I’m gonna defend Blover prime for one simple reason: seeing the land zombies get thrown off the screen at Mach speeds is hilarious to me and that makes him worth it.
“Blover prime” is actually the main reason that I love this plant. It feels like you’re going “hey, wanna take the strategy out of your strategy game? Just this once?”. You bust it out at some random level and then go back to the normal gameplay. Blover prime is a mini game, and a really fun one at that.
this game should be work smarter not harder if they gave you the option to use blover and be really good at the game would it really considerate as cheating? that's just like someone saying diamonds or netherite is cheating and you should only use iron. what a strategy that doesn't involve to be the best of the best?
You’re not convincing us that Blover sucks. The only things I got from this is that with plants that can deal knock back or can launch zombies in the air have great synergies with Blover and can instant dead zombies.
He didn't make a good point for his point but basically His entire idea is, blover makes the game too easy and is poorly designed due to the gravity bug that allows it to kill everything
@@N.I.A23 people (from what my limited knowledge) don't complain about the game being hard, but the game being unbalanced. the power creep gets so extreme that some plants win levels, while others are a wasted slot
Personally I liked Blower in PvZ1. Even if it was kinda brainless, it was a great counter to balloon zombie that didn't require me to nerf my lane damage by using a glorified peashooter. I also enjoy it pushing the fog away, but I was fine with using planters for that one.
Honestly, you made blover seem like a lot of fun in this vid. I basically never use it but I’m gonna start. Also, blover opens up the use of plants that people never use, like chard and holly
> Tries to explain why Blover is terrible > Proceeds to make it look like the most badass plant in the game I mean, I totally understand Blover being unbalanced but oh boy does it sound fun to use
I've always loved the Blover, because it's one of the strongest plant you can use in Dead Man's Booty (Pirate Seas' Endless Zone) when you are at a early point in the game, and even afterwards ; letting you deal with all unique zombies in some way, swashbluckler, seagulls, parrots, and imps coming from imp cannons, barrel roller And thrown by gargantuas, without needing a synergy from another plant ! and the animation of them being thrown off-screen is always funny and will never gets old to me. . . . However, that's pretty much it, and I never really used it outside of this ; if only you would unlock it before Pirate Seas...
I disagree with you. Blover has a much larger purpose in the game than before. As you said, most air zombies are weak, however, the ones that require more timing are more worth it. You have to decide if it's worth bringing Blover or not. And as for Stallia, it's gained by upgrading. You earn the knockback and the overpowered combo. It's not there by default or easy to obtain.
Another important point I could add, if you don't have max level plants, air zombies are not weak on high difficulties on Penny's Persuit, and sometimes, Blover is almost obligatory for some levels or bosses.
Also, there's usage of large waves of air zombies. So even if they're weak individually, you may want to bring blover in case you rely on some projectile shooting plants just to thin out the crowds.
I love how strong blover prime is, plus base blover just feels great as a panic button, especially when you realize that multiple disco trons made too much zombies for you to handle. Also seeing you miss the pun on blow and clover was so awful.
Relic hunters are seriously a problem, they have high health unlike pirates and spawn closer. Blover is legitimately the only few counters in temple of bloom
@@tomasbeltran04050 idk, Legit I think you just have to accept most of your plants being eaten. Slowing plants like Wintermelon will slow the process, but ultimately they will eat some plants. I think the only way is to have enough sunflowers and replant the eaten plants without blover, it must've been designed to use blover in the endless zones, with the incredible amount of relic and bug spam. (Also btw what happened to your comment? A lot of strange symbols, i thought there was dust on my screen for a sec lol)
To my understanding, Blowver prime is the Direct Hit of PVZ 2. Its upside is that it makes the normally difficult matchups really easy, and the caveat is "skill issue".
these are not at all comparable. the Direct Hit is a high-risk, high-reward option and the lack of splash damage not only makes it tricky to perform well with, but also hinders its crowd control capabilities. essentially, it has a major downside that forces you to completely change how you approach the class, but rewards you for doing so with a valuable damage buff. the blover insta-kills gargantuars for basically free
@@a_person_1596 Single targets don't take a whole lot of timing, however most of the board clearing combos require a large amount of setup or timing to pull of though. Insta killing a single Garg can often be inconsequential when you have multiple near-garg level threats on the lawn.
@@Emmariscobar primal is easier But also I don't even use the blover strat that often if ever the levels are doable enough and the challenge levels usually don't let you use instas I really only see it being best in slot for lost city and jurrasic
Blover is actually pretty good in pvz1 for two reasons. When you're going through those levels during the first gameplay, you've likely got 8 slots max, so there IS more use for role compression. And the more important reason: Cactus and plantern are really bad plants, and not having to take up multiple spaces on the lawn for them is pretty useful
Right, Blover does what Cactus and Planturn do but way better. Planturn makes the small area of fog visible, while Blover gets rid of all the fog. Cactus only gets the Balloon zombies’ on it’s lane, and doesn’t kill the zombie, just nullifies it’s ability. Blover however, insta kills every balloon zombie on screen!
@@tarodo980 because at that level stallia gets a NEW ABILITY that SYNERGISES whith blower, video's topic. He doesn't talk about leveling that just stupidly increases stats, like damage and recharge
He plays the game with level 1 plants. Also I remember when he made a tier about how much he likes the plants, he said it was average and didn't really care for it, so really the possibility of that video happening is very low
Blover has been a staple in Lost City endless for me. Being able to just say no to the absolute spam of the Archeologist zombies is absolutely needed when you get late in that mode since they basically show up in the dozens every time Blover’s done recharging. Considering they’re basically coneheads that start in the middle of your defense (not even consistently mind you), having a way to remove them from the equations is genuinely so helpful. Then again I’m the only one who plays endless so
@@whydoesthethebrainignoreth6273 my point still stands. They’re a massive thorn is any endless strategy so having an answer that’s as easy as 50 sub every few seconds is very very useful.
@@themorgue3836 Bruh, I never said Blover isn't necessary in Temple of Bloom or any endless strategy. Learn to read as that's a pretty big strawman on your end. I just corrected your stance that relic Hunters have same HP as a conehead even tho they have higher (760 and 560)
@@whydoesthethebrainignoreth6273 I’m restating how my stance isn’t affected by the exact HP of those zombies, rather how that reinforces my point. I never said you were wrong or implied you thought Blover wasn’t useful.
I feel like the strategy with blover is more about whether to bring it or not. It’s a win button for flying zombies, but you need to balance it with bringing other plants. Sometimes you need it due to the sheer amount of flying zombies, and sometimes you need all of your seed slots for a strategy or to counter certain zombies and need to decide if blover is more important than them.
Reinforcement: hey blover im gonna help Blover:.... Really? Reinforcement: yes **flings for 0.5 seconds** GO Blover: **literally one shots a gargantuar**
Blover is goated in pvz 1... Your one-slot solution to balloons and fog. You don't have to waste a column on cactus (which is awful for its cost) or work planterns into your layout At least, in terms of strength. It might be bad game design, idk
Blover is such a fun plant, I love watching zombies being in air for 0.2 seconds and then fly with high speed it's just so silly, I like their simple design and how unique they!
Blover is literally the most broken plant in the game, like nothing can be better than blover, it is literally able to kill every zombie, it can instant kill many zombies with different plants, with reinforce mint it can instant kill almost all zombies, with Holly barrier it can do a 3x3 kill and since it’s Holly barrier it can do it multiple times, and there are other ways to do it too, so yeah blover is basically the most powerful plant in pvz2
Pokra. Enough said. But I do agree blover is absolutely broken especially when spring bean blover was a thing and even now with that gone we now have reinforcemint blover as an alternative
I'm curious on your opinion on EMPeach. A similarly designed plant that has an even lower breadth of use that is even more of a specialised "lock and key" kind of plant. It's not quite the "level specific" kind of plant like Hot Potato, Gold Leaf or Thyme Warp but it's still relegated to such a minor amount of zombies that it more or less feels like the Blover of PvZ1, but in this case it is just a stall plant but with much greater effect.
Personally, while I don't use it too often since it's basically exclusive to Far Future, I think it is much better than Blover because what blover does is insta-kill already easy to kill enemies, whereas EMPeach is able to shut down several extremely dangerous enemies like Football mechs, tanky Robocones, and Gargantuar Primes, their imp launch, and also their eye laser, all for 10 seconds. With only a 15 second CD at level 1, it means you can often keep them near-permanently locked down if you need to get some defenses in place for that lane. Of course another insta that can actually kill the zombie is far better, but Blover goes hard in on a niche that doesn't really need any special counters to deal with it, and accidentally ended up being amazing thanks to Blover Prime, whereas EMPeach goes in one a niche that, while still extremely niche, is rather useful.
@@Late0NightPC *Correction:* EM Peach has a cooldown of 25 seconds at level 1 and hence perma-stalling isn't a thing. As for your argument and creeps' argument concerning blover, merely thinking whether or not to bring it is a big decision. Unless you spend money on the game, you can have a max of 7 seed slots and 5 in arena. This is not PVZ-1 which lets you bring a max of 10 plants. I have used "blover prime" and as victorious and game-breaking as it is, I still use and find success with blover without the exploit. creeps was wrong; there are so many tanky flying zombies which can be rather annoying to face; you can cheaply make them vanish by using blover if you despise dealing with those zombies. I don't mind a few plants in the game being this way.
I like how reflourished made the wait time for Blover much longer, making it more strategic because you can't just spam it, but wait for the right time to use it. It's still broken, and I think they should have increased the sun cost as well, but I'll take this at least.
While Blover might seem like an instant kill plant with no drawbacks making no strategy. It doesn’t make it bad nor does it make it complex. It only gives you an easier option to deal with zombies in my opinion and preferably you choose yourself what path you’ll cross. It’s the convenience that rattles our minds into choosing blover not simply because it’s a free clear zombie tool, but because it makes huge struggles more bearable. Another thing that could be specified is that if you use a trick like the Reinforce-mint, it doesn’t clear out everything and you’ll be overwhelmed either way, since if a zombie is not in the first tile of the lawn, blover doesn’t actually affect them. And while there are broken strategies with blover, it doesn’t mean it can handle the entire level by itself. It’s not relient for the longer run in most levels and on which you help yourself with your own strategy. Now simply put, you could also bash plants in the bombard-mint family as well since most of their purpose is to clear zombies and disappear, but the only thing stopping blover is non flying zombie and levels and there you’ll somewhat use bombard-mint family plants to compensate. To make a long story short, blover is essentially a nuclear bomb for flying zombies and is not any different from a plant food with explosion like shadow pea or cherry bomb.
"it doesn't make it bad nor does it make it complex" his videos are based on game and level design, not a usage, when he says blover is bad plant he means the plant is bad as in a tower defense game, a plant that serves as nothing but as a screen cleaner, make the flying zombies too weak and blover is pointless, make the flying zombies too strong or have a high amount of them then it's too strong, is kinda like the same issues that doom shroom had in the first game but just a bit less worse.
@@RaphielShiraha64 I get your point, but further you get into the harder levels the zombie population start to grow so large that plants that can’t do splash will get overwhelmed quickly. To some extend some players can feel forced to only using the only option that makes the quickest and best outcome for dealing with zombies. And the problem I see a lot players face is that mostly flying zombies are faster and can take hit for zombies, so I don’t think the toughness is the problem, but rather the speed since you obviously want to keep zombies away from your attackers on the lawn. But otherwise thank you pointing that out
@@deltavegas4770 The thing is Blover can be a screen nuker, and that is nothing balanced AT ALL, you don't want a screen nuke in a tower defense game, unless it's super nerfed or has a very high cooldown, doom shroom kinda had that (+the crater) and people already found it busted, then Blover bring the same issue with not only costing 50 suns but having fast recharge as well. Also at least in vanilla none of the levels with flying zombies will get super insanely hard unless the player don't know what they're doing, and giving a mini screen nuke for them to "bypass" the flying zombies is not something you want in a tower defense game, you should be giving them ideas to strategy and try different boards, not nuking the board with a super fast recharge. Again i'm not saying Blover don't have usages, in fact it's a very strong plant and can help players a lot, but the fact it's very strong is exactly why it breaks the game design. In vanilla the only times flying zombies will generally get actually super hard is on the penny pursuit levels or arena, and that just kinda bring the point of "Blover too weak" or "Blover too strong" especially on penny pursuit where he can insta kill zombies that other plants that deal damage should suffer by a long shot. The fact most mods either nerf Blover super hard or rework it entirely should already give you a idea why they do that, because game designing when Blover exist is not easy AT ALL because it's breaking the laws of it (and of course Blover prime is even worse).
@@RaphielShiraha64 the issue i have with people making this argument about plants being too good/bad is they assume the person playing has played through both pvz and pv2, and know the games inside and out from the perspective of someone who doesn't, blover is a niche use that, if timed correctly (likely just through chard guard, which gives you about half a second, with a slight delay on blover's use), can take out a powerful and/or annoying zombie once you reach screen-clearing combos, i feel like you can't balance that anymore without inconviniencing people who didn't know it existed. the game is already incredibly easy to most people, whether or not blover has a consistant skill requirement from veterans isn't going to make it any harder. it's just going to make it less interesting
@@RaphielShiraha64 If I had to nerf it maybe each zombies should have an associated "weight" that changes how much each zombies flies back. For example, imps, chickens, weasels, etc should always fly back off the screen when blown away. I mean, they're tiny. Meanwhile regular zombies should only be completely blown away in like the first 3 or 4 rows from the right. If they aren't, the just blow back 3 or 4 rows. Bigger zombies like garganturs shouldn't be able to be blown back at all, and would fly like 2 or 3 spaces back. I think this is a neat compromise.
The title of this video shouldn't be "blover blows," it should be "blover is too good and makes the game not fun," because that's basically what it boils down to. Blover doesn't suck, it's just too good.
1:57 you had so many other examples but you had to choose coconut cannon and tall nut which are the worst examples you could have choosen coconuts are associated with pirates and look like cannon balls tall nuts are an upgrade of wall nut which wallnuts are known for having really hard shells next time just use something like intensive carrot
"Cherry bomb"s are an actual thing, though. Apparently, they're a type of fireworks. So the name works literally (it's a bomb made of cherries), while also doubling as a reference to a real-world explosive (broadly speaking).
I have heard your arguments Some smack talk for someone within Blover Prime range But seriously, I find Blover Prime to have been one the most hilarious and... surprisingly creative ways of doing a level, it's pure genuine equality towards all zombies was one of those click moments. To me, and I think many others, it brought joy and made me actually start to think of various different ways one could abuse it, and diversify from the normal plants I used. I remember looking through plants and wondering which one would qualify a trigger for it, since the knowledge was never told to me, I found it out on complete accident. It was a discovery journey to figure out what plants and zombies would be eligible for Blover Prime, and I started to deviate from my "usual" go to plant compositions and started trying out new tactics, all because of Blover Prime. To me, Blover Prime was a start of a discovery and creativity journey that made PvZ2 actually a really enjoyable game, it was from that point on I finally felt like I was finding the joy of playing around with the different plants, doing different strategies. This was also before Seeds were even a thing, like, there was no plant levels, I didn't know abt Stella would unlock a knockback ability until like a year ago, which, I've stopped playing the game for a very long time by then. Blover Prime may have been bad for the design, which, I do agree with what you have said there, but you bet certain that it was enjoyable to use, the sheer surprise of discovering it's hidden mechanics, and how it absolutely changed how I played the game in general. In that sense, it's not a failure of a plant, it has it's flaws, but it will always remain one of the most interesting changes and tactics in PvZ2 for me. Oh and yes I think Hurrikale is a 11/10 plant, the moment I seriously laid my eyes on it rather than skimming through "yet another premium plant", I started using it, and it has become one of the inseparable plants that I will always remember. But I wouldn't have even thought abt it if it wasn't for Blover Prime. It was because of Blover Prime I looked at Hurrikale in the gem shop and said "Hey, you know..." and the rest was history. Because of these, I will rate Blover Plant a 4 leaf clover out of 10, whatever that means is up for the reader.
@@melvint-p9500 The creativity comes from the fact that you don't even know what could trigger it at first. Forcing you to branch out towards plants you have never even thought abt before, it also inspired me to be creative and try out more obscure things because a strategy might just work. I started playing Spring Bean for example. This was long before the whole patching out spring bean's interaction with Blover. I sort of stopped playing sometime after arena came out so no reinforce mints and lv5 Stella for me though.
@@adamxue6096 In a way it kinda reminds me of botw. In Breath of the Wild, you can use the physics in all sorts of creative ways like flyinga round shooting arrows from the air, dropping bombs like some kind of WW2 war plane, using bombs to get past big obstacles by using the bomb's knockback, setting grass on fire, etc. Because it's based on physics and with very few limits, you can do a lot just based off what you think. Everything behaves the way ypu'd expect. And based off logic, something in the air can be blown very easily, thus blover.
I love blover but I understand people who don’t. It’s a little overpowered thus the reason it was completely removed from PvZ Eclipse. Nonetheless it’s one of my favorite plants next to cattail snowpea and plantern.
Still beat eclise without blover albeit a lot more of a pain in the neck with its level design In reality all blover does is remove level design and strategy But it isn't a bad plant for that For some world's in vanilla like the spammy neon mixtape and jurrasic marsh it really helps a ton because it straight up counters everything Something perfume shroom fails to do Even lost city with its copious amounts of pain and suffering It may be a cheese strategy but it's not badly designed as you basically don't get much flying zombies till lost city anyways, you'd have already beaten pirate seas and whatnot before far future Honestly this video just is an opinion that will never be shared The problem with the "Here's why series" in a nutshell
@@LUCAS420BLZ I agree Honestly though I think one fixed to blover to keep it with Strategies would be to make its cool down longer maybe instead of 5 seconds it could be as long as Goldbloom.
@@Trailbreaker3966 they fixed this in reflourished a really good vanilla expansion mod If you haven't tried it out its pretty good And that's the only change to blover
You do realize that cactus is also just lock and key, right? Both examples are actually, plantern is made just to counter fog and has a terrible recharge, and cactus is just a more expensive peashooter that doesnt even kill balloon zombies, just drops them in the middle of your defense.
PvZ1 has literally almost no filler. Cactus is good for endless mode, split pea is good with garlic (which is actually really good in PvZ1), seashroom is a necessity for the very world its unlocked in the beginning of, to the point where if you called it filler you would have to call puff-shroom filler too, and you are literally using it. In addition, blover seems to be the most popular counter to balloon zombies and fog. Plantern, although permanent, is annoying to build a defense around, and can be eaten by zombies, and cactus costs 125 sun in each lane. Blover is simply more convinient in most levels, and only takes up one seed slot.
As a person, who loves blover, I will say, thay all the arguments you've brought up are 100% correct, I just love plants that can absolutely wreck levels UNINTENTIONALLY. There's no way blower was designed to blow knocked back zombies away, but the strength of that dumb synergy makes me very happy.
Tbh blover prime does have some interesting stuff going on. Being able to convert kb into a damage output makes it an engine for a new deck archetype, which I always love to see. Literally my biggest problem is thag what you get out of it is a full on instakill, which takes a lot of the potential interesting strategy out of these decks and instead makes it a slugfest of how much kb you can apply to zombies. I do think something like this can work with enough thought put into its design, it's just that blover prime was not it.
I wonder how you would ajust it to be more balanced. Maybe zombies have "weight", so things like gargantuars and robot zombies take a lot more wind to knockback while basic zombies fly at mach 10 off the screen. Would that be more balanced?
I have a counter point in defence of Blover: its infinite pierce makes it basically indespensible when playing endless. Like, when you are at any level over 300, the zombie horde chew through your defenses so ridiculously quickly that you only stand any sort of chance if you bring Blover and combo it with stunning plants to instantly remove over 100 zombies at a time.
Blover in pvz1 was helpful in fog levels, and that is because they counter balloon zombies in every lane and outcompetes against cactus because of obvious reasons
I loved blover in PvZ 1. Its use was limited as heck, but I didn't have to use any of my attention on making sure my plantern remained safe. I have nothing against using plantern, I've used it plenty of times over using blover, but sometimes I just wanted to relax and not have to think. On a completely irrelevant note, will you ever cover Spore Shroom? I don't know what its viability actually is, but as a casual that only used it for a short time before giving up on it, it was a plant that I loved the concept of, but couldn't bring myself to use in practice due to how bad it seemed.
I think y'all misunderstood the point of the video, I don't think the idea is that it is functionally not an effective plant so much that it's just unfun & poorly designed
Now I don't play PVZ2, but this plant is super cool in PVZ1. No one ever wants to play the piece of trash known as plantern, and cactus obviously sucks. If you don't want to use cattails in your late game setup it also doubles as garg blocking.
Blowver should’ve been reworked to a permanent plant that affects maybe a 3x3 range in front of it and on top of blowing away any flying zombies in range it could also have umbrella leafs use from pv1 and block any projectiles including the fishermen. It would have to cost more for this but I’m not sure what a fair amount would be.
I agree with you But I'm bad at the game and getting the timing right feels really satisfying (it feels really tight with Chard Guard but that might also be a skill issue) I've been mostly playing Reflourished where they nerfed Blover by making their recharge time really slow, to the point that I sometimes run it with Imitater, so that also makes it really satisfying to pull ^^
I think you got the terms “bad design” and just “bad” mixed up. Blover is not well balanced because of the knockback shenanigans. But that in no way means it’s bad. I mean you showcased why it’s a good plant in the video lol. Not to mention the variance in strategies, current level progression/plants at hand, can wildly depend how useful Blover can be. It’s not like Intensive Carrot that fundamentally won’t work in 99% of scenarios, while Blover will work in *way* more.
Game design standpoint is another thing, but Blover in PVZ1 is pretty decent for the sole reason you dont have to use cactus, which is just a more expensive peashooter otherwise. PVZ1 Cactus is THAT useless.
I personally don’t have an issue with the intended use of blover, other than maybe it’s cost and that it effects the entire board instead of something like a 3x5 area in front of it. What I do have a problem with though is the whole cheesy strategy use. You should not be able to kill the entire board with 50 sun, hell, it makes doomshroom look like a joke. I genuinely believe the only reason it was kept as it is and treated as a “feature” is because it would require a major revision of how the games “gravity” is coded that simply isn’t cost effective to fix. The only other option would be remove or change the plants function, neither of which are a terribly great option due to backlash and just the fact that blover really doesn’t have any other gimmick it can adapt (at least with cactus, the other lock n key plant, they can do creative melee attacks, or other features related to its shot). I don’t hate the plant itself as a concept or design, I just have a grudge with its unintended features.
well.. hurrikale actually removes zombies that are only NATURALLY airborn, so i dont think blover shouldnt be that hard to fix. but yeah i agree with this whole comment.
Off topic, but there used to be a plant that's unused called "burnade" and "mini peashooter", burnade was a 0 sun, ice burg lettuce (bc it was unused), it has a fast cool down, and would knock back and kill zombies in a 3x3 radius since the zombie who touched it explodes after some time
Fun fact: I tried it arena (using hacks) and it killed the zombot since the zombot has a dashing attack, touching every plant it goes and deleting them. Burnade is an exception and knockbacks the zombot, killing it after a certain amount of time.
@@justinroux1610 Ice bloom has a slow cool down, it's like a better chilly pepper, burnade does explosion damage after touching a zombie, and kills in a 3x3, and can 1 show nearly every zombie, ice bloom cant
Even though blover isn’t an amazing plant, it holds a special place in my heart cause back when I was like 6 i really liked pvz1 & blover so my ma made a plush of it for me.
Just wanna mention that them removing spring been plant food from being affected by blover for arena does absolutely nothing as you can do the exact same thing with reinforcemint
The cool down makes it more difficult to do often but plant food recharge fixes it They just wanted to nerf the campaign more for some reason I don't understand why they can't simply just allow fun and ban plants in arena, nobody is going to use spring bean anyway
After watching this video for the 3rd time, I still love Blover and B. Prime. Hurrikale is a great plant and I think I very much enjoy using it, but Blover is better still. They are both amazing plants that do amazing things. They are also super cute. Even tho they don’t come close to stacking up to plants like Ghost Pepper or Hypno Shroom in terms of my favorites, I still like them. I liked Blover in PVZ 1 a lot and preferred it over plantern AND THAT GARBAGE CACTUS. Getting rid of flying zombies is helpful in PVZ 2, but getting rid of a ton of zombies that are airborne at all is just super funny, helpful, and enjoyable regardless of the fact it wasn’t intended and is op. I used Blover and B. Prime a LOT before this vid dropped and seeing you have a problem with it feeds my sadistic nature knowing I will continue to enjoy using it. Strategy means nothing to me when fucking sending zombies zooming off screen is interesting moreso than many other plants could be. The Stallia is so fucking funny idc.(I still think dandilion is one of if not the worst plant in the game. Blover outclasses it by a long shot). I respect your opinion, but I think it needs to be taken into the shop and get it fixed into a shiny, well-oiled, GOOD opinion. :)
If Pvz 1 were to get remade by me, I would probably replace a couple of the obvious filler plants with something else or even just make them more unique. Oh and I would buff cactus. *A lot.*
I personally don't dislike blover, but I see how it's a messy plant. I feel that if pushing zombies into air and then using blover only sent them to the back like hurrikale did rather than instantly killing, it would have a lot more strategic use. There's really not too many plants that send zombies into air, but it could have interesting synergies with the ones that do. Instead of having a 3x3 cherry bomb with Stallia or Holly Barrier, you'd have a 3x3 timewarp. It would also just differenciate itself from hurrikale more that way
So just send them to the back? So instead of killing it stalls? Yeah okay. But I think some of the insta kill should be preserved at least a little. Maybe make it so zombies who only flew were insta killed but those who weren't, especially heavy ones like gargantuar or the robot mecha things were blew back depending on their weight.
Here's my two cents for making Blover interesting: Preserve the "if it's in the air it dies" mentality, but make Blover only work in 3 lanes like threepeater. This way there's actual strategy to using the plant, but it still preserves the unique opportunity for plants like spring bean and levitater to become main attackers. Maybe even make some more synergies, like carrying Snapdragon's flames forward? IDK
For me i would change blover to be lane ranged like hurrikale but not make it be a insta plant anymore, it would deal decent damage for the lane but high damage against flying zombies. And of course the cost and recharge would be changed to be balanced around that idea (+ how it's not a insta plant anymore).
Wind can hurt people depending on the strength of it, a strong wind can even remove a limb from a human, don't forget that tornados are literally wind too and they're very dangerous.@@mariustan9275
TLDR: blover is overpowered and removes strategy by being too effective at killing when done right, therefore I hate it. It's essentially the argument that if something makes the game too easy its bad. If i may offer a solution I'd say make clover blow all zombies in all lanes back, but only a few tiles back and no ice.
Blower is actually really good for several worlds. Far Future, Lost City, Modern Day, Stormy Seas, and even the competitive season if there’s a floater or two.
i completely disagree that blover is a filler plant in pvz1. plantern is cool n all but cactus is probably the worst plant in pvz1 and blover fills the niche of both of them in that game. there is no reason to use cactus over blover, and because of that there is no reason to use plantern.
Plantern permanently removes the fog unlike Blover and Fog is permanent annoyance unlike Balloon Zombies, so there’s a reason why people use plantern (even though I prefer blover)
I'm glad you talked about this Creeps. Blover has always bothered me because its simply TOO good at its job. Other "key" plants have limits on their abilities, like EMPeach only stunning mechs and not instantly killing them. Even other instas like cherry bomb have limits like area and recharge, but blover is completely braindead and makes all flying zombies invalid.
I'm not sure they intended all of the knockback synergies when designing blover. The way it seemed to be used officially is to be a counter to the jetpack zombies in the far future. But honestly a new strategy involving launching zombies and sending them flying is really interesting to me and could be rebalanced as official. But yeah at the moment it is quite busted.
The knock back you get from stallia is better in mods because they usually don't include blover in the roster or limit what you can do with strategies with nerfs to cooldowns
Lol, so this is basically a rant about Blover Prime... Personally I find regular Blover quite nice since fliers can be annoying, but I admit I've not actually played with Blover Prime.
To be honest when it comes to Blover I don't really care about balance it's a fun plant that's satisfying to win with It's unbalanced but I came here to have fun and seeing the funny fan send zombies off the planet is really fun
fun fact: spring bean USED to synergize with blover! then a nerf was added. .... specifically for spring bean, it would not longer be able to make zombies zoom offstage. this just adds to spring bean being the lowest tiered plant possible, since it is the ONLY knockback plant that doesnt work with blover,. Chard guard? that works. reinforce-mint? works. any other form of a knockback plant? WORKS! (minus levitater...)
I don't understand why Blover being a super basic and easy to use plant is a problem. Not every plant has to be ultra mega master blaster complex, just look at hot potato, it unfreezes plants and that's it! I don't see a problem sith Blover's lack of complexity
i dont think thats his main problem.im pretty sure that his problem is that it is both super easy to use aswell as being insanely powerful. like he said, level 5 stallia + blover is just a wayy better cherry bomb. basically blover is incredibly overpowered with ZERO drawbacks. but hey, i dont really use blover often. i have no idea.
@@tpfoxCastro …with leveling. Creeps doesn’t really do that. Otherwise hot potato is just.. not a good. Literally a waste of a slot. Not tactically interesting either.
I love how he says plantern is better at countering fog than blover and yet calls them both filler. In fact according to this logic every single plant the counters a specific threat is 'filler'
I’m gonna defend Blover prime for one simple reason: seeing the land zombies get thrown off the screen at Mach speeds is hilarious to me and that makes him worth it.
the best argument: "but it's funny tho"
don’t forget the spring bean plant food + blower combo
@@division6193 got patched
ah
i play in 5.0.0 so that makes sense lol
lol
zombie:is in the air for 0.5 seconds
blover:the council has spoken,you are going to brazil
Lmao 😂🤣
Lol
never lifting my foot of the ground again
Best comment i have seen in a Creeps video XDDDDD
underrated comment
“Blover prime” is actually the main reason that I love this plant. It feels like you’re going “hey, wanna take the strategy out of your strategy game? Just this once?”. You bust it out at some random level and then go back to the normal gameplay. Blover prime is a mini game, and a really fun one at that.
this game should be work smarter not harder if they gave you the option to use blover and be really good at the game would it really considerate as cheating? that's just like someone saying diamonds or netherite is cheating and you should only use iron. what a strategy that doesn't involve to be the best of the best?
You’re not convincing us that Blover sucks. The only things I got from this is that with plants that can deal knock back or can launch zombies in the air have great synergies with Blover and can instant dead zombies.
He didn't make a good point for his point but basically
His entire idea is, blover makes the game too easy and is poorly designed due to the gravity bug that allows it to kill everything
@LUCAS420BLZ, didn't people complain about pvz 2 being too hard and pay to win? Do pvz players know what they want????
@@N.I.A23People who say that don’t even play the game
@@LUCAS420BLZthe games an hell so an plant that makes stuff easy is not bad.
@@N.I.A23 people (from what my limited knowledge) don't complain about the game being hard, but the game being unbalanced. the power creep gets so extreme that some plants win levels, while others are a wasted slot
Personally I liked Blower in PvZ1. Even if it was kinda brainless, it was a great counter to balloon zombie that didn't require me to nerf my lane damage by using a glorified peashooter. I also enjoy it pushing the fog away, but I was fine with using planters for that one.
cactus was terrible in pvz 1.peashooter damage and only plus is it is a counter to balloon zombie
At least later on you get cattail
I agree. It removed ðe need for Plantern and Cactus at once
there's a third way to kill balloons - explosions and Jalapeno.
@@chainsawplayin jalapeno wont work
I personally love blover and its synergy with mints, dandelion and just annihilating an annoying kind of zombie. I find it surprising you don't.
He likes the idea of balance. Blover is either overpowered or useless.
@@hisuianzoroark5726 no his opinions are just strange af
@@BadBoyBird REALLLLLY strange.
@@hisuianzoroark5726 when it’s overpowered it comes at the price of requiring actual skill.
@@AstroTheFungus no it's not. It's not hard at all to knock zombies back wið primal peashooter or chard-guard. How would ðat require any skill at all?
Honestly, you made blover seem like a lot of fun in this vid. I basically never use it but I’m gonna start. Also, blover opens up the use of plants that people never use, like chard and holly
Me who likes using both of them tho I can’t use Holly barrier cos money money money
Chard is plant that people never use?
Chard is probably the best wall in the game tho, regardless of blover or not
@@melvint-p9500 idk bro primal wall nut doing pretty good with that quick 5 second recharge time only being half the hp of a wallnut doesnt matter
@@B3an01 true, but infi nut is good in a fun way. primal nut just has better stats
I didn’t used to use blover, but now that I’ve watched this I am going to start using it.
You never used blover with like a plant like primal peashooter or like Holly barrier or reinforce mint
Well, this video backfired then.
> Tries to explain why Blover is terrible
> Proceeds to make it look like the most badass plant in the game
I mean, I totally understand Blover being unbalanced but oh boy does it sound fun to use
PVZ 2 players when balance (They hate it)
I know I like never used it before but now I am gonna use it
I do not approve of Blover slander.
I do
this guy has become from a filler counter to a 50 sun cherry
@@grsharkgamer2249Slanderous lies
I've always loved the Blover, because it's one of the strongest plant you can use in Dead Man's Booty (Pirate Seas' Endless Zone) when you are at a early point in the game, and even afterwards ; letting you deal with all unique zombies in some way, swashbluckler, seagulls, parrots, and imps coming from imp cannons, barrel roller And thrown by gargantuas, without needing a synergy from another plant ! and the animation of them being thrown off-screen is always funny and will never gets old to me.
. . . However, that's pretty much it, and I never really used it outside of this ; if only you would unlock it before Pirate Seas...
Blover synergies:
Blover + Primal Peashooter
Blover + Chard Guard + Aloe
Blover + Holly Barrier
Blover + Reinforce-Mint
Happy trolling
What about far future, lost city, or modern day?
@@Loubert2004 I think he was focusing purely on its synergies in PS only
@@dustydrawer4494 perhaps
I disagree with you. Blover has a much larger purpose in the game than before. As you said, most air zombies are weak, however, the ones that require more timing are more worth it. You have to decide if it's worth bringing Blover or not. And as for Stallia, it's gained by upgrading. You earn the knockback and the overpowered combo. It's not there by default or easy to obtain.
Another important point I could add, if you don't have max level plants, air zombies are not weak on high difficulties on Penny's Persuit, and sometimes, Blover is almost obligatory for some levels or bosses.
@@titanuspixel55 Very true!
Also, there's usage of large waves of air zombies. So even if they're weak individually, you may want to bring blover in case you rely on some projectile shooting plants just to thin out the crowds.
@@amitthehuman Yes! Or in the case where an airborne zombie could be very dangerous, like the pterodactyl dropped zombies.
@@inciniumz4671 Does it work against pterodactyl?
Also, can you guys remember me which flying zombies require timing?
Blover may blow but you cannot beat the almighty Kernel and his corn cult
true
truly a cornundrum
Yo where can I join the corn cult
@@thisperson4162 You can join from anywhere, my son
May the Corn Bless you
ah piss it's spreading
While you may have a point, consider:
He is heckin cute.
And that makes him okay.
im late, but im glad someone thought of the same thing
Im later aswell, but your point isn't that good when theirs better, he basically thinks blover is bad cus it counter's zombies.
I love how strong blover prime is, plus base blover just feels great as a panic button, especially when you realize that multiple disco trons made too much zombies for you to handle. Also seeing you miss the pun on blow and clover was so awful.
Let's not talk about the fact that disco zombies and relics hunter are 2-3 times strong than a basic zombie.... so I'm glad that blover exist!!!
I consider Blover forgivable simply because it deletes Relic Hunters from the game.
Relic hunters are seriously a problem, they have high health unlike pirates and spawn closer. Blover is legitimately the only few counters in temple of bloom
what happened to your eyes?
@@paul_particularlyunhappynut I agree. I hate relic hunters so much. Is ðere even a way to deal wið ðem oðer ðan blover, instas or magnifying grass?
@@tomasbeltran04050?
@@tomasbeltran04050 idk, Legit I think you just have to accept most of your plants being eaten. Slowing plants like Wintermelon will slow the process, but ultimately they will eat some plants. I think the only way is to have enough sunflowers and replant the eaten plants without blover, it must've been designed to use blover in the endless zones, with the incredible amount of relic and bug spam.
(Also btw what happened to your comment? A lot of strange symbols, i thought there was dust on my screen for a sec lol)
"Blower Blows."
So it's working. Good.
To my understanding, Blowver prime is the Direct Hit of PVZ 2. Its upside is that it makes the normally difficult matchups really easy, and the caveat is "skill issue".
these are not at all comparable.
the Direct Hit is a high-risk, high-reward option and the lack of splash damage not only makes it tricky to perform well with, but also hinders its crowd control capabilities. essentially, it has a major downside that forces you to completely change how you approach the class, but rewards you for doing so with a valuable damage buff.
the blover insta-kills gargantuars for basically free
Ah yes, planting a chard guard in front of a garguantuan in order to instakill it using blover, truly requires an insane amount of skill to pull off.
@@a_person_1596 Single targets don't take a whole lot of timing, however most of the board clearing combos require a large amount of setup or timing to pull of though. Insta killing a single Garg can often be inconsequential when you have multiple near-garg level threats on the lawn.
@@Emmariscobar primal is easier
But also I don't even use the blover strat that often if ever the levels are doable enough and the challenge levels usually don't let you use instas
I really only see it being best in slot for lost city and jurrasic
@@a_person_1596 when was the last time you died to a garg? The problem isn't him, it's all the garbage he enables
Blover is actually pretty good in pvz1 for two reasons. When you're going through those levels during the first gameplay, you've likely got 8 slots max, so there IS more use for role compression. And the more important reason: Cactus and plantern are really bad plants, and not having to take up multiple spaces on the lawn for them is pretty useful
Right, Blover does what Cactus and Planturn do but way better. Planturn makes the small area of fog visible, while Blover gets rid of all the fog. Cactus only gets the Balloon zombies’ on it’s lane, and doesn’t kill the zombie, just nullifies it’s ability. Blover however, insta kills every balloon zombie on screen!
Do my boy Puff Shroom next, he's broken early game once he gets upgraded and would probably make for an interesting topic
i don't think creeps really talks about plant levels
@@boilingtonbruh he just talked about level 5 stallia
@@tarodo980 he mentioned it, he didn't make a video about it
@@tarodo980 because at that level stallia gets a NEW ABILITY that SYNERGISES whith blower, video's topic. He doesn't talk about leveling that just stupidly increases stats, like damage and recharge
He plays the game with level 1 plants. Also I remember when he made a tier about how much he likes the plants, he said it was average and didn't really care for it, so really the possibility of that video happening is very low
Blover has been a staple in Lost City endless for me. Being able to just say no to the absolute spam of the Archeologist zombies is absolutely needed when you get late in that mode since they basically show up in the dozens every time Blover’s done recharging. Considering they’re basically coneheads that start in the middle of your defense (not even consistently mind you), having a way to remove them from the equations is genuinely so helpful. Then again I’m the only one who plays endless so
Archaeologist zombies?
Also they have higher health than a conehead but lower health than a buckethead FYI
@@whydoesthethebrainignoreth6273 my point still stands. They’re a massive thorn is any endless strategy so having an answer that’s as easy as 50 sub every few seconds is very very useful.
@@themorgue3836 Bruh, I never said Blover isn't necessary in Temple of Bloom or any endless strategy. Learn to read as that's a pretty big strawman on your end. I just corrected your stance that relic Hunters have same HP as a conehead even tho they have higher (760 and 560)
@@whydoesthethebrainignoreth6273 I’m restating how my stance isn’t affected by the exact HP of those zombies, rather how that reinforces my point. I never said you were wrong or implied you thought Blover wasn’t useful.
I feel like the strategy with blover is more about whether to bring it or not. It’s a win button for flying zombies, but you need to balance it with bringing other plants. Sometimes you need it due to the sheer amount of flying zombies, and sometimes you need all of your seed slots for a strategy or to counter certain zombies and need to decide if blover is more important than them.
Reinforcement: hey blover im gonna help
Blover:.... Really?
Reinforcement: yes **flings for 0.5 seconds** GO
Blover: **literally one shots a gargantuar**
gargantuar: *experiences the slightest force upward*
blover: my time has come.
Using the nerfed blover in reflourished makes me realize how stupid it is to invalidate flying zombies entirely in the base game.
Blover is goated in pvz 1... Your one-slot solution to balloons and fog. You don't have to waste a column on cactus (which is awful for its cost) or work planterns into your layout
At least, in terms of strength. It might be bad game design, idk
Blover is such a fun plant, I love watching zombies being in air for 0.2 seconds and then fly with high speed it's just so silly, I like their simple design and how unique they!
Blover is literally the most broken plant in the game, like nothing can be better than blover, it is literally able to kill every zombie, it can instant kill many zombies with different plants, with reinforce mint it can instant kill almost all zombies, with Holly barrier it can do a 3x3 kill and since it’s Holly barrier it can do it multiple times, and there are other ways to do it too, so yeah blover is basically the most powerful plant in pvz2
Pokra. Enough said. But I do agree blover is absolutely broken especially when spring bean blover was a thing and even now with that gone we now have reinforcemint blover as an alternative
@@marcthedashergd6321 Oh please don't make me remember Pokra. It's just way too annoying when your enemy has pokra in arena.
you completely missed the point of the video
I'm curious on your opinion on EMPeach. A similarly designed plant that has an even lower breadth of use that is even more of a specialised "lock and key" kind of plant. It's not quite the "level specific" kind of plant like Hot Potato, Gold Leaf or Thyme Warp but it's still relegated to such a minor amount of zombies that it more or less feels like the Blover of PvZ1, but in this case it is just a stall plant but with much greater effect.
Personally, while I don't use it too often since it's basically exclusive to Far Future, I think it is much better than Blover because what blover does is insta-kill already easy to kill enemies, whereas EMPeach is able to shut down several extremely dangerous enemies like Football mechs, tanky Robocones, and Gargantuar Primes, their imp launch, and also their eye laser, all for 10 seconds. With only a 15 second CD at level 1, it means you can often keep them near-permanently locked down if you need to get some defenses in place for that lane.
Of course another insta that can actually kill the zombie is far better, but Blover goes hard in on a niche that doesn't really need any special counters to deal with it, and accidentally ended up being amazing thanks to Blover Prime, whereas EMPeach goes in one a niche that, while still extremely niche, is rather useful.
It would be cool if it worked on arcade and boombox zombies from neon mixtape tour
His opinion to E.M.Peach is "I don't like this plant" while his opinion to Blover is "Ew"
@@Late0NightPC *Correction:* EM Peach has a cooldown of 25 seconds at level 1 and hence perma-stalling isn't a thing.
As for your argument and creeps' argument concerning blover, merely thinking whether or not to bring it is a big decision. Unless you spend money on the game, you can have a max of 7 seed slots and 5 in arena. This is not PVZ-1 which lets you bring a max of 10 plants. I have used "blover prime" and as victorious and game-breaking as it is, I still use and find success with blover without the exploit. creeps was wrong; there are so many tanky flying zombies which can be rather annoying to face; you can cheaply make them vanish by using blover if you despise dealing with those zombies.
I don't mind a few plants in the game being this way.
I like it solely because of Football Mech and Disco-Tron. Fuck you, stupid mech pilot!
I don't care how much it sucks, Blover is my favorite plant and you cannot change my mind.
Love your name
I like how reflourished made the wait time for Blover much longer, making it more strategic because you can't just spam it, but wait for the right time to use it. It's still broken, and I think they should have increased the sun cost as well, but I'll take this at least.
While Blover might seem like an instant kill plant with no drawbacks making no strategy. It doesn’t make it bad nor does it make it complex. It only gives you an easier option to deal with zombies in my opinion and preferably you choose yourself what path you’ll cross. It’s the convenience that rattles our minds into choosing blover not simply because it’s a free clear zombie tool, but because it makes huge struggles more bearable. Another thing that could be specified is that if you use a trick like the Reinforce-mint, it doesn’t clear out everything and you’ll be overwhelmed either way, since if a zombie is not in the first tile of the lawn, blover doesn’t actually affect them. And while there are broken strategies with blover, it doesn’t mean it can handle the entire level by itself. It’s not relient for the longer run in most levels and on which you help yourself with your own strategy. Now simply put, you could also bash plants in the bombard-mint family as well since most of their purpose is to clear zombies and disappear, but the only thing stopping blover is non flying zombie and levels and there you’ll somewhat use bombard-mint family plants to compensate. To make a long story short, blover is essentially a nuclear bomb for flying zombies and is not any different from a plant food with explosion like shadow pea or cherry bomb.
"it doesn't make it bad nor does it make it complex" his videos are based on game and level design, not a usage, when he says blover is bad plant he means the plant is bad as in a tower defense game, a plant that serves as nothing but as a screen cleaner, make the flying zombies too weak and blover is pointless, make the flying zombies too strong or have a high amount of them then it's too strong, is kinda like the same issues that doom shroom had in the first game but just a bit less worse.
@@RaphielShiraha64 I get your point, but further you get into the harder levels the zombie population start to grow so large that plants that can’t do splash will get overwhelmed quickly. To some extend some players can feel forced to only using the only option that makes the quickest and best outcome for dealing with zombies. And the problem I see a lot players face is that mostly flying zombies are faster and can take hit for zombies, so I don’t think the toughness is the problem, but rather the speed since you obviously want to keep zombies away from your attackers on the lawn. But otherwise thank you pointing that out
@@deltavegas4770 The thing is Blover can be a screen nuker, and that is nothing balanced AT ALL, you don't want a screen nuke in a tower defense game, unless it's super nerfed or has a very high cooldown, doom shroom kinda had that (+the crater) and people already found it busted, then Blover bring the same issue with not only costing 50 suns but having fast recharge as well.
Also at least in vanilla none of the levels with flying zombies will get super insanely hard unless the player don't know what they're doing, and giving a mini screen nuke for them to "bypass" the flying zombies is not something you want in a tower defense game, you should be giving them ideas to strategy and try different boards, not nuking the board with a super fast recharge.
Again i'm not saying Blover don't have usages, in fact it's a very strong plant and can help players a lot, but the fact it's very strong is exactly why it breaks the game design.
In vanilla the only times flying zombies will generally get actually super hard is on the penny pursuit levels or arena, and that just kinda bring the point of "Blover too weak" or "Blover too strong" especially on penny pursuit where he can insta kill zombies that other plants that deal damage should suffer by a long shot.
The fact most mods either nerf Blover super hard or rework it entirely should already give you a idea why they do that, because game designing when Blover exist is not easy AT ALL because it's breaking the laws of it (and of course Blover prime is even worse).
@@RaphielShiraha64 the issue i have with people making this argument about plants being too good/bad is they assume the person playing has played through both pvz and pv2, and know the games inside and out
from the perspective of someone who doesn't, blover is a niche use that, if timed correctly (likely just through chard guard, which gives you about half a second, with a slight delay on blover's use), can take out a powerful and/or annoying zombie
once you reach screen-clearing combos, i feel like you can't balance that anymore without inconviniencing people who didn't know it existed.
the game is already incredibly easy to most people, whether or not blover has a consistant skill requirement from veterans isn't going to make it any harder. it's just going to make it less interesting
@@RaphielShiraha64 If I had to nerf it maybe each zombies should have an associated "weight" that changes how much each zombies flies back. For example, imps, chickens, weasels, etc should always fly back off the screen when blown away. I mean, they're tiny. Meanwhile regular zombies should only be completely blown away in like the first 3 or 4 rows from the right. If they aren't, the just blow back 3 or 4 rows. Bigger zombies like garganturs shouldn't be able to be blown back at all, and would fly like 2 or 3 spaces back. I think this is a neat compromise.
The title of this video shouldn't be "blover blows," it should be "blover is too good and makes the game not fun," because that's basically what it boils down to. Blover doesn't suck, it's just too good.
You raise a good point but consider this: he can't make the pun
@@globurim yeah that’s true lol
Idk, imo it makes the game quite fun.
I kinda love how Blover works.
Seeing the gigantic and annoying zombies being blown away by just a light "whoose" is pretty funny and relaxing
1:57 you had so many other examples but you had to choose coconut cannon and tall nut which are the worst examples you could have choosen
coconuts are associated with pirates and look like cannon balls
tall nuts are an upgrade of wall nut which wallnuts are known for having really hard shells
next time just use something like intensive carrot
"Cherry bomb"s are an actual thing, though. Apparently, they're a type of fireworks. So the name works literally (it's a bomb made of cherries), while also doubling as a reference to a real-world explosive (broadly speaking).
@@charlesruteal9062 thanks for that bit of information I will now edit my comment so my criticism makes more sense
I have heard your arguments
Some smack talk for someone within Blover Prime range
But seriously, I find Blover Prime to have been one the most hilarious and... surprisingly creative ways of doing a level, it's pure genuine equality towards all zombies was one of those click moments. To me, and I think many others, it brought joy and made me actually start to think of various different ways one could abuse it, and diversify from the normal plants I used. I remember looking through plants and wondering which one would qualify a trigger for it, since the knowledge was never told to me, I found it out on complete accident. It was a discovery journey to figure out what plants and zombies would be eligible for Blover Prime, and I started to deviate from my "usual" go to plant compositions and started trying out new tactics, all because of Blover Prime.
To me, Blover Prime was a start of a discovery and creativity journey that made PvZ2 actually a really enjoyable game, it was from that point on I finally felt like I was finding the joy of playing around with the different plants, doing different strategies. This was also before Seeds were even a thing, like, there was no plant levels, I didn't know abt Stella would unlock a knockback ability until like a year ago, which, I've stopped playing the game for a very long time by then.
Blover Prime may have been bad for the design, which, I do agree with what you have said there, but you bet certain that it was enjoyable to use, the sheer surprise of discovering it's hidden mechanics, and how it absolutely changed how I played the game in general. In that sense, it's not a failure of a plant, it has it's flaws, but it will always remain one of the most interesting changes and tactics in PvZ2 for me.
Oh and yes I think Hurrikale is a 11/10 plant, the moment I seriously laid my eyes on it rather than skimming through "yet another premium plant", I started using it, and it has become one of the inseparable plants that I will always remember.
But I wouldn't have even thought abt it if it wasn't for Blover Prime. It was because of Blover Prime I looked at Hurrikale in the gem shop and said "Hey, you know..." and the rest was history.
Because of these, I will rate Blover Plant a 4 leaf clover out of 10, whatever that means is up for the reader.
I agree. idc how fundamentally broken it is, it's fun as fuck
I’d consider it the opposite of creative, since Blover Prime doesn’t require adapting to different threats.
Such a beautifully written opinion. Well done.
@@melvint-p9500
The creativity comes from the fact that you don't even know what could trigger it at first. Forcing you to branch out towards plants you have never even thought abt before, it also inspired me to be creative and try out more obscure things because a strategy might just work.
I started playing Spring Bean for example. This was long before the whole patching out spring bean's interaction with Blover.
I sort of stopped playing sometime after arena came out so no reinforce mints and lv5 Stella for me though.
@@adamxue6096 In a way it kinda reminds me of botw. In Breath of the Wild, you can use the physics in all sorts of creative ways like flyinga round shooting arrows from the air, dropping bombs like some kind of WW2 war plane, using bombs to get past big obstacles by using the bomb's knockback, setting grass on fire, etc. Because it's based on physics and with very few limits, you can do a lot just based off what you think. Everything behaves the way ypu'd expect. And based off logic, something in the air can be blown very easily, thus blover.
Blover is insanely good, i use him in every single penny pursuit phase, including boss
I love blover but I understand people who don’t. It’s a little overpowered thus the reason it was completely removed from PvZ Eclipse. Nonetheless it’s one of my favorite plants next to cattail snowpea and plantern.
Still beat eclise without blover albeit a lot more of a pain in the neck with its level design
In reality all blover does is remove level design and strategy
But it isn't a bad plant for that
For some world's in vanilla like the spammy neon mixtape and jurrasic marsh it really helps a ton because it straight up counters everything
Something perfume shroom fails to do
Even lost city with its copious amounts of pain and suffering
It may be a cheese strategy but it's not badly designed as you basically don't get much flying zombies till lost city anyways, you'd have already beaten pirate seas and whatnot before far future
Honestly this video just is an opinion that will never be shared
The problem with the
"Here's why series" in a nutshell
@@LUCAS420BLZ I agree Honestly though I think one fixed to blover to keep it with Strategies would be to make its cool down longer maybe instead of 5 seconds it could be as long as Goldbloom.
@@Trailbreaker3966 they fixed this in reflourished a really good vanilla expansion mod
If you haven't tried it out its pretty good
And that's the only change to blover
You do realize that cactus is also just lock and key, right? Both examples are actually, plantern is made just to counter fog and has a terrible recharge, and cactus is just a more expensive peashooter that doesnt even kill balloon zombies, just drops them in the middle of your defense.
Yeah but because these plants suck they are more strategic
Also he's talking about pvz 2 Cactus is way different and plantern doesn't exist so you know it's different
PvZ1 has literally almost no filler.
Cactus is good for endless mode, split pea is good with garlic (which is actually really good in PvZ1), seashroom is a necessity for the very world its unlocked in the beginning of, to the point where if you called it filler you would have to call puff-shroom filler too, and you are literally using it.
In addition, blover seems to be the most popular counter to balloon zombies and fog. Plantern, although permanent, is annoying to build a defense around, and can be eaten by zombies, and cactus costs 125 sun in each lane. Blover is simply more convinient in most levels, and only takes up one seed slot.
As a person, who loves blover, I will say, thay all the arguments you've brought up are 100% correct, I just love plants that can absolutely wreck levels UNINTENTIONALLY. There's no way blower was designed to blow knocked back zombies away, but the strength of that dumb synergy makes me very happy.
I like how this take was so bad that you inspired the majority of commenters to try this plant
Tbh blover prime does have some interesting stuff going on. Being able to convert kb into a damage output makes it an engine for a new deck archetype, which I always love to see. Literally my biggest problem is thag what you get out of it is a full on instakill, which takes a lot of the potential interesting strategy out of these decks and instead makes it a slugfest of how much kb you can apply to zombies. I do think something like this can work with enough thought put into its design, it's just that blover prime was not it.
I wonder how you would ajust it to be more balanced. Maybe zombies have "weight", so things like gargantuars and robot zombies take a lot more wind to knockback while basic zombies fly at mach 10 off the screen. Would that be more balanced?
The spring bean blover combo was the only way I was able to beat big wave beach when it first came out. I will always like it for that.
I have a counter point in defence of Blover: its infinite pierce makes it basically indespensible when playing endless. Like, when you are at any level over 300, the zombie horde chew through your defenses so ridiculously quickly that you only stand any sort of chance if you bring Blover and combo it with stunning plants to instantly remove over 100 zombies at a time.
Even before seeing evidence, I have to like because of your passion in that first minute LOL this man is PISSED
*not the British definition of pissed. Pissed off, rather. Angry
I dunno, Blover in PvZ1 was really good for handling scary waves where you needed to see, and it was the only way I got around Balloon Zombies
Blover in pvz1 was helpful in fog levels, and that is because they counter balloon zombies in every lane and outcompetes against cactus because of obvious reasons
I loved blover in PvZ 1. Its use was limited as heck, but I didn't have to use any of my attention on making sure my plantern remained safe. I have nothing against using plantern, I've used it plenty of times over using blover, but sometimes I just wanted to relax and not have to think.
On a completely irrelevant note, will you ever cover Spore Shroom? I don't know what its viability actually is, but as a casual that only used it for a short time before giving up on it, it was a plant that I loved the concept of, but couldn't bring myself to use in practice due to how bad it seemed.
I remember when blover could literally carry a stage, essentially skipping the stage, with spring bean, but those days are long past
9:31 in the almanac it just says he’s too stupid to understand physics so he doesn’t get knocked back. I think
and penny basically ties in the narrative of "people who bully others are foolish"
I don't really get how Blover is skilless and uninteresting, but cherry bomb is considered a fun plant despite being played in the exact same way
creeps hypocrite real
Because Cherrybomb doesn't have full board range and its more expensive.
Also no Guargs in any version were able to be oneshot by cherrybomb
I think y'all misunderstood the point of the video, I don't think the idea is that it is functionally not an effective plant so much that it's just unfun & poorly designed
fun is subjective, but most people (including me), find blover to be incredibly fun to use
It IS fun, especially for more casual games like me who play games for fun, not to suffer.
Now I don't play PVZ2, but this plant is super cool in PVZ1. No one ever wants to play the piece of trash known as plantern, and cactus obviously sucks. If you don't want to use cattails in your late game setup it also doubles as garg blocking.
Blowver should’ve been reworked to a permanent plant that affects maybe a 3x3 range in front of it and on top of blowing away any flying zombies in range it could also have umbrella leafs use from pv1 and block any projectiles including the fishermen. It would have to cost more for this but I’m not sure what a fair amount would be.
blover's synergy with other plants are what makes it a great plant in my book.
I like blover, fight me⚔️
Dont worry dude, I'll help you
I agree with you
But I'm bad at the game and getting the timing right feels really satisfying (it feels really tight with Chard Guard but that might also be a skill issue)
I've been mostly playing Reflourished where they nerfed Blover by making their recharge time really slow, to the point that I sometimes run it with Imitater, so that also makes it really satisfying to pull ^^
Getting Blover and Primal Peashooter together is always hilarious though. Just watching Garguantuars get wrecked is so cathartic
@@thx4chrckingin yeah I used that in reflourished
13:28 Meanwhile, Magnet-Shroom is crying in the corner for not being able to deal with so many metal things Zombies have.
In PVZ 1, it's great and works really well with the garlic-gloomshroom strategy.
2:29 Blover defends better against baloons and fog than Cacti and lanterns. Change my mind.
I think you got the terms “bad design” and just “bad” mixed up. Blover is not well balanced because of the knockback shenanigans. But that in no way means it’s bad. I mean you showcased why it’s a good plant in the video lol. Not to mention the variance in strategies, current level progression/plants at hand, can wildly depend how useful Blover can be. It’s not like Intensive Carrot that fundamentally won’t work in 99% of scenarios, while Blover will work in *way* more.
sooo, TL;DR: Low Skill floor + Low Skill Ceiling + Cope
Game design standpoint is another thing, but Blover in PVZ1 is pretty decent for the sole reason you dont have to use cactus, which is just a more expensive peashooter otherwise. PVZ1 Cactus is THAT useless.
and then cattail exists with actual damage to further devalue cactus
Its literally a silver bullet in pvz1
But by then you can just use Cattails, which are better plants than anything you'll likely need in the water and can deal with anything.
I use blover in PvZ1 just so I don't have to use cactus
@@colossaldonut5190 cattail is very expensive and situational
I personally don’t have an issue with the intended use of blover, other than maybe it’s cost and that it effects the entire board instead of something like a 3x5 area in front of it. What I do have a problem with though is the whole cheesy strategy use. You should not be able to kill the entire board with 50 sun, hell, it makes doomshroom look like a joke. I genuinely believe the only reason it was kept as it is and treated as a “feature” is because it would require a major revision of how the games “gravity” is coded that simply isn’t cost effective to fix. The only other option would be remove or change the plants function, neither of which are a terribly great option due to backlash and just the fact that blover really doesn’t have any other gimmick it can adapt (at least with cactus, the other lock n key plant, they can do creative melee attacks, or other features related to its shot). I don’t hate the plant itself as a concept or design, I just have a grudge with its unintended features.
well.. hurrikale actually removes zombies that are only NATURALLY airborn, so i dont think blover shouldnt be that hard to fix. but yeah i agree with this whole comment.
Video should have been 5 seconds, and all it is is him getting really close to the mic and saying "get it cause it's blover" and then the video ends
Off topic, but there used to be a plant that's unused called "burnade" and "mini peashooter", burnade was a 0 sun, ice burg lettuce (bc it was unused), it has a fast cool down, and would knock back and kill zombies in a 3x3 radius since the zombie who touched it explodes after some time
Sounds like icebloom
Burnade explosion damage depend on zombie's hp
Fun fact: I tried it arena (using hacks) and it killed the zombot since the zombot has a dashing attack, touching every plant it goes and deleting them. Burnade is an exception and knockbacks the zombot, killing it after a certain amount of time.
@@hy7864 It one shots any Zombie depending on what level ranking it is, normal, conehead, bucket, etc.
@@justinroux1610 Ice bloom has a slow cool down, it's like a better chilly pepper, burnade does explosion damage after touching a zombie, and kills in a 3x3, and can 1 show nearly every zombie, ice bloom cant
Blover is one of the best plants in the game bro 💀☠️
blover blows hard (i love it)
Kinda funny how this video made way more people start using blover
Yeah, quite the result!
Because Creeps wasn't trying to say Blover is weak. He is criticizing why it's so strong.
I wonder if you can maybe have an episode on the different kind of peashooters and your thoughts on them... if it's not super boring
Even though blover isn’t an amazing plant, it holds a special place in my heart cause back when I was like 6 i really liked pvz1 & blover so my ma made a plush of it for me.
He wasn't terrible in PvZ 1. Would you really rather use Cactus over him, despite him being more reliable than her?
Didn't think so.
The fact that he shows all types of combinations and uses with blover on screen when he is trying to criticize it tho 💀
Just wanna mention that them removing spring been plant food from being affected by blover for arena does absolutely nothing as you can do the exact same thing with reinforcemint
However, you now have to work for such an ability rather than have it from the get go
The cool down makes it more difficult to do often but plant food recharge fixes it
They just wanted to nerf the campaign more for some reason
I don't understand why they can't simply just allow fun and ban plants in arena, nobody is going to use spring bean anyway
Blover in pvz1: sometimes preferable over cactus
Blover in pvz2: broken
I don't think I want to notice umbrella leaf
In pvz1 it's ALWAYS preferable over cactus.
@@sword_of_slaveknightgaelBut because cactus is genuinely worse than Peashooter. Also removes the need for lanterns.
After watching this video for the 3rd time, I still love Blover and B. Prime. Hurrikale is a great plant and I think I very much enjoy using it, but Blover is better still. They are both amazing plants that do amazing things. They are also super cute. Even tho they don’t come close to stacking up to plants like Ghost Pepper or Hypno Shroom in terms of my favorites, I still like them. I liked Blover in PVZ 1 a lot and preferred it over plantern AND THAT GARBAGE CACTUS. Getting rid of flying zombies is helpful in PVZ 2, but getting rid of a ton of zombies that are airborne at all is just super funny, helpful, and enjoyable regardless of the fact it wasn’t intended and is op. I used Blover and B. Prime a LOT before this vid dropped and seeing you have a problem with it feeds my sadistic nature knowing I will continue to enjoy using it. Strategy means nothing to me when fucking sending zombies zooming off screen is interesting moreso than many other plants could be. The Stallia is so fucking funny idc.(I still think dandilion is one of if not the worst plant in the game. Blover outclasses it by a long shot). I respect your opinion, but I think it needs to be taken into the shop and get it fixed into a shiny, well-oiled, GOOD opinion. :)
If Pvz 1 were to get remade by me, I would probably replace a couple of the obvious filler plants with something else or even just make them more unique. Oh and I would buff cactus.
*A lot.*
I personally don't dislike blover, but I see how it's a messy plant. I feel that if pushing zombies into air and then using blover only sent them to the back like hurrikale did rather than instantly killing, it would have a lot more strategic use. There's really not too many plants that send zombies into air, but it could have interesting synergies with the ones that do. Instead of having a 3x3 cherry bomb with Stallia or Holly Barrier, you'd have a 3x3 timewarp. It would also just differenciate itself from hurrikale more that way
So just send them to the back? So instead of killing it stalls? Yeah okay. But I think some of the insta kill should be preserved at least a little. Maybe make it so zombies who only flew were insta killed but those who weren't, especially heavy ones like gargantuar or the robot mecha things were blew back depending on their weight.
Here's my two cents for making Blover interesting:
Preserve the "if it's in the air it dies" mentality, but make Blover only work in 3 lanes like threepeater.
This way there's actual strategy to using the plant, but it still preserves the unique opportunity for plants like spring bean and levitater to become main attackers.
Maybe even make some more synergies, like carrying Snapdragon's flames forward? IDK
For me i would change blover to be lane ranged like hurrikale but not make it be a insta plant anymore, it would deal decent damage for the lane but high damage against flying zombies.
And of course the cost and recharge would be changed to be balanced around that idea (+ how it's not a insta plant anymore).
@@RaphielShiraha64 How does blowing even deal any damage
Wind can hurt people depending on the strength of it, a strong wind can even remove a limb from a human, don't forget that tornados are literally wind too and they're very dangerous.@@mariustan9275
this video opened my eyes to so many more possibilities with blover
TLDR: blover is overpowered and removes strategy by being too effective at killing when done right, therefore I hate it.
It's essentially the argument that if something makes the game too easy its bad.
If i may offer a solution I'd say make clover blow all zombies in all lanes back, but only a few tiles back and no ice.
Blover Prime is something I absolutely use during Penny’s Pursuit.
But hey, opinions are opinions!
"And yes, that's a threat"
Bring it on, Blover was great in PVZ1
Blower is actually really good for several worlds. Far Future, Lost City, Modern Day, Stormy Seas, and even the competitive season if there’s a floater or two.
Blover + Reinforce-mint
i completely disagree that blover is a filler plant in pvz1. plantern is cool n all but cactus is probably the worst plant in pvz1 and blover fills the niche of both of them in that game. there is no reason to use cactus over blover, and because of that there is no reason to use plantern.
Plantern permanently removes the fog unlike Blover and Fog is permanent annoyance unlike Balloon Zombies, so there’s a reason why people use plantern (even though I prefer blover)
Blover prime is the only reason I love blover. If you don't like it, well can't change my opinion
Blover is cable of getting rid of the rope swing type and any kind of flying guys that makes penny pursuit challenge challenging.
He can take out a whole board of zombies with reinforce mint
I'm glad you talked about this Creeps. Blover has always bothered me because its simply TOO good at its job. Other "key" plants have limits on their abilities, like EMPeach only stunning mechs and not instantly killing them. Even other instas like cherry bomb have limits like area and recharge, but blover is completely braindead and makes all flying zombies invalid.
I'm not sure they intended all of the knockback synergies when designing blover. The way it seemed to be used officially is to be a counter to the jetpack zombies in the far future. But honestly a new strategy involving launching zombies and sending them flying is really interesting to me and could be rebalanced as official. But yeah at the moment it is quite busted.
All this time I thought Stallia's knockback was only in mods. Guess I gotta start farming Lost City pinatas
The knock back you get from stallia is better in mods because they usually don't include blover in the roster or limit what you can do with strategies with nerfs to cooldowns
Lol, so this is basically a rant about Blover Prime...
Personally I find regular Blover quite nice since fliers can be annoying, but I admit I've not actually played with Blover Prime.
Blpver plus Primal Peashooter setup is great
You:*jump for 0.1 second*
Blover: 💨💨💨
To be honest when it comes to Blover I don't really care about balance
it's a fun plant that's satisfying to win with
It's unbalanced but I came here to have fun and seeing the funny fan send zombies off the planet is really fun
fun fact: spring bean USED to synergize with blover!
then a nerf was added. .... specifically for spring bean, it would not longer be able to make zombies zoom offstage.
this just adds to spring bean being the lowest tiered plant possible, since it is the ONLY knockback plant that doesnt work with blover,. Chard guard? that works. reinforce-mint? works. any other form of a knockback plant? WORKS! (minus levitater...)
He literally mentioned it on the video.
I really dont care :D.
@@leafytheleaf9452and no one cares about you not caring
Loved the corn representation from this video
I thinj Blover is a great plant, he basically gives players any reasons to bring chard guard, stallia, primal peashooter or tumbleweed to a level
Blover may be a clover, but he'll never give you as much luck as our god KERNEL
God bless the corn
I don't understand why Blover being a super basic and easy to use plant is a problem. Not every plant has to be ultra mega master blaster complex, just look at hot potato, it unfreezes plants and that's it! I don't see a problem sith Blover's lack of complexity
Facts! this game isn't damn 4d chess
i dont think thats his main problem.im pretty sure that his problem is that it is both super easy to use aswell as being insanely powerful. like he said, level 5 stallia + blover is just a wayy better cherry bomb. basically blover is incredibly overpowered with ZERO drawbacks. but hey, i dont really use blover often. i have no idea.
I’m pretty sure Hot Potato is literally Creeps' least favorite plant in the franchise, so it tracks.
@@melvint-p9500 I don't know can hate the hot potato that saves you against squids in big wave beach
@@tpfoxCastro …with leveling. Creeps doesn’t really do that. Otherwise hot potato is just.. not a good. Literally a waste of a slot. Not tactically interesting either.
I liked that when you were talking about the lock and key mechanism you played hollow knight music, noted and appreciated
I love how he says plantern is better at countering fog than blover and yet calls them both filler. In fact according to this logic every single plant the counters a specific threat is 'filler'