You explained everything very well and in great detail. This tutorial made it much easier to understand. I really like this type of content and your teaching style it's easy to follow. I love this video so much 😊
Love these! I wish there was a series on getting all the standard Visemes down, struggling to get a mouth to do the 'oh, ah' shapes without looking ridiculous. thanks again!
Very Cool!!! 👍😁 I just wanted to suggest, if You could do an Explainer on the Shape Keys, without the "Relative" Box Checked, and with the Mix Options, to do "Stop Motion" and Walk Cycles, Forward in 3D Space, without having to Return each Time to the Basis Shape Key!? That would be "Really Fun"!!! ✌️😇
You are a great teacher! I would like you to show us how to use multiresolution with shapekeys in a non-destructible way. Mine get messed up when I enable and disable the modifier. Thanks!
Yes but you forgot to explain the reason behind why the right smile shape key is affecting the left side of the cheek and how to fix it by resetting the vertices to it's original mode.
I have a rigged model, it has 5 meshes, they are not parented, 1 for the head, 2 for the eyebrows and 2 for the eyelashes, how can i make them follow a single shapekey? like if i modifie a singular value all of them move?
That is not the gear I'm using, but you could render out an animation on anything, depends on settings, and how long you are willing to wait. Lots of factors to consider.
It doesn't, it's the same model, I think you got confused by the perspective change going to ortographic view from the front and flipping back to perpective view. The face is very neutral so it probably made your brain flip flop on how you view it.
Our guy just explained the Mona Lisa's Smile mystery. Very cool! 😊
Very clear demonstration! Thanks. Could you go further into this and explain the use of drivers with shape keys?
You explained everything very well and in great detail. This tutorial made it much easier to understand. I really like this type of content and your teaching style it's easy to follow. I love this video so much 😊
Super cool, and yes, I think I might be able to manage this despite my inexperience. Thank you, Pixxo!
Love these! I wish there was a series on getting all the standard Visemes down, struggling to get a mouth to do the 'oh, ah' shapes without looking ridiculous. thanks again!
Thank you so much for this tutorial and all the explanations 🔥🔥
Excellent
Very Cool!!! 👍😁
I just wanted to suggest, if You could do an Explainer on the Shape Keys, without the "Relative" Box Checked, and with the Mix Options, to do "Stop Motion" and Walk Cycles, Forward in 3D Space, without having to Return each Time to the Basis Shape Key!?
That would be "Really Fun"!!! ✌️😇
Liked. Commenting now. Already a longtime subscriber. 👍👍
You are a great teacher! I would like you to show us how to use multiresolution with shapekeys in a non-destructible way. Mine get messed up when I enable and disable the modifier. Thanks!
Yes but you forgot to explain the reason behind why the right smile shape key is affecting the left side of the cheek and how to fix it by resetting the vertices to it's original mode.
I have a rigged model, it has 5 meshes, they are not parented, 1 for the head, 2 for the eyebrows and 2 for the eyelashes, how can i make them follow a single shapekey? like if i modifie a singular value all of them move?
Hey man, is it using core i7-13620H with rtx 4060, is it possible to create short animations?
That is not the gear I'm using, but you could render out an animation on anything, depends on settings, and how long you are willing to wait. Lots of factors to consider.
The model seems to change at 7:36 onward from a female face to a male face and back several times. Is it just me seeing this?
It doesn't, it's the same model, I think you got confused by the perspective change going to ortographic view from the front and flipping back to perpective view. The face is very neutral so it probably made your brain flip flop on how you view it.
you're going wayyyy too fast for beginners.
think AMSR video pace.