Blender 4.3 Is Going to Be AMAZING!

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  • เผยแพร่เมื่อ 11 ม.ค. 2025

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  • @gamefromscratch
    @gamefromscratch  2 หลายเดือนก่อน +13

    Key Links
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    *Support* : www.patreon.com/gamefromscratch
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    *Twitter* : twitter.com/gamefromscratch
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  • @LazerPotatoe
    @LazerPotatoe 2 หลายเดือนก่อน +78

    0:00 intro
    0:47 new window layout tools
    2:45 grease pencil
    5:40 grease pencil - geometry nodes
    6:58 sculpting
    9:33 Vulkan (experimental)
    10:30 materials
    11:29 geometry nodes
    13:12 where to get it and Outro

    • @MrMaxta
      @MrMaxta 2 หลายเดือนก่อน +1

      Thank you

    • @Cyber_Kriss
      @Cyber_Kriss หลายเดือนก่อน

      Thanks Time Chad.

  • @Crompwell
    @Crompwell 2 หลายเดือนก่อน +151

    New UV unwrap algo in 4.3 is awesome.

    • @mixchief
      @mixchief 2 หลายเดือนก่อน +5

      Yeah, the Minimal Stretch algo is insanely good.

    • @benhunter8551
      @benhunter8551 2 หลายเดือนก่อน +9

      That's the # 1 thing I've been meaning to check out. Is it really that much better?

    • @ZergRadio
      @ZergRadio 2 หลายเดือนก่อน +5

      Planned release schedule: November 12, 2024 blender-v4.3-release

    • @PrefoX
      @PrefoX 2 หลายเดือนก่อน +3

      the funny thing is, the swiss dev did show it 2018 on the becon, blender didnt give a fuck and did let us wait 6 more years. I use it for 6 years in max already

    • @rremnar
      @rremnar 2 หลายเดือนก่อน +3

      Oh? They finally gave us a decent UV unwrapper? It's always been crap. No matter how well you set your seams, Blender will find a way to distort it.

  • @Lexyvil
    @Lexyvil 2 หลายเดือนก่อน +139

    My god, Blender keeps adding features faster than I can learn them.

    • @igorthelight
      @igorthelight 2 หลายเดือนก่อน +7

      Use the latest LTS version - that way you will have only bugfixes ;-)

    • @amruzaky4939
      @amruzaky4939 2 หลายเดือนก่อน +2

      I was legit pissed when they removed a way to change Node immediately by Shift+S😂. The documentation didn't tell me.

    • @NotSoMuchFrankly
      @NotSoMuchFrankly 2 หลายเดือนก่อน

      @@amruzaky4939 You could've stolen my words, sir! Aaaarg! I used that thing.
      But at least they did something I've not seen before and gave you a warning that it's gone and they will put that functionality back. That they had that courtesy actually impressed me a good deal. If only they were so considerate to the user like that more often.
      Still waiting for them to put it back into the node wrangler, though. 😤

    • @mavisanyone6973
      @mavisanyone6973 2 หลายเดือนก่อน +4

      I am trying to learn Blender and it changes faster than I can get a grip on it. Love the idea of new features, but the constantly changing interface, location of things shifting and being renamed is upsetting to say the least.

    • @igorthelight
      @igorthelight 2 หลายเดือนก่อน +1

      @@mavisanyone6973 And again - look at LTS version of Blender! That way you should only get bugfixes updates until the nest LTS version! And that would be a few years!

  • @banalban8149
    @banalban8149 2 หลายเดือนก่อน +144

    this channel is a rare youtube gem

    • @banalban8149
      @banalban8149 2 หลายเดือนก่อน +13

      and i am not a bot. Wtf youtube do something

    • @ItzVic
      @ItzVic 2 หลายเดือนก่อน +4

      well said

    • @kristianberg1587
      @kristianberg1587 2 หลายเดือนก่อน +3

      True!!

    • @kristianberg1587
      @kristianberg1587 2 หลายเดือนก่อน +2

      Also: Why does these bots even exist?

    • @dreamwritego
      @dreamwritego 2 หลายเดือนก่อน +3

      Yes one of the best out there, Love this channel

  • @noxmore
    @noxmore 2 หลายเดือนก่อน +19

    Geometry node gizmos are actually huge for using Blender as a level editor, so hyped for this update!!

  • @sketchyconditions
    @sketchyconditions 2 หลายเดือนก่อน +16

    I audibly gasped when I saw the brush styles down there, that's so exciting!

  • @ConcavePgons
    @ConcavePgons 2 หลายเดือนก่อน +10

    Geometry Nodes on Grease Pencil is a Major new feature. There was a lot of limitations that Grease Pencil had before (like being unable to cast shadows) that can finally now be circumvented by Geometry Nodes.

    • @darrennew8211
      @darrennew8211 2 หลายเดือนก่อน

      I'm wondering what GM nodes will be available that lets you deal with actual erased grease. I.e., if erasing a part of a Grease isn't changing its geometry, then what is GN working on?

    • @ConcavePgons
      @ConcavePgons 2 หลายเดือนก่อน +2

      @@darrennew8211 The stroke's transparency, because the new Eraser sets the stroke's point transparency to zero.

    • @noxmore
      @noxmore 2 หลายเดือนก่อน +1

      Just recently i needed to be able to set Grease Pencil width based in a more complicated than modifiers would allow me, so excited for this!

  • @verendale1789
    @verendale1789 2 หลายเดือนก่อน +29

    Blender makes me feel like it sucked up 90% of Good fortune and effort out of the entire open source apps community (cuz most of em suk) and appropriated it all for itself with how fast it is growing. Why can't other Open Source things pop up n be cool like that. Maybe cuz Blender has an actual Office/centralized team and it isn't just a bunch of guys on Github idk.

    • @mortadelaok
      @mortadelaok 2 หลายเดือนก่อน +12

      You quite nailed it: people make open source projects. What is needed is talent and professionalism, not a bunch of ego inflated developers constantly fighting over a product with no horizon. Even big names in the open source space make huge mistakes (like having bad PR or hiring a shaman...) for reasons beyond my comprehension (I blame it in incompetence).

    • @mixchief
      @mixchief 2 หลายเดือนก่อน +19

      To be fair I’d say Krita is another example of very successful open source projects in terms of their quality. I guess you might throw in Linux as another example of open source projects resulting in collossal paradigm shifts.

    • @RenderingUser
      @RenderingUser 2 หลายเดือนก่อน +6

      The entire kde suite is great. Peak deskop experience

    • @murmurorum
      @murmurorum 2 หลายเดือนก่อน +4

      Ton is good at getting funding and managing a team. You can do a lot with that which isn't easy when you're one person doing a thing in their free time.

    • @midorifox
      @midorifox 2 หลายเดือนก่อน +2

      Because the other projects don't have a strong lead like Tom is.
      Also, please campaign to other people to donate to the foundation, please.

  • @GeorgeGX9113
    @GeorgeGX9113 หลายเดือนก่อน

    I wasn't able to move a grease pencil shape before committing before and now you can. Not only that, but the curve points would appear after you drew a curve and now it shows up as you use the curve tool. It's the little things that make a huge difference. I still gotta work out how I want the layers to be grouped but it is a huge step forward.

  • @moncef0147
    @moncef0147 2 หลายเดือนก่อน +16

    Cool stuff.
    I just wanted to point out that it was always possible to make floating windows in blender, I use them from time to time, but it's just clunky and unintuitive.

    • @diazostreta4473
      @diazostreta4473 2 หลายเดือนก่อน

      Yeah, my approach was to open system settings from view-> edit settings and then pressing n to the view to 3d. Fun stuff

  • @arcifric969
    @arcifric969 2 หลายเดือนก่อน +1

    the dividing and enlarging windows, I guess it was there once, then I missed it a lot, so I'm glad it's there again

  • @SreeTejaSimhaGemaraju
    @SreeTejaSimhaGemaraju 2 หลายเดือนก่อน +10

    Aren't undocked windows a feature since forever?!

    • @gamefromscratch
      @gamefromscratch  2 หลายเดือนก่อน +3

      Sorry it's more the way of doing it. Was a bit confusing in my presentation there, sorry about that. You can now literally just drag off a window.

  • @theejackalope
    @theejackalope 2 หลายเดือนก่อน +11

    The brush trays are going to allow for easier custom brush! I hope that community custom brushes take off like procreates work. Long off dream but a person can hope.

    • @xcyron
      @xcyron 2 หลายเดือนก่อน +3

      Oh yeah makes working with custom burshes much easier, can't wait for the full release!

  • @artisanmage5378
    @artisanmage5378 2 หลายเดือนก่อน +2

    There was no undocking but you were able to create a new window and decorate it how you want previously as well (and it would keep your preference persistently through save files). You had to go to Window>new window. I personally used it a lot with dual monitors. I do not like the new preview tho because before there was no preview, because it immediately shaped the view for you to see.

  • @Y2Kvids
    @Y2Kvids 2 หลายเดือนก่อน +63

    Bro always post before Blender Foundation

    • @gamefromscratch
      @gamefromscratch  2 หลายเดือนก่อน +33

      Well this is the beta. The full release isn't coming until November, so I wouldn't expect anything from BF until then. But you have a TON of reasons to be excited about that release.

    • @Y2Kvids
      @Y2Kvids 2 หลายเดือนก่อน +3

      @@gamefromscratch yeah , looking forward to it 🔥🔥

  • @devrandvar
    @devrandvar 2 หลายเดือนก่อน +3

    These are some absolutely amazing and much needed improvements! Blender is an incredible piece of software, but it's UI is not always the most intuitive. I have always thought that blender really needed to improve the window management system. I remember really messing up the interface many times back when I first started sometimes accidentally which was a big issue when I did not know how to fix it. I think that the old window system is a pretty big hindrance to new people. The other changes look pretty nice too.

    • @_plaha_
      @_plaha_ 2 หลายเดือนก่อน +1

      It's window system is one of the best. Try do the same things in other software and you'll understand how easy and flexible it is.

    • @jippee1
      @jippee1 2 หลายเดือนก่อน +5

      @@devrandvar blender is a gold standard in modern UI and UX design. I can't think of any other software currently that is so flexible, modular and customisable than blender

  • @TenseiCho
    @TenseiCho 2 หลายเดือนก่อน +1

    I actually gasped when you took the layout off the main screen. Holy shit that is HUGE

  • @majortom2405
    @majortom2405 หลายเดือนก่อน

    window undocking was a feature since forever, just "shift+drag" on the border and you get whatever window you were moving around

  • @Kruku666
    @Kruku666 2 หลายเดือนก่อน +3

    just forward and forward love how qick they push this software

  • @Cerbskies
    @Cerbskies 2 หลายเดือนก่อน +3

    Hell yea, we can finally drag out windows and have a proper brush dock. Amazing.

  • @saschaschmidt9756
    @saschaschmidt9756 2 หลายเดือนก่อน

    Again it feels like one of those great life-decisions made switching from software xyz to Blender back in the days. This software keeps growing faster and more powerful with every update. I particularly love the loop feature in geonodes but all the fore mentioned improvements are great! I’d love to see some bigger leaps in the compositing tools also. If they work out the comp tool in the same quality like the 3d stuff then it’s seriously time to completely abandon nuke or anything else.

  • @3v1l73ddy
    @3v1l73ddy 2 หลายเดือนก่อน

    I am very much looking forward to this, the grease pencil upgrades are fantastic!

  • @MonDiabolique
    @MonDiabolique 2 หลายเดือนก่อน +2

    When i set it to Vulkan it causes the scroll wheel zoom function to be non existent. literally cant zoom into anything unless i select it and press . I tried all the settings, restarting it, only thing that worked was turning the Vulkan feature off. hopefully will be fixed when LTS arrives.

  • @Shinesart
    @Shinesart 2 หลายเดือนก่อน +6

    I hope it is more stable. 4.2 has great features but more frequent crashing so I had to use 4.1 for projects. They should make it more stable otherwise what's the point of having great features if you can't use them.

    • @sebbosebbo9794
      @sebbosebbo9794 2 หลายเดือนก่อน

      LTs is for stability...

    • @Shinesart
      @Shinesart 2 หลายเดือนก่อน

      @@sebbosebbo9794 Yeah, I'm using LT latest one too. It's just crash especially changing to material view or sometime just moving something. Maybe because my scene is big but it doesn't have that much crash in 4.1.

    • @3dvfxprofessor
      @3dvfxprofessor 2 หลายเดือนก่อน +1

      @@ShinesartIn such a case it would be great to take time to isolate the bug by cleaning up the scene as much as possible and file a bug report if it‘s a Blender issue. There are many reasons for crashes like a real bug in Blender or outdated GPU driver. The bug reporting system for Blender is amazing and very effective. I posted over 60 bug reports the last years and most of them were fixed within 24-48 hours for the next daily builds (alpha/beta).

    • @bmd_videos
      @bmd_videos 2 หลายเดือนก่อน

      4.2 crashes I went back to 4.1

    • @3dvfxprofessor
      @3dvfxprofessor 2 หลายเดือนก่อน

      @@bmd_videos We are using Blender at my university for seminars and projects and there are no serious issues so far. You should try to identify the reason for crashes by analyzing your scenes and file a bug report. But most important is to check you computer configuration, OS and drivers. Most crashes happen due to bad maintained operation systems and outdated drivers.

  • @yezzzsir
    @yezzzsir หลายเดือนก่อน

    Nice overview looking forward to it!

  • @HakanBacon
    @HakanBacon 2 หลายเดือนก่อน +4

    Dude, the moment it became a floating window .... Goosebumps

    • @riptmangleshank4286
      @riptmangleshank4286 2 หลายเดือนก่อน +2

      Nice for those (still) on multi-monitor setups. Viewport on one side, everything else on the other.

    • @nicknemer8910
      @nicknemer8910 2 หลายเดือนก่อน

      ​Why do you say"still" on multi monitor setup? What do you use, or what is the trend?

    • @riptmangleshank4286
      @riptmangleshank4286 2 หลายเดือนก่อน

      @@nicknemer8910 Just seems like everyone's got ultra wide/curved monitors these days. I still rock my regular 16:9 flat one's. I don't know, I guess some even have multi ultra wide/curved setups or some other configuration too.

  • @Sweep76
    @Sweep76 2 หลายเดือนก่อน +1

    Looking forward to downloading all my plugins again👍🤦🏼

  • @Justinjaro
    @Justinjaro 2 หลายเดือนก่อน +4

    4.2 crashed so frequently on my machines, I had to skip it for production jobs.

  • @LincolnDWard
    @LincolnDWard 2 หลายเดือนก่อน +1

    Grease pencil geo nodes is a HUGE deal. I've been waiting for that ever since geometry nodes were first introduced.

  • @raphaelprotti5536
    @raphaelprotti5536 2 หลายเดือนก่อน

    QT based interface is something commercial graphics packages all have, It's nice that blender is catching up to this.

  • @fixapp1775
    @fixapp1775 2 หลายเดือนก่อน +1

    I would love to get old modifier tab back
    It was possible before to see all the modifiers and now everything is hidden under their category or whatever its called xd

  • @pavidarkin9797
    @pavidarkin9797 2 หลายเดือนก่อน

    I'm missing being able to set shortcuts in sculpt mode
    But being able to make brushes and save them between files is incredible
    Grease pencil and geonodes has a grease pencil to curves and you can do it by layers

  • @KaranKumar-ee6rn
    @KaranKumar-ee6rn 2 หลายเดือนก่อน +1

    I am excited for cycles with vulkan performance

  • @TerenceKearns
    @TerenceKearns 2 หลายเดือนก่อน

    Wow man. Blender is amazing. This channel is also amazing. Thanks 🤩

  • @nightlyknight7970
    @nightlyknight7970 2 หลายเดือนก่อน +2

    Would be nice to compare sculpting with the new brush performance comparisons. They stated it improved but by how much

    • @v1sor1
      @v1sor1 2 หลายเดือนก่อน +5

      Entering sculpt mode is about 5 times faster (a change from 11 to 1.9 seconds with a 16 million face mesh with a Ryzen 7950x).
      Brush evaluation is about 8 times faster for mesh sculpting (a benchmark change from 2.9 to 0.36 seconds sculpting most of a 6 million face mesh).
      This is from the beta notes

    • @nightlyknight7970
      @nightlyknight7970 2 หลายเดือนก่อน +1

      @@v1sor1 Thanks, that 11 to 1.9 is amazing

  • @mixchief
    @mixchief 2 หลายเดือนก่อน +3

    The one hugely annoying bug they should plug is duplicate/redundant keymaps lingering in the prefs. It’s so confusing and just bad.

  • @legice
    @legice 2 หลายเดือนก่อน +2

    I was just thinking a few days ago, man, Im not as excited about blender anymore, its just a really nice tool now. Boy, did that not last long :D

  • @aliosanlou4425
    @aliosanlou4425 2 หลายเดือนก่อน +1

    Are render times and viewport shadings faster?

  • @rasdasa
    @rasdasa 2 หลายเดือนก่อน

    Just a heads up, you could undock windows in 4.2 and before, I've been doing it for years. just hold down shift and drag out the window from the corner (like you do to make a new window), it'll just make the window float. It's not obvious, but it is doable.

  • @JbTexan-od7wx
    @JbTexan-od7wx 2 หลายเดือนก่อน +2

    Windowing feature almost as slick as my 1980s Turbo Pascal IDE

    • @HarleyAcheson
      @HarleyAcheson 2 หลายเดือนก่อน +3

      Extra funny because the developer who did it has such fond memories of using Turbo Pascal when it first came out. Then Borland Pascal and Delphi.

  • @morbottgaming2895
    @morbottgaming2895 2 หลายเดือนก่อน +1

    Looks great, but what I'd really like to see is the ability to drag and drop a window to a different part of the interface without having to split windows.

    • @jbdh6510
      @jbdh6510 2 หลายเดือนก่อน

      My sentiments

  • @jenovaizquierdo
    @jenovaizquierdo 2 หลายเดือนก่อน

    It's great to see the new improvements! I bet they will release an iPad version of Blender. I hope Blender creates a text shader; that would be awesome.

  • @MauZarts
    @MauZarts 2 หลายเดือนก่อน +1

    Where did you get your darker theme from?😊

  • @phischphood
    @phischphood 2 หลายเดือนก่อน

    I'm not sure if it's 4.3 that introduced it, but it's the first time I noticed it : lots of different noise types in the shader editor

  • @DageLV
    @DageLV 2 หลายเดือนก่อน +1

    while the window splitting is cool, how often do you do it tho? i maybe move em up and down a lil but thats it, i dont create new windows and if anyone changes my layouts, we are gonna have a problem....

    • @_S_P_A_C_E_M_A_N_
      @_S_P_A_C_E_M_A_N_ หลายเดือนก่อน

      I can see a couple of use cases. I often have more window splits than screen real estate and I have to slide spaces open and closed frequently. It would be far more efficient to alt tab between some of them. It's also useful when you want to compare something in blender to something in a different software. Your alternatives would be to split the entire window which doesnt allow you to position things properly for comparisons, or take a screenshot which is static.

  • @BPGaming73
    @BPGaming73 หลายเดือนก่อน

    Wow your voice reminds me of the guy who sells bullet proof vests in Breaking Bad, (not a bad thing) . Good video man.

  • @Stoerfishprojekt
    @Stoerfishprojekt 2 หลายเดือนก่อน +1

    In at least 3.3 you can rightclick on a window and choose "duplicate area into new window" .. so nothing "new", just another way to achieve it and the split thing was also possible

  • @bennyboiii1196
    @bennyboiii1196 2 หลายเดือนก่อน +1

    This plus o3de is going to be an absolute powerhouse

    • @SebastianBugiu
      @SebastianBugiu 2 หลายเดือนก่อน

      @@Gigatechi7 Yes.

  • @HunterL850
    @HunterL850 2 หลายเดือนก่อน +11

    Wow Vulkan is going to be a game changer eventually!

    • @BobbyJ529
      @BobbyJ529 2 หลายเดือนก่อน

      what new stuff is it going ot allow?

    • @sumsumab1809
      @sumsumab1809 2 หลายเดือนก่อน +2

      ​@@BobbyJ529 old stuff but faster but not a game changer

    • @WandererWandering-n7d
      @WandererWandering-n7d 2 หลายเดือนก่อน

      @@sumsumab1809 i guess that can be a game changer for somebody if there will be big performance gains, for example sculpting in blender sucks for some people compared to zbrush just because blender struggles with high polycount

    • @mixchief
      @mixchief 2 หลายเดือนก่อน

      Stupid question but is Vulkan a cross-platform thing? Is it similar in concept to Metal, which I believe belongs only in Apple world?

    • @Dilligff
      @Dilligff 2 หลายเดือนก่อน +3

      @@mixchief "Vulkan is intended to provide a variety of advantages over other APIs as well as its predecessor, OpenGL. Vulkan offers lower overhead, more direct control over the GPU, and lower CPU usage. The overall concept and feature set of Vulkan is similar to concepts seen in Mantle and later adopted by Microsoft with Direct3D 12 and Apple with Metal." -From Wikipedia. Was initially gonna type out a response, but the clip sums it up better. It was derived as a 'next Gen OpenGL' and was titled as such until they gave it the Vulkan moniker.

  • @crummymudd8625
    @crummymudd8625 2 หลายเดือนก่อน +1

    Sculpting Brushes -- do they still show the names? I used to expand the width of the vertical brushes in 4.2 so I could see the names, I could never figure out what they were from the icons

    • @JohnSlaughterND
      @JohnSlaughterND 2 หลายเดือนก่อน +1

      You can set how big the icons are, and to show names too. You need the icons pretty big to show long names though. Mousing-over them always shows the name though. Just takes a sec to pop up.

  • @Jason-co9ep
    @Jason-co9ep 2 หลายเดือนก่อน +1

    How well do all those frozen Humble Bundle addons work in 4.3?

  • @cwtjones
    @cwtjones 2 หลายเดือนก่อน

    Hi, Is there a way to display custom made brush in the tool pallet? Let say i have create a custom brush out of clay brush, i would like it to have its own icon and listed together with other brushes that come with Blender.

  • @dathedix3951
    @dathedix3951 2 หลายเดือนก่อน

    Being able to perform light linking when using Evee is another big improvement for 4.3

  • @JayRKID
    @JayRKID 2 หลายเดือนก่อน

    When are we getting the texture paint update, I'm so sick of the brush size not being locked when you zoom in and out :( hopfully it's soon, thanks for the vid

  • @prototype9000
    @prototype9000 2 หลายเดือนก่อน

    its going to be so amazing you will never know anything changed

  • @st33ldi9ital
    @st33ldi9ital 2 หลายเดือนก่อน +1

    Good stuff!

  • @moravianlion3108
    @moravianlion3108 2 หลายเดือนก่อน +1

    Damn it, if I knew about new undocking feature, I might not have bought 6k monitor a few weeks ago (kidding, I don't want to go back).

  • @gmanshackshack6822
    @gmanshackshack6822 2 หลายเดือนก่อน +1

    UE has always been the red-headed step child when it comes to Blender. It really does not matter how technically powerful your application is, if the UI prevents users from accessing that power. I have always believed that Blender could use a ground-up UE redesign. So it's nice to see UE improvements, but I still believe it is not far enough.

    • @jbdh6510
      @jbdh6510 2 หลายเดือนก่อน

      For me it was the easiest 3D suite to learn (besides Sketchup)

  • @ybenax
    @ybenax 2 หลายเดือนก่อน

    I hope you can still shortcut those brushes because the time wasted traveling back and forth for those buttons is gonna be so annoying (in Sculpt Mode, not Grease Pencil). Other than that, the things that look the most promising to me are the gizmos in geonodes, the for loops, and the Vulkan support.
    EDIT: Alright, nvm, I just learned about the new Minimal Stretch algorithm for UV unwrapping, and that thing is HUGE.

  • @ernesthader1109
    @ernesthader1109 หลายเดือนก่อน

    Memories of earlier iterations of gimp which has undocked windows for the workspace, tools and the layers, brush types, etc.

  • @janvollgod7221
    @janvollgod7221 2 หลายเดือนก่อน

    I think it will be a great release. Long awaited love for the UI and Usability. To be honest, the load of features in the last releases made blender in some ways really cluttered and if you are not a shortcut pro, you get very fast in a world of complicated routines. This release will not sort everything out, but it's a good approach in this direction. What i also wish to see in a near future, that they unfck the modifier stack. Why not give the full possibility to switch complete to nodes? Let only the parameters sit on the side, like in Houdini. Then you can easily recognize, in one view, what modifier works on what geometry.

  • @akashseth4014
    @akashseth4014 2 หลายเดือนก่อน

    no update on baking textures?

  • @ghostmonk0007
    @ghostmonk0007 2 หลายเดือนก่อน

    drag undocking is a leap into the star gate

  • @TheTunedfish
    @TheTunedfish 2 หลายเดือนก่อน +3

    Cool updates, but i wonder will they ever add input for ambient occlusion texture on the principled bsdf.

    • @sebbosebbo9794
      @sebbosebbo9794 2 หลายเดือนก่อน

      you mean for Evee ?!

    • @TheTunedfish
      @TheTunedfish 2 หลายเดือนก่อน

      @@sebbosebbo9794 Both.

    • @TheTunedfish
      @TheTunedfish 2 หลายเดือนก่อน

      @@sebbosebbo9794 Yes.

    • @DTheName
      @DTheName 2 หลายเดือนก่อน

      Just multiply it with the albedo...

    • @TheTunedfish
      @TheTunedfish 2 หลายเดือนก่อน

      @@DTheName Multiplying with albedo is common incorrect use of AO. It doesn't interact with lighting like it supposed to. That's why proper AO input is needed. They had it in specular bsdf, but removed in 4.2 for no reason.

  • @GloomyCat85
    @GloomyCat85 2 หลายเดือนก่อน

    finally, I was waiting for that one since 2.8, detachable viewports

  • @Vityaf
    @Vityaf 2 หลายเดือนก่อน

    I don't understand what the point to add for each loop if you can do the same thing in the repeat zone, by adding 1 in each loop to an integer value and using it for sampling a geometry element as an index.

  • @shun_almya
    @shun_almya 2 หลายเดือนก่อน

    I was hoping they would develop a new shading node system. They've announced plans for it for years but nothing major has happened for a while.

    • @sebbosebbo9794
      @sebbosebbo9794 2 หลายเดือนก่อน +2

      Shading node...??? maybe you mean texture layer node system...
      Shading system makes no sense..
      there are new Bsdf princ., velvet, metal, etc. ,. new updated node functionality in general ...

  • @litjellyfish
    @litjellyfish 2 หลายเดือนก่อน

    So how is the new animation layer system going along roadmap wise?

  • @stylie473joker5
    @stylie473joker5 2 หลายเดือนก่อน +3

    Thank you for the vid, any news on the Fab launch ?

    • @gamefromscratch
      @gamefromscratch  2 หลายเดือนก่อน +2

      Oddly no.

    • @egretfx
      @egretfx 2 หลายเดือนก่อน

      It's going to launch soon, I am a verified trader on Fab BTW:)

  • @felsenstern
    @felsenstern 2 หลายเดือนก่อน

    For me the only real gamechanger to my workflow would be a material shelf. Everything else is great, but doesn't speed up my creation process really.

  • @coinopanimator
    @coinopanimator 2 หลายเดือนก่อน +1

    Have they fixed the scaling issues for unit scales other than metres?
    I.e. solidify thickness has nothing to do with reality (i have to guesstimate/eyeball mask thicknesses). Lights wattage dorsnt have any realation to reality also. 4000 watt light to dimliy lit a 100cm item in the manner of a real world bicycle torch. Makes matching scenes or working to precision very, very difficult.

    • @sebbosebbo9794
      @sebbosebbo9794 2 หลายเดือนก่อน +1

      Watt is not per se a good meassurment for light.. not in 3d or in real meassurment environment ...
      & Watt had nothing to do what a tiny bulb or a f.e. 1m² big square plan can emitted ,....
      lightbulb , LED , phosporbulb , etc. use diff. power consumtion but emitted not the same amount of light per watt. . Blender doesnt care what you model.. a LED, or a classic light bulb..
      and 60 Watt classic lightbulb put not out 60 Watt light..

  • @cabreram.4734
    @cabreram.4734 2 หลายเดือนก่อน +2

    I had to go back to 4.1 because of the mess of performance it had with eevee. Apparently it only works well with small scenes. This is extremely disgusting since in 4.1 worked just OK. Thats is a regression and I don't know who thought it was a good idea. Now im stuck with 4.1 thanks to that.

  • @thenamelessdev
    @thenamelessdev 2 หลายเดือนก่อน

    Would be interesting to see a blender to 3d engine workflow. Bc it’s not without its challenges and quirks. Some of these tools don’t really translate to an engine either as they’re really geared towards rendering

  • @Not_Salman
    @Not_Salman 2 หลายเดือนก่อน

    What is with the default cube not deleting thing?

  • @pwnonator
    @pwnonator 2 หลายเดือนก่อน +2

    Wasn't undocking windows already a thing?

    • @SreeTejaSimhaGemaraju
      @SreeTejaSimhaGemaraju 2 หลายเดือนก่อน +1

      Almost since 2.5 or 2.6

    • @gamefromscratch
      @gamefromscratch  2 หลายเดือนก่อน +1

      Yes, sorry, my bad on describing. It's the fact you can now just visually drag off to another window, just like any tab. My segue between the actions certainly added a layer of confusion.

    • @HarleyAcheson
      @HarleyAcheson 2 หลายเดือนก่อน

      Undocking windows was a thing, but you couldn’t do the reverse. This change adds “docking”, the ability to just drag any area to any new location, including between windows.

  • @Anomliz
    @Anomliz 2 หลายเดือนก่อน

    Im drooling for many of these features!!
    Undocked windows? I wanted this for years

    • @devnull_
      @devnull_ 2 หลายเดือนก่อน

      You've been able to tear view areas into standalone windows. Right click on header of the view, then select "Duplicate area into new window".

    • @michaellodge3849
      @michaellodge3849 2 หลายเดือนก่อน

      @@devnull_ Shift+click and drag from the corner of an area does the same thing.
      It sounds like the issue was one of visibility of the option as the option has been available for years.

    • @HarleyAcheson
      @HarleyAcheson 2 หลายเดือนก่อน +1

      The best way to explain this change is to imagine that you have torn an area out into a separate window. Now try to do the reverse and put it back. With this change not only can you drag the area back into the original window, but you can put it anywhere at all.

    • @devnull_
      @devnull_ 2 หลายเดือนก่อน

      @@HarleyAcheson That is a good point, something you couldn't do earlier.

  • @AM-yk5yd
    @AM-yk5yd 2 หลายเดือนก่อน

    I don't understand why I want to erase without erasing. Granted my main use case for grease pencil is annotations because it seems annotations can't be moved

  • @skwadfpv5450
    @skwadfpv5450 2 หลายเดือนก่อน

    Is the bevel node working for eevee ?

  • @StevenWhite-w6p
    @StevenWhite-w6p 2 หลายเดือนก่อน

    You could always undock a window by doing the same thing as you do in 4.3, but just holding shift when you drag.

  • @thsuperelite
    @thsuperelite 2 หลายเดือนก่อน

    eve also has light and shadow linking in 4.3

  • @AdamIsailovic
    @AdamIsailovic 2 หลายเดือนก่อน

    All cool, but they should go back and revisit plenty of base things that are missing for a long time... Nothing here feels spectacular to change, but geometry nodes are obviously in, since everything else kind of forgotten. Making simple holes in sculpting, for example...

  • @Neos-g6c
    @Neos-g6c 2 หลายเดือนก่อน

    I hope that one day they will simplify the navigation.

  • @88RunnerBlade
    @88RunnerBlade 2 หลายเดือนก่อน +2

    Blender is never going to slow down, isn't it? Its already a monster, going to make all other 3D software developers go out of business

  • @BradyRamaker
    @BradyRamaker 2 หลายเดือนก่อน

    The brushes and grease pencil are a much bigger deal than the window docking imo

  • @cd2028
    @cd2028 2 หลายเดือนก่อน

    One of the few channels I'll let some ads play on

  • @CartoonCityKid
    @CartoonCityKid 2 หลายเดือนก่อน

    Man I'm confused! I've been learning 4.1 , I recently got 4.2 LTS...so is 4.3 an update to 4.2? Is LTS a separate branch of software with its own updates?

  • @PeterMOUEZA-n4o
    @PeterMOUEZA-n4o 2 หลายเดือนก่อน

    2:50 GP 7:30 brushes

  • @derdugati7126
    @derdugati7126 2 หลายเดือนก่อน

    ❤🎉 oh man this is just sooo good 😊

  • @Some_Guy_Called_Raven
    @Some_Guy_Called_Raven 2 หลายเดือนก่อน

    Did they fix quad square yet? I don't care about docking windows, but built in add-ons being broken bothers me

  • @derptweaker945
    @derptweaker945 2 หลายเดือนก่อน

    I'm using 4.0 I just press render than change editor in the pop up window basically the same thing.
    But this is more intuitivt

  • @magusjiro
    @magusjiro 2 หลายเดือนก่อน

    Wait, ill be able to have blender across multiple monitors? That's cool.

  • @MrSwifty82
    @MrSwifty82 2 หลายเดือนก่อน

    will actually be able to make geo node objects work like games now with taht for each node

    • @flyingjudgement
      @flyingjudgement 2 หลายเดือนก่อน

      "for each" Is the biggest feature for me. Looking forward to test it with grease pencile lots of amazzing animation potential.

  • @bud11_2
    @bud11_2 2 หลายเดือนก่อน +8

    meanwhile im still using 2.79

    • @aethernova
      @aethernova 2 หลายเดือนก่อน +1

      2.79 for modeling, 3.6 for all this new things, eevee, etc

    • @etta777
      @etta777 2 หลายเดือนก่อน +1

      2.8 doesn't work on Windows 95?

    • @Al1987ac
      @Al1987ac 2 หลายเดือนก่อน

      Is there a reason?

    • @bud11_2
      @bud11_2 2 หลายเดือนก่อน +1

      @@Al1987ac Im used to it, I havent really had a reason to upgrade for what Im doing, and its super responsive compared to newer versions

    • @Villager_U
      @Villager_U 2 หลายเดือนก่อน

      ​@@bud11_2new version is much more responsive bruh,you can just set the keymap 2.7x in new version

  • @RetrobyteGames-dq2xo
    @RetrobyteGames-dq2xo 2 หลายเดือนก่อน

    Hey can you check "Titan Engine" developed by Esenthel?

  • @jippee1
    @jippee1 2 หลายเดือนก่อน

    Adaptive subdivision not leaving experimental is just a meme at this point

  • @quickdudley
    @quickdudley 2 หลายเดือนก่อน

    I'm going to try it out next time I'm sitting at my computer!

  • @vir2plus
    @vir2plus 2 หลายเดือนก่อน

    you're like the Billy Mays of blender :D

  • @Instant_Nerf
    @Instant_Nerf 2 หลายเดือนก่อน

    Thru the stratosphere

  • @flifluflofli
    @flifluflofli 2 หลายเดือนก่อน +1

    very optimist but to be honest it is all ok the change is a bit ui and add some functionally i do not see anything crazy about it