@@aaronfreeman8252 April 2023. Or in other words, a little over a year ago. Y’all just play way more magic than you did before arena existed so you think it’s been longer.
@moonlight_scribe You aren't wrong. That being said, loading a graveyard is 5x easier than drawing a card. Mill 4 is usually cheaper than draw a card on a body. And discard a card is usually a downside that reduces the cost of card, not an upside that makes a card more expensive. I was also going to argue that you also didn't need the Voldarin Thrillseeker but man, Seth didn't really get a lot of 20/20 beats for a win, did he? Too many chump blockers
only needed that because seth decided to discard collosification putting a third one into the graveyard rather than the thrillseeker he also had at the time
Omg you went against Mythic Mike! He's another magic TH-camr and his following is pretty small but very loyal. He usually uploads a new deck every day but recently changed to every week, and they're always decks that get him to mythic. Very chill vibes 18:20
The nice thing about playing against schmucks like Zordeater is that you only have to suffer them for a few minutes but they have to go on suffering themselves long after you've forgotten them
Wizards could just program a fix for this. It would be incredibly easy to prevent people from abusing the rope. But hey, let's just ban all of the players that keep the game going
@@MutagenicSlimeif you change your Internet connection mid game, the game loads super slow, its actually faster to get out of the game and re start it. The support on mobile its so bad.
hope you reported zordeater, man deserves punished for that, aint no way theyre going to have a report option for toxic slow play like that and let people do it on a recorded video like that and get away with it
Yes, it is a one card combo. At least in YGO, start with one single card and interact with thousands of cards to combo kill is called "One card combo kill"
@@DoomSpellSkadi No, a one card combo requires a one card starter to be called that, and a one card starter is just that, you resolve it and it gives you access to the entire combo by itself, you don't need a bunch of set up before normal summon Ash>Full Snake-Eyes combo, the entire combo only requires you to have ash to work (or any of the other 1-card starters SE uses, this is just an example) So in this case if One Last Job searched and played Voldaren+Colossification from the deck it would be a "true 1-card combo" in ygo terms. For ygo this combo is closer to something like "Use grass, then reborn your starter with another effect from hand" which is clearly not a 1-card, it's 2 at best
Imagine getting that salty while playing a discard deck. I love the bew discard deck, but if you're playing it, you have an obligation to your fellow man to be on tour vest behavior for the sake of the game.
Whenever I get roped, I rope right back. I also set a stop on their upkeep to make them wait a little longer to see their draw. My opponents make the crucial mistake of thinking I'm not every bit as petty as they are.
You almost said it, but, yes - Monstrous Rage is EASILY the most important card in mono-Red or it's 2-color variants. Like, yeah, you need good targets and a strong game-plan too, but I don't think any of the alternatives to Rage could take it's place if Rage didn't exist or was banned. The +3 and trample is the best you typically get for 1 mana, but I think it's the +1 toughness that doesn't go away that makes it actually possible a little too strong; it makes direct damage and trades far harder than it probably should be in an environment like Standard. Not far enough over the line to ban, though.
Aging has made me rarely have channels like yours where I genuinely sit here and enjoy the content. Thank you for being you, thank you for existing, thank you for staying fun and friendly, I will have to find a way to support you by buying a shirt or two. Thank you
Zordeater turned being a tool into performance art. 1.) Mocking a brew while playing a net deck is a special flavor of swamp water. 2.) Good gaming while depending on three consecutive dead top decks. 3.) Oops spamming while misplaying, 4.) Salt roping a top deck while winning [first time I've seen that - chef's kiss], and 5.) BMing one of the most positive players in the game. Zordeater, you're the GOAT.
I think there was a chance to win at 18:00 : play the Thrillseeker, sacrifice it to kill the bat, and hope to find a One Last Job with the Archeologist.
@@lesternomo6578 I see the opponent at 24 and only being able to do 22 this turn unless I'm miss considering something. 4 to play the thrill seeker and kill the bat backing up the archeologist, 2 for the new archeologist and hopefully spin in to last job, There's only six mana left not enough to "combo off" if you bring back the thrill seeker and just the collosification on the archeologist isn't enough damage. Seth often scoops early and sometimes doesn't even need the miracle draw but either I'm missing a piece of the puzzle or this was a locked game.
@@Unfinishedthoughts for some reason i was forgetting that you actually need to play the archaeologist first, but here's a line that could've worked: play thrillseeker, counters on the archaeologist. sac thrillseeker to kill bat, 8 mana left. attack with archaeologist to give them minimal reason to block with tinybones (we lose if they do), then play archaeologist, luck into the reanimation card, use the last 6 remaining mana to cast it, then on our upkeep sac the 23/23 thrillseeker going face. Loses to removal spell or tinybones block but was worth a shot imo.
@@lesternomo6578 Seth has 11 mana at the start of the turn. 3 to cast Thrillseeker, 1 to fling, and 2 to cast Archaeologist leaves 5 mana left. There isn't enough to cast One Last Job for 6 on the off chance he did draw it. He was dead. EDIT: correction. I backed up from exactly 18:00 and had paused in the middle of cracking a fetch without realizing it. There were twelve lands. Ignore me. That just barely works if everything is perfect.
At 18:03 you had a slim out if they had no removal and got lucky, the thrill seeker kills the bat, giving you back archaeologist. Then you play it, if you hit one last job you can cast it and reanimate, you unfortunately can’t activate it, but you can activate on your upkeep before the triggers happen. (I Just realized now that they are at 24 and with thrill seeker + collosification if only 23 damage ; D. However I’ll leave the above comment since it’s a cool line even if it doesn’t actually work. Would have been soooooo sweet to stuff that OP of nowhere and punish them for how they were acting).
you can still win if they don't have removal by putting the thrillseeker counters on archaeologist and saccing to go face, also seth has 12 mana which is enough to play+sac thrillseeker (4), play last job (6), and sac archaeologist and the 2nd thrillseeker (2)
@@lesternomo6578 thats the same amount of damage because its an 0/3 if he had 1 more mana and it was an 1/4 then that would work. By my count he had 12 mana 4 to kill bat 2 for archaeologist, and 6 for job so not enough to sacrifice either dude. That said arena hide lands sometimes or I may have miscounted/mismathed
That game against the roping opponent: you could have won, I think. If you played the seeker, popped the bat, played the creature and hit the hist, you might've had enough mana to win if you hit the job.
>one card combo(that needs 2 other very specific cards) >The con is 7cmc the workaround is a 6cmc creature Seth I love you but some of your explanations are just on another level lol
I love a good Colossification reanimation. It reminds me of Storm Herald combos and figuring out the jankiest possible aura to combo with the Herald and the Big Cat to let me swing in immediately (I remember using Triclopean Sight (+1/+1, vigilance, untap the enchanted creature on ETB), with the backup copies being Mirror Mockery (when enchanted creature attacks, create a token copy of that creature, which you exile at the end of combat)). Good times.
Wizards shouldnt allow people to set an upkeep stop if they are unable to take any action. This is just poor coding. Stop hating on the players and use that energy to ask Wizards to fix their game. We would all be better off for it
It doesnt even see play in Modern. Its effectively a lightning bolt that you can only cast if you have creatures, and its really bad against instant speed removal, and also really bad off the top post-wrath But hey, people love to complain about mono-red I guess
@@NightmareFuelsYou its also the only thing that sees play that gives your mono red threats trample, slickshot is a lot less powerful when it can be chumped by a bat, and is why modern prowess decks literally do run it? like it was an entire archetype at the pro tour. its on mtggoldfish meta snapshot. like youre literally just lying or misinformed.
And prowess is the ONLY deck that wants it. Comparing it to the playability of Lightning Bolt, which sees universal play everywhere. Monstrous Rage is such a niche card. Great in the right deck though I agree
@@NightmareFuelsYou literally nobody said its as good as lightning bolt. people dont want lightning bolt in standard either, quit making up things to get mad about on every comment in this video. somebody just said it "doesnt even see play in modern" and it was you.
Deep-Cavern Bat into "stare at my hand for 5 minutes" has to be my FAVORITE standard combo! I usually play off-meta decks, and the bat players are clueless
Really like the idea here! Been looking for a good Lumra deck! My first instinct tells me to go down to x2 Archaeologist, x2 Founding the Third Path and adding x3 Salvation Swan. Flash, flying blocker against Slick-Shot that could just as easily blink Lumra or Archaeologist for ETB then give them flying on top of being used defensively (block non-trampler/blink?/profit?). Just some ideas! Great video as usual Mr. SaffronOlive!
I wouldn't call one last job unplayable. It's pretty insane with calamity and the mythic elemental snake, terror of the peaks, etc. Also their is that spell from OTK that can redirect the target of abillities so if they had it, technically your first opponent could have killed you with it lol (not saying this to nitpick, just would have been funny had it happened!)
@@NightmareFuelsYou Two things can be true at once: it would be nicer for WotC to have a stronger ability to ban players who behave in this way, and I'm STILL happy that others know about this douchecanoe. I hope he sees this and decided to do better.
I meant that Wizards should change the game code to prevent excessive roping. Why am I able to hold 25 minutes of rope in a single game of magic? And I CAN rope for that long. I tried it just to prove a point
That reminds me of infinite combo with Rakdos Joins Up / Abuelo's awakening/ Hulking Metamorph, except that was 2color and required only 4 mana. That was faster, but this dodges instant speed removal (but not marginal lifegain)
Absolutely thrilling against the odds matchups and I love seeing Colossificaation have some use in a deck I actually have most of the pieces in a Commander already/can build with just the right Nay precon to finish out the lands! Although seeing Squirming Emergence used again...Makes me think I might have to try that in a different shell. Maybe a dual commander shell. Either way very entertaining and enthralling to watch Mono Red especially lose to this kind of deck they usually run over.
24:56 your timing on the searching wasn't 'thinning your deck', it was shuffling away a one last job. Wouldn't it have been good to draw that as a back up incase your first One Last Job gets countered?
I’m playing 4c Reanimator right now with Emergence into Atraxa, etc. most of the parts are already there, looking forward to trying out this new version!!!
"The problem is that this requires 7 mana to play this combo. But, we can solve this with this 6 mana creature..." So, uhhh, ramping up by playing on curve? I'm not sure if I follow.
Question Seth: I feel like the Black Mana is a real extra hurdle in the design of htis deck. I get having removal to help keep the Aggro and Midrange decks off plan, but I feel like the 4th/5th color is a bridge too far, I'd be more willing to play Get Lost, counterspells and even Brothershood End to stabilize and try to keep the deck in a 3 color build. Is there something I'm missing in your build as to make it necessary for the black?
Squirming Emergence is B/G and lets you target any creature, while most white reanimations (to my knowledge) in standard right now, especially for the sme CMC, only target 3 cost or lest creatures.
Early gg after making no decisions in deck building because they just net deck, made no decisions during gameplay literally just playing whatever cards they could in order. Then toxic ropes. It must be a pretty sad life they live where this bullying is necessary to get a dopamine hit lol
Its not bullying, but a strategy to get more wins. There is a reason he is top Mythic. I can tell you from experience, TONS of people will scoop ealry to toxic roping
@@starmanda88 Win rates would most certainly prove you wrong on that. You just don't enjoy roping and you will say anything, even if you know its not true
I can only think of into the fire, a sorcery pyroclasm or discard cards draw equal plus 1 for red and 2 mana. Seems like the toxic players or those using troll decks like to use the same profile avatar
Wish you would show more games where you don't go first and win. Probably need to play way more games for that to happen with the state of Magic right now
It’s so flavorful that the combo pieces for One Last Job are a creature that’s been in standard for ages and an aura from years ago
March of the machine is only a little over a year old but okay lol.
@@HomeCookinMTG wait WHAT
There's no way this is true@@HomeCookinMTG
@@aaronfreeman8252 April 2023. Or in other words, a little over a year ago. Y’all just play way more magic than you did before arena existed so you think it’s been longer.
Seth, immediatly after scrying his best card to the top: "Better put a stop in upkeep and fetch"
Love that ranked Mythic players have to deal with Seth throwing giant cats at them.
It's wild to be a mythic level player and still spam BM emotes and troll rope. Zordeater must have gotten shoved in a lot of lockers as a kid.
It's best of one.
I HATE playing against those egocentric players. Very annoying
Or he did a lot of shoving into lockers and never evolved beyond that stage.
It's not that serious
@JonReid01 nobody said it was? But it's petty and cringe and says a lot about the person.
One card combo that requires 3 cards. I cannot explain how much I love Seth.
Well, more like 1 card combo that requires 7 mana and a stocked graveyard
@derekcline950 Two specific cards in the graveyard. The sultai ultimatum is a better example of an actual one card combo.
@moonlight_scribe You aren't wrong. That being said, loading a graveyard is 5x easier than drawing a card. Mill 4 is usually cheaper than draw a card on a body. And discard a card is usually a downside that reduces the cost of card, not an upside that makes a card more expensive.
I was also going to argue that you also didn't need the Voldarin Thrillseeker but man, Seth didn't really get a lot of 20/20 beats for a win, did he? Too many chump blockers
@@derekcline950 Fling is instant speed beats
"One" card combo not 1 card combo
43:22 Liliana : "Drop it."
Seth : "Gladly."
Same energy as "put the hammer down" from Avengers 1 lmao
only needed that because seth decided to discard collosification putting a third one into the graveyard rather than the thrillseeker he also had at the time
Two year from now Seth, "Is this the deck that finally breaks Thrillseeker? We'll find out."
I’m a simple man. I see against the odds, I smash the like button & buckle up for an hourish of amazing mtg gameplay
Omg you went against Mythic Mike! He's another magic TH-camr and his following is pretty small but very loyal. He usually uploads a new deck every day but recently changed to every week, and they're always decks that get him to mythic. Very chill vibes
18:20
I really like that some of his best decks tend to be budget, since that's what got me on Seth's content years ago.
Roping a content creator is a really dumb idea because that’s a bannable offence and you have video proof lol
Problem is arena is bad at keeping connection on mobile data, so that roping could be them using their timeouts to restart the entire app
The nice thing about playing against schmucks like Zordeater is that you only have to suffer them for a few minutes but they have to go on suffering themselves long after you've forgotten them
Wizards could just program a fix for this. It would be incredibly easy to prevent people from abusing the rope.
But hey, let's just ban all of the players that keep the game going
@@nickna7387 Yup, I'm constantly "roping" opponents on mobile because the client crashed.
@@MutagenicSlimeif you change your Internet connection mid game, the game loads super slow, its actually faster to get out of the game and re start it. The support on mobile its so bad.
Nice @MythicMichael cameo at 18:17!
25:00 One last job on top. "let's thin the deck so we don't draw a land."
Draws a land instead of the one last job.
hope you reported zordeater, man deserves punished for that, aint no way theyre going to have a report option for toxic slow play like that and let people do it on a recorded video like that and get away with it
One-card combo... that relies on one other card before it can do its thing, but really wants at least one more. Never change, Seth :D
And seven mana.
Yes, it is a one card combo.
At least in YGO, start with one single card and interact with thousands of cards to combo kill is called "One card combo kill"
@@DoomSpellSkadi No, a one card combo requires a one card starter to be called that, and a one card starter is just that, you resolve it and it gives you access to the entire combo by itself, you don't need a bunch of set up before normal summon Ash>Full Snake-Eyes combo, the entire combo only requires you to have ash to work (or any of the other 1-card starters SE uses, this is just an example) So in this case if One Last Job searched and played Voldaren+Colossification from the deck it would be a "true 1-card combo" in ygo terms. For ygo this combo is closer to something like "Use grass, then reborn your starter with another effect from hand" which is clearly not a 1-card, it's 2 at best
being right never gives you license to be rude…
@@PAPP0NESame with Magic, really. Emergent Ultimatum is a one-card combo kill
seth's attitude is inspirational tbh, i'd get so tilted in these games
Mythic Mike 10/10 rat deck making a disgusting cameo 19:05
Imagine getting that salty while playing a discard deck. I love the bew discard deck, but if you're playing it, you have an obligation to your fellow man to be on tour vest behavior for the sake of the game.
Whenever I get roped, I rope right back. I also set a stop on their upkeep to make them wait a little longer to see their draw. My opponents make the crucial mistake of thinking I'm not every bit as petty as they are.
You almost said it, but, yes - Monstrous Rage is EASILY the most important card in mono-Red or it's 2-color variants. Like, yeah, you need good targets and a strong game-plan too, but I don't think any of the alternatives to Rage could take it's place if Rage didn't exist or was banned. The +3 and trample is the best you typically get for 1 mana, but I think it's the +1 toughness that doesn't go away that makes it actually possible a little too strong; it makes direct damage and trades far harder than it probably should be in an environment like Standard. Not far enough over the line to ban, though.
Oh damn, you got MYTHIC MIKE'd!
Aging has made me rarely have channels like yours where I genuinely sit here and enjoy the content. Thank you for being you, thank you for existing, thank you for staying fun and friendly, I will have to find a way to support you by buying a shirt or two. Thank you
Zordeater turned being a tool into performance art. 1.) Mocking a brew while playing a net deck is a special flavor of swamp water. 2.) Good gaming while depending on three consecutive dead top decks. 3.) Oops spamming while misplaying, 4.) Salt roping a top deck while winning [first time I've seen that - chef's kiss], and 5.) BMing one of the most positive players in the game. Zordeater, you're the GOAT.
One last Lob
So Seth has an aggro fling deck and a combo fling deck. Just needs mid range fling and control fling now.
Calling it now: Panharmonicon fling!
I think there was a chance to win at 18:00 : play the Thrillseeker, sacrifice it to kill the bat, and hope to find a One Last Job with the Archeologist.
The opponent has two Bandit's Talent that were leveled up so he'd take 4 damage next upkeep. He was dead.
@@seangoldman6833 the play you're replying to wins on the spot, they are correct
@@lesternomo6578 I see the opponent at 24 and only being able to do 22 this turn unless I'm miss considering something. 4 to play the thrill seeker and kill the bat backing up the archeologist, 2 for the new archeologist and hopefully spin in to last job, There's only six mana left not enough to "combo off" if you bring back the thrill seeker and just the collosification on the archeologist isn't enough damage. Seth often scoops early and sometimes doesn't even need the miracle draw but either I'm missing a piece of the puzzle or this was a locked game.
@@Unfinishedthoughts for some reason i was forgetting that you actually need to play the archaeologist first, but here's a line that could've worked: play thrillseeker, counters on the archaeologist. sac thrillseeker to kill bat, 8 mana left. attack with archaeologist to give them minimal reason to block with tinybones (we lose if they do), then play archaeologist, luck into the reanimation card, use the last 6 remaining mana to cast it, then on our upkeep sac the 23/23 thrillseeker going face. Loses to removal spell or tinybones block but was worth a shot imo.
@@lesternomo6578 Seth has 11 mana at the start of the turn. 3 to cast Thrillseeker, 1 to fling, and 2 to cast Archaeologist leaves 5 mana left. There isn't enough to cast One Last Job for 6 on the off chance he did draw it. He was dead.
EDIT: correction. I backed up from exactly 18:00 and had paused in the middle of cracking a fetch without realizing it. There were twelve lands. Ignore me. That just barely works if everything is perfect.
Thank you for always keeping up the positive energy, even when faced with scummy troll players.
17:50 I'm surprised you didn't report them tbh lol
39:35 love Seth debating on attacking with vigilant Lumra, Bellow of the Woods
At 18:03 you had a slim out if they had no removal and got lucky, the thrill seeker kills the bat, giving you back archaeologist. Then you play it, if you hit one last job you can cast it and reanimate, you unfortunately can’t activate it, but you can activate on your upkeep before the triggers happen. (I
Just realized now that they are at 24 and with thrill seeker + collosification if only 23 damage ; D. However I’ll leave the above comment since it’s a cool line even if it doesn’t actually work. Would have been soooooo sweet to stuff that OP of nowhere and punish them for how they were acting).
you can still win if they don't have removal by putting the thrillseeker counters on archaeologist and saccing to go face, also seth has 12 mana which is enough to play+sac thrillseeker (4), play last job (6), and sac archaeologist and the 2nd thrillseeker (2)
@@lesternomo6578 thats the same amount of damage because its an 0/3 if he had 1 more mana and it was an 1/4 then that would work. By my count he had 12 mana 4 to kill bat 2 for archaeologist, and 6 for job so not enough to sacrifice either dude. That said arena hide lands sometimes or I may have miscounted/mismathed
That game against the roping opponent: you could have won, I think. If you played the seeker, popped the bat, played the creature and hit the hist, you might've had enough mana to win if you hit the job.
But the rope did its job. Made Seth concede without a second thought
>one card combo(that needs 2 other very specific cards)
>The con is 7cmc the workaround is a 6cmc creature
Seth I love you but some of your explanations are just on another level lol
Against the odds is always fun to watch, even when it is a moonshot type pile.
Waiting for the mind splice/dopplegang otter frog deck I know exists.
Wow a mono black discard player being cringe, i'm so shocked and surprised
I don’t play standard but I do love mono black. I swear we aren’t all like this.
I love a good Colossification reanimation. It reminds me of Storm Herald combos and figuring out the jankiest possible aura to combo with the Herald and the Big Cat to let me swing in immediately (I remember using Triclopean Sight (+1/+1, vigilance, untap the enchanted creature on ETB), with the backup copies being Mirror Mockery (when enchanted creature attacks, create a token copy of that creature, which you exile at the end of combat)). Good times.
26:19 This still feels like a scene straight out of the Masochism Tango.
17:48 I'm not familiar with arena, what's going on here, and what kind of scumbaggery the opponent did? Stalling time eventhough they have lethal?
Yeah, they put on full-control. Bullshittery of the highest degree.
Yeah they were choosing to waste Seth’s time for no reason by waiting to take their game actions right at the end of the game
Since they sacrificed the chat function for "cross platform compatibility" that's the only way to express your displeasure to the opponent.
@@FilmscoreMetaler That’s not the opponent being “displeased”. The opponent is being overly toxic.
Wizards shouldnt allow people to set an upkeep stop if they are unable to take any action. This is just poor coding. Stop hating on the players and use that energy to ask Wizards to fix their game. We would all be better off for it
Yeah sounds like a good paper deck to build.
What was Seth going to say about Monstrous Rage at 27:25 before losing his train of thought? That it could potentially be banned?
It's definitely a design mistake
It doesnt even see play in Modern. Its effectively a lightning bolt that you can only cast if you have creatures, and its really bad against instant speed removal, and also really bad off the top post-wrath
But hey, people love to complain about mono-red I guess
@@NightmareFuelsYou its also the only thing that sees play that gives your mono red threats trample, slickshot is a lot less powerful when it can be chumped by a bat, and is why modern prowess decks literally do run it? like it was an entire archetype at the pro tour. its on mtggoldfish meta snapshot. like youre literally just lying or misinformed.
And prowess is the ONLY deck that wants it. Comparing it to the playability of Lightning Bolt, which sees universal play everywhere.
Monstrous Rage is such a niche card. Great in the right deck though I agree
@@NightmareFuelsYou literally nobody said its as good as lightning bolt. people dont want lightning bolt in standard either, quit making up things to get mad about on every comment in this video. somebody just said it "doesnt even see play in modern" and it was you.
If me and my homies see Zordeater in the streets it’s over for them
Deep-Cavern Bat into "stare at my hand for 5 minutes" has to be my FAVORITE standard combo! I usually play off-meta decks, and the bat players are clueless
30:00 oh yes indeed
Seth's love for fling continues
the "oops" spammers are the worst. if someone says "oops" after they play interaction, I just mute them.
I had NO idea Colossification was standard legal bro whattt 😂
Really like the idea here! Been looking for a good Lumra deck! My first instinct tells me to go down to x2 Archaeologist, x2 Founding the Third Path and adding x3 Salvation Swan. Flash, flying blocker against Slick-Shot that could just as easily blink Lumra or Archaeologist for ETB then give them flying on top of being used defensively (block non-trampler/blink?/profit?). Just some ideas! Great video as usual Mr. SaffronOlive!
I wouldn't call one last job unplayable. It's pretty insane with calamity and the mythic elemental snake, terror of the peaks, etc. Also their is that spell from OTK that can redirect the target of abillities so if they had it, technically your first opponent could have killed you with it lol
(not saying this to nitpick, just would have been funny had it happened!)
Nice seeing mythic Mike in a MtG Goldfish video
That Rat aggro deck he was featuring looks like a riot to play.
Ye the trailblazer with goyf deck is so fun
I'm going to have to add it.
@@Crazymachin3gun I added a single copy of Tyvar (planeswalker) and a bunch of surveil lands. I enjoy it a ton!
14:00 “Oh no it’s tapped!” 😂
Two things:
1) We could be more consistent on having ⚪ mana if we dropped ⚫
2) If we DON'T drop ⚫, surely we should be running Yargle and Multani?
At least you got to make some douchecanoe opponent famous and warn the rest of us. Enjoy, buddy!
Why doesnt anyone condemn Wizards for allowing this behavior? They could EASILY fix their game to prevent toxic roping. Dont hate the player my guy
@@NightmareFuelsYou Two things can be true at once: it would be nicer for WotC to have a stronger ability to ban players who behave in this way, and I'm STILL happy that others know about this douchecanoe. I hope he sees this and decided to do better.
I meant that Wizards should change the game code to prevent excessive roping. Why am I able to hold 25 minutes of rope in a single game of magic? And I CAN rope for that long. I tried it just to prove a point
At the very least hand out temp bans based on metrics instead of user reports
@@NightmareFuelsYou to who, your opponent? gottem
There needs to be a public shaming campaign against toxic arena players. Let the world know their usernames and be toxic back
How about Wizards just fixes their game? It would be REALLY easy to implement changes to prevent toxic roping
In the aeroplane over the sea is such a good album
I also wander if you could meld this deck into an Atraxa shell for more resiliency, if you're going to keep this 4-5 color build
At 33:31 you could have killed your own fairy to fizzle virtue of P and / or get a counter out of opponent hand
Before rotation i played a similar deck with rackdos joins up and Hulking Metamorph
It would've felt soooo good to obliterate zordeater
You got so lucky the opponent paid just enough life that first game lol
thumbnail artist gave her some knockers
That reminds me of infinite combo with Rakdos Joins Up / Abuelo's awakening/ Hulking Metamorph, except that was 2color and required only 4 mana. That was faster, but this dodges instant speed removal (but not marginal lifegain)
That double menace is so painful because I've been there.
What a wild deck! 😆
Absolutely thrilling against the odds matchups and I love seeing Colossificaation have some use in a deck I actually have most of the pieces in a Commander already/can build with just the right Nay precon to finish out the lands! Although seeing Squirming Emergence used again...Makes me think I might have to try that in a different shell. Maybe a dual commander shell.
Either way very entertaining and enthralling to watch Mono Red especially lose to this kind of deck they usually run over.
You can also just play Colossification with Kiora, Behemoth Beckoner and untap for free after enchanting and get that lovely, lovely combat damage.
24:56 your timing on the searching wasn't 'thinning your deck', it was shuffling away a one last job. Wouldn't it have been good to draw that as a back up incase your first One Last Job gets countered?
44:50 what is the colorless deck?
Looks cool.
Invasion of Innistrad actually counters the combo, hazaa!
Would love to play against that discard deck. A turn 0 baloth usually gets the insta scoop.
@@beelor5777 The Goyf Self-Mill deck can typically hold its own against discard as well
One Last Job? You son of a bitch, I'm in!
@@ericaschner3283 Lick my Terry Folds!
I’m playing 4c Reanimator right now with Emergence into Atraxa, etc. most of the parts are already there, looking forward to trying out this new version!!!
"The problem is that this requires 7 mana to play this combo. But, we can solve this with this 6 mana creature..." So, uhhh, ramping up by playing on curve? I'm not sure if I follow.
Oooo what about his with that new saddle snake, caustic something. It's it's saddle you draw a card and opponent looses life equal to it mana value
18:00 first time i've seen someone salty rope when they're.. winning?
Could also throw scamps and heartborn mouse for this lol
RATSSSS🎉🎉🎉🎉🎉🎉
it's a 3 card combo
Question Seth: I feel like the Black Mana is a real extra hurdle in the design of htis deck. I get having removal to help keep the Aggro and Midrange decks off plan, but I feel like the 4th/5th color is a bridge too far, I'd be more willing to play Get Lost, counterspells and even Brothershood End to stabilize and try to keep the deck in a 3 color build. Is there something I'm missing in your build as to make it necessary for the black?
Squirming Emergence is B/G and lets you target any creature, while most white reanimations (to my knowledge) in standard right now, especially for the sme CMC, only target 3 cost or lest creatures.
Early gg after making no decisions in deck building because they just net deck, made no decisions during gameplay literally just playing whatever cards they could in order. Then toxic ropes. It must be a pretty sad life they live where this bullying is necessary to get a dopamine hit lol
Its not bullying, but a strategy to get more wins. There is a reason he is top Mythic. I can tell you from experience, TONS of people will scoop ealry to toxic roping
Maybe Wizards could fix their game instead of punishing players for using valid strategies?
>valid strat
go away zordeater
@@NightmareFuelsYouif you consider salt roping a “valid strategy” you’re lacking morals or skills or both 🤷🏻♀️
@@starmanda88 Win rates would most certainly prove you wrong on that. You just don't enjoy roping and you will say anything, even if you know its not true
We didn't do it! We didn't break Colossification!!
The manabase is so rough, surely there are ways to improve it. Maybe give up on red or go down on the white sources since you only really need one .
IDK< being able to cast that thing you want in the graveyard seems pretty useful if you draw it and dont' have a way to discard it.
When an opponent says good game when they have not won I just mute them.
Awesome!
Felicia, the Archeologist
Felicia Archeologist? 😄
I tried so hard not to get turned into content when I saw this jank and I couldn't stop it.
Anyone else going through the comments and getting the strong feeling Zordeater and NightmareFuelsYou are the same person?
Thanks from Hameln Germany. Let the next one be a wanky value+1/+1 counter pile
Imagine being so pitiful that you try to make someone feel bad while playing a fantasy card game. What a guy
I can only think of into the fire, a sorcery pyroclasm or discard cards draw equal plus 1 for red and 2 mana.
Seems like the toxic players or those using troll decks like to use the same profile avatar
Couldn't you have still won at 18:00 by pinging the bat with the Vampire ability, then playing the fallaji and milling a "one last job"?
Emote spam? Bolas Avatar? I’m pretty sure Zordeater is Crim’s alt account.
Arena some sort of way to report toxic ropers
34:46 Play bad cards to win against Dimir control confirmed 😅
coo coo choo-fication
Wish you would show more games where you don't go first and win. Probably need to play way more games for that to happen with the state of Magic right now
Couldnt the opponent at 14:15 have just won if they all out attacked? Seth could only block 2, and they needed 3 poison, ehich wouldve gotten through
how did I barely notice that you have blue eyes???
They know darn well they shouldn't reprint a card that gives +20/+20
*in best impression of Morty* You son of a bitch, I'm in. *finger gun*