Wish Assembly or Lure were mentioned in the video; very useful to shove enemies off of tiles that give them crazy avoid or defense, especially bosses. Edit: Also, just as some additional information to say that it's not universal, some bosses are immune to being moved from gambits if they have the 'Commander' ability, particularly late game bosses. Just something to keep in mind.
Considering if you want to use Fliers you have to use Assembly, for the most part. Makes me wonder actually, if they add Dark Flier, they better add some Flier gambits that are a little better suited for them.
The Galatea Pegasus Co. that Ingrid gets in her mission is a great pick with Lure. Nice spread on stats and lure is great when you're fighting monsters.
LtSMASH324 That’s correct. And I agree. I was in GD, so I had to recruit her officially before I did the mission to get the battalion and Relic weapon.
Gotta agree, Ashes and Dust is broken as hell. Huge range, giant FOE, on a flying battalion so anyone can use it, plus 8+ might? Hot damn. Claude knows how to pick his allies. Excellent editing work as always.
I mean beastiality is bad and all but, I've already alerted the authorities that this man is using apple products. The feds are on their way now, scumbag. Say your prayers.
My battalion story: I chickened into doing Normal difficulty for my first route (Blue Lions) on account of not having played FE since Radiant Dawn. I then proceeded to overzealously level my core units, anticipating some sort of abyssal gauntlet of death in the endgame. In the end, it was a slaughter. But just for curiosity's sake, I reloaded and used Stride and Dance of the Goddess to catapult a level 51, triple-spear-wielding Ingrid into the final room of the game on turn 1, avoid-tanking and nuking every gremory in sight, and basically snoring through the boss's health bars while the rest of my team sat back and had a tea party, I guess.
@@blueyandicy It took some repositioning shenanigans and hit and runs to clear a path, but the fact Dance of the Goddess can target 4 people _including_ your dancer is just bonkers, and it wouldn't work without it. I didn't even know Warp was a thing though, or it'd have been much easier!
Honestly, I made it a point to not try out hard mode until playing all 3 routes so I can get used to all the mechanics, so the chapters don't provide me with any surprises I'd be underprepared for (which paid off because holy shit Marianne's paralogue) and to decide which characters from which house would be useful (or would choose to save from an otherwise from gruesome and horrible death). Once I'm done with Golden Deer, Blue Lions and my beloved, I'm coming home!
Many gambits do look hilariously pathetic when they miss lol. I like the duds when you're using blaze but I can't help but chuckle at those where guys run past all the enemies while screaming.
Don't forget the Fraldarius Battalion. The Gambit, onslaught is nice, but the real reason to use it is for the meaty +20 crit. Shame Felix is weak with authority, he would get a lot from daddy's troops.
Felix’s battalion is a paradox: it provides boosts he loves, but it interferes with Lone Wolf, is weakening his raw damage output. The fact that his authority sucks is a clue that he probably shouldn’t bother with battalions.
@@nickprice7716 the bonuses from battalions far outweigh lone wolf after early game. Most physical battalions even give at least +3 Mt so you only give up 2 damage in exchange for all the other boosts. Even Jeralt's Mercenaries would be better than no battalion.
Late game battalions are nice on Felix as he will get good bonuses including in mt that will equal or surpass lone wolf and gambits are almost a must. Thing is lone wolf is really great early on when 5 mt is a crazy amount of additional damage but since his authority is weak you kind of want a battalion on him to get skill levels faster even if he is not getting a lot of stars from them since teaching in class or through goals is going be slow.
@@nickprice7716 Don't think of Lone Wolf that way. Think of it as a supplement for long fights. It is not irregular in Maddening Mode late game chapters for Battalion endurance to hit 0. If you give him Jeralt Mercs or anything early on, and teach him in authority, he will rich a C rank in authority pretty quickly, before the end of school days, and that gives him access to some awesome battalions with 8 MT and other bonuses that far outweigh Lone Wolf.
I would like to mention Goneril Valkyries and Edmund Troops, not for the gambits they have but for the stats they give. Goneril Valkyries gives +8 Physical Atk, +20 hit and +15 crit. Is really good for units more centered in player phase like snipers. Edmund troops gives +40 hit and +5 to both magical and physical atk. Both of them are B rank battalions
Edmund is what I use because I'm stubborn and determined to make "Mortal Savant!Byleth" work. Physical is useful in offense with the 4*attacks and Levyn sword+ is great in defense so I use physical and magical damage.
Got to the end of the video and thought "What the hell, it's over already?" 15 minutes flew by just like that and just made me want more. These videos really draw you in. So what I'm trying to say is when can I expect the extended version that covers every battalion in the game in detail? Next week?
Surprised that there wasn’t a shout out for impregnable wall and it’s five uses per map. It’s great for grouping enemies up to hit with another gambit.
I'm all for this honestly. They gave us maid and butler battalions so I don't see what is stopping them from having us kill our enemies with dogs and/or cats. Its the "Sick em boi!" battalion.
Overall a nice, solid guide. Couple things I'd like to mention. First, just in case people do not know, the 3 lord battalions from post time-skip, such as the Immortals with their ashes and dust, CAN be equipped to units other than the Lord in question. Second, I'd like to emphasize Retriibutions use as a tech against bolting/meteor tomes that are found in some end game maps.
Three Words: Resonant White Magic! Provides healing utility on anyone without wasting seminars on faith. Is obtainable on E rank battalions. It also displays ur superiority against monsters by restoring all of their AOE damage. And is approved by the most sacred Seiros monks
Why wouldn't you train faith magic? On maddening in particular, it's the best source of experience since healing didn't get exp nerf like everything else. More healers = faster level up there. And I still make an effort to train faith even for reason based mages. At least to C rank for physic or recover.
@@l.n.3372 Guess the sarcasm in my post wasn't transparent enough. People don't use healing battallions! Sadly there is almost no reason to use them over other battallions.
Great guide as usual, you forgot to mention Impregnable Wall as one of the best gambits for the luring enemies and 5 uses is simply amazing. I know availability isn't great but it really helps you on the more difficult maddening maps.
Love you for finally uploading a video, Choopi-Choosi, because I was LITERALLY waiting for another video like I was waiting for Mangs to get better at Fire Emblem.
Your guides are more helpful than the game's tutorials no doubt. My first playthrough was a slog because the game barely explained anything, now I'm having a blast on maddening thanks to you.
Damn everything about your videos is so professional, you deserve more subs man. On another note, nice to know that my NG+ Jeralt’s Mercenaries spam wasn’t dumb
On another note, while I admit there are a lot of gambits/battalions that I wish you included F that, this has got the sexy voices and sexy video editing up there. Good job nerd. Especially on the battalion enduring part - never knew about that until you talked about it in Mangs's LP.
It's interesting that a lot is explained... and a lot isn't. I consider myself pretty good in the strategy department, but I didn't know about the hardcaps for endurance.
@@harrylane4 considering it only takes half a brain cell to get through normal, the game explains how to easily get through hard mode. Which I'd say hard mode is the best balanced mode in the game, since in normal mode all of your units are significantly stronger than enemy units, and you can infinitely level your units to get much stronger than the enemy.
Oh, another thing about when battalions take endurance damage: it does not happen when a unit is dealt damage by Poison Strike, Monster AOE, presumably Meteor and Onager AOE, Terrain Damage,
how the hell is your editing so sick omg i cant even comprehend how slick some of it is.. these are by far some of the nicest transitions ive ever seen////
Ahead On Our Way as Background Music? I didn't think that Chaz could become any more of a content creating genius, but the madman did it. Great stuff man, keep it up! :)
I feel like the impact of Defensive Tactics is a bit overstated. Granted, I tend to mostly run B or up gambits for their higher stat buffs but even off their 100+ endurance, they rarely ever dip into the yellow, so making sure you keep them topped off before battle should make sure they'll rarely if ever run out mid battle. I only really see use in Defensive Tactics if you're actually going to incorporate the Battalion skills into your builds (and even then, I'd say only Wrath or maybe Renewal would actually be worth it since Vantage and Desperation are fairly reasonable to get the regular versions of) Also I feel the King of Lions Corps, while inferior to the Immortal Corps, deserved a spot. A massive +10 Attack and +15 Crit makes any War Master into a health bar shredding monsterkiller, its C rank means it's very accessible and even within the realm of possibility for Felix to obtain, its Gambit has some pretty decent (though not Fusillade or Ashes and Dust level) of AoE and the 5 Avo penalty is next to meaningless compared to how monstrous your offense becomes. I also highly encourage for anyone looking for battallions for their units (especially low-Cha ones less interested in offensive gambits anyways) to check up the max stat boost list. Some of them have a lot of hidden potential not obvious from their Lv1 stats, like the Edmund Troops from Marianne's paralogue giving a ridiculous +40 to Hit (and still a solid +5 to both sides of Attack) making sure your Bow Knight can hit reliably even at very long ranges.
pretty much what i expected regarding the specific battalions. Jeralts mercenaries op, stride op, immortal corps op. My personal favorite is Macuil Evil Repelling Co on lythesia. Because of her mastery shes generally the first person to hit A rank authority, and it pretty much gives her spells 100% hit rate even on maddening, which made her nukes even more reliable.
To be honest, games with subtly hidden mechanics such as these have an appeal. An air of intrigue, if you will. Always something to dig up and look over. It's damn satisfying to determine a new factor in the game play that you were otherwise unaware of before you fielded your units. And hey, that's okay with me. As for me? I'm just some guy on the internet whispering his pleasure in TH-cam threads.
Your editing as always is mad impressive. Battalions have been lifesavers in this game. Funny enough on my first run I forgot the existed until nearly halfway through the game. :P
Another informative and well edited video, you’ve done it again Chaz! Glad that a patron like me could help you to be yourself for once in your g-dang life. Keep on keeping on dude, and good luck in the next one!
I just found out you can stack +def battalions, aegis shield and +defense skills to make physical tanks work in maddening end game. Would be better if poison strike doesn't exist.
i didn't even know battalions gave you boosts on stats... thank u for this video just yesterday i was looking for guides on this and this made it all make sense to me!!
OH I GET IT! THE TITLE IS THE SAME THING THAT THE RED HAIRED TOME GUY FROM fire emblem heroes SAYS! WOW fire emblem heroes IS SUCH A GOOD GAME! ANYONE WHO GOT THAT REFERENCE TO fire emblem heroes IS VERY CULTURED. SQUADALLAAAAAAAAAAAA
Claude got hit by a Gambit in the Holy Tomb chapter and was in range of the Flame Emperor. Needless to say he was in a baaad spot. However my Byleth swooped in with a clutch AF Swap and saved his snarky student. That was when I realized how much I enjoyed Three Houses combination of mechanics. So much fun.
Excellent video! Great editing as per usual, and equally informative. My favorite battalions to use (outside of the 3 lord battalions) are probably stride and retribution. The utility is unparalleled and it's amazing to have access to them early on. In terms of offensive battalion, I tend to prefer using 2 use gambits over single use gambits save for extremely high level magic gambits (which almost always have single usage). I'm talking about high level resonant lighting etc which provide high magic boost but only have a single use. A few gambits give both strength and magic boost so those are great for mixed attackers like Lorenz (funny enough but the Gloucester battalion actually gives great split boosts). The flying battalions with lure, assembly, and reversal are also great for bringing enemies closer to your team. Assault troop is excellent for its multi tile attack range; it can help to crack 2 adjacent monster tiles, so stacking assault troop is great for breaking barriers to get ore.
I just finished Maddening (NG+ albeit) with Byleth soloing the units while the other 11 units tanked with Impregnable Wall. Such a useful gambit along with others.
Damn, that spinning transition around 7:45 made me jerk my arm like I was having a heart attack to try and stop my perfectly stable phone from falling out of my hand
Wow. I've played through the game like 6 times, just beat a fresh playthrough for the first time in like a year, and I can't believe how much I still didn't know.
Definitely a needed watch. I myself didn't really "get" them until subsequent playthroughs, and even then, I've barely cracked the shell of things. There's a LOT of cool things you can pull off. Also, always a sucker for Mario/Nintendo 64-related SFX and music.
If you've got a mage with issues hitting; the Macuil Evil Repelling co. is perfect with +30 hit they will be much more accurate.+7 magic is nothing to sneeze at either and +10 charm is immense for gambit accuracy. It's only issue is being A rank, so it may be troublesome to get on those without a strength in authority. It can be gotten at a reasonable time from the Oil and Water (Manuela + Hanneman paralouge).
Stride is absolutely the best gambit in the game. Its pretty much mandatory to 100% some green unit maps and makes all maps significantly easier, especially combined with warp and dancer.
I always give my low-Charm units support gambits because they can never hit the offensive ones. Hubert is a paradox; his Charm is bad, but his ability boosts gambit damage. It's also great to use Battalion Wrath/Vantage/Desperation/Renewal at every opportunity, but they have to be paired with Defensive Tactics and a relatively high endurance battalion to be reliable.
Might be a case of Maddening getting easier before the end of pt 1 but I found Duscur gambit you get from Dedues paralogue to be great on Dimitri as he will take about 0-5 dmg from most enemies (haven't gone through pt 2 yet so I dunno how useful it is there). Like you said I can use Retribution on him and just send him in anywhere
Wish Assembly or Lure were mentioned in the video; very useful to shove enemies off of tiles that give them crazy avoid or defense, especially bosses.
Edit: Also, just as some additional information to say that it's not universal, some bosses are immune to being moved from gambits if they have the 'Commander' ability, particularly late game bosses. Just something to keep in mind.
Considering if you want to use Fliers you have to use Assembly, for the most part.
Makes me wonder actually, if they add Dark Flier, they better add some Flier gambits that are a little better suited for them.
@@LtSMASH324 God, I want Dark Fliers. Made me a bit miffed to learn on my first playthrough that there were no flying mage classes. Even FEH has them!
The Galatea Pegasus Co. that Ingrid gets in her mission is a great pick with Lure. Nice spread on stats and lure is great when you're fighting monsters.
@@ChronosRaikou is that from her paralogue? Seems like they could use more.
LtSMASH324 That’s correct. And I agree. I was in GD, so I had to recruit her officially before I did the mission to get the battalion and Relic weapon.
I think the best part of battalions are the voice lines of the characters using it.
Particularly: “JUST DO SOMETHING” - Bernie
Lysithea: In this situation...
Enemy dies
*Soldiers shouting furiously and charging forward to draw blood*
Immortal corps aka "you picked the golden deer route, so here's the best attack in the game"
Is golden deer the worse route? If just started blind okay through with them
@@RandomParkShotsnah, it's just that the immortal corps are strong as hell
king of lions corps is only slightly less powerful and metal
Gotta agree, Ashes and Dust is broken as hell. Huge range, giant FOE, on a flying battalion so anyone can use it, plus 8+ might? Hot damn. Claude knows how to pick his allies.
Excellent editing work as always.
The best part about it is that you can put it on Hilda and use her ridiculous charm on a fantastic gambit without dealing with her authority bane.
Immortal Corps: Coolest name, coolest gambit name, best gambit.
And the best house gets it!
-Dragon Riders, two uses, Ranged
THE BEEEST Gambit
That is why it's the immortal corps
@@randomyoutubeuser261 that's the golden deer for ya
4:18 WHAT IS THAT TAB OPEN???
Fuck
@@Choops6969 man your sense of humor is amazing
My Video Quality suck's. What is it?
@@randomyoutubeuser261 It says dog condoms. Chaz used to say he has sex with dogs lol.
I mean beastiality is bad and all but, I've already alerted the authorities that this man is using apple products. The feds are on their way now, scumbag. Say your prayers.
Made it to this vid early because I had a stride battalion used on me.
My battalion story:
I chickened into doing Normal difficulty for my first route (Blue Lions) on account of not having played FE since Radiant Dawn. I then proceeded to overzealously level my core units, anticipating some sort of abyssal gauntlet of death in the endgame.
In the end, it was a slaughter. But just for curiosity's sake, I reloaded and used Stride and Dance of the Goddess to catapult a level 51, triple-spear-wielding Ingrid into the final room of the game on turn 1, avoid-tanking and nuking every gremory in sight, and basically snoring through the boss's health bars while the rest of my team sat back and had a tea party, I guess.
Daniel Morris Knowing how hard that map was for me on Hard, i’m kinda and mad and also impressed you did this. Jeez, that room was HUGE too!
@@blueyandicy It took some repositioning shenanigans and hit and runs to clear a path, but the fact Dance of the Goddess can target 4 people _including_ your dancer is just bonkers, and it wouldn't work without it. I didn't even know Warp was a thing though, or it'd have been much easier!
Daniel Morris Yeah, LTCing this game is so fun with how stupid dancer warp and battalion gambits are in this game
Ingrid best girl.
Honestly, I made it a point to not try out hard mode until playing all 3 routes so I can get used to all the mechanics, so the chapters don't provide me with any surprises I'd be underprepared for (which paid off because holy shit Marianne's paralogue) and to decide which characters from which house would be useful (or would choose to save from an otherwise from gruesome and horrible death). Once I'm done with Golden Deer, Blue Lions and my beloved, I'm coming home!
The video is just starting and I'm already blown away by the editing.
It's really high effort. Makes me wonder how long it takes to do all of it.
@@blueblade6174 I barely edit my stuff and that's at least 20 minutes each time. I can't even imagine.
FR tho
A small thing you forgot to say about Immortal Corps is that they are a flying battalion.
"I'll show you a plan"
*as bomb slowly approaches enemy*
*missed*
.....A DUD!!
Hahaha
Many gambits do look hilariously pathetic when they miss lol. I like the duds when you're using blaze but I can't help but chuckle at those where guys run past all the enemies while screaming.
0:40 This is the cutest Leonie I ever saw in my life. Hug your artist for me.
Don't forget the Fraldarius Battalion. The Gambit, onslaught is nice, but the real reason to use it is for the meaty +20 crit. Shame Felix is weak with authority, he would get a lot from daddy's troops.
Felix’s battalion is a paradox: it provides boosts he loves, but it interferes with Lone Wolf, is weakening his raw damage output. The fact that his authority sucks is a clue that he probably shouldn’t bother with battalions.
@@nickprice7716 the bonuses from battalions far outweigh lone wolf after early game. Most physical battalions even give at least +3 Mt so you only give up 2 damage in exchange for all the other boosts. Even Jeralt's Mercenaries would be better than no battalion.
Late game battalions are nice on Felix as he will get good bonuses including in mt that will equal or surpass lone wolf and gambits are almost a must. Thing is lone wolf is really great early on when 5 mt is a crazy amount of additional damage but since his authority is weak you kind of want a battalion on him to get skill levels faster even if he is not getting a lot of stars from them since teaching in class or through goals is going be slow.
@@nickprice7716 Don't think of Lone Wolf that way. Think of it as a supplement for long fights. It is not irregular in Maddening Mode late game chapters for Battalion endurance to hit 0. If you give him Jeralt Mercs or anything early on, and teach him in authority, he will rich a C rank in authority pretty quickly, before the end of school days, and that gives him access to some awesome battalions with 8 MT and other bonuses that far outweigh Lone Wolf.
"Battalions is such a new concept in Fire Emblem"
*Cries in Langrisser*
I would like to mention Goneril Valkyries and Edmund Troops, not for the gambits they have but for the stats they give.
Goneril Valkyries gives +8 Physical Atk, +20 hit and +15 crit. Is really good for units more centered in player phase like snipers.
Edmund troops gives +40 hit and +5 to both magical and physical atk.
Both of them are B rank battalions
I showcase edmond troops for a second next to A rank battalions. I agree its one of my favorites as well!
Edmund Troops on bow knights with Deadeye
Edmund is what I use because I'm stubborn and determined to make "Mortal Savant!Byleth" work. Physical is useful in offense with the 4*attacks and Levyn sword+ is great in defense so I use physical and magical damage.
Arvis be like
Well now let's see what your capable of
One thing I missed. Was the mention for the big AoE´s like Poison tactic being great for hitting all the bits of monsters.
Got to the end of the video and thought "What the hell, it's over already?"
15 minutes flew by just like that and just made me want more. These videos really draw you in.
So what I'm trying to say is when can I expect the extended version that covers every battalion in the game in detail? Next week?
Sure see you then!
@@Choops6969 It’s been a year man, where is it?
Surprised that there wasn’t a shout out for impregnable wall and it’s five uses per map. It’s great for grouping enemies up to hit with another gambit.
That gambit has saved me in a lot of situations where there was no other way to keep anybody from dying.
Still waiting for the Dog Battalion DLC.
I'm all for this honestly. They gave us maid and butler battalions so I don't see what is stopping them from having us kill our enemies with dogs and/or cats. Its the "Sick em boi!" battalion.
I’ve played too much calamity so when I saw “dog”
I thought you meant the devourer of gods
There are a bunch of cats around the monastery, so why not cat battalion
Overall a nice, solid guide. Couple things I'd like to mention.
First, just in case people do not know, the 3 lord battalions from post time-skip, such as the Immortals with their ashes and dust, CAN be equipped to units other than the Lord in question.
Second, I'd like to emphasize Retriibutions use as a tech against bolting/meteor tomes that are found in some end game maps.
This must have taken forever, thank you Chaz!
10:19 Am I seeing this right? Is Chaz actually looking out for Lysithea?
Three Words: Resonant White Magic!
Provides healing utility on anyone without wasting seminars on faith.
Is obtainable on E rank battalions.
It also displays ur superiority against monsters by restoring all of their AOE damage.
And is approved by the most sacred Seiros monks
I have avoided this battalion. What makes it great?
@@OrganicInk_spl Heal every last one of them!
Why wouldn't you train faith magic? On maddening in particular, it's the best source of experience since healing didn't get exp nerf like everything else. More healers = faster level up there.
And I still make an effort to train faith even for reason based mages. At least to C rank for physic or recover.
@@l.n.3372 Guess the sarcasm in my post wasn't transparent enough.
People don't use healing battallions!
Sadly there is almost no reason to use them over other battallions.
I guess I didn't catch onto the sarcasm
Great guide as usual, you forgot to mention Impregnable Wall as one of the best gambits for the luring enemies and 5 uses is simply amazing.
I know availability isn't great but it really helps you on the more difficult maddening maps.
In my last CF run, I used it so that Dimitri broke his lance.
"The value of Stride cannot be understated"
I'm as sure that it can as I am that you meant overstated :P
Yes thank u teacher.
thank you for blessing us with this video ❤️
Love you for finally uploading a video, Choopi-Choosi, because I was LITERALLY waiting for another video like I was waiting for Mangs to get better at Fire Emblem.
Your godlike editing is half the reason I come to your videos. Love the guides. Stay frothy
Your guides are more helpful than the game's tutorials no doubt. My first playthrough was a slog because the game barely explained anything, now I'm having a blast on maddening thanks to you.
Thats so nice of you to say thank you!
Me sees Chaz upload a high quality video.
My notes: aW SHiT. HeRe WE gO AGAIN.
Seriously boss. Amazing work.
Damn everything about your videos is so professional, you deserve more subs man.
On another note, nice to know that my NG+ Jeralt’s Mercenaries spam wasn’t dumb
Ya boi! Been waiting for a new video for ages man. What a way to start the weekend!
On another note, while I admit there are a lot of gambits/battalions that I wish you included
F that, this has got the sexy voices and sexy video editing up there. Good job nerd. Especially on the battalion enduring part - never knew about that until you talked about it in Mangs's LP.
The game is awful at explaining anything at all about this
It's interesting that a lot is explained... and a lot isn't. I consider myself pretty good in the strategy department, but I didn't know about the hardcaps for endurance.
The game is very good at getting you through normal and hard mode
And then gives you NOTHING you need to beat maddening
true
@@harrylane4 considering it only takes half a brain cell to get through normal, the game explains how to easily get through hard mode. Which I'd say hard mode is the best balanced mode in the game, since in normal mode all of your units are significantly stronger than enemy units, and you can infinitely level your units to get much stronger than the enemy.
@@louiesatterwhite3885 I agree I’d say hard mode + classic is the definitive way to play it
I'm always impressed by the quality of these videos.
I find myself rewatching your videos. Your voice is so great and funny as well as thoroughly informative. Please create content
4:17 caught you this time dog lover
WHATAMIGOINGTODO?!
This was really well made, Chaz. Fantastic job.
Ty!
Your Editing is on another level, great video as always!
Oh, another thing about when battalions take endurance damage: it does not happen when a unit is dealt damage by Poison Strike, Monster AOE, presumably Meteor and Onager AOE, Terrain Damage,
Chaz, the edit king. These vids and the LP you and Mangs are working on are really helping me on my maddening run and I’m having a blast. Thank you 😄
incredible editing as always
Im 55 seconds into this video and I hear "Ahead on our Way" from Final Fantasy 7, you sir are a man of fine taste. Hittin' that subscribe button
how the hell is your editing so sick omg
i cant even comprehend how slick some of it is..
these are by far some of the nicest transitions ive ever seen////
I really like how much effort you put into the editing. Really makes it make more intreating to watch compared to a powerpoint
Man I was going to riot if Ashes and Dust wasn't mentioned in a video on gambits
The thumbanails are SO CUTE I CANT! Really nice video as always Choopi ;)
Great editing, as always
Background music earned my sub. What a fabulous job!
Never noticed the endurance icon indicators before, super helpful 🤘
Sothis... *how long I have waited*
The editing in this video is so beautiful
Keep being yourself Chaz. It's the best you you can be
The editing on this video is slick as hell.
Whats up with this straight up hottie just sitting here geeking via fire emblem???
BACK IN THE CRACK FOR ANOTHER
EXTREEEEEEEEEEME STREAM
hey listen man ur voice and editing is still godlike as always choopi
Ahead On Our Way as Background Music? I didn't think that Chaz could become any more of a content creating genius, but the madman did it. Great stuff man, keep it up! :)
Thanks dood. See you round!
I feel like the impact of Defensive Tactics is a bit overstated. Granted, I tend to mostly run B or up gambits for their higher stat buffs but even off their 100+ endurance, they rarely ever dip into the yellow, so making sure you keep them topped off before battle should make sure they'll rarely if ever run out mid battle. I only really see use in Defensive Tactics if you're actually going to incorporate the Battalion skills into your builds (and even then, I'd say only Wrath or maybe Renewal would actually be worth it since Vantage and Desperation are fairly reasonable to get the regular versions of)
Also I feel the King of Lions Corps, while inferior to the Immortal Corps, deserved a spot. A massive +10 Attack and +15 Crit makes any War Master into a health bar shredding monsterkiller, its C rank means it's very accessible and even within the realm of possibility for Felix to obtain, its Gambit has some pretty decent (though not Fusillade or Ashes and Dust level) of AoE and the 5 Avo penalty is next to meaningless compared to how monstrous your offense becomes.
I also highly encourage for anyone looking for battallions for their units (especially low-Cha ones less interested in offensive gambits anyways) to check up the max stat boost list. Some of them have a lot of hidden potential not obvious from their Lv1 stats, like the Edmund Troops from Marianne's paralogue giving a ridiculous +40 to Hit (and still a solid +5 to both sides of Attack) making sure your Bow Knight can hit reliably even at very long ranges.
pretty much what i expected regarding the specific battalions. Jeralts mercenaries op, stride op, immortal corps op. My personal favorite is Macuil Evil Repelling Co on lythesia. Because of her mastery shes generally the first person to hit A rank authority, and it pretty much gives her spells 100% hit rate even on maddening, which made her nukes even more reliable.
Praise Naga another Chaz guide
I legitimately forgot about battalions
Very much needed! THANK YOU
To be honest, games with subtly hidden mechanics such as these have an appeal. An air of intrigue, if you will. Always something to dig up and look over. It's damn satisfying to determine a new factor in the game play that you were otherwise unaware of before you fielded your units. And hey, that's okay with me. As for me? I'm just some guy on the internet whispering his pleasure in TH-cam threads.
Your editing as always is mad impressive.
Battalions have been lifesavers in this game. Funny enough on my first run I forgot the existed until nearly halfway through the game. :P
Another informative and well edited video, you’ve done it again Chaz! Glad that a patron like me could help you to be yourself for once in your g-dang life. Keep on keeping on dude, and good luck in the next one!
Thanks ty guy for the enthusiasm and support. Ill see you in the server im sure to kick it and john whick it.
Wow! Great Editing!
3:15 I can't believe someone looked at Warding Blow and said "yeah that sounds good I want that."
Okay "Village of Kalm" in the background, I hear you =)
Your editing is glorious, dude
Stride + dance of the goddess + a dancer + Edelgard’s unique combat art with her relic weapon (with her using a class with Canto)= lotsa dead bad guys
I just found out you can stack +def battalions, aegis shield and +defense skills to make physical tanks work in maddening end game. Would be better if poison strike doesn't exist.
Love the thumbnail artwork for the Golden Deer characters lol
i didn't even know battalions gave you boosts on stats... thank u for this video just yesterday i was looking for guides on this and this made it all make sense to me!!
Awesome that makes everything worth it!
OH I GET IT! THE TITLE IS THE SAME THING THAT THE RED HAIRED TOME GUY FROM fire emblem heroes SAYS! WOW fire emblem heroes IS SUCH A GOOD GAME! ANYONE WHO GOT THAT REFERENCE TO fire emblem heroes IS VERY CULTURED.
SQUADALLAAAAAAAAAAAA
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Thanks for your Marianne drawing that's all I needed
The thumbnail is on point once again
Claude got hit by a Gambit in the Holy Tomb chapter and was in range of the Flame Emperor.
Needless to say he was in a baaad spot. However my Byleth swooped in with a clutch AF Swap and saved his snarky student.
That was when I realized how much I enjoyed Three Houses combination of mechanics. So much fun.
Thanks for this guide man. I understood the system but was having trouble figuring what battalions were best for who
Excellent video! Great editing as per usual, and equally informative.
My favorite battalions to use (outside of the 3 lord battalions) are probably stride and retribution. The utility is unparalleled and it's amazing to have access to them early on.
In terms of offensive battalion, I tend to prefer using 2 use gambits over single use gambits save for extremely high level magic gambits (which almost always have single usage). I'm talking about high level resonant lighting etc which provide high magic boost but only have a single use. A few gambits give both strength and magic boost so those are great for mixed attackers like Lorenz (funny enough but the Gloucester battalion actually gives great split boosts).
The flying battalions with lure, assembly, and reversal are also great for bringing enemies closer to your team. Assault troop is excellent for its multi tile attack range; it can help to crack 2 adjacent monster tiles, so stacking assault troop is great for breaking barriers to get ore.
I just finished Maddening (NG+ albeit) with Byleth soloing the units while the other 11 units tanked with Impregnable Wall. Such a useful gambit along with others.
Damn, that spinning transition around 7:45 made me jerk my arm like I was having a heart attack to try and stop my perfectly stable phone from falling out of my hand
Wow. I've played through the game like 6 times, just beat a fresh playthrough for the first time in like a year, and I can't believe how much I still didn't know.
That battalion guild cut-in was so gooood
Objective: Get help from Chaz’s video about Gambits.
Obstacle: The golden deer madding Mangs let’s play.
Do as i say. Not as i do.
Definitely a needed watch. I myself didn't really "get" them until subsequent playthroughs, and even then, I've barely cracked the shell of things. There's a LOT of cool things you can pull off.
Also, always a sucker for Mario/Nintendo 64-related SFX and music.
I like your editing man
Jebus choosi, that way some extremely funky graphics and editing there!
Great video, as always.
I rewatched the video and then I noticed a new tab where there is a *Dog Condoms - Canine Birth...*
Well played Chaz, well played
Lesson-time Chaz voice is godly
Chaz, you are the Moonlight
If you've got a mage with issues hitting; the Macuil Evil Repelling co. is perfect with +30 hit they will be much more accurate.+7 magic is nothing to sneeze at either and +10 charm is immense for gambit accuracy. It's only issue is being A rank, so it may be troublesome to get on those without a strength in authority. It can be gotten at a reasonable time from the Oil and Water (Manuela + Hanneman paralouge).
Sounds like youre trying to convince me of something, but i cant put my finger on it!
@@Choops6969 Hey I didn't name anyone. It was great on Marianne too. OK you got me red handed.
I somehow made it through my first playthrough without using Battalions, in hindsight I don't know how I did it
I too
....HOW?
@@floricel_112 I guess I got lucky, I actually have no idea
@@floricel_112 having dimitri and silvain sure makes things easier
@@Jrpg_guy ok, but demonic beast are a thing
Now I know why my Caspar is incapable of landing a Gambit. I just wish I knew why he isn't capable of doing anything else either :(
Not all units are created equal. For every Sylvain, there is a Caspar. For every Leonie, an Anna.
Yes i was waiting for this!
Stride is absolutely the best gambit in the game. Its pretty much mandatory to 100% some green unit maps and makes all maps significantly easier, especially combined with warp and dancer.
I always give my low-Charm units support gambits because they can never hit the offensive ones. Hubert is a paradox; his Charm is bad, but his ability boosts gambit damage.
It's also great to use Battalion Wrath/Vantage/Desperation/Renewal at every opportunity, but they have to be paired with Defensive Tactics and a relatively high endurance battalion to be reliable.
Might be a case of Maddening getting easier before the end of pt 1 but I found Duscur gambit you get from Dedues paralogue to be great on Dimitri as he will take about 0-5 dmg from most enemies (haven't gone through pt 2 yet so I dunno how useful it is there). Like you said I can use Retribution on him and just send him in anywhere
7:31 Alright, to be fair, I did actually pause the video and pace back and forth a bit over this.
... Yeah, I think I can handle it.