Blender Tutorial - Creating an Exploding Missiles Simulation

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  • เผยแพร่เมื่อ 7 มิ.ย. 2024
  • The first 1,000 people to use the link will get a 1 month free trial of Skillshare: skl.sh/blendermadeeasy11221
    Hello everyone and in this Blender tutorial we will be creating a simulation of missiles firing up and exploding on the ground! To do this we will be using a particle system, dynamic paint and 2 different fire simulations!
    Missile Model - drive.google.com/file/d/1ZoMe...
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    • Blender Tutorial - Cre...
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    Blender Tutorial Mantaflow Fire Smoke Simulation Explosion Animation Beginner How To Missiles Particle System 3.3 New BlenderMadeEasy
    0:00 Creating the Particles
    4:02 Working with Dynamic Paint
    6:22 Sponsor
    7:43 Missile Explosion
    10:05 Missile Smoke Trail
    14:19 Materials
    18:35 Finishing Details
    20:15 Outro

ความคิดเห็น • 252

  • @AndrewConway
    @AndrewConway ปีที่แล้ว +90

    I can't tell you how much I love doing your tutorials. I learn so much from you... 😉

    • @J33D
      @J33D ปีที่แล้ว +1

      I second that, thank you

  • @legacylee
    @legacylee ปีที่แล้ว +2

    I think it was your videos where I first learned about dynamic paint, used it for a couple of things since then. Thanks man, this is another awesome idea, so many applications for this set up

  • @spudster0566
    @spudster0566 ปีที่แล้ว +14

    Damn, if only this came out a few weeks ago. I was doing a missile based simulation for a school project but couldn't get it to work properly, this would've been extremely helpful for that, but thanks for sharing for the future!

  • @Osterprods
    @Osterprods 10 หลายเดือนก่อน

    Every tutorial that I follow from this channel is great, thank you

  • @moxhatuk
    @moxhatuk ปีที่แล้ว +1

    This is so cool and exactly what I needed. Thanks!

  • @brandonmanus
    @brandonmanus 8 หลายเดือนก่อน

    your pace and level of explanation is amazing thank you

  • @jamsterw3471
    @jamsterw3471 ปีที่แล้ว +2

    This just what I’ve been searching for, Thank you… Dynamic paint Rocks! 😎👍

    • @RA-ip5bf
      @RA-ip5bf ปีที่แล้ว

      Yessss

  • @Blakesanimations
    @Blakesanimations 5 ชั่วโมงที่ผ่านมา

    Great job, and model 😊

  • @mentalista3617
    @mentalista3617 ปีที่แล้ว

    Amazing tutorial, thank you so much!

  • @namdhis
    @namdhis ปีที่แล้ว +16

    Hope you'll be able to create more VFX tutorials like this. Thank you!

  • @ytHollie
    @ytHollie ปีที่แล้ว +1

    A lot of techniques to remember , but I really like your work!!! Thanks

  • @YiqunMa
    @YiqunMa 11 หลายเดือนก่อน

    Such a marvellous person!

  • @MiakuTestingGrounds
    @MiakuTestingGrounds 2 หลายเดือนก่อน +1

    Loved the tutorial! Just dropping a few things here that I struggled with and found workarounds for: 1) Use a plane as the particle emitter instead of a sphere: With the sphere emitter - my custom missiles were getting launched out at all sorts of strange angles - my guess is because the default behavior for particle orientation is relative to the normal of the surface that the particle is emitted from - so if you have a sphere with face normals going every which direction, your missile can come out at every which direction. If you use a plane as the emitter, you can additionally select the Orientation Axis in the particle system's rotation box to get the right upwards initial alignment (for me, setting it to Global X did the trick) 2) The scale of all of your objects + scene really, REALLY matters for simulation parameters. My setup size-wise is about 4-5x the size of what was shown here, and with those larger objects there were a few things I needed to tweak with the simulation: 2a) The smoke velocity on the Z axis needs to be 3-4x higher to get a satisfying mushroom cloud. 2b) The simulation speed should also be closer to 1.0 at higher object scales, so your smoke and explosion clouds aren't moving in slow-mo (though it does look sick/stylized in some contexts). 2c) When making the volumetric shader / material for the smoke, you can keep the smoke density much, much lower, which makes sense, since the volumes you're dealing with are much larger. 2d) At larger scales, you might be forced to use Cycles as the render engine (rip GPU), due to the fact that Eevee's volumetrics are based on shortcuts that break down if your camera is hundreds of meters away from ground zero where the smoke is. 3) If you're struggling with getting the weight painting part working, especially at higher / more realistic scene scales, know that the 'particle radius' needs to be SUBSTANTIALLY larger for the particle brush to create those 'splots' on the explosion emitter plane's weight painting layer. 4) You can create another thin box or plane underneath the explosion emitter and set it as a 'fluid effector' in the physics tab to get the smoke to billow out in a flat plane instead of clipping through the emitter, just a small touch that makes it look better. 5) At higher scales - 1-2 missles coming out is all you need for good 'wow' factor - higher-volume smoke sims really show off a huge, billowing smoke cloud that can get pretty visually crowded/messy with more missiles impacting the same location. You could also have some fun by adding multiple force fields scattered around, and really randomizing the initial particle velocity so you can carpet bomb an entire area with explosions.

  • @Derpduck.
    @Derpduck. ปีที่แล้ว +5

    I tried to do this a while ago and I couldn't get it right. I had most of the stuff but not some of the minor things that broke the sims that I did. Thank you for posting this I now know how to fully do this effect.

  • @lassekalhauge4801
    @lassekalhauge4801 ปีที่แล้ว

    Totally awesome 👍

  • @AnonDe71
    @AnonDe71 ปีที่แล้ว +1

    Finally I understand why I can't bake! Saving the project cures it omg! Thank you for great lesson! I love it!

    • @TheTubejunky
      @TheTubejunky ปีที่แล้ว

      IKR. It's like if you don't use blender for 10 hrs a day you wouldn't know all of this. I feel your pain!

  • @phapbinh4738
    @phapbinh4738 ปีที่แล้ว +1

    Thank you so much, i did it. So amazing.

  • @papadenteam
    @papadenteam ปีที่แล้ว

    Great! Thx!

  • @XirRalph
    @XirRalph 4 หลายเดือนก่อน

    I have not started the video but I already liked it. Nice work

  • @STARU2U
    @STARU2U ปีที่แล้ว

    Thank you so much!

  • @brandonjacksoon
    @brandonjacksoon ปีที่แล้ว +1

    Thanks!

  • @BlenderMadeEasy
    @BlenderMadeEasy  ปีที่แล้ว +8

    Thanks again to Skillshare sponsoring the video! Make sure to click this link to get a 1 month free trial! Only 1000 spots left! skl.sh/blendermadeeasy11221
    Yes, I know I moved the sphere 6 grid units and not 5. I just wasn't paying attention😕

  • @VKTRUNG
    @VKTRUNG ปีที่แล้ว

    the red/green/blue color problem in EEVEE can be solved by doing command line render, most of the time it's more stable, especially with EEVEE. Thank you for the great video!

  • @muajin
    @muajin ปีที่แล้ว

    This is pretty dam cool!

  • @dadsonlychildcrazylittlebe4802
    @dadsonlychildcrazylittlebe4802 ปีที่แล้ว +2

    This is perfect for animating my strategical advantages in chess!

  • @AcercateaRD
    @AcercateaRD ปีที่แล้ว

    Very nice tutorial

  • @Albertt3D
    @Albertt3D ปีที่แล้ว

    GOOD CONTENT MANN, I LOVE IT, EASY TO REPRODUCE AND WORKS WELL... (NEEDS A GOOD PC)

  • @nigellill3222
    @nigellill3222 ปีที่แล้ว +5

    Can't believe this tutorial.
    I made a observation on another creators channel about a week ago saying, since the introduction of geo nodes smoke, fire, fluid & particle tutorials seem to have disappeared. Creators seem to have the attitude of, if you can't do it with geo nodes it's not worth doing.
    Thanks heaps for keeping some of the "old methods" alive & showing they're still relevant along side Gnodes.
    You're a legend 👍🏼🦘

  • @TaeKwonMoe
    @TaeKwonMoe ปีที่แล้ว +30

    Another tip, when you bake make sure you are on zero and not in the middle, if you bake the weight cache not all the missles will make a mark on the plane. Hope this helps anyone.

    • @J33D
      @J33D ปีที่แล้ว +3

      Thank you, that made mine work 👍

    • @21stcenturyscots
      @21stcenturyscots ปีที่แล้ว +1

      Is this how they did the war in Ukraine?

    • @ibrahimabbasi5591
      @ibrahimabbasi5591 ปีที่แล้ว +1

      Thank you so much, I was wondering why it didn't show ANY spots, restarted twice, but then i read this comment. ur such a G

    • @theeddytor3490
      @theeddytor3490 8 หลายเดือนก่อน

      i have noticed this before... for my projects i made mistake of not having needle at frame 1 and then it got all weird and had to delete and bake all again....

  • @nuclearacrylicart8974
    @nuclearacrylicart8974 ปีที่แล้ว +1

    Not gonna lie that was the smoothest transition into a sponsor that I have ever seen 😂. Great work. Love the video. Got a new sub man.

    • @iamjmiley
      @iamjmiley 9 หลายเดือนก่อน

      I said the same thing 😂

  • @SunnyKungz
    @SunnyKungz ปีที่แล้ว

    Thank you for teach me doing blender building

  • @user-iv9hs9wo9c
    @user-iv9hs9wo9c 3 หลายเดือนก่อน

    спасибо!

  • @NeoHorizonLabs
    @NeoHorizonLabs ปีที่แล้ว +84

    What addon do u use to disintergrate the default cube... It's lovely to destroy it with animations

    • @richard_robert
      @richard_robert ปีที่แล้ว +18

      It's probably clever editing.

    • @thebuildaboatmaster1449
      @thebuildaboatmaster1449 ปีที่แล้ว +3

      Ok ye

    • @redi4ka951
      @redi4ka951 ปีที่แล้ว +6

      @@richard_robert but damn i want an addon like this haha

    • @rossanderson5815
      @rossanderson5815 ปีที่แล้ว +5

      Looks like geometry nodes.

    • @ghettomining7580
      @ghettomining7580 8 หลายเดือนก่อน

      Rigid body multiple cubes with a delay to their release or a simple grid based particle system

  • @MrHeretic666
    @MrHeretic666 ปีที่แล้ว +4

    Hi. Always been interesting, is this animation of deleting the cube really appears in your blender view or is it just a cool animation for attraction to video?

  • @SourceAwareness
    @SourceAwareness ปีที่แล้ว

    👍🏾👍🏾Eternal Thanks, you're Awesome, my Bro!!

  • @montumeroe9593
    @montumeroe9593 5 หลายเดือนก่อน

    Thank you for your hard work all works apart from my missile's tip pointing upwards instead of at the target so they look like they're flying sideways.

  • @FANUFREEFIRE
    @FANUFREEFIRE ปีที่แล้ว

    Amazing

  • @jhovala
    @jhovala ปีที่แล้ว

    amazing

  • @ricardoborbor774
    @ricardoborbor774 ปีที่แล้ว +4

    Can you make a tutorial of a flamethrower well explained and without skipping any step!? Please

  • @xu-20-saikrishna25
    @xu-20-saikrishna25 ปีที่แล้ว +5

    This is really useful thank you for making the tutorial

  • @truvu6238
    @truvu6238 ปีที่แล้ว

    very good

  • @jerry-chou
    @jerry-chou ปีที่แล้ว

    thanks

  • @habibsoufi
    @habibsoufi ปีที่แล้ว

    I have no intention to make a such scene but damn it looks awesome

  • @DragaoNinja
    @DragaoNinja ปีที่แล้ว

    Ohh, very good !

  • @hiddentreasures7882
    @hiddentreasures7882 ปีที่แล้ว

    Great video . Can please suggest pc configration on which we can do these things. As I am confused .

  • @cgtechie
    @cgtechie ปีที่แล้ว

    super like . swipe right . send more !!

  • @convileedwards8579
    @convileedwards8579 2 หลายเดือนก่อน

    nice

  • @amasun13
    @amasun13 ปีที่แล้ว

    Great

  • @luckythehusky693
    @luckythehusky693 ปีที่แล้ว +1

    if anyone if having trouble about their rockets being not on the right x or y axis he is using the X AXIS just to let you guys know in the beginning

  • @lepermessia4
    @lepermessia4 ปีที่แล้ว

    solid

  • @TheTubejunky
    @TheTubejunky ปีที่แล้ว +4

    You have to STUDY Blender like a BRAIN SURGEON TO KNOW ALL OF THESE SETTINGS!
    The amount of "THIS DOES THAT" & "THIS MAKES THAT BUT ONLY IF THAT IS SAVED FIRST THEN DO THIS AFTERWARDS"'
    It's overwhelming for someone who doesn't spend time with blender like a DAILY FULL TIME JOB!
    Great amount of memory! Good job making it look easy!

  • @pranavghantasala6808
    @pranavghantasala6808 ปีที่แล้ว

    Awesome tutorial! Can this be done with Boids?

  • @jugaming7242
    @jugaming7242 ปีที่แล้ว +3

    why cant I see those spots in weight paint mode? i did everything exactly like in the tutourial.

  • @sebbosebbo9794
    @sebbosebbo9794 ปีที่แล้ว

    how you would creat second shockwaves for the following missiles that influence the evolving black smoke...
    p.s. great tut...thx...

  • @aguyplayinggames2008
    @aguyplayinggames2008 ปีที่แล้ว

    but great tutorial 👍

  • @rolandrickphotography
    @rolandrickphotography ปีที่แล้ว

    Amazing stuff here. Unfortunately to newbies like me about 10 times too fast. 😜

  • @johng.2738
    @johng.2738 2 หลายเดือนก่อน

    Love the video, great stuff. Problem is, once I add the impact explosions it slows my viewpoint playback to about 2 fps. I tried a number of simplify steps, and my computer has 32 gb and a NVDIA GPU. What do I need to do to run a smooth playback? Thank you!

  • @djcanimations5111
    @djcanimations5111 ปีที่แล้ว +3

    My missiles right at the beginning arent curving the right way, theyre just kinda... getting tossed to the square. any advice?

  • @Westcoastchillout
    @Westcoastchillout ปีที่แล้ว +1

    By about 3:15 my rockets are coming out sideways> Ive redone it twice now and get the same result. How can I turn them to shoot straight?

  • @neail5466
    @neail5466 ปีที่แล้ว

    Bright patches are not from simulations, I had them with emission objects, and that's the case in most scenarios.

  • @GhostStealth590
    @GhostStealth590 ปีที่แล้ว +1

    Is there a way to hide the UV Sphere on render?

  • @DanielGrovePhoto
    @DanielGrovePhoto 7 หลายเดือนก่อน

    First you made the missile domain fire + smoke but then later it was gas. Which is it?

  • @KRAZZYWARMACHIENGaming
    @KRAZZYWARMACHIENGaming 5 หลายเดือนก่อน

    If you want shooting it from a cannon set velocity normal to 100 or more and gravity to 0 and then don’t change any XYZ and rotation to normal tangent and ur rocket will shooting in the direction u point, like more like unguided rocket

  • @Utsab_Giri
    @Utsab_Giri 4 หลายเดือนก่อน

    Any chance you could share this as a VDB?
    Thank you!

  • @dallasscandling6329
    @dallasscandling6329 5 หลายเดือนก่อน

    I have impact points showing up in the weight paint but I cant seem to get the fire/explosion to show up.

  • @warnpeace5294
    @warnpeace5294 ปีที่แล้ว

    I’m wondering how I could maybe make this for my avatar in VRChat. Not exactly but I want a particle system that shoots particles out of my avatars hands.

  • @ghettomining7580
    @ghettomining7580 8 หลายเดือนก่อน +1

    The stepping in the missile trail is probably due to inflow substepping being 0

  • @ldmdesign5610
    @ldmdesign5610 5 หลายเดือนก่อน

    Great tutorial. Only problem i have is that the plane refuses to kill the particles, so they continue a little after the impact

  • @felixcarmona6960
    @felixcarmona6960 ปีที่แล้ว +3

    When the baking is finish I can't see nothing

  • @user-MaxwellDesign
    @user-MaxwellDesign ปีที่แล้ว

    how do you get the delete animation

  • @afjer
    @afjer ปีที่แล้ว

    Looks cool but you might want to look at references of actual launches.

  • @indieartsmidwest4042
    @indieartsmidwest4042 6 หลายเดือนก่อน

    How dare you delete the default cube so beautifully😁

  • @ianromanovich
    @ianromanovich 11 หลายเดือนก่อน

    hello! Why my mistles emmitet in a random way they thrown in different rotation positions and u got righ same direction for every rocket, how to fix?(

  • @easyclips4552
    @easyclips4552 ปีที่แล้ว

    Hi, i wanted to say thanks for this amazing tutorial, i wonder, how long did it take for you to render the cycles and how much was your sample?
    i have a:
    i5-11400F 4.2 GHz
    Radeon 6700XT 12 GB
    32 GB 3600MHz DDR4
    This should be good for render, no?

    • @Dhruv6974
      @Dhruv6974 7 หลายเดือนก่อน +1

      that's a great setup for rendering... i have a
      i3 8100 @3.6Ghz
      4 gb ram
      Nvidia GeForce GT 710
      😎 😎
      btw did you do this one?

  • @chrissomegaming8234
    @chrissomegaming8234 ปีที่แล้ว

    how did you delete the default cube like that

  • @pranavchauhan1786
    @pranavchauhan1786 ปีที่แล้ว +1

    Bro my flames are going downward

  • @ghettomining7580
    @ghettomining7580 8 หลายเดือนก่อน

    Also don’t use eve for fire. It shows through solid objects. Render with cycles and bite the bullet on the longer times. However cycles is just as quick now for most renders just after I posted this u mention it lol. But cycles don’t use emission use black body in same way

  • @shia8938
    @shia8938 ปีที่แล้ว

    Can I use other missile model?

  • @senint
    @senint ปีที่แล้ว

    Neat tutorial!
    May I hear little advices from you for one of my little problems what one of my practices/tests has?
    What I am trying to do: Making shells/cases flying out / ejected from gun, not with particles but with a solid object set to have animated collisions for flying out.
    What is the problem: After having set the flying path for the ejected case I tack off "animated" from collisions but in that exact frame it jumps immediately back into position from where it was animated to start.

    • @dinomight9148
      @dinomight9148 ปีที่แล้ว

      I don't know if you still need help but you can make a Empty around your shell then Parent your shell to the empty you can then move your shell around with it jumping back

    • @dinomight9148
      @dinomight9148 ปีที่แล้ว

      th-cam.com/video/zTVkyDvdrrI/w-d-xo.html

    • @dinomight9148
      @dinomight9148 ปีที่แล้ว

      I learned it from this video hope this helps

  • @Bouquiben
    @Bouquiben ปีที่แล้ว

    Hi, thanks for your video ! Someone know why my rendering ends at the middle of the simulation please ?

    • @ThadeousM
      @ThadeousM ปีที่แล้ว

      Check that your cache end time matches your playback/rendering range

  • @djcanimations5111
    @djcanimations5111 26 วันที่ผ่านมา

    I got to 14:23, the materials tab and I can't see the smoke nor the explosions at all in the Viewport shading view. I'm following the node connections but tis not giving me anything

  • @pawnone
    @pawnone 2 หลายเดือนก่อน

    I Have a weird problem at around 70-80 frames the particle smoke and fire breaks up and dissipates by frame 100 just some things that look like sparks till the end is there something i did wrong or that Im missing version 4.0 any help would be awesome thanks.

  • @shilpiarora7551
    @shilpiarora7551 ปีที่แล้ว

    how do you have big flames

  • @deejaysushant
    @deejaysushant ปีที่แล้ว

    What is your system configuration?

  • @arjunbirsingh4823
    @arjunbirsingh4823 ปีที่แล้ว

    how you disintegrate the default cube

  • @farhadkhosravi4630
    @farhadkhosravi4630 ปีที่แล้ว +2

    Thank you for this valuable info, while following along, even though I enable the Rotation option, the Objects (Missiles) doesn't rotate towards the force field as yours do, can anyone let me know what to do? appreciated already.

    • @jamsterw3471
      @jamsterw3471 ปีที่แล้ว +3

      I had the same problem & changed the rotation from hair to Z axis… now they are true. 😎

    • @farhadkhosravi4630
      @farhadkhosravi4630 ปีที่แล้ว

      @@jamsterw3471 Dayumn man, thanks a lot, got fixed 👌

    • @haydenblackstone8177
      @haydenblackstone8177 ปีที่แล้ว

      @@jamsterw3471 what is this under halp plz

  • @mondoshigua
    @mondoshigua ปีที่แล้ว +1

    🙌🏻🇨🇴🧔🏻👍🏼🤝🏼 Saludos desde Colombia.

  • @aselamadushanka2422
    @aselamadushanka2422 ปีที่แล้ว

    👌👌👌

  • @jamieedgington7958
    @jamieedgington7958 ปีที่แล้ว +1

    problem - first missile hits and smoke comes out of PC, never can get beyond first missile hit

  • @jimpmorrison
    @jimpmorrison 9 หลายเดือนก่อน +1

    hi, thanks so much for such a clear and informative tutorial. I have been trying to follow it but my PC is really slowing down once I've added the explosions. My spec is as follows: Windows 10 64bit, i7-3930K @ 3.20GHz, 32GB RAM, GTX 760 gpu. Could anyone offer some advice as to how I could improve the performance and handling of a task like this? Thanks

    • @RSpracticalshooting
      @RSpracticalshooting 6 หลายเดือนก่อน

      i think we're just kinda fucked lol. i've got a ryzen 5 1600x and 1070ti with 32gb DDR4 and i'm also struggling a lot with this render.

  • @sabernita6188
    @sabernita6188 ปีที่แล้ว +1

    Hello anyone!
    in 11:27 what if forgot to apply the sclae what can happen? is it important?

  • @SanitelTheSanitiser
    @SanitelTheSanitiser 8 หลายเดือนก่อน

    even the default cube had an outro

  • @zeeshanmahmood9168
    @zeeshanmahmood9168 ปีที่แล้ว +4

    sometimes i wonder what if blender developers made a game engine. It will be so powerful. Thank you for the tutorial

    • @tobi6758
      @tobi6758 ปีที่แล้ว +3

      Originally, Blender had a game engine until Blender 2.79. However it was dropped due to many reasons, one being that making an engine + 3d tool at the same time with a small team and limit budget is very challenging.

    • @personguy1004
      @personguy1004 ปีที่แล้ว +1

      @@tobi6758 why did they delete it though?

  • @lucachacha71
    @lucachacha71 ปีที่แล้ว

    17:02 hello at this time mark my smoke simulation doesn't update, it seems that connecting the flame data make the simulation disappear

  • @lunarvisz
    @lunarvisz 11 หลายเดือนก่อน

    when i go to the final rendered mode the explosions are invisible and i even re-did the whole tutorial and it still didnt work

  • @shivangipriya4153
    @shivangipriya4153 ปีที่แล้ว +2

    IN TIME 9:55 no smoke >> I cannot find smoke .. I follow you but no smoke. what I must do >> please

  • @cg_pilot
    @cg_pilot ปีที่แล้ว

    Does this work in Cycles?

  • @ssn4ken381
    @ssn4ken381 ปีที่แล้ว

    For some reason, when I connect the flame volume info to the emission strength, the smoke and fire disappears, can someone help me? My blender version is 3.2.2

  • @lululegende
    @lululegende ปีที่แล้ว

    i have a problem, when i render the domains just appear as opaque rectangles. Does anyone know how to fix this?

  • @troysmith2325
    @troysmith2325 ปีที่แล้ว

    Somewhere around frame 78 the fire and smoke on the missiles sputter out to completely off by frame 89. Any ideas on how to fix that?

    • @lunarvisz
      @lunarvisz 11 หลายเดือนก่อน

      go back unbake all of it and watch the part where he configures the missiles randomness