Wanted to clarify that I'm talking from a no DLC, maddening perspective! So the numbers in the sheet come from maddening enemies. DLC and other difficulties change things a lot, of course
I'm personally a fan of Bow Knight Anna she can use the levin sword and the radiant bow, though this does still require an early second seal and cannot do backup attacks, so that is a downside compared to warrior. Long term BK has a slightly higher magic cap than warrior but i don't think that matters much.
I went with Bow Knight Anna as well, pairing her with Eirika for the extra magic and the cavalry bonus on Twin Strike. In hindsight, I don't think it was optimal (she didn't get a lot of value out of Lunar Brace) but it certainly was strong.
This was an insanely interesting and well presented bit of info! This has me thinking a hurricane axe, radiant bow Anna might be fun to use Love the video
Thanks for making this video! I've been using Anna as a warrior in my maddening run and she's been one of my best units without favoritism. A lot of people online making it seem like you have to reclass Anna for her to be good, when I'd actually argue warrior is her best class. Sage is just not very good at combat compared to mage knight because of speed deficit and there are better classes for magic units who want staff access (sword griffin knight), while in mage knight she'll be outclassed by units like Citrinne and Pandreo while taking up more resources than them. Warrior lets her kill tough fliers like wyverns on maddening mode, contributes through chain attacks, gives her usable physical options, and gives her a unique role she can fill for the rest of the game. I'm happy that you debunked some of these claims :)
She won't be outclassed by Citrine on mage knight unless you RNG abuse the dire thunder ring. Anna is far faster than Citrine will ever hope to be. Regardless of whether you keep her on Warrior or switch to any of the magic options (shout out to Levin Gryphon), Anna is going to be the fastest mage option for most of the game.
@@banriswirl6414I wouldn't say the fastest mage option... Pandreo and Hortensia come to mind. Also, Citrinne has many ways of meeting doubling benchmarks as long as you utilize resources effectively. I just don't think what Anna brings to the mage line is unique while what she brings in warrior definitely is. Just my two cents from the maddening run, though I'm not the Anna maven, I just have experimented a bit with this game and listened to people whose opinion I respect!
One build you didn’t mention is Levin Sword with Sword Power 2/3 Griffon Knight which I’m thinking might be her best build due to good Speed and luck growth plus high base speed
I actually used warrior anna on my first maddening mode run, which was recent (also no DLC). She was quite good! Sure, she neede some favouritism to get miciah to get level 10, and some books to get her canter before chapter 10, but radiant bow was great, and once i got the claude bond ring and dual assist plus, she didnt need any extra favouritism, bexause she constantly contributes through chain attacks and flier nuking with radiant bow. it's really nice to have a unit who not only works without an emblem, but prefers to work without one.
I've actually been considering Griffin knight with swords for Anna. Second highest luck and a ton of dex and speed and still good magic. I think the clase fits her growths very well.
It works growth wise but it’s better done as a later reclass as Griffin has bad mag at base and sword lock is hard to work with without good magic. Unless you also get her something like Miciah’s Healing Light and use her as a flying healer during mid game that’ll eventually have good magical combat.
Another thing to keep in mind for Warrior Anna is that the early-mid game is extremely generous with providing Spirit Dust and it's not actually something most units are competing over. Ivy and Pandrejo have high enough bases and growths in magic that the thresholds they're really trying to overcome are speed thresholds double. There are a few times it matters, mostly if you're trying to use wind tomes to take out gryphons with their fairly high res, but Anna is a very good candidate for a 1 or 2 to reach those thresholds she needs to meet.
I have a feeling that Warrior in this game can make anybody suddenly useful. My Boucheron was almost pushed off the bench due to poor strength growth when he suddenly became powerful by reclassing to Warrior. Anna would benefit even more from this class thanks to her high magic letting her ace Hurricane Axe/Radiant Bow while having Longbow and other physical weapons as backups.
Ah so that was my mistake with Anna in my last playthrough. I made her a Sniper when she should have been a Warrior. I will definitely consider trying her again next time I play Engage.
Decided to use anna as a warrior on a whim since I’ve only made her a Mage Knight in other playthroughs. Didn’t think to use Radiant Bow but I made her a crit build and it worked well.
In the first blind run I did Berserker Anna was definitely one of my best units! The only way to have known she had a big magic base growth is to have looked it up, of course, and that kind of spoils a blind playthrough, but she definitely had good strength and magic, and Leif was a naturally good fit for her. Beware the window chopper!
For my second run ( Hard, classic), I decided to make her a Radiant Bow Warrior. Honestly, I think she's pretty solid as with her high growth magic rates even in Warrior she hits like a tank against Armors and fliers.
This is way more thought than I think I'm even capable of putting into this. Really I'm just thinking unga bunga give me a mixed unit that destroys fliers and chain attacks from 3 range. When the graphs come out my eyes go @.@
@@timm8998 There are bonuses for backup units who use Veronica's contract and summon hero skill. Basically, when using contract you dual attack when that unit attacks. But even more importantly, any unit you summon will have the dual strike skill that's usually only obtainable from wearing Lucina's ring.
My favorite class for Anna is Halberdier with reprisal. Reason it's so good is 'cause this class has a very high HP cap and high magic cap which is exactly what Anna/Veronica needs to be an absolute monster. Slap a Flame Lance on her and you have a a backup unit with super strong 2 range attacks made even stronger by reprisal. Anna even gets Tomes with Veronica's weapons! Definitely not as low investment as Warrior Anna with Radiant Bow but still damn good.
The only thing with warrior vs mage knight now is that I think SP goes farther on Mage Knight than it does Warrior. With ancient well granting an additional 14-24k SP depending on how you invest in it sword power can help scale Levin sword while radiant bow's best damage increase is magic+.
I'm in my first Maddening run, and I really liked promoting her to a Berserker, even though it's a bit suboptimal; Bulild +3 and Speed +2 took both skill slots, but she became really good with a crit-engraved Killer Axe; doubling a lot and critting just as much. Using Lyn's or another engraving (I've forgor from who T-T), spending a bit of Bond Fragments and like, one Energy Drop makes her good-great at OHKOing a ton of units - and I don't think this is a lot of favoritism. Being an Axe user also helps pick up the role when Vander falls off, and she didn't require as much babying as Boucheron. Since everyone is working pretty well with or without Emblems, and I managed to make Kagetsu be the resident tank with Def+, Dracoshields and Ike, the Lyn emblem was left vacant, and by god, does Anna use it well. It's hard for someone to not become great with Lyn, but Anna fits the bill, if you don't have anyone planned for her. I can definetely see the case for Warrior Anna, too.
I've used Anna as a Hero, Bow Knight, Warrior, Wyvern, Great Knight, girl can quite literally do it all and can actually have stats worthy carrying a magic weapon for, while also hitting hard enough physically to never really feel nervous using her. The sheer audacity people have to act like I play the game wrong is definitely the worst part of this fanbase, for the most part.
I keep trying Anna and she keeps falling off on me. It's probably because I'm just getting unlucky (playing with random growths the last few runs), but she keeps letting me down in every class and I have to bench her somewhere in Solm. Maybe next run will be the one
I think I used Warrior Anna on my first playthrough. Ever since that I always use her as mage since Fogado is the one with Radiant Bow, but maybe I should retry Warrior Anna next playthrough.
It's pretty much strictly better to use Bow Knight over Warrior for Rad bow. You get +1 move; higher speed and DEX; and your Magic cap is the highest of all bow classes except Cupido.
I kept my Anna a warrior because her strength stat was oddly high. I was gonna wait for her strength to dip and magic to soar, but none of that happened in my playthrough.
My first Anna was Sage -> Bow Knight to cap 24 magic and use Lewin sword and Radiant Bow. The payoff was good, but I don't like the training arc. On the second training arc, I'm going for Warrior Anna. What I like the most is her B rank in bows because she can use Silver bow. Someone told me that 15 magic Anna with Radiant bow +5 with Ike engrave is enough to one-shot endgame fliers. I will confirm this information, but if this is true, that means I can use 3 spirit dust in my dedicated mages who need more magic. Until now, I can say that Radiant Bow + Silver is a good combo to have. Having B rank in the secondary weapon is important for the better might and hit from silver weapons. Warrior's skill can be a good niche to Anna Also, Warrior Anna doesn't need an magic emblem ring. This is important to non-DLC players. Warrior Anna with Leif is a good combo to don't lose speed.
On the topic of Anna being able to one-shot endgame fliers, Im not sure if these benchmarks aere for Maddening or not, but I looked at the fliers on Ch. 26 Maddening. The bencark to hit would be 95 damage to one-shot all of the fliers. Radiant Bow+5 has 24 might, that gets tripled to 72 with effective damage. Which means Anna needs 23 magic to one shot them. So not quite, but it's still within reach for Bow Knight Anna or if you give a +Mt engraving on the Radiant Bow. Tl:dr: yesn't
@Neo G thanks. I'm on chapter 23. So, I will test the radiant bow effective damage. The suggestion was engraving with Ike for the extra 9 effective damage
My brain must have been afk because I completely missed you said the bow would have the Ike engrave lol In that case, 27Mt tripled to 81 let's you sail to that 1HKO range with 14 magic.
@@neog8029 The numbers in the sheets are indeed all maddening! The very late game fliers are a little dicey. IL 40 Anna one shots chapter 24 fliers, but only just barely, if she's lower level she needs a little boost from an engrave/emblem/meal. Chapter 25 doesn't have any fliers. Chapter 26 she needs a small amount of help to one shot the fliers, Though I don't consider this a big issue as there's really no reason to fight the fliers. It's easy enough to end the map before they get to you. I don't think this changes much, but I probably should have mentioned it.
I dont see the issues w/anna I played a female only units run and she carried, hard, she got to lvl 10 and got mage knight in the jade chapter, then I forged a levin sword with the micaiah engrave and she one rounded all axe armors and almost all other units, chaos style eventually makes up for the -3 wt she will get from the levin, this surprised me cuz I never rlly used her and didnt give her favoritism, I was favoring celine and didnt give her any stat boosters :,o also I went for mage knight cuz I never used dlc and wanted to try mage canonner, the byleth emblem was made for this, cuz of the 10 dex to boost my panette dmg
Yeah, there's no doubt. EXP gains are based on internal level, and promoted classes have better growths, so there's no reason not to promote instantly at level 10. If you want to change class to something else, promote first, *then* do that, since you can do it at level 1 in an advanced class, whereas you need to hit level 10 in a base class to do it, which means another 10 levels in a base class before you can promote.
This is the equivalent of trading Ferrari for a Tuctuc. Any class capable of using tomes let's her 1rko 85% of all units in enemy phase. Even early, in fixed mode maddening, promoted at 10, reclassed to MK, with Sigurd Elwind, using Marth and a mag tonic, she can 1rko every enemy, but qi adepts in the first snow chapter. And her performance only gets better from there. Meanwhile, warrior only 1hits flyers and do chip to the rest. Magic focus is just better in Engage. If a unit has decent magic and speed and they have an option to go either physical or magical, magic is simply better. Warrior being better without emblems is meaningless, since mage ana reaches 1rko ranges with emblems. It's favoritism for extremely better results. Meanwhile, similar favoritism on warrior leads to marginally better results.
I found her best, especially for solo-farming stages for money, as a dagger/axe wolf rider. She ends up hitting like a truck, has two options in weapon triangle situations, is fast as can be, and has an extremely high avoid.
Unless you really need another flying healer, Hotensia will always triumph over Griffin Knights due to her extended healing ranges (2-range Mend is extremely good at saving your money.) Always being able to double is good, but since Griffin Knights have low firepower by default, it's arguably more effective to have her work with other units to take down enemies. Warrior ensures she can operate in any situation, attacking in melee range with a magic axe and wounding enemies up to 3 squares away with Longbow.
Hold on, you're counting the 2500 cost of the second seal (ignoring the ones you get for free), but why are you discounting the 2000 gold + 10 steel + silver bow for the radiant bow? Indeed if you sell that silver bow she'd be lots more in profit...
A few things: First, as I mentioned in the video, you don't have to forge the radiant bow. If you want to maximize profit, that's fine, you'll just have a weaker chapter 13 and wait until chapter 14. In contrast, Sage and MK Anna can't get around the 2500 gold resource they have to spend, at the point of the game where money is most important, and seals are most competitive. The radiant bow is an investment, but it's not considerably more investment than I gave Mage Knight or sage Anna in the spreadsheets. I gave MK Anna a +3 levin sword, which costs more money than the radiant bow does (less materials tho). I gave sage Anna a +2 elfire, which costs the same as the radiant bow in gold and more in materials. So all of them had similar amounts spent on their forges. You can do the chapter 13 math with no radiant bow and no forges if you prefer. It doesn't change much, except Warrior anna can't one shot the wyverns anymore (still one shots the pegasus knights), and MK and Sage Anna can't one shot anything. This comparison might even make Warrior Anna look better, because sage and mage knight aren't doing much in this chapter without forges. Warrior Anna giving you an option of spending extra gold for an early performance boost is better than Mage Knight Anna requiring you to spend 2500 gold, just to get into the right class (and then still needing forges to perform up to par on chapter 13). Whether we are optimizing for performance and buying forges, or optimizing for profit and not buying forges, MK and Sage have to use a 2500 gold resource that warrior doesn't.
Anna: The only unit that has to pay the player back for investing in her. That's a weird concept because why no other unit has to pay back the player investing?
Anna doesn't have to pay you back, but Anna being profitable is good. It means we can buy more things. Warrior Anna is profitable after 6 personal procs, Mage knight Anna is profitable after 11. This is a meaningful distinction when comparing Anna class options.
Because she's a merchant. Her personal skill is made to highlight her money-making tendency, whereas other units have their skills highlighting their own personalities and fighting styles as well.
I'm waiting for people to realize that Anna is not a good unit. I know the video isn't about that but when asking what class Anna is best in, you have to consider why you would use her at all. Warrior is a hard class to mess up and while she's not as bad Jean I'd still argue that she just isn't worth the investment. Her personal skill is also like Alcryst's, good at endgame but not really reliable enough to justify itself until that lategame stage.
This video is so funny cuz I bet like 90% of players don't make her a magic class but FE hard core spaces will be like "her growth rates, her stats" but I imagine most people just take the unit on the tin.
I dunno. I talk to a lot of casual players and most of them notice that Anna gets a lot of magic, even if they don't know the growth rates. Some of them don't reclass anyone, but some do. I don't think you have to be too hardcore to notice that Anna's magic is good
Growth rates and meta are only useful as guideline. Anna does have a lot more potential as a mage since from my experience, she does have problem growing strength as an Axe Fighter. Meanwhile, I insist on making Clanne a sage because he apparently gains Mag almost every time despite the so-called 10% Magic growth. Personal experience matters, since at the end, it's *your* game and you're the one deciding how to play it.
Wanted to clarify that I'm talking from a no DLC, maddening perspective! So the numbers in the sheet come from maddening enemies. DLC and other difficulties change things a lot, of course
Hurricane Axe + Radiang Bow Leif!Anna in Bow Knight/Warrior.
Why yes, I do hate endgame fliers. And I want the game to know it.
I'm personally a fan of Bow Knight Anna she can use the levin sword and the radiant bow, though this does still require an early second seal and cannot do backup attacks, so that is a downside compared to warrior. Long term BK has a slightly higher magic cap than warrior but i don't think that matters much.
Bow Knight Anna is definitely real. I like the backup attack and saving the 2500 gold early, but the extra move and levin sword access is very nice
I went with Bow Knight Anna as well, pairing her with Eirika for the extra magic and the cavalry bonus on Twin Strike. In hindsight, I don't think it was optimal (she didn't get a lot of value out of Lunar Brace) but it certainly was strong.
You can get a free second seal from the well or xenologue
And even then, Second Seals aren't exactly contested. You could probably spare one for her easily enough.
Mhh, just gave her wolf knight and a levin sword. As a dodge tank she still murders everything and doesnt get hit
This was an insanely interesting and well presented bit of info!
This has me thinking a hurricane axe, radiant bow Anna might be fun to use
Love the video
One of my personal favourite things to do with Anna is to go Warrior and pair her with BL9 Leif for Adaptability using Hurricane Axe and Radiant Bow.
Thanks for making this video! I've been using Anna as a warrior in my maddening run and she's been one of my best units without favoritism. A lot of people online making it seem like you have to reclass Anna for her to be good, when I'd actually argue warrior is her best class. Sage is just not very good at combat compared to mage knight because of speed deficit and there are better classes for magic units who want staff access (sword griffin knight), while in mage knight she'll be outclassed by units like Citrinne and Pandreo while taking up more resources than them. Warrior lets her kill tough fliers like wyverns on maddening mode, contributes through chain attacks, gives her usable physical options, and gives her a unique role she can fill for the rest of the game. I'm happy that you debunked some of these claims :)
She won't be outclassed by Citrine on mage knight unless you RNG abuse the dire thunder ring. Anna is far faster than Citrine will ever hope to be. Regardless of whether you keep her on Warrior or switch to any of the magic options (shout out to Levin Gryphon), Anna is going to be the fastest mage option for most of the game.
@@banriswirl6414I wouldn't say the fastest mage option... Pandreo and Hortensia come to mind. Also, Citrinne has many ways of meeting doubling benchmarks as long as you utilize resources effectively. I just don't think what Anna brings to the mage line is unique while what she brings in warrior definitely is. Just my two cents from the maddening run, though I'm not the Anna maven, I just have experimented a bit with this game and listened to people whose opinion I respect!
One build you didn’t mention is Levin Sword with Sword Power 2/3 Griffon Knight which I’m thinking might be her best build due to good Speed and luck growth plus high base speed
I actually used warrior anna on my first maddening mode run, which was recent (also no DLC). She was quite good! Sure, she neede some favouritism to get miciah to get level 10, and some books to get her canter before chapter 10, but radiant bow was great, and once i got the claude bond ring and dual assist plus, she didnt need any extra favouritism, bexause she constantly contributes through chain attacks and flier nuking with radiant bow. it's really nice to have a unit who not only works without an emblem, but prefers to work without one.
I've actually been considering Griffin knight with swords for Anna. Second highest luck and a ton of dex and speed and still good magic. I think the clase fits her growths very well.
It works growth wise but it’s better done as a later reclass as Griffin has bad mag at base and sword lock is hard to work with without good magic. Unless you also get her something like Miciah’s Healing Light and use her as a flying healer during mid game that’ll eventually have good magical combat.
Another thing to keep in mind for Warrior Anna is that the early-mid game is extremely generous with providing Spirit Dust and it's not actually something most units are competing over. Ivy and Pandrejo have high enough bases and growths in magic that the thresholds they're really trying to overcome are speed thresholds double. There are a few times it matters, mostly if you're trying to use wind tomes to take out gryphons with their fairly high res, but Anna is a very good candidate for a 1 or 2 to reach those thresholds she needs to meet.
I still prefer to have her in sage or mage knight and just bombard with Bolganone. She still doubles often and she has crazy resistance.
I have a feeling that Warrior in this game can make anybody suddenly useful. My Boucheron was almost pushed off the bench due to poor strength growth when he suddenly became powerful by reclassing to Warrior. Anna would benefit even more from this class thanks to her high magic letting her ace Hurricane Axe/Radiant Bow while having Longbow and other physical weapons as backups.
Ah so that was my mistake with Anna in my last playthrough. I made her a Sniper when she should have been a Warrior. I will definitely consider trying her again next time I play Engage.
Decided to use anna as a warrior on a whim since I’ve only made her a Mage Knight in other playthroughs. Didn’t think to use Radiant Bow but I made her a crit build and it worked well.
I’m doing a Backup only run and her and Swordmaster Ivy are my only forms of Magic damage
Wait a backup only run sounds so fun. I'm imagining all the chain attacks lmao
@@actuallizard Dual Assist stonks
@@haveagoodday7021 everything has Canter and either Dual Assist or Speedtaker lmao
In the first blind run I did Berserker Anna was definitely one of my best units! The only way to have known she had a big magic base growth is to have looked it up, of course, and that kind of spoils a blind playthrough, but she definitely had good strength and magic, and Leif was a naturally good fit for her. Beware the window chopper!
45% Strength growth in a Berserker, the class that gives the highest strength modifier in the game, is pretty low.
It's a lower growth rate than other units will be presented with in the same class, but it's still a pretty decent strength growth rate
@@Kryptnyt for most classes, sure. But this is a Berserker we’re talking about. It’s all about going all out.
I played berserker first file. Meh. Sage second one. Better but dies easy without defense boosts. Third I'll try thief this time to up her avoid
For my second run ( Hard, classic), I decided to make her a Radiant Bow Warrior. Honestly, I think she's pretty solid as with her high growth magic rates even in Warrior she hits like a tank against Armors and fliers.
This is way more thought than I think I'm even capable of putting into this. Really I'm just thinking unga bunga give me a mixed unit that destroys fliers and chain attacks from 3 range. When the graphs come out my eyes go @.@
If you add DLC to the mix, Warrior Anna is the best possible unit to make use of all of Veronica's backup bonuses.
What do you mean with veronicas backup bonuses?
@@timm8998 There are bonuses for backup units who use Veronica's contract and summon hero skill. Basically, when using contract you dual attack when that unit attacks. But even more importantly, any unit you summon will have the dual strike skill that's usually only obtainable from wearing Lucina's ring.
My favorite class for Anna is Halberdier with reprisal. Reason it's so good is 'cause this class has a very high HP cap and high magic cap which is exactly what Anna/Veronica needs to be an absolute monster. Slap a Flame Lance on her and you have a a backup unit with super strong 2 range attacks made even stronger by reprisal. Anna even gets Tomes with Veronica's weapons!
Definitely not as low investment as Warrior Anna with Radiant Bow but still damn good.
I would like to put out Royal Knight and Sniper Anna. Frickin crazy
The only thing with warrior vs mage knight now is that I think SP goes farther on Mage Knight than it does Warrior. With ancient well granting an additional 14-24k SP depending on how you invest in it sword power can help scale Levin sword while radiant bow's best damage increase is magic+.
very informative video thanks man
I used Warrior Anna with Tiki and kept it like that for quite some time. That eventual +10 luck got me a lot of coin...
I'm in my first Maddening run, and I really liked promoting her to a Berserker, even though it's a bit suboptimal; Bulild +3 and Speed +2 took both skill slots, but she became really good with a crit-engraved Killer Axe; doubling a lot and critting just as much. Using Lyn's or another engraving (I've forgor from who T-T), spending a bit of Bond Fragments and like, one Energy Drop makes her good-great at OHKOing a ton of units - and I don't think this is a lot of favoritism. Being an Axe user also helps pick up the role when Vander falls off, and she didn't require as much babying as Boucheron.
Since everyone is working pretty well with or without Emblems, and I managed to make Kagetsu be the resident tank with Def+, Dracoshields and Ike, the Lyn emblem was left vacant, and by god, does Anna use it well. It's hard for someone to not become great with Lyn, but Anna fits the bill, if you don't have anyone planned for her. I can definetely see the case for Warrior Anna, too.
Lynn engrave is typically used for crit builds. But going for a crit axe pannette goes live with way less investment
I've used Anna as a Hero, Bow Knight, Warrior, Wyvern, Great Knight, girl can quite literally do it all and can actually have stats worthy carrying a magic weapon for, while also hitting hard enough physically to never really feel nervous using her. The sheer audacity people have to act like I play the game wrong is definitely the worst part of this fanbase, for the most part.
15:00 > Lower investment with high ROI on personal skill
I feel like this exactly how IS wants us ti engaged with this character.
I keep trying Anna and she keeps falling off on me. It's probably because I'm just getting unlucky (playing with random growths the last few runs), but she keeps letting me down in every class and I have to bench her somewhere in Solm. Maybe next run will be the one
thats crazy cause for all of my playthroughs she has consistently the best character I had
I think I used Warrior Anna on my first playthrough. Ever since that I always use her as mage since Fogado is the one with Radiant Bow, but maybe I should retry Warrior Anna next playthrough.
I’ve been doing swordmaster Anna works great and earns money
It's pretty much strictly better to use Bow Knight over Warrior for Rad bow. You get +1 move; higher speed and DEX; and your Magic cap is the highest of all bow classes except Cupido.
I kept my Anna a warrior because her strength stat was oddly high. I was gonna wait for her strength to dip and magic to soar, but none of that happened in my playthrough.
So I like Anna as a griffin rider because she gets the ability to use levin sword which is really good
I make her a bow knight with her Axe her dex is extremely good and she can snipe from afar to protect herself
My first Anna was Sage -> Bow Knight to cap 24 magic and use Lewin sword and Radiant Bow. The payoff was good, but I don't like the training arc.
On the second training arc, I'm going for Warrior Anna.
What I like the most is her B rank in bows because she can use Silver bow. Someone told me that 15 magic Anna with Radiant bow +5 with Ike engrave is enough to one-shot endgame fliers. I will confirm this information, but if this is true, that means I can use 3 spirit dust in my dedicated mages who need more magic. Until now, I can say that Radiant Bow + Silver is a good combo to have.
Having B rank in the secondary weapon is important for the better might and hit from silver weapons.
Warrior's skill can be a good niche to Anna
Also, Warrior Anna doesn't need an magic emblem ring. This is important to non-DLC players.
Warrior Anna with Leif is a good combo to don't lose speed.
On the topic of Anna being able to one-shot endgame fliers, Im not sure if these benchmarks aere for Maddening or not, but I looked at the fliers on Ch. 26 Maddening.
The bencark to hit would be 95 damage to one-shot all of the fliers. Radiant Bow+5 has 24 might, that gets tripled to 72 with effective damage. Which means Anna needs 23 magic to one shot them.
So not quite, but it's still within reach for Bow Knight Anna or if you give a +Mt engraving on the Radiant Bow.
Tl:dr: yesn't
@Neo G thanks.
I'm on chapter 23. So, I will test the radiant bow effective damage.
The suggestion was engraving with Ike for the extra 9 effective damage
My brain must have been afk because I completely missed you said the bow would have the Ike engrave lol
In that case, 27Mt tripled to 81 let's you sail to that 1HKO range with 14 magic.
@@neog8029 The numbers in the sheets are indeed all maddening! The very late game fliers are a little dicey. IL 40 Anna one shots chapter 24 fliers, but only just barely, if she's lower level she needs a little boost from an engrave/emblem/meal.
Chapter 25 doesn't have any fliers.
Chapter 26 she needs a small amount of help to one shot the fliers, Though I don't consider this a big issue as there's really no reason to fight the fliers. It's easy enough to end the map before they get to you.
I don't think this changes much, but I probably should have mentioned it.
I dont see the issues w/anna I played a female only units run and she carried, hard, she got to lvl 10 and got mage knight in the jade chapter, then I forged a levin sword with the micaiah engrave and she one rounded all axe armors and almost all other units, chaos style eventually makes up for the -3 wt she will get from the levin, this surprised me cuz I never rlly used her and didnt give her favoritism, I was favoring celine and didnt give her any stat boosters :,o
also I went for mage knight cuz I never used dlc and wanted to try mage canonner, the byleth emblem was made for this, cuz of the 10 dex to boost my panette dmg
anna with vantage + hold out.
So I guess what the general consensus is that promotion should come as early as possible, is that right?
Yeah, there's no doubt. EXP gains are based on internal level, and promoted classes have better growths, so there's no reason not to promote instantly at level 10. If you want to change class to something else, promote first, *then* do that, since you can do it at level 1 in an advanced class, whereas you need to hit level 10 in a base class to do it, which means another 10 levels in a base class before you can promote.
My anna ended up VERY quickly being by far my most degenerate unit ever x.x (as warrior)
But have you considered trying mage knight lapis
This is the equivalent of trading Ferrari for a Tuctuc. Any class capable of using tomes let's her 1rko 85% of all units in enemy phase.
Even early, in fixed mode maddening, promoted at 10, reclassed to MK, with Sigurd Elwind, using Marth and a mag tonic, she can 1rko every enemy, but qi adepts in the first snow chapter. And her performance only gets better from there. Meanwhile, warrior only 1hits flyers and do chip to the rest.
Magic focus is just better in Engage. If a unit has decent magic and speed and they have an option to go either physical or magical, magic is simply better.
Warrior being better without emblems is meaningless, since mage ana reaches 1rko ranges with emblems. It's favoritism for extremely better results. Meanwhile, similar favoritism on warrior leads to marginally better results.
I found her best, especially for solo-farming stages for money, as a dagger/axe wolf rider. She ends up hitting like a truck, has two options in weapon triangle situations, is fast as can be, and has an extremely high avoid.
Anna as a hero because sometimes she looks like an imp, fashion over function everytime
No I'm salty that it's not the shining bow from fates.
I need her as a high priest for my money making machine 😭
Why not Griffin Knight Anna.
65% growth in mag, dex and spd is nothing to be sniffed at.
Unless you really need another flying healer, Hotensia will always triumph over Griffin Knights due to her extended healing ranges (2-range Mend is extremely good at saving your money.)
Always being able to double is good, but since Griffin Knights have low firepower by default, it's arguably more effective to have her work with other units to take down enemies. Warrior ensures she can operate in any situation, attacking in melee range with a magic axe and wounding enemies up to 3 squares away with Longbow.
Hold on, you're counting the 2500 cost of the second seal (ignoring the ones you get for free), but why are you discounting the 2000 gold + 10 steel + silver bow for the radiant bow? Indeed if you sell that silver bow she'd be lots more in profit...
A few things:
First, as I mentioned in the video, you don't have to forge the radiant bow. If you want to maximize profit, that's fine, you'll just have a weaker chapter 13 and wait until chapter 14. In contrast, Sage and MK Anna can't get around the 2500 gold resource they have to spend, at the point of the game where money is most important, and seals are most competitive.
The radiant bow is an investment, but it's not considerably more investment than I gave Mage Knight or sage Anna in the spreadsheets. I gave MK Anna a +3 levin sword, which costs more money than the radiant bow does (less materials tho). I gave sage Anna a +2 elfire, which costs the same as the radiant bow in gold and more in materials. So all of them had similar amounts spent on their forges.
You can do the chapter 13 math with no radiant bow and no forges if you prefer. It doesn't change much, except Warrior anna can't one shot the wyverns anymore (still one shots the pegasus knights), and MK and Sage Anna can't one shot anything. This comparison might even make Warrior Anna look better, because sage and mage knight aren't doing much in this chapter without forges.
Warrior Anna giving you an option of spending extra gold for an early performance boost is better than Mage Knight Anna requiring you to spend 2500 gold, just to get into the right class (and then still needing forges to perform up to par on chapter 13).
Whether we are optimizing for performance and buying forges, or optimizing for profit and not buying forges, MK and Sage have to use a 2500 gold resource that warrior doesn't.
So anna is on warrior or sage... wonder why
I love using warrior Anna! Shes my best unit in my hard playthrough (mostly because I gave her tiki) and she blows up everyone with brave axe
anna in axe general. take it or leave it.
Fair enough, you drive a hard bargain!
Anna: The only unit that has to pay the player back for investing in her. That's a weird concept because why no other unit has to pay back the player investing?
Anna doesn't have to pay you back, but Anna being profitable is good. It means we can buy more things. Warrior Anna is profitable after 6 personal procs, Mage knight Anna is profitable after 11. This is a meaningful distinction when comparing Anna class options.
Because she's a merchant. Her personal skill is made to highlight her money-making tendency, whereas other units have their skills highlighting their own personalities and fighting styles as well.
I prefer letting Anna get splattered and using Kagetsu instead
I'm waiting for people to realize that Anna is not a good unit. I know the video isn't about that but when asking what class Anna is best in, you have to consider why you would use her at all. Warrior is a hard class to mess up and while she's not as bad Jean I'd still argue that she just isn't worth the investment. Her personal skill is also like Alcryst's, good at endgame but not really reliable enough to justify itself until that lategame stage.
This video is so funny cuz I bet like 90% of players don't make her a magic class but FE hard core spaces will be like "her growth rates, her stats" but I imagine most people just take the unit on the tin.
I dunno. I talk to a lot of casual players and most of them notice that Anna gets a lot of magic, even if they don't know the growth rates. Some of them don't reclass anyone, but some do. I don't think you have to be too hardcore to notice that Anna's magic is good
Growth rates and meta are only useful as guideline. Anna does have a lot more potential as a mage since from my experience, she does have problem growing strength as an Axe Fighter. Meanwhile, I insist on making Clanne a sage because he apparently gains Mag almost every time despite the so-called 10% Magic growth. Personal experience matters, since at the end, it's *your* game and you're the one deciding how to play it.