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ActualLizard
United States
เข้าร่วมเมื่อ 18 ม.ค. 2021
Fire Emblem is pretty cool!
9 Pitches for the Next Fire Emblem Game | Sacred Stoners 2
This week we had @CaptainAstronaut on to talk about what we want to see from Fire Emblem in the future. Each of us brought 3 pitches for what we hope to see from the series!
Intro Music: Jehanna Vibes - D3ejus
Patreon: www.patreon.com/ActualLizard
Intro Music: Jehanna Vibes - D3ejus
Patreon: www.patreon.com/ActualLizard
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The History of Fire Emblem Supports: From C to S
มุมมอง 10Kวันที่ผ่านมา
00:00 - Intro and Gaiden 01:05 - Mystery of the emblem 04:42 - Genealogy of the Holy War 10:24 - Thracia 776 11:40 - GBA FE 18:56 - Path of Radiance 22:48 - Radiant Dawn 26:21 - Shadow Dragon 28:14 - New Mystery of the Emblem 29:50 - Awakening 32:40 - Fates 35:28 - Echoes 36:57 - 3H 43:35 - Engage and Conclusion Supports are one of my favorite parts of Fire Emblem games, but they've changed qui...
LGTBQ+ Representation in Fire Emblem | Sacred Stoners #1
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LGTBQ Representation in Fire Emblem | Sacred Stoners #1
Dismounting and Indoor Maps in Fire Emblem
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Dismounting and Indoor Maps in Fire Emblem
Are Path of Radiance Mages Really That Bad?
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Are Path of Radiance Mages Really That Bad?
How Axes Went From Zero to Hero in Fire Emblem
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How Axes Went From Zero to Hero in Fire Emblem
I Rebalanced Fire Emblem The Sacred Stones
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I Rebalanced Fire Emblem The Sacred Stones
Fairness and Reinforcements in Fire Emblem
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Fairness and Reinforcements in Fire Emblem
What Skills to Inherit In Fire Emblem Engage!
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What Skills to Inherit In Fire Emblem Engage!
Marth: Fire Emblem's Weirdest Best Unit
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Marth: Fire Emblem's Weirdest Best Unit
The History of Weapon Rank in Fire Emblem
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The History of Weapon Rank in Fire Emblem
How Fire Emblem Integrates Gameplay and Story
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How Fire Emblem Integrates Gameplay and Story
A Look at Citrinne: How Good is a Giant Magic Stat?
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A Look at Citrinne: How Good is a Giant Magic Stat?
Why You Should Play Fire Emblem Cipher, and How!
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Why You Should Play Fire Emblem Cipher, and How!
The History of Promotion in Fire Emblem
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The History of Promotion in Fire Emblem
You Don't Need Lyn to Double in Engage
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You Don't Need Lyn to Double in Engage
The Pros and Cons of Weapon Durability
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The Pros and Cons of Weapon Durability
How Ballistae Have Changed In Fire Emblem
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How Ballistae Have Changed In Fire Emblem
12:21 Seth is NOT a Jagen 😂😂😂
Honestly i thought goldmary was just neat character i didnt mesh with but after watching this video some more ive come to appreciate her mo- IS CELICA ENGAGED WITH CÉLINE
1:46:59 Spoilers "Easy matchup for Gordin if he doesn't get crit!" -And those were the last words Gordin ever heard...
Your lisp is making me cringe every time you speak, otherwise great informative video.
Featuring surprise FE3. (FE3 was fun)
One type of Unit who can be mistaken as a Jagen despite for being available later are traitors due of their massive stats like Orson tried to scam you by hogging the Exp away from Ephraim, Forde and Kyle, and as for Black Knight from Radiant dawn despite that he would betray you later on you have no choice but to use him or Miccaiah will get one shot by the hidden enemies “I forgot which chapter was it but its the one when Black Knight becomes playable for the first time”
In my last FE 9 run I gave my boots to Soren since I wanted him and Ike to be my main combat units instead of just using the typical cavalry goon squad. It ended up being much better than I anticipated because it ended up giving me +2 range on all the siege tomes, which made removing enemy artillery a breeze and opening up the map for the rest of my army.
In my first playthrough, Joshua killed Franz because of a damn crit...
Honestly, a GOATed tier list
I usually pronounced K-lak’s name as “Call-A”. Strange, how so many options exist because his name is spelled funny
I think another component of “good” defense maps is their size. Talons Alight is very small, and Unhappy Reunion is very large. There is objectively more do to on the larger map, and more ground to cover means the fliers and cavaliers have more utility. Inside, on a small map, the Knights “feel like” they move better because 4 move across a 20-tile-wide castle is a larger portion than 4 move on a 50-tile-wide outdoor pier. Defense maps with larger area will be more interesting if there are more available side-objectives to pursue
I think i prefer FE8’s way of doing things; the limited branching paths with no reclassing keys each character still feel unique. The “all mage run” is a funny meme or whatever, but if every units can be essentially the same, they’re not really “characters.” In that way, Triangle Strategy has probably been my favorite recent Fire Emblem game
Unit ID makes for memorable units. The stats help tell the characters story. Thats why i really like the trainees in FE8 Amelia became a soldier to become stronger after the bandits took her mother. Amelia becoming a General is euphoric. Having the girl who struggled to lift a spear becoming a self reliant front liner, wielding a sword that damn near as tall as her is just awesome. Knoll isn't a recruit but It's hilarious that Lute acknowledges that he sucks at fighting. (I say this as a Knoll enjoyer)
I’m a bit partial to the Gotoh’s, myself :P but FE6 Marcus is my favorite; the mentor on a horse is a great idea and Marcus embodies it well for two generations
I think in engage, the maps are actually deliberately designed to make you use warp. After you reacquire micaiah, there's a sudden shift in the map design where you're faced with larger swarms of enemies than you've been dealing with. Things like infinite reinforcements don't exist on earlier maps, and there's just a generally high enemy density. When the game puts this amount of pressure on the player, it seems inevitable that they would want to end the map using whatever means necessary, and the game has just conveniently handed them the solution. The player has already had their fun using corrin and ike to hold off enemy advances; now is the time to be aggressive, and take the fight to them.
This map on hard was a nightmare because of that pesky summoner.
consider: they have generally the most realistic armor in the game so they’re superior
Yeah, I started with Awakening so I got to both experience bows being considered the meme weapon and the very quick 180 where in Fates it was "Bows are pretty good, not as good as Shurikens but perfectly usable and worth having at least 1" to Echoes and Three Houses "they have a billion range, you want multiple units to know how to use a bow" to Engages "A bow user is basically a tactical nuke"
This game really is Fates 2, in terms of what the discourse is between people who actually choose to (for lack of a better word) engage with the material, and those who just brush it off after a shallow immersion. A lot of people thought at thr time that Fates characters are one-note, bland caricatures. Now, people are far enough removed from Fates to be able to say that the characters have depth if you choose to look past the surface. Engage is the exact same way. There's a reason Yunaka is "the favorite" and that's because her layer is pre-peeled in the most obvious way. But a lot of characters are much more deeper down. One of my favorite support chains in the entire series is Celine and Alfred, because it comes off as nothing to begin, but it turns into Celine not wanting her brother to overwork himself to death, to slow down and be a prince not to lord over others, but to keep his own body from giving out from underneath him. The amount of people who have favorite characters from Fates that say they hate Engage characters is uh. That's palpable shit, ngl.
it makes me a lil sad the only time that I can think of a support has given an item since FE4 was the Felix/Dimitri B conversation giving a Sword of Zoltan
Ironmans also put forward the strategic side of FE ganes FE is categorized as a tactical RPG more often than not.
I understand *why* the GBA titles have a CON difference across gender lines (emulation, however poorly, of real life). A larger male character with muscles might use a thick, heavy axe, while the slimmer female waifu would look silly using the same size of weapon, and uses weapons better suited to her build. Of course, this explanation is unsatisfactory, since some weapons are straight upgrades to others, and this is fantasy anyway so why stick to realism. I do have an idea for how it *could* work better, though. First we would need to rework the doubling system, making it significantly harder to double, or at least make CON and Weight far more significant. A Heavy Character using a heavy weapon might consistently hit once on most enemies, matching speed, but when using lighter weapons gain no noticeable bonus to speed, only losing attack for doing so. Meanwhile, a Light Character using a light weapon might consistently double most enemies, making up for their lower damage-per-hit, but using heavier and heavier weapons would result in an unacceptable damage loss, if not even putting the character at risk of BEING doubled. The main point is that the FE games fail at in this regard by not giving us any reason to think that the lighter weapons are viable at all. That, combined with the fact that most of your heavier characters do end up doubling enemies anyway, makes what could have been an interesting way to express a character's personality through gameplay... awkwardly problematic.
Chapter 3 and 4 of Engage is how you do a tutorial without making it feel like a tutorial, as stated chapter 4 introduces Sigurd, Celica, and the strengths and weaknesses of armor and flier units. Chapter 3 introduces the utility of a bow, the range of a cavalier, and the bulk of an axe fighter, as well as the useful of the Rapier on Marth for dealing with the boss.
I found Knoll and his summons most usefull in the Lagdou Ruins post game. The enemy's are actually strong and phantom baiting becomes alot more useful.
Regarding FE5, there is a boon to fighting dismounted. Thracia uses a class power statistic in determining EXP gain. Most unpromoted infantry classes have a value of 3, while mounted units tend to have 4 or even 5 when promoted. However, dismounting lowers their class power to 2, giving them far more EXP compared to if they were mounted. In addition, Karin is really good at using magic swords, and Finn actually has enough sword rank at base that it’s not hard to get him to B swords for the later indoor maps. In addition, dismounting prevents effective damage, which can be really useful for fliers when there are ballistae around. Also worth noting is that you don’t lose stats when dismounting, you gain stats when mounted. This may seem like semantics, but it’s worth noting that since stat caps don’t change, you can still have have the maximum value for a stat even when dismounted, and the game will remember that if you remount and then dismount again.
I really really really enjoyed this. I think it's important to hear views on art from people very different than you to increase your knowledge and enjoyment of it. Thank you!
Sad to see them gone, just like Alfred if you don't give him the pact ring
I just could never get over the character design. I hope they remake Radiant Dawn/PoR