Why I don't use Plasticity

แชร์
ฝัง
  • เผยแพร่เมื่อ 23 ก.ค. 2023
  • I've had a few questions about this software and it seemed easiest to answer in a video and hopefully give some insight into my thoughts on this program.
    All videos from other creators are credited in the bottom right corner and you can find their channels linked below:
    / @arrimus3d
    / @pixelfondue
    / @nickkallen1
    Check out the Patreon: / artisansofvaul
    Free Add Ons
    Machin3 Tools: machin3.gumroad.com/l/MACHIN3...
    Quick Snap: github.com/JulienHeijmans/qui...
    CharMorph: github.com/Upliner/CharMorph
    (Affiliate links) SUPPORT THE CHANNEL BY BUYING SOME STUFF YOU WERE GOING TO GET ANYWAY ;p
    Hard Ops and Boxcutter discount bundle: blendermarket.com/products/ha...
    Hard Ops: blendermarket.com/products/ha...
    Boxcutter: blendermarket.com/products/bo...
    Just Panels Add On: blendermarket.com/products/ju...
    Construction Lines: blendermarket.com/products/co...
    Cablerator: blendermarket.com/products/cb...
    Mesh Copier:blendermarket.com/products/me...
    Grid Modeler: blendermarket.com/products/gr...
    Mesh Machin3: blendermarket.com/products/me...
    Curve Machin3: blendermarket.com/products/cu...
    Decal Machin3: blendermarket.com/products/de...
    Punch It: blendermarket.com/products/pu...
  • แนวปฏิบัติและการใช้ชีวิต

ความคิดเห็น • 454

  • @kulusic1
    @kulusic1 9 หลายเดือนก่อน +46

    Getting good bevels and fillets on compound organic shapes in blender is an absolute nightmare, even with mesh machine there's certain shapes that take hours to fix topologically before you can get clean bevels that don't break shading. I'd recommend doodling in blender because its faster and has lots of procedural tools, but once you find the shapes you want you can build them really quickly in Plasticity.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +5

      I won't ever disagree that bevels will always be better in a nurbs based program. It's true and always will be unless something mad appears in the future. Its the other things it's missing that means it's a pass for me. But that's not to say it isn't a great program.

    • @Qwerty-iw4ks
      @Qwerty-iw4ks 3 หลายเดือนก่อน

      There a lot of problems in nurbs modeling which are way worth than topology issues in poligonal software

  • @caketality
    @caketality 9 หลายเดือนก่อน +17

    I think the thing that’s made Plasticity so much better than Blender for me is that it may be a more limited toolset but it’s good at bare essentials so it fits my very limited skillset. It’s much easier to stay excited about the awful thing you’ve made when you can see progress between sessions a lot easier. It’s good as a sketchpad where you’re learning more than creating.
    I’ll be curious to see how it scales, Blender being a Swiss Army knife of tools makes it hard to see ever really dropping it.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +3

      Really good points on all counts. It definetly looks easier to learn and also probably to "find" the tool you want.

    • @joeking433
      @joeking433 หลายเดือนก่อน

      Kind of the same thing with Tinkercad. Tinkercad is so intuitive and powerful compared to the parametric cad programs.

  • @shadowstate552
    @shadowstate552 8 หลายเดือนก่อน +39

    I'd like to see something like Plasticity's NURBS modeling system integrated directly into Blender - keeping with the name "Blender" a blended modeling system.

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน +2

      If that was possible it would be amazing.

    • @Daniel_VolumeDown
      @Daniel_VolumeDown 7 หลายเดือนก่อน +5

      Blender have some basic nurbs (probably not sufficient for most of the use cases), and there is also open source addon to blender called "CAD Sketcher" but idk if it uses nurbs.
      Also from other stuff, there is not-yet-released SDF modeling addon (Conjure SDF) which is also based on match but in other way than nurbs. Also there is some work to bring SDF to blender oficially.
      But I agree, It would be cool if blender would have it all oficially with all necessary features.

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน +3

      @@Daniel_VolumeDown Oh the SDF stuff is SO exciting. I absolutely cant wait!

    • @omegadeepblue1407
      @omegadeepblue1407 6 หลายเดือนก่อน

      ​@@Daniel_VolumeDownCAD Sketcher uses the Kernel of SolveSpace, the problem with it is that the kernel is developed by a very small amount of people and it will take time to go to a very useful potential

    • @withcooph
      @withcooph 6 หลายเดือนก่อน +1

      There is a live link now between Plasticity and Blender

  • @filamentio
    @filamentio 9 หลายเดือนก่อน +34

    6:20 Many people think 3D modeling for gaming, film or 3D printing is the same, but it isn't, you have to know exactly what you want to do with your design at the end of the day.
    So I think it's great that you're specifically addressing this

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +3

      Thanks. Hopefully it was clear that I think Plasticity is probably really good for CG work. It just needs a bit more to be at the dame place for 3D modelling.

    • @SAK_-
      @SAK_- 6 หลายเดือนก่อน

      I don't need to kn ow what I want when I just reprint everything 5 times with different tools and options

    • @joeking433
      @joeking433 หลายเดือนก่อน

      Yeah, Blender is great for video games but not so great for 3D printing.

  • @kiwivi21
    @kiwivi21 9 หลายเดือนก่อน +4

    I have used blender for quite a while and decided to try out plasticity. I agree with a lot of what you mention and definitely see pros of both, I recommend either starting blender and seeing how you go or if possible picking up both as there is definitely great pros to both software and always recommended to use the best tools for the task instead of having to get around some issues you may run into. Good video overall 👍

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +3

      Thanks for the comment. I agree both have their positives and negatives. Blender has so much to it it can feel pretty imposing to beginners.

  • @jdavidguerrero5965
    @jdavidguerrero5965 9 หลายเดือนก่อน +3

    I totally get your points. I have used it for 3d printing in resin for 1/24 scale model cars and the quality of the mesh and the result I get from the printer is perfect.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      Good to know. Thanks man 👍🏻 Out of interest I assume that's moving it directly to 3D printing (maybe using the triangulate setting)? My concern is that I want to use it in Blender to add details and for that I'd use the ngon setting and that seems to have the issues.

  • @TheJovialBrit
    @TheJovialBrit 7 หลายเดือนก่อน +2

    100% agree with you when it comes to teaching people. I teach Blender on my other TH-cam account and I only teach tutorials that use free software, free add-ons, cheap add-ons or add-ons that I consider to be an investment for the students (Boxcutter, Hardops, MeshMachine, etc.) It's unreasonable to expect everybody to be able to afford things like this. I'd personally not spend £85 on this software and I'd certainly not expect my viewers to either. 5:49 Is it possible to make that sort of thing in Blender without having to spend a massive amount of time?

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน

      Oh I think making something like that is totally manageable, for sure 👍🏻 I had some fun playing around with making shapes that I've been told "only Plasticity can do that quickly" here and Blender handles it fine: th-cam.com/video/PoTzlpHvq00/w-d-xo.html

  • @knightandlord
    @knightandlord 9 หลายเดือนก่อน +12

    I’ve been a product designer for a long time and I’ve had to include 3D in my workflow. This debate reminds me of the no-code debate also. Which brings me to my first point:
    I’d say currently that the mesh quality from Plasticity isn’t up to par. If it doesn’t have texturing and rendering, then it’s just important to make the mesh quality as good as possible.
    Secondly, for a new tool, telling people you’ll pay for version one and get no other update from 2.0 upwards seem very unfair.
    They’re a small & growing team and I see so much potential in it. They should also consider taking the Figma route. Putting it on the web. It’ll be a great game changer.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +2

      I think my biggest concern is not having a clear map of how much this new version will be. It could be more than $99 or it it could be less if you already have version 1.... who knows....
      I mean it is a very impressive piece of work having come from one person though. What a legend.

    • @red-x-studio
      @red-x-studio 9 หลายเดือนก่อน +3

      It’s not a subd mesh quality so you cannot subdivide or deform it but for product renders why do you care? You can export high poly mesh which you dont subdivide in blender and it will look great when rendered. 100$ for anyone making money with rendering is total bargain especially when this modeling method saves ton of time in comparison with subd modeling

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      @red-x-studio because I don't produce renders. I produce STL for 3D printing and those points produce more triangles/edges in odd/unpredictable places and that isn't good.

    • @red-x-studio
      @red-x-studio 9 หลายเดือนก่อน +1

      @@ArtisansofVaul I see, right. Yeah cleaning the mesh from plasticity would be nightmare…better do subd model from start in such case

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      @red-x-studio Yeah it is. To be fair my use of Blender for 3D printing is not that common (compared to for rendering) so for the majority of people you're definetly right.

  • @systematicpsychologic7321
    @systematicpsychologic7321 10 หลายเดือนก่อน +20

    I'm a big fan of Plasticity and Blender, but yeah, good points. Very different workflows and advantages.

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      For sure. Hopefully it didnt feel too one sided.

  • @scottk3292
    @scottk3292 8 หลายเดือนก่อน +3

    I really appreciate that you're careful to point out that the drawbacks to using Plasticity are based upon your needs and use case. I've pondered how to write software to re-topologize surfaces which have been booleaned in CAD, but I'm pretty sure the math would melt my head. So I understand that the quad output from complex models is a tricky beast, but I'm a little disappointed to see that Plasticity exports surfaces which would still need some cleanup before going to a slicer.
    To Plasticity's credit, my head exploded when I saw someone effortlessly create a 5-curve lofted surface in Plasticity.

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน

      Oh the lofting and beveling (fillets) is amazing, It does it so effortlessly and it looks amazing. In so many ways the functionality of Plasticity is amazing, with a really clean interface that just works really well.
      As I say Im a pretty niche case but I could see a lot of people looking at plasticity and seeing it as a really sensible 3D print modelling stepping stone from something like 3D builder or the other "block/shape" design tools. Having it then be able to not really make quads but more make ngons that line up would then also allow the transition of those shapes to Blender which would be the icing on the cake. But as its been pointed out mathematically having that work/recognise close "vertices" (I know they aren't really vertices but Im struggling for another word) might be an impossibility. It almost needs the ngon creater export setting to have a "merge by distance" function/slider.

  • @carloso5599
    @carloso5599 14 วันที่ผ่านมา +1

    This is really helpful. Thank you ! I really want to try it out, specifically for the ease of fillet creation

    • @ArtisansofVaul
      @ArtisansofVaul  14 วันที่ผ่านมา

      Its ability to make fillets is superb. So much more efficient than vertex based software

  • @bobsteven2363
    @bobsteven2363 9 หลายเดือนก่อน +1

    Man, I agree a lot with non-destructive workflow. It is very important and it's amazing in blender. The thing is, plasticy like many cad software, by nature has a non-destructive workflow. Its not at all like blenders and every step is different but basically every action you do can be undone or edited since everything you make is based on curves and all curves are saved. Can get pretty crazy tho, most files get up to thousands of curves in matter of minutes

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      Yeah. For me it's just not the way I'd want to work really for so many of the things I do. But if it works for people then that's all good, it just isn't for me.

  • @lab0004
    @lab0004 9 หลายเดือนก่อน +2

    yeah the destructive workflow of modeling in plasticity due to not having anything similar to modifiers is still keeping me on the fence for now hopefully it will come in further updates soon
    the bridging between plasticity and blender seems pretty interesting though and it would be pretty cool to see plasticity be compatible with blender modifiers through the bridge
    because from what i've seen from the footage changes to the mesh can only be done through plasticity and not blender

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      Agree on all points. I wonder if there would be a way for the bridge to work both ways. That would be amazing

  • @icedriver2207
    @icedriver2207 9 หลายเดือนก่อน +7

    I think an Editable History in Plasticity would make the results more editable. Maya has a construction history and 3ds Max has modifiers.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      That would be really cool.

    • @rajendrameena150
      @rajendrameena150 8 หลายเดือนก่อน +1

      If you need so then I think you should go for parametric cad tools like solidworks.

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน

      @rajendrameena7763 Fair cool. How much does Solidworks cost though (I genuinely don't know)?

    • @rajendrameena150
      @rajendrameena150 8 หลายเดือนก่อน +1

      @@ArtisansofVaul4000$ upfront and 1300$ annual.

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน

      @rajendrameena7763 Ouch. I think I might pass on that, well outside the casual user budget

  • @MetalGearMk3
    @MetalGearMk3 9 หลายเดือนก่อน +1

    With the first example, of the boolean cube, you can do that in Plasticity too, just select the surface of the small cube and move it around in Plasticity. Although Plasticity doesn't have a modifier or history it is fairly non destructive.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      I thought you can't select the cube once it was booleaned? You can select the faces but not the cube.

  • @TheGuardianofAzarath
    @TheGuardianofAzarath 8 หลายเดือนก่อน +1

    I've played around with the 1.0 free trial of plasticity, and I like what it is capable of, I haven't tried any later versions yet though. The 1.3 release with the blender live-link should be out soon. To that end, i've decided to finally give blender a serious look, as i've mostly been using maya indie for the past couple of years, as i've usually got so frustrated with blender over the past decade or so each time i've tried to use it, i've just ended up giving up.

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน

      Blender can be pretty full on and intimidating especially to begin with. If you need any help always feel free to check out some of my videos or drop a comment and I can hopefully point you in the right direction.

  • @JohnWBoltJr
    @JohnWBoltJr หลายเดือนก่อน

    I have seen a lot of people using these and wondered if I should try it, this video helped me a lot (your content always does!).

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน

      Thanks. Glad it helped either way. I think it's a great tool but it just isn't for me/my uses. Hopefully it was clear that I still think for many people it could be fantastic.

  • @spectre6612
    @spectre6612 5 หลายเดือนก่อน +2

    Nice video, Been looking into plasticity myself and I come from a CAD background. I like the idea of plasticity as it give me the ability to create really organic shapes but have them very mathematically constrained. Only problems I have when looking into it is that it really doesn't have a lot of the features CAD has, at least right now that would let you do things like constraining geometry by mathematical formulas which is particularly important when you do thinks like Aerodynamics or certain other geometries.
    I am also curious however. I know you say you work with a lot of polygons in your mesh and you say that it's to get a smoother prints, from the models you have I'm guessing you're doing Resin printing of some sorts? I looking to get more into resin parts cause I'm needing really small higher resolution parts, is that a problem you actually experience and how much does the mesh resolution really affect the part quality? I know that have really low resolutions would cause facet like geometry but does the mesh quality you get from plasticity as is really affect the print quality that much?

    • @ArtisansofVaul
      @ArtisansofVaul  5 หลายเดือนก่อน

      I think it will depend what you do but (as you have correctly suggested) I print in resin and pretty small parts for wargaming. There any facets can be seen pretty easily and will impact the paint job, especially if certain painting techniques are used like drybrushing that will pick up more on edges. For example if I have a cylinder with a 1cm diameter I will typically put it up to 128-256 sections to make sure you can't notice the facets. You can do this in Plasticity by filling with setting but if you want something more mathematical you might want to have a look at the addon for Blender called CAD sketcher 👍🏻

  • @kwisatzhaderach1458
    @kwisatzhaderach1458 7 หลายเดือนก่อน +3

    They claim: "...with no subscriptions, you own your software"...ok, but to have the updated version beyond 1.x, you have to pay the yearly...subscription fee 😂

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน +1

      Yeah... It all feels a little hidden. Some people clearly are fine with that, so all good, bur just be explicitly clear about it

  • @TamaSai-pz7ll
    @TamaSai-pz7ll 8 หลายเดือนก่อน +1

    hey how can you change the structure in plasticity that structure also changes in blender

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน

      I believe that's something they have shown off as coming soon but not actually in the current version.

  • @rajendrameena150
    @rajendrameena150 9 หลายเดือนก่อน

    Actually this happens in all nurbs software that the edges of adjacent faces are not line up when exporting it to mesh. However, you can purchase quad remesher for blender to further work on that model in blender. I think the 3d printing directly from plasticity will not have any issues.
    This way you have flexible option to do work in cad and mesh together.
    I dream of something like Plasticity to blender live bridge and some sort of modifier to do retopology (already in 3ds max)

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      The bridge idea is awesome. So clever. Good to hear quad remesher should be able to fix the issue, I do need to buy that add on at some point.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      @matsy7450 I haven't tried quad remesher yet but it's on my list as it does look really handy. I thought you can change the density of the mesh you create on that add on though? Or does it break down if you go too low?

  • @colinhare4722
    @colinhare4722 8 หลายเดือนก่อน +4

    Coming at it from a traditional CAD ownership model where licences are a) expensive b) usually internet based so always need connection and c) expire after a year or two, this is a bargain. I've been using Plasticity for a couple of weeks and I'm so impressed, i will be buying it for my 3D modelling needs.

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน +1

      Nice 👍🏻 Is it just those factors that have made you want to buy it? Are there things about the program itself you particularly enjoy?

    • @colinhare4722
      @colinhare4722 8 หลายเดือนก่อน +3

      @@ArtisansofVaul I've used other CAD tools to surface model and to be honest, they are difficult to master. Plasticity seems both intuitive and forgiving. Try lofting a square to a triangle to a circle in CATIA. The off the peg results in CATIA will be nonsense whereas Plasticity solves it perfectly.

  • @bobsteven2363
    @bobsteven2363 9 หลายเดือนก่อน +2

    6:14 There is actually a method to dramatically increase the poly count. Click on Max width and enter a small number. With density set to 1, I got a model with 300k tris. Then I set the the width max to something small and got a model with 7 million tris. Was good for importing it into zbrush for extra detailing. Speaking of 3d printing, I trust plasticity way more with watertight models over blender simply because the union Booleans are far less likely to freak out. Although if I'm honest, I would still use zbrush. Especially since zbrush got the master decimeter, better smoothing operations and no lag

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      Good to know and thanks for the comment. Is there a way to deal with the other issue and get the edges to correctly align for use in Blender later?

    • @bobsteven2363
      @bobsteven2363 9 หลายเดือนก่อน +1

      @@ArtisansofVaul Sadly no. Ive tried all the settings and looked at the public documentation. So far its prob my biggest complaint. When im making the low poly versions of my models, I end up fixing all the edges by hand. I mean its fast to fix but when you got hundreds of parts, time adds up fast

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      @@bobsteven2363 That I'd a shame and totally agree on the time that would take to fix

  • @raptorswire7212
    @raptorswire7212 หลายเดือนก่อน +1

    very good take on this topic! Thanks for honesty

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน

      My pleasure. As is hopefully clear it's great software, just not for my purposes.

  • @wavetro
    @wavetro 10 หลายเดือนก่อน +3

    all great points that hopefully get addressed. I really like the UX that Plasticity brings to the table of parametric modeling, something that is greatly lacking in vanilla Blender with its barebone NURBS implementation. I just want to model without dealing with vertices or sculpt tools

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      I can see why people would prefer it for sure, especially for CG work. And as you say, I can see them adding more in the future.

    • @TAH1712
      @TAH1712 9 หลายเดือนก่อน

      it's nothing to do with parametric modelling - Plasticity is direct modelling.

    • @wavetro
      @wavetro 9 หลายเดือนก่อน

      @@TAH1712 nurbs modelling then, or whatever the term is for this curve-based modeling workflow. I enjoy it more than working directly with vertices either way

  • @eaojnr
    @eaojnr 9 หลายเดือนก่อน +1

    I just hope they can, in the ver 1.x updates cover some of the key issues for interop with mesh based CAD systems. It's Plasticiy that has made me love Belnder. It also made me eventually beging to us umake which i paid 3 times for, but not as good as Plasticity.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      I really hope they cover it in that time as well.

  • @Streamcatcher
    @Streamcatcher 8 หลายเดือนก่อน +2

    Fair points, i love blender!

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน

      Thanks 😁 👍🏻

  • @yanis_s500
    @yanis_s500 8 หลายเดือนก่อน +3

    Comparing Plasticity with Blender is like comparing a truck with a supercar. Which one is better? Depends on how you look at it! I think it would be much better to compare Plasticity with other Nurbs modeling softwares like Rhino or Fusion 360.
    What Plasticity is doing here is quite amazing, because they try to simplify 3d cad modeling and try to make it much more quicker, and more easy to learn. I personally tried to leran Rhino, Fusion 360 and even modeling in Blender, but I always hated the learning process. Simply because, as a beginner, it is very time consuming and slow. What I hated the most in these softs, was that you need to do so many steps just to achieve a simple goal. A lot of hidden features burried under complex menus. I think a lot of people have experienced, what I am saying here!
    Then I found out about Plasticity and I have never been so excited to learn modeling - it is really fun and I can see my progress just after a couple of hours. This is impressive in my eyes! I think it is much harder to create a software that everyone can master, rather than something complex that only a few people can learn in a longer time period. Plasticity in my eyes is like an Iphone, when other Nurbs modeling softwares are like Nokia or Blackberry :)
    Remember, it is a brand new software that is created by 1 or 2 people (I believe) and in a recenet years - just this fact is quite impressive. Imagine, what will they do in the upcoming years with a bigger team, more budget and more time spent on development? Blender has been around since 1995 man :D Think about it!

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน

      I don't disagree with any of your points and I think I cover these points including that it will improve over time and that Blender has a steeper learning curve. But the focus of the video is answering questions I have had recently of why I don't use Plasticity and as I am not a beginner and I need those more complex functions I think this video answers that. Also the point you have made of looking at what could happen in the future only emphasises the point that you're going to have to keep on paying for the new updates. That's no issue if you're happy to do that but it doesn't change the fact that that is way you're going to do.
      Don't get me wrong, I'm not hating on Plasticity, in many ways it's really impressive. But for me it just isn't "there" yet and it doesn't currently meet my needs as explained. But thanks for taking the time to explain why you like it. For your use it does seem like a great piece of software and I'm glad you've found something that's got you enthused for 3D modelling!

    • @spectre6612
      @spectre6612 5 หลายเดือนก่อน

      I think your take on Plasticity pretty much completely sums up how I feel about it. Only thing I wish it had was more formula constrained math and CAD that's a little more similar to how CAD, like putting down Sketchs on planes and stuff like that

  • @only1baloney
    @only1baloney 9 หลายเดือนก่อน +1

    ya i'll just get a blender update and get back into it.
    i was so convinced but now i'm seeing the comparison of the 2, one might as well use blender.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      I mean using both is totally an option. But I think if you are willing to take the extra time to learn a more complex program you'll end up with more you can do

  • @WalterSamuels
    @WalterSamuels 6 หลายเดือนก่อน +1

    All extremely valid points, and why I'm looking into alternatives. The export issues are the biggest ones to me.

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน

      Agreed. Hopefully it will be sorted at some point as the program does look great for so many things.

  • @teknokilr6074
    @teknokilr6074 9 หลายเดือนก่อน +2

    I have tried blender and haven't gotten far with it yet. This reminds me of shapr3d in a way. I like it so far and hopefully with each version it will improve. Most of the 3d printing models I have done have been in tinkercad so it took a bit of time to get my mind around sketching. Buying the new version when it has what I want is ok since I've been used to this model in the past - subscription monthly based is new to me. Thanks for the video

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      👍 Good to hear you're enjoying it 😁

  • @xzerol9
    @xzerol9 9 หลายเดือนก่อน +4

    I believe you are talking about the differences between surface modeling and wireframe modeling in the design field. There are indeed significant distinctions between the two, and the handling of edges in surface modeling (PL) surpasses what wireframe modeling (BL) can achieve. I agree that combining both techniques can be very convenient. If you aim for perfect wireframing, you can import the results from surface modeling (PL) into ZBrush for topological adjustments, which can lead to relatively flawless wireframes. I think it's essential to consider these two software tools as complementary to each other, leveraging their respective strengths rather than putting them in opposition, as they have different inherent capabilities.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      I mean then someone would be also paying for Zbrush, I'm not sure that's the best option to fix something that should be fixable in the software. I am aware these are very different softwares but many of these issues should be manageable in the one piece of software. Plasticity could solve these export issues and nurbs modelling doesn't stop it having non-destructive options.
      But if someone has these multiple softwares it's good that there is a way to fix these issues.

    • @markeaslick1009
      @markeaslick1009 9 หลายเดือนก่อน +1

      @@ArtisansofVaul "...nurbs modelling doesn't stop it having non-destructive options." Very true and a good point. Plasticity is using the same solid modeling kernel as Siemens NX (Parasolid). NX is arguably the best high-end CAD software currently out there and has an extensive feature relationship and curve/surface/solid associativity. I imagine adding that functionality to Plasticity would be a massive amount of work though. I would welcome it, but doing that might slow the development of other functions and likely make the software more complex to learn and use.
      One thing I didn't see in these comments is the point that Parasolid has a licensing fee. A "free" version would actually amount to the author of Plasticity paying for users to have access to that powerful kernel. My impression is that the $99 Plasticity license doesn't generate much income after that Parasolid license fee is subtracted. Don't get me wrong, I love free software - Blender, FreeCAD, etc. I just think it useful to understand all that goes into setting the price. As I understand it, Plasticity is significantly less expensive than any other modeling software using Parasolid. Ultimately, as you and others have mentioned, it comes down to a value question - does it do the job I need it to at the most competitive cost. ...Oh, and nice video BTW.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      @markeaslick1009 Thanks and totally agree. It's not something I would argue should be free, and it isn't a lot to pay if it has the tools you need. It's just at this point for me it doesn't. 👍🏻

  • @greyareaRK1
    @greyareaRK1 7 หลายเดือนก่อน +5

    I honestly didn't know Blender was non-destructive. I really need to sit down with that software. I'm impressed and frustrated with Plasticity. The exercises are amazing, but I quickly run into trouble when I go off script with a design, encountering many errors with no way to identify or correct them.

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน

      Blender is fantastic. That's frustrating about the errors but (and this is said without using Plasticity much) this will happen in most 3d design programs. Hopefully there are some ways to identify and correct them coming as it seems pretty important and I imagine others would find the same. I'm surprised I haven't seen more videos covering how to solve them.

    • @philmehrart
      @philmehrart 6 หลายเดือนก่อน +1

      Seconding this, Blender rocks. Coming from Maya and simple stuff like modeling with G,S,R feels so fluid to me now, its hard to go back to Maya. The only thing I miss in Maya is the awesome UV editor, but I'm loving everything else.

  • @MetalGearMk3
    @MetalGearMk3 9 หลายเดือนก่อน +1

    The export density can be be more dense with the min width option.

  • @MikeMike-wc8on
    @MikeMike-wc8on 9 หลายเดือนก่อน +1

    I agree about the mesh density in export.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      Hopefully it will be an easy fix. Apparently you can set the max distance between points to be lower in the fine menu which will help. Its the points not always lining up that concerns me more personally.

    • @MikeMike-wc8on
      @MikeMike-wc8on 9 หลายเดือนก่อน +1

      @@ArtisansofVaul yes I use same method too!

  • @Kuechmeister
    @Kuechmeister 9 หลายเดือนก่อน +42

    Plasticity looks a bit like blender, but you can never compare a nurb tool with a poly based (3D, modeling, sculping, animation, rigging, lighting, texturing, shading and render) tool. You can compare blender with cinema4d, lightwave, 3DStudioMax, SoftimageXSI, Maya or maybe Modo, but Plasticity you must compare with Moi3D, Fusion360°, Freecad, ViaCad, Rhino, Shapr3D... It is only a mini CAD Tool. I have tried to compare Moi3D with Plasticity and this alone is hard because in the CAD-Nurb world, the tools are using different CAD Kernels too, with their own pro and conts.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +10

      Very fair. Though I compare it in terms of its usability for a purpose in mind (3D printing) so in that instance it seems a fair comparison to make.

    • @Indevor
      @Indevor 6 หลายเดือนก่อน +2

      I agree with all what you said except one thing. rhino3d is one of the industry standards for 3D printing and you can't compare it wth plasticity.

    • @petersilvery
      @petersilvery 2 หลายเดือนก่อน

      Hey kuech how are you?

    • @adrianscarlett
      @adrianscarlett หลายเดือนก่อน

      I really wouldn't compare plasticity with professional CAD systems

    • @Kuechmeister
      @Kuechmeister หลายเดือนก่อน

      @@adrianscarlett Hey, you "give up under 10 minutes" Plasticity has the same Kernel like Solidworks and NX Siemens. The Power Base is there. Plasticity is in Verison 1.4 so spend more than 10 minutes.

  • @curiousity271
    @curiousity271 9 หลายเดือนก่อน +3

    I have just been a new Plasticity indie license user and modeled a number of assets so quickly but never used my 3d printing to see how good it prints. I have been a big fan of Plasticity. I have not used my Hard Ops n Boxcutter for a while. Thanks for sharing your opinions... ❤👍

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +2

      Great to hear you've been enjoying it! I have seen some great things produced in it so there's no doubting its a powerful tool. 😁👍

    • @jazon9
      @jazon9 8 หลายเดือนก่อน +1

      I use plasticity for 3d printig. Works very well.

  • @tudoravramescu1783
    @tudoravramescu1783 9 หลายเดือนก่อน +3

    The printing topic is not relevant for me but I agree with you on the other points. Nevertheless I will get a indie license for plasticity for the potential and the support of the program. I hope it will get more powerful in time especially with the non distructive work flow. Cheers!

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      👍🏻 Good man 😁

  • @hasmat1
    @hasmat1 3 หลายเดือนก่อน +1

    Great video. I use both whichever suits my needs for a project. Just so you know your point about mesh density when exporting - you should get familiar with all the settings below just the density setting as they give you a lot of fine tuning sliders that will allow you to tweak the mesh density in various ways other than just over all density. Ya the destructive nature is rough it's caught me in a bind a few times, the fact that you can preserve curves and sheets makes it easy to recreate previous steps however.

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน

      Good points. The issue with the density settings is I still couldnt see anything that would make the vertices/edges align to stop them connecting at different places and thats a load of cleanup I just don't want in my life.

  • @Ridi_MB
    @Ridi_MB 9 หลายเดือนก่อน +1

    You can go as dense as you want when exporting in Plasticity.
    At 3:50 You say that you'd have to delete the object or undo, also not true because you can just select any detail you don't want and delete it, just like removing fillets after applying them.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      But you can't just change the amount in the array or move a boolean without undoing it/deleting it. That's more the point I was making.
      I'm happy if I'm wrong about the first point but can't you only take the density up to 1? I've not seen anything showing it going further than that?

    • @Ridi_MB
      @Ridi_MB 9 หลายเดือนก่อน +1

      @@ArtisansofVaul The "Density" part says that It's an easy to use slider when hovering over it. Enabling min and max width allows for as fine detail as needed. This is why for me, Plasticity replaced Sub-D hard surface modeling, which I had to use for 3D printing to get a smooth print.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      @Ridi_MB Good to know, thanks man. If they just sort the Ngon issue that's me happy with that element. Do they have that as one of the options as looking over the videos of Plasticity I can't see it....

    • @Ridi_MB
      @Ridi_MB 9 หลายเดือนก่อน +1

      @@ArtisansofVaul ​ 5:58 two unticked boxes at the top of the export menu, if that's what you meant. Yes the topology with ngons is weird but it has never been an issue for me when 3D printing or rendering. I've never had any slicing issues that you were talking about in the video. Exporting an STL for printing will triangulate your model anyway so you could just export in quads or tris to not cause any unnecessary steps.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      @@Ridi_MB It's more the issue that I can't then bring it into blender with this issues and not having fix them, and that would take more time than just having made the object in Blender in the first place.

  • @MetalGearMk3
    @MetalGearMk3 9 หลายเดือนก่อน +1

    The Blender Bridge is great for Blender user.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      Yeah, when that's up and running that will be really powerful

  • @pieralessi7426
    @pieralessi7426 9 หลายเดือนก่อน +3

    MOI 3D?

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      I've never had a chance to use it. You like it?

    • @pieralessi7426
      @pieralessi7426 9 หลายเดือนก่อน +1

      @@ArtisansofVaul I've not use yet but is an older CAD Artist software

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      @@pieralessi7426 Ah, cool.

    • @Kuechmeister
      @Kuechmeister 9 หลายเดือนก่อน

      ​@@pieralessi7426I use Moi3d and Plasticity together.

  • @cyber4joy
    @cyber4joy 9 หลายเดือนก่อน +1

    Plasticity also does not support a 3d mouse, and I had a lot of trouble navigating around; it could have been more responsive. I removed the 3d connexion driver and still had worse navigation than any videos I watched. I will wait for it to grow up before looking back to it.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      Cheers, I didn't know that and I'm sure that's very useful info for people.
      I'm still to use a 3D mouse. I'd love to try one but I haven't found a place to try before I buy and it's quite expensive to go straight in for one. Do you find it helps/speeds up your modelling?

  • @baakyashotit
    @baakyashotit หลายเดือนก่อน +1

    Thanks I was kinda getting interested in it because of the major creators shilling this !

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน +1

      Haha. There is a bit of that but I can imagine a lot of their interest is genuine, it is great for lots of uses. I just think it has issues (especially for certain uses) and I wanted to address them. I definetly don't think it's a bad product.

  • @cheseapeakebaykayakfisher1385
    @cheseapeakebaykayakfisher1385 หลายเดือนก่อน +1

    Is there an open source software that you would recommend? FreeCAD?

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน

      I don't know CAD that well to be honest. This was me looking to see if its a viable alternative to Blender.

  • @ilKamuTube
    @ilKamuTube 6 หลายเดือนก่อน +2

    Very interesting, but I don't understand, in Plasticity I can work in modeling with precision like a CAD, how can I do the same thing with Blender?
    This isn't meant to be a criticism, I simply need a smart alternative to Sketchup and Plasticity combined with Blender seemed like the best choice.
    The possibility of integrating everything into Blender would be ideal, also considering addons like Mesh Machine and Fluent would be perfect.

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน +1

      There's lots of ways to do that in Blender. Most functions can have distances typed in or you can set specific sizes. There is also an addon called Construction Lines (and another called CAD Modeler, though I haven't used the second one much) that allows you a CAD like interface which can take that further. Below are a few videos I have done on getting specific sizes and then Construction Lines:
      Models to specific sizes: th-cam.com/video/s3ieJwBHcI4/w-d-xo.htmlsi=5soxsjSFeWQiiapm
      Construction Lines: th-cam.com/video/4Djrhj64kS8/w-d-xo.htmlsi=MF1pFt7Q90ZG9RD1
      See what you think. But if you prefer the interface of Plasticity then use that, this is just my opinion based on my uses so the negatives of Plasticity for me may not impact you.

    • @ilKamuTube
      @ilKamuTube 6 หลายเดือนก่อน +2

      @@ArtisansofVaul Seriously!!! Construction Lines is exactly what I was looking for, I don't understand why it has been available for years and it's almost difficult to find information about it.
      Your channel is amazing, a Swiss army knife for my hobbies, looks great for getting started with Blender!!

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน +1

      @ilKamuTube 😁 Glad to be able to help. To be fair it's been in beta testing for a while so that might be why. I find it really handy for when I'm trying to create objects at specific sizes and doing things like creating arcs.

  • @Argyll9846
    @Argyll9846 หลายเดือนก่อน +1

    Plasticity has changed considerably since this video was made and you might just be surprised at what you can now do with booleans etc. I've been 3D modeling for over 30 years and Plasticity is a game changer when it comes to model creation. It's fast and accurate (if you want), but it is lacking as far as rendering and animation are concerned and the documentation is sparse and missing quite a few of the details and tips you can pick up from videos. Hopefully this will change - soon I hope - especially when it comes to new users.

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน

      Thats good to know but from what I understand the destructive nature is still there. Also that partially highlights one of my other issues, if I want to get these changes this basically becomes a yearly subscription to be able to use the program... I have no issue with that but I wish they would just be more up front about it.
      I will have to have another look at it at some point.

  • @aalfouzan
    @aalfouzan 9 หลายเดือนก่อน +4

    The $99 for the version of purchase and its minor updates is a big turn-off for me. Fusion 360 has extensive features, and it's totally free for personal use.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +2

      I'd have to agree (hence it being in the video) but it appears there are a lot of people who disagree. Personally I don't mind paying but then needing to pay again seems like a bit of a "hidden" subscription and that just feels bad to me.

  • @g8610g
    @g8610g 9 หลายเดือนก่อน +1

    Good to hear some critical objective opinions about plasticity as well. Thx. I find most videos about it overly positive. Sometimes to the point wether im wondering if its sponsored

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      I found the same. But at the same time I hope this seems balanced. Also I believe people being hyped is pretty genuine as it does have a lot to offer

  • @PrimateAlpha
    @PrimateAlpha 2 หลายเดือนก่อน +1

    Relevant review. Thanks. My reasoning is just about the same except for the 3D printing side of things. Haven't gone there, yet. Other than all of that Plasticity is a fantastic piece of software, really impressive and looking forward to 2.0. Which i might purchase if the pricing is reasonable (which in and of itself is relatively relative).

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน +1

      It does some really impressive work and the functionality for the modelling side of it is great 👍

  • @juanp.5364
    @juanp.5364 13 วันที่ผ่านมา +1

    The destructive workflow is why I don’t use it; however, if they add “design history” like Fusion 360, this will be a no-brainer for me.

    • @ArtisansofVaul
      @ArtisansofVaul  13 วันที่ผ่านมา +1

      Agreed, it would resolve one of the major issues for me.

  • @omegadeepblue1407
    @omegadeepblue1407 6 หลายเดือนก่อน +1

    Ok so you are telling me to spend on Blender add-ons? I mean i can do it despite coming from a country that will charge me IVA to it, but i can't find and add on that gives me that i working on CAD.
    Do you know about some add-ons that will be useful for someone who used to work with SolidWorks?

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน

      I mean I'm just saying that's what I'd do. Especially now plasticity is around $150.
      So for CAD like working I use construction lines.
      You can see a video on it here: th-cam.com/video/4Djrhj64kS8/w-d-xo.html
      And the add on here: blendermarket.com/products/construction-lines/?ref=834
      There is also the free CAD sketcher which is a bit more heavily into the CAD. Its free but I haven't tried it yet.www.cadsketcher.com/

    • @omegadeepblue1407
      @omegadeepblue1407 6 หลายเดือนก่อน

      @@ArtisansofVaul for someone who does toys for 3D printing CAD Sketcher is fine, but coming fron Solidworks and then going to this it feels discouraging.
      CAD Sketcher uses the kernel of SolveSpace, an open source CAD software that is eye looking and interesting but is under the shadow of FreeCad (that i will not use until topological bugs and unresponsiveness that convert Freecad in a program with a more destructive modelling workflow than Blender) because it's development and update is slower than Rhinoceros development, so don't expect CAD Sketcher with SolveSpace kernel to work like Plasticity that has Parasolid kernel (that is expensive, i understand the price, Nick Allen was one of the most active users and modders of Moi3D, judging the pricing of a product made random guy and some of his friends on their freetime is just pathetic, typical gringo ego) that is the same kernel of Solidworks (my former program).
      I don't know but i prefer pirate Solidworks than doing CAD with Blender, is just feels unnatural and week (but rendering is very good, and geo nodes are a great tool, specially for designing foams)

  • @s7r49
    @s7r49 หลายเดือนก่อน +1

    I've only used catia, should i be branching out? I'm pretty good with catia

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน

      I mean if you're happy with a program and it does everything you need as effectively and efficiently as you want I don't see the need. But if you have something missing for your workflow nothing wrong with trying something else out. Blender is free and Plasticity at least used to have a trial.

  • @pixel-ink
    @pixel-ink 8 หลายเดือนก่อน +1

    I agree. I will take non-destructive over destructive any day. Not even going to try Plasticity at all. I prefer the many options in Blender. Yeah, there is more to learn, but it is more powerful. I would rather have plenty of nice tools, then being limited because of the lack of tools. There is more freedom when you have more tools available. Just try to build a house with ONLY a hammer.

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน +1

      Yeah, I agree. I think many people will prefer plasticity but when you have the right mindset to go further and take the "long road" I think you'd be better off.

  • @zozoolaroxmusic
    @zozoolaroxmusic 9 หลายเดือนก่อน +1

    And the code for one button bloom and lens distortion for cycles of course 😅

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      Haha. I can't say I do a lot of rendering (just 3D design for 3D printing) but some of scenes I see people are making on Blender are just unbelievable

    • @zozoolaroxmusic
      @zozoolaroxmusic 9 หลายเดือนก่อน +1

      @@ArtisansofVaul no doubts, no limits😅

  • @chikhai
    @chikhai 10 หลายเดือนก่อน +15

    Blender's UI has hamstrung me even wanting to learn it. Its like wanting to ride a bicycle but you're confronted with the cockpit of the space shuttle. Coming from a CAD background I know the fundamentals of putting an object together and manipulating it in a 3D space, but I've suffered from information overload when trying to use Blender. For me, even basic tools seem buried away in a sub menu somewhere.
    I'm not bashing Blender on how powerful and versatile it is, because for a free piece of software (even in its default configuration) it blows a lot of "premium" software out of the water.
    The simplicity of Plasticity is what has made it the key part of my workflow. Granted, the UI appears very basic (you'd be forgiven for thinking it was a re-skin of 3D Builder) but everything you need is a a couple of keystrokes away. Even at such an early stage in its development you have everything you need to create some very complex models in a relatively short amount of time.
    I think your observation on the two distinct modelling philosophies is a valid one, but I think it also depends on your background in terms of what impact it has. Personally, I took to it like a duck to water and it was just like using AutoCAD in the bad old days, but I can see people who cut their teeth on Blender or ZBrush finding it irritating.
    As far as creating 3D models for print is concerned, I have yet to have any issues with rogue geometry or slicers throwing a fit when presented with a file from Plasticity, and I've used Plasticity to create some relatively complex models. Not so long ago I created a servo skull (for use in Inquisitor) in Plasticity which used an imported step file of a skull as its base. This was an anatomically correct skull, so a bit of judicious editing was required to get it to a stage where it would print properly (filling the interior of the skull, trimming the bones in the back of the nose cavity etc). The finished model didn't present Lychee with any errors; no awkward islands that couldn't be supported and the printed model showed no signs of any external geometry issues. Granted it as printed at 54mm scale, but I've seen some 28mm sculpts that have had visible geometry that wasn't down to the printer or slicers interpretation of the file but the actual sculpt itself (I won't point fingers, but they're out there). So far it has been very competent at creating models that are fit to print.
    I don't think Plasticity is for everyone, but it definitely has its use cases. I think most of it is down to your previous experience of 3D modelling.

    • @GaryParris
      @GaryParris 10 หลายเดือนก่อน +2

      why not use FreeCAD instead with Blender, far better combo!

    • @pygmalion8952
      @pygmalion8952 10 หลายเดือนก่อน +3

      blender is a general purpose program. so of course there will be a lot of windows, a lot of drop down menus etc. the good thing is if you practice shortcuts, it becomes very easy. you can also setup your own dropdown menu.

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      @@GaryParris I'll have to have a look at that. 👍

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน +2

      Good summary and thanks for taking the time to reply. Its good to hear of some experience not having an issue using it for 3D printing and not having any issues.
      I can get that Blender is quite intimidating, though matching what you said about Plasticity once you know them most things are only a few keystrokes away (and its going to take the same to learn keystrokes in any software).
      I personally found that Blender does need to be approached with a target in mind. Trying to learn everything watching random tutorials/etc has far too much. Instead I had something I wanted to make and looked up what to do at each stage when I came across a new function/result Id want for that step. That way I learnt as I went.

    • @CelticOneDesign
      @CelticOneDesign 9 หลายเดือนก่อน +3

      LOL - that is the main reason I gave up on Blender. Just totally overwhelmed with the UI.

  • @akivaabraham7739
    @akivaabraham7739 26 วันที่ผ่านมา +1

    Is this good for house design?

    • @ArtisansofVaul
      @ArtisansofVaul  26 วันที่ผ่านมา

      I think I'd use Blender over Plasticity for house design. But the easiest option would be something like sketchup as its made for architecture. But it depends on your use, what will you use the model for?

    • @akivaabraham7739
      @akivaabraham7739 26 วันที่ผ่านมา +1

      @@ArtisansofVaul
      Thank you for your reply.
      Sketchup doesnt work on Linux.
      I've used it and loved it; and I've been waiting over a decade for it to be ported. Its just never going to happen though unfortunately.
      Blender from my experience... Its a slow python ridden app. I found it incredibly poorly integrated to the OS, but maybe things have changed in the 10 years since I gave it a serious shake.
      What do you think about programming oriented CAD environments? Where you input commands and have that draw the environment?

    • @ArtisansofVaul
      @ArtisansofVaul  26 วันที่ผ่านมา +1

      @akivaabraham7739 Some people really like those kind of CAD tools. I can't ever seem to get along with the ones I've tried. But that is a really personal preference so it's going to depend a lot on you.

  • @ttmayor
    @ttmayor 5 หลายเดือนก่อน +3

    Always remember folks : 3D artists have to use a bunch of niche software depending on what they want to do (artits might have to learn Maya, Max, Substance painter, Zbrush, modo, mobu, marvelous designer, houdini, unreal 5, rhino, marmoset, and more!) Plasticity and blender are different in the same way Zbrush and blender are different. One is only better than the other in certain contexts.

    • @ArtisansofVaul
      @ArtisansofVaul  5 หลายเดือนก่อน

      Exactly right 👍🏻. I hope it came across that I am specifically talking from the perspective of my usage. Other people need to make up their minds based on the functions they want/need.

    • @_droid
      @_droid 4 หลายเดือนก่อน

      The problem is, that hurts efficiency and thins skill-sets. It's a software/developer/cost problem and something that could be way better if done correctly. However, the problem is quite deep and goes all the way back to the machine level including hardware design, programming languages, etc.
      These type of tools are not like switching from a saw to a hammer. They're complex, difficult to master or even remember how to work them and each one added requires more brain load and reduces proficiency.
      Do you go to your dentist for heart surgery? How many dentist/heart surgeons are there and if they do exist, how many are top in both fields? How many gold medal Olympic swimmers have gold medals in archery? Now imagine having to do that in 12 different sports.

    • @ttmayor
      @ttmayor 4 หลายเดือนก่อน

      @@_droid it's really not that bad, considering the wide range of different aspects covered by 3D art and that usually for a job you'll be specializing in a certain subset of skills anyway. Would it be nice if there was one perfect program that could do literally everything better than every other program? Yeah, but it's not really feasible. Switching between specialized programs is the go to for now because it works the best for getting high quality results in a good time frame

  • @ryanburr8965
    @ryanburr8965 21 วันที่ผ่านมา

    As for the export density not being as high as Blender, you forgot to change the "Surface angle tolerance" and "Curve angle tolerance" to a smaller number, like 0.01 or even 0.005. I exported a complex shape to .STL at the settings in your video and produced a 1 megabyte file. Changing the Surface angle tolerance and and Curve angle tolerance to 0.01 produced a 75 megabyte file and 0.005 produced a 300+ megabyte file. It can get about as insane as your computer can handle.
    Just thought I'd share, since that is how you produce highly detailed exports.

    • @ArtisansofVaul
      @ArtisansofVaul  19 วันที่ผ่านมา

      Thanks, good tip. I'm not sure that will resolve the issue of the edges not aligning though. If you have a way to sort that as well that would be awesome 👍🏻

  • @Vanastarr
    @Vanastarr 9 หลายเดือนก่อน +3

    If Nick wants to he can add history.... the kernel is used in SolidWorks and SolidEdge which are full paremetric history based modellers. As soon as he wants to he will be able to add editability like modifiers.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +2

      That would be great 👍🏻

    • @imacmill
      @imacmill 9 หลายเดือนก่อน +4

      Why wouldn't he want to, from the get-go?

    • @Vanastarr
      @Vanastarr 9 หลายเดือนก่อน +1

      @@imacmill Because he's aiming it at people making assets for films and games, not industrial designers

    • @TAH1712
      @TAH1712 9 หลายเดือนก่อน +1

      But he didn't want to...it's a direct modeller, what your saying is completely wrong and muddled thinking. Yes, Parasolid ( clues in the name) has parametric abilities, but never ever has there been any hint of a suggestion that Parameters and history could be built in latter. It started off as a direct modeller, it's not going to change... also, where's the market desire for that anyway.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +2

      @TAH1712 I mean I'm only a single person but it's stopping me considering purchasing it. I can't be the only one and I know lots of people that model that prefer a non-destructive workflow where possible for the reasons I have mentioned. I'm not saying he should or "needs" to add it in but I think it lacks an important set of functions without it.

  • @wildguardian
    @wildguardian 10 หลายเดือนก่อน +1

    Damn I hope they improve this.
    I was thinking about using it for jewel design.. when modelling precise nurbs parts like the a ring.. but if the subdiv detaling can't go too dense..and if a exported object isn't manifold watertight then it's a problem..
    Because hard surfacing curved models with precise scaling is something better in rhinoceros.. fusion 360, etc..
    And I also thought it was non destructive...

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      In some ways it could feel non-destructive. Like the bevels on edges are really easy to swap later because its maths based (though you can do the same in Blender with the Mesh Machine add-on). Its more the booleans that aren't.

    • @wildguardian
      @wildguardian 10 หลายเดือนก่อน +1

      @@ArtisansofVaul there's also the "keep tools" on bolleans interactions by pressing T.. from a tutorial that I've seen. "Ghost booleans"

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      @wildguardian Oh that's cool. I hadn't seen that and that would be really useful. So that allows you to then move the boolean placement or change its size/shape? If that also works with the radial array that's a good thing to know.

    • @wildguardian
      @wildguardian 9 หลายเดือนก่อน +1

      @@ArtisansofVaul I'm not sure since I haven't installed it yet... I'm just studying the app.. before commiting to a purchase or to lose the trial time period. But from what I have read about arrays being editable, the answer I found was:
      "Once you commit to the Boolean the "cutters" are no longer there. SO very different from MeshFusion or MOP Booleans. You could keep a duplicate before cutting tho."

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      @wildguardian Sounds like you've got a sensible approach. For me this is something that's just not what I want in a program, I want those options later as well. But if it doesn't bother you the program does look pretty good. Personally I'll be waiting until I see what happens with version 2.

  • @Tiniuc
    @Tiniuc 2 หลายเดือนก่อน +1

    The potential for bridging between plasticity and blender in the future is very interesting.

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน

      Agreed. That's a very powerful tool. I'd just love it to also be able to deal with ngons better.

  • @jawlyrogers8566
    @jawlyrogers8566 6 หลายเดือนก่อน +1

    Now that Plasticity has the Blender bridge, do you think it's better now that you can switch between the two in real time?

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน +1

      Without spending lots of time looking at it I don't think it would be fair to comment on it. But from what I have read it doesn't resolve any of my issues with how it deals with the ngon conversion. But (and its a big "but") that is just because I use Blender for design for 3D printing. If someone doesn't this probably makes little or no difference to them and they won't have any issues with that part of my issue with Plasticity. So if you're not using it for that specific person you really shouldn't let my opinion on that hold you back.

  • @iKaGe01
    @iKaGe01 9 หลายเดือนก่อน +1

    I'm a bit of a hypocrit because I am so used to poly modeling but struggle to do more complex shapes so heard about hard ops/box cutter etc to have a different workflow but found the idea so complicated and it took away from the quad meshes etc I was so used to.
    Yet heard about Plasticity and loved the idea and want to purchase it... 😂

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      Do it man. If you think it sounds like you'll enjoy the work flow I'd totally go for it. In the end that's what's going to matter!

    • @user-tf8il5pe9q
      @user-tf8il5pe9q 9 หลายเดือนก่อน +1

      sounds good, but what will you do with the plasticity file..? @@ArtisansofVaul

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      @user-tf8il5pe9q Either use it straight from there if the shape is simple enough to not need Blender I imagine. Or spend the time cleaning it up (I wouldn't recommend that)

  • @j_shelby_damnwird
    @j_shelby_damnwird 5 หลายเดือนก่อน +1

    1.4 is out and it's awesome! many new features, still on the fence 😅? The main problem lies in those beautiful and easy Plasticity fillets...if you go crazy on those (which one does because it's so damn easy to do them), Blender and QR are gonna have a hard time finding the creases/seams to properly retopologize the nurbs/ngon object. But I found a guy here (his channel's name escapes me ATM) that's finding really clever workarounds for getting QR to properly recognize creases, seams and sharp edges. I will try to put those same techniques in practice on Plasticity generated models with the objective of getting dense, quad-based printable meshes. Sharing my results when I get around to it.

    • @ArtisansofVaul
      @ArtisansofVaul  5 หลายเดือนก่อน

      I'd be interested to hear what you find. Without the ability to create usable ngon meshes it just isn't viable for my uses at the moment and it just lacks a lot of the powerful features in Blender. I'd rather not give those up for the sake of one benefit (fillets). Also it's been said they will never go the way of non-destructive modelling so that's a huge put off.

  • @rcguy2175
    @rcguy2175 9 หลายเดือนก่อน +2

    The one big reason i like plasticity is you can use it offline especially if your internet goes down.that is a big plus in my book

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      I mean thats huge in comparison to some other software. It would infuriate me if I got stuck not being able to work without there being internet.

  • @floyd1411
    @floyd1411 9 หลายเดือนก่อน

    Ok so thought id leave an overall comment and incase you are new to 3d modelling you may find this helpful. I am no expert in either software but i use both and i am part of many discords and read comments so here is my take:
    1. I believe it is a non destructive. In blender you move or delete the boolean object but in plasticity you move or delete the faces that have been booleaned. From a control perspective, id argue plasticity is better (e.g. bevels, fillets, angle adjustment etc.)
    2. If you are new to 3d MODELLING (ONLY), Cost wise, if you are new to blender the cost of plasticity is roughly the cost of 4-5 blender addons. Let us say to help you model in blender you get hardops, boxcutter and meshmachine, thats roughly 80 dollars which still requires clean up and knowhow of how to use manually. When it comes to topology, many buy quad remesher which is the same price as plasticity. So definately i would say picking up plasticity is a far better option than learning 3d modelling in blender. Please note that there is no bypassing blender, you will still need it for uv unwrap and texturing, render etc.. but for 3d modelling the learning curve is much easier and is way more convenient to model in plasticity. And plus further investment and efforts are required in courses etc caz it still has a steap learning curve in blender but plasticity it is not.
    3. When it comes to 3d printing, i think playing around with the settings of export is the key. but i dont know much about the 3d printing field so ya..
    All in all - Plastiictiy is definately meant for new users even if you dont get version 2, the basic for what you can do in plasticity is worth the investment. For experience users who already got the blender workflow at the back of their hands, using plasticity may not be that much benefit thou i would still say it would definately be more time effect 3d modelling in plasticity. From a cad perspective, plasticity is definately not for you, atleast for now, caz i have read comments that a lot of features taht are available in other cad software is missing in plasticity (reading from comments on forums and discord)

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      I think our chat has shown that it isn't non-destructive for booleans. I'd like it to be but it isn't. But it does have great manipulation of what you have created and the bevels could definetly be considered non-destructive.
      All of the add ons I use add up to less than the cost of buying plasticity once (admittedly I bought them in sales which are fairly regular and I don't sculpt so I don't have quad remesher, with that it would come out as more than $99).
      I agree Plasticity is going to be faster to learn than Blender. I don't doubt that at all and I would actively argue with anyone who said Blender was faster. Plasticity is simpler and therefore faster and if that's the tools you need I would say it's totally worth getting. And I'm pretty sure when the software has more updates this will be even more true (though with that comes the possibility it becomes harder to learn as a beginner at that point).
      All in all it definetly seems a good bit of software, it's just not there for my use/needs.

    • @floyd1411
      @floyd1411 9 หลายเดือนก่อน +1

      @@ArtisansofVaul just in the spirit of a healthy discussion. Plasticity is non destructive in the sense the geo is not destroyed and I can recovery it to it's previous state. For. E.g. shpere, I just delete the faces that have been booleaned and it's back to a sphere. In blender destructive is geo gone forever. About addons, hardops, boxcutter, mesh machine (and these addons have a learning curve separately) total to 74 dollars, and I know you have tutorials on these addons construction lines, curve machine, mesh copyer, just panels, Cablerator. Also quad remesher is also used in asset creation endorsed by many blender tutors.
      But ya I completely agree, both blender and plasticity have a place. I still will encourage new users to use plasticity for modeling.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      @floyd1411 So blender will also do the delete faces thing with flat objects. The amazing thing with nurbs is that it can do it with a sphere as you said. Which to a Blender user is almost witchcraft 😉
      I'd consider non-destructive to ve different to that but it's hard to describe by message.
      You're correct on the add ons, I also have two I haven't started using (power select and grid modeller). Together they add up to over $99 but under or very similar considering all were purchased either 25% off. I definetly wouldn't call Blender free for it to be optimised. I'd say for hard surface modelling you really want HOps/Boxcutter, Mesh Machine and Construction lines (though for some the last wouldn't be needed). Those do add up to less than plasticity, but to me that's not the relevant bit. They are one off cost. For me the issue is needing to pay again for Plasticity (by "need" I mean to keep it updated). I'm just not a fan of this model and I don't like that I don't know how often the new version will need to be bought and how much will it cost (will it be $99 again or more?). If they had something on their site that made these elements clear (e.g. "there will always be a minimum of 18 months of updates before a new version is out" or "if you have the previous version the next version will be $49") so people know it would help and I think possibly get people purchasing that were previously on the fence.

    • @floyd1411
      @floyd1411 9 หลายเดือนก่อน +1

      @@ArtisansofVaul I kinda is more complex than that. In blender deleting faces and verticies will cause issues like non manifold, shading and other issues and can't be compared to plasticity in the same way. The fact that I can still get the object to it's original state by just moving or deleting faces easily I would consider that as non destructive. For the cost bit, I hear you but hear me out. Notice how we only took the cost of modelling addons. So for the same price and a easy learning curve plasticity still stands out for what it can do currently. Any feature added is like a bonus. And think from a creators perspective, it is a revolutionary piece of work, definitely worth charging. Plus I believe there is a license that is required to be purchased by him for the software so definitely a cost to him that needs to be recovered.
      Ps. Talking about blender addons, keep an eye out for hypercursor :)

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      @floyd1411 Oh man! I'm SO excited for hyper cursor. That looks pretty revolutionary for what it can do and I can't wait to see it released and what it can do!

  • @summerWTFE
    @summerWTFE 9 หลายเดือนก่อน +4

    I honestly just bought it because I want to Support it. Hopefully one day it will be able to replace fusion 360 so I can get away from Autodesks short business practices and so I don’t have to be online in order to use the app.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +2

      I mean that's a great reason to purchase it. Any developer always appreciated support and knowing that support is our there. 👍🏻👍🏻👍🏻

    • @TAH1712
      @TAH1712 9 หลายเดือนก่อน

      'hopefully' - but when will it have all that you need? v3 , maybe v4 - in truth, without a roadmap you don't really know. It is developing fast I'll agree. With an established developed software, subscription works - you know exactly what your getting and if you don't like it, you stop after 1 months subscription.

  • @samu7015
    @samu7015 2 หลายเดือนก่อน +1

    So it's good for creating concepts quickly but little else?

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน

      I've seen people making amazing things on it. But for my purposes it just doesn't so what I need. 👍🏻

  • @zozoolaroxmusic
    @zozoolaroxmusic 9 หลายเดือนก่อน +1

    Has anyone tryed to ask ai to write the code for blender mathematically preventing overlapping while beveling?)))

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      🤣 Could you imagine if it gets that smart. I have seen a video of someone using ChatGPT to program simple addons.

    • @zozoolaroxmusic
      @zozoolaroxmusic 9 หลายเดือนก่อน +1

      @@ArtisansofVaul sure, you just have to compile it right i guess. There’s already technology in Plasticity, so why can’t we borrow it for a while

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      @@zozoolaroxmusic It's impressive (but scary) how quickly it has been able to manage all these things.

  • @floyd1411
    @floyd1411 9 หลายเดือนก่อน +1

    So couldnt find any comment that mentions this and just want to point out that plasticity is non destructive. Let's say you boolean, in blender you adjust in boolean, in plasticity you either push/pull or delete the boolean face.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      I may be wrong but I believe it isn't truly non-destructive. You can move the faces but you couldn't take the boolean object and move it to affect the mesh as was shown after in the video on Blender. Do correct me if I'm wrong though.

    • @floyd1411
      @floyd1411 9 หลายเดือนก่อน +1

      @@ArtisansofVaul in this case you have to delete the face and it should go back to it's original shape.

    • @floyd1411
      @floyd1411 9 หลายเดือนก่อน +1

      Or. May be not. I could swear id seen it in a tutorial involving a sphear

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      @@floyd1411 So that would be destructive modelling in that case

    • @floyd1411
      @floyd1411 9 หลายเดือนก่อน +1

      @@ArtisansofVaul you are right. It needs to be manually moved to it's original position. Or ctrl z

  • @yroy27
    @yroy27 หลายเดือนก่อน +2

    I laugh about the turning your nose up about prices. I have been using graphics for a very long time. My first graphics was CADAM. I was a cnc programmer and one seat with programming option (and it was only 2d) was 60,000.00 back in the late 80's-90's. Oh man I am old.

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน

      Haha. I mean in comparison that's a fair point but I just dislike the lack of clarity about the pricing (or what I feel is a lack of clarity)

  • @kevinm3751
    @kevinm3751 10 หลายเดือนก่อน +5

    I have been using Plasticity for a few months and do find it much quicker for some things. I have been bouncing back and forth and using it to get my base model setup that would be downright difficult to do in Blender and then bringing it into Blender and remeshing it if needed and detailing it out. Likewise there are some smaller details I can do quickly in Plasticity and then import and merge into my model in Blender.

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน +2

      Seems a good appraisal. Have you found the time saved has been worth the money? And can you give examples of the base models you've been producing faster (I'm curious)?

    • @kevinm3751
      @kevinm3751 9 หลายเดือนก่อน +2

      @@ArtisansofVaul I will have to revisit this message and give you some examples. Still learning Plasticity and it is changing, getting better at things so I am sure I will be revisiting old methods and seeing what new things I can do. Sorry, not up on replying to my comments so I missed your reply. As for being worth the money, honestly probably not in the scope of things but I do believe this developer has a lot in store for the software and it really is good as is out of the box and I really purchased it in the beginning to support his efforts. I am betting we will be revisiting this conversation a year from now and might have a different take on it. I think there are some awesome things in store for version 2.0.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      @@kevinm3751 No need to say sorry at all. Thanks for coming back to check. I really hope I do hear back in a year's time of what you think as it would be great to see/hear how it has changed from someone using the software. 😁👌

  • @g8610g
    @g8610g 9 หลายเดือนก่อน +1

    ​@ArtisansofVaul it is balanced. I find some people here overly aggresive/defending. As if you may not have your own use cases/experiences.. ^^::..
    You explained everything very clearly and objective.
    I also want non destructive flow. But its not comming if you read the plasticity feature request topic about it. Due to special parasolid siemens kernel license agreement. It also states plasticity may not compete with legacy cad apps. And it turn the license will be attactive..
    This is a major concern. Combined with no road map it means the future and possible paths are limited and your investment thus a gamble. What are other features are forbidden that might "compete" with legacy apps one might wonder. So be enthusiastic with caution imo.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      Thanks man and good info about them not exploring the non-destructive workflow, it's good to let people know.

  • @asd-fw7yb
    @asd-fw7yb 8 หลายเดือนก่อน +2

    Plasticity is only in the initial phase of development (v1.2), I think that when Plasticity v13 comes, you will forget about Blender....🙂🙃🙂

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน

      That may be true. But others have said they have no interest in non-destructive modelling and if it costs $100 for each version (as it currently looks like it will) that will have cost me $1300. I'll pass on that until it gets there in that case. 😅

  • @disruptive_innovator
    @disruptive_innovator 6 หลายเดือนก่อน +2

    Plasticity is now $150 for indy although that now includes the updates for 12 months. Looks like the licensed solver they are using is pricey.
    I still agree, it doesn't do enough yet for me to drop in when I already have several hard surface addons. Maybe around 2.0.

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน +1

      Ouch so a 50% mark up. Damn. Do those updates include into version 2 if it comes in the 12 months? And yeah, hopefully in time it will be where I would want it to be for that price.

    • @disruptive_innovator
      @disruptive_innovator 6 หลายเดือนก่อน +1

      @@ArtisansofVaul Indeed. The price does include a major update if it occurs within the 12 months. Per the website: "All updates included for 12 months, including major releases". Also I misspoke, Indy is priced at $149.

    • @seekator
      @seekator 3 หลายเดือนก่อน

      Now with taxes Indie is for 183,27 USD , that is crazy. What is lowest price for home use (not commercial) . For homer as I see I can use only for 30 days , where Fusio360 is still for free. @@disruptive_innovator

  • @setaindustries
    @setaindustries 4 หลายเดือนก่อน

    Here's my case on why Plasticity changed my life: I've been using Blender for 9 years, I haven't bought any plugins and my focus is in hard surface models. Either I have PTSD from the built-in Bool Tool and die every time I need to make a radial array, I pay for some complicated plugin that I don't fully understand or . . . I download the 30 day trial, learn the program in 2 hours and by the time the trial ends I'm already addicted to this heroin of a program.
    It's not even an overstatement, adding small, non-axis aligned details is so easy in Plasticity, I haven't had more fun modelling in my life. Regarding the "destructive workflow" in most cases you can select the fillets, extrusions, etc and delete them, this doesn't fix arrays but it's something.
    Have you tried the trial yet? It really is like crack, once you start using it you cannot stop.

    • @ArtisansofVaul
      @ArtisansofVaul  4 หลายเดือนก่อน

      I'm glad you're enjoying Plasticity but starting with a statement like "I have modelled in Blender for 9 years. I haven't bought any plugins" but you have spent $149 on Plasticity sounds crazy. If you spent that much as a one off purchase of addons you'd be saying the same thing about Blender. Don't get me wrong I'm not saying Plasticity isn't great for your usage but after 9 years using it you're going to have spent nearly $1350 compared to purchasing some addons once. Yet you spend 9 years using Blender and didn't purchase anything.... 🤷

  • @elliotschka
    @elliotschka 10 หลายเดือนก่อน +3

    Awesome Video again! I was already wondering if I was missing out, not hopping on the plasticity train right away. But the financial aspect just killed it completely. Blender is so much stronger and when I really need CAD tools I use fusion360 for free.

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน +2

      I think for now I'd recommend leaving it from what I have seen. But perhaps in the future, I just doubt it will be before version 2.0

  • @tovermoran4360
    @tovermoran4360 9 หลายเดือนก่อน

    Fusion 360 has a free-for-a-year Personal license btw.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      Thanks man. But after the year?

    • @tovermoran4360
      @tovermoran4360 9 หลายเดือนก่อน +1

      @@ArtisansofVaul I think you can re-apply for the term, up to 3 times? Something like that.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      @tovermoran4360 Oh that's pretty good then 👍🏻 Hopefully that will be really handy for people. Cheers man 👌🏼😁

    • @tovermoran4360
      @tovermoran4360 9 หลายเดือนก่อน

      For sure! At least it's a bit of an intro period and you could make heaps of stuff in that time.@@ArtisansofVaul

  • @keithtam8859
    @keithtam8859 5 หลายเดือนก่อน +2

    plasticity is sneaky, I have sent them email regarding something which I am not directly going to mention here, they can't even answer directly, I just have a feeling that if they ever got big, they will be the one that screw you over with...

    • @ArtisansofVaul
      @ArtisansofVaul  5 หลายเดือนก่อน

      That's unfortunate. Previously I have heard good things about their customer service and communication, it was the thing that was really going for them.

  • @FPChris
    @FPChris 4 หลายเดือนก่อน +1

    Use what works for you. All good.

  • @smaplessmap5355
    @smaplessmap5355 9 หลายเดือนก่อน +1

    Ty, agree in all points mainly the one for the license limitation to version 1.x. If it would include all updates i would be more willing to support the development.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +2

      Totally. Couldn't agree more.

    • @TAH1712
      @TAH1712 9 หลายเดือนก่อน +2

      @@ArtisansofVaul Blender being free distorts the real world. How can the purchase of v1 ever include ALL updates !

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +2

      @TAH1712 I mean when I purchase a computer game it includes the updates.... Its not an outrageous ask.

    • @TAH1712
      @TAH1712 9 หลายเดือนก่อน +1

      @@ArtisansofVaul it's ridiculous to compare a CAD program to a games program.- well that's my view.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      @TAH1712 I'm not sure why... You seem to have made a very odd distinction between them. Both are software, both get updates. But you're welcome to your point of view and I'm happy with mine.

  • @glennmore
    @glennmore 9 หลายเดือนก่อน +1

    Plasticity is semi destructive. You can move cut faces or very quickly rebuild a cut by just dragging a face back and it will rebuild. If you’ve kept your tool object you can move and re cut.
    I’ve not really seen videos on this but essentially the objects all still exists and all the Boolean cuts do is essentially add a mask. And that mask can be moved and edited.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      Good points. It's just a bit longer winded than just moving the original and it still booleaning from its new position. I assume you could do the same with a radial array and delete the other objects and re-radial array.

  • @Perchpole
    @Perchpole 10 หลายเดือนก่อน +2

    I would argue that the array tool in plasticity is better than Blenders. I like being able to set the position of the last item in the array and then fill in the space between with as many copies as I like. I wish they had this in Blender!

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน +2

      I can't disagree with that functionality being great, especially with snapping.
      There is a paid for add on in Blender that can do that (it can also multiply it forward as well) which gives the best of both worlds.

    • @Perchpole
      @Perchpole 10 หลายเดือนก่อน +1

      @@ArtisansofVaul which addon is that? I thought I had everything! 🤣🤣

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      @Perchpole It's one of the awesome functions in Construction Lines, it's even been updated so now the way it works is to create linked objects so you can do even more with it.
      I've got an updated video here: th-cam.com/video/05OXefE5xr4/w-d-xo.html

    • @floyd1411
      @floyd1411 9 หลายเดือนก่อน

      @@Perchpole Doesn't hard ops do that?

    • @Perchpole
      @Perchpole 9 หลายเดือนก่อน

      @@floyd1411 No. It's just the same as the Blender linear array. The radial array is much better though.

  • @user-qr4jf4tv2x
    @user-qr4jf4tv2x 8 หลายเดือนก่อน +1

    why not both?

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน

      That would be ideal. The issue is with the ngon exporter not lining up edges (as explained towards the end) it makes them pretty incompatible, at least for my use (3D printing design).

  • @richardokeeffe8375
    @richardokeeffe8375 10 หลายเดือนก่อน +1

    Well made points. The version 1.x gamble is definitely not a feel good play

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      I feel the same. It just seemed an odd way to play it, especially when they repeatedly said its not a subscription, but it feels a LOT like a subscription to me....

  • @shanester1832
    @shanester1832 10 หลายเดือนก่อน

    I look at it like photoshop vs illustrator, pixels vs vector. Neither is overall better but each is better at certain things.
    I welcomed plasticity. Having a light grasp of Fusion360 allowed me to slip right in. With a background in 2d graphics I really appreciate having line tools not unlike the bezier pen tool. It makes sense to me, much more sense than plotting out points and subd for smoothness.
    It's so incredibly usable, intuitive, clean and open.
    There are issues. Some of the things you mention could be because It's so early. From what I understand it's just one guy making it. I'm really missing a history function like in F360. That's so important to be non destructive, to change a line's curve and its solid gets updated. Hopefully that's a goal, maybe the carrot that gets you to buy v2.

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน +1

      Totally agree with everything you've said, especially the end point. I expect it to get much better in the future and its off to a great start. I just worry that the current pricing, with customers only getting support until the end of version 1, it going to potentially annoy a lot of their first set of customers and erode the support they have. It's a little too hidden in the fine print for me when they have said in some of their promo stuff it isn't a subscription. If in a year you're going to have to pay again for it to still be updated that seems like a subscription to me.

    • @shanester1832
      @shanester1832 9 หลายเดือนก่อน +2

      @ArtisansofVaul It is sorta a subscription but if I unsubscribe to HBO I won't get it anymore. Whereas I still run on 2016 photoshop & illustrator, it hasn't been until this year with generative fill that I feel like I'm missing out on something.
      I don't feel tricked. I hear your points. I imagine at some time it will get to a point, like all things, where you look at what's coming at the v4 and could be, nah, I'm good with 3.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      @shanester1832 That's all good as long as you're happy with it. At the moment, with the functionality it has I wouldn't be. But that's all opinion and what features we want/need. 👍🏻

    • @TAH1712
      @TAH1712 9 หลายเดือนก่อน

      @@ArtisansofVaul It's not a subscription... you buy v1, you get v1 forever and you get support whilst v1 is current. When v2 comes out, it's impossible to keep supporting v1 customers without additional fees to cover additional support staff as the support staff are now working with v2 customers...

    • @markeaslick1009
      @markeaslick1009 9 หลายเดือนก่อน +1

      @@ArtisansofVaul I have to disagree (respectfully) on the "subscription" characterization. With Plasticity and Rhino3D as two examples, if you stop spending money on them you don't lose any functionality or lose access to data you have created. You just don't have access to new functionality. If you stop paying for a Fusion 360 subscription, you lose the ability to edit your existing data and in at least one instance I lost the ability to even export existing data out to use it in other CAD software. (Autodesk may have backed away from that 'export policy' somewhat since then.) I do see that you can argue a greater need to get updates on new software where the feature set is growing rapidly. But I still see a big practical distinction between "buy it once" and "subscription" software. - After I posted this I see this point was already made by others. Oops. Great discussion though.

  • @mariano4068
    @mariano4068 หลายเดือนก่อน

    Plasticity is Magic

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน

      If you like it that's great 👍🏻

  • @arekkazmierowski9657
    @arekkazmierowski9657 หลายเดือนก่อน +1

    Why not just use Fusion 360 which is free for hobbyists? It took me years to understand that Blender isn't made for engineering or mechanical parts and I wish somebody told me this at the beginning.

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน +1

      Because I sell a lot of my models so it wouldn't be free in that instance. Also for my purposes Blender has all the detailing and sizing that I need without huge payments. But for people just looking to model for hobby it's good it's free 👍🏻

    • @arekkazmierowski9657
      @arekkazmierowski9657 หลายเดือนก่อน

      @@ArtisansofVaul Yes, it stops being free if you sell and exceed some income. But you mentioned students or similar, for them Fusion is perfect.

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน +1

      @@arekkazmierowski9657 Definitely true for students. The issue is learning something that when they do come time to use it they are then going to have a hefty yearly fee to use it. But I do agree its great its offered for free for students.

  • @redherring5532
    @redherring5532 6 หลายเดือนก่อน +1

    Ive been diving into the software, being able to purchase the license is pretty cool. The software sucks for me. I use Shapr3d and it seems like this is trying to be that but insists on keyboard commands for most things. And its super unintuitive on certain thing. Ive grown to dislike it, I design useable items and it just takes way longer on Plasticity than Shapr.
    And Shapr is currently working out a beta for history based modeling.
    Plasticity is a cute science project to create for a programmer.
    My personal speculation.

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน

      I haven't heard much about Shapr3D, is it expensive? I think the focus on keyboard commands is the emulation of a Blender type workflow, which some will like and some won't.
      Thanks for the thoughts 👍🏻😁

  • @JakeStaines
    @JakeStaines 10 หลายเดือนก่อน +1

    I don't use Plasticity for a much simpler reason: I tried it a couple of months ago and it crashed and took my OS with it - did a hard reset of the PC! I should try it again but I expect I used up my trial period now, and I'm not spending 100USD to find out if it's stabler now... :/

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      Ouch. That's frustrating. Sorry to hear that. 😔

    • @tcurdt
      @tcurdt 8 หลายเดือนก่อน +2

      Similar story here. I had some things missing in an earlier version and wanted to see if things got fixed now. But as it turns out the trial is a once-per-computer trial. I've even sent him an email asking for another trial for the new version. But - nope. That was a bit of a downer.

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน

      @tcurdt That's a shame. Maybe when they do onto a new full version (so 2.0) they will restart the trial versions.

  • @jamesburnette6982
    @jamesburnette6982 5 หลายเดือนก่อน +1

    So plasticity is not a history based parametric program like Solidworks and all the other cad programs?

    • @ArtisansofVaul
      @ArtisansofVaul  5 หลายเดือนก่อน +1

      Possibly but it does have a non-destructive functionality the way Blender can to move object when booleaned for example

    • @jamesburnette6982
      @jamesburnette6982 5 หลายเดือนก่อน

      Why not just use solidworks or a simular program? Everybody is going nuts over this but we have been modeling with 3D cad for over 30 years. @@ArtisansofVaul

  • @lonesomealeks4206
    @lonesomealeks4206 9 หลายเดือนก่อน +1

    There is Plasticity in Blender. Nurbs, Metaballs, but nobody is using it..

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      I mean I know it has nurbs curved but if Blender can do the bevelling on the same level of Plasticity I'd love to see it. It would be great to learn.

    • @lonesomealeks4206
      @lonesomealeks4206 9 หลายเดือนก่อน +1

      @@ArtisansofVaul there are addons for blender that can do clean bevels, similar to plasticity. and price/value of those addons is still better than paying for plasticity.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      @lonesomealeks4206 I mean I use Mesh Machine. Are there any more you know of that are particularly good? Always wanting to find new things.

  • @moisted
    @moisted หลายเดือนก่อน +1

    I found Blender impossibly difficult to use. I don't have the time to attend a 4 year university-grade education just to add texture to a model I want to print. I tried but it was just not intuitive enough. Plasticity is much more intuitive. Mho

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน

      Glad youve found something you find intuitive. I have to say I found it the other way around and Blender more intuitive than Plasticity. But I guess it will depend person to person

  • @Qwerty-iw4ks
    @Qwerty-iw4ks 3 หลายเดือนก่อน +1

    curves work kinda strange in platicity

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน

      Yeah. But I'm sure there is a "pattern" so I'm sure it's something that could be gotten used to.

    • @Qwerty-iw4ks
      @Qwerty-iw4ks 3 หลายเดือนก่อน +1

      @@ArtisansofVaul however they making me frustrated. You can't easily edit curves: You can't break curve in any point without rebuilding it. You can't delete unnecessary points on curve without loosing shape or rebuilding it. You cant delete end points of curve. U need to trim it. And when you trim curve, it will be rebuilded with a lot of points. Sry for my bad english. It is so much awful as curves in plasticity

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน

      @Qwerty-iw4ks oh I didn't know that. That is frustrating.

  • @DerSolinski
    @DerSolinski 6 หลายเดือนก่อน +2

    Pricing got updated, it's 150 bucks now.
    But you get all updates for 12 month and the Blender bridge.
    This should address a lot of misgivings.
    He is listening to feedback.

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน

      That should help a lot of people. For me without the ngon issue being sorted I'm out. Bit for others that great.

    • @DerSolinski
      @DerSolinski 6 หลายเดือนก่อน +1

      @@ArtisansofVaul 🤷‍♂ Young software.
      Will get sorted out eventually.
      I'm more curios about the pricing next year.
      If he has a reasonable "renewal" price he could be on to something.
      And he should up the Studio to 24 month updates.
      Mainly to make it more attractive for individuals.
      At that price point it's a no brainer for Studios anyways and just vanishes in the normal expenses.

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน

      @DerSolinski It was said by someone that the renewal cost will be the same as the cost (so $149 now) which seems rather steep to me. But that was said in a comment and I can't vouch for it being accurate.

    • @DerSolinski
      @DerSolinski 6 หลายเดือนก่อน +1

      @@ArtisansofVaul That would be a rather unwise move...
      I guess will see.
      My main interest in it is for reverse engineering 3D scans.
      "Intentional" software for that begins at 4 digits which is completely out of scope for me.
      "Rough cutting" a STEP file and post processing in a mechanical CAD software seems to be a good compromise.

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน

      @@DerSolinski Yeah I agree. I've just looked at the site and it does say that the costing will be the same as the original Indie license. It also doesnt mention there the support for 12 months including major updates (unless they haven't updated it there). EDIT: Sorry it does in the top boxes but not the text later, looks like they do need to update it. Still thats a hefty cost to continue after a year and soon adds up.
      Im looking here:
      www.plasticity.xyz/#pricing

  • @chomsky72
    @chomsky72 6 หลายเดือนก่อน +1

    I was going to grab Plasticity but noticed the price jumped to $150 and that is a bit too much. It is starting to approach Moi 3D price territory and to me for the price Moi 3D is a far more feature rich piece of kit, albeit more complex.

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน

      Yeah it's starting to hit a little hard in the wallet.

  • @joeking433
    @joeking433 หลายเดือนก่อน

    It's $149 now. Did they change it to give you more for your money or just raised the price?

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน

      Good question. The price seems to be going up pretty fast....

    • @joeking433
      @joeking433 หลายเดือนก่อน

      @@ArtisansofVaul I'm passing on it. I tried it and it was not intuitive at all for me. I use OnShape, which is free if you don't mind OnShape owning your models. But it's a lot more complicated than my favorite program, Tinkercad. What I am really looking for is a more powerful Tinkercad.

  • @SkintSNIPER262
    @SkintSNIPER262 10 หลายเดือนก่อน +1

    I think you're missing the point on the destructive vs non-destructive workflow. Both have their place. It's like saying you wished Zbrush would be non-destructive. Plasticity is more of a companion rather than a competitor. I also enjoy the ease of modelling of plasticity and not having to solve a puzzle with verts and shading every time I try to cut or add something.

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      I mean I'm not really missing the point if it's a functionality that I need/want. If others don't need it that's all good but personally its a priority (and I say that in the video, many will not care about it). The other issue is until they sort out the exporting issue I mentioned it isn't a very suitable "companion" for 3D printing design (again that's my needs, for those that want it for another purpose that again may not be a bother). I did try to make that clear in the video but if that didn't come across then maybe I didn't push enough with that, thought it felt I was being pretty repetitive saying it again and again.
      I do agree that there's some big positives for the nurbs based modelling as you have said, it's just that (again for me) the other problems outweigh that positive by quite some way.

    • @SkintSNIPER262
      @SkintSNIPER262 9 หลายเดือนก่อน +1

      @@ArtisansofVaul Ture. Exporting is something we've been talking quite a bit about in the Plasticity discord. There's even a channel for 3D printing. Definitely somethings to work on but it's still a young software. Plenty of things to come.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      @SkintSNIPER262 👍🏻 I don't doubt there's a lot of great stuff to come. Totally agree it's a young software, I think that's probably the big point of this video. I can see me using it in the future as its off to a great start... But I'm not going to spend $99 on something that may well not have that functionality in version 1.X and then I have to pay again. Maybe the title of the video should have been "Why I don't use Plasticity yet." 😅

    • @SkintSNIPER262
      @SkintSNIPER262 9 หลายเดือนก่อน +1

      @@ArtisansofVaul Yeah. I see a lot of people comparing Blender vs Plasticity when they're very different programs. And the dev himself, Nick said he's sees them more as companions rather than competitors. It's definitely fun to make organic esque designs in Blender than bring it into Plasticity for more hard surface stuff.

  • @SamCampbell
    @SamCampbell 10 หลายเดือนก่อน

    Everyone frames Plasticity as only a one time purchase, however you only get 12 months of updates for the price you pay. I suppose that is better than purchasing one fixed version like the old days of Adobe, etc. but the wording on the site is subtly written to incentivize you to subscribe to the program's development.

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน +1

      Yeah I did feel that was a little bit more hidden than I feel it should be and becomes worryingly like a quite pricey subscription. I guess if you're happy staying with version 1 then it's fine 🤷 I'm not sure I would be

    • @SamCampbell
      @SamCampbell 10 หลายเดือนก่อน +1

      @@ArtisansofVaul For sure. I think that there will be plenty of people who will find that a certain version of Plasticity fills all their needs for their workflow and not need to pay again for future updates. That being said, Blender has improved quite a lot over the years, all while being FOSS. I suppose at least we get the choice to stick with a certain version, watch it progress, and choose if we want to upgrade. As a cheapskate though, the FOSS part of Blender is what will make me stick with it.