Creating a Jet Engine in Blender | Tutorial

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 154

  • @ProjectHelisexuality
    @ProjectHelisexuality ปีที่แล้ว +33

    I'm quickly realising smoke/fire sims aren't always the answer to this kind if stuff. Need more control like this. Thanks for the video, probably going to follow this closely.

    • @3DMVR
      @3DMVR 5 หลายเดือนก่อน +1

      think you pretty much just simulate one main part and fake the rest working solo at lest, ends up looking nice in most ppls stuff while not crashing their pcs

  • @Chiho.2007
    @Chiho.2007 ปีที่แล้ว +29

    This is an amazing tutorial. I needed thruster flames for the starships in my short film and simulating took a long time. This provided a better result than what I could simulate lol. Also that's not even considering the increased performance using this method.

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว +6

      Yea, I’m using this method also mostly for spaceship engines. Depending on how close it is seen, it’s oftentimes enough to just use one singe plane, instead of multiple cylinders

    • @Chiho.2007
      @Chiho.2007 ปีที่แล้ว

      @@mlt-studios The results are amazing. th-cam.com/video/NlpnZqAiyEc/w-d-xo.html

  • @MorganDesigns182
    @MorganDesigns182 5 หลายเดือนก่อน +2

    My favorite thruster tutorial to date. Well done thank you

  • @juelz3451
    @juelz3451 ปีที่แล้ว +7

    sometimes i think im good at blender but then i watch a video like this lol

  • @matts2080
    @matts2080 ปีที่แล้ว +3

    I'm gonna use this exactly to make a kitchen gas burner, very useful!!!

  • @Narblo
    @Narblo ปีที่แล้ว +73

    I still dont know how to make a jet engine in blender, but hay! I can make the fire tho

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว +12

      When I googled how this thrust fire is called, I could not find a specific well known name. It oftentimes is just called Jet.
      That is why I put the arrow on the thumbnail, and also tried to explain what I’m doing in the very beginning. So that people can leave early on, if they don’t like it.
      Would you be interested in Modeling auch an engine? And if yes, what kind?

    • @fantascoca
      @fantascoca ปีที่แล้ว

      ​@@mlt-studiosIn real life,that is "afterburner"

    • @man_art_man
      @man_art_man 8 หลายเดือนก่อน +2

      Great Method man! Love the way you do! And thanks for sharing skills! Subscribed!👍🏻💪🏻🔥

    • @man_art_man
      @man_art_man 8 หลายเดือนก่อน +1

      Great Method man! Love the way you do! And thanks for sharing skills! Subscribed!👍🏻💪🏻🔥

    • @IIIDemon
      @IIIDemon 2 หลายเดือนก่อน +1

      @@mlt-studios maybe call it 'jet engine effect'.
      anyway... some of this stuff is genius, thanks for this video. i've done similar things, but your trick with the AO to mask the hard edges is perfectly elegant, and i'll definitely be using it in the future.

  • @matslarsson5988
    @matslarsson5988 ปีที่แล้ว +75

    Weird... I was just about to start working on a similar engine but started TH-cam instead and first thing I got recommended was this video. Coincidence? Anyway, this gave me some great ideas. Thanks, subbed!

  • @kunemann
    @kunemann ปีที่แล้ว +8

    I find myself using the volumetric shader every time, although the emission shader is nearly as good. Thank you for reminding me again.

  • @M.I.F..
    @M.I.F.. 11 หลายเดือนก่อน +1

    Nice method without particles ! 👍🏻

  • @fracturedgamer420
    @fracturedgamer420 7 หลายเดือนก่อน +1

    Wow you made everything look so easy

  •  ปีที่แล้ว +5

    Nice, easy, and working

  • @lastsonofktn
    @lastsonofktn 25 วันที่ผ่านมา

    Super fire tutorial literally thank you

  • @dennisr.d.mascarenas3886
    @dennisr.d.mascarenas3886 ปีที่แล้ว +1

    You got a new subbing.. All the best from Colorado USA.. 😎🇺🇸

  • @AJ-mw4nb
    @AJ-mw4nb ปีที่แล้ว +52

    Maybe you can follow it up with some gas leaks, vibration of the engine as well as the exhaust turning up shades of hot red with time? I think then it would be super SUPER realistic

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว +13

      You definitly could.
      To be honest, I just used this method for adding some realisme to my Spaceship Engines, which wherent really seen closeup.
      So adding all that would probably be overkill. But yea, if you are going for a closeup, adding stuff like this will make it more believable.

    • @arbiter8246
      @arbiter8246 ปีที่แล้ว +2

      One baby step at a time. We don't want a 20 hour tutorial.

  • @manuel.camelo
    @manuel.camelo ปีที่แล้ว +1

    MAGNIFICENT 🙏
    Extremely useful video tutorial Buddy 🥲

  • @PAPERSCHOOL
    @PAPERSCHOOL ปีที่แล้ว +1

    Genius, amazing tutorial!

  • @Emre-lg5wj
    @Emre-lg5wj ปีที่แล้ว

    3:40 Dude, ur just a genius!

  • @bladeviridian7853
    @bladeviridian7853 ปีที่แล้ว +1

    Great tutorial mate!

  • @mattrose7053
    @mattrose7053 ปีที่แล้ว +3

    Love it. This channel def caught my eye with the sci stuff. Was waiting for the vid of when you planar exhausts became volumous.

  • @N.E.U.R.O
    @N.E.U.R.O ปีที่แล้ว

    Absolutely nuts man!

  • @dude3d
    @dude3d ปีที่แล้ว +4

    You have great knowledge in blender. I really appreciate it. You’ll do amazing things in Future. Good luck my friend 👍🫡

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว +2

      Thank you very much!

  • @AndreiChrisso
    @AndreiChrisso ปีที่แล้ว +1

    amazing, u are very talented

  • @knucklesbyname
    @knucklesbyname ปีที่แล้ว

    dude, love your channel. thank you so much

  • @katana2665
    @katana2665 3 หลายเดือนก่อน

    Very cool.

  • @pROaBDUR
    @pROaBDUR ปีที่แล้ว +1

    any idea where to get clips( 01:05 ) of shock/mach diamonds... i obviously can't record my own since i don't own a rocket engine or a jet engine with afterburner.

  • @HiếuTrầnTrung-z5p
    @HiếuTrầnTrung-z5p 6 หลายเดือนก่อน

    u deserve hundreds more subs

  • @3dvolution
    @3dvolution ปีที่แล้ว +1

    Really great and easy to follow tutorial, thanks ;)

  • @zedfirenze
    @zedfirenze ปีที่แล้ว +1

    Very engaging, nice explanation as well man!

  • @tak76
    @tak76 ปีที่แล้ว

    very helpful! great tutorial brother. :]

  • @DesignInsightofficial
    @DesignInsightofficial ปีที่แล้ว

    wow man that was awesome

  • @KennyPhases
    @KennyPhases ปีที่แล้ว

    Nice work!

  • @superkaboose1066
    @superkaboose1066 ปีที่แล้ว

    seriously good tutorial!!

  • @in3432
    @in3432 8 หลายเดือนก่อน

    Very good tutorial thank you.

  • @CosmosFan1
    @CosmosFan1 ปีที่แล้ว

    Hmm.. thats actually pretty simple. Thanks!

  • @jubeltar
    @jubeltar ปีที่แล้ว

    That's genius! Thanks for sharing it.

  • @TheAbsolutecad
    @TheAbsolutecad ปีที่แล้ว

    Looks very good.

  • @holdtheline1851
    @holdtheline1851 ปีที่แล้ว

    thank you ! very cool tutorial !

  • @antoniomarchante8349
    @antoniomarchante8349 11 หลายเดือนก่อน

    very good solution, maybe add some delay between the texture animations on the different planes? anyways thanks for the tutorial I think it´s a very useful and smart approach

  • @mr.dobrodushnyi
    @mr.dobrodushnyi ปีที่แล้ว

    Thank you, bro!

  • @piloto_loco
    @piloto_loco ปีที่แล้ว

    insane!

  • @binyaminbass
    @binyaminbass ปีที่แล้ว

    Very practical. I learned some new shader tricks too. Sub!

  • @WolfyPlays
    @WolfyPlays ปีที่แล้ว

    Nice tutorial but i encountered an issue, in some angles where the inner thrust cylinder and outter thrust cylinder are overlapping, it looks blocky, only soloution i found was turning off backface culling but that made the longer plane thrust not visible from all sides.

  • @sanfera5644
    @sanfera5644 ปีที่แล้ว

    Beautiful...

  • @pajs-orion
    @pajs-orion ปีที่แล้ว

    Pretty :D

  • @mdiqbalhossain9832
    @mdiqbalhossain9832 ปีที่แล้ว

    This is great

  • @riwallnaudin5473
    @riwallnaudin5473 8 หลายเดือนก่อน +1

    hello so I managed everything, it's great but I still have a little problem! in fact I would like to duplicate my element and when I do it it creates a black trace in the negative part... it's complicated to explain but if someone is able to help me I would be willing :)

  • @lukayz1363
    @lukayz1363 ปีที่แล้ว

    Cool!

  • @goldenpantys6829
    @goldenpantys6829 ปีที่แล้ว +1

    Hello. first of all. aweseome Tutorial. Thank you.
    But i have an Problem. The Flames are not visible when i render it with no background and as an alpha image. The renderer shows the flames reagular, but as soon as i save it the flames disappear. How can i fix this?

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว +1

      Im not quite sure I understand your problem. When you hit f12 and render it she’s are there? But once you save it, it is not?
      I noticed something similar with one her projects.
      Are you just rendering the flame?
      Then you could try to render with black background, and then use the add blend mode, wherever you need it.

  • @roaling
    @roaling ปีที่แล้ว

    Can you upload a video on youtube of the blow torch as I can't access google drives?

  • @VisualistAyush07
    @VisualistAyush07 ปีที่แล้ว

    Amazing

  • @bobbychezz2887
    @bobbychezz2887 ปีที่แล้ว

    the video is not playing like i press the spacebar and the timeline also plays, but the video with image texture does not play

  • @NicoLinde
    @NicoLinde ปีที่แล้ว +6

    This is fantastic! How did you shoot the footage of the torch? And can the clip be used in personal and commercial projects?

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว +1

      I did not shoot the footage myself. I’m not sure where I got it from. I looked online, but could not find it, nor found anything similar. Which is why I put it in the description. So best not use it commercially.
      Action VFX has some awesome jet engine FX, but they are paid products

  • @enzothepalekid
    @enzothepalekid 10 หลายเดือนก่อน

    for some reason whenever I mark seam and UV Unwrap it, the entire flame texture looks corrupted and distorted and on different faces no matter what I do.

  • @abuelo3d
    @abuelo3d ปีที่แล้ว

    perfect i like for my classrroom

  • @RedHedDes
    @RedHedDes ปีที่แล้ว +1

    Great tutorial, thanks!

  • @nishaan3d928
    @nishaan3d928 ปีที่แล้ว +2

    Great tutorial. How do you make this effect from directly behind/head on, on that effect? since they are image cards, it doesnt look too great looking straight at it instead of at an angle.

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว +1

      I showed a small workaround for that at the end.
      But to make it proper, you need footage from that angle. Action VFX has something like that, from a lot of angles, including behind. But of course you need to buy that.
      If you find any free good footage, I would be interested in that as well.

    • @nishaan3d928
      @nishaan3d928 ปีที่แล้ว

      @@mlt-studios thank you so much. I will have a look

  • @herbertnatanael
    @herbertnatanael ปีที่แล้ว

    Nice

  • @debicreation9228
    @debicreation9228 ปีที่แล้ว

    Blender ka Kan sa version app use kar te ho. Mera blender 3.0.0 version me viewpot display settings ka option nehi araha hai, ... give me some feedback

  • @aquapuppy9838
    @aquapuppy9838 ปีที่แล้ว

    Sorry for the newbie question, but how would I go about changing the color of the recorded flames, can I just plug a color ramp in immediately after the clip but before the multiply layer and give it a new color?
    Thanks for the great tutorial btw, this is really helpful and I couldn't find anything like it.

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว +1

      I would try a hue saturation value node and change the hue. Of course you then also have to change the Color in the multiply node

    • @aquapuppy9838
      @aquapuppy9838 ปีที่แล้ว

      @@mlt-studios Great thanks, I'll give that a shot! I tried my off the cuff color ramp suggestion, and it changed all the alpha instead lol...

  • @mamtapatil1892
    @mamtapatil1892 3 หลายเดือนก่อน

    Can we do the same in Maya? Please do the same in Maya.

  • @RAY-kh3ie
    @RAY-kh3ie ปีที่แล้ว

    super vidéo !! Merci beaucoup

  • @debicreation9228
    @debicreation9228 ปีที่แล้ว

    Thank you sir ☺️

  • @hampela7439
    @hampela7439 ปีที่แล้ว

    Hi, great video, i have a question, it works perfectly but when i want to animate it for example going behind a ship, i put keyframes of location, and when it comes to keyframe, video texture stops replaying, any tips? Thank you!

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว

      Did you set the clip to cyclic on the image texture node? There should be an option.

    • @hampela7439
      @hampela7439 ปีที่แล้ว

      yea i did that, but i figured out what was wrong, i messed up while setting up frames, ive put a big number haha, but i fixed it , thanks regardless !@@mlt-studios

  • @indrakomara6966
    @indrakomara6966 ปีที่แล้ว

    thank you

  • @DraconicKobold
    @DraconicKobold 2 หลายเดือนก่อน

    Creating a Jet Engine: Alright Imma start out with this fully modeled and textured jet engine..
    I feel cheated, Im looking for the thrust vector bone setup.

  • @richardturner6576
    @richardturner6576 ปีที่แล้ว

    Beautiful tutorial,thank you for sharing.

  • @tawandagunda7618
    @tawandagunda7618 7 หลายเดือนก่อน

    whats the name of the pink one next to the purple

  • @Lutra8
    @Lutra8 ปีที่แล้ว +6

    Seems like this is the Intake part of the engine, not the turbine o_o
    Still pretty cool

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว +2

      Haha, okay. Good to know. I don’t know anything about that, it was just called “old turbine engine” on sketch fab and looked nice. That’s why I took it 😊

  • @WelshGuitarDude
    @WelshGuitarDude ปีที่แล้ว

    What if you try using noise rather than a clip to generate thrust visual, should try it to see if it works

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว

      Yea, I tried that already, but could not get a similar realistic result. But that probably is due to my limited procedural node skills.

    • @WelshGuitarDude
      @WelshGuitarDude ปีที่แล้ว

      @@mlt-studios you would you the noise to wiggle the vertices along it's normals either up or down ill try it this week to see if I can get it to work

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว

      @@WelshGuitarDude ahh okay, so you mean displacement. I was thinking about creating procedrual engines exhaust with the shader editor.

    • @WelshGuitarDude
      @WelshGuitarDude ปีที่แล้ว

      @@mlt-studios yeah you could try that too with Musgrave noise texture node and scrolling the uv along the direction of the mesh

  • @EvilMP5
    @EvilMP5 ปีที่แล้ว

    Will this work with a movie style animation or are there more steps to make that work?

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว

      I‘m not exactly sure what you mean with movie style animation. You of course can use this method in you films. It might not hold up from too close, but for a lot of stuff this should be enough

  • @rainpsww4623
    @rainpsww4623 ปีที่แล้ว

    my another inner layer thrust doesn't show in cycles mode

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว

      Yea, I had the same problem when I prepared for the video. Not sure, how I fixed it though.
      You can send me your file over discord, then I can have a look.
      DerMalt#0547

  • @omarbinfarooq
    @omarbinfarooq ปีที่แล้ว

    I rendered it with Alpha It shows all good in render but when I save it doesn't shows

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว

      Is it completely gone, or just very faint? Blender sometimes has problems saving semi transparent stuff. So things, that aren’t completely opaque nor transparent. Especially when you add glow in the compositor.
      I‘m not quite sure, what the fix is. Did you try out different file formats?

    • @omarbinfarooq
      @omarbinfarooq ปีที่แล้ว

      @@mlt-studios it's all gone but i only tried png sequence so I should try other formats

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว +1

      @@omarbinfarooq try 16 bit tif with rgba, or openexr

    • @RosdasHH
      @RosdasHH ปีที่แล้ว

      @@omarbinfarooq any luck?

  • @mohit40968
    @mohit40968 ปีที่แล้ว

    i can get rid of black background. Any solution?

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว +1

      Sure. What do you want in the background? If you want to make it transparent, just go to the Render Properties tab, and under the film panel enable transparent.
      If you want to have a more in detail explenation, check out this video: th-cam.com/video/GlStMZfZjSw/w-d-xo.html

    • @roaling
      @roaling ปีที่แล้ว

      @@mlt-studios There seems to be only two options for me - background completely opaque or nothing at all, when I have a transparent shader or none at all.
      Translucent shaders partially work, but I you can still clearly see some random polygons with the big stupid white texture.
      But, to summarise, I can't get the background to disappear like yours, despite having a black background and everything pretty much identical.
      Here's the video I'm using: th-cam.com/video/3WzWRNvhwR8/w-d-xo.html

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว

      @roaling I just looked through my test renders, and it seems I had the same problem. I think the problem first occurs, when saving the render. That is probably why I added a background and rendered without transparency. I can’t really remember.
      A fix would be, to move the thrust into its own collection and render it separately in a new view layer.
      Then you would have a view layer with the engine itself and a view layer with the thrust.
      For the thrust layer, you would set the engine collection to holdout, while for the engine layer you would set the thrust collection to indirect only.
      Then you can render the engine with transparent background and the thrust with black background.
      In compositing you can then simply Add the thrust to the first image with the “add” (linear dodge) blending mode.

  • @crunchybones2528
    @crunchybones2528 ปีที่แล้ว +1

    how to make a jet engine:
    step 1: make the engine

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว

      A few other people commented something similar. I’ve posted a more detailed explanation to them. In short: This title is what people are searching for, not how to make a jet engine thrust (or something like that).
      That is why I mentioned it in the beginning, so that people won’t waste time watching the full video

  • @NaNnaaaaaaaaa
    @NaNnaaaaaaaaa ปีที่แล้ว

    wow

  • @alexmazvi
    @alexmazvi ปีที่แล้ว

    Nice way of doing it. How heavy is this method when rendering? In comparison with using geometry nodes or an animated (manually) shader.

  • @darrenalbansyah
    @darrenalbansyah 18 วันที่ผ่านมา

    is this in cycle or eevee?

    • @lecdrom
      @lecdrom 11 วันที่ผ่านมา

      He is using cycles, but it would also work in eevee by tweaking some stuff

    • @mlt-studios
      @mlt-studios  7 วันที่ผ่านมา

      Cycles

  • @mariegrasmeier9499
    @mariegrasmeier9499 ปีที่แล้ว +1

    Thanks, great! I want to make an animation of a Bunsen burner for an e-learning project. That seems almost petfect

  • @arbiter8246
    @arbiter8246 ปีที่แล้ว

    1:02 Yeah, that concludes my tutorial. I thought you were making this effect from scratch.

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว

      You mean with nodes and stuff? Using video textures is actually a way often used in the vfx Industry, which is why I wanted people to show that. Making it from scratch with nodes is probably harder to get a realistic result, but I would guess more flexible.

    • @arbiter8246
      @arbiter8246 ปีที่แล้ว

      @@mlt-studios I misunderstood the tutorial then. That's my fault.

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว

      @@arbiter8246 no worries. If I would know how to do it realistically with nodes, I would probably use that method.

  • @ValeGoG
    @ValeGoG ปีที่แล้ว

    10/10

  • @bigj7864
    @bigj7864 ปีที่แล้ว

    would have come in handy like 4 weeks ago lol

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว

      Hahaha 🤣

    • @bigj7864
      @bigj7864 ปีที่แล้ว

      @@mlt-studios good tut btw

  • @dr.infinity
    @dr.infinity ปีที่แล้ว

    why its not work in cycle for me

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว

      Can you describe the problem more precisely? What does not work?

    • @dr.infinity
      @dr.infinity ปีที่แล้ว

      @@mlt-studios It is not transparent on cycle but its work normal on eevve

    • @Kirill28465
      @Kirill28465 ปีที่แล้ว

      You probably chose "translucent" instead of transparent bsdf

  • @georgerussell2947
    @georgerussell2947 ปีที่แล้ว

    how to make a jet engine:
    Step 1: start with a jet engine

  • @MYTHICALLY3D
    @MYTHICALLY3D ปีที่แล้ว

    😮

  • @Ðogecoin
    @Ðogecoin ปีที่แล้ว

    Is the project file for sale?

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว

      No. The engine model is a scan, I bought myself

    • @Ðogecoin
      @Ðogecoin ปีที่แล้ว

      @@mlt-studios Oh ok good job by the way

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว

      @@Ðogecoin thanks!

  • @ВиталийЛаптев-ъ7в
    @ВиталийЛаптев-ъ7в ปีที่แล้ว +1

    How make this model in blender?
    th-cam.com/video/DPC9K5ZCoL8/w-d-xo.html

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว

      You mean the Apple?
      Maybe try this tutorial series, which is specifically for beginners.
      th-cam.com/play/PL3UWN2F2M2C8-zUjbFlbgtWPQa0NXBsp0.html

  • @svggridnco9699
    @svggridnco9699 ปีที่แล้ว

    gas bunner

  • @ipugbsaeprigubtgzr895
    @ipugbsaeprigubtgzr895 ปีที่แล้ว

    veri gudt engelisch

  • @ceptronx
    @ceptronx 8 หลายเดือนก่อน +3

    I hear german

    • @mlt-studios
      @mlt-studios  8 หลายเดือนก่อน

      You hear correctly

  • @Domzdream
    @Domzdream ปีที่แล้ว +1

    That wasn’t complicated at all. 🤦🏻😅

  • @emanuelgaff1349
    @emanuelgaff1349 ปีที่แล้ว

    I can make a real gas and smoke physics way better and faster than this.

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว +1

      Congrats!
      This method is meant as a lightweight alternative,
      that does not increase rendertime that much, and can be dublicated many times.
      For a closeup like this, simulation would give you a more realistic result. Provided you know how too, and you PC can handle it.

    • @bjondersson
      @bjondersson 6 หลายเดือนก่อน

      But can you make a tutorial on it?

  • @manmadeartists
    @manmadeartists ปีที่แล้ว

    Thanks for providing the flame mp4! Still relevant 🫶🏻

  • @sealthrux
    @sealthrux ปีที่แล้ว

    bruh I wish u would show certain menus for like 0.1 seconds tho lmao

  • @dannybcreative
    @dannybcreative ปีที่แล้ว

    Nice work!