How to Array Objects Around in a Circle in Blender (Tutorial)

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  • เผยแพร่เมื่อ 3 ก.ค. 2024
  • In this Blender tutorial I will show you how to use the array modifier to array objects around in a circle.
    ● Help support the channel:
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    ● 3d Modeling for Beginners: • 3d Modeling for Beginn...
    ● Character Modeling for Beginners: • Character Modeling for...
    ● Timestamps:
    0:00 Array Modifier
    0:49 Array Object Offset
    3:00 Creating an Abstract Tunnel
    3:47 Creating a Flower
    4:54 Creating a Propeller
    6:42 Creating a Gear
    8:12 Merging Vertices
    _________________________________________________________________________
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    #ryankingart #blendertutorial #blender

ความคิดเห็น • 119

  • @cemadiby
    @cemadiby ปีที่แล้ว +2

    This taught me what I wanted to do and so much more, amazing tutorial!!
    And perfect speed, everything explained but to the point, thank you so much

  • @XxXxSlayer117
    @XxXxSlayer117 ปีที่แล้ว +31

    3:47 - be sure to apply all transforms before adding array modifier, otherwise you will get weird offsets based off of the empty in the scene.

  • @wildoscar5610
    @wildoscar5610 2 หลายเดือนก่อน

    So much fun! Thank you for the tutorial

    • @RyanKingArt
      @RyanKingArt  2 หลายเดือนก่อน

      You are welcome!

  • @bahrainhasnan
    @bahrainhasnan ปีที่แล้ว

    Amazing tutorial, learn a lot in this video. Thanks for uploading!

  • @pmarzoccojr
    @pmarzoccojr ปีที่แล้ว +1

    Very Nice!!! Thank you very much for the video

  • @alemakhoul4899
    @alemakhoul4899 2 หลายเดือนก่อน

    as usual, the best tutorial about the subject

    • @RyanKingArt
      @RyanKingArt  2 หลายเดือนก่อน

      glad you like it!

  • @RTO1992
    @RTO1992 22 วันที่ผ่านมา +1

    Solved my issue, thank you!

    • @RyanKingArt
      @RyanKingArt  22 วันที่ผ่านมา

      Glad it helped!

  • @mark82666
    @mark82666 ปีที่แล้ว

    Amazing tutorial.

  • @TheDevian
    @TheDevian ปีที่แล้ว +1

    As always, there is so much more to learn than the title suggests. Glad I watched it. Thanks. ;)

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      Haha thanks! Yeah I try to pack my tutorials with valuable information.

  • @theforest8882
    @theforest8882 ปีที่แล้ว +1

    Thanks I was looking for it

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks for watching!

  • @Alimations94
    @Alimations94 ปีที่แล้ว

    this is exactly what i was looking for and just saw you've uploaded a video!! :D
    amazing video as always dude, thank you :)

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      glad you like it! 😀

  • @abdouliejallow2531
    @abdouliejallow2531 ปีที่แล้ว +1

    Hi your knowledge in blender is endless thanks for teaching from africa watching in Dubai

  • @mr.lunatic3157
    @mr.lunatic3157 ปีที่แล้ว +1

    This might be one of the videos I didnt know i needed.😄

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Hope you find it useful!

  • @DavidWinstead
    @DavidWinstead ปีที่แล้ว

    Thanks man, that's so very useful! I can think of lots of ways to use this.

  • @FlightDeckMagazin
    @FlightDeckMagazin ปีที่แล้ว

    Very helpful, this was one of my problems.

  • @animacioneilustracion7883
    @animacioneilustracion7883 ปีที่แล้ว

    WOOOWWWW!!!! Thanks a lot!

  • @kellybmackenzie
    @kellybmackenzie ปีที่แล้ว

    Thank you so much, you helped me so much!!

  • @erikringwalters
    @erikringwalters 10 หลายเดือนก่อน

    Big thanks 👍

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน

      Glad it helped, thanks for watching!

  • @MingTian
    @MingTian ปีที่แล้ว

    Thanks! its very helpful. As a beginner, I could understand everything :D

  • @TonyIsCool45
    @TonyIsCool45 ปีที่แล้ว +1

    I was wondering how to do this earlier and you have the solution! Thanks!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks for watching!

  • @blenderstuffs
    @blenderstuffs ปีที่แล้ว +2

    Amazing 🤩🤩 very close to 100k

  • @smilgu
    @smilgu ปีที่แล้ว +3

    Precise and clear as always. Thank you!

  • @zacariasz9079
    @zacariasz9079 3 หลายเดือนก่อน

    Googled how to array in circle. Figures your video would be the first and best one :D

  • @KionLionGuardOfficial
    @KionLionGuardOfficial ปีที่แล้ว

    cool tips!

  • @mroovek3778
    @mroovek3778 ปีที่แล้ว

    great video

  • @Rhinehardos
    @Rhinehardos ปีที่แล้ว +8

    An explanation like this is what I call "quality tutorial" 😁👍

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      glad you like it!!

    • @MaffBowers
      @MaffBowers ปีที่แล้ว +1

      I totally agree - I'm learning Blender and Ryan's the best tutor I've found on TH-cam for beginners - patient explanation and exactly what's going on at every step

    • @robertnett9793
      @robertnett9793 7 หลายเดือนก่อน

      Indeed. That was exactly what I was missing for my lil project :D

  • @satglob4839
    @satglob4839 ปีที่แล้ว +1

    Thank you Ryan for this short and useful tutorial.

  • @shallowandpedantic2320
    @shallowandpedantic2320 ปีที่แล้ว +1

    Thanks

  • @dylandoesthings800
    @dylandoesthings800 ปีที่แล้ว +1

    cool!

  • @3dartist31
    @3dartist31 11 หลายเดือนก่อน

    bunldes of thanks sir

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน

      thanks for watching!

  • @TruthSurge
    @TruthSurge 11 หลายเดือนก่อน

    Ok, this is really hard to control but I finally managed to do this one a single object. But it seems to not work if you use mult objects or even instancing on faces and array the plane with mult obj parented to that plane. But at least I have it working now with one object so.... There must be a simpler way though to array a group of objects around in a perfect circle w/o manually placing them. Oh well.... the joy and insanity of Blender I think. thx for the tut!

  • @tacoman5484
    @tacoman5484 ปีที่แล้ว

    THANKS!!!!!!!!!!!

  • @Thepaintingwick
    @Thepaintingwick 9 หลายเดือนก่อน +3

    Unless I'm missing something, which is totally possible, this only works in a vacuum. When you're actually modeling something, and you have a specific point you need the thing to be, then you can't do this. because your empty needs to be at the zero point if you don't want a weird almost random bunch of objects that come out all different sizes and positions. Because you can't set an empty's location to zero without moving it to zero.
    Is there a way to make this functional that I'm missing?

  • @samueljames7020
    @samueljames7020 ปีที่แล้ว +4

    for those that are having trouble remember to set the xyz scale in empty to the same as the scale in the selected object

  • @tanyalinakorotych2417
    @tanyalinakorotych2417 9 หลายเดือนก่อน +1

    Super useful information. You are great!

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน +1

      Glad it was helpful!

  • @rayfox1984
    @rayfox1984 ปีที่แล้ว

    Clear and fast and has additional tips. This is an autolike, thanks for the vid!

  • @Jimmith829
    @Jimmith829 ปีที่แล้ว +1

    This is actually a super useful tool I never really thought of, thanks!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      yeah its very useful for 3d modeling!

  • @henrydom
    @henrydom 9 หลายเดือนก่อน

    Hi Ryan, thanks for this very interessting tutorial, ! I wanna just add someting to your exemple with the proppeller, you can directly do math in the value: juste type 360/3 and you have the result ; blender is amazing :) !

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน

      Thanks for sharing! 👍‍

  • @tesagarona
    @tesagarona 8 หลายเดือนก่อน

    muy bueno, yo haciendo con nodos geometricos, gracias

    • @RyanKingArt
      @RyanKingArt  8 หลายเดือนก่อน

      thanks for watching!

  • @selrahccnalb
    @selrahccnalb ปีที่แล้ว

    You saved me so much frustration! I couldn't understand what was controlling the distance between the arrayed objects: the distance from the empty. Thanks so much

  • @TruthSurge
    @TruthSurge 11 หลายเดือนก่อน

    I tried "fit curve" and put a circle out and eye droppered it. It just kept arraying in a straight line. So I guess "fit curve" is broken? That's why you used an empty? thx

  • @heyitsprizm
    @heyitsprizm ปีที่แล้ว

    Do you know that feeling when you watch a tutorial and start laughing in disbelief about how easy the guy makes it look? Had that a few times 😂
    Great video!

  • @cosmicfish1000
    @cosmicfish1000 2 หลายเดือนก่อน

    When I try doing the the gear part of the tutorial the array, at count 4 for example, scales up the selected object at each count. It doubles the size of the original item with each count.
    This happens when I have an empty axis selected as my object offset. Using 4.0

  • @dominicroberts4648
    @dominicroberts4648 10 หลายเดือนก่อน +4

    Don't know what I'm doing wrong, but when I select the empty at the object offset, the duplicate is place at the empty. It doesn't rotate around the empty. Very frustrating.

    • @blastoff.designs
      @blastoff.designs 8 หลายเดือนก่อน

      Sorry about that, right click on the object you are trying to array and set the origin to the 3D cursor, this should fix it 😁👍

    • @alaneduardomedinagaleana8992
      @alaneduardomedinagaleana8992 2 หลายเดือนก่อน

      @@blastoff.designs love u bro u solve my problem

  • @mahdidaraei4185
    @mahdidaraei4185 ปีที่แล้ว +1

    One more week and you'll be hitting 100k subs.

  • @hesimaku6785
    @hesimaku6785 ปีที่แล้ว +2

    I'm having a problem on the one where the petals get smaller I don't get it

    • @LeneChibi
      @LeneChibi ปีที่แล้ว

      same problem here :( did you find a solution?

    • @chrisiseipt
      @chrisiseipt ปีที่แล้ว

      me too. I tried to repeat the steps with my object and the the objects rotate around the empty but get smaller with every duplicate

    • @crafish5783
      @crafish5783 ปีที่แล้ว

      Hey, try presing Cntrl+A and apply scale. That could possibly fix your problem.

  • @uArcayle
    @uArcayle ปีที่แล้ว

    Do you know how to unwrap the model to get my own repeating texture on every brick (with own texture for every brick side but all bricks looking the same)

  • @louiscampeau7823
    @louiscampeau7823 4 หลายเดือนก่อน

    any ideas why when I select a the object offset it snaps to it even though my relative offset is 0 ?

  • @notagudartistbutiamtrying1854
    @notagudartistbutiamtrying1854 4 หลายเดือนก่อน

    How do you stop it from doing the scaling thing?
    I'm trying to get them all the same size.

  • @jardenoversyk4706
    @jardenoversyk4706 11 หลายเดือนก่อน

    I dunno if this is right but I had to set the origin of the object I wanted to "orbit" the empty as the same place as the empty.

  • @dronefootage2778
    @dronefootage2778 ปีที่แล้ว

    This tutorial is pretty good. One issue for me is, as I build the model, not everything revolves around the world center so the array modifier stops working for me because I can't figure out how to move the origin to the exact center of where I want to rotate the object around. For example if you made a 2nd but different gear and wanted to place it right underneath the first gear, it's not possible from this tutorial.

    • @seankelly5318
      @seankelly5318 ปีที่แล้ว +1

      In Object mode, click the object tab and second one down is Set origin, there are 5 options to choose. Try set origin to geometry. Also you can use a circle as a guide. Good luck.

    • @dronefootage2778
      @dronefootage2778 ปีที่แล้ว +1

      @@seankelly5318 Thanks m8! I actually found a different way I use now. I duplicate the object, rotate it around the center by specific degrees, then hit shift+R a bunch of times and it keeps copying it in a circle, it works really well. plus then I have actual objects. The array modifier never worked well for me (I'm doing 3d printing with blender).

    • @robertnett9793
      @robertnett9793 7 หลายเดือนก่อน +1

      @@dronefootage2778 Modifiers are just math done to existing objects that tells the program to do stuff. They aren't 'geometry' on their own. But you can hit the 'apply' button on each modifier, to turn them into geometry.
      This is done so you can repetitive stuff quickly - like rotating, mirroring and so on. Once you are happy with your work - apply and 'voila' geometry you didn't need painstakingly create face by face :D

    • @dronefootage2778
      @dronefootage2778 7 หลายเดือนก่อน

      @@robertnett9793 thanks m8. since the 8 months i posted this i learned a lot more. i know how to move the origin of the model and i know how to move the cursor with ctrl+s and i can snap the origin to the cursor and vice versa and to snap the model to to cursor and to use the menu and align stuff where i can select from xyz what i want to align, so now i know how to do this stuff, i was just a real noob back then :)

    • @robertnett9793
      @robertnett9793 7 หลายเดือนก่อน

      @@dronefootage2778 I see - but maybe there someone else who doesn't know and reads it here - seeing as there are a few comments on your question :D
      edit: And I am also still a beginner :D

  • @cekconi1773
    @cekconi1773 ปีที่แล้ว

    👍👍👍

  • @worldkeyvideo9080
    @worldkeyvideo9080 ปีที่แล้ว +3

    I used the array modifier a lot but recently I have found that geometry nodes offers a lot of versatility for arraying objects. Could you do a video showing how to array objects in geometry nodes?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +3

      Yeah maybe I can do a video on that.

  • @georgoiesvold4222
    @georgoiesvold4222 ปีที่แล้ว

    while the propeller is cool implication of this idea, i feel using Shift D, R, Z 120, is much easier and faster

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Yes you could do that too.

  • @Driinked
    @Driinked 3 หลายเดือนก่อน

    I watched so many videos on it already and I follow them step by step but instead of it rotating around the object it creates an array in a straight line every time... I don't know how to fix it

  • @katharinafiedler3191
    @katharinafiedler3191 ปีที่แล้ว

    Everytime i want to use the array it spans the object behind the other one (like a wagon) and not next to it. I tried resetting the origin to the base, have tried so many tutorials and even different versions of blender but it always keeps creating the array in a line and not next to the object. Please somebody help, this is so irritating :(

  • @Davethegreat096
    @Davethegreat096 ปีที่แล้ว +1

    Can anyone help me I used the knife to make a crake on the floor but idk how to animate it if anyone could help thanks

  • @bacteriamemes7169
    @bacteriamemes7169 10 หลายเดือนก่อน +1

    My array don't work like that 😢

  • @fauzandz4179
    @fauzandz4179 ปีที่แล้ว

    getting the blade of each propeller bigger by default :(

  • @mack7963
    @mack7963 ปีที่แล้ว

    this begs the question whoever wrote the array modifier why didnt they put a radial array in there as an option, this is one of the most basic tools in 3d modelling. but no, blender has to be different to the point that you have to add more steps than it needs to.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      hmm yeah I guess it could be made a bit easier.

  • @Ruben-xe1gm
    @Ruben-xe1gm ปีที่แล้ว

    😥 【promosm】