-Reminds me of when they added the prisoner’s corpse to the diving bell even though you couldn’t see it yet. Their cage opened up at the end of the dlc in a later update- Edit: I was wrong. The corpse had been in there already. I misremembered. The cool thing was that you’re not normally supposed to see it. (Spoilers if you haven’t played the DLC, PLAY IT) . . . . . . When you reach the prisoner’s tomb in the dream world, you most likely had to do it the intended way, which is dying by the fire. If you open the tomb and let the prisoner out, you can’t get back to the real world without resetting the loop, so you can’t see the corpse in the real world. But if you manage to brute force the codes for the 2 other locks (not including the invisible bridge one since you can figure out that code doing it the intended way), you can free the prisoner without having to die by the campfire. You are then able to exit the dream world and see the corpse in real life. It’s so cool that they added that detail even when they knew most players wouldn’t see it on their first playthrough. Also, an even cooler detail: clipping into the tomb in the real world while it’s closed, the prisoners artifact is lit, meaning they’re still in the dream world. Opening the tomb in the dreamworld allows them to leave and they go into the water to “die.” Then in the real world, the tomb is open, and their artifact is extinguished. You can’t even see that detail playing it normally, you need no clip. I love this game.
Considering how it stays open a while, I wouldn't be suprised if they actually intended people to discover this. Though perhaps more along the lines of shooting the scout in than flying in yourself lol
Lore implication: This means that the Nomai scientists were _locked in_ to the forge while it was in "operating position", and were entirely dependent on an outside operator to raise the forge to get them out.
If time moves slower when you're closer to the black hole, then having an external operator ensures you won't stay down there too long while everyone outside gets old
@@JoshuaBall Strangely, gravitational time dilation seems to _not exist at all_ in the Hearthian universe. Other than pumping energy into a warp core to _invert_ time, but that doesn't change the gravity at all...
@@WackoMcGoose assuming E=mc^2 or some similar principle holds true in this universe, increasing the energy in the core will increase the gravity. Though this is potentially a side effect rather than the cause of the time reversal.
@@WackoMcGoose Outer Wilds black holes are weird in general. No accretion disk, meaning no ergosphere, meaning they all have no angular momentum. White holes existing and being linked to them and forming natural, traversable wormholes... And the gravity on Brittle Hollow is ~1g at a radius slightly bigger than Timber Hearth, indicating the singularity has a mass not too much bigger, but the event horizon is HUUUUGE. I'd put it down to weirdness from being so close to The Eye, but old Nomai warp tech seems to create artificial black holes with the same behavior, even pre-crash. So it's just a case of this universe having *very very weird gravity*
@@DrProfessorRobot I was about to mention that! The black holes in the mini warp cores seem to be about a few cm across... by Human Universe physics, a black hole that size would have a mass the size of THE ENTIRE EARTH (and gravity well extending out to the Moon), and the entire Hearthian System is only as wide as a large city. In fact, I'll go generous with the distances and say that the distance The Eye orbits at from the Hearthian Sun, is _maybe_ Low Earth Orbit to Earth's Center at most... and that's just the _tiny_ warp cores, never mind that building-size behemoth in Brittle Hollow (I'm spitballing here but probably a full Earth-Solar Mass and _obviously_ a gravity well far, far beyond Pluto), which is somehow _orbiting_ the Hearthian Sun and not vice versa... Heck, the supernova in the room, the Hearthian Sun goes from normal life to supergiant in _minutes_ rather than millions of years, an expansion factor of only a few kilometers... Yeah, _all_ of their laws of physics are cray-cray.
Yo! Someone else did it! Welcome to the club! I did this a while ago, maybe 6 months? I don’t have any proof, so take that as you will, but congrats either way!
Did you do it in vanilla or using mods? Because I didn't want to go to the White Hole Station, teleport back to Brittle Hollow and go to the Black Hole Forge controls every single failed attempt, so I used a mod to recover easily every time i fell. Now I'm curious about how did you do it!
@@oromil vanilla, although I did do a statue skip at the beginning so I wouldn’t worry about time. That also had the side effect of being softlocked, but it was fun either way. I also re-bound the scout launcher controls for more kick like you did.
@@maruwapofilms815 Thank you!! I love doing those kind of videos. If you have any ideas or any "what would happen if..." or "is it possible to..." kind of questions let me know!
so you can actually enter the forge when it move, like almost everyone have tried when discovering this button when not knowing yet about the teleportation! (it's just that you have to do that in the way down when most of us tried in the way up, and that it's also look even harder than to land on the solar station)
The distortion from the black hole makes it look like the statue has a demonic grin when you first walk in. I don't like it. I don't like it one bit. I might have nightmares about it.
@@great_hedgehog8199 I also think the jump is really cool, but the purpose of the video is to show another way to get to de BHF different from the other methods that other videos have already shown. I think it's a good challenge though
@@goldezidane es una técnica que se utiliza en speedrunning. Cada lanzamiento te da un pequeño retroceso que sirve como boost si lo haces repetidamente. Combinando el propulsor y esta técnica se puede conseguir mucha precisión y altura en los saltos
average morning for Feldspar
Never realised the door closed and opened like this.
crazy that they animated the door opening and shutting close even tho we're never supposed to see it
You can see that using the Scout tho
-Reminds me of when they added the prisoner’s corpse to the diving bell even though you couldn’t see it yet. Their cage opened up at the end of the dlc in a later update-
Edit: I was wrong. The corpse had been in there already. I misremembered. The cool thing was that you’re not normally supposed to see it.
(Spoilers if you haven’t played the DLC, PLAY IT)
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When you reach the prisoner’s tomb in the dream world, you most likely had to do it the intended way, which is dying by the fire. If you open the tomb and let the prisoner out, you can’t get back to the real world without resetting the loop, so you can’t see the corpse in the real world. But if you manage to brute force the codes for the 2 other locks (not including the invisible bridge one since you can figure out that code doing it the intended way), you can free the prisoner without having to die by the campfire. You are then able to exit the dream world and see the corpse in real life. It’s so cool that they added that detail even when they knew most players wouldn’t see it on their first playthrough.
Also, an even cooler detail: clipping into the tomb in the real world while it’s closed, the prisoners artifact is lit, meaning they’re still in the dream world. Opening the tomb in the dreamworld allows them to leave and they go into the water to “die.” Then in the real world, the tomb is open, and their artifact is extinguished. You can’t even see that detail playing it normally, you need no clip. I love this game.
Considering how it stays open a while, I wouldn't be suprised if they actually intended people to discover this. Though perhaps more along the lines of shooting the scout in than flying in yourself lol
@@Witherhoard im pretty sure their skeleton was added in a patch
@@Witherhoard😭I don’t think the spoiler warning matters if you put it after the spoiler
Lore implication: This means that the Nomai scientists were _locked in_ to the forge while it was in "operating position", and were entirely dependent on an outside operator to raise the forge to get them out.
If time moves slower when you're closer to the black hole, then having an external operator ensures you won't stay down there too long while everyone outside gets old
@@JoshuaBall Strangely, gravitational time dilation seems to _not exist at all_ in the Hearthian universe. Other than pumping energy into a warp core to _invert_ time, but that doesn't change the gravity at all...
@@WackoMcGoose assuming E=mc^2 or some similar principle holds true in this universe, increasing the energy in the core will increase the gravity. Though this is potentially a side effect rather than the cause of the time reversal.
@@WackoMcGoose Outer Wilds black holes are weird in general. No accretion disk, meaning no ergosphere, meaning they all have no angular momentum. White holes existing and being linked to them and forming natural, traversable wormholes... And the gravity on Brittle Hollow is ~1g at a radius slightly bigger than Timber Hearth, indicating the singularity has a mass not too much bigger, but the event horizon is HUUUUGE.
I'd put it down to weirdness from being so close to The Eye, but old Nomai warp tech seems to create artificial black holes with the same behavior, even pre-crash. So it's just a case of this universe having *very very weird gravity*
@@DrProfessorRobot I was about to mention that! The black holes in the mini warp cores seem to be about a few cm across... by Human Universe physics, a black hole that size would have a mass the size of THE ENTIRE EARTH (and gravity well extending out to the Moon), and the entire Hearthian System is only as wide as a large city. In fact, I'll go generous with the distances and say that the distance The Eye orbits at from the Hearthian Sun, is _maybe_ Low Earth Orbit to Earth's Center at most... and that's just the _tiny_ warp cores, never mind that building-size behemoth in Brittle Hollow (I'm spitballing here but probably a full Earth-Solar Mass and _obviously_ a gravity well far, far beyond Pluto), which is somehow _orbiting_ the Hearthian Sun and not vice versa...
Heck, the supernova in the room, the Hearthian Sun goes from normal life to supergiant in _minutes_ rather than millions of years, an expansion factor of only a few kilometers... Yeah, _all_ of their laws of physics are cray-cray.
Amazing, coolest new OW thing I've seen in a while
Thank you!!!
Thanks dude for satisfying my curiosity
They should've added an achievement for this, just like Hot Shot for landing directly on the Sun Station!
answer: yes, but at what cost? lol
The loop
Yo! Someone else did it! Welcome to the club! I did this a while ago, maybe 6 months? I don’t have any proof, so take that as you will, but congrats either way!
Did you do it in vanilla or using mods? Because I didn't want to go to the White Hole Station, teleport back to Brittle Hollow and go to the Black Hole Forge controls every single failed attempt, so I used a mod to recover easily every time i fell. Now I'm curious about how did you do it!
Platforming skillz
@@oromil vanilla, although I did do a statue skip at the beginning so I wouldn’t worry about time. That also had the side effect of being softlocked, but it was fun either way.
I also re-bound the scout launcher controls for more kick like you did.
It must’ve been a headache for the nomai yo work there lol
Impressive. The view is fantastic, it feels intended somehow? "Congrats, you made it here, enjoy a back hole"
Did you notice that the edges of your vision got distorted when you were close to, but facing away from, the black hole at about 1:46?
Yeah, I noticed It. It is so cool to be able to be that close to the black holeb in a safe place, so we can see those effects!
These are some of my favorite times of outer wilds videos. I see yours all the time and always click on them, NEVER STOP fr fr
@@maruwapofilms815 Thank you!! I love doing those kind of videos. If you have any ideas or any "what would happen if..." or "is it possible to..." kind of questions let me know!
so you can actually enter the forge when it move, like almost everyone have tried when discovering this button when not knowing yet about the teleportation! (it's just that you have to do that in the way down when most of us tried in the way up, and that it's also look even harder than to land on the solar station)
@@christopheauguste1532 from my experience, It is harder than landing on the solar station
Absolutely wild handling, well done
Ohh this was actually one of my unanswered questions! Thanks for satisfying my curiosity ❤
That's so cool
The distortion from the black hole makes it look like the statue has a demonic grin when you first walk in. I don't like it. I don't like it one bit. I might have nightmares about it.
Now let's see you get out
Oh wow that is really rad.
thath's sick
That was such an impressively precise jump! I wonder just how many attmpts that took
I actually used a mod to recover every failed attempt, the process of going back to the BHF controls from the white hole takes too much time
@@oromil That makes sense, I kind of expected that was the case. Doesn't take away from the inpressiveness one bit, though
@@great_hedgehog8199 I also think the jump is really cool, but the purpose of the video is to show another way to get to de BHF different from the other methods that other videos have already shown. I think it's a good challenge though
¿Para qué vas lanzando exploradores todo el rato??
@@goldezidane es una técnica que se utiliza en speedrunning. Cada lanzamiento te da un pequeño retroceso que sirve como boost si lo haces repetidamente. Combinando el propulsor y esta técnica se puede conseguir mucha precisión y altura en los saltos
Is this in the base game or is it exclusive to echoes of the eye ? I've never seen it in my play through
@@azchenon8951 It is in the base game! It is just difficult to notice