Stylized Character Modeling Tutorial with Volume Builders in Cinema4D R24

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • In this video, I show the basic workflow I've developed for creating a stylized character head in Cinema4D and Octane. Using a Volume Builder / Mesher, I'll show you how to easily create your own. In the comments, I would love to see the ones that you make!
    A link to the final working file (with a little tweaking because WHOA the proportions were off) - www.dropbox.co...
    A look at that tweaked render - www.dropbox.co...
    If you appreciated this video, please drop a like! Thank you for stopping by! I'll be creating more tutorial content in C4D in the future, so subscribe to stay up to date with my content!
    My portfolio website: www.benfryc.com/
    Follow and DM me on Twitter: / benfryc

ความคิดเห็น • 72

  • @jorgedelima2274
    @jorgedelima2274 2 ปีที่แล้ว +8

    Would be great to have a full tutorial of the a character full-body and rig. Keep up with the good work man, I am back to C4D because of you!

  • @intertel_agent
    @intertel_agent 3 ปีที่แล้ว +4

    this is an awesome tutorial and you do a fantastic job explaining each concept and what it is you're doing. Many thanks

  • @MirkoMancini
    @MirkoMancini 2 ปีที่แล้ว +1

    Thanks, awesome tut, liked 👍🏻 & subscribed 🔔

  • @GraciHarris
    @GraciHarris ปีที่แล้ว

    Hello! I'm a to the whole animating thing, and I'm watching your vid. I have the newest version of C4D.
    From the part 9:28 to 9:36, It won't leave a gap or the mouth. I've clicked it a few times, and it either disappears or takes away the whole head. What do I do to fix it?

    • @benfryc
      @benfryc  ปีที่แล้ว

      Without seeing your scene file, it could be that the capsule shape for the mouth is too big. This would cause it to do what you are saying.

  • @AreraGames
    @AreraGames 2 ปีที่แล้ว +1

    thanks for yor great video/can i animate it now?

  • @kevinsam5907
    @kevinsam5907 2 ปีที่แล้ว +1

    Thank youu so muchh! This video is extremely helpful!!

  • @rachelmartin8992
    @rachelmartin8992 2 ปีที่แล้ว +1

    Just stumbled across this tutorial and it is exactly what I needed! Thanks SO MUCH

  • @ace5
    @ace5 3 ปีที่แล้ว +2

    Cool stuff :)

    • @benfryc
      @benfryc  3 ปีที่แล้ว

      Thank you so much for giving it a look!

  • @MissCroft09
    @MissCroft09 3 ปีที่แล้ว +1

    Thank you very much, this was really helpfull for my project :)

  • @danielechegoyen3723
    @danielechegoyen3723 2 ปีที่แล้ว +1

    ¡THANKS! You did an amazing video.

  • @lucioguerra5036
    @lucioguerra5036 2 ปีที่แล้ว +1

    Fantastic..Great job!!! Thanks for sharing your knowledge.

  • @Mostafa_Elshenawy
    @Mostafa_Elshenawy 2 ปีที่แล้ว +1

    I can't find words to say for this great educational content ❤️ This is the kind of content I've been looking for .... I wish you fame early because you deserve ... Can you teach us the rest of the body .. and how to place the bones and move it?
    Big Love Frome Egypt 🧡❤️

  • @coyyo937te
    @coyyo937te ปีที่แล้ว

    love that cinema can do vdb, didnt know and loved it in houdini. What would you go about the rigging later ? can a reprojection be done w the details on a low poly mesh afterwards? thanks for the tut

  • @loeybs
    @loeybs 2 ปีที่แล้ว

    I am a Korean.
    I'm satisfied with your detailed explanation.👍🏻👍🏻👍🏻
    I subscribed, so I hope you upload good videos in the future.🌿
    This is a translator, so the sentences might not fit😹

  • @billydunsmuir
    @billydunsmuir 10 หลายเดือนก่อน

    Wow! Fantastic tutorial. So well explained and moves at a perfect pace. I don't often subscribe to teachers, but I have today. More content will be welcome, whatever it is. Well done Sir!

  • @caspianievers
    @caspianievers 3 ปีที่แล้ว +1

    Very well explained. That’s my weekend project sorted 😜

    • @benfryc
      @benfryc  3 ปีที่แล้ว +1

      Saw the results on twitter! Amazing stuff mate!

  • @fourfouille3896
    @fourfouille3896 2 ปีที่แล้ว +1

    Thank you ! ♥

  • @wagertom
    @wagertom 2 ปีที่แล้ว +1

    Great tut, thanks!

  • @nikyabodigital
    @nikyabodigital 2 ปีที่แล้ว

    Good tutorial. My problem is the hair. I have these unique looking hairs bangs. Can you make a separate video on how to do hair with bangs?

  • @권다인-c7x
    @권다인-c7x 2 ปีที่แล้ว +1

    omg I really love your video, Thanks!

    • @benfryc
      @benfryc  2 ปีที่แล้ว +1

      Thank you!

  • @diegofelix2005
    @diegofelix2005 2 ปีที่แล้ว

    i really
    appreciate made a body too, but i dont found
    nowhere

  • @cht-life8539
    @cht-life8539 2 ปีที่แล้ว

    Please make a video,talking,walking,fighting

  • @color-disc7903
    @color-disc7903 2 ปีที่แล้ว

    Grateful for this vid bro. Thank you🙏🏼

  • @lqmlewis7808
    @lqmlewis7808 2 ปีที่แล้ว

    Great instructional video, I'll practice along with it, thanks

  • @janojacks7204
    @janojacks7204 ปีที่แล้ว

    damn ben u just saved my life thank you so much wow

  • @vassililuchkovskiy2116
    @vassililuchkovskiy2116 2 ปีที่แล้ว

    your tutorial is perfect,me very easy study 3d modeling

  • @teabagNBG
    @teabagNBG 2 ปีที่แล้ว

    i did a few of these figures in blender... im new to 3d so it took me very long lol i want to try cinema4d i heard its a lil bit easier

  • @AneurysAdames
    @AneurysAdames 2 ปีที่แล้ว +1

    Awesome tutorial, very helpfull, but i have a question, how do i render it if i don't have Octane?

    • @benfryc
      @benfryc  2 ปีที่แล้ว

      You can use the standard or physical renderer, but they are quite a bit more difficult to use. Redshift is another option but you’ll need to make materials that work there. Another option is to export the geometry and use Blender which has a great path tracing render engine in Cycles.

    • @AneurysAdames
      @AneurysAdames 2 ปีที่แล้ว

      @@benfryc thank you, I got Octane already.

    • @benfryc
      @benfryc  2 ปีที่แล้ว +1

      @@AneurysAdames One of us! One of us!

  • @doityourselfpakistan6535
    @doityourselfpakistan6535 ปีที่แล้ว

    this is the best tutorial for charter modeling starters .

  • @davidmikiashvili322
    @davidmikiashvili322 2 ปีที่แล้ว

    Thanks, great job! Thanks fot sharing

  • @atifsohail6949
    @atifsohail6949 2 ปีที่แล้ว

    Good job.... Excellent work man

  • @Aikigamer
    @Aikigamer 2 ปีที่แล้ว

    what does control click do when selecting new items?

  •  2 ปีที่แล้ว

    cool can you explainer the light and the render?

  • @ericcheng8808
    @ericcheng8808 3 ปีที่แล้ว +1

    Had an issue with this in the end as I figured the surface was not as smooth as expected (mouth and ear), mainly due to the poly surface arrangement, curious whether you found a solution for this?

    • @benfryc
      @benfryc  3 ปีที่แล้ว +1

      Without seeing the issue, I can take a guess! Each of the objects you put into the volume builder can be placed into a Subdivision Surface. This will smooth out the polygons and result in a more desirable final look.

    • @ericcheng8808
      @ericcheng8808 3 ปีที่แล้ว

      @@benfryc Seem works! Thanks a lot! Great tutorial, can't wait to see more of your sharing!!!😀

    • @sebastianviqueira6783
      @sebastianviqueira6783 2 ปีที่แล้ว

      @@benfryc Not the best for lower use of polygons, i have to do the same, and it seems its not a perfect solution

    • @benfryc
      @benfryc  2 ปีที่แล้ว +1

      @@sebastianviqueira6783 Totally get that. There can be some performance issues as you add more objects with high polycount to the volume builder. For things like spheres and such, changing the number of segments in the original object before making it editable can help get a smoother result. But once you have your basic shape, I've found it best to convert the volume builder object to a regular mesh, then using the QuadRemesher plugin reduce the number of overall polygons. Then you can continue adjusting using the sculpting tools in C4D.

  • @miph00
    @miph00 3 ปีที่แล้ว +1

    Jepp pretty cool Stuff

    • @benfryc
      @benfryc  3 ปีที่แล้ว

      Thank you Mike!

  • @francescaalderisio8466
    @francescaalderisio8466 2 ปีที่แล้ว

    Thank you so much! This was very helpful

  • @kangaroozach
    @kangaroozach 3 ปีที่แล้ว +1

    This is great! Thanks

    • @benfryc
      @benfryc  3 ปีที่แล้ว

      My pleasure! Let me know if there is anything else you’d like to see!

  • @adrianjbrt8918
    @adrianjbrt8918 3 ปีที่แล้ว +1

    Very cool! Can't wait to see more videos!

    • @benfryc
      @benfryc  3 ปีที่แล้ว

      Thank you Adrian! I plan to do a bunch more! Let me know if there is something specific you would be interested in seeing!

  • @Ludwig-ito
    @Ludwig-ito 2 ปีที่แล้ว

    hi when I cloner - radial my teeth, my teeth are not arrayed in a way like yours. Each tooth is arrayed in different angel with its edge pointing towards the centre. your teeth are 'radial-arrayed' side by side

    • @benfryc
      @benfryc  2 ปีที่แล้ว

      You can put the cloned tooth in a null and then rotate the tooth object inside that null until it's positioned the correct way.

  • @dekonite3065
    @dekonite3065 2 ปีที่แล้ว +1

    need more sir

    • @benfryc
      @benfryc  2 ปีที่แล้ว

      Dont we all? Working on it though. Just for you.

  • @officialgoldrush
    @officialgoldrush 2 ปีที่แล้ว

    I'm looking for someone like your self that can make a custom character avatar of me.

    • @benfryc
      @benfryc  2 ปีที่แล้ว +1

      Happy to chat about it! You can check my "About" section for ways to get in touch.

  • @mitrabest9756
    @mitrabest9756 2 ปีที่แล้ว

    Good keep going 👍

  • @motionpoint001
    @motionpoint001 2 ปีที่แล้ว

    The most inspiring tutorial on this topic! Thank you so much! 😎

  • @chrisp2588
    @chrisp2588 2 ปีที่แล้ว

    Nice video, good tips. This is how I start characters too. Unfortunately, then the retopo starts after this for UV and animation. 😭

  • @daafvapor3930
    @daafvapor3930 2 ปีที่แล้ว

    Awesome tutorial dude. Much appreciated!

  • @lukajan6457
    @lukajan6457 2 ปีที่แล้ว

    Вот таком формате просто топ туториал)

  • @KeysToTheCastleMusic
    @KeysToTheCastleMusic 2 ปีที่แล้ว

    When I put the ear into the symmetry object it doesn't come up perfectly on the other side of the head. It duplicated the ear RIGHT NEXT to the ear and when I move it it's way too far apart from the head. How do I fix that?

    • @benfryc
      @benfryc  2 ปีที่แล้ว

      Could be a couple things! The symmetry object should be at the same center point / null location as the main head. Then you need to make sure that its mirroring the object across the right axis. There are some options on the symmetry object were you can change where the object is mirrored. Give those a try and you should be right as rain!

    • @KeysToTheCastleMusic
      @KeysToTheCastleMusic 2 ปีที่แล้ว

      @@benfryc I'm a complete noob at this. I have no idea how to fix it, AND on top of that I somehow deleted the layer manager to where I can't even see "Basic", "Coordinates", "Tag" anymore for any object and I can't get it back. Shoot me!

    • @KeysToTheCastleMusic
      @KeysToTheCastleMusic 2 ปีที่แล้ว

      Got my "Attributes" window back. Now I have to either figure out what you said or create separate ears lol

    • @KeysToTheCastleMusic
      @KeysToTheCastleMusic 2 ปีที่แล้ว

      @@benfryc Oh and thank you! :-)

    • @benfryc
      @benfryc  2 ปีที่แล้ว +1

      @@KeysToTheCastleMusic Hope you figure it out. You can always DM me on twitter if you like. twitter.com/benfryc

  • @WhoIsJohnblack
    @WhoIsJohnblack 3 ปีที่แล้ว +1

    Your fantastic good sir. Quick question, how would I, I guess create different mouth positions to animate him speaking?

    • @benfryc
      @benfryc  3 ปีที่แล้ว +1

      With the object in the volume builder the serves as the mouth cut-out, you could keyframe the FFD using pose-morphs. I could spend a whole video talking about those! EJ's video here would be a great place to get started - th-cam.com/video/YNBrjSfXWUs/w-d-xo.html