 I forgot to add that
lemme compare these 2 zombies with an Arknights enemy, the Sarkaz Caster, He disables One operator when they spawn, and they are probably the most oppressive enemy just because of that, they can make you run a Fast Redeploy Unit just to deal with them, so i can see where the hate is coming from
I’m still upset how low Roman Ballista is on that one video rankling annoying zombies. I have him at like number 2. Number 1 is Fisherman.
ok wizard HELPS you on night 19
1:46
*zombie is named Octo Zombie and is covered in octopi*
Creeps: Squids
not an error, when thrown they are called squids, while the zombie is called octopus zombie
i have no clue why this is a thing but it sure is
@@Creeps20 well maybe that was the original concept for the art before they changed it to octopi and didn't bother to change the file because why would it matter
@@TokyoDrift456 You'd think but no, its extremely consistent that the octo zombie is called octo and the projectile and it's GI is squid. I imagine its so they don't overlap or something, but at this point most people I talk to agree to call the GI squid and the zombie Octo for clarity, so yeah. not an error just pvz2 being weird
This is what happens when yiu play Squidillion from Eclise
If I were to choose, the Octopi is worse. Because the ''grave''-ifying that it does on Plants
Shout out to Reflourished for putting BWB right after DA
Octo has more health
He starts in water
His octopus has lots of health
Plants can't shoot past it
Even lobbing plants will ignore them even attacking a zombie in front of him
And they don't go away if he dies
Like, really, F him
Add umbrella leaf in this game, and make it a 1 use plant to balance it
Put F octo if agree
You forgot about the death mechanic since wizard dies the sheep dies but if the octo dies the octopi is still alive which require ton of firepower and unlike wizard if it dies you can defend against swarms but if you are fighting octo with swarms and octopi is basically every where since octo moves slower than basics
But the octo canbe destroyed before octo dies and don't need to wait
@@ariztheackee505 Then you're waiting to kill the Zombie which gets more plants locked down and pushes more lanes.
Man imagine if these two combine
Eyy, shoutouts to Flag Zombie!
It doesn’t matter which you may face as long as you have 4 plant food 750 sun and cherry bomb
Is there a sandbox mod for plants vs zombies 2?
i never found wizard that difficult. worst case scenario it just stops sun producton for a bit, or disables a lane due to not havin enough sun to squash it or something. with octo though, you *need* to play around it either kelp it or use piercers to deal with the aftermath. and they block straight shooters, so yeah wizard is nowhere near octo imo
however jester is just bad design
i think jester is fine because its literally one of the only reasons in the entire game why you'd ever switch off high damage plants like repeater and melonpult and the game needs that to stay fun
@@DannyCheezits i think zcorpion is much worse he shoots a vase that one shots most plants spawns either a healer zombie or buckethead also he's a stationary zombie too so he might just camp at the back in which he's protected from other zombies and just keep shooting vases at your banana launchers and wintermelons
Miss the umbrella leaf
Wait can someone explain to me how their targeting behavior is different? I didn't quite get that. They sound similar, targeting their lane and then the closest adjacent plants, or at least what would be closer by an "asteroids" style of edge movement.
Wizard zombie targets the first plant on their lane before going along the column, so it will disable that column before going to the next one. Octo zombie on the other hand will disable its lane entirely before going for the adjacent lane.
i remember they made a daily this recently i gave up
I may hate wizard and octodad but jester just gets under my skin more due to my love for peashooter
Make a review about red stinger and repeater ❤😢
Honestly, i don't understand why people think Octo is so hard when Banana Launcher hard-counters his octopi. I'm just saying from experience because, as a matter of fact, Banana, even on level 1, can one-shot octopi!
I mean Octo Zombie wins in sex appeal with that saucy leopard print speedo
I misread the title as _combining_ wizard and octo zombie
Where is the "shield decaying" level from?
That'd be AltverZ, a mod I recommend often.
Roman/zcrop zombies are low because most people haven't experienced them,and jester is pretty obvious to counter
peak
Octo Zombie is worse, and it’s not because he’s more annoying in game.
Well I am not a fan of PVZ 2 zombie design. There's Explorer ( I think ) in AE which instantly burns everything which makes stal less valuable, there's Mecha Football which just pushes plants, Wizard which makes defenses not stop zombies, Octo, Excavators which completely throw away walls, MC Zom-B which destroy anything not PF Defensive Plant/Primal Wallnut and Hairmetal Gargantuars which instakill from a distance, the Jurassic Marsh dinos which propel zombies past them and the portals spawning potentially dangerous zombies in the middle of your defense.
Explorer doesn’t do anything in aoe. Also these zombies majority aren’t overpowered and are quite balanced
@@mydogghost But compared to the first game, there are far more zombies which could bypass your defenses. Sure, Explorer becomes a regular zombie when hit with ice, but that's still an instakill.
@@alexursu4403 but as long as you simply play these zombies can dealt with easily. Which can not be said about the pvz1 zombies which are two weak that practically are no threat
The wizard zombie is just the average welsh man, don’t worry
make a video on how jester is broken
Here's how I want octo zombie to be nerfed: He can't target the first row.
Did ya delete your new vid?