Loved Moi for a long time. Still think its export is the best. But updates are years apart and it lacks a proper base for learning the software. Plasticity has made huge strides in a very short time and seems more in tune to artists. The Blender bridge for Plasticity is awesome and the community is very helpful.
" it lacks a proper base for learning the software" .. Well I tend to disagree on that.. In Moi3d you can get good results really fast. There is an excellent tutorial available on gumroad from Bojan Koturanović..
The patch function in Plasticity is so powerful.. making smooth 3d sculptures in this is so easy compared to cumbersome traditional CAD products. Don't underestimate it's ability to create accurate models for 3D printers. Inputting dimensions on the fly makes product creation so fast and stress free. Of course, then there's the price. Now it becomes a no brainer.
would you mind telling me how you used it for 3D printing? there is no measuring tool and for me it became kind of unusable when changing the grid size.
@akaAlias you own the current version... that is it. Read the purchase text. You own plasticity ver 1 and all 1. Versions. You can give feed back and suggestions only while ver 1 lasts. You don't own ver2 by paying for ver 1.
All updates included for 12 months, including major releases. Quote from thier site "All updates included for 12 months, including major releases" and "Access to the beta program for 12 months - help shape the direction of new features"...
Not sure why everyone thinks Plasticity is some kind of new software paradigm. NURBs based direct modeling in CAD has been around for decades. Maybe it's new to polygon people - but it's just another fancy skin on top of the same CAD kernals we've been using for years.
Yes, 22 years I've been using direct cad and I don't think it's unique either- fast yes for absolute sure, but at the expense of model intelligence, an example being, no adaptive patterning memory. I use CAD for manufacturing - Plasticity has little attraction apart from initial concept creation although, what I've already got outpaces my mind and speed, so why change??
I think it's mostly the workflow diffrence. CAD software is designed for being precise. So when you want to rotate something, for example in AutoCAD, you have to select it, set the rotation pivot point, set the refence line your rotating from, then set the rotation angle. And if you do anything in the wrong order you have to start over. In polygonal programs you just select and rotate. MOI is more similar traditional CAD workflows. I like Plasticity because its similar to old school spline modeling.
I agree and I'm not even sure why anyone cares much other than to flaunt their skills. It's 100 bucks to buy the license, I grabbed one just based on that.
It's more about usability for non-engineers. It's a bit like how iPhone generally doesn't have any revolutionary features anymore but many people like its simplicity and ease of use.
Plasticity if you're new to CAD and from entertainment design perspective. It's cheaper than Fusion and has newer and more robust community. Moi is beefier for old school power user but you're looking at installing custom scripts and forum diving to figure the program out. However, tutorials from more established programs like Fusion, Allias,Rhino will cover fundamental knowledge the best instead of hype and shortcuts.
Now Plasticity has not only loft, but also patching, and soon will have xnurbs surfacing I don't know about points editing in thbe future Plaascitiy versions, but I agree that for the time being adjusting surfaces is very limited. You will have to rebuild often, if some chasnges are necessary, though you can move planes thanks to Parasolid kernel. I never worked in Moi3d, but I guess it's simiilar to Rhino. It would be nice if Plasticity would have an ability to break surfaces into usual sheets (it can, it's just you can't adjust vertices of them at the same time) with points and adjust like in Rhino or Moi3d. I think they are working on it Also Plasticity is fast to learn. I learned it in 1.5 months on occasion, whereas it wook me much longer to learn Rhino, ansd still Rhino is much slower at modeling (at least im ny limited experience). But I think Rhino si more flexible in some adjustments, as it's been around for way longer, and is a robust software,/ But Plasticity is Parasolid, and is newer and faster with some operations, like fillets
I ve used both MOI 3D is a solid modeler with a nice lofting and blend command....thats all!!! It has NO SURFACING capabilities ,(even from the developer's own admissions) because it lacks G1, G2,G3 continuity options. Plasticity is in a class of its own because it has that and more. Its based on the Parasolid kernel which means a lot more features from NX are incoming.
No it doesn't mean you will be getting NX functions - In software as in all areas there are Patients, Agreements and ultimate ownerships and existing business relationships to be taken into account. NX is owned by Siemens as is Parasolid. If you think for a second that Siemens will let Plasticity do for a couple of hundred dollars what NX can only do for multiple thousands of dollars per year , then I think you're going to be extremely disappointed. However, Plasticity under the clever ingenuity of it's developers may well come up with something new done in a fast novel way that's beats or rivals of other (probably not ( but maybe if licenced) parasolid based) mid-level competition, but I can't see it ever challenging the full and very necessary Industrial capabilities of NX , Alias or Catia. If Plasticity invented their own modelling kernal then they could take on the world - but it doesn't, thus Siemens will not let Plasticity ruin it's other Parasolid customers as that would hurt them as well. NK has already said on TH-cam prior to v1 that's there's Parasolid functionality he can't have. Also, you can only go by what he does actually say about future direction and capabilities.
@@TAH1712 I agree with what you are saying as Im using NX daily at work. I was merely contrasting it to MOI though, which in comparison has 0 surfacing capabilities (on its own)AFAIK from using it. In Plasticity we are getting new features and surfacing capabilities every 4 months or so. We just recently got Xnurbs on the Studio version (beta so far) and will be getting match edge commands soon. I know that many a software are using their Kernel (like SolidWorks) but Siemens doesn't license their latest versions. I can tell you though, that with the exception of some of the advanced surface blends , and X form( which we have something similar coming) Plasticity has licensed some very robust functionality for some very quick and efficient surfacing. Also a lot of the synchronous modeling from NX has been there for a while which makes it an unbeatable package for the price. It's not parametric but what it lacks in history makes it up in speed. Anyways, my whole point is, Plas isalready light years ahead in development and capability thanMOI.
i tried moi. my surfaces kept breaking and it was a friggin nightmare trying to fix things and was super restrictive in what it allowed. the interface was decrepit as well. old and tired. their is no comparison to plasticity other than they are both parametric. plast is forgiving and robust and with a modern interface and seems so far nick is an update madman.
Moi for me. Nothing compares to the speed of sketching and cutting in that program, especially with custom shortcuts anyone can make. It does come with a manual that covers all functions. I don't care about the updates being years apart. I'm a fulltime concept artist and this is my go to for hard surface sketching. Plasticity is just prettier and has nice non-destructive parametric capabilities, but it's not better, it's just different for different needs.
Agreed, a tool is just a tool used well in the right hands... but, Plasticity has no Parametric capabilities and a few complain about the lack of procedural associativity's - so a pattern if changed, needs to be a new pattern etc.
Yep, been playing with MOI for years. Plasticity is getting all the love and press, but it's neither revolutionary, nor special. These typed of programs have been around forever.
New software in this era has really no value . If the new software does not offer a breakthru tech dont invest value time in learning it . Develop blender skills further. I use Moi3d its not only powerful for 3d model it has line /shape tools that easily better than vector software in the market .
i dont think moi3d is a high price and i dont think moi3d is more expensive than plasticity, which is inferior to moi3d anyways. its a subscription based service, so you pay forever. unlike moi3d which is a one-time-fee.
I'm investigating both products, but I don't think this is right. The plasticity website says (under pricing) ... "Plus, with no subscriptions, you own your software."
Loved Moi for a long time. Still think its export is the best. But updates are years apart and it lacks a proper base for learning the software. Plasticity has made huge strides in a very short time and seems more in tune to artists. The Blender bridge for Plasticity is awesome and the community is very helpful.
Yep. I was going to post a similar comment. That should be mentioned in every video when comparing these two apps.
" it lacks a proper base for learning the software" .. Well I tend to disagree on that..
In Moi3d you can get good results really fast.
There is an excellent tutorial available on gumroad from Bojan Koturanović..
There's also Shapr3D which also runs on the iPad, really hoping Plasticity gets to a tablet
5:50 Parasolids a close workflow to polygonal modeling? That's a bit of a stretch. A very looooong stretch.
has nothing to do with poly modeling tbh
The patch function in Plasticity is so powerful.. making smooth 3d sculptures in this is so easy compared to cumbersome traditional CAD products. Don't underestimate it's ability to create accurate models for 3D printers. Inputting dimensions on the fly makes product creation so fast and stress free. Of course, then there's the price. Now it becomes a no brainer.
would you mind telling me how you used it for 3D printing? there is no measuring tool and for me it became kind of unusable when changing the grid size.
@@ner0718change to mm, zoom in and go. What exactly were your issues? I do a lot of modelling for 3D prints in Plasticity.
Great summary, thanks!
Thank you ! Very helpful ! Do you know if Plasticity is going to be on Ipad ?
I'm not sure where you feel that plasticity is a cheaper option. New plasticity pricing per year is now the cost of full version of Moi3D.
I thought plasticity is but and own. What do you mean by “per year”?
@akaAlias you own the current version... that is it. Read the purchase text. You own plasticity ver 1 and all 1. Versions. You can give feed back and suggestions only while ver 1 lasts. You don't own ver2 by paying for ver 1.
Suggest you read the text for purchasing. For $299 you get all update versions for 12 months!
All updates included for 12 months, including major releases. Quote from thier site "All updates included for 12 months, including major releases" and "Access to the beta program for 12 months - help shape the direction of new features"...
@@SgtMajor82 of course newer version need to be repurchased. That doesnt mean its a yearly subscription.you still own what you buy forever.
Not sure why everyone thinks Plasticity is some kind of new software paradigm. NURBs based direct modeling in CAD has been around for decades. Maybe it's new to polygon people - but it's just another fancy skin on top of the same CAD kernals we've been using for years.
Yes, 22 years I've been using direct cad and I don't think it's unique either- fast yes for absolute sure, but at the expense of model intelligence, an example being, no adaptive patterning memory. I use CAD for manufacturing - Plasticity has little attraction apart from initial concept creation although, what I've already got outpaces my mind and speed, so why change??
I think it's mostly the workflow diffrence. CAD software is designed for being precise. So when you want to rotate something, for example in AutoCAD, you have to select it, set the rotation pivot point, set the refence line your rotating from, then set the rotation angle. And if you do anything in the wrong order you have to start over. In polygonal programs you just select and rotate. MOI is more similar traditional CAD workflows. I like Plasticity because its similar to old school spline modeling.
It's the interface, controls, ease of use, etc. Not what it can or cannot do. Being practical or not.
I agree and I'm not even sure why anyone cares much other than to flaunt their skills. It's 100 bucks to buy the license, I grabbed one just based on that.
It's more about usability for non-engineers. It's a bit like how iPhone generally doesn't have any revolutionary features anymore but many people like its simplicity and ease of use.
if you show other artist's work, you should mention it. (like Edon's stuff for example)
Rhino's Grasshopper it's putting the bread on my table.
Not NURBs...BREPs?
Plasticity if you're new to CAD and from entertainment design perspective. It's cheaper than Fusion and has newer and more robust community. Moi is beefier for old school power user but you're looking at installing custom scripts and forum diving to figure the program out. However, tutorials from more established programs like Fusion, Allias,Rhino will cover fundamental knowledge the best instead of hype and shortcuts.
Now Plasticity has not only loft, but also patching, and soon will have xnurbs surfacing
I don't know about points editing in thbe future Plaascitiy versions, but I agree that for the time being adjusting surfaces is very limited. You will have to rebuild often, if some chasnges are necessary, though you can move planes thanks to Parasolid kernel. I never worked in Moi3d, but I guess it's simiilar to Rhino. It would be nice if Plasticity would have an ability to break surfaces into usual sheets (it can, it's just you can't adjust vertices of them at the same time) with points and adjust like in Rhino or Moi3d. I think they are working on it
Also Plasticity is fast to learn. I learned it in 1.5 months on occasion, whereas it wook me much longer to learn Rhino, ansd still Rhino is much slower at modeling (at least im ny limited experience). But I think Rhino si more flexible in some adjustments, as it's been around for way longer, and is a robust software,/ But Plasticity is Parasolid, and is newer and faster with some operations, like fillets
I ve used both MOI 3D is a solid modeler with a nice lofting and blend command....thats all!!! It has NO SURFACING capabilities ,(even from the developer's own admissions) because it lacks G1, G2,G3 continuity options.
Plasticity is in a class of its own because it has that and more. Its based on the Parasolid kernel which means a lot more features from NX are incoming.
lol
No it doesn't mean you will be getting NX functions - In software as in all areas there are Patients, Agreements and ultimate ownerships and existing business relationships to be taken into account. NX is owned by Siemens as is Parasolid. If you think for a second that Siemens will let Plasticity do for a couple of hundred dollars what NX can only do for multiple thousands of dollars per year , then I think you're going to be extremely disappointed. However, Plasticity under the clever ingenuity of it's developers may well come up with something new done in a fast novel way that's beats or rivals of other (probably not ( but maybe if licenced) parasolid based) mid-level competition, but I can't see it ever challenging the full and very necessary Industrial capabilities of NX , Alias or Catia. If Plasticity invented their own modelling kernal then they could take on the world - but it doesn't, thus Siemens will not let Plasticity ruin it's other Parasolid customers as that would hurt them as well. NK has already said on TH-cam prior to v1 that's there's Parasolid functionality he can't have. Also, you can only go by what he does actually say about future direction and capabilities.
@@TAH1712 I agree with what you are saying as Im using NX daily at work. I was merely contrasting it to MOI though, which in comparison has 0 surfacing capabilities (on its own)AFAIK from using it. In Plasticity we are getting new features and surfacing capabilities every 4 months or so. We just recently got Xnurbs on the Studio version (beta so far) and will be getting match edge commands soon. I know that many a software are using their Kernel (like SolidWorks) but Siemens doesn't license their latest versions. I can tell you though, that with the exception of some of the advanced surface blends , and X form( which we have something similar coming) Plasticity has licensed some very robust functionality for some very quick and efficient surfacing. Also a lot of the synchronous modeling from NX has been there for a while which makes it an unbeatable package for the price. It's not parametric but what it lacks in history makes it up in speed. Anyways, my whole point is, Plas isalready light years ahead in development and capability thanMOI.
i tried moi. my surfaces kept breaking and it was a friggin nightmare trying to fix things and was super restrictive in what it allowed. the interface was decrepit as well. old and tired. their is no comparison to plasticity other than they are both parametric. plast is forgiving and robust and with a modern interface and seems so far nick is an update madman.
Plasticity is not Parametric!
Moi for me. Nothing compares to the speed of sketching and cutting in that program, especially with custom shortcuts anyone can make. It does come with a manual that covers all functions. I don't care about the updates being years apart. I'm a fulltime concept artist and this is my go to for hard surface sketching. Plasticity is just prettier and has nice non-destructive parametric capabilities, but it's not better, it's just different for different needs.
Agreed, a tool is just a tool used well in the right hands... but, Plasticity has no Parametric capabilities and a few complain about the lack of procedural associativity's - so a pattern if changed, needs to be a new pattern etc.
Plasticity linux +1
Yep, been playing with MOI for years. Plasticity is getting all the love and press, but it's neither revolutionary, nor special. These typed of programs have been around forever.
Special for it's speed (but sacrificing geometry associations) I'd say...and special for it's capability (although niche) for it's price.
Do substance modeler.
New software in this era has really no value . If the new software does not offer a breakthru tech dont invest value time in learning it . Develop blender skills further. I use Moi3d its not only powerful for 3d model it has line /shape tools that easily better than vector software in the market .
Blender is hard to learn and hard to use. I do most of my work in Rhino.
FYI MoI is pronounced "mo-eye".
i dont think moi3d is a high price and i dont think moi3d is more expensive than plasticity, which is inferior to moi3d anyways. its a subscription based service, so you pay forever. unlike moi3d which is a one-time-fee.
I'm investigating both products, but I don't think this is right. The plasticity website says (under pricing) ... "Plus, with no subscriptions, you own your software."
where it says is subscription based?
У вас все сравнения настолько глупы?