Plasticity / 3D Modeling for Motion Designers / Beginner Overview

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  • เผยแพร่เมื่อ 30 มิ.ย. 2024
  • High level overview of the new 3D modeling tool I've been using called Plasticity.
    www.plasticity.xyz/?ref=benfryc
    Get a 10% discount on Plasticity when you use my promo code BENFRYC during checkout!
    I mentioned that I didn’t know how to make seams in Plasticity yet, but I found this vid that quickly covers it. Dead simple • Plasticity | Create Pa...
    More in depth tutorials for Plasticity, C4D, and After Effects on my Patreon - / benfryc
    00:00 - Intro
    00:31 - About Plasticity
    01:36 - Interface Overview
    03:40 - Basic modeling
    15:28 - Tube modeling
    19:25 - Knob modeling
    24:45 - Exporting from Plasticity
    26:38 - C4D importing and scene setup
    Intro music by Joseph Sims - josephsims.org/
    Follow me:
    Twitter - / benfryc
    Instagram - / benfryc_art
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ความคิดเห็น • 66

  • @Grimstore
    @Grimstore ปีที่แล้ว +10

    this is the best type of content, more plasticity tutorials if you have the time ! thank you so much

  • @Nyx47593
    @Nyx47593 11 หลายเดือนก่อน +1

    Thanks for sharing, can't wait to see another tutorials!

  • @localstout
    @localstout ปีที่แล้ว +1

    Good job Ben! Very clear and informative.

  • @jsk7895
    @jsk7895 5 หลายเดือนก่อน

    Love this tutorial. Very clear and easy to follow and the pace is perfect!

  • @RicheUK
    @RicheUK ปีที่แล้ว

    Great, look forwards to more plasticity content!!!

  • @adri.progression
    @adri.progression 11 หลายเดือนก่อน +2

    Wow! I just got recommended your channel. Great vid, just subbed! I've been wanting to get into Plasticity and I love seeing different people use it. Right now, I model in Fusion 360 and import to Blender most of the time bc I just graduated with a B.S. in Product Design and I'm building my portfolio so I can get a job and buy Plasticity. Also, the dev team are building a realtime Blender preview so you can work in Plasticity and see it in your Blender window

    • @Renzsu
      @Renzsu 10 หลายเดือนก่อน

      Man, if you get a job as a product designer, you'll be glad coming home and NOT having to spend more time behind the computer ;)

  • @jeromeweaver809
    @jeromeweaver809 ปีที่แล้ว

    Thank you, Ben; I like training and using this program which is new to me.

  • @NuViewDesign
    @NuViewDesign 10 หลายเดือนก่อน +1

    Thanks for creating this! 👍👍

  • @the_ericklima
    @the_ericklima ปีที่แล้ว

    Awesome tut. Thanks for sharing

    • @benfryc
      @benfryc  ปีที่แล้ว

      My pleasure! Thanks for checking it out!

  • @0x_tino
    @0x_tino 11 หลายเดือนก่อน +1

    Great video, Ben! Thanks. I've been thinking about tinker with Plasticity for a long time and that's probably a sign right here.
    Appreciate all the dad jokes throughout the video though -- big fan :)

    • @benfryc
      @benfryc  11 หลายเดือนก่อน

      Thanks Tino! Glad you enjoyed it! Hope you are doing well!

  • @binyaminbass
    @binyaminbass 10 หลายเดือนก่อน

    this looks like a ridiculously fun and useful tool

  • @eyefisher
    @eyefisher 11 หลายเดือนก่อน

    This is great, thank you!

  • @demianpelos
    @demianpelos 3 หลายเดือนก่อน

    This program is so cool!

  • @alvinm_
    @alvinm_ ปีที่แล้ว

    Awesome content!

    • @benfryc
      @benfryc  ปีที่แล้ว

      Appreciate it!

  • @ericevangelista6568
    @ericevangelista6568 11 หลายเดือนก่อน +2

    The UI interface is very friendly and familiar, it's like using C4D and Adobe products.

  • @MRX-ff4vy
    @MRX-ff4vy 4 หลายเดือนก่อน

    We. Need. More. , Love. It. !

  • @studiohoops
    @studiohoops ปีที่แล้ว

    This is great!!

    • @benfryc
      @benfryc  ปีที่แล้ว

      Thank you 🙏🏻

  • @user-eb9wq4yr5s
    @user-eb9wq4yr5s 5 หลายเดือนก่อน

    Amazing !
    Thx

  • @shokk1967
    @shokk1967 ปีที่แล้ว

    Thx, great for starters

  • @decollagetv
    @decollagetv 11 หลายเดือนก่อน +2

    24:00 you can create the seam for the dial knob in Plasticity (1.2) by selecting the offset surface and then extrude it down (E)

    • @benfryc
      @benfryc  10 หลายเดือนก่อน +1

      I've found that it doesn't always work with inset faces. Sometimes it will move the whole face of the object up or down. Not ideal.

    • @gwendolynkrezel7210
      @gwendolynkrezel7210 7 หลายเดือนก่อน

      @@benfryc I think this is because plasticity tries to preserve the tangency of the fillet you created with the bevel so it moves it all down at once. If you make 2 offsets, you can make the middle of those additional offsets move down without a problem (afaik)

  • @elektrolutz
    @elektrolutz 11 หลายเดือนก่อน

    Hi Ben, thank You! You explain it very good! And You have a nice voice. I really appriciate that You do not use the word »actually« a million time like it seems to be modern. Greetings from Germany.

  • @ignaciosagrario7295
    @ignaciosagrario7295 ปีที่แล้ว +2

    How didn't I know about this software? I'm testing it and I love it! I just hope they keep updating it and improving it because I'm likely gonna buy it
    Just a quick comment about 13:15, that's not extruding, that's just offseting a face. You can extrude with E. The menu in the three little dots in the down right corner is extremely useful heh

    • @ignaciosagrario
      @ignaciosagrario ปีที่แล้ว +1

      Same happens in 24:14, just pressing E would be the way to extrude that, instead of just offsetting

    • @paulreader1777
      @paulreader1777 11 หลายเดือนก่อน

      In the given context what is the difference between what you call a face offset and an extrusion? We are talking solid modelling here not meshes.

  • @BlackPantherElite
    @BlackPantherElite 11 หลายเดือนก่อน +2

    I would love to get more into nurbs modeling, but for most VFX & game projects and even motion design projects I do, good and context dependend topology is important. So good edge flow, holding edges, good topology for animation purposes, LODs with subdivision is always important. Fewer but well placed polygons is just super efficient for rendering out bigger projects.
    How would you think can plasticity be used here efficiently? For many modeling purposes I think getting the model done is faster with nurbs/plasticity, but then having to spend a lot of time retopo the whole thing instead of doing it in the process with poly modeling... I am really undecided here. Any thoughts?

    • @MakeMine3D
      @MakeMine3D 10 หลายเดือนก่อน +1

      I just posted a question regarding the same thing. I've used many solid, surface, and polygon modelers over the years and have found that for most purposes outside of CAD/CAM work polygon modelers offer the best options for speed and efficiency in creating and design.
      That is not to dismiss the use of all software to achieve a great final product. I've used Rhino and MoI3d (and now Plasticity) on several projects when it wasn't necessary to worry about topology and wasn't going to be used in real-time (I prefer to avoid double-taxing myself with the same job with retopology unless absolutely necessary).

  • @nasmith67
    @nasmith67 3 หลายเดือนก่อน

    24:10 : Extrude the face to create a gap between the button and base face

  • @griptopia
    @griptopia 10 หลายเดือนก่อน

    flip the y/z on import and change the scale (whole point of holding down shift when you import)

  • @generodidtheedit
    @generodidtheedit 11 หลายเดือนก่อน

    The middle mouse to move around is so confusing when im trying to learn this software alittle while on vacation (using my macbook)

  • @reyesdelpech
    @reyesdelpech 3 หลายเดือนก่อน

    What is the work flow to export my Plasticity Models into Cinema, and apply a Subdivision modifier?
    Evertime that I applied one, make the geometry looks very weird. Sometimes I need big closups, and I don't want to see the polygons.
    Great tutorial!

    • @benfryc
      @benfryc  3 หลายเดือนก่อน +1

      Ive found that if I crank up the model detail when exporting to OBJ that I don't need to apply a subdivision. The normals tag will make the exported geo look extrememly smooth.

    • @reyesdelpech
      @reyesdelpech 3 หลายเดือนก่อน

      @@benfrycOk! Got it. I was thinking in use a retopology plug in or soemthing, but thanks for the insight.

  • @gaaks6642
    @gaaks6642 11 หลายเดือนก่อน

    I would like to jnow the pro and con compare to cinema 4D for modeling. thanks

  • @rcguy2175
    @rcguy2175 ปีที่แล้ว

    How do you select multiple faces.I just purchased the studio option.I not sure how to use it

    • @benfryc
      @benfryc  11 หลายเดือนก่อน

      I am pretty sure you can select multiple faces at once by clicking on faces individually while in face select mode and holding the shift key. There might be some limits on the actions you can take on a given selection. So just experiment and see what works best for you!

  • @masonbakalekos5153
    @masonbakalekos5153 11 หลายเดือนก่อน

    I'm using plasticity with Octane however cant seem to get materials to only apply to selected polygons anymore, even tried using a selection tag -> apply material. After the obj import every material will only apply to full objects. Any workaround/fix would be appreciated! (not sure if its a C4D or just Octane problem)

    • @benfryc
      @benfryc  11 หลายเดือนก่อน

      I’ve done material selections in redshift and it works great. I have to delete the default material tag it imports with, but after that it’s perfect.

    • @masonbakalekos5153
      @masonbakalekos5153 11 หลายเดือนก่อน

      @@benfryc Thank you! I actually just got it to work, not sure why but I needed to just go ahead and turn off the import materials when first bringing in the Obj, just deleting them was doing something funky.

  • @codybythrow
    @codybythrow ปีที่แล้ว

    This is great. Would you rank this tool above Blender's hard-surface modeling? Or would you put them in separate categories?

    • @benfryc
      @benfryc  ปีที่แล้ว

      Cross posting from this same Q on LinkedIn: From what I know, this kind of modeling isn't possible natively in blender. You can always get similar results with the right workflow. Plasticity uses nurbs to model things and only generates geometry / polygons when you prep for export.

  • @MakeMine3D
    @MakeMine3D 10 หลายเดือนก่อน

    While appreciate the video and walkthrough of your workflow I am wondering about the simplicity of the object and why it would need to be modeled in Plasticity instead of a poly modeler? The process would not be difficult, you would not need to use booleans or nurbs, and there would be no translating objects between DCC's.
    This isn't an admonishment of the video or process, but a serious question as to the need of adding the complexity of another software into the workflow and the benefit.

  • @rajat_subhra
    @rajat_subhra ปีที่แล้ว

    awesome...but why quality is only 360p?

    • @benfryc
      @benfryc  ปีที่แล้ว

      4K version is still processing! Sit tight.

    • @rajat_subhra
      @rajat_subhra ปีที่แล้ว

      @@benfryc it's updated now, thanks.

  • @s1r100
    @s1r100 7 หลายเดือนก่อน

    Tu very interesting

  • @Ponk_80
    @Ponk_80 11 หลายเดือนก่อน

    So as long as you don’t need to deform or animate the object, it’s fine, but man are the quads messed up, for any kind of game design.

    • @benfryc
      @benfryc  11 หลายเดือนก่อน

      Can totally understand that. I would say its not great for making game-ready assets out the gate. You might be able to use a remesher in C4D as long as you indicate where any harder edges are.

    • @DarrenLGoldsmith
      @DarrenLGoldsmith 11 หลายเดือนก่อน

      If my assets don't have to deform, then the topology won't matter too much? By that I mean, if I unwrap the object as best I can, then I can work on an object in Painter without issue?

  • @EDLWW
    @EDLWW 11 หลายเดือนก่อน

    299 / month?

    • @benfryc
      @benfryc  11 หลายเดือนก่อน

      The license is a one-time cost. No monthly sub that I'm aware of.

  • @InteractiveDNA
    @InteractiveDNA 10 หลายเดือนก่อน

    Cool little tool over priced, but there is a toon of free products out there. Also, You can all that and more in cinema 4D alone. Also with the power of scripts in Cinema 4D the limitation is your imagination and knowledge. The BIGGEST problem with Plasticity is the mesh, cause it is a mess. Zero benefit for paying and using Plasticity today.

  •  11 หลายเดือนก่อน +1

    Having a powerhouse like Blender for free, why would anyone pay for this little toy?

  • @gravity00x
    @gravity00x 8 หลายเดือนก่อน

    very unintuitive, clunky software. it has nothing on moi3d, which is a true CAD for artists.

  • @user-zk6pu6sm6h
    @user-zk6pu6sm6h 10 หลายเดือนก่อน

    everyone seems to have gone crazy)). as if something new and magical had been invented!

  • @johnjohns8863
    @johnjohns8863 11 หลายเดือนก่อน

    Don't need this software there is already 100s and blender is free unreal engine 5 is free why should we pay for this the people at blender and unreal can put a code together that dose the same maths algorithm . so stop bigging it it up like is some think new

    • @benfryc
      @benfryc  11 หลายเดือนก่อน +5

      Thanks for being a positive contributor to the 3D community! 🙏🏻

    • @KronosXll
      @KronosXll 9 หลายเดือนก่อน +1

      This software can be free too, if you know how to search properly..))

    • @BlueProteus
      @BlueProteus 3 หลายเดือนก่อน

      Lol@@benfryc