ActualLizard
ActualLizard
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9 Pitches for the Next Fire Emblem Game | Sacred Stoners 2
This week we had @CaptainAstronaut on to talk about what we want to see from Fire Emblem in the future. Each of us brought 3 pitches for what we hope to see from the series!
Intro Music: Jehanna Vibes - D3ejus
Patreon: www.patreon.com/ActualLizard
มุมมอง: 2 720

วีดีโอ

The History of Fire Emblem Supports: From C to S
มุมมอง 10Kวันที่ผ่านมา
00:00 - Intro and Gaiden 01:05 - Mystery of the emblem 04:42 - Genealogy of the Holy War 10:24 - Thracia 776 11:40 - GBA FE 18:56 - Path of Radiance 22:48 - Radiant Dawn 26:21 - Shadow Dragon 28:14 - New Mystery of the Emblem 29:50 - Awakening 32:40 - Fates 35:28 - Echoes 36:57 - 3H 43:35 - Engage and Conclusion Supports are one of my favorite parts of Fire Emblem games, but they've changed qui...
LGTBQ+ Representation in Fire Emblem | Sacred Stoners #1
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LGTBQ Representation in Fire Emblem | Sacred Stoners #1
The Best Archer You've Never Used!
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How Good is Tormod?
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How Good is Tormod?
Dismounting and Indoor Maps in Fire Emblem
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Sacred Stones' Strange Skills
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Why You Should Play DOFUS Touch
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Are Path of Radiance Mages Really That Bad?
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How Axes Went From Zero to Hero in Fire Emblem
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The Power of Time in Games
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I Rebalanced Fire Emblem The Sacred Stones
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A Look at Jagens
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A Look at Jagens
You Should Try Unicorn Overlord!
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Fairness and Reinforcements in Fire Emblem
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Fairness and Reinforcements in Fire Emblem
What Skills to Inherit In Fire Emblem Engage!
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How Good Are Summoners, Actually?
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Marth: Fire Emblem's Weirdest Best Unit
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Why Ironmans Are Fun!
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Fire Emblem Engage One Year Later
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Fire Emblem Engage One Year Later
The History of Weapon Rank in Fire Emblem
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The History of Weapon Rank in Fire Emblem
What Reclassing Adds to Fire Emblem
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What Reclassing Adds to Fire Emblem
The Problem With Unit Identity
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How Fire Emblem Integrates Gameplay and Story
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How Fire Emblem Integrates Gameplay and Story
A Look at Citrinne: How Good is a Giant Magic Stat?
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Why You Should Play Fire Emblem Cipher, and How!
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The History of Promotion in Fire Emblem
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You Don't Need Lyn to Double in Engage
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The Pros and Cons of Weapon Durability
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How Ballistae Have Changed In Fire Emblem
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How Ballistae Have Changed In Fire Emblem

ความคิดเห็น

  • @mana-vw1fp
    @mana-vw1fp 35 นาทีที่ผ่านมา

    12:21 Seth is NOT a Jagen 😂😂😂

  • @izanagiforsmite4365
    @izanagiforsmite4365 7 ชั่วโมงที่ผ่านมา

    Honestly i thought goldmary was just neat character i didnt mesh with but after watching this video some more ive come to appreciate her mo- IS CELICA ENGAGED WITH CÉLINE

  • @BigKlingy
    @BigKlingy 13 ชั่วโมงที่ผ่านมา

    1:46:59 Spoilers "Easy matchup for Gordin if he doesn't get crit!" -And those were the last words Gordin ever heard...

  • @jumplify
    @jumplify 15 ชั่วโมงที่ผ่านมา

    Your lisp is making me cringe every time you speak, otherwise great informative video.

  • @BigKlingy
    @BigKlingy 20 ชั่วโมงที่ผ่านมา

    Featuring surprise FE3. (FE3 was fun)

  • @rydrake9509
    @rydrake9509 20 ชั่วโมงที่ผ่านมา

    One type of Unit who can be mistaken as a Jagen despite for being available later are traitors due of their massive stats like Orson tried to scam you by hogging the Exp away from Ephraim, Forde and Kyle, and as for Black Knight from Radiant dawn despite that he would betray you later on you have no choice but to use him or Miccaiah will get one shot by the hidden enemies “I forgot which chapter was it but its the one when Black Knight becomes playable for the first time”

  • @garthmarenghi9040
    @garthmarenghi9040 วันที่ผ่านมา

    In my last FE 9 run I gave my boots to Soren since I wanted him and Ike to be my main combat units instead of just using the typical cavalry goon squad. It ended up being much better than I anticipated because it ended up giving me +2 range on all the siege tomes, which made removing enemy artillery a breeze and opening up the map for the rest of my army.

  • @Vopyr
    @Vopyr วันที่ผ่านมา

    In my first playthrough, Joshua killed Franz because of a damn crit...

  • @JacobMoren-zd3bz
    @JacobMoren-zd3bz วันที่ผ่านมา

    Honestly, a GOATed tier list

  • @ArchetypeGotoh
    @ArchetypeGotoh 2 วันที่ผ่านมา

    I usually pronounced K-lak’s name as “Call-A”. Strange, how so many options exist because his name is spelled funny

  • @ArchetypeGotoh
    @ArchetypeGotoh 2 วันที่ผ่านมา

    I think another component of “good” defense maps is their size. Talons Alight is very small, and Unhappy Reunion is very large. There is objectively more do to on the larger map, and more ground to cover means the fliers and cavaliers have more utility. Inside, on a small map, the Knights “feel like” they move better because 4 move across a 20-tile-wide castle is a larger portion than 4 move on a 50-tile-wide outdoor pier. Defense maps with larger area will be more interesting if there are more available side-objectives to pursue

  • @ArchetypeGotoh
    @ArchetypeGotoh 2 วันที่ผ่านมา

    I think i prefer FE8’s way of doing things; the limited branching paths with no reclassing keys each character still feel unique. The “all mage run” is a funny meme or whatever, but if every units can be essentially the same, they’re not really “characters.” In that way, Triangle Strategy has probably been my favorite recent Fire Emblem game

  • @Jyuratodus_Enjoyer
    @Jyuratodus_Enjoyer 2 วันที่ผ่านมา

    Unit ID makes for memorable units. The stats help tell the characters story. Thats why i really like the trainees in FE8 Amelia became a soldier to become stronger after the bandits took her mother. Amelia becoming a General is euphoric. Having the girl who struggled to lift a spear becoming a self reliant front liner, wielding a sword that damn near as tall as her is just awesome. Knoll isn't a recruit but It's hilarious that Lute acknowledges that he sucks at fighting. (I say this as a Knoll enjoyer)

  • @ArchetypeGotoh
    @ArchetypeGotoh 2 วันที่ผ่านมา

    I’m a bit partial to the Gotoh’s, myself :P but FE6 Marcus is my favorite; the mentor on a horse is a great idea and Marcus embodies it well for two generations

  • @caliburnleaf9323
    @caliburnleaf9323 3 วันที่ผ่านมา

    I think in engage, the maps are actually deliberately designed to make you use warp. After you reacquire micaiah, there's a sudden shift in the map design where you're faced with larger swarms of enemies than you've been dealing with. Things like infinite reinforcements don't exist on earlier maps, and there's just a generally high enemy density. When the game puts this amount of pressure on the player, it seems inevitable that they would want to end the map using whatever means necessary, and the game has just conveniently handed them the solution. The player has already had their fun using corrin and ike to hold off enemy advances; now is the time to be aggressive, and take the fight to them.

  • @shadexvii3975
    @shadexvii3975 3 วันที่ผ่านมา

    This map on hard was a nightmare because of that pesky summoner.

  • @Oath_Of_The_Ancients
    @Oath_Of_The_Ancients 4 วันที่ผ่านมา

    consider: they have generally the most realistic armor in the game so they’re superior

  • @POKENAR
    @POKENAR 4 วันที่ผ่านมา

    Yeah, I started with Awakening so I got to both experience bows being considered the meme weapon and the very quick 180 where in Fates it was "Bows are pretty good, not as good as Shurikens but perfectly usable and worth having at least 1" to Echoes and Three Houses "they have a billion range, you want multiple units to know how to use a bow" to Engages "A bow user is basically a tactical nuke"

  • @Treblebeatgames
    @Treblebeatgames 4 วันที่ผ่านมา

    This game really is Fates 2, in terms of what the discourse is between people who actually choose to (for lack of a better word) engage with the material, and those who just brush it off after a shallow immersion. A lot of people thought at thr time that Fates characters are one-note, bland caricatures. Now, people are far enough removed from Fates to be able to say that the characters have depth if you choose to look past the surface. Engage is the exact same way. There's a reason Yunaka is "the favorite" and that's because her layer is pre-peeled in the most obvious way. But a lot of characters are much more deeper down. One of my favorite support chains in the entire series is Celine and Alfred, because it comes off as nothing to begin, but it turns into Celine not wanting her brother to overwork himself to death, to slow down and be a prince not to lord over others, but to keep his own body from giving out from underneath him. The amount of people who have favorite characters from Fates that say they hate Engage characters is uh. That's palpable shit, ngl.

  • @gothphoebe
    @gothphoebe 5 วันที่ผ่านมา

    it makes me a lil sad the only time that I can think of a support has given an item since FE4 was the Felix/Dimitri B conversation giving a Sword of Zoltan

  • @LadyB_20
    @LadyB_20 5 วันที่ผ่านมา

    Ironmans also put forward the strategic side of FE ganes FE is categorized as a tactical RPG more often than not.

  • @Okada_Caelun
    @Okada_Caelun 5 วันที่ผ่านมา

    I understand *why* the GBA titles have a CON difference across gender lines (emulation, however poorly, of real life). A larger male character with muscles might use a thick, heavy axe, while the slimmer female waifu would look silly using the same size of weapon, and uses weapons better suited to her build. Of course, this explanation is unsatisfactory, since some weapons are straight upgrades to others, and this is fantasy anyway so why stick to realism. I do have an idea for how it *could* work better, though. First we would need to rework the doubling system, making it significantly harder to double, or at least make CON and Weight far more significant. A Heavy Character using a heavy weapon might consistently hit once on most enemies, matching speed, but when using lighter weapons gain no noticeable bonus to speed, only losing attack for doing so. Meanwhile, a Light Character using a light weapon might consistently double most enemies, making up for their lower damage-per-hit, but using heavier and heavier weapons would result in an unacceptable damage loss, if not even putting the character at risk of BEING doubled. The main point is that the FE games fail at in this regard by not giving us any reason to think that the lighter weapons are viable at all. That, combined with the fact that most of your heavier characters do end up doubling enemies anyway, makes what could have been an interesting way to express a character's personality through gameplay... awkwardly problematic.

  • @POKENAR
    @POKENAR 5 วันที่ผ่านมา

    Chapter 3 and 4 of Engage is how you do a tutorial without making it feel like a tutorial, as stated chapter 4 introduces Sigurd, Celica, and the strengths and weaknesses of armor and flier units. Chapter 3 introduces the utility of a bow, the range of a cavalier, and the bulk of an axe fighter, as well as the useful of the Rapier on Marth for dealing with the boss.

  • @bimbojojo1841
    @bimbojojo1841 6 วันที่ผ่านมา

    I found Knoll and his summons most usefull in the Lagdou Ruins post game. The enemy's are actually strong and phantom baiting becomes alot more useful.

  • @ritachikorita6916
    @ritachikorita6916 7 วันที่ผ่านมา

    Regarding FE5, there is a boon to fighting dismounted. Thracia uses a class power statistic in determining EXP gain. Most unpromoted infantry classes have a value of 3, while mounted units tend to have 4 or even 5 when promoted. However, dismounting lowers their class power to 2, giving them far more EXP compared to if they were mounted. In addition, Karin is really good at using magic swords, and Finn actually has enough sword rank at base that it’s not hard to get him to B swords for the later indoor maps. In addition, dismounting prevents effective damage, which can be really useful for fliers when there are ballistae around. Also worth noting is that you don’t lose stats when dismounting, you gain stats when mounted. This may seem like semantics, but it’s worth noting that since stat caps don’t change, you can still have have the maximum value for a stat even when dismounted, and the game will remember that if you remount and then dismount again.

  • @mrsteamie4196
    @mrsteamie4196 7 วันที่ผ่านมา

    I really really really enjoyed this. I think it's important to hear views on art from people very different than you to increase your knowledge and enjoyment of it. Thank you!

  • @Rezkeshdadesh
    @Rezkeshdadesh 7 วันที่ผ่านมา

    Sad to see them gone, just like Alfred if you don't give him the pact ring

  • @Silvers617
    @Silvers617 8 วันที่ผ่านมา

    I just could never get over the character design. I hope they remake Radiant Dawn/PoR