Why Rollercoaster Tycoon Died

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  • เผยแพร่เมื่อ 27 ก.ย. 2024
  • Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: wtplay.link/ro...
    War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.
    Rollercoaster Tycoon was once the king of tycoon management games, but it was milked to oblivion by corporate greed.
    This video tells the story of Rollercoaster Tycoon, its quick rise to fame, and its eventual demise with the terrible release of Rollercoaster Tycoon World. Chris Sawyer, the original developer of Rollercoaster Tycoon relinquished control to Atari and from that point on, it all went downhill.
    Business Email:
    robokast@blackshore.com

ความคิดเห็น • 851

  • @robokast
    @robokast  3 หลายเดือนก่อน +22

    Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: wtplay.link/robokast
    War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.

    • @bmeht
      @bmeht 3 หลายเดือนก่อน

      what a loser

    • @OrgaNik_Music
      @OrgaNik_Music 3 หลายเดือนก่อน +17

      no

    • @dwarf365
      @dwarf365 3 หลายเดือนก่อน +7

      sponsor block set.

    • @teknixstuff
      @teknixstuff 3 หลายเดือนก่อน +4

      don't you try to bypass sponsorblock!

    • @keisven1
      @keisven1 2 หลายเดือนก่อน +4

      If you are going to promote other games when you are suppose to talk about RCT then this video is nothing more than clickbait.

  • @hatnis
    @hatnis 3 หลายเดือนก่อน +460

    To make sawyers rollercoaster tycoon even more impressive, he wrote pretty much the entire thing in 32-bit assembly.. now THATS impressive, id guess not even 1% of programmers can write a simple program in assembly but this guy made a whole game by himself as a hobby project in assembly..

    • @hellowill
      @hellowill 3 หลายเดือนก่อน +8

      it was normal back then, wasn't Pokemon built in assembly?

    • @AlryFireBlade
      @AlryFireBlade 3 หลายเดือนก่อน +60

      @@hellowill even when... Pokemon had an entire team and Nintendo behind it. RCT was 1 person only.

    • @teknixstuff
      @teknixstuff 3 หลายเดือนก่อน

      @@hellowill This was a good while after that. 1999 had Windows 98 and 2000, XP coming soon, C++ being used for most stuff, .NET framework on the verge of existence, javascript and internet explorer everywhere, etc.

    • @WutendPLayZ
      @WutendPLayZ 3 หลายเดือนก่อน +25

      @@hellowilli mean look at gen 1, the thing has more bugs than timon and pumba's diet. just shows how remarkable it is to code in assembly

    • @downloadableram2666
      @downloadableram2666 3 หลายเดือนก่อน +41

      By 1999? No, making games in assembly was not normal, especially on PC. On consoles, assembly remained relevant for a while but the N64 devkit could work with C as well. Likely for performance reasons. For example, DOOM was made in ANSI C and came out in 1993.

  • @Che1ito
    @Che1ito 3 หลายเดือนก่อน +407

    You could move around guests in RCT3, you just couldn't kill them anymore.
    Also, the reason why guests drowned in RCT and RCT2 was because Chris Sawyer didn't want to have to make an animation for the guests to swim.

    • @JackMacLupus
      @JackMacLupus 2 หลายเดือนก่อน +17

      Heh, interesting to know. XD
      But actually, where is the difference in making a "drowing" animation and making a "swimming" animation? XD

    • @octaviomarchi
      @octaviomarchi 2 หลายเดือนก่อน +38

      @@JackMacLupus I would say it's the fact that for the swimming strategy, you need to move, meaning to calculate where to swim, while drowning is just one more animation and removing the character

    • @shteebo
      @shteebo 2 หลายเดือนก่อน +3

      @@JackMacLupus A "treading water" animation would be no more work than a "drowning" animation. He likely decided that drag/drop "guest removal" was a useful function.

    • @ethantaylor5527
      @ethantaylor5527 2 หลายเดือนก่อน +18

      I remember I would often “trap” the inspector in a pit I made in RCT3 to avoid him causing any problems in my parks 😂

    • @Phostings1
      @Phostings1 หลายเดือนก่อน +5

      Remember he created this game in Assembly Language. I have some experience with the programming language, and what Chris did was amazing. Its a difficult language to understand when your projects start to become more complex.

  • @scaryhobbit211
    @scaryhobbit211 2 หลายเดือนก่อน +209

    To claim that RCT3 is "uninteresting and bland" and that it was a failure is a massive oversimplification that stems from ignorance, especially when you leave out the following factors:
    1)It was the first game to bring the management side of the coaster genre to 3D in a somewhat realistic style. (1999's Theme Park World/Sim Theme Park did it earlier, but that game had a more cartoon style.)
    2)Frontier released two expansion packs to RCT3, Soaked and Wild, that massively expanded the game by adding functional waterparks and zoos to the coaster mix. This had never been done before, and until the announcement of Planet Coaster 2 just this past week it hasn't been attempted since.
    3)During the franchise's hiatus, RCT3 (And also RCT2) experienced a renaissance due to the development of mods, which added brand new scenery, coasters, and flat rides. The modding community arguably saved the entire genre, and is the inspiration for Frontier's Thememaker Toolkit for Planet Coaster & Zoo.
    4)The mixed reception ultimately comes down to everyone's personal preferences. Both 3D and 2D games had their strengths and weaknesses, with fans gravitating towards the game that best fit their style.

    • @andrey_0liveira
      @andrey_0liveira 2 หลายเดือนก่อน +6

      Exactly!

    • @yoyojoost
      @yoyojoost 2 หลายเดือนก่อน +21

      I loved rct3!

    • @bentaylor475
      @bentaylor475 2 หลายเดือนก่อน +7

      Totally agree. These factors among plenty of others is why I still play RTC3 to this day and it remains my all time favorite from the series.

    • @scaryhobbit211
      @scaryhobbit211 2 หลายเดือนก่อน +2

      @user-bt5qt9pp4x I understand your sentiment. A lot of it has to do with RCT3 being limited by the tech and game engine available at the time, and it gets even harder if you limit yourself to the officially released assets.
      That's why the modding scene was such a huge boone for RCT3, because it completely changed how people played that game.
      And even then, the 2D games just have a completely different feel to them, and the in-game objects of RCT1&2 are perfectly designed to fit within the limited zoomed-out perspective.

    • @marcusoppong1024
      @marcusoppong1024 หลายเดือนก่อน

      I think RCT3 is definitely not uninteresting. I think it's not bland either but something feels amiss. I think the theming and the them of the rides that's available may feel bland but the game is not bland at all. RCT3 has a big lack of themes in my opinion but at least each theme provides a lot of stuff compared to RCT2 with themes only having 10 or less, other having 20+ pieces. Continuing with themes or theming, the non-rollercoaster ride designs were really hit-or-miss for me. I loved the fact that it got rides according to the themes present in the game (western, space theme etc.) but I feel like some rides, even the "generic"-themed rides, are aesthetically hard to place. I think part of it is the game being 3D and it not aging well as I often had a hard time saying. "Yeah, this ride looks good enough".
      When it comes to rollercoasters, being able to ride along is great! However, the theming with rollercoasters...it's inconsistently subpar for me due to
      1) not being able to use tunnels unless you had the Wild! expansion
      2) bizarrely enough, not being able to place walls on the same tile as a rollercoaster. In RCT 1 & 2, it was easily possible. With 3, it's not and if you place the walls on the tiles next to it and build a roof on top of a ride piece, it looks so off as the walls protrude. And of course, it also blocks off the usage of other elements requiring a full tile so for a 1 x 1 house with roof, you had to waste 2 tiles instead of 0.
      RCT3 did a lot of good things, I especially love the ride-along cam for nearly all rides and the three-tier objective system. Granted, this gives you the weird deviation that you never have a fail state like in the previous games and thus it misses the urgency some scenarious required in previous titles but I'm okay enough with it.
      Nowadays, I'm glad RCT3 + both expansions are dirt cheap because base RCT3 is not as striking as the RCT2 in my opinon, especially when there were no expansions back then. Now, however, with all the expansions and mods available, it's worth a try and loading times shouldn't be as bad as back then either.

  • @ZontarDow
    @ZontarDow 3 หลายเดือนก่อน +100

    Rollercoaster Tycoon 1 and 2 where so popular that it basically created a decade long trend of business sims and city builders slapping "Tycoon" at the end even if it didn't make sense, like with Moon Tycoon or School Tycoon.

    • @benh3518
      @benh3518 2 หลายเดือนก่อน +8

      lol I remember school Tycoon. Somehow you were building a college but also had detention (read: literal prison).

    • @chrisstucker1813
      @chrisstucker1813 2 หลายเดือนก่อน +6

      School Tycoon is hilarious 😂

    • @cameronbosch1213
      @cameronbosch1213 2 หลายเดือนก่อน +2

      The "nurse's office" didn't even have a nurse! 😳

    • @codyelms7340
      @codyelms7340 2 หลายเดือนก่อน +3

      Railroad Tycoon, for some reason I was obsessed with it.

    • @johnfoltz8183
      @johnfoltz8183 หลายเดือนก่อน +1

      I think there was a prison tycoon game as well

  • @BDNeon
    @BDNeon 2 หลายเดือนก่อน +43

    I think you're too hard on RCT3, while it is indeed true it couldn't quite match the excellent coherent unified direction its predecessors had, it still stood on its own merits quite well and I have fond memories of it. The integration of both waterpark and zoo management stuff in the expansions was pretty great.

  • @aquilaFUN
    @aquilaFUN 3 หลายเดือนก่อน +184

    They lost their vision and milked the franchise dry.
    At this point just play Planet Coaster, or if you're into the isometric perspective, Parkitect. Wonderful game that still capture that early RTC spirit.

    • @ct578
      @ct578 3 หลายเดือนก่อน +3

      PlanCo 2 will be announced soon (please Frontier)

    • @donaldpetersen2382
      @donaldpetersen2382 3 หลายเดือนก่อน +4

      Parkitect

    • @ArcadeAesthetic
      @ArcadeAesthetic 3 หลายเดือนก่อน +11

      Open RCT is fucking awesome, check it out!

    • @michaelmonstar4276
      @michaelmonstar4276 2 หลายเดือนก่อน +3

      Nothing has been "milked", in my view... That's not what you can apply to this franchise. There haven't been that many games and three of them were big hits. - What else is there?... That "World" one?... Who cares?... It's hardly "milking" it. - They actually didn't do ENOUGH with it, both in terms of releasing anything or at least in terms of quality.

    • @sebasllaura7254
      @sebasllaura7254 2 หลายเดือนก่อน +2

      And, if you want to play a game that's like RCT World but better, look no further than Park Beyond. It's arguably superior to RCT World thanks to the impossification feature.

  • @sparkyUK
    @sparkyUK หลายเดือนก่อน +8

    I was one of the beta testers for RTW. It was a joke from the start. They rarely listened to our complaints, advice, released updates which caused more problems, didn't agree with us on what was considered stupid or didn't work, and each time the developers changed, it got worse. The last one just wasn't capable at all. A lot of us got frustrated each time our feedback, submitted bug reports were just cast aside. They knew they'd messed up as right before launch we were all offered a chance to have our Steam usernames removed from the beta tester section in the game credits.

  • @Caspianm2
    @Caspianm2 3 หลายเดือนก่อน +164

    Every single "video game history" video ends up coming down to corporate greed and poor treatment of game developers/artists...
    Makes you think about our priorities as a society.

    • @stefberg-kk1jl
      @stefberg-kk1jl 3 หลายเดือนก่อน +12

      greed ,
      greed never changes

    • @hellowill
      @hellowill 3 หลายเดือนก่อน +7

      well they aren't exactly getting away with it.
      their game and profits are a complete failure.
      Frontier Planet Coaster is the complete opposite story.

    • @hellowill
      @hellowill 3 หลายเดือนก่อน +3

      Also it's on developers and artists to push back. I'm a developer myself, and we are definitely part of the problem.

    • @OrgaNik_Music
      @OrgaNik_Music 3 หลายเดือนก่อน +1

      @@hellowill what do you think the publishers are gonna do if the devs and artists try to push back

    • @leesasuki
      @leesasuki 3 หลายเดือนก่อน

      ​@@hellowill I mean, if pushing back mean getting hate by my dev teammate, PO, PM, designers, I would definitely shut up once they don't see the obvious problem

  • @richarddutton1981
    @richarddutton1981 2 หลายเดือนก่อน +7

    Blows my mind to realize that Rollercoaster Tycoon 1 & 2 were technically indie games made by ONE guy. Has to go down as some of the greatest masterpieces ever with that in mind. I don't think I could ever count how many hours I had into RCT1 with my shitty old laptop that I kept forever just to play that game alone. These are the types of things that make me think back to my childish days and smile from ear to ear. God I wish I could go back to the days of no care in the world...

    • @TeagueChrystie
      @TeagueChrystie วันที่ผ่านมา

      Same goes for The Incredible Machine, iirc

  • @ArchitectPlaysparkitect
    @ArchitectPlaysparkitect 2 หลายเดือนก่อน +31

    Parkitect is like Roller Coaster Tycoon but with modern graphics

    • @Radioactive-ju9rb
      @Radioactive-ju9rb หลายเดือนก่อน +1

      Thats been on my wishlist for a while, is it any good?

    • @BMC2
      @BMC2 หลายเดือนก่อน +1

      not great artstyle tbh

    • @Chessingtondragonfury
      @Chessingtondragonfury 29 วันที่ผ่านมา

      @@Radioactive-ju9rb it is decent, it’s got a similar coaster builder to the original rct, taste of adventure DLC I recommend, gives you a new campaign and gives you track pieces for some coasters like switch tracks and drop tracks, there are mods, they are just on the steam workshop, and the devs host challenges every month so they still care about this game, it just got a small update with new entertainers and some scenery pieces, it also has a 5th anniversary scenario.
      It does have good coaster types, highly recommend silvarret’s video on how to build a coaster in parkitect, you’ll be able to build some decent coasters from that tutorial.

  • @robotm99
    @robotm99 3 หลายเดือนก่อน +83

    you absolutely could move guests in RCT3 dude

    • @doctorsam9200
      @doctorsam9200 3 หลายเดือนก่อน +23

      Yeah him missing something like that confused me. How little of the game did he play if he couldn't find the claw button?

    • @robotm99
      @robotm99 3 หลายเดือนก่อน +43

      @@doctorsam9200 i find criticisms of RCT3 are often like this-ill-informed nonsense.

    • @warrenparker8678
      @warrenparker8678 3 หลายเดือนก่อน +25

      @@robotm99 This. It always bugs me when people complain about the game when they weren't even around to play it and be in the community. There was so much innovation with RCT3 and without it we would not see the park management sims we see today.

    • @krabgrass
      @krabgrass 3 หลายเดือนก่อน +26

      Yea he really should rework this video, huge L. Lol RCT3 is honestly the best out of all of them and in the remastered Complete Edition, the graphics look pretty good. The modding community is still active and alive even 20 years later!

    • @robotm99
      @robotm99 3 หลายเดือนก่อน +10

      @@krabgrass i mean the graphics are pretty bad objectively speaking for a 3d game (even for the time), but they are endearing, and style ends up being more important. it's like saying N64 games had trash graphics-like no shit. even still, that game had so much soul. i see people praising the RCT1/2 soundtracks as well, as if they're even in the same galaxy as 3s. it's so funny. I'd imagine most of the criticsm comes from people not being able to run the game well back in '04, and it's just carried that bad reputation ever since.

  • @brofenix
    @brofenix 3 หลายเดือนก่อน +616

    Just some feedback, I really don't like the one word animation popping up in the middle of the screen in rapid succession. It makes my eyes hurt honestly and serves very little purpose imo. I would rather just listen to your narration while seeing a still image or preferably gameplay footage.

    • @CrazySquidward
      @CrazySquidward 3 หลายเดือนก่อน +70

      I really dislike that in videos too but unfortunately it seems that's the new trendy editing style

    • @dabbgy
      @dabbgy 3 หลายเดือนก่อน +26

      agreed, not a fan

    • @smartinezai
      @smartinezai 3 หลายเดือนก่อน +15

      My thoughts exactly

    • @tombowers7682
      @tombowers7682 3 หลายเดือนก่อน +14

      Think it’s used cause a lot of platforms now auto play whilst scrolling so it acts as subtitles before you click on the video

    • @matt_gally
      @matt_gally 3 หลายเดือนก่อน +32

      Tik Tok influences coming to youtube rip

  • @BigJemu
    @BigJemu หลายเดือนก่อน +39

    "This video from RoboKast is really good value"

  • @pm8rsh233
    @pm8rsh233 2 หลายเดือนก่อน +5

    Atari's intentions with releasing it one day before Planet Coaster was desperation and competition. They knew the state of their game in comparison to Planet Coaster, and they knew they can't compete. Releasing it before Planet Coaster was an attempt to force people to decide what game they want to spend their money on. If they bought their game, then people were less likely to then buy Planet Coaster. But they also knew that if they released it before Planet coaster, they might actually make some money than if they released it after. They knew their product sucked, and they knew that they loose any chance to make any money from it after Planet Coaster was released.

  • @edwardsr70
    @edwardsr70 2 หลายเดือนก่อน +33

    Froniter now has announced a sequel of Planet Coaster 2 coming Fall 2024

    • @billkeithchannel
      @billkeithchannel หลายเดือนก่อน +2

      From the ground up not just tweaks to the original code. I hope this fixes the lag issue caused by trying to render stuff you don't actually see.

  • @fabricioakira8056
    @fabricioakira8056 2 หลายเดือนก่อน +8

    Roller coaster tycoon 3 was literally my childhood. I love that game so much, and since i started with the 3 it was very difficult to me like the 2D style in the RCT2 and RCT1

  • @WillowTitov
    @WillowTitov 3 หลายเดือนก่อน +17

    RollerCoaster Tycoon never died. Both it and its sequel have continued to see fame and reverence across the globe, even to this day. Even Frontier Development's spin-off "RollerCoaster Tycoon 3" is well-loved.
    There are no other RollerCoaster Tycoon games outside those 3, and despite this, they each live on.

    • @mejman2
      @mejman2 2 หลายเดือนก่อน +1

      I loved playing rct 3 when I was a kid

  • @firestarter1888
    @firestarter1888 3 หลายเดือนก่อน +37

    It didnt die. There is a core community dedicated to open rct2.

  • @chrnovids
    @chrnovids 2 หลายเดือนก่อน +19

    Stating that people thought that RCT3 looked "uninteresting and bland" is completely revisionist history. It was seen as a massive graphical achievement of the management sim genre. Most RCT fans liked it even if they continued to prefer the older games, and it had a massive online community at the time.

  • @fldgr
    @fldgr 2 หลายเดือนก่อน +9

    Watching this randomly and finding out that Planet Coaster 2 has been announced just an hour ago! Can't wait for another GREAT game in the original spirit of Rollercoaster Tycoon!

  • @openRCT2tutorials
    @openRCT2tutorials 3 หลายเดือนก่อน +14

    You forgot about RCT Classic and Touch which Chris Sawyer did work on quite extensively. Classic was released the same year as World so he was working with Atari to develop the title.

  • @TypicalNerds
    @TypicalNerds 2 หลายเดือนก่อน +7

    Video Title is answered at 12:27

  • @Mark-qj5kp
    @Mark-qj5kp 3 หลายเดือนก่อน +15

    Stoked to watch this as a diehard fan of the originals. I hope Parkitect gets mentioned!
    It's amazing and is the spiritual successor to the original RCT games. It also has multiplayer and is a ton of fun with friends.

  • @rrfarmer2000
    @rrfarmer2000 2 หลายเดือนก่อน +4

    Parkitect is more of a real spiritual sequel to RCT than Planet Coaster, even if it didn't get as many sales.

  • @rwwilson21
    @rwwilson21 2 หลายเดือนก่อน +2

    I played this game and the water-park version for hours on end as a kid.

  • @murilopreto3710
    @murilopreto3710 3 หลายเดือนก่อน +7

    Damn seeing the Rollercoaster Tycoon 2 ability to grab people brought back memories lol, fantastic game!

  • @andreasottohansen7338
    @andreasottohansen7338 3 หลายเดือนก่อน +3

    11:42
    A move like realising a game so close to a competitor that is looking to do far better saleswise, is likely a strategy to mask culpability.
    This way, they can simply blame their competitor, rather than having higher management and investors breathing down their necks.

  • @506363
    @506363 2 หลายเดือนก่อน +4

    @16:40 posted a couple weeks too soon. Frontier just announced Planet Coaster 2.

  • @nixielee
    @nixielee 2 หลายเดือนก่อน +2

    I think you skipped over the real reason behind 1 and 2 feeling special. Sawyer was a brilliant programmer, and wrote an extremely efficient game, and he did all of this by himself in assembly language. Not C++ or any other normal game language. Just to be closer to the machine and make it perfect. The result of that is a game that feels snappy, optimized and effective. Add to that the soul and obvious care that went into the development and you have a hit.

  • @Ddoughnutty
    @Ddoughnutty 6 วันที่ผ่านมา

    Remember every game you have ever played. You played for the last time and never knew it was the last time. 😢😢😢 enjoy these works of art while you can.

  • @austinfunk4501
    @austinfunk4501 หลายเดือนก่อน +1

    Surprised you didnt mention parkitect at all. Incredible game for anyone looking for a modified RCT1 and 2 that works on current machines

  • @fireironphoenix
    @fireironphoenix 2 หลายเดือนก่อน +2

    I miss having guests eaten by animals in zoo tycoon

  • @joshkund
    @joshkund 3 หลายเดือนก่อน +42

    I'm sorry this franchise died after the third one. Real fans are still playing number two with open rct2. Like stop.

    • @robokast
      @robokast  3 หลายเดือนก่อน +15

      I agree, but a lot of people do like RCTC3.

    • @donaldpetersen2382
      @donaldpetersen2382 3 หลายเดือนก่อน +3

      @@robokast I doubt it

    • @MonsterTaming420
      @MonsterTaming420 3 หลายเดือนก่อน +2

      I have heard some people like the riding coaster feature, I imagine the fans of it probably are just really into riding rollercoasters irl and it gives them a way to do that at home. I even remember a story from someone online who bought a knockoff of rct for that feature alone (and was greatly disappointed lol)

    • @LooTheToilet
      @LooTheToilet 3 หลายเดือนก่อน +9

      ​@@donaldpetersen2382 I absolutely loved rct3 just because you didn't like doesn't mean others didn't

    • @SuperCaitball
      @SuperCaitball 3 หลายเดือนก่อน +7

      "LiKe StOp" it's a history lesson, not a critique piece, calm your balls

  • @firefalcoln
    @firefalcoln 2 หลายเดือนก่อน

    There were some nice things in Roller Coaster Tycoon 3. More types of coasters, the sandbox mode, and being able to ride the coasters was neat. There were also finally families at the park rather than just a bunch of single men. 😂
    But designing coasters that would crash and drowning guests was also lots of fun. Not allowing that in the game was sort of like not allowing someone in zoo tycoon to let the animals out of the habitat. Creating chaos is half the fun

  • @DaisukeFlamedramon
    @DaisukeFlamedramon 2 หลายเดือนก่อน +2

    Answer, the spinoffs and everything after RCT3 had nothing to do with the original creator Chris Sawyer. Even for RCT3 he only acted in an advisory role. Chris Sawyer is a programming LEGEND and he is who created RCT 1 RCT 2 and RCT Classic.

  • @david1731048
    @david1731048 4 วันที่ผ่านมา

    A perfect illustration of something made for money, vs something made from the heart.

  • @andycanoy863
    @andycanoy863 3 หลายเดือนก่อน +20

    Releasing a worse version of a Rollercoaster Tycoon sequel a day before the superior version which is a spiritual successor rather than part of the mainline series? Real smart Atari. 😆
    Reminds me of the Sim City 2013 disaster.

    • @iiiiiifggffggffgfgfg
      @iiiiiifggffggffgfgfg 2 หลายเดือนก่อน +2

      And how Cities Skylines took over from a big company that tried to monetize too hard, except that the grid-based greatness of SimCity 4 is so much better any CS.

  • @ct578
    @ct578 3 หลายเดือนก่อน +4

    It's a shame Sawyer dipped out when offered a bag. I recall a few years ago the rights were extended another decade to Atari from him, even though he himself is completely uninvolved.

    • @OrgaNik_Music
      @OrgaNik_Music 3 หลายเดือนก่อน +10

      On the other hand Sawyer can now enjoy his best life without having to worry about anything

    • @crytocc
      @crytocc 2 หลายเดือนก่อน +2

      Given the bullshit that Atari got up to, that was probably the right choice, to be honest. If he'd stayed involved, then the only thing that would've resulted in is him burning out due to having to deal with Atari's ridiculous demands and ideas.

  • @bronwin3638
    @bronwin3638 2 หลายเดือนก่อน

    I loved RCT1 & 2, and enjoyed 3, but that was pretty much the end. After seeing this video, I'm thinking of loading up 3 again. I liked riding my coasters first-person.

  • @MichaelMyers3000
    @MichaelMyers3000 2 หลายเดือนก่อน +2

    RCT2 was peak for this franchise for sure. But yea, Planet Coaster does feel like the real worthy successor to those games.

  • @MashBro
    @MashBro 2 หลายเดือนก่อน +1

    The part where you mention Infogrames is a little confusing. While yes, they technically rebranded, Infogrames actually acquired Atari as a whole in 2003, but Atari still existed before then. Just the wording I found a little off.

  • @FourKelvin
    @FourKelvin 2 หลายเดือนก่อน +1

    The reason 1 and 2 were so good, was that chris sawyer is a programming god. I mean the guy programmed it in assembly, basically direct machine instructions.
    3 was not a bad game imho, with all the expansions - which aren't expensive, you can get everything for 10€ - you get a lot of content. I must've put several hundrets of hours into RCT3

  • @UnixGoldBoy
    @UnixGoldBoy 2 หลายเดือนก่อน +1

    You forgot to mention OpenRCT2. Also, Planet Coaster 2 was just shown off......

  • @Zeithri
    @Zeithri 3 หลายเดือนก่อน +2

    Eff all CEO's & Publishers honestly.
    They do *NOTHING* but ruin shit.

  • @severeddeity8090
    @severeddeity8090 2 หลายเดือนก่อน +2

    The sequel to planet coaster has been announced and looks extremely promising

  • @diazjr1975
    @diazjr1975 25 วันที่ผ่านมา +1

    I still play RCT 2 with Wacky Worlds. After a hard day of work. I get home and build a close it can be coasters. 😊

  • @SuperFlashDriver
    @SuperFlashDriver 2 หลายเดือนก่อน

    I do think what really tanked the Roller Coaster Tycoon series was two things:
    1. Chris Sawyer stopped producing the games because 3D gaming was all the rage and he himself didn't want to go back to 4/8 years of college again to learn these new programs once more (even I don't know how to develop a website or game code and yet game devs are able to do it, despite their terminology being confusing and end up getting aggressively nasty to those who don't understand it.)
    2. Roller Coaster Tycoon World had multiple glitches, bugs, and horrible performance, that pretty much ceased the idea of making a tycoon game out of theme parks. I do think however that if a movie adaptation of RCT1, 2, and 3 were to happen, they would have made it similar to the god awful 2014 Need For Speed movie, and ripping off other movie franchise's stories that are leagues better than the company who ripped their stories off in the first place.

  • @RFGfotografie
    @RFGfotografie 3 หลายเดือนก่อน +2

    OpenRCT 2 is still hugely populair. And a lot of people stay this genius game (RTC2). After that, only Planet Coaster came close to the succes/greatness of this game.

  • @AVdE10000
    @AVdE10000 3 หลายเดือนก่อน +2

    Rollercoaster tycoon World was the first game I ever asked a refund for on Steam

  • @BongoBaggins
    @BongoBaggins 3 หลายเดือนก่อน +2

    Frontier also sued Atari, and Frontier also won. Then they sold Tycoon to Atari 🙄

  • @JolleyComedy
    @JolleyComedy 12 วันที่ผ่านมา

    Roller Coaster Tycoon 2 is one of my favorite games of all time, I don't think any Roller coaster sim game will ever live up to it unfortunately.

  • @tmyrdal
    @tmyrdal 2 หลายเดือนก่อน +1

    I hope Chris Sawyer comes back with another Tycoon game. Its only him that can make this kind of awsome games.

  • @Kastrenzo74
    @Kastrenzo74 หลายเดือนก่อน

    RCT Never died.
    Chris Sawyer won the game with RCT 1 and 2, tried to make a sequel to an older game, and then quiteley retired.

  • @Burnlit1337
    @Burnlit1337 2 หลายเดือนก่อน +1

    I bought and played RC1 for a few bucks when it came to mobile. It is still really good and controls well in the mobile format, and all without any horrible mobile money grabs; it was truly a breath of fresh air amidst all the crap thrown in the mobile games market. Although, my older brother loved it more than me because he finished every single map long before me, even the DLCs. Despite me being ahead of him and I being the one telling him about it.
    Edit: I just checked out the mobile ver of RC1 again and I'm baffled by its middling rating. Even the one Atari made call RC Touch. It has alot of 5 stars but then a good amount of 1 stars. With the common one is technical difficulties. I never had any issues with it so idk what they are talking about. I still stand that the RC1 on mobile is still great

    • @Flurofish
      @Flurofish 2 หลายเดือนก่อน

      So true. RTC classic on mobile is great and one of the only true build/management games without the usual mobile came crap (waiting loops, in-game currency, watch add to play...).
      Theo Town, high rise (sadly killed by last update), planet of mine, the last earth and some of the kairosoft games are quite good classic builders. But sadly it's super hard to find those and to avoid the idle games flooding the store.

  • @Fender178
    @Fender178 2 หลายเดือนก่อน +1

    I played the fist RCT game and loved it. I own Planet Coaster and still have yet to play it. Also RCT3 got a remaster with widescreen support Also done by the same devs as Planet Coaster. I never knew that Atari made any more RCT games after 3.

  • @Norkington
    @Norkington 2 หลายเดือนก่อน +1

    I have been through a lot of Theme park related games.
    RCT 1 and 2 are among the best ones. I also enjoyed RCT 3, although the Zoo themed addon never convinced me.
    RCT World was a disappointment, i never managed to run the game for mor than 30 min without ending up with a corrupted save game.
    Though it was still more fun than Theme park Studio.
    Imo there has only been one good mobile RCT game, and that is the mobile port of RCT1+2(RCT Classic)
    I would love for a successor to the Bullfrog Theme park games, its a more casual experience. Maybe the guys at TwoPoint can fulfil that dream.
    Planet coaster is an awesome game, hopefully the just announced planet coaster 2 can follow that up(I am careful due to what happened with Cities skylines 2)
    For anybody who loved RCT 1 and 2 and likes management aspect i can only recommend Parkitect.

  • @1mlister
    @1mlister 10 วันที่ผ่านมา

    You can't make an RCT video without mentioning that Chris Sawyer coded it in ASSEMBLY. For most programmers that is basically like writing a game in 1's and 0's. Incredible feat. Also why the game is so stable and performent. He is an S level coder.

  • @TooneySA
    @TooneySA 2 หลายเดือนก่อน +1

    I'd have probably mentioned Parkitect. It's closer to the Rollercoaster Tycoon style. I've not played Planet Coaster, but Parkitect is really good fun.

  • @kevw25
    @kevw25 6 วันที่ผ่านมา

    I spent sooooo many hours on OG RC Tycoon. I was so sad to learn it turned into a cash grab by Atari.

  • @belleofbrightside97
    @belleofbrightside97 16 วันที่ผ่านมา

    I'd never played a roller coaster tycoon game but wanted to get into it, and I saw that RCT 3 had been released on Switch, and I saw there were two so I just went with the one that seemed to be the whole package.
    I played for at least 2 hours, slogging through difficult tutorials, trying to figure out what the hype was, trying to figure out why I was bored and frustrated and couldn't ride my coasters or customize my peeps (which were the main reasons I wanted to play), and why all the online tutorials looked so different before realizing I had bought RCT Adventures Deluxe instead of what I thought was RCT 3 with all the add-ons.
    It's been a long day lol

  • @michielarkema
    @michielarkema 29 วันที่ผ่านมา

    A great marketer once said: "The bigger the company, the dumber it is!" - Which is exactly what happened with Atari. The Original RCT 1 & 2 were created with pure passion by the developer (same with Planet Coaster)... while Atari solely focuses on grabbing money like a thirsty water buffalo.
    This is why smaller game studios often make REALLY GOOD GAMES while big game studios make games that suck harder then a Dyson.

  • @WatchfulWRollercoaster
    @WatchfulWRollercoaster 24 วันที่ผ่านมา

    I love Rollercoaster Tycoon, the franchise was the first time I played a rollercoaster game.

  • @AsaNoGaijin
    @AsaNoGaijin 2 หลายเดือนก่อน

    the sad thing is that this Chesnais guy probably made millions during his tenure and got a fat golden handshake for all his blunders

  • @TechnoDelta
    @TechnoDelta 3 วันที่ผ่านมา

    I 'liked' RCTW. But had 2 major issues. First it crashed half the time. Second, no cloud saves. So If you switch computers, you have to start from scratch.

  • @m00nkinftw
    @m00nkinftw 2 หลายเดือนก่อน

    Holycrap I couldn't believe I saw some of my own footage in here. I'm honored!

  • @Ultrox007
    @Ultrox007 หลายเดือนก่อน +1

    I always liked the more simmy Theme Park, so Parkitect was a godsend for me.
    But RCT 1+2 are still my favorite looking.

  • @lovelydolltime8006
    @lovelydolltime8006 2 หลายเดือนก่อน

    The thing I hate about RCT3 is how they removed the ability to kill guests in that game (whereas you can easily kill them in RCT1 and 2). :(

  • @bennplant
    @bennplant 2 หลายเดือนก่อน +6

    Who is excited for Planet Coaster 2?

  • @DialgaMarine3
    @DialgaMarine3 2 หลายเดือนก่อน

    My assumption as the why it died was because Atari didn’t work with Frontier to make RCT4 much sooner, and took well over a decade to release RCTW, which turned out to be an unfinished broken mess, while Frontier’s Planet Coaster turned out to be amazing.
    Didn’t help that the game with the name “RCT4” was a cheap mobile game that was flooded with MT’s.
    It’s really a damn shame what Atari did to the franchise. It used to be gold.

  • @amshermansen
    @amshermansen 2 หลายเดือนก่อน +1

    It didn't - Parkitect is thriving.

  • @Stand_By_For_Mind_Control
    @Stand_By_For_Mind_Control 3 หลายเดือนก่อน

    This is what has always been wrong with these games: The expectation is you'll make elaborate and unique coasters and reap rewards based on that. The reality is people making queues that customers pay 100 bucks to walk around in a circle in and game the system.

  • @XiaoXiaoMan1123
    @XiaoXiaoMan1123 3 หลายเดือนก่อน +9

    I wouldn't give Frontier too much credit. Corporate greed held back Planet Coaster's full potential. Denuvo and overpriced DLC (for which they then introduced a subscription service for, well after dropping support for the game) leave a bad taste in my mouth for what is otherwise a superb park building experience. I blame the suits for those boneheaded decisions. Planet Coaster feels like a passion project; RCT3 walked so PC could run, which only dials up the frustration. At least the OG games still hold up, especially combined with OpenRCT2.

    • @cameronbosch1213
      @cameronbosch1213 หลายเดือนก่อน

      Disagree. I agree that Denuvo is a POS, but that's the way non indie games seem to be going.
      That being said, I agree that RCT3 walked so that Planet Coaster 1 & 2 could run.

    • @icepapermario99
      @icepapermario99 29 วันที่ผ่านมา

      Welp, at least were getting Planet Coaster 2 in fall.

  • @familybroakajonny
    @familybroakajonny 2 หลายเดือนก่อน

    Yet we still have people like Marcel, Duerklink, Stu, etc. still talking about this game to this day

  • @lanwish
    @lanwish 2 หลายเดือนก่อน

    Chris made Transport Tycoon before RCT, he wasnt just "another developer".

  • @jway202
    @jway202 หลายเดือนก่อน

    Back in the day when cereal boxes contained the game disc. What a time to be alive and play these older games. Rct3 was my favorite.

  • @HeavenlyWarrior
    @HeavenlyWarrior หลายเดือนก่อน

    The answer is simple: RCT3 and later were terrible. That's what killed the saga.
    RCT1 and 2 are "magical".

  • @Javadamutt
    @Javadamutt 3 หลายเดือนก่อน +8

    Rollercoaster Tycoon may have been the gold standard but all the management games you mentioned could be traced back to Sim City (1989) or theme park (1994) or the sid meiers franchise like railroad tycoon (1990). All of them successful in their own right
    Rollercoaster tycoon refined the genre and brought a lot of people to the genre but it was built on what came before

  • @robertruge2916
    @robertruge2916 4 วันที่ผ่านมา

    What's taking so long to do it right? We want one that can copy your favorite amusement park. But then we make a game out of overcrowding and riots and security guards. Long lines for food and bathrooms to take up crowds. And any other ideas you can think of

  • @JockKowboy
    @JockKowboy หลายเดือนก่อน

    I remember spending hours playing roller coaster tycoon 2 and it's extra packs. I'd always wondered what had happened to the game

  • @TroubledFerretzz
    @TroubledFerretzz 11 วันที่ผ่านมา

    The whole point of rollercoaster tycoon 1 and 2 was to push the limits. Make the most crazy looking park you could and the truth was you could push things pretty far with out the game breaking....... WITH OUT THE GAME BREAKING..... so when the later Atari versions came out and on the same day as the launch the game broke it instantly revealed how little effort was actually put into the game. The 1 and 2 versions were his passion and you could tell that in the game play. The limited access to cheat codes if there even where any in 99 or the early 2000s kept you playing for longer grinding away in the most hilarious ways possible and the crazier your park became the more actual bragging rights you had. I honestly kind of miss the days where beating the game was required before you got access to the sand box creative versions. You felt like you really earned those money cheats. That being said I do find my self playing both survival and creative versions in most games. But let me assure you i only ever go creative to see what crazed contraptions I can build to see how far it can go before my frame rate dies.

  • @theldraspneumonoultramicro405
    @theldraspneumonoultramicro405 3 หลายเดือนก่อน

    it's baffling how someone can take such a great franchise and screw it up so hard, it would have been so easy to succeed, yet they failed so hard, pure incompetence.

  • @bazerger6258
    @bazerger6258 26 วันที่ผ่านมา +1

    Seems destroying good things is what greed excels at, at least they let Master of Orion die after their one release.
    At least Sword of the Stars wasn't a huge franchise before it got Paradoxed, still angers me what they did to to the sequel though.

  • @sebastiansensei1926
    @sebastiansensei1926 2 หลายเดือนก่อน +1

    I've played RCT and RCT2 as a child and teenager. I was not very impressed by RCT3 but kept playing it, until i discovered Planet Coaster. I've played Planet Coaster for almost 300 hours and loves all about the scenary and all the builds that could be done. Frontier totally b*tch slaped Atari there, big time!
    Just like a week ago i brought Parkitect, this is also a great game even if its been out for a while. Parkitect is what Atari should have aimed for to develop after RCT2.

    • @rodh1404
      @rodh1404 2 หลายเดือนก่อน

      Parkitect is a very good game but for me it has two fatal flaws. First, the camera angles mean it's hard to put rides down exactly where you want them, particularly big roller coasters. Second, the game doesn't have an "undo" option. The combination of those two things really killed this game for me, I just can't continue to play it. If those things don't bother you much, then Parkitect has so many good things to offer.

  • @krux02
    @krux02 2 หลายเดือนก่อน

    I don't think Planet Coaster should have a sequel. They should just continue to refine what they currently have.

  • @chriscoffey6209
    @chriscoffey6209 หลายเดือนก่อน

    In 1999 RCT changed the game... Shout out to the OGs who played Theme Park from 1994.

  • @joshhudson9839
    @joshhudson9839 2 หลายเดือนก่อน +1

    I thought rtc3 was great, it wasn't like the first 2 but it was a good game in its own right. To me what really killed roller coaster tycoon was the departure of Frontier, they would go on to make Thrillville after rct3 and eventually planet coaster.

  • @endieendermann1315
    @endieendermann1315 2 หลายเดือนก่อน

    there is one thing rct World did really well and that is water. The water placing tool is much more refined and better than the one in planet coaster

  • @RealAIArtStudio
    @RealAIArtStudio 11 วันที่ผ่านมา

    Roller Coaster Tycoon died with RCT World, RCT3 was the last decent game of the franchise.

  • @uAlienatedIllusion
    @uAlienatedIllusion หลายเดือนก่อน

    I feel there is a similarity between RollerCoaster Tycoon and The Sim-Series (Sim City, Sim Ant, Sim Park, Sim Safari, Sim Tower.). SimCity used to be king of the sandbox city builders (personal favorite was SimCity 4) then suddenly they dropped off a cliff and didn’t recover. Cities Skylines definitely took the crown.
    (Still wish for a modern remake of SimSafari/Park, and maybe SimAnt)

  • @fun-s1z
    @fun-s1z หลายเดือนก่อน

    I don't know what planet the announcer lives in but the RTC 3 ATARI back in the early 2000's version was awesome alone with the additions etc. I loved it! He is extremely negative.

  • @Theotherlostprimarch
    @Theotherlostprimarch 2 หลายเดือนก่อน +2

    Remember the original was coded entirely in basic… that’s an accomplishment.

    • @michaelmoses8745
      @michaelmoses8745 2 หลายเดือนก่อน

      Assembly is certainly a thing to code in.

    • @crytocc
      @crytocc 2 หลายเดือนก่อน +1

      Assembly, not Basic :)

    • @Theotherlostprimarch
      @Theotherlostprimarch 2 หลายเดือนก่อน

      @@crytocc I appreciate the correction

  • @herbie_the_hillbillie_goat
    @herbie_the_hillbillie_goat หลายเดือนก่อน

    It seems like people were just nitpicking about RC3. The so-called 'problems' aren't issues at all.

  • @matthewhornbostel9889
    @matthewhornbostel9889 หลายเดือนก่อน

    Planet Coaster 2 is now clearly announced, and yes to this, the Planet Coaster series is now clearly RCT's true successor. Frontier, the Planet Coaster creators, previously made the last good RCT title (rct3) and it was good but now that realtime 3d can capture the sense of detail and charm the first two RCT games had in spades... the reality is they have surpassed RCT decisively. And that is great. Publishers tend to run great series into the ground but if we are lucky someone else often emerges to get the concept done right. Like how EA ruined Simcity but we still have a good successor in Cities: Skylines. And so on.

  • @Retro64_
    @Retro64_ 2 หลายเดือนก่อน

    I would say Theme Park started it, Rollercoaster Tycoon perfected it.

  • @xTornado78x
    @xTornado78x 2 หลายเดือนก่อน

    First thing that came to my mind when hearing the name Sergey Titov was the incredibly amazing game called *Big Rigs: Over the road racing*

  • @Rainingcoldheart
    @Rainingcoldheart 21 วันที่ผ่านมา

    I loaded up RCT3 played for 10 mins, and I refunded. I mean 10 mins was just pure respect.
    now I going back to RCT2 again ofc and not going back anytime soon.

  • @Hoplyte8
    @Hoplyte8 2 หลายเดือนก่อน +3

    Frontier got done dirty. First of all, because of putting those Roller Coaster Tycoon World complaints over footage of Planet Coaster. Second, lumping RCT3 in with the dredge that followed. I loved RCT1 and 2, but it was clear they had just about maximized on iso builders (which is why Open and Parkitekt are so similar). A lot of desired features required 3D, which was more difficult and graphics-intensive (cue simpler human designs). Frontier did great for the time, and most nitpicks were just that. What we wanted was further development of what was achieved in 3, both new capabilities plus the return of some from 2. We wanted a proper 4. We finally got that with Planet Coaster thanks to Frontier. 3 was great and a good step forward.

  • @IMeanMachine101
    @IMeanMachine101 3 หลายเดือนก่อน +2

    I think the guy is in touch but doesn't care his opinion is all that matters 😂😂

  • @FoxRS
    @FoxRS 2 หลายเดือนก่อน

    You should mention that you can get Roller Coaster Tycoon Classic, on Android, from Atari, which are the first original 2 games very well ported to mobile.