Blender Quick Tip 008 - Circular Arrays Without Mesh Deformation (Modifier Tutorial)
ฝัง
- เผยแพร่เมื่อ 21 ส.ค. 2024
- Welcome to Blender Quick Tips!
In this quick Blender tutorial you will learn how to create circular arrays without mesh deformation.
The programme I am using to create this 3D effect is called Blender and you can download it for free here:
www.blender.org/
This is a follow up on my previous Quick Tip 001 as I was receiving a lot of requests regarding object deformation using the curve path method.
This is an essential technique which will be a great addition to any 3D artists arsenal.
As always, I encourage you to leave a comment if you have any issues!
----------------------------------------------------------------------------------------------------
If you enjoy my content consider supporting me on Pateron :)
/ nebmotion
----------------------------------------------------------------------------------------------------
Instagram: @nebmotion
/
Website
nebmotion.co.uk/
Like and subscribe for more content & follow me on Spotify!
open.spotify.c...
try spin tool in edit mode.
Will check that out thanks
yup spin tool is a much quicker way lol... thanks
Thanks the empty didnt work 4 me
Here we go 🔥 it works 👍 thx mate
we can not create custom design stars by spin tool, that is prob
i am searching few tutorial as i have blender 2.83
Legit solid tutorial. Even with other methods, this is still a valuable method with quick setup and good payoff.
@@LingieVR thanks, I think geo nodes is better now for this but glad its still got some use
Resetting all transforms tip made my day, great tutorial short and informative, thanks a million.
No problem
Thx dude ... even after all those years this helped me A LOT! Applying all Transformations was my fault and it drove me absolutely crazy!
No problem
should mention very important apply scale on object or it wont work!!!!!! very important that u forgot to mention in this~~~
Thanks
thank you so much you saved me!
If you change the location, rotation and scale, It is good to hit Control A and choose "all transforms"
Oh my god thank you so much!!!! your tutorial is so helpful!!! i was struggling with objects scale in array modifier, and now i know that all i needed was to go to edit mode
Thank you so much again!
No prob
Great follow up! really enjoy your tutorials
thank you, i'm thinking of another follow up with geo nodes
Thanks for this, 3 years old and still super useful
No prob, though it's much easier now to do this with geometry nodes
In this case, you can write Z 360/8. Divide the full circle into quantity in the array.
Well done, easy to follow & works 1st time!
Wonderful
Thank you for this tutorial! Very helpful!
You are welcome
you could also use a polygon curve for the array, who's sides are the length of your individual parts
Have not tried that! Good idea
Cheers for that man.
no problem
thank you for making this video clear and helped me alot
Glad it helped!
Thank you for the video, it was fantastic!
No prob
thank you so much for this concept.....love you bro
No probs
Thank you so much!
I had a problem and this video helped me solve it! I was trying to make a road, but when trying to place planes on a path, the planes just made a non sense path... Turns out I just needed to apply the scale of the road...
Glad you found a solution!
Thanks a lot. It is simple and easy to follow.
This doesnt work when you want to do it on a oval curve for instance. Its amazing how blender can make such a simple thing very hard. Is there a way around this?
geometry nodes, instance on points is the easiest way. i havent done a tut onthis yet
@@NebMotion thanks!
Thanks alot for this one.
i love you!
Awww babe I love u 2
Nice channel!
Thanks
and nowdays there's probably a geometry node way to do it.. just wanted to have cubes running along the spline and not change cube shape.. and got 3 tutorials that told that's not how it works.. thx anyway, I remembered I was trying to get this as well..
Yeah I was gonna do a Geo nodes update but never got round to it
King
When I spin the plain axes, my cubes get deformed. The more cubes I add the more deformed they get. Can you please help me fix this?
I'm not sure, you could try use geo nodes instead, use instance as points and plug the cube into the object input
And if I want a curve, not a circle? What are the workflow then?
use a bezier curve instead of circle
@@NebMotion but it modifies the mesh
how would I go about doing this with a shape that isn't a Circle? I want an oval
Just scale the bezier circle on the x or y axis
A problem (not really) with this method is that they need to have the same scale values... Took me a while to figure out lol.
doesn't work anymore :(
Easier to use geometry nodes, instance on points, I will make a new tutorial on thid
Me: i need to make a circle with 5 objects...
*spends hours looking for the method*
Him:So set origin to 3d curso[...]
Me: _realises_ motherfu...
It still deformes for complex object mate
Sorry man
Worked until it didnt
How can I help you