I think you missed another really important factor in Budding Talents, in that once you've gone through the process of obtaining them, it actually makes them favour that skill. As highlighted with Felix, Reason is needed for Mortal Savant, and he's built heavily for this. But generally speaking, a lot of characters will need either a neutral skill trained, or a budding talent trained, to reach a Master class. One such example is Dorothea if you want to make her a Gremory - while she is initially weak in Faith, she has a budding talent in it, meaning that after taking that time, she excels in Faith and can reach Gremory much faster (Though I also acknowledge she is the best candidate for Dancer, and a lot of people will use her here). As a second example is my favourite recruitable boy, Sylvain. If you're taking the time to bring him to a master class, you're likely either raising his neutral Heavy Armour stat to make him a Great Knight, or you're making him a Dark Knight instead, which can be achieved using his Reason Budding Talent. A similar case for Dark Knight can be made for Hubert, as he has a Budding Talent in Lances (And also learns the Frozen Lance Art upon realising this potential, something which you seem to have praised for Marianne, but not him). And on the subject of Great Knights, that's the logical Master Class choice for Ferdinand, who just so happens to have a Budding Talent in Heavy Armour, the highest required stat for a Great Knight. In conclusion, whilst the surface-level rewards in skills and arts are generally lacklustre (Looking specifically at Dorothea and Byleth with White Magic Avo +20), to say the least, its often worth considering that Budding Talents have more bonuses than just simply these surface-level rewards, and are actually, in many cases, needed for the obvious Master Class for a given unit.
I still think Felix doesn't have a budding talent worth it since his magic stat isn't all that great compared to his other strengths. It's focusing on a weakness of his, which is average at best. The argument I've heard for this is that he makes up for it with Crit, but I don't feel like a Miss/Fumble/Hit instead of the games actual Miss/Hit/Crit is a fair comparison.
@@Regarel I'm generally inclined to agree, classes with split damage type (both in this game and in the past) have generally vastly underperformed by comparison to classes the specialise (The exception to this is the Avatar-Exclusives in Awakening and Fates, because Grandmaster and Nohr/Hoshido Noble are both really good). I think a lot of people want to have Master Classes on all their units because MCs are perceived to be overall better than Advanced Classes. Whilst their growths are usually a bit better, its only 10-20% spread over all stats, and that usually comes at the expense of generalisation, be it split damage or loss of skills. Remember, there's only three class skills available to any class, and the minute you start adding extra skills, you have to remove some others. I was incredibly disappointed to find out, for example, that Gremory lacked any -faire skills, and only had x2 use skills for all three magic types. The -faire skills in Master Classes are instead given to Dark and Holy Knights, both of which instead miss the x2 use skills. Compare this to their immediate "inferiors" in Warlock and Bishop, both of which have their appropriate -faire and x2 skills. The same applies for Felix, where he'd go Swordmaster -> Mortal Savant. Moving into this class strips Swordmaster of one of its greatest strengths, the class skill +10 Sword Crit, and replaces it with Black Tomefaire. To this end, I agree that Reason isn't exactly the best Budding Talent for Felix, even if it does make getting him the most useful masterclass for him easier, because on the whole (in my opinion) Master Classes are generally less worthwhile. Of course, there are ways to patch his worse magic growths (Like putting him in Mage to get Fiendish Blow), but that level of care in levelling usually requires you to start with Blue Lions so that you can get that level of control. As an aside on Master Classes, as said above, I generally feel like the magic-based classes are better off sticking with their Advanced forms, because that sheer level of focus on one aspect makes their whole kit better. As an exception to this, Lysithea is basically shoehorned into Gremory, because she gains nothing from Black Tomefaire/Magic Uses x2, learning only Dark Magic, and having a ridiculously high damage output with Dark Tomefaire from Dark Knight. Most of the physical Master Classes, however, are fairly good upgrades over their logical predecessor. Bow Knight is literally better Sniper (Keeps Bowfaire, gets another +1 range, gains Canto). Great Knight loses Weight -5 from Fortress Knight, but the speed and strength stats of armoured units generally makes this a moot point anyway. War Master gets both Fistfaire and Axefaire, as well as a flat +20 crit to all weapons, making them far stronger than either Grappler or Warrior. And finally, Wyvern Lord/Falcon Knight gain one additional skill, FK gaining Lancerfaire and WL gaining Avo+10. Sorry for another long rant, I just figured I should outline that, while I used Master Classes as a defense for some Budding Talents, doesn't necessarily mean I agree with Master Classes being 100% worth it all the time.
@@seventhfold4852 Okay while some part of the reasonning is right I can't help but disagree on master classes with the exception of mortal savant which we all know is shit. THE ELEPHANT IN THE ROOM: diversification Wyverns are the best physical class no question: - Best weapon type by far (acces 1-2 range, better might for early feeding and powering through armor late) - Fly in a game with very few indoor maps - Canto - Axefair - Great stat growth Now for your physical units you'll usually reach A rank axes by the time you are a wyvern and you just need C lances. Now what are the benefits for raw axes? Considering you'll reach A+ anyway there is none. You'll maybe get +10% crit which is iffy unless you intend to spend your money on killer axes and loose 5 might and gain 2 weight for 25% crit considering the fact that some ennemies and bosses nulify crit altogether and that you 1 round most ennemies using silver axe anyway. In an hard mode run, you won't reach S+ unless you really use a limited amount of units (which would be sweet for that +5dmg on axes). So why not instead spend your goal (weekly learning) on training the secondary weapon which will make you have a better end class? Especially when learning only 1 thing in class gives you only a +50% learning rate? The mages: Classes for mage are situationnal and mostly spell list dependent. If you are Dorothea for exemple you benefit from double the amount of physics to heal from Dubai to New York, double the amount of thoron to be able to hit most ennemies without counters early in the map or if you struggle through a funnel and need more range to make space, double the amount of meteor allowing you to strike from pretty much anywhere on the map. If you are Lysithea you want to double those white spells considering your damage output and warp (Nosferatu makes her a healtank), but you still need something else than seraphim due to its 8mt (who tought that a monster killing spell should be this weak) to deal with the fat healthbars and because she's a huge stricker you need the amount of spells in black/Dark tomes. On the other side of the spectrum Linhart spell list for exemple makes it so that he has no business being a gremory and neither does Hubert nor Marianne who are far better in their magic type specific classes and then you follow the same argument as the one below for the bow people. For the bow people: Canto is great canto is love canto is life and so is mobility in general, there is no bad cavalry unit especially for mages and archers because it allows them to see fire and retreat to a safe position not to mention it gives them extra base movement which is the best stat in the game considering how adaptive it is. The added mobility allows them to catch up afterward or at least to be safe throughout the whole map. They are usually too weak to take many physical hits to just being able to keep them 4 tiles away from the farthest ennemy point is already a huge boon. And keep in mind that for your cavalry classes, A+ rank in riding gives them +1 movement which is most likely the best general ability in the game if not the best ability in the game. If you still don't understand why canto and movement are so good go watch "Why Amelia is bad" from Mekkah. The same logic can be applied to: Heavy knight (especially considering Fortress movement), Falcon Knight (open to debate considering stat growth killer lances might be worth it with S rank and you are already flying). The class I didn't talk about: War Master When all of your endgame units have huge mobility (dancer included) except gremory which usually have ranged tool. When you have A rank in the weapon which allows you to access the best class in the game. Your slow ass becomes an issue. Your gauntlet are only usable for no repost kills or procing crit (which lategame are usually not needed if you didn't spend all your time drinking tea). Considering the amount of fast mounted units, war master feels like a boxer in a wheelchair with knuckleduster. Sure he can hit hard (who doesn't at this point?) but by the time he reaches the action it is already over. So yeah this class isn't as bad as Mortal Savant and would be good in most other Fire Emblem but just doesn't make the cut in this one. CONCLUSION: Master Classes are usefull.
Maybe I'm just a scrub, but I like white magic avoid 20. Gives me a clear pick of weapon if I need to advance into attack range anyway. Maybe this stops being relevant at the special difficulty settings, but it's working for me in hard mode.
Professor, claude seems to have 'greifed' my base in minecraft. Please assist me in fixing it before Flayn logs on and gets upset that her house was destroyed.
You know the great thing about Fire Emblem Three Houses? It's the amazing roster of unique characters, each with their own personalities, quips and quirks ... and YOU CAN MAKE THEM ALL INTO WYVERN RIDERS
Step 1: Be Bernie with Pass Step 2: Pass through the enemy commander blocking the door to Thales in Shambala Step 3: Thales uses Quake early because he assumes you beat the commander Step 4: Half my units die horribly because I didn't heal yet
Most of my army carries two weapons into battle - training weapons, and silver weapons. Sometimes steel+ for a middle ground, or if silver isn't available. You need nothing else.
Yeah when I got Felix from Swordmaster to Mortal Savant, I was amazed at how much sniping I was doing with Thoron. I (like many others I assume) only gave him reason because I wanted to master class him.
Despite the budding talent skills being lack luster, hilda, Dorothea, Flayn, and Byleth have budding talents I believe worth investing in just to give them a strength in that ability for class promotions.
Yeah, I was like, "why did you throw Dimitri's Seal Movement in the trash, you're going to be making him into a Bow Knight anyway," and much like said with Bernadetta, there is no higher Avoid stat than being out of the enemy's range entirely.
@@TazTheYellow tbf every unit with high ATK/SPD/DEX can go a ton of ways, I steamrolled the game with a bow cav byleth and a warmaster DImitri, the game is not that difficult lol
@@kain1799 If nothing else, it makes the Enlightened One class an excellent late game option. It never hurts to have another healer, especially one that can also function as a front line fighter
Can we all agree Ferdinand's and Lorenz's bromance is one of the best suports in the game? So posh noble narisitic and full of themselves and I love it. I was on the floor laughing at the end of the first one XD
@@demi-fiendoftime3825 really? I was gonna be male Byleth named Jean (so it's Jean and Claude. Jean Claude Van Damme, lol) but after that I'm gonna go female to get the ez Sylvain recruit, lol.
A note on spells like Soulblade, Frozen Lance, etc. is that they actually scale off MAG, like any other magic-based attack is. The additional scaling from dex/res actually just adds (the relevant stat / 4) in damage, which is just a nice bonus but is a pittance compared to the pure magic scaling from their primary offensive stat. The spells can also be used with any weapon, which gives them pretty interesting applications. You can, for instance, use them on a killer weapon/wo dao+ for high criticals, or off a relic weapon for extremely high stats. Both Lys and Marianne has crests, so they can wield any crest relic weapon. And can still use generic arts like Soulblade/Frozen Lance with them without having the correct crest. Soulblade/Frozen Lance is REALLY good even late-game if you really need to do some heavy damage to something, and happen to be in melee range.
The only downside to using a non-magic weapon on a magic stat character is if they're in a spot where they can get attacked, they don't do much damage at all on the counter. I'd rather use magic weapons if the mage is in a spot where they'll get attacked multiple times or they won't kill what they're targeting in one shot.
I agree that most others aren't really worth the hassle, though honestly achieving the budding talent doesn't really take that many resources, but you definitely should've added Ferdinand and Hilda's Seal Speed as many have commented. Additionally, if you promote these two into Wyvern Riders they get Seal Defense as well, that's a pretty deadly combination that can drastically increase your damage-output on monsters with larger health pools.
Wasn't expecting Felix Uchiha to be such a good magic user, I was expecting him to mainly use it as enemy phase countering from range, still good at that, but he's so good at killing or setting up kills as mortal savant. I made a good choice investing in Reason tutoring after I stole him to set him up for it. Also fun to go "Chidori Eiso" and "Kirin" with him.
Behind the scenes of the ending: Chaz: we never came up with a conclusion. Me: Let’s just do one right now Both of us start memeing on the mic. Best ending.
@@murasakinokami9882 eh i dunno by the time he got back my Byleth and Demetri had Max strength and one shot everything on hard mode so I just Benched everyone that didnt have Physic to heal them if needed which wasnt even needed lol.
If you classed her into a mounted class, they all take a -10 speed penalty. That's enough to lose 2-4 points on average by endgame depending on how many levels you spend in those classes, which can definitely push you out of double range, or into enemy double range. Likewise, sniper doesn't really do anything to speed growth. Then when you compare her to actual sword characters, their growths are usually comparable, and then their classes tack on a +20% once you hit advanced classes. Swordmaster Petra will be sitting at 80% speed growth compared to a bow knight Bernie's 40%. In other words, 50% is good, but speed is one of those stats where you class choice is what makes or break you, and Bernie doesn't really lend herself to fast classes.
>Bernadetta >Chip archer My Bernie: *kills literally everything she touches* Safe to say 3H has the best archers in the entire series. Honestly, I never even actually used Pass (I often forget Canto and she has super low Def), she was simply the goddamn quickscoper of the game.
Yeah, give him/her Nosferatu with White Magic Avoid and the Faith aptitude, watch an unkillable dodge tank Byleth with his class. Same for Dorothea, you can go really aggro with her as a dancer to move people on the enemy lines, just equip her with Nosferatu and you won't need to worry.
I'd say also focus on Sylvain's Budding Talent. Build him as a Mage as opposed to a Cavalier and he can exploit decent Res and Def growths for hybrid dodge tanking potential. That and his personal skill really helps him to tank when supportive Archers or Mages are around before you kill an enemy.
Used him as a Dark Knight in my BL and BE (church path). Best of both worlds. Invested in faith and he suddenly became another healer in in case Linhart and Mercades were busy. It was so useful in the BE church route final battle.
All these people talkin' min-maxing and LTCs and I'm just like "I'm happy if my characters can hit stuff." It's taking everything in my power to not make everyone a brawler right now. "There is no Blue Lions, only Fight Club."
@@exe16 The temptation is real. Other ideas are Fortress Knight Archers, White Mages Only (No Items, Final Destination), and Begnion Holy Guard (Falcon/Pegasus Knights only. Beware the bows) This game's class customization system is god-tier. Now I know what people meant by "Fates if Fates was good".
@@MrDoyle-ky4he I'm doing a "ranged only run (magic and bows, Levin/Bolt weapons don't count)" with the GD and *holy shit* am I in love. The very beginning of the game is so hard, but once you get past that first bandit mission and auxillary opens up. Let's just say I can't stop laughing about how ridiculous everything is. I'm gonna try it on hard mode next time. And I've *never* felt confident enough to play hard mode.
@@murasakinokami9882 Radiant Dawn left some scars, I see. Happened to me to, did the forst playthrough in Normal because of that, but it was braindead easy.
@@exe16 I've never played Radiant Dawn actually. I'm just really bad at strategy games. Like, so bad that I *needed* phoenix mode to beat the last chapter of Conquest (yeah, I know). Cuz unlike in Birthright, Revelations, and Awakening, I couldn't endlessly grind my characters to a level so high nothing could hurt them. And I still had that option in this game, but I never needed to over level anyone. In fact most of the time I was *under leveled* by 2. So for once, I feel that I'm not playing on the right difficulty.
I learned Bernadetta got the Pass skill once leveling her riding since I was trying to get her to be a bow knight, once I got it I knew the game would be hilarious after that point.
I would argue, especially once we get Lunatic and Infernal difficulties, that both Ignatz and Ferdinand (to a lesser extent Hilda) will have great budding talents. Ignatz and unlock Break Shot and Seal Attack really early, giving you an Archer that can chip and debuff (defense -5, attack -6) which is turned up to eleven as a Bow Knight with Canto and +2 range on bows. Ferdinand gets that sweet Seal Speed, and I already make the argument for Armor skill Rank C for a lot of units for the -3 Weight, made even sexier if you take it to A for the -5.
Ignatz is one of the best utility archers. He can have access to Rally Speed & Dex (even rally strength with S rank in authority), seal attack and breakshot. And with bowknight, he can also easily do long ranged attacks with low penalty thanks to his +20 to hit.
Seal Strength is definitely godly in certain boss battles. Also I would argue that in general Mage Ignatz is actually preferable to Archer Ignatz due to Fiendish Blow and Physic being easily accessible options.
I'm glad you mentioned Felix since I've found that he actually makes for one of the better dancer units. Sword Avoid stacks nicely with the other abilities you gain from mastering sword leaving you an untouchable god on the battlefield and keeps your Speed growth from getting hit as a Savant
Either Felix or Dorothea should be dancers. I personally prefer Dorothea, since her BT is White Magic Evade +20; this gives her an extra 20 evasion on anything but black magic, and she deals omegalulz damage with magic. So much so that giving her a Levin Sword makes her onebop Pegasus Knights - even with their resistance, because she also gets Hex Blade as a combat art from Dancer.
Macabre Mage if you are getting dancer for the avoid the unit should be going into a flying class to stack avoid skills. Alert stance avoid plus ten if you are playing golden dear give them Claude’s gambit for avoid plus 15. You should be over 100 avoid aka enough avoid to get a zero percent hit chance from most physical units a tiny hit chance from most mages and a small chance to get hit by balista. Then just use retribution on them use the gambit that shields them from ranged physical attacks and solo an entire group on enemy phase because they literally can’t hit you by using wait to trigger alert stance.Even better if you can get into a Forest or fortress so not even mages can hit you. So neither of those units are idea to give the dancer class because they have no incentive going into a flying class. The only passable magic sword using Pegasus is Marianne partly because of her relic’s art doing magic damage on par with lysidea but now on wings. Otherwise you should just be giving it to a Pegasus knight person like Ingrid and get to around 115 avoid when combining their speed and all the avoid skills.
No mention of Ferdinand's SEAL SPEED?! There's a LOT of really fast enemies in this game. I got a TON of mileage out of that skill in my Black Eagles playthrough. Scenario 1: Make him a Cavalier (eventually great knight), run in, throw a javelin at some high-profile speedy target. Canto out. Snipe target with one of your other units THAT CAN NOW DOUBLE THEM thanks to seal speed. Kill them. Scenario 2: Make him a fortress knight (eventually great knight again), park him in front of a bunch of faster enemies that double most of your army. Watch him counter all of them and debuff their speed. KILL THEM, because they can't double you any more! If he's going great knight anyway, might as well have it on him! For extra fun, you can make him a wyvern rider instead and couple it with seal defense for even more fun!
I'd argue Byleth's Budding Talent has it's niche especially for the people that like having an extra healer without sacrificing a damage dealer (and for people like me who just genuinely love the Holy Knight class) since it gives a decent % boost to avoid when equiping Faith magic, this allowing you to move a mounted healer, equip Nosferatu or Aura, use the fact that Byleth learns recover, fully heal an ally and then if you can't canto out of range just canto the furthest you can to take less chances at getting hit (and thus less of those important magic uses not only from Byleth's own counter attacks, but also potentially other healer's physic/fortify uses)
Jesus Christ, I knew Lysithea was good, but I didn't know her growths were so ludicrous. 50+ in the three key stats of an offensive mage is insane! No wonder she becomes a nuke, especially wih Thrysus equipped.
She is the definition of Glass Cannon. Most likely becomes the most powerful mage unit in the playthrough if RNG blessed you, but at the same time anybody can kill her easily due to her poor growth in HP and both DEF and RES.
@@Gameshunter92 I mean, with those Dex and Spd growths, that can become a very big IF. She's not just a Glass Cannon, she can very well become a dodge tank too.
@@goldencyclone4984 dodge tanks aren't good if one normal hit is enough to kill. ...My Lysithea basically has the same durability as almost everyone else, being able to survive against a single enemy. But I gave her too many stat boosters so...
Also side note... Why did you subvert byleths budding talent. That white magic avoid plus faith Prof +evasion + alert stance+ and holy knight you can sit in the fir3y pits of hell and avoid everything as they slowly burn to ash
you and your fucking alert stance. So, leveling all these areas she has little/no affinity in: flying, faith, riding, and lances, just so she can use one skill? Just wanted to list the ones that actually made sense within the competition of how the limited skill system works is all. I could justify all of them (well maybe not dimitri's) but its a matter of "does this skill stack up to other potential skills or would it ultimately hold them back?"
@@Choops6969 love you too chazzy... And alert stance is just a good skill. But yeah edlegards shouldn't do it unless she's going for a wyvern build... And even then yikes
@@Jamstaro1 Who the frick would make Edelguard a Wivern build Demitri and Claud are great for that class espacly Claud since he has the exclusive Barbosa class but Edelguard is best as a heavy armor and Ax unit or a magic user as she's basicly Arvis if he took Ax lesons from Hector. Of the 3 lords I find Demitri is the strongest due hits everything like a truck, Claud is the fastest, and Edelguard despite her aperence is the big beefy defensive one.
@@demi-fiendoftime3825 Dude Wyvern Lord Edelgard is the best class for her, you can't say a fly 8 movement unit with actual Speed is worse than a slow armor.
You can actually do a meme Edelgard build with her budding talent in Reason. Ignore Axe, level Sword, make her a Lord at whatever level that class is, and then grab Mortal Savant. You might have to use a couple Speed boost items on her, but she has pretty good Magic growth and learns LUNA. But it's a meme because she can already use hammers against armor, hand axes for range, Bolt Axes for both, and you can just recruit Lysithea for Luna (or brute-force past Res tanks with Hubert's ridiculous damage.)
I think Luna is a useless skill in Three Houses. *Every* other spell I can use does at least as much or even more damage in any situation I've been in. It doesn't matter who the target is: mage, swordsman, archer, cavalry, monsters, bosses; Luna *never* does any high damage.
Luna's more for killing high Res enemies, and Lysithea is perfect for it because of her crazy Magic. She can also use it as a pseudo Dark Spikes in the Holy Mausoleum
- Ferdinand's [Seal speed] has a nice synergy with {Shatter slash} - Ignazt's [Seal strength] has a nice synergy with {Break shock} - Jeritza gets [Darting blow] - Hubert gets {Frozen Lance} too - Anna gets [Pass] too
Gotta say, I went Blue Lions (hard/classic) my first route, and Felix as a Mortal Savant is an absolute monster. He shouldn't really be using the magic for anything other than shredding physical tanks but even then its completely worth it since he will double any Fort Knight or Great Knight in the game.
I think Flayn has one of the best budding talents. She can get SEAL MAGIC. Basicly this on ability gives her extra spells to use since the only offensive white magic spell she has is Nosferatu, and it also makes her an amazing res tank, having already high res pared with a -6 magic debuff makes her so good
There is no value in reducing someone's magic stat when you can just kill them. The only Seals worth anything are def, res, and spd as they can allow you to do more damage to the enemy.
An interesting one I found. If you're looking for a character to heavily debilitate imposing physical foes like warriors, fortress knights or wyvern riders, take a look at Ignatz's seal strength hidden talent ability. This is because Ignatz is one of the few units in the game, alongside Leonie I believe, to learn the break shot combat art. Break shot, when successfully connected, decreases a foe's defense by 5 for 1 turn. Seal strength allows Ignatz to lower any foe's strength that he hits by 6 for 1 turn. And Ignatz's personal ability, watchful eye (Hit +20), essentially guarantees that he'll land at least 9 out of 10 of his shots. 10 out of 10 if you didn't get unlucky with his dexterity growths. This makes Ignatz a perfect debuffer against any physical unit, leaving said unit with 11 fewer stat points to work with as your other units come in to clean house. I dunno if this works on boss units, but if so, all the better. Man, Golden Deer really got the best proverbial hand when it comes to hidden talents, huh?
Byleth's faith budding talent is actually really good. White magic avoid rate allows you to switch from an offensive monster to a very sturdy evasion tank with self healing from Nosferatu as you may need.
Not mentioning Dorothea's White Magic Evade +20 is a crime. To summarize Dorothea - most of the elements, meaning you screw anything she comes across with an overwhelming barrage of magic (assuming you kept her in magic classes up until you get Dancer), plus if you're worried about her being attacked and hurt, equip Nosferatu. Dancer also gets, if I'm remembering right, +20 to evade with a sword equipped, and Spellblade to top it off as a combat art. Dorothea is effectively a dancing magic-based Tactician with +20 evasion to everything except black magic. Give her a Levin sword for ridiculous damage, and laugh in the face of death as she effectively decimates the enemy line herself, or serves as an invincible rear guard that keeps the slower units up front where they can fight.
Just make everyone a Magical Samurai* or a Mongol Enthusiast*. -Don’t actually do it, we have no way to prove if this is in reality a usable and efficient strategy, and results in your very own play-through are unpredictable and may conclude in a controller being obliterated by the impact received from crashing against your wall/roof/floor/mother/father/brother/unlucky guest/unlucky passerby- *1: Mortal Savant *2: Bow Knight
Leonie felt kinda just... Ok to use. Then I got her into the techniques of the Mongols and suddenly I didn't mind that her every other line was "Jeralt".
@@YourCrazyDolphin Being perfectly suited to make a beeline to Bow Knight is all well and good, but I'm just stuck here trying to figure out the best class progression to use while focusing exclusively on gauntlets in battle with her for a planned playthrough.
@@Shalakor Yeah, that is a huge problem when almost every master class is either magic or mounted (as I found out, mages and priests can't use fist weapons, killing my plan for a brawling harry potter army). Actually I think Mortal Savant is the only master class females get that can use fist weapons.
Bow Knight is Shrodinger's OP: both the best and worst class in the game. Giving you +2 range, canto, and an incredible movespeed are all great, but the growths on it are the lowest in the game. So if you come to Bowknight with the stats to back it up, it's amazing, otherwise you just hit for 0 and cry.
If I may throw my hat in the ring: Sylvain's avoid boost with black magic. there's not much to say for it aside from being a worthwhile boost to increase his lasting power and getting it early puts him on a good path to becoming Dark Knight as well. This next one isn't optimal or even really recommendable in the first place but due to her reason budding talent and already having swords I decided it would be funny to make Edelgard a mortal savant to get use outta that crit boost.
Ashe is far better as a wyvern lord. Since he has Deadeye, he doesn't need the extra range from bow knight and the wyvern lord gives him much needed mobility and str boost.
Seriously, your editing style and commentary is so ridiculous at the start but I find myself really loving it. I was hooked and continued to listen to both of your analysis. Thank you for an informative topic and making it entertaining.
One dosn't exclude the other though. In my experience investing just 3 tutoring sessions in swords and just leave it at that is worth it. Getting max motivation is realy easy.
Or idk just giving her a forged Levin sword for three tile retaliation and the ability to stack her res on top of her magic stat.... It can be a cheesy strat
3 tile lewyn sword+ are pretty hard to refine and have really low durability, jammy, They would probably be better off on a unit that doesnt already have access to 3 range magic attacks .
@@Choops6969 to be fair chazzy boi IF she's using her Levin sword she's using it on either A beasts to stay out of retaliation b to kill an armor knight or a cav depending on how early she grows and c as a way to counter archers dangerous enemies to her low defense but it is her best sword and honestly if you do the quests you unlock a vendor that sells arcane crystals for a decent price. Ultimately a Levin sword is just a decent three ranged spell for her.
Very good picks. May I also reccomend Diamond Axe for Claude? He's gonna want to go into Wyvern Rider at some point (for reasons) and it provides an absurd +14 Mt one shot option for enemies that he can't double. Hit rate is a tad shaky though.
His unique class doesn't require flying at all. So actually no need to focus on Wyvern Rider. Since Claude also get pass (Via his personal), he doesn't have to care about being locked in.
A+ flying for a build that doesn't have flying utility, a rather meh pool of offensive spells that utilize the budding talent (Nosferatu and Aura, both of which are fairly heavy compared to most Reason spells), and on Byleth - who can't train skills as quickly as students because of the lack of weekly instructions, as well as the fact that no seminars provide movement skill XP (do correct me if I'm wrong on that last one). It's a neat concept, don't get me wrong, but that's *a lot* of effort that I could only see working in a NG+ playthrough if anything.
I mean honestly depends on the talent and character, it only takes 3 training sessions of max motivation to make it a strength, so it’s more or less wether or not you’re going to use it for that character
Hilda's Heavy Armor talent, Speed Steal, is really good. Make her a Great Knight and rush into enemies. Those who aren't counter-attacked to death are left slowed, so your other units can reliably finish them off with double-attacks.
Thanks for making this choopster, I already did most of these in my play throughs so far, but I’m glad that you are finding the ability to collaborate with other tubers of the FE variety to make vids like this! Congrats!
One thing to keep in mind with budding talents is that they give you an affinity for the focused skill. So if not for a art or ability you can get better results learning for a specific skill that'll affect a character until the end of the game
Generally I didn't worry about budding talents for what they gave you at the end but instead cleared them if they were going to be needed for that unit to reach their master class. I will skip Marianne's lance talent if I want her as a gremory, but not if I want her as a holy knight for example. On the note of actual unlocks, I would disagree on Lysithea's Soulblade. Magic is a precious resource early on, but Lysithea learns a dark magic spell at both D and D+ and unlike Hubert, her combat art is going to do much less damage, as swords have a lower might than lances, and her res stat is typically going to be much lower than hubert's dex stat. The last major disagreement is on Ignatz. Now seal strength isn't the best skill out there, but he's one of 4 student units who has access to blizzard as his D rank reason spell, between him, Marianne, Bernadetta, and Ingrid. He's probably the best to take off their normal path as Bernadetta's Pass makes her a great Holy or Bow Knight, Marianne most likely won't be learning reason early on, and Ingrid IMO works incredibly well as a Falcon Knight, gaining access to both Hexblade and Frozen Lance. Ignatz however, is doomed to the Thief-Assassin class line, which has no master class (Why IS, Why?).
@@omafivargas9712 The first thing that comes to mind is the dread fighter. The problem there is that mortal savant and dread fighter do share some connecting threads (being strong against magic users). I'd imagine it'd be closest to the Fates version of the dread fighter, replacing knives with bows. I would also focus more on the clarity skill of dread fighters than the iron will skill, giving them immunity to status effects (instead of stat reductions) and then giving the mastery skill to make them resistant to battalions. In the end I image something like Sword: A Axe: B Bow: B+ Skills: Swordfaire, Crit+10, (Immunity to status effects) Mastered Skill: (Unaffected by stat reductions, movement penalties, and gambit locking from enemy gambits) There is also the whisper class from Radiant Dawn and moving assassin to master class and adding the rogue class. All in all it's just one example of the problems I see with the class system in this game. There are several classes where there is no clear class to rank up into (Hero, Assassin, Female Warrior, Pegasus Knight) along with some that feel off (Swordmaster, Paladin).
I think Byleth's budding talent in faith is pretty useful. They become elightened anyways and their recover is pretty strong. It has really saved a lot of units in my playthroughs.
I don't know how common or rare this tactic is but you can train bernnie to be a pegasus knight and you can still use bows on them...she and petra were my fighter jets for my first play through. Upgrading her to paladin turned her into a spear wielding tank.
The one thing you forgot to mention about Lysithea's budding talent is that is also gives her access to the Levin Sword Which of course, automatically makes her Soulblade *_even more powerful_*
Felix’s bidding talent is reason- which is necessary in order to become a mortal savant. And I was even able to add on faith and bow to make him even more broken. The point is- you can add what you want, it’s not a waste of time.
Just want to say that I recently found you, and you are my favourite FE content creator by far! The personality, the editing, the D E E P S T R A T S ... it's all there! Anyway, seriously, thank you for making these vids, they bring me lots of joy. :)
"Bernadetta's growths leave a lot to be desired" R..... really.........? Maybe I got RNG blessed with her, then, because she was insanely strong in my CF playthrough,,,, One-shotted absolutely everything lol.
I think Ferdinands is great. He makes a good great knight so you’re probably getting armor for him already. It also gets him minus 3 weight. Which helps cause axes and lances are heavy. Plus as a mobile tank he’s good at setting up kills with hit and run tactics as your probably gonna make him a paladin.
Also, I don't think they noted it, but unlocking a Budding Talent also gives them a strength in that subject, and can even turn around subject weaknesses like Lysithea's Sword weakness and Felix's Reason weakness, which makes it easier to teach them in the subject. (Also, Byleth has a Budding Talent in Faith that gives him/her White Mag Avo +10, which can make him/her into a dodge tank)
Late so this will probably be buried, but combat arts that use another stat for damage still use STR (or MAG) as the main modifier for the art. So Frozen Lance, Soulblade, and Hexblade (and maybe others that I forgot) will do 1 point of damage per point of MAG, and then the other stat modifier will be added. The other modifier being 0.3x the stat, rounded down. And of course, other modifiers like -faire and other skills, battalion passive boosts, magic staff for magic damage attacks and arts, etc. on top of that. So Soulblade on Lysithea is actually pretty good because most of the damage comes from her MAG, and the extra RES modifier is just a bit more damage on top of it to help make up for the low might of the art.
@@Choops6969 It's easy to get it around ch 3 or 2 if you are lucky but Monk Lysithea has the damage equivalent of the black plague but down side. She ends up being a glass cannon.
A lot of these budding talents look like they're actually meant as handicaps for people looking for a challenge after multiple playthroughs. Kind of a way to incentivize a road less traveled even if they're not all that worth while in the end.
Marianne also picks up Soulblade, and without the need for unlocking a budding talent. I'm experimenting with making her a Falcoknight, which needs that budding talent in Lances even more (but also... Soulblades resistance scaling plus the natural high res stat of the Falcoknight probably means it becomes incredibly potent)
I think you missed another really important factor in Budding Talents, in that once you've gone through the process of obtaining them, it actually makes them favour that skill. As highlighted with Felix, Reason is needed for Mortal Savant, and he's built heavily for this. But generally speaking, a lot of characters will need either a neutral skill trained, or a budding talent trained, to reach a Master class. One such example is Dorothea if you want to make her a Gremory - while she is initially weak in Faith, she has a budding talent in it, meaning that after taking that time, she excels in Faith and can reach Gremory much faster (Though I also acknowledge she is the best candidate for Dancer, and a lot of people will use her here).
As a second example is my favourite recruitable boy, Sylvain. If you're taking the time to bring him to a master class, you're likely either raising his neutral Heavy Armour stat to make him a Great Knight, or you're making him a Dark Knight instead, which can be achieved using his Reason Budding Talent.
A similar case for Dark Knight can be made for Hubert, as he has a Budding Talent in Lances (And also learns the Frozen Lance Art upon realising this potential, something which you seem to have praised for Marianne, but not him). And on the subject of Great Knights, that's the logical Master Class choice for Ferdinand, who just so happens to have a Budding Talent in Heavy Armour, the highest required stat for a Great Knight.
In conclusion, whilst the surface-level rewards in skills and arts are generally lacklustre (Looking specifically at Dorothea and Byleth with White Magic Avo +20), to say the least, its often worth considering that Budding Talents have more bonuses than just simply these surface-level rewards, and are actually, in many cases, needed for the obvious Master Class for a given unit.
I did miss that youre right. Its a nice thing to consider for sure and definitely helps them out with certain master classes down the line.
I still think Felix doesn't have a budding talent worth it since his magic stat isn't all that great compared to his other strengths. It's focusing on a weakness of his, which is average at best.
The argument I've heard for this is that he makes up for it with Crit, but I don't feel like a Miss/Fumble/Hit instead of the games actual Miss/Hit/Crit is a fair comparison.
@@Regarel I'm generally inclined to agree, classes with split damage type (both in this game and in the past) have generally vastly underperformed by comparison to classes the specialise (The exception to this is the Avatar-Exclusives in Awakening and Fates, because Grandmaster and Nohr/Hoshido Noble are both really good).
I think a lot of people want to have Master Classes on all their units because MCs are perceived to be overall better than Advanced Classes. Whilst their growths are usually a bit better, its only 10-20% spread over all stats, and that usually comes at the expense of generalisation, be it split damage or loss of skills. Remember, there's only three class skills available to any class, and the minute you start adding extra skills, you have to remove some others. I was incredibly disappointed to find out, for example, that Gremory lacked any -faire skills, and only had x2 use skills for all three magic types. The -faire skills in Master Classes are instead given to Dark and Holy Knights, both of which instead miss the x2 use skills. Compare this to their immediate "inferiors" in Warlock and Bishop, both of which have their appropriate -faire and x2 skills. The same applies for Felix, where he'd go Swordmaster -> Mortal Savant. Moving into this class strips Swordmaster of one of its greatest strengths, the class skill +10 Sword Crit, and replaces it with Black Tomefaire.
To this end, I agree that Reason isn't exactly the best Budding Talent for Felix, even if it does make getting him the most useful masterclass for him easier, because on the whole (in my opinion) Master Classes are generally less worthwhile. Of course, there are ways to patch his worse magic growths (Like putting him in Mage to get Fiendish Blow), but that level of care in levelling usually requires you to start with Blue Lions so that you can get that level of control.
As an aside on Master Classes, as said above, I generally feel like the magic-based classes are better off sticking with their Advanced forms, because that sheer level of focus on one aspect makes their whole kit better. As an exception to this, Lysithea is basically shoehorned into Gremory, because she gains nothing from Black Tomefaire/Magic Uses x2, learning only Dark Magic, and having a ridiculously high damage output with Dark Tomefaire from Dark Knight. Most of the physical Master Classes, however, are fairly good upgrades over their logical predecessor. Bow Knight is literally better Sniper (Keeps Bowfaire, gets another +1 range, gains Canto). Great Knight loses Weight -5 from Fortress Knight, but the speed and strength stats of armoured units generally makes this a moot point anyway. War Master gets both Fistfaire and Axefaire, as well as a flat +20 crit to all weapons, making them far stronger than either Grappler or Warrior. And finally, Wyvern Lord/Falcon Knight gain one additional skill, FK gaining Lancerfaire and WL gaining Avo+10.
Sorry for another long rant, I just figured I should outline that, while I used Master Classes as a defense for some Budding Talents, doesn't necessarily mean I agree with Master Classes being 100% worth it all the time.
@@seventhfold4852 Okay while some part of the reasonning is right I can't help but disagree on master classes with the exception of mortal savant which we all know is shit.
THE ELEPHANT IN THE ROOM: diversification
Wyverns are the best physical class no question:
- Best weapon type by far (acces 1-2 range, better might for early feeding and powering through armor late)
- Fly in a game with very few indoor maps
- Canto
- Axefair
- Great stat growth
Now for your physical units you'll usually reach A rank axes by the time you are a wyvern and you just need C lances. Now what are the benefits for raw axes? Considering you'll reach A+ anyway there is none. You'll maybe get +10% crit which is iffy unless you intend to spend your money on killer axes and loose 5 might and gain 2 weight for 25% crit considering the fact that some ennemies and bosses nulify crit altogether and that you 1 round most ennemies using silver axe anyway. In an hard mode run, you won't reach S+ unless you really use a limited amount of units (which would be sweet for that +5dmg on axes). So why not instead spend your goal (weekly learning) on training the secondary weapon which will make you have a better end class? Especially when learning only 1 thing in class gives you only a +50% learning rate?
The mages:
Classes for mage are situationnal and mostly spell list dependent. If you are Dorothea for exemple you benefit from double the amount of physics to heal from Dubai to New York, double the amount of thoron to be able to hit most ennemies without counters early in the map or if you struggle through a funnel and need more range to make space, double the amount of meteor allowing you to strike from pretty much anywhere on the map. If you are Lysithea you want to double those white spells considering your damage output and warp (Nosferatu makes her a healtank), but you still need something else than seraphim due to its 8mt (who tought that a monster killing spell should be this weak) to deal with the fat healthbars and because she's a huge stricker you need the amount of spells in black/Dark tomes.
On the other side of the spectrum Linhart spell list for exemple makes it so that he has no business being a gremory and neither does Hubert nor Marianne who are far better in their magic type specific classes and then you follow the same argument as the one below for the bow people.
For the bow people:
Canto is great canto is love canto is life and so is mobility in general, there is no bad cavalry unit especially for mages and archers because it allows them to see fire and retreat to a safe position not to mention it gives them extra base movement which is the best stat in the game considering how adaptive it is. The added mobility allows them to catch up afterward or at least to be safe throughout the whole map. They are usually too weak to take many physical hits to just being able to keep them 4 tiles away from the farthest ennemy point is already a huge boon. And keep in mind that for your cavalry classes, A+ rank in riding gives them +1 movement which is most likely the best general ability in the game if not the best ability in the game.
If you still don't understand why canto and movement are so good go watch "Why Amelia is bad" from Mekkah.
The same logic can be applied to:
Heavy knight (especially considering Fortress movement), Falcon Knight (open to debate considering stat growth killer lances might be worth it with S rank and you are already flying).
The class I didn't talk about: War Master
When all of your endgame units have huge mobility (dancer included) except gremory which usually have ranged tool. When you have A rank in the weapon which allows you to access the best class in the game. Your slow ass becomes an issue. Your gauntlet are only usable for no repost kills or procing crit (which lategame are usually not needed if you didn't spend all your time drinking tea).
Considering the amount of fast mounted units, war master feels like a boxer in a wheelchair with knuckleduster. Sure he can hit hard (who doesn't at this point?) but by the time he reaches the action it is already over. So yeah this class isn't as bad as Mortal Savant and would be good in most other Fire Emblem but just doesn't make the cut in this one.
CONCLUSION: Master Classes are usefull.
Maybe I'm just a scrub, but I like white magic avoid 20. Gives me a clear pick of weapon if I need to advance into attack range anyway. Maybe this stops being relevant at the special difficulty settings, but it's working for me in hard mode.
Claude’s budding talent is diamond axe
U need it for minecraft LAN parties in the golden deer route
No griefing Edelgards allowed!
@@SurfingKyogreNL I can still hear Flayn's shrieking now
SurfingKyogre **Seteth has entered the chat**
@@ninjasquirrel2206 *I HAVE SOMETHING TO ASK OF YOU*
Professor, claude seems to have 'greifed' my base in minecraft. Please assist me in fixing it before Flayn logs on and gets upset that her house was destroyed.
You know the great thing about Fire Emblem Three Houses? It's the amazing roster of unique characters, each with their own personalities, quips and quirks ... and YOU CAN MAKE THEM ALL INTO WYVERN RIDERS
hahaha too troo
@@tutelarsword6 Its much less ridiculous if everyone is a fortress knight
@@-lord1754 Personally I p r e f e r t h e a i r
Sadly no female Grapplers
@@juicyjuustar121 Did not stop me from giving ALL OF THEM nothing but Brawling training anyway. Fortress knights are just tanky grapplers, really.
> Teach Bernie Pass
> Let’s her pass through enemies
> Can pass through monsters to take down hard-to-reach shield spots
> profit: shield break drops
Lmao, you could do that, or use gambits
Add that to the fact that she gets Deadeye and can snipe enemies at 6(!) spaces away.
Delicious gravy.
as a bow knight she gets bowrange +2, so that becomes 7 attack range with deadeye
@@littlejoltik6308 Sadly, Deadeye does not stack with range bonuses. Every combat art has a fixed range
> stride
Step 1: Be Bernie with Pass
Step 2: Pass through the enemy commander blocking the door to Thales in Shambala
Step 3: Thales uses Quake early because he assumes you beat the commander
Step 4: Half my units die horribly because I didn't heal yet
All you need to do is get Moulder to D Faith so he can heal Colm. Easy, summarized.
Moulder learns Warp at B 😳
Moulder? Colm? Is there some kind of meme I'm missing?
@@Dharengo Chaz lore. see his sacred stones vid
Not worth Moulder’s time, you’d be better to just let Seth get the kill
Budding Talents? More like having a bit too much fun.
...
You'd do well to withdraw from your path.
@@flameemperor482 I could say the same to you.
Withdraw at once.
We all want to say it so badly
Lysithea walks up to you with a training sword.
You get one-shot.
Most of my army carries two weapons into battle - training weapons, and silver weapons. Sometimes steel+ for a middle ground, or if silver isn't available.
You need nothing else.
I never expected Felix to be even more broken as a magic user, considering he already one rounds everything for 75% of the game with just swords.
Felix x Levin Sword+ is my OTP for this game
Yeah when I got Felix from Swordmaster to Mortal Savant, I was amazed at how much sniping I was doing with Thoron. I (like many others I assume) only gave him reason because I wanted to master class him.
Edelgard : Teacher, we can't defeat the Immaculate One alone ! We need to do this together !
Felix : Oh, how cute... Sylvain, hold my beer.
Felix is fucking god powered. Mortal Savant? AMAZING.
If you go Warmaster, he never needs to move out of training gauntlets. And then you can have a bolt axe+ for the 1-3 range.
Despite the budding talent skills being lack luster, hilda, Dorothea, Flayn, and Byleth have budding talents I believe worth investing in just to give them a strength in that ability for class promotions.
Yeah, I was like, "why did you throw Dimitri's Seal Movement in the trash, you're going to be making him into a Bow Knight anyway," and much like said with Bernadetta, there is no higher Avoid stat than being out of the enemy's range entirely.
@@TazTheYellow tbf every unit with high ATK/SPD/DEX can go a ton of ways, I steamrolled the game with a bow cav byleth and a warmaster DImitri, the game is not that difficult lol
Definitely cause the unique class byleth gets and he learns recover. Would definitely recommend getting byleth at least some faith training
@@kain1799 If nothing else, it makes the Enlightened One class an excellent late game option. It never hurts to have another healer, especially one that can also function as a front line fighter
@@kain1799 my Byleth at S sword, A Faith and B+ bow, B reason, he busted!!
So... How much did you pay Annette's VA to say that?
Top 10 questions that scientists still don't find the answer to
I never thought I would see my favorite dumb Gundam meme in an FE video but here we are, and I couldn’t be happier
@@asawarai Right?
i did the voice.
FUCKING NOTHING. ALL HE DID WAS STEAL MY LUNCH MONEY :(
@@sirsamgrace F
Hey choppi, just here to say that Bernie is epic and we should respect her
also I am Ferdinand von Aegir
Can we all agree Ferdinand's and Lorenz's bromance is one of the best suports in the game? So posh noble narisitic and full of themselves and I love it. I was on the floor laughing at the end of the first one XD
@@demi-fiendoftime3825 Lorenz is like if you put Ferdinand and Sylvain in to one person lmao
@@shanner Exactly also Lorenz and Sylvain's suport is hilarous as its just the 2 failing at seducing women XD
@@demi-fiendoftime3825 really? I was gonna be male Byleth named Jean (so it's Jean and Claude. Jean Claude Van Damme, lol) but after that I'm gonna go female to get the ez Sylvain recruit, lol.
I will never forget how when flayn dies to bernies arrows, as seteth wails in sorrow, she replies: *Only the strong survive*
A note on spells like Soulblade, Frozen Lance, etc. is that they actually scale off MAG, like any other magic-based attack is. The additional scaling from dex/res actually just adds (the relevant stat / 4) in damage, which is just a nice bonus but is a pittance compared to the pure magic scaling from their primary offensive stat.
The spells can also be used with any weapon, which gives them pretty interesting applications. You can, for instance, use them on a killer weapon/wo dao+ for high criticals, or off a relic weapon for extremely high stats. Both Lys and Marianne has crests, so they can wield any crest relic weapon. And can still use generic arts like Soulblade/Frozen Lance with them without having the correct crest.
Soulblade/Frozen Lance is REALLY good even late-game if you really need to do some heavy damage to something, and happen to be in melee range.
Wow some great info here. Pinned. Ty so much.
The only downside to using a non-magic weapon on a magic stat character is if they're in a spot where they can get attacked, they don't do much damage at all on the counter. I'd rather use magic weapons if the mage is in a spot where they'll get attacked multiple times or they won't kill what they're targeting in one shot.
"An attack she can use to cut through resistance tanks" -about Lysithea/Soulblade
Soulblade is magical and therefore targets resistance not defense.
You forgot that Hubert also has frozen Lance as his hidden talent
Oh, and if Lysithea has a Levin Sword, whose damage scales from Magic, you'll end up making huge amounts of damage.
I agree that most others aren't really worth the hassle, though honestly achieving the budding talent doesn't really take that many resources, but you definitely should've added Ferdinand and Hilda's Seal Speed as many have commented. Additionally, if you promote these two into Wyvern Riders they get Seal Defense as well, that's a pretty deadly combination that can drastically increase your damage-output on monsters with larger health pools.
Since seals also work off gambits. They can use it in combination of breaking shields.
Wasn't expecting Felix Uchiha to be such a good magic user, I was expecting him to mainly use it as enemy phase countering from range, still good at that, but he's so good at killing or setting up kills as mortal savant. I made a good choice investing in Reason tutoring after I stole him to set him up for it.
Also fun to go "Chidori Eiso" and "Kirin" with him.
LMAO!! Felix Uchiha....thats gold. It hilariously fits.
Behind the scenes of the ending:
Chaz: we never came up with a conclusion.
Me: Let’s just do one right now
Both of us start memeing on the mic.
Best ending.
The good ending
Why have budding talents when all you need is D E D U E
huh..id laugh were it not SQUADALAH!
Wade 2.0 when I was training up my Dedue to be a force to be reckon with. Only for him to get axed :’)
because he leaves the game for like 6 chapters and im still salty.
@@Livingvapour
But when he comes back he's still broken af.
@@murasakinokami9882 eh i dunno by the time he got back my Byleth and Demetri had Max strength and one shot everything on hard mode so I just Benched everyone that didnt have Physic to heal them if needed which wasnt even needed lol.
I will say, Ferdinand with armor hidden ability seal Spd is good
learning armor is good anyway, weight -3 is practically speed +3
Same for Hilda
@@CrocodileMilkshake i used Ferdinand my bro Hilda with armor quite good
Makes up for the fact that his stat growth is middling at best; dear Lord, Sylvain is beast as a Cavalier.
@@Eothr Awkward silence here since I found Sylvain useless as a cavalier and good for Lance of Ruin. I got RNG screwed I think
Bernie has a 50% speed growth???
What
Mine got speed screwed and got doubled by everything in the game
:c
live by the RNG. die by the RNG.
Same dude
If you classed her into a mounted class, they all take a -10 speed penalty. That's enough to lose 2-4 points on average by endgame depending on how many levels you spend in those classes, which can definitely push you out of double range, or into enemy double range. Likewise, sniper doesn't really do anything to speed growth. Then when you compare her to actual sword characters, their growths are usually comparable, and then their classes tack on a +20% once you hit advanced classes. Swordmaster Petra will be sitting at 80% speed growth compared to a bow knight Bernie's 40%. In other words, 50% is good, but speed is one of those stats where you class choice is what makes or break you, and Bernie doesn't really lend herself to fast classes.
Mine was too, almost ditched her for Shamir, but bow knights are so broken that I used them both. But Shamir was awesome and much better.
Lysentia has 60 base magic growth. one play through she had 50 magic and in my next she had 20. it was insane.
>Bernadetta
>Chip archer
My Bernie: *kills literally everything she touches*
Safe to say 3H has the best archers in the entire series. Honestly, I never even actually used Pass (I often forget Canto and she has super low Def), she was simply the goddamn quickscoper of the game.
I'd reccomend training Byleth in faith at least.
Yeah, give him/her Nosferatu with White Magic Avoid and the Faith aptitude, watch an unkillable dodge tank Byleth with his class. Same for Dorothea, you can go really aggro with her as a dancer to move people on the enemy lines, just equip her with Nosferatu and you won't need to worry.
@@exe16 Take it a step farther and get Healing focus and watch yourself literally never die
Well, Enlightened One has bonus in Brawling for a reason, right?
@@exe16 Byleth has a bonus for brawl, yes. It's B rank that they learn healing focus.
I prefer reason
I'd say also focus on Sylvain's Budding Talent.
Build him as a Mage as opposed to a Cavalier and he can exploit decent Res and Def growths for hybrid dodge tanking potential.
That and his personal skill really helps him to tank when supportive Archers or Mages are around before you kill an enemy.
Used him as a Dark Knight in my BL and BE (church path). Best of both worlds. Invested in faith and he suddenly became another healer in in case Linhart and Mercades were busy. It was so useful in the BE church route final battle.
Riders are freaking broken in this game. They can tank and still be fast enough to double the enemy
This path goes for Lorenz, too. I honestly thought he was terrible my first go around. Decided to invest him in magic, and suddenly he no longer sucks
All these people talkin' min-maxing and LTCs and I'm just like "I'm happy if my characters can hit stuff."
It's taking everything in my power to not make everyone a brawler right now. "There is no Blue Lions, only Fight Club."
Fight Club run where everybody is a brawler? I think that's awesome! No need for healers with Healing Focus!
@@exe16 The temptation is real. Other ideas are Fortress Knight Archers, White Mages Only (No Items, Final Destination), and Begnion Holy Guard (Falcon/Pegasus Knights only. Beware the bows)
This game's class customization system is god-tier. Now I know what people meant by "Fates if Fates was good".
@@MrDoyle-ky4he
I'm doing a "ranged only run (magic and bows, Levin/Bolt weapons don't count)" with the GD and *holy shit* am I in love. The very beginning of the game is so hard, but once you get past that first bandit mission and auxillary opens up. Let's just say I can't stop laughing about how ridiculous everything is. I'm gonna try it on hard mode next time. And I've *never* felt confident enough to play hard mode.
@@murasakinokami9882 Radiant Dawn left some scars, I see. Happened to me to, did the forst playthrough in Normal because of that, but it was braindead easy.
@@exe16
I've never played Radiant Dawn actually. I'm just really bad at strategy games. Like, so bad that I *needed* phoenix mode to beat the last chapter of Conquest (yeah, I know). Cuz unlike in Birthright, Revelations, and Awakening, I couldn't endlessly grind my characters to a level so high nothing could hurt them.
And I still had that option in this game, but I never needed to over level anyone. In fact most of the time I was *under leveled* by 2. So for once, I feel that I'm not playing on the right difficulty.
I learned Bernadetta got the Pass skill once leveling her riding since I was trying to get her to be a bow knight, once I got it I knew the game would be hilarious after that point.
I still remember when Chaz was like "I'm just gonna beat one route do one video a d move on"
I would argue, especially once we get Lunatic and Infernal difficulties, that both Ignatz and Ferdinand (to a lesser extent Hilda) will have great budding talents. Ignatz and unlock Break Shot and Seal Attack really early, giving you an Archer that can chip and debuff (defense -5, attack -6) which is turned up to eleven as a Bow Knight with Canto and +2 range on bows. Ferdinand gets that sweet Seal Speed, and I already make the argument for Armor skill Rank C for a lot of units for the -3 Weight, made even sexier if you take it to A for the -5.
Weight minus skills are so good. Yeah
Ignatz is one of the best utility archers. He can have access to Rally Speed & Dex (even rally strength with S rank in authority), seal attack and breakshot. And with bowknight, he can also easily do long ranged attacks with low penalty thanks to his +20 to hit.
@@TheRedAzuki he is the best utility archer* no one beats iggy with utility especially in GD
Seal Strength is definitely godly in certain boss battles. Also I would argue that in general Mage Ignatz is actually preferable to Archer Ignatz due to Fiendish Blow and Physic being easily accessible options.
I'm glad you mentioned Felix since I've found that he actually makes for one of the better dancer units. Sword Avoid stacks nicely with the other abilities you gain from mastering sword leaving you an untouchable god on the battlefield and keeps your Speed growth from getting hit as a Savant
Either Felix or Dorothea should be dancers. I personally prefer Dorothea, since her BT is White Magic Evade +20; this gives her an extra 20 evasion on anything but black magic, and she deals omegalulz damage with magic.
So much so that giving her a Levin Sword makes her onebop Pegasus Knights - even with their resistance, because she also gets Hex Blade as a combat art from Dancer.
Macabre Mage if you are getting dancer for the avoid the unit should be going into a flying class to stack avoid skills. Alert stance avoid plus ten if you are playing golden dear give them Claude’s gambit for avoid plus 15. You should be over 100 avoid aka enough avoid to get a zero percent hit chance from most physical units a tiny hit chance from most mages and a small chance to get hit by balista. Then just use retribution on them use the gambit that shields them from ranged physical attacks and solo an entire group on enemy phase because they literally can’t hit you by using wait to trigger alert stance.Even better if you can get into a Forest or fortress so not even mages can hit you. So neither of those units are idea to give the dancer class because they have no incentive going into a flying class. The only passable magic sword using Pegasus is Marianne partly because of her relic’s art doing magic damage on par with lysidea but now on wings. Otherwise you should just be giving it to a Pegasus knight person like Ingrid and get to around 115 avoid when combining their speed and all the avoid skills.
No mention of Ferdinand's SEAL SPEED?! There's a LOT of really fast enemies in this game. I got a TON of mileage out of that skill in my Black Eagles playthrough.
Scenario 1: Make him a Cavalier (eventually great knight), run in, throw a javelin at some high-profile speedy target. Canto out. Snipe target with one of your other units THAT CAN NOW DOUBLE THEM thanks to seal speed. Kill them.
Scenario 2: Make him a fortress knight (eventually great knight again), park him in front of a bunch of faster enemies that double most of your army. Watch him counter all of them and debuff their speed. KILL THEM, because they can't double you any more!
If he's going great knight anyway, might as well have it on him! For extra fun, you can make him a wyvern rider instead and couple it with seal defense for even more fun!
Don't you mean "KILL EVERY LAST ONE OF THEM" ?
C'mon you guys
Byleth's white magic avoid +20 is awesome.
i figured that budding skills hinted towards there actual classes
I'd argue Byleth's Budding Talent has it's niche especially for the people that like having an extra healer without sacrificing a damage dealer (and for people like me who just genuinely love the Holy Knight class) since it gives a decent % boost to avoid when equiping Faith magic, this allowing you to move a mounted healer, equip Nosferatu or Aura, use the fact that Byleth learns recover, fully heal an ally and then if you can't canto out of range just canto the furthest you can to take less chances at getting hit (and thus less of those important magic uses not only from Byleth's own counter attacks, but also potentially other healer's physic/fortify uses)
Jesus Christ, I knew Lysithea was good, but I didn't know her growths were so ludicrous. 50+ in the three key stats of an offensive mage is insane! No wonder she becomes a nuke, especially wih Thrysus equipped.
Easily best unit in the game
Lysithea, Destroyer of Death Knights.
She is the definition of Glass Cannon. Most likely becomes the most powerful mage unit in the playthrough if RNG blessed you, but at the same time anybody can kill her easily due to her poor growth in HP and both DEF and RES.
@@Gameshunter92 I mean, with those Dex and Spd growths, that can become a very big IF. She's not just a Glass Cannon, she can very well become a dodge tank too.
@@goldencyclone4984 dodge tanks aren't good if one normal hit is enough to kill.
...My Lysithea basically has the same durability as almost everyone else, being able to survive against a single enemy. But I gave her too many stat boosters so...
Also side note... Why did you subvert byleths budding talent. That white magic avoid plus faith Prof +evasion + alert stance+ and holy knight you can sit in the fir3y pits of hell and avoid everything as they slowly burn to ash
you and your fucking alert stance. So, leveling all these areas she has little/no affinity in: flying, faith, riding, and lances, just so she can use one skill? Just wanted to list the ones that actually made sense within the competition of how the limited skill system works is all. I could justify all of them (well maybe not dimitri's) but its a matter of "does this skill stack up to other potential skills or would it ultimately hold them back?"
oh shit i read this as edelgard for some reason. This makes more sense haha. love ya jammy
@@Choops6969 love you too chazzy... And alert stance is just a good skill. But yeah edlegards shouldn't do it unless she's going for a wyvern build... And even then yikes
@@Jamstaro1 Who the frick would make Edelguard a Wivern build Demitri and Claud are great for that class espacly Claud since he has the exclusive Barbosa class but Edelguard is best as a heavy armor and Ax unit or a magic user as she's basicly Arvis if he took Ax lesons from Hector. Of the 3 lords I find Demitri is the strongest due hits everything like a truck, Claud is the fastest, and Edelguard despite her aperence is the big beefy defensive one.
@@demi-fiendoftime3825 Dude Wyvern Lord Edelgard is the best class for her, you can't say a fly 8 movement unit with actual Speed is worse than a slow armor.
Getting felix’s budding talent is great for making him a mortal savant.
That’s what I did.
Sorry I didn’t realize they put that in the video.
great minds. great minds.
Seriously, it was the first one they did. Did you even bother to watch before commenting?
Chaz Aria LLC it is kinda the obvious choice that the game even pushes you towards...
So now I want to see a ''worst budding talents'' list
I think that budding talents ads a good Replay value
You can actually do a meme Edelgard build with her budding talent in Reason. Ignore Axe, level Sword, make her a Lord at whatever level that class is, and then grab Mortal Savant. You might have to use a couple Speed boost items on her, but she has pretty good Magic growth and learns LUNA. But it's a meme because she can already use hammers against armor, hand axes for range, Bolt Axes for both, and you can just recruit Lysithea for Luna (or brute-force past Res tanks with Hubert's ridiculous damage.)
I think Luna is a useless skill in Three Houses. *Every* other spell I can use does at least as much or even more damage in any situation I've been in. It doesn't matter who the target is: mage, swordsman, archer, cavalry, monsters, bosses; Luna *never* does any high damage.
Luna's more for killing high Res enemies, and Lysithea is perfect for it because of her crazy Magic. She can also use it as a pseudo Dark Spikes in the Holy Mausoleum
If i cant recruit the old man character. Then no one is good.
You can recruit Hanneman. And romance him if you're a girl. Does it count ?
Gilbert is older than Hanneman, and unlike Hanneman, is actually good out of the gate.
I think Gilbert is only recruitable in Blue Lion storyline, if that’s who you mean. Pretty sure Hanneman is recruitable in all routes
Hanneman is indeed the old man character
Well, isn't Seteth the oldest, technically speaking?
- Ferdinand's [Seal speed] has a nice synergy with {Shatter slash}
- Ignazt's [Seal strength] has a nice synergy with {Break shock}
- Jeritza gets [Darting blow]
- Hubert gets {Frozen Lance} too
- Anna gets [Pass] too
Ashe's talent is good for taking out chunky demonic beasts with many HP bars
and hs budding helps him to become wyvern rider which is never a bad thing.
Ignatz with Seal Attack is also pretty good, being able to shut down offensive threats before they can reach you.
Gotta say, I went Blue Lions (hard/classic) my first route, and Felix as a Mortal Savant is an absolute monster. He shouldn't really be using the magic for anything other than shredding physical tanks but even then its completely worth it since he will double any Fort Knight or Great Knight in the game.
Let us "save" every last one of them students from their budding talents.
.
..
...
Aaaaand just use the Warp staff.
Why use Warp when you can just use Stride on your Wyvern Army ?
I think Flayn has one of the best budding talents. She can get SEAL MAGIC. Basicly this on ability gives her extra spells to use since the only offensive white magic spell she has is Nosferatu, and it also makes her an amazing res tank, having already high res pared with a -6 magic debuff makes her so good
There is no value in reducing someone's magic stat when you can just kill them. The only Seals worth anything are def, res, and spd as they can allow you to do more damage to the enemy.
paused my three houses gameplay to watch this lmao
An interesting one I found. If you're looking for a character to heavily debilitate imposing physical foes like warriors, fortress knights or wyvern riders, take a look at Ignatz's seal strength hidden talent ability. This is because Ignatz is one of the few units in the game, alongside Leonie I believe, to learn the break shot combat art.
Break shot, when successfully connected, decreases a foe's defense by 5 for 1 turn. Seal strength allows Ignatz to lower any foe's strength that he hits by 6 for 1 turn. And Ignatz's personal ability, watchful eye (Hit +20), essentially guarantees that he'll land at least 9 out of 10 of his shots. 10 out of 10 if you didn't get unlucky with his dexterity growths. This makes Ignatz a perfect debuffer against any physical unit, leaving said unit with 11 fewer stat points to work with as your other units come in to clean house. I dunno if this works on boss units, but if so, all the better.
Man, Golden Deer really got the best proverbial hand when it comes to hidden talents, huh?
Byleth's faith budding talent is actually really good. White magic avoid rate allows you to switch from an offensive monster to a very sturdy evasion tank with self healing from Nosferatu as you may need.
I've got my Sylvain as dark mage --> dark knight route (and he's amazing, I needed secondary mage), so his skill help me alright
Not mentioning Dorothea's White Magic Evade +20 is a crime.
To summarize Dorothea - most of the elements, meaning you screw anything she comes across with an overwhelming barrage of magic (assuming you kept her in magic classes up until you get Dancer), plus if you're worried about her being attacked and hurt, equip Nosferatu. Dancer also gets, if I'm remembering right, +20 to evade with a sword equipped, and Spellblade to top it off as a combat art.
Dorothea is effectively a dancing magic-based Tactician with +20 evasion to everything except black magic. Give her a Levin sword for ridiculous damage, and laugh in the face of death as she effectively decimates the enemy line herself, or serves as an invincible rear guard that keeps the slower units up front where they can fight.
Just make everyone a Magical Samurai* or a Mongol Enthusiast*.
-Don’t actually do it, we have no way to prove if this is in reality a usable and efficient strategy, and results in your very own play-through are unpredictable and may conclude in a controller being obliterated by the impact received from crashing against your wall/roof/floor/mother/father/brother/unlucky guest/unlucky passerby-
*1: Mortal Savant
*2: Bow Knight
Leonie felt kinda just... Ok to use.
Then I got her into the techniques of the Mongols and suddenly I didn't mind that her every other line was "Jeralt".
@@YourCrazyDolphin Being perfectly suited to make a beeline to Bow Knight is all well and good, but I'm just stuck here trying to figure out the best class progression to use while focusing exclusively on gauntlets in battle with her for a planned playthrough.
@@Shalakor Yeah, that is a huge problem when almost every master class is either magic or mounted (as I found out, mages and priests can't use fist weapons, killing my plan for a brawling harry potter army). Actually I think Mortal Savant is the only master class females get that can use fist weapons.
Bow Knight is Shrodinger's OP: both the best and worst class in the game. Giving you +2 range, canto, and an incredible movespeed are all great, but the growths on it are the lowest in the game. So if you come to Bowknight with the stats to back it up, it's amazing, otherwise you just hit for 0 and cry.
I was also counting down till Bernadetta’s Pass got mentioned
HOLD YOUR FIRE! THIS MAN IS FROM DUSCUR!
White Magic AVO+20 Nosferatu tanking with Thyrsus + matching dragon crest is disgusting in NG+. Dorothea becomes the ultimate Archer counter.
If I may throw my hat in the ring: Sylvain's avoid boost with black magic. there's not much to say for it aside from being a worthwhile boost to increase his lasting power and getting it early puts him on a good path to becoming Dark Knight as well.
This next one isn't optimal or even really recommendable in the first place but due to her reason budding talent and already having swords I decided it would be funny to make Edelgard a mortal savant to get use outta that crit boost.
Totally unrelated, but I’ve been saying “Back in the clack with another, *extreeeeeeme stream!* , all the time.
oh no what have i done?....
Savant Felix is so damn good. He's a fucking God of Destruction and gets 4 free 3-range attacks on top of Levin Sword.
I made my Edelgard a Mortal Savant and she also gets Black Magic Crit +10. Let's just say I've had a lot of fun with it
Felix can really do it all
Not only can he stab, shoot, and punch his enemies to death, but now he can even THINK his opponents to death
IDK how good it is, but Ashe pretty much has to end up as a bow knight master class, so like it or not, you're going to do his budding talent.
Ashe is far better as a wyvern lord. Since he has Deadeye, he doesn't need the extra range from bow knight and the wyvern lord gives him much needed mobility and str boost.
Seriously, your editing style and commentary is so ridiculous at the start but I find myself really loving it. I was hooked and continued to listen to both of your analysis.
Thank you for an informative topic and making it entertaining.
I’d say you def need to emphasize getting movement combat arts like reposition or draw back since none of those chars wants to stay in the frontlines.
agreed!
Swords just isn’t worth it on Lysithea. She’s much better off trying to get her magic to S rank for that +1 range. Her magic utility is just too good.
One dosn't exclude the other though.
In my experience investing just 3 tutoring sessions in swords and just leave it at that is worth it.
Getting max motivation is realy easy.
Or idk just giving her a forged Levin sword for three tile retaliation and the ability to stack her res on top of her magic stat.... It can be a cheesy strat
3 tile lewyn sword+ are pretty hard to refine and have really low durability, jammy, They would probably be better off on a unit that doesnt already have access to 3 range magic attacks .
@@Choops6969 to be fair chazzy boi IF she's using her Levin sword she's using it on either A beasts to stay out of retaliation b to kill an armor knight or a cav depending on how early she grows and c as a way to counter archers dangerous enemies to her low defense but it is her best sword and honestly if you do the quests you unlock a vendor that sells arcane crystals for a decent price. Ultimately a Levin sword is just a decent three ranged spell for her.
@@Jamstaro1 every time you start a sentence with "to be fair" i always get PISSED!
sometimes chaz voice sounds like dimitri.
Very good picks. May I also reccomend Diamond Axe for Claude? He's gonna want to go into Wyvern Rider at some point (for reasons) and it provides an absurd +14 Mt one shot option for enemies that he can't double. Hit rate is a tad shaky though.
I think this can be mitigated with archery mastery with the hit +20 and an accuracy ring on him.
His unique class doesn't require flying at all. So actually no need to focus on Wyvern Rider. Since Claude also get pass (Via his personal), he doesn't have to care about being locked in.
Get Bileth flying skill to A+, get her hidden talent and a dodge ring. Booom, untouchable dodge mage.
A+ flying for a build that doesn't have flying utility, a rather meh pool of offensive spells that utilize the budding talent (Nosferatu and Aura, both of which are fairly heavy compared to most Reason spells), and on Byleth - who can't train skills as quickly as students because of the lack of weekly instructions, as well as the fact that no seminars provide movement skill XP (do correct me if I'm wrong on that last one).
It's a neat concept, don't get me wrong, but that's *a lot* of effort that I could only see working in a NG+ playthrough if anything.
Post time-skip Advanced Drills can offset Byleth not being able to tutor themselves
Yes
No
I mean honestly depends on the talent and character, it only takes 3 training sessions of max motivation to make it a strength, so it’s more or less wether or not you’re going to use it for that character
Whatever dad, whenever my Edelgard gets around to using reason magic she will have +10 CRIT so you know, pretty cool 💪😎🤙
Niiiiiiice. I love how moldable the students are! Makes watching the game so cool. Also Full Frontal? I didnt think ya could get cooler Chaz.
I know we’re all talking about stats and classes here but can I just say this thumbnail is adorable. As a Blue Lions main, this warms my heart xp 💖
Hilda's Heavy Armor talent, Speed Steal, is really good.
Make her a Great Knight and rush into enemies. Those who aren't counter-attacked to death are left slowed, so your other units can reliably finish them off with double-attacks.
Movement and range matters a ton in this game. I pushed past Dedue's riding weakness to make him a great knight and never once regretted it.
Thanks for making this choopster, I already did most of these in my play throughs so far, but I’m glad that you are finding the ability to collaborate with other tubers of the FE variety to make vids like this! Congrats!
One thing to keep in mind with budding talents is that they give you an affinity for the focused skill. So if not for a art or ability you can get better results learning for a specific skill that'll affect a character until the end of the game
Came in to comment on mortal savant felix, but your video beat me to it 😅
Also, Lysithea can use the Thunderbrand thanks her her crest of charon
With her 60% Magic growth it is better to use Levin Sword.
Fuck man, these edits are amazing. I wanna edit like this.
Generally I didn't worry about budding talents for what they gave you at the end but instead cleared them if they were going to be needed for that unit to reach their master class. I will skip Marianne's lance talent if I want her as a gremory, but not if I want her as a holy knight for example. On the note of actual unlocks, I would disagree on Lysithea's Soulblade. Magic is a precious resource early on, but Lysithea learns a dark magic spell at both D and D+ and unlike Hubert, her combat art is going to do much less damage, as swords have a lower might than lances, and her res stat is typically going to be much lower than hubert's dex stat. The last major disagreement is on Ignatz. Now seal strength isn't the best skill out there, but he's one of 4 student units who has access to blizzard as his D rank reason spell, between him, Marianne, Bernadetta, and Ingrid. He's probably the best to take off their normal path as Bernadetta's Pass makes her a great Holy or Bow Knight, Marianne most likely won't be learning reason early on, and Ingrid IMO works incredibly well as a Falcon Knight, gaining access to both Hexblade and Frozen Lance. Ignatz however, is doomed to the Thief-Assassin class line, which has no master class (Why IS, Why?).
How would you continue that class line? I'm just curious
@@omafivargas9712 The first thing that comes to mind is the dread fighter. The problem there is that mortal savant and dread fighter do share some connecting threads (being strong against magic users). I'd imagine it'd be closest to the Fates version of the dread fighter, replacing knives with bows. I would also focus more on the clarity skill of dread fighters than the iron will skill, giving them immunity to status effects (instead of stat reductions) and then giving the mastery skill to make them resistant to battalions. In the end I image something like
Sword: A
Axe: B
Bow: B+
Skills: Swordfaire, Crit+10, (Immunity to status effects)
Mastered Skill: (Unaffected by stat reductions, movement penalties, and gambit locking from enemy gambits)
There is also the whisper class from Radiant Dawn and moving assassin to master class and adding the rogue class. All in all it's just one example of the problems I see with the class system in this game. There are several classes where there is no clear class to rank up into (Hero, Assassin, Female Warrior, Pegasus Knight) along with some that feel off (Swordmaster, Paladin).
I think Byleth's budding talent in faith is pretty useful. They become elightened anyways and their recover is pretty strong. It has really saved a lot of units in my playthroughs.
Hidden Talents are good. Dorthea using physic, and Sylvain and Felix using reason as they best fit in magic based master classes.
I don't know how common or rare this tactic is but you can train bernnie to be a pegasus knight and you can still use bows on them...she and petra were my fighter jets for my first play through. Upgrading her to paladin turned her into a spear wielding tank.
The one thing you forgot to mention about Lysithea's budding talent is that is also gives her access to the Levin Sword
Which of course, automatically makes her Soulblade *_even more powerful_*
Mage Bernadetta will reign supreme
She gets both Thoron and Firmbulv... Whatever it was called, Norse-mythology ice-spell.
Fimbulvetr
@@SurfingKyogreNL yes, three consecutive winters; an omen of Ragnarok.
When I first found out Dimitri had seal movement I thought it was gonna be encloser/banshee/gambit effect which would’ve been absolutely nuts.
I think the devs realized how broken he is already and are just playing a joke on everyone.
Editing skills this good is proof that someone is having "a bit too much fun"
Felix’s bidding talent is reason- which is necessary in order to become a mortal savant. And I was even able to add on faith and bow to make him even more broken. The point is- you can add what you want, it’s not a waste of time.
Because the motivation smily eats us in the beginning of the video, it means that most of the video takes place in the bowels of Huberts Motivation.
Very helpful, and very cool.
Keep up the good vids!
Just want to say that I recently found you, and you are my favourite FE content creator by far!
The personality, the editing, the D E E P S T R A T S ... it's all there!
Anyway, seriously, thank you for making these vids, they bring me lots of joy. :)
"Bernadetta's growths leave a lot to be desired" R..... really.........? Maybe I got RNG blessed with her, then, because she was insanely strong in my CF playthrough,,,, One-shotted absolutely everything lol.
I think Ferdinands is great. He makes a good great knight so you’re probably getting armor for him already. It also gets him minus 3 weight. Which helps cause axes and lances are heavy. Plus as a mobile tank he’s good at setting up kills with hit and run tactics as your probably gonna make him a paladin.
I just realized Dreaming from the YS soundtrack is playing in the background, my favorite song from that game.
Also, I don't think they noted it, but unlocking a Budding Talent also gives them a strength in that subject, and can even turn around subject weaknesses like Lysithea's Sword weakness and Felix's Reason weakness, which makes it easier to teach them in the subject.
(Also, Byleth has a Budding Talent in Faith that gives him/her White Mag Avo +10, which can make him/her into a dodge tank)
Late so this will probably be buried, but combat arts that use another stat for damage still use STR (or MAG) as the main modifier for the art. So Frozen Lance, Soulblade, and Hexblade (and maybe others that I forgot) will do 1 point of damage per point of MAG, and then the other stat modifier will be added. The other modifier being 0.3x the stat, rounded down. And of course, other modifiers like -faire and other skills, battalion passive boosts, magic staff for magic damage attacks and arts, etc. on top of that. So Soulblade on Lysithea is actually pretty good because most of the damage comes from her MAG, and the extra RES modifier is just a bit more damage on top of it to help make up for the low might of the art.
I was so happy when you guys brought up Lysithea since getting SoulBladd early game it hits like a truck.
Im so happy someone agrees with me finally! Haha. That one seems to be a point of contention for a lot of people.
@@Choops6969 It's easy to get it around ch 3 or 2 if you are lucky but Monk Lysithea has the damage equivalent of the black plague but down side. She ends up being a glass cannon.
Was I watching rick and morty’s intergalactic cable there?
Lmao the ending sounded just like it
I made my bernadetta into a falcoknight and let me tell you, pass was incredible
this is *NO ZAKU, BOY!*
*NO ZAKU!!*
A lot of these budding talents look like they're actually meant as handicaps for people looking for a challenge after multiple playthroughs. Kind of a way to incentivize a road less traveled even if they're not all that worth while in the end.
Marianne also picks up Soulblade, and without the need for unlocking a budding talent.
I'm experimenting with making her a Falcoknight, which needs that budding talent in Lances even more (but also... Soulblades resistance scaling plus the natural high res stat of the Falcoknight probably means it becomes incredibly potent)
Whoa I will never know you guys got such good chemistry if not for this video.