Checking out Blender Eevee Next - Tips for Realism

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  • เผยแพร่เมื่อ 30 ก.ค. 2024
  • In this video I'll show you a little of what's new in Eevee Next, introduced in Blender 4.2. I also show you how to make a simple procedural material, and a few tips for realism using the camera and the compositor.
    I have a Patreon in case you want to support the channel since it's not yet monetized.
    Patreon: / membership
    0:00 Intro
    0:54 Ray Tracing
    2:30 Procedural Material
    4:18 Depth of Field
    4:49 Compositing
    6:33 Examples
    6:55 Outro
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ความคิดเห็น • 56

  • @avirgosh
    @avirgosh 22 วันที่ผ่านมา +5

    Thank you for showing how beautiful you can make an image in Eevee Next! I'll definitely use this

  • @sebbosebbo9794
    @sebbosebbo9794 22 วันที่ผ่านมา +6

    4.2 is a amazing milestone update ...
    Not only Evee'$ rewrite is nailed and works very well,..thx devs.& Community
    --- lighting system , viewport/ compositing , rendersystems , polishing of GUI/ UI ,
    overall performance enhancement , even VSE ,
    etc. ... ----

  • @satyamanu2211
    @satyamanu2211 20 วันที่ผ่านมา +3

    There is something soothing in ur voice which is perfect for tutorials

    • @void_visuals_
      @void_visuals_  18 วันที่ผ่านมา

      @@satyamanu2211 lol thanks! Glad to know that

  • @prashantkhandelwal755
    @prashantkhandelwal755 23 วันที่ผ่านมา +8

    please DON'T EVER STOP 🙌🙌🙌🙌

    • @void_visuals_
      @void_visuals_  20 วันที่ผ่านมา

      @@prashantkhandelwal755 I won’t!

  • @FlavioHenrique-ko3bi
    @FlavioHenrique-ko3bi 23 วันที่ผ่านมา +3

    The wise Void. You are the best Blender user lol

  • @Positronit
    @Positronit 22 วันที่ผ่านมา +2

    Thanks for the tips. Keep up the good work and show what is possible with EEVEE. Great work.

    • @void_visuals_
      @void_visuals_  20 วันที่ผ่านมา

      @@Positronit I’m having a lot of fun with Eevee Next and I’m getting even better results as I keep getting the hang of it.

  • @mastergenom
    @mastergenom 22 วันที่ผ่านมา +7

    The biggest problem of Global Illumination is the rendering of light sources that are only in front of the camera, everything behind it does not work. This problem could be solved by baking the light. But I couldn't find such a feature in EEVEE Next. Or, аm I wrong?

    • @void_visuals_
      @void_visuals_  22 วันที่ผ่านมา +6

      There’s a light baking system in eevee next similar to the one in legacy eevee. It used to be called irradiance volume, now it’s just volume. But I haven’t tried it out yet

    • @mastergenom
      @mastergenom 22 วันที่ผ่านมา +1

      @@void_visuals_ Glad to hear good news. I'll check what I can do. But I hope you will also make a video about it, because there are not many videos about it now.

    • @VentelHD
      @VentelHD 21 วันที่ผ่านมา +1

      But baking is not a good idea for any animated thing in the scene. Still, amazing progress on EEVEE.

    • @mastergenom
      @mastergenom 20 วันที่ผ่านมา +1

      @@VentelHD But if static meshes are baked and animated objects are rendered with Global Illumination, it can become cheap high quality.

    • @ahmedwafi2171
      @ahmedwafi2171 20 วันที่ผ่านมา +1

      It's not global illumination problem indeed, because Eevee next uses( Screen Space Global Illumination), so it just shows the light bounces through the camera not the world space like Cycles for example because it's using path tracing😅

  • @antoonsorg
    @antoonsorg 22 วันที่ผ่านมา +1

    Wow that looks awesome

  • @deareeMusic
    @deareeMusic 12 วันที่ผ่านมา

    thanks! trying out all the new features u mentioned, great way to explain the way the retrace works. I will be watching more! plus I think u and I have similar style interests so it will be great to learn from you. thanks much keep it up!

  • @richard29sher
    @richard29sher 20 วันที่ผ่านมา

    Excellent work and tutorial!

  • @Gametime05577
    @Gametime05577 20 วันที่ผ่านมา +1

    Awesome Video ❤

  • @webinatic216
    @webinatic216 22 วันที่ผ่านมา +1

    It's still limited by the screen space solution. However the irradiance volume is blazingly fast so it will help.

  • @krysidian
    @krysidian 13 วันที่ผ่านมา

    Going into the Film settings and turning on + increasing the overscan feature can be really useful as well, when the limiting screen-space nature of the GI becomes noticable. It basically just computes and renders a certain amount over the camera border which can be really useful if reflections seem to be cut off or shadows shift and disappear.

  • @M16papercraft
    @M16papercraft 23 วันที่ผ่านมา +3

    bro, tysm for all your info on EEVEE and now EEVEE next, I've been wanting to learn how to use it cause I feel it's just as valid to use as cycles so long as you know how to use it. your last video and this one are perfect introductions into it, so thank you again!
    one question I do have is how you made that handheld feeling movement to the camera on your quick render with your emission cubes and the extruded in cube? it looked really good lol.
    anyway, would love to see more tips and tricks, and can't wait to see updates on your short film, your trailer looked gorgeous! keep up the good work mate!

    • @void_visuals_
      @void_visuals_  22 วันที่ผ่านมา +2

      Thank you! I will make a video about camera movement, probably my next video. I will remake and re-render an old first person horror animation I made with realistic camera movements, and I’ll show you how I do it

    • @M16papercraft
      @M16papercraft 22 วันที่ผ่านมา +1

      @@void_visuals_ ooh sounds awesome! if it's on EEVEE, I'd love to have a few more tips thrown in that video too lol

  • @scoutsoftworks
    @scoutsoftworks 15 วันที่ผ่านมา

    Best EEVEE NEXT video I've seen so far.

  • @basspig
    @basspig 22 วันที่ผ่านมา +1

    Just two more days till the official release!

  • @MarcioGianotti
    @MarcioGianotti 23 วันที่ผ่านมา +2

    Void Eevee Tips at full throttle

  • @fisherman10101
    @fisherman10101 21 วันที่ผ่านมา

    great vid, many thanks

  • @dzulrashdi6689
    @dzulrashdi6689 23 วันที่ผ่านมา +2

    How to make glass in new Eevee. There's no screen space reflection and blend mode.

    • @void_visuals_
      @void_visuals_  22 วันที่ผ่านมา +1

      Just mix a glass bsdf with a transparent bsdf with the mix shader node, then turn on ray traced transmission in the material properties ;)

  • @benveasey7474
    @benveasey7474 22 วันที่ผ่านมา +2

    Newbie query: If you use EEVEE raytracing then do you still need light probes?

    • @void_visuals_
      @void_visuals_  22 วันที่ผ่านมา +2

      Nope, like I showed it in the video, it’s all realtime now.

  • @alexandrearaujo4256
    @alexandrearaujo4256 21 วันที่ผ่านมา

    Greetings from Brasil. Nice video, very handy. Gave me a lot of information about evee next. I am very excited to have it. thank´s

    • @void_visuals_
      @void_visuals_  20 วันที่ผ่านมา

      @@alexandrearaujo4256 Thank you!

  • @sanyi9667
    @sanyi9667 20 วันที่ผ่านมา

    I'm using 2.9 but might update. this looks pretty AWESOME

  • @arturbynibo8753
    @arturbynibo8753 23 วันที่ผ่านมา +2

    Do you know when eevee next should appear? I listened that in this july.

    • @void_visuals_
      @void_visuals_  22 วันที่ผ่านมา +2

      I couldn’t find an actual date on their website but it says something about the next few weeks. It’ll be out soon, but you can go ahead and use the beta version until then. It’s fairly stable

  • @ShahulHameed-yl8um
    @ShahulHameed-yl8um 11 วันที่ผ่านมา

    super and easy sir

  • @SethdNoah
    @SethdNoah 18 วันที่ผ่านมา

    Salut j'ai telechargé la mise a jour de Blender version 4.2 mais y a pas Elevee Next dedant vraiment je n'ai comprends pas !

  • @sachipoonga8741
    @sachipoonga8741 22 วันที่ผ่านมา

    Thank you love u 💙

  • @abdulfathah4126
    @abdulfathah4126 20 วันที่ผ่านมา

    Please make some good interior tutorial in evee next. And you are goooood.

  • @johnlemon874
    @johnlemon874 7 วันที่ผ่านมา

    Does anyone else think this release is unstable? It looks pretty decent in the viewport, but I get some bugs with the lighting in the renders like flickering.

  • @juanortega7493
    @juanortega7493 19 วันที่ผ่านมา +1

    What about render times?

    • @void_visuals_
      @void_visuals_  18 วันที่ผ่านมา +1

      @@juanortega7493 at least on my machine, they were pretty much the same as with the old eevee. I’ve got an 8GB 2060 Super

    • @juanortega7493
      @juanortega7493 18 วันที่ผ่านมา

      @@void_visuals_ thank you man!

  • @FlavioHenrique-ko3bi
    @FlavioHenrique-ko3bi 23 วันที่ผ่านมา +2

    From 1 to 10 you are 14 my friend

  • @jimividovic2406
    @jimividovic2406 12 วันที่ผ่านมา

    EVEE can't handle visibilty object in camera for get only reflection without objek

  • @nicksiber
    @nicksiber 16 วันที่ผ่านมา

    where is bloom ?

    • @void_visuals_
      @void_visuals_  15 วันที่ผ่านมา

      @@nicksiber it’s been removed from Eevee but you can use it via compositing. I mention it at 5:55

    • @nicksiber
      @nicksiber 15 วันที่ผ่านมา

      @@void_visuals_ thx

  • @himanshusingh4451
    @himanshusingh4451 21 วันที่ผ่านมา +1

    u inspire me man

    • @void_visuals_
      @void_visuals_  20 วันที่ผ่านมา

      @@himanshusingh4451 So glad to hear that!

  • @nm-com
    @nm-com 20 วันที่ผ่านมา

    switch to cycles. eevee next is so slow and still has artefacts all over the place. legacy eevee is much faster, and good enough for its use: the viewport.

    • @void_visuals_
      @void_visuals_  20 วันที่ผ่านมา

      @@nm-com I was using cycles only for like 2 years, now I switched to Eevee and I’m getting really good results, especially with Eevee next which is not slow at all for me. Also I’m getting no artifacts.
      And as for its use, it’s called a render engine, so I’ll keep rendering with it lol it looks great, I don’t see why not use it