Array along a curve without the object deforming in Blender

แชร์
ฝัง
  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 160

  • @polygonvvitch
    @polygonvvitch ปีที่แล้ว +1

    Thanks, exactly what I needed. One notable thing: Make sure the real mesh and the proxy are aligned properly before you parent them, otherwise it'll always be misaligned.

  • @SatriaRizqi
    @SatriaRizqi ปีที่แล้ว +1

    Saw how to do this with the same method a while ago, but forgot how to make the object stays, thank you for the answer!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      No problem. Happy to help 👍🏻

  • @Milan23_
    @Milan23_ ปีที่แล้ว +5

    Man this is minblowing I always needed knowledge of in my blender workflow. But never have found it. Thanks for sharing this amazing tehnique!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      No problem 👌 Glad it's being found useful.

  • @MajinVegeto89
    @MajinVegeto89 ปีที่แล้ว +2

    Very good tutorial. There are other tutorials that show the same thing, but without explaining the steps, which is why this is far better, because you actually understand what is happening.
    I really hope Blender makes this whole process easier, it feels like a bit of a hack to have to use a plane and attach your object to that.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +2

      There is now an easier way (well I prefer it) to use geometry nodes if you want to check it out: th-cam.com/video/sRyubLSd-9E/w-d-xo.html

  • @antennatrees
    @antennatrees 2 ปีที่แล้ว +3

    Seems like a perfect job for Geometry Nodes. But it's nice to see the solution with Array as well.

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +1

      Im sure it could be but I think this is a pretty simple way to go about it. Im not sure creating the Geometry Nodes needed for this would be faster.

    • @antennatrees
      @antennatrees 2 ปีที่แล้ว +2

      @@ArtisansofVaul The Geometry Nodes way would skip the Instance intermediary step since no distortion is introduced, but the distribution along the curve would be a little different.

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      @@antennatrees Yeah, my concern would be how you changed the curve from having lots of points (from when it was copied from the original object). I assume you'd then resample it for the locations but that complicates matters a bit as that simultaneously controls the number of duplicates as well as their distance. I'm still really learning Geometry Nodes so I could be very wrong. Have you seen something similar before?

    • @antennatrees
      @antennatrees 2 ปีที่แล้ว

      @@ArtisansofVaul Exactly. Since it's directly instancing on the points of the curve in Geometry Nodes you'd resample the curve to get the desired number of instances and distribution spacing. If your curve was quite complex you might have to resample the curve as well as set up a selection pattern for the points you want to have instances on. But in the end the power of this solution is that once the Geo Nodes set up is complete you can quickly reuse it for any other curve in your project.
      I still really liked your video and learned something so that's great. And your videos in general are always interesting since you're aiming for 3D printing where there's always extra issues to consider.

    • @عبدالسلامالعتيبي-ه3ج
      @عبدالسلامالعتيبي-ه3ج 2 ปีที่แล้ว +2

      @@ArtisansofVaul actually it is faster and easier 😅

  • @juls23tube
    @juls23tube 2 ปีที่แล้ว +9

    I really love your tutorials. Funny enough, you did exactly what I was thinking of doing. I started about 3 years ago with 3D printing proxies for various wargames that I made myself in Blender and though it could be helpful for some people if I make videos about the things I learned on the way. But you got me on this one :)

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +1

      Thanks a lot. I mean Im sure the world could use more tutorials :p

  • @lopcrop1159
    @lopcrop1159 ปีที่แล้ว +3

    Best tutorial for basic curve tracking. thank you! you solved what I was looking for in the first 3 minutes.

  • @mlbpbloody5583
    @mlbpbloody5583 2 หลายเดือนก่อน

    I just revisited this post to solve something , I forgot how great a vid this was

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน

      @@mlbpbloody5583 😁 Thanks. Hope it solved the problem.

  • @lucasrodillo6739
    @lucasrodillo6739 4 หลายเดือนก่อน +1

    Needed to do some rivets for a couch.
    Followed about 20% because I figured that I could just use the planes to make the rivest themselves.
    Thanks!

    • @ArtisansofVaul
      @ArtisansofVaul  4 หลายเดือนก่อน +1

      @lucasrodillo6739 nice. Great use for this.if you want something even more versatile you could try this: th-cam.com/video/wFaODMBxZD4/w-d-xo.html

  • @lauragarnham77
    @lauragarnham77 2 ปีที่แล้ว +1

    this is fantastic, I have been trying since yesterday to find a solution but nothing I tried worked and googling was useless.This video just came up randomly in my recommended, definitely going to try it out, seems like it is just what I need!

  • @JoshuaMerrill042
    @JoshuaMerrill042 ปีที่แล้ว +2

    Thank you for explaining this so well!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      No problem 😁 You may find this helpful as I would say its an easier technique when you get used to it that is now possible with geometry nodes: th-cam.com/video/sRyubLSd-9E/w-d-xo.htmlsi=GuqnoC3bO0Ee01tj

  • @gustavoalvarez3335
    @gustavoalvarez3335 ปีที่แล้ว +3

    Hola muchas gracias por mostrar como crear un diseño utilizando muchas técnicas, eres un gran maestro, yo no se entender ingles pero de todas maneras entiendo perfectamente tus videos. Saludos desde Argentina.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      Muchas gracias. Estoy feliz de que sean bastante fáciles de seguir. Si alguna vez tienes una pregunta, puedo intentar ayudarte (con la ayuda de Google Translate 😉)
      Thanks so much. I am happy they are easy enough to follow. If you ever have a question I can try to help (with the assistance of Google Translate 😉)

    • @gustavoalvarez3335
      @gustavoalvarez3335 ปีที่แล้ว +1

      @@ArtisansofVaul Si muchas gracias he tenido algunas dudas te agradecería mucho si me ayudas guías un poco en algunos diseños trataré de ser breve, en cualquier momento te hago una consulta, muchas gracias por tu gentileza. Saludos

  • @LeneChibi
    @LeneChibi 6 หลายเดือนก่อน +2

    you saved my screen from being smashed in, thank you so much :D great technique!

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน +1

      😂😂 Glad I could help prevent that disaster!

  • @Киноварь
    @Киноварь ปีที่แล้ว +1

    This tip really helped me few times already, thank you

  • @BPCustomCreations
    @BPCustomCreations 2 ปีที่แล้ว +4

    RIP everyone who ran to try this before 11:25 Great tutorial as always!

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +3

      🤣 Got to be there till the end 🤣

    • @BPCustomCreations
      @BPCustomCreations 2 ปีที่แล้ว +3

      @@ArtisansofVaul I'm new to Blender and I've been working through your backlog and learning a whole lot! Thanks for making your knowledge and wonderful teaching available to us for free on TH-cam!

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +1

      My pleasure 😁

  • @horriblypink
    @horriblypink 2 ปีที่แล้ว +1

    I really really needed this video was having so much trouble with tracks

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      Glad to hear its going to be helpful 👍🏻

  • @marksimpkins5081
    @marksimpkins5081 2 ปีที่แล้ว +1

    Thanks for the Tutorial.
    Not a problem i would have anticipated coming from Fusion.
    A Neat way of solving the problem though.

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      Yeah some programs handle things differently. Blender just assumed you want things deformed along the curve (which for a lot of things like tubes would be a fair assumption). And cheers.

  • @richardduska1558
    @richardduska1558 2 ปีที่แล้ว +1

    Pretty simple. Thank you very much for the video.

  • @fasspot
    @fasspot 9 หลายเดือนก่อน +1

    You're the best blender teacher !! I've learned so many useful things with your videos ! Thanx a lot!! :)

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      😁😁😁 Thanks so much fasspot. Lovely to hear and great to know the videos are helping 😁

  • @blakeXYZ
    @blakeXYZ 2 ปีที่แล้ว +1

    The video turned out great! Awesome explanation and breakdown, Artisans of Vaul 💯

  • @whitedinamo
    @whitedinamo ปีที่แล้ว +1

    Great tutorial. Thanks.

  • @ethancotton1549
    @ethancotton1549 ปีที่แล้ว +1

    Perfect and great explanation! Now to see if i can make it work for my need lmao

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Let me know if you have any issues

  • @Verttigo1982
    @Verttigo1982 ปีที่แล้ว +1

    Great video, thank you!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      No problem and thanks for commenting 😁

  • @nacidocoqui
    @nacidocoqui 6 หลายเดือนก่อน +2

    Mind... blowing...

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน

      😁 Glad to hear I could help you out with some other projects as well. 👍🏻

  • @Adriarcher
    @Adriarcher 7 หลายเดือนก่อน +1

    great video, thanks a lot.

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน

      My pleasure. Glad it was helpful.

  • @PrinceBrosnan
    @PrinceBrosnan ปีที่แล้ว +1

    wonderful software...

  • @karecellaglioz9186
    @karecellaglioz9186 2 ปีที่แล้ว +1

    thank you for your job

  • @Vi_Renders
    @Vi_Renders 2 ปีที่แล้ว +1

    Oh my god thank you I NEEDED THIS!!!

  • @ryanb6503
    @ryanb6503 2 ปีที่แล้ว +2

    this is great! I immediately say down to make a bike chain. is there a way to animate the chain?

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      Do you mean to rotate? CG work isn't really by thing but there should be, the only difficulty is that a chain wouldnt be a circle so its not as simple as just rotating. Maybe (and Im guessing) you'd animate the pedals/gears to be rotating and then perhaps use a constraint to match the chain to those.... But that really is just a guess.

  • @ktwomountain
    @ktwomountain 2 ปีที่แล้ว +1

  • @Robert-ln1cx
    @Robert-ln1cx 2 ปีที่แล้ว +1

    prefect! I'm off to try this with chains 🥳

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      Let me know how it goes! It also helps using an empty as and additional object to array with as it allows you to rotate it by 90 degrees to form the chain links.

  • @sounder7564
    @sounder7564 ปีที่แล้ว +1

    7:17 thats amazing 😱🤩🤩🤩

  • @thomaskneisel1854
    @thomaskneisel1854 ปีที่แล้ว +1

    Nice solution thx! I tried to array/curve some rivets around a window frame and like u explained they got some ugly deforming 🤣

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      I have another video that using a similar technique for rivets just here, you just inset the face instead: th-cam.com/video/tsko8B_-hjI/w-d-xo.html

    • @thomaskneisel1854
      @thomaskneisel1854 ปีที่แล้ว +1

      ​@@ArtisansofVaul ok, thats crasy easy, thx a lot !!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      @thomaskneisel1854 😁👌 Great isn't it. So mad when you know the tricks.

    • @thomaskneisel1854
      @thomaskneisel1854 ปีที่แล้ว +1

      It is! I learned about tipple fencing with subdivision surface modifier and it blows my mind :D

  • @greatsol2444
    @greatsol2444 2 ปีที่แล้ว +3

    Excellent tutorial! This is the best I’ve seen yet; clear and concise. One issue I’m still having however, is when I turn on instancing (Faces), it expands the object (tank tread) to MASSIVE proportions, as well as has it turned 90• in several wrong directions (paddles instead of tracks). You make it look so easy! What am I doing wrong?

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +1

      It sounds like on the plane and/or the object you need to apply the scale (and maybe the rotation as well). Press ctrl+a then select rotation and scale on the original object that you want to copy and then the same but just apply the scale to the plane.

    • @greatsol2444
      @greatsol2444 2 ปีที่แล้ว +1

      @@ArtisansofVaul OK. Thank You, Thank You. I’m beginning to understand now. It’s a bit to do with fiddling with the scale and rotations, and having them just right. Wow. Now it’s a bit less mind blowingly infuriating. Thanks & subscribed!

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +1

      @@greatsol2444 Thanks for the dub and let me know if thered anything else I can help with.

  • @euansmith3699
    @euansmith3699 2 ปีที่แล้ว +1

    So cool. Very well explained.

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      Thanks a lot. Glad it was clear as it's kind of tricky to get all the points across. 👍🏻

  • @eldflaug3770
    @eldflaug3770 ปีที่แล้ว +1

    thank you so much!!!!!!!

  • @daverainville2349
    @daverainville2349 18 วันที่ผ่านมา +1

    Great tutorial! Is there a way to hide the plane but not the instanced object?

    • @ArtisansofVaul
      @ArtisansofVaul  18 วันที่ผ่านมา +1

      @daverainville2349 Not while keeping everything "functioning" I think. I would suggest now using Geometry nodes instead which I cover here: th-cam.com/video/sRyubLSd-9E/w-d-xo.html

    • @daverainville2349
      @daverainville2349 18 วันที่ผ่านมา

      @ArtisansofVaul thanks. For now I just moved my object so the plane is inside it.

  • @richardokeeffe8375
    @richardokeeffe8375 2 ปีที่แล้ว +1

    Brilliant! Out of interest, why the curve modifier first?

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      I think its just my thought process. It allows me to make sure that the object is on the curve and can be moved along it before things get visually confused by also having an array. Really you could do it in whatever order you like, I just find it a useful "error mitigation" workflow ordering.

  • @soltoni983
    @soltoni983 2 ปีที่แล้ว +1

    Thank you for the tutorial. How about non manifold geometry when we use boolean union o those tracks. Is there a way to avoid this? (for 3D printing non manifold are a trouble.)

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      Just checking, are you saying that when you boolean everything together it becomes non-manifold?

  • @TheMrTorbi
    @TheMrTorbi 8 หลายเดือนก่อน +1

    thanks man this helped me so much. im still here wondering why this is so damn bugged. Cant get a decent result

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน

      Hope this helped a bit. There is a more recent video where I use Geometry nodes for this and I think its my preferred method now: th-cam.com/video/sRyubLSd-9E/w-d-xo.html

  • @maxoliver38
    @maxoliver38 6 หลายเดือนก่อน

    Thank You!

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน

      My pleasure. Thanks for commenting!

  • @kenxchoi775
    @kenxchoi775 2 หลายเดือนก่อน +1

    omg you solved my issue, and i love uk accents so much :p

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน

      @@kenxchoi775 😁😁😁Great to hear and thanks 😅

  • @artbybruno1734
    @artbybruno1734 7 หลายเดือนก่อน +1

    Great stuff! Really enjoying your videos! Question: how do you get that Pie menu for Vertex, Edge and Faces? Is that the Pie menu addon that comes with Blender!? (coming from Maya, that is kinda similar to how we select Edges/Verts/Faces also).

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน +1

      It's part of Machine Tools. I've got a summary of some of the things it does here (it's probably my most used addon): th-cam.com/video/P_3yh2m-uw4/w-d-xo.html

    • @artbybruno1734
      @artbybruno1734 7 หลายเดือนก่อน +1

      @@ArtisansofVaul Cheers! I will have a look. Thank you!

  • @19CarlosGomez64
    @19CarlosGomez64 8 หลายเดือนก่อน +1

    Cool!

  • @StarLabs3D
    @StarLabs3D 3 หลายเดือนก่อน +2

    Good information 🇦🇶

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน +1

      @@StarLabs3D Cheers StarLabs 👍🏻

  • @llamagangstar8760
    @llamagangstar8760 12 วันที่ผ่านมา +1

    my one issue im having is that the curve object i have distorts everything because the curve object has its z scale higher than 1 but when i put it to one it works but then the curve that im arraying on isnt the same shape as the object that i got the curve line from. when selecting the edge loop that will be then seperated into a curve object it retains its orignal transformation even though now its just a line curve which screws up the array, i have to then set its transformation back to 1 and then manually allign the curve vertices. ok i just had to ctrl a and press scale on my object so that its scale transformation is all at 1 now it works :p

    • @ArtisansofVaul
      @ArtisansofVaul  11 วันที่ผ่านมา +1

      @llamagangstar8760 Sounds like you need to apply the scale on the object you're taking the curve from first.

    • @ArtisansofVaul
      @ArtisansofVaul  11 วันที่ผ่านมา +1

      @@llamagangstar8760 Just saw you fixed the issue 👍🏻😂

    • @llamagangstar8760
      @llamagangstar8760 11 วันที่ผ่านมา +1

      @@ArtisansofVaulyeah sorry for the paragraph i was stressin but figured it in the end 😂 it was a very helpful video though im defi gonna watch more of ur videos thanks!!

  • @theunorthodoxhawk
    @theunorthodoxhawk ปีที่แล้ว +1

    is it possible to do this while having the object scale gradually along the curve as well? Like it starting at normal size and it getting smaller or larger with each new chain link. Thank you for all the tutorials I have learned so much from you!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Yes very much so: th-cam.com/video/_7JLcoozOiM/w-d-xo.html
      Hope that helps and thanks 😁

  • @3DCGdesign
    @3DCGdesign 11 หลายเดือนก่อน +1

    great stuff, Vaul! Apparently emptys don't accept modifiers, so must use plane object. however... what about a single vert arrayed on the curve?

    • @ArtisansofVaul
      @ArtisansofVaul  11 หลายเดือนก่อน

      Good question. It needs to be a plain as you need to have a face to instance on as part of the instancing process. I'd probably do it with Geometry Nodes now though, I've got a video on that here - Array Following a Curve using Geometry Nodes: th-cam.com/video/sRyubLSd-9E/w-d-xo.html

    • @3DCGdesign
      @3DCGdesign 11 หลายเดือนก่อน +1

      But you can use a single vert (add >extra objects in preferences) and instead of choosing "to face" in the object properties panel under "Instancing" you can now choose "vertices" and check "align to vertex normal" - then it works just like you say, but then you don't have to make real, the vert won't render or be seen.

    • @ArtisansofVaul
      @ArtisansofVaul  11 หลายเดือนก่อน +1

      @3DCGdesign You can for sure use a vert. I just find it preferable to set it up with a plane as you can see the plane more easily and know the direction its facing/etc.

    • @3DCGdesign
      @3DCGdesign 11 หลายเดือนก่อน +1

      that's for sure true - I had to extrude the vert temporarily to see what was going on as well. @@ArtisansofVaul

  • @Nicho9
    @Nicho9 2 ปีที่แล้ว +1

    So i'm trying to do this on a chain sword where the teeth wrap all the way from one side of the blade to the other. Once the teeth go around the tip of the sword the teeth flip so the sharp edge of teeth is pointing the wrong way. Is there a fix for that?
    EDIT: I got around it by just making another array on the other side of the blade/

  • @primecomic113noonehere4
    @primecomic113noonehere4 ปีที่แล้ว +1

    if any one finds the mesh deforming remmember to apply all transformations

  • @عبدالسلامالعتيبي-ه3ج
    @عبدالسلامالعتيبي-ه3ج 2 ปีที่แล้ว +2

    You can instens it on the curve and mak the rotation follow the tangent fo the curve in geo nodes

  • @Spaceisprettybig
    @Spaceisprettybig ปีที่แล้ว +1

    In theory, would this work with single verts as well, or just planes?

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      It can I think but I always use a plane so I can see where it easily without going into edit mode. I can't say I have tested that though.

  • @troscar
    @troscar ปีที่แล้ว +1

    I dont know but I try to follow this and my model (bullets) stretchs in one axis and cant fix it. And it has all the scales and transforms applied

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      I can only think that you must have missed the stage with the planes and the instancing. You have to do that.to stop the deformation.

  • @MatheusRocha_13
    @MatheusRocha_13 ปีที่แล้ว +2

    excellent video, but I have a doubt, do you know if there is a way to also maintain the rotation of the object? for example, placing trees around a road created with a curve, as they are all straight
    I hope you understand, because I'm using a translator hehe

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      Do you mean you want them to rotate with the curve?

    • @MatheusRocha_13
      @MatheusRocha_13 ปีที่แล้ว +1

      @@ArtisansofVaul No, it's like the object only moves with the curve, but keeping the original rotation

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      @MatheusRocha Oh ok. So you're best off doing that no with Geometry Nodes. I'm literally finishing an edit on a new video on that topic so you've timed it well. It will be on the Patreon on Monday and on the TH-cam channel the week after that

    • @MatheusRocha_13
      @MatheusRocha_13 ปีที่แล้ว +1

      @@ArtisansofVaul Okay, I'll watch it as soon as it's available, thank you very much :D

  • @calamitist
    @calamitist 4 หลายเดือนก่อน +1

    i can't seperate the parts, when i do, all the other instances get deleted, how do i solve this ?

    • @ArtisansofVaul
      @ArtisansofVaul  4 หลายเดือนก่อน +1

      @calamitist I don't have my computer at hand so this shortcut might be wrong but select the objects ctrl+a and select "realise instances" or "make instances real" I can't remember which it is called.

    • @calamitist
      @calamitist 4 หลายเดือนก่อน +1

      @@ArtisansofVaul aight i will check it out, i uploaded a timelapse video of model where i used your technique, I've set your tutorial for recommendations

  • @Gitimus01
    @Gitimus01 10 หลายเดือนก่อน +1

    I followed the tutorial to the letter, however when applying the instances onto the face they scale like crazy, No idea what is causing this issue.

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      Have you applied the scale to everything involved? That's seems likely to be the issue.
      Also since this was made Blender has had Geometry Nodes added, which would now be my preferred way of doing this; th-cam.com/video/sRyubLSd-9E/w-d-xo.html

    • @Gitimus01
      @Gitimus01 10 หลายเดือนก่อน +1

      Tried both methods and It blows up the scale like crazy, almost 5x original size. Probably due to me using a bezier curve than the one you are... Thanks for the link anyways, tutorial is still useful!

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      @@Gitimus01 Ahh.... it may be that the vertices aren't scaled correctly then. That (annoyingly) works differently to the object scale.

    • @Gitimus01
      @Gitimus01 10 หลายเดือนก่อน

      @@ArtisansofVaul Right... Yeah everything wasn't to the same scale, took another look at it and got it sorted. Dumb mistake haha. Thanks, earned a sub!

  • @OficinadoArdito
    @OficinadoArdito ปีที่แล้ว +2

    I don't really know what I am doing wrong, but it deforms my objects badly. I am going all the steps in all detail, nothing looks wrong. Blender is frustrating almost all the time. Sometimes I think it is a real bad software.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      I feel your pain, I really do. It can feel that way but once you get used to it it does make sense. It's one of the reasons I started the channel. If you have Instagram and can message me there you're welcome to send me a link to the file on something like Google Drive and I can have a look (hopefully tomorrow) when I finish work and see if I can spot the issue.
      I'd also say that you can do this now using Geometry Nodes which are easier to get results without issues. I'll get a video sorted on that.

    • @fifoejod2joe1991
      @fifoejod2joe1991 10 หลายเดือนก่อน

      Try to apply object's location & scale & rotation. That's how i solve my problem.

  • @darklord8793
    @darklord8793 10 หลายเดือนก่อน +2

    my planes still get deformed

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      They shouldn't do/be able to. But to be honest now that we have geometry nodes I'd use that as a better method. I've got a video on that here: th-cam.com/video/sRyubLSd-9E/w-d-xo.html

  • @MrAkurvaeletbe
    @MrAkurvaeletbe ปีที่แล้ว

    I cant believe there isnt just an option to turn off stretching...why are they still affecting eachother after making them real...when i move one of them in edit mode they all move .

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      I mean it's quite a technical difference in terms of what is being done to the object. But it's much simpler to do now: th-cam.com/video/sRyubLSd-9E/w-d-xo.html

  • @arpamor
    @arpamor ปีที่แล้ว +1

    My planes do deform...

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      They should not if you have them oriented as mine are. Otherwise you have added in some points or miss-clicked at some point. If you can share a picture I can try and help

    • @arpamor
      @arpamor ปีที่แล้ว +1

      thank you for reply, I am a noob and struggling LOL - anyway looks like that even if the plane is deformed the object parented to it is not so it works anyway :) - And yes I keep failing but this is the first video to really help after a long list of useless videos (for me at least) so anyway thank you!@@ArtisansofVaul

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      @@arpamor No problem at all. We were all there once. Glad you got it working but the offer of help is always there 👍

  • @ToperPerson
    @ToperPerson ปีที่แล้ว

    Good tutorial, but too long for something that can be explained with no audio in the amount of 60 seconds.

    • @ArtisansofVaul
      @ArtisansofVaul  11 หลายเดือนก่อน

      🤣 Sounds like you want to be watching TH-cam shorts then 🤣

  • @altar7885
    @altar7885 2 ปีที่แล้ว +1

    This is insanely complicated just to array an object.

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      Maybe I'm just used to Blender but it really doesn't take that long when Im not explaining it. Combined with Cablerator it's maybe a minute of work, which doesn't seem that bad to me. Without Cablerator maybe 4-5mins. Don't get me wrong, I wish there was a single button to just set an array along a curve to not be flexed with the curve but at the moment I don't think there is.