@@BrokenG-String Actually, there are some classes that don't give you an ability when mastered, and only a combat art exclusive to that class , like swordmaster (Astra), Sniper (Hunter's volley), and 2nd tier post time skip lords (3 separate ones for each lord that i don't remember), and because of that, i think i decided not to cover them in the video.
I'll be honest, I only use Unarmed Combat on my Wyverns because the idea of someone jumping off their mount to punch the crap out of you is hilarious to me.
@@DarkusFireBlaze3582 you can dismount in this game my guy.Helpful when getting to terrain on horse unit (or getting off said horse to punch the crap out of your opponent)
Fusillade is a bow based Gambit as well. Fairly certain it has 2-3 range too. Claude's Gambit is fucking broken tho because it's easily the best flier Gambit when the other flier locked gambits are average.
Except that snakes aren't poisonous...they are venomous (yes, there is a difference). But it is cool at any rate. Perhaps a cup of fluid that "looked" poisonous just wasn't descriptive enough..?
I really want to do a run where my entire squad are War Masters. No magic at all, just Healing Focus for recovery and the sheer POWER OF THE FIST for high def enemies.
@@Choops6969 Siege tome actually get countered by Retribution -Bolting at least. that's one of the easiest way I found to deal with them However, ballista can't get countered that way, so that's one weakness
Time to see my friend Raphael as Dark Bishop for Life Taker and Quick Resposte carry. I will support him with all my noble power or my name is not Lorenz Hellmann Gloucester!
We aren't racist, both Lorenz Hellmann Gloucester and Ferdinand Von Aegir and PewDiePie deserve to use Quick Riposte. *Well, we're not racist, but sexist, since whamen can't use it*
@@ebicbarton I never really understood that, every time I use Raphael he’s pretty damn good even without quick riposte. High strength and high defence is always great to have on a unit and since he gravitates towards brawling anyway high speed for doubling isn’t necessary.
Raphael is the only unit in the game that has Monster Crusher, the brawling Combat Art. You'd think that after the DLC gave us the fastest unit, a character effective against Monsters, and a Magic user that has a boon in Reason and learns Bolting, they'd give it to the Brawler with his own relic.
@Fermín Javier Arro Álvarez Counter as in that thing character's like Edelgard have when their your enemy. Distant counter's half-breed cousin or something. I know we have things like close counter and vantage, etc.
I'm pretty sure it's the only class that can run the coveted caster/gauntlet hybrid build we've all been dreaming of, so I guess that technically makes it the best in the game. Friendship with wyverns over.
@@ThisIsntATH-camr oh, really? Way to go Mortal Savant! It actually ties with commoner/noble in terms of viability! Shame about that sword requirement, though.
I built my Dorothea as a commoner since I had every class I needed but wanted to make a joke character oh and cause she looks better with her *JOJO* Hat
I don’t know if it’s because I got RNG screwed but for my first playthrough, my Shamir had the 2nd lowest attack out of the units I actually used regularly but had just under 50 Dex by the endgame. She could crit like a champ but as far as normal attacks go she was pretty weak.
*Laughs in Sniper Felix, who apparently just seems to crit every other shot and do base 20 damage* Seriously, before I reset that due to (SPOILERS), Felix kept getting MPV, even when he was on the defensive, he wasn't taking too much damage, and was hitting like a monster. WITH ARCHERY ONLY CLASSES! His level ups were monstrously insane.
@@cbhensoncbhenson5515 You definitely got RNG screwed, then - I had 4 archers on my Golden Deer run, and at ~3 levels lower than them my Shamir literally never left a single non-monster enemy alive after hitting. Crits or otherwise. Even Claude using Failnaught couldn't quite manage that in the final battle, though to be fair I think *I* might have been RNG screwed with him...
Well I was about to start a maddening playthrough so this info is things I kind of figured out but good to confirm. I mean, I didn't consider the blow skills as good on hard playthroughs, but definitely can see them being really good on maddening (too bad I wanna be Femleth just so I can get an early Sylvain for a new GD run. His tankiness is too good to pass up the war master skill).
To anybody coming back to this video after two years and curious about the interaction: Poison Strike works off of Silence. Do with this information what you will.
Where have your videos been my whole life, my first playthrough has reached 60 hours and I'm not even past chapter 9 because I sit there looking at the screen pondering the universe for 45 minutes after every activity point.
19:15 "But is the extensive amount of set up, both before and during combat anymore effective than just playing the game normally on player phase, and utilizing the strengths of your whole team? NO......it's still fun as Fuck but NOO!" *This is basically how we all feel on the inside about skills setups*
Kelvin Rafael as not worth it as it is right now (petra kills more with crits than she every will with lethality, as will pretty much any character who masters assassin) I would have still used it if it still had the same kind of animation as it did in Awakening.
Yeah honestly. I’ve never used Lethality because it’s GOOD (bc it’s REALLY not and never really has been), but I put it on every character I could in Awakening bc that animation is just so, SO good. You have no idea how disappointed I was when I trained Cyril through assassin just for that tiny lil ability pop up and no fanfare smh
@@karabirb not an exaple of this game, but i actually used lethality as part of my strategy in FE8. the goddamn axe cyclops had so much HP i'd just send an assassin their way and hope that he'd OHKO them. otherwise they'll eventually fall dead while my other units clean the rest of the map.
TheShinkuDragon you’re still just hoping for it to work tho. Like at least against Terrors it has a decent activation rate bcc their low luck, but that doesn’t mean it’s GOOD lmao. It’s like relying on a crit, but even more inconsistent
Quick Riposte is literally what Heroes is gonna do with that skill for the Tier 4 version. It's honestly worth it for many units like Raphael, Dedue, I'm even giving it to my Hanneman since you use him every play through and his Speed is awful, I'm literally only improving his Axe and Brawling ranks.
Geenobe Personally I don’t find as much as a use for it on him since he was so fast anyway but it definitely is a worthwhile class Route for him anyway so I’ll definitely be trying it out in the future.
Till 3H I hadn’t played a FE game aside from FEH (which isn’t even a “real” FE game), and I was thinking on my original playthrough: Why did they make QR BETTER than in FEH? Edit: I didn’t get to QR in his video, and learned that it also has a pseudo Wary Fighter built in. It got better somehow ¯\_(ツ)_/¯
Grant Delia Alois is basically made for that class, with such high weapon ranks in Axes and Gauntlets it's very easy to get that class just a bit into the timeskip depending on how much you use him.
Here from the future, unfortunately they didn’t go down this route. Just has better hp threshold and damage reduction, and has already been powercrept.
Tbh i really miss the busted skills from Awakening, because they FELT like major rewards for mastering classes. The triggered skills like Astra, Luna, Sol and Vengeance with their high activation rates... The stackable Rallybot characters, the stronger Renewal and Lifetaker, the broken WeaponBreaker skills, the 100% Armsthrift... And Galeforce. Oh holy lord, i miss Galeforce
yea the current lifetaker is such a bummerand disappointment, and i hate class they gave poison strike too, wish it was thief so you would ask yourself if you want your archers dipinto swords and master it for more cheap damage or go bow/spear/cavalry for bow knight primarily both dark seal classes are such weak rewards for a boss kill i dont understand why devs made them so special, they are not really better than their counterparts and their masteries and skills are pretty bad.
Ah yeah, Awakening’s skills are busted over high activation rates and use overall though something I’m a bit upset on trying to accomplish for lunatic is getting all the skills on the exp dlc maps as the rates aren’t fixed there with the only enemies there is that actually get a good chunk of exp are those 60 hp enemies where the rest float around 10 or 1 exp. Reason why I’m doing dlc map is because seriously the roaming enemies on lunatic is not fun at all cause they are all in an advanced class, gets forged weapons and have capped stats.
@@victordavila1475 I'm sorry, but i didn't understand half of what you just wrote. I think you need better understanding of punctuation and/or grammar.
It seems as though they used FEH as a template for how abilities would be handled without thinking about how much of a difference the meta is between the games. The small and quick formats of FEH battles easily allow players to make Desperation nukes, since you're typically not going to get overwhelmed, so protecting these glass canons is easier. However, mainline games require players to deal with swarms over the course of a longer battle that will likely require even your glass canons to take unexpected hits. This is particularly frustrating cause they removed support skills like Inspiration and heavily nerfed Rally skills, but didn't add the new support skills like Spur, Hone, or Fortify. This effectively whittles the support archetype back down to just being a heal bot since there aren't really any support abilities and the only ones they have access to are not worth while when compared to just equipping offensive skills like Fiendish Blow and the S/S+ magic abilities they'll unlock.
I noticed this same thing. They threw in a bunch of abilities from Heroes without really thinking about whether or not they would be useful in this much bigger type of game. It also seems as though they removed a lot of skills from past fire emblem games which were significantly more useful than what we have been left with. I remember looking at tier lists for awakening and fates and they had a ton of skills that were all listed as worth it or must have, mean while the majority of the lists for three houses has most abilities down in very situational or not really worth it.
@@kieranpearson5096 well yes and no, going by just one, you are definitely right, but you can generally gather data from multiple tier lists, and if you notice something is consistently at the bottom or top, it gives you a decent idea of what might be considered overpowered or just garbage. Basically no one seems to care for the defiant abilities in three houses, which kind of tells you their general worth, meaning even with all those different people play styles and builds, those skills still end up consistently lacking for basically everyone.
I made my Sylvain become a Great Knight and Got both Pavise and Aegis and he basically tanks everything (even mages) from the enemy team. But I haven't tried it on Maddening so I don't know how that's gonna go. Doing my Maddening playthrough currently. (Archers are the most frustrating units to play against)
@@kungfudragon321 True, though it's frustrating that Hilda has the best stat spread to be a brawler, but can't specialize in it. Almost as frustrating as no dark mage Lysithea. That fire spell looks so lonely.
@@lucifermorningstar8562 its a three weeks old comment, but feed her LOTS of stat boosters ( it's how i got my marianne to beat up randoms with gauntlets after making her a dancer lol ) i suggest you look up which flowers and seeds you have to plant for the boosters and which maps might have some hidden gems. also, if you got the dlc, the new additional map is stuffed with stat boosters. :)
The presentation of Chaz's videos are so god damn good i find myself rewatching his videos constantly I've easily watched this video in it's entirety 8-9 times. The combination of his editing plus this artist's amazing work plus the great conveying of info is god damn wonderful for rewatchability.
Recently with the Anna quests, I’d say “Steal” has gone from “poop” to “extremely situational”, since on skirmish maps that spawn Trade Secrets, 2 out of 3 can _only_ be stolen, and unless you want to respec to a lower class you’ll be completing those quests (and thus obtaining more stat boosters) at a much slower rate.
This video: These are the classes that are worth mastering. Me: *masters every single fucking class* Imma just master every class for every character and then do maddening difficulty, lol.
Before anyone asks, the weight abilities have already been addressed in a different video Chaz posted. I never knew about the enemy follow-up denial property of QR. That is definitely broken. I agree with most of your explanations Chaz. Player phase seems more important this time because enemies stack together more. The movement arts, Blows (Death, Darting, and Fiendish) and simple stat boosts are worth it. Thanks for making this very informative and detailed!
Believe me, if you play Maddening difficulty you'll learn about that property soon enough. Friggen' Quick Riposte Swordmasters. Most obscene thing in the whole game.
anaven27 thanks for the heads up. I’ll make sure to try the combo for myself and also be careful of those guys in Maddening. That sounds more dangerous than bow knights with poison strike.
The weight abilities also don't come from class masteries; they only come from the heavy armor skill. Same reason that the Prowess skills, Alert Stance, etc. aren't mentioned here.
@@anaven27 Learning about that property from Maddening Swordmasters would require me to have a unit that could double them to begin with. That... hasn't been the case for me.
@@lizzytrip4560 Felix is decent if he has enough speed by promotion but thats kinda just Felix being broken. assassins seem to be better as a sword class
Dancer Ferdinand is an evasion god enemy phase. Also making Lysithea an Assassin+Vantage was terrifyingly good. High magic, speed and dexterity, no one could stop her.
18:50 Sorry, I can't hear you over my crit batallion crit ring killing axe + wrath batallion wrath Hilda, what was that about entrusting survival to chance?
I remember the sweet times I had when I put a Sailor Moon-haired girl, her daughter and a flower-named thief at the arena just to see how they managed to clear it with a meager 1 HP... Prayer will always have a special place in my heart :') As always, you did a splendid job with that video, Chaz and kudos to Kuroburapi for the cute thumbnail.
17:03 I’d like to add here that the bow combat art break shot does exactly what seal defense does without using an ability slot and instead using a combat art slot Edit: thanks for the heart man!
This was shockingly on point. Good shit! You're so right about keeping your units healed, and the gymnastics people go through to set up the low HP stuff is so baffling to me. This ain't Heroes! I would consider moving a couple of the movement skills up to top tier. Perhaps we don't care about turn counts yet, but Draw Back and Reposition, as well as Shove on mounted units, are all going to be fantastic for that.
I agree Defiant Avoid and Crit are on a category of their own. Defiant Avoid is the one that actually feels intuitive. And I thought Defiant Crit was not that big of a deal or very different from Wrath but... let Seteth learn that shit and he can Swift Strikes with a Killer Lance+ or Smash Killer Axe+ with a Major Crest of Cichol as a safety net and he just deletes enemies, then cantos away into safety.
I really like how you still include synergy suggestions for all skills no matter their viability. It makes me feel like I can go in and experiment even more too.
Tons of great insight here that will help me with my third playthrough with the Golden Deer, then ultimately, the elusive 4th path. Thanks Choopi-beans. We don't deserve you.
The video was edited with great design and on time effects. Also, the guide is very helpful as you explained it as clear and simple as possible. You earned a new subscriber!
Poison Strike also has the added bonus of not hitting the current healthbar on a beast! So if you take down a beasts healthbar, the Poison Strike will proc on the next health bar instead. So if the enemy has 1hp left on a bar, use a Poison Strike unit, as you both get the kill on the current bar, but also the 20% damage on the next, which is the enly way a unit can damage two different healthbars in one round...
6:08 - Steal is a lot more viable than I think you're giving it credit for. There's a lot of maps where jacking free items is great, even if it's just to sell them. Mind, the value of doing this is up to the player's discretion and if they're trying to 1000% complete the game or just get through it casually.
Shoutouts to Darting Blow for coming with triangle attack, which between the monster units and canto on all fliers is a lot easier to pull off in this game than the GBA ones. Sure it requires 3+ fliers to pull off but fliers are kinda kickass in this game. Highly recommended on any lady you plan on getting airborne.
yeah it rocks, on maddening im running 4 fliers - 2 wyverns(hilda/sylvein) 2 pegasus(me and ingrid) and having this skill prooved to be fun and viable.
Massive respect for how you went above and beyond on this. When I saw a video on this topic at this length, I thought it was either going to be great or it was going to be absolutely terrible.
Watched through the whole video. It's definitely interesting. It would help a lot more though if you actually made a written list rating the skills and having their respective classes next to them.
I’m almost glad they nerfed enemy phase this game... BUT WAIT That THING It scares me *Dimitri Chilling with Lance Crit + 10 Quick Repost Battalion Wrath Battalion Vantage and Killer Lance +* He loses to range tho
Solid video. Agree with basically all of this - it's great to have a sexy overview video that's actually completely accurate (aside from a few negligible nitpicky details but it can't be helped) unlike so many other youtube guides. Great job! P.s. the defiant skills and vantage synergize really well with using the Blessing Gambit and is really fun and effective to do, but it is also super situational and out of your way lol. Still fun in NG+
The mage movement skill is actually genius. Mages have less move for balancing reasons but if you put them together draw-back gives both units +1 move so they don't lag behind
I believe the correct experience is either to give your characters random classes without actually changing what that character does, or else submitting to to the all-devouring force that is wyvern spam. Or better yet, both. Swordmaster classing into wyvern rider, and flexing on bow knights by giving a bow to your pegasus is the true three houses experience
This is my first video of watching you and a minute in, I'm captivated by the animation, smooth voice and overall guide-like appeal. Just wanted to let you know that you've gained another subscriber and that you're doing a great job.
This is the first of your videos ive seen, so you can imagine my delight at the end when i realized that this info was comming from Claude himself. Great vid bro, thanks for the help
I really did not look forward to doing research and looking up dozen of people arguing who also usually had little experience with the game to find out what classes to pick/master. I thank you tenfold for making such an easy to follow guide.
Man seeing you upload every time just brightens my day, because I get to see such amazing edits that flow so seamlessly through the video. Also what do you think about the class specific combat arts?
Hunter's Volley is great if your archer isn't going to be doubling. My bernie is at 18 speed rn at timeskip so yeah she's not going bow knight it seems. Astra blows.
Myrmidon to avoid doubles/possibly double Brigand to help one round Mercenary for clutch moments Pegasus Knight to help double Grappler to one round faster enemies Hero since it combos nicely with Merc’s Sniper to help one round Warrior just for mercs who want cool skills War Master for new game+ and for one shotting speedier enemies you cant double Wyvern lord just for double Wrath memes
I would argue that Lethality is a little better than this video implied. In my Golden Deer run, my Ignatz was regularly triggering it 3 or 4 times a battle by Chapter 18. To each their own, but I definitely got some good mileage out of it in my experience.
me after watching this video. *converts everyone to myrmidons and war masters* fr tho thanks for this video before i thought vantage was a must-have skill
Great video Tho vantage in my opinion should be bumped up a tier just for the retribution gambit effectively allowing a unit to disregard range Its not great but i dont feel like its bad either
My biggest problem with Vantage and friends is that the battalion versions exist, and come from authority ranks which everyone gets anyways. Why would you have a half health unit when you can just keep a battalion or two of dead mercenaries around? I'm pretty sure that's even what the bandit battalions are for.
Im gonna have to say that using battalion boosts normally far outweigh whatever wrath and vantage can provide, but you do bring up a good point that battalion abilities is the path of least resistance for basically the same result.
@@Choops6969 The battalion abilities are character locked though, and manipulating battalion endurance is a lot harder than manipulating unit health, since you can only top them off completely and outside of battle, and the abilities stop working when endurance hits the only number you can reliably keep them at, zero (or at least BWrath does. Does Vantage? Iunno. Would still mean sacrificing Battalion stat boosts and gambits)
@@slanax97 Yeah, the battalion abilities are character locked...and only one character in the game gets both Battalion Vantage and Battalion Wrath. Don't worry, that character is probably pretty weak to offset how broken that combination is right? Right?! No...it's Dimitri. LOL what were they thinking?! If you raise Dimitri's flying to get alert stance plus, keep his hp at full to proc his passive of avoid +20, use a battalion with avoid up, and use a high crit weapon...he's literally going to never get hit and kill everything in one hit. It's actually kind of stupid.
STARTER CLASSES: 1:12
Noble/Commoner: 1:16
Dancer: 24:54
BEGINNER CLASSES: 1:44
Pre-Time Skip Lord: 24:58
Myrmidon: 2:00
Fighter: 2:09
Monk: 2:10
Soldier: 2:13
UNIT POSITIONAL SKILLS TALK: 2:18
Reposition: 2:54
Draw Back: 3:01
Shove: 3:14
Swap: 3:25
OVERALL THOUGHTS & EASIER WAYS TO MASTER CLASSES: 3:47
INTERMIDIATE CLASSES BEGIN: 4:35
Mercenary: 4:35
Thief: 5:50
Armored Knight: 6:31
Cavalier: 6:54
Brigand: 7:39
Mage: 7:52
Pegasus Knight: 7:59
Archer: 8:17
Brawler: 8:57
Dark Mage: 10:09
Priest: 11:24
A WORD BEFORE CONTINUING: 12:21
ADVANCED & MASTER CLASSES: 13:11
ADVANCED CLASSES:
Hero: 13:13
Assassin: 15:20
Fortress Knight: 16:07
Paladin: 16:49
Wyvern Rider: 17:01
Warrior: 18:09
Grappler: 19:55
Warlock: 20:48
Dark Bishop: 21:23
MASTER CLASSES:
Gremory: 13:27
Bow Knight: 13:41
Great Knight: 13:57
Holy Knight: 14:11
Falcon Knight: 14:31
Wyvern Lord: 15:07
Dark Knight: 17:32
Mortal Servent: 22:17
War Master: 22:28
Post-Time Skip Lord: 25:13
HaHa 7 you deserve my respecc
Thanks man, altough you forgot to put regular bishop in 22:00
Where's sniper?
@@BrokenG-String Actually, there are some classes that don't give you an ability when mastered, and only a combat art exclusive to that class , like swordmaster (Astra), Sniper (Hunter's volley), and 2nd tier post time skip lords (3 separate ones for each lord that i don't remember), and because of that, i think i decided not to cover them in the video.
I’d give you Reddit gold if we were on Reddit
I'll be honest, I only use Unarmed Combat on my Wyverns because the idea of someone jumping off their mount to punch the crap out of you is hilarious to me.
Hang on, that's possible?
Yo hit me up with that
haha, this is funny gotta try this 🤣
@@DarkusFireBlaze3582 you can dismount in this game my guy.Helpful when getting to terrain on horse unit (or getting off said horse to punch the crap out of your opponent)
It's funny to punch a giant demonic beast with Raphael's iron fists
Plus Claude jumps off his wyvern to shoot an arrow while he's in mid air, upside down 😂😂
"I think the game actively encourages experimentation"
>laughs in Dark Mage Raphael
>laughs in Brawler Lorenz
Brawler Lorenz is actually viable
>laughs in bandit Lysithea
>laughs in swordmaster Dedue
I can't tell if any of you are being serious or not
@@dinosaurusrex1482 my Dedue ended up with 31 speed as a sword master at level 40 and no stat boosters. Of course he was tanky as hell too.
“Bows won’t have any gambits with more than two range”
Immortal Corps: it’s free real estate
Maybe i shouldve said enemy bows. I felt like it was pretty self explanatory tho.
ashes and dust be busted as fuck
-pac
Fusillade is a bow based Gambit as well. Fairly certain it has 2-3 range too.
Claude's Gambit is fucking broken tho because it's easily the best flier Gambit when the other flier locked gambits are average.
Fusillade, available on most archer battalions, also is 2-3 range. Also gives accuracy, so it is a perfect fit for my fortress knights.
@@l.n.3372 massive damage, massive range, massive aoe and gives like 8 physical damage too.
Wait wait. But have you considered: the unarmed play-through.
Seize the edge of dawn with your fists.
I got unarmed combat on my Enlightened One Byleth for the luls of people being "Enlightened by these HANDS"
Petra saying “you will be SLAPPED down” really just hits different that way
New Game Maddening Byleth Solo with Fists
Good luck.
@@ChronosRaikou The power of my bitch slap compels you!
@@guthetanuki256 >Laughs in Calendar glitch
Can we talk about how silky smooth the video edits are? It's eye candy
I agree!
Shit, I’m still getting over the voice. I’m sold on the channel already
Yea especially at 7:15, man look at this multi-blow icon! Now I wish it was a real skill
The edits? Nah, I am too busy admiring how surprisingly hot he is.
Brawlers:
Class Mastery Skill: Beating up nerds
Just realized the poison strike icon is a snake.
This makes sense.
Omg you’re right
rhyno haha whoa wtf you’re on my heroes friend list
Except that snakes aren't poisonous...they are venomous (yes, there is a difference). But it is cool at any rate. Perhaps a cup of fluid that "looked" poisonous just wasn't descriptive enough..?
@@michaelmorris9546 fr venom is injected or enters through blood right? and poisen is ingested correct ?
Alan Martinez You are correct sir....I couldn’t resist commenting since I’m in a “ID this snake” Facebook group.
10/10
Much better than any of the "X Things I Wish I Knew Before Playing 3 Houses"
"Number 7, Armor Units are WEAK to Mages"
Number 6 use gambits
Number 5 : use your squishier units to attack first then have Fredric take the kill
@@Starwars-Fanboy number 4: remember the difference between casual and classic mode as you might have your units die forever
3: The weapon triangle was removed
I really want to do a run where my entire squad are War Masters. No magic at all, just Healing Focus for recovery and the sheer POWER OF THE FIST for high def enemies.
Give them the retribution Gambit so they'll always be able to counter EVERYTHING.
@@AkameGaKillfan777 EVERYTHING- but gambits and siege tomes.
@@Choops6969 Also Hegemon Edelgard's first attack. I tried out last night when I beat my second BL run on hard difficulty, which is a shame.
@@Choops6969 Siege tome actually get countered by Retribution -Bolting at least. that's one of the easiest way I found to deal with them
However, ballista can't get countered that way, so that's one weakness
I did that on BL hard. Was cathartic.
Time to see my friend Raphael as Dark Bishop for Life Taker and Quick Resposte carry. I will support him with all my noble power or my name is not Lorenz Hellmann Gloucester!
Well... you're no Ferdinand Von Aegir
We aren't racist, both Lorenz Hellmann Gloucester and Ferdinand Von Aegir and PewDiePie deserve to use Quick Riposte.
*Well, we're not racist, but sexist, since whamen can't use it*
I thought your whole character's deal was that the nobles had to do all the fighting to protect the commoners?
˙ɹǝɥʇǝƃoʇ ʇɐǝɹƃ ǝq plnoɔ ǝʍ 'ɹǝǝp uǝploפ 'ǝɯ 'noʎ ʇnq uoᴉuᴉdo ɹnoʎ ʎɐʍs oʇ ʇoN
Next up, we’ll see you in the Dancer class.
Quick Ripose cancels follow ups?
Well that explains why my Raphael was sweeping hard.
QweAndAHalf bruh for real, my first run through on GD was literally carried by a warmaster Raphael
And people say Raphael is always bad
@@ebicbarton same with Caspar . My caspar sweeps fields alone
@@ebicbarton I never really understood that, every time I use Raphael he’s pretty damn good even without quick riposte. High strength and high defence is always great to have on a unit and since he gravitates towards brawling anyway high speed for doubling isn’t necessary.
Raphael is the only unit in the game that has Monster Crusher, the brawling Combat Art. You'd think that after the DLC gave us the fastest unit, a character effective against Monsters, and a Magic user that has a boon in Reason and learns Bolting, they'd give it to the Brawler with his own relic.
"can you get counter in this game?"
"No"
"Warmaster says otherwise"
Wut?
Warmaster can't get counter...
@Fermín Javier Arro Álvarez Counter as in that thing character's like Edelgard have when their your enemy.
Distant counter's half-breed cousin or something.
I know we have things like close counter and vantage, etc.
@@DemonicMonkey88 retribution gambit
@@emu7997 ?
Deep down we all know, commoner is the best class .-.
I'm pretty sure it's the only class that can run the coveted caster/gauntlet hybrid build we've all been dreaming of, so I guess that technically makes it the best in the game.
Friendship with wyverns over.
A Prinny Slacking Off no
Mortal Savant can use fists and magic as well...
But then you’d be running Mortal Savant.
@@ThisIsntATH-camr oh, really?
Way to go Mortal Savant! It actually ties with commoner/noble in terms of viability!
Shame about that sword requirement, though.
I built my Dorothea as a commoner since I had every class I needed but wanted to make a joke character oh and cause she looks better with her *JOJO* Hat
I think Dancer is also not considered a mage class, and can thus equip gauntlets... Can anyone else confirm this?
11:06 "But on a bow class it helps because of their lower damage output"
*Laughs in Shamir*
Also *laughs in magic bow, knightkneeler*
Bow classes can handle basically any situation if setup right
*Laughs in Bow Knight Ashe after taking him through the Fighter and Brigand Classes.*
I don’t know if it’s because I got RNG screwed but for my first playthrough, my Shamir had the 2nd lowest attack out of the units I actually used regularly but had just under 50 Dex by the endgame.
She could crit like a champ but as far as normal attacks go she was pretty weak.
*Laughs in Sniper Felix, who apparently just seems to crit every other shot and do base 20 damage*
Seriously, before I reset that due to (SPOILERS), Felix kept getting MPV, even when he was on the defensive, he wasn't taking too much damage, and was hitting like a monster. WITH ARCHERY ONLY CLASSES! His level ups were monstrously insane.
@@cbhensoncbhenson5515 You definitely got RNG screwed, then - I had 4 archers on my Golden Deer run, and at ~3 levels lower than them my Shamir literally never left a single non-monster enemy alive after hitting. Crits or otherwise. Even Claude using Failnaught couldn't quite manage that in the final battle, though to be fair I think *I* might have been RNG screwed with him...
Of course this comes out after I finished my 4th playthrough
Time for number 5 I guess
I’m watching this after my 5th playthrough 😤
Just in time for my 5th Maddening playthrough
Well I was about to start a maddening playthrough so this info is things I kind of figured out but good to confirm. I mean, I didn't consider the blow skills as good on hard playthroughs, but definitely can see them being really good on maddening (too bad I wanna be Femleth just so I can get an early Sylvain for a new GD run. His tankiness is too good to pass up the war master skill).
@@nameinvalidLOL69 Sylvain is such a good pick for GD.
Raphael and Hilda just don't cut it as a front line without significant investment.
@@aprinnyonbreak1290 Sylvain was my only unit who could Quadruple Nemesis with a good hit rate, while surviving more than 2 hits.
The person who draws the thumbnails is really good. I really like his/her's art.
To anybody coming back to this video after two years and curious about the interaction: Poison Strike works off of Silence. Do with this information what you will.
Where have your videos been my whole life, my first playthrough has reached 60 hours and I'm not even past chapter 9 because I sit there looking at the screen pondering the universe for 45 minutes after every activity point.
19:15
"But is the extensive amount of set up, both before and during combat anymore effective than just playing the game normally on player phase, and utilizing the strengths of your whole team?
NO......it's still fun as Fuck but NOO!"
*This is basically how we all feel on the inside about skills setups*
But we do it anyway
....ehhhh this comment was made 2 years ago, i won't say anything.
They should have given the black and red background if you activate lethality
Kelvin Rafael as not worth it as it is right now (petra kills more with crits than she every will with lethality, as will pretty much any character who masters assassin) I would have still used it if it still had the same kind of animation as it did in Awakening.
(Persona 5 intensifies)
Yeah honestly. I’ve never used Lethality because it’s GOOD (bc it’s REALLY not and never really has been), but I put it on every character I could in Awakening bc that animation is just so, SO good. You have no idea how disappointed I was when I trained Cyril through assassin just for that tiny lil ability pop up and no fanfare smh
@@karabirb not an exaple of this game, but i actually used lethality as part of my strategy in FE8. the goddamn axe cyclops had so much HP i'd just send an assassin their way and hope that he'd OHKO them. otherwise they'll eventually fall dead while my other units clean the rest of the map.
TheShinkuDragon you’re still just hoping for it to work tho. Like at least against Terrors it has a decent activation rate bcc their low luck, but that doesn’t mean it’s GOOD lmao. It’s like relying on a crit, but even more inconsistent
I made Dimitri a war master let's just say he defiantly earned the name one eyed demon.
Daddy Claude Thank you for the advice; I‘ll do that when I start playing the Blue Lion route.
*Definitely
@SleepyWolf But he didn't learn a Defiant ability
Is Dimitri secretly Majima?
Edelgard: “You’ve got a lot of nerve, you one-eyed monster!”
Quick Riposte is literally what Heroes is gonna do with that skill for the Tier 4 version. It's honestly worth it for many units like Raphael, Dedue, I'm even giving it to my Hanneman since you use him every play through and his Speed is awful, I'm literally only improving his Axe and Brawling ranks.
ShadedHydra honestly its good on anyone. Fast units like felix are able to double SM and Assasins with it.
Geenobe Personally I don’t find as much as a use for it on him since he was so fast anyway but it definitely is a worthwhile class Route for him anyway so I’ll definitely be trying it out in the future.
Till 3H I hadn’t played a FE game aside from FEH (which isn’t even a “real” FE game), and I was thinking on my original playthrough: Why did they make QR BETTER than in FEH?
Edit: I didn’t get to QR in his video, and learned that it also has a pseudo Wary Fighter built in. It got better somehow ¯\_(ツ)_/¯
Grant Delia Alois is basically made for that class, with such high weapon ranks in Axes and Gauntlets it's very easy to get that class just a bit into the timeskip depending on how much you use him.
Here from the future, unfortunately they didn’t go down this route. Just has better hp threshold and damage reduction, and has already been powercrept.
"It's an ability you have to pray for."
Now what class is it on again?
Priest and Assassin.
Finally a fucking good guide on skills
Thanks choopi
Thanks a lot
Tbh i really miss the busted skills from Awakening, because they FELT like major rewards for mastering classes.
The triggered skills like Astra, Luna, Sol and Vengeance with their high activation rates...
The stackable Rallybot characters, the stronger Renewal and Lifetaker, the broken WeaponBreaker skills, the 100% Armsthrift...
And Galeforce. Oh holy lord, i miss Galeforce
yea the current lifetaker is such a bummerand disappointment, and i hate class they gave poison strike too, wish it was thief so you would ask yourself if you want your archers dipinto swords and master it for more cheap damage or go bow/spear/cavalry for bow knight primarily
both dark seal classes are such weak rewards for a boss kill i dont understand why devs made them so special, they are not really better than their counterparts and their masteries and skills are pretty bad.
Ah yeah, Awakening’s skills are busted over high activation rates and use overall though something I’m a bit upset on trying to accomplish for lunatic is getting all the skills on the exp dlc maps as the rates aren’t fixed there with the only enemies there is that actually get a good chunk of exp are those 60 hp enemies where the rest float around 10 or 1 exp. Reason why I’m doing dlc map is because seriously the roaming enemies on lunatic is not fun at all cause they are all in an advanced class, gets forged weapons and have capped stats.
@@victordavila1475 I'm sorry, but i didn't understand half of what you just wrote. I think you need better understanding of punctuation and/or grammar.
I was talking about the difficulty of grinding for skills on the lunatic difficulty of Awakening.
@@victordavila1475 i never finished lunatic in awekening as frederick cheese at beginning was too boring =_=
It seems as though they used FEH as a template for how abilities would be handled without thinking about how much of a difference the meta is between the games. The small and quick formats of FEH battles easily allow players to make Desperation nukes, since you're typically not going to get overwhelmed, so protecting these glass canons is easier. However, mainline games require players to deal with swarms over the course of a longer battle that will likely require even your glass canons to take unexpected hits.
This is particularly frustrating cause they removed support skills like Inspiration and heavily nerfed Rally skills, but didn't add the new support skills like Spur, Hone, or Fortify. This effectively whittles the support archetype back down to just being a heal bot since there aren't really any support abilities and the only ones they have access to are not worth while when compared to just equipping offensive skills like Fiendish Blow and the S/S+ magic abilities they'll unlock.
mrkisukes also is it just me or do enemies go after mages the most
I noticed this same thing. They threw in a bunch of abilities from Heroes without really thinking about whether or not they would be useful in this much bigger type of game. It also seems as though they removed a lot of skills from past fire emblem games which were significantly more useful than what we have been left with.
I remember looking at tier lists for awakening and fates and they had a ton of skills that were all listed as worth it or must have, mean while the majority of the lists for three houses has most abilities down in very situational or not really worth it.
@@nickeldime6713 Tier lists aren't really a good source. Never have been because there is so much you can do
@@kieranpearson5096 well yes and no, going by just one, you are definitely right, but you can generally gather data from multiple tier lists, and if you notice something is consistently at the bottom or top, it gives you a decent idea of what might be considered overpowered or just garbage. Basically no one seems to care for the defiant abilities in three houses, which kind of tells you their general worth, meaning even with all those different people play styles and builds, those skills still end up consistently lacking for basically everyone.
Annette (and a few others) can get all of the rally abilities, which can lead to some pretty fun stat buffs
>tomebreaker synergizing well with darting blow
*cries in gender locked classes*
Oof thats a bad on my part sorry.
@@Choops6969 I mean, byleth in ng+ can do it :>
Imagine not reclassing Raphael into girl.
Jeritza learns darting blow
@@acario100 And you only have him for five chapters.
13:38 should read +8 to magic. obv oops
Chad Aria LLC
Man if it gave +8 res then I wouldn’t be in such a tight spot against all mages
Such a shame
Literally unwatchable
Dang I missed two easy mistakes. Sorry Chaz
I made my Sylvain become a Great Knight and Got both Pavise and Aegis and he basically tanks everything (even mages) from the enemy team. But I haven't tried it on Maddening so I don't know how that's gonna go. Doing my Maddening playthrough currently. (Archers are the most frustrating units to play against)
Honestly girls need to only master brawle-.
Man Petra's crit ability would make her a great Warma-.
Warlord is only male-exclusive because the devs were terrified of the raw destructive power Hilda would have if she could get it
@@kungfudragon321 True, though it's frustrating that Hilda has the best stat spread to be a brawler, but can't specialize in it. Almost as frustrating as no dark mage Lysithea.
That fire spell looks so lonely.
Ok but I’m just saying
Grappler Petra might give Hilda a run for her money
Kungfudragon legit made her a dancer late game since I didn't have a master class I wanted to make her
ARMOR KNIGHT ANNETTE BAYBEE
spicie if Dunky played 3 Houses
How do you get her Strength up? Lol. I'm trying to get her to bulk up but all her stats keep going into her Magic stat rather than strength.
@@lucifermorningstar8562 its a three weeks old comment, but feed her LOTS of stat boosters ( it's how i got my marianne to beat up randoms with gauntlets after making her a dancer lol ) i suggest you look up which flowers and seeds you have to plant for the boosters and which maps might have some hidden gems. also, if you got the dlc, the new additional map is stuffed with stat boosters. :)
Don’t, use Lightning Axe
The presentation of Chaz's videos are so god damn good i find myself rewatching his videos constantly I've easily watched this video in it's entirety 8-9 times. The combination of his editing plus this artist's amazing work plus the great conveying of info is god damn wonderful for rewatchability.
Recently with the Anna quests, I’d say “Steal” has gone from “poop” to “extremely situational”, since on skirmish maps that spawn Trade Secrets, 2 out of 3 can _only_ be stolen, and unless you want to respec to a lower class you’ll be completing those quests (and thus obtaining more stat boosters) at a much slower rate.
There's also Dimitri's paralogue, where you steal a seraph robe that can't be gotten any other way.
I was confused about whether or not if I should get some of these skills or not, and this video helped out with that. Thanks
Notification squad for the silky smooth voice and fire Emblem second
Yo, I’m two years late but your edit and layout to this video is grade S+. It’s so clean and neat and so easy to visually absorb.
This video: These are the classes that are worth mastering.
Me: *masters every single fucking class*
Imma just master every class for every character and then do maddening difficulty, lol.
The only way to play Maddening.
I'm just gonna master every class I can for everyone just for the fun of it. Even the Special Classes.
this is legit what im gonna do, but man its gonna take so much time lmfao
Before anyone asks, the weight abilities have already been addressed in a different video Chaz posted.
I never knew about the enemy follow-up denial property of QR. That is definitely broken.
I agree with most of your explanations Chaz. Player phase seems more important this time because enemies stack together more. The movement arts, Blows (Death, Darting, and Fiendish) and simple stat boosts are worth it.
Thanks for making this very informative and detailed!
Believe me, if you play Maddening difficulty you'll learn about that property soon enough.
Friggen' Quick Riposte Swordmasters. Most obscene thing in the whole game.
anaven27 thanks for the heads up. I’ll make sure to try the combo for myself and also be careful of those guys in Maddening. That sounds more dangerous than bow knights with poison strike.
The weight abilities also don't come from class masteries; they only come from the heavy armor skill. Same reason that the Prowess skills, Alert Stance, etc. aren't mentioned here.
@@anaven27 Learning about that property from Maddening Swordmasters would require me to have a unit that could double them to begin with. That... hasn't been the case for me.
mortal savant lysithea in the thumbnail is triggering me
that's the point.
The only units I've ever made Mortal Savant were Felix, Petra, and Cathrin because I literally couldn't think of anything else to do with them
@@lizzytrip4560 Felix is decent if he has enough speed by promotion but thats kinda just Felix being broken. assassins seem to be better as a sword class
@@lizzytrip4560 Petra is an amazing Wyvern Lord and Catherine is just a better Swordmaster
@@psio4213 but muh sword master Petra tho. Lol, thanks for the info!
Dancer Ferdinand is an evasion god enemy phase.
Also making Lysithea an Assassin+Vantage was terrifyingly good. High magic, speed and dexterity, no one could stop her.
18:50 Sorry, I can't hear you over my crit batallion crit ring killing axe + wrath batallion wrath Hilda, what was that about entrusting survival to chance?
Wow, you must really be *making her work* huh?
I remember the sweet times I had when I put a Sailor Moon-haired girl, her daughter and a flower-named thief at the arena just to see how they managed to clear it with a meager 1 HP...
Prayer will always have a special place in my heart :')
As always, you did a splendid job with that video, Chaz and kudos to Kuroburapi for the cute thumbnail.
17:03 I’d like to add here that the bow combat art break shot does exactly what seal defense does without using an ability slot and instead using a combat art slot
Edit: thanks for the heart man!
"Vantage and wrath are situational because most enemies outrange you".
Retribution Gambit: "Allow me to introduce myself".
As soon as I saw Chaz posted a new video, I Knew I Just Had To Watch It!
20:59 Actually, the Fusillade gambit has 2-3 range, but your point still stands.
"I don't use dancers because I'm a real gamer"
somehow find it funny with how I made lorenz dancer in my golden deer run
This was shockingly on point. Good shit! You're so right about keeping your units healed, and the gymnastics people go through to set up the low HP stuff is so baffling to me. This ain't Heroes!
I would consider moving a couple of the movement skills up to top tier. Perhaps we don't care about turn counts yet, but Draw Back and Reposition, as well as Shove on mounted units, are all going to be fantastic for that.
Took you long enough Choopi smh. jokes aside theres a lot of effort put in to this one (as with all the other vids) so Im excited to watch!!!
this presentation style and editing is next level pleasing to the eye and really supports a robust analysis nice work to all involved
I agree Defiant Avoid and Crit are on a category of their own. Defiant Avoid is the one that actually feels intuitive. And I thought Defiant Crit was not that big of a deal or very different from Wrath but... let Seteth learn that shit and he can Swift Strikes with a Killer Lance+ or Smash Killer Axe+ with a Major Crest of Cichol as a safety net and he just deletes enemies, then cantos away into safety.
I really like how you still include synergy suggestions for all skills no matter their viability. It makes me feel like I can go in and experiment even more too.
Thinking outside the box is where the fun is!
@@Choops6969 Wow, thanks for the reply! I want to tell you I appreciate this and your video!
Tons of great insight here that will help me with my third playthrough with the Golden Deer, then ultimately, the elusive 4th path. Thanks Choopi-beans. We don't deserve you.
The video was edited with great design and on time effects. Also, the guide is very helpful as you explained it as clear and simple as possible.
You earned a new subscriber!
Poison Strike also has the added bonus of not hitting the current healthbar on a beast!
So if you take down a beasts healthbar, the Poison Strike will proc on the next health bar instead. So if the enemy has 1hp left on a bar, use a Poison Strike unit, as you both get the kill on the current bar, but also the 20% damage on the next, which is the enly way a unit can damage two different healthbars in one round...
This is a really cool interaction that I didn't know about!
10:06 Counterpoint: watching Caspar punch heavy armor units to death with his bare fists is fucking funny
The amount of work and time put into this video is admirable.
6:08 - Steal is a lot more viable than I think you're giving it credit for. There's a lot of maps where jacking free items is great, even if it's just to sell them. Mind, the value of doing this is up to the player's discretion and if they're trying to 1000% complete the game or just get through it casually.
I honestly only use Steal for farming Trade Secrets.
@@bv-swifty7704why not just kill the enemy?
Shoutouts to Darting Blow for coming with triangle attack, which between the monster units and canto on all fliers is a lot easier to pull off in this game than the GBA ones. Sure it requires 3+ fliers to pull off but fliers are kinda kickass in this game. Highly recommended on any lady you plan on getting airborne.
yeah it rocks, on maddening im running 4 fliers - 2 wyverns(hilda/sylvein) 2 pegasus(me and ingrid) and having this skill prooved to be fun and viable.
And it does the same animation as Gambit Boosts.
Massive respect for how you went above and beyond on this. When I saw a video on this topic at this length, I thought it was either going to be great or it was going to be absolutely terrible.
Watched through the whole video. It's definitely interesting. It would help a lot more though if you actually made a written list rating the skills and having their respective classes next to them.
I’ve been looking forward to this video. I wasn’t expecting it to be thirty minutes long though!
I’m almost glad they nerfed enemy phase this game...
BUT WAIT
That THING
It scares me
*Dimitri Chilling with Lance Crit + 10 Quick Repost Battalion Wrath Battalion Vantage and Killer Lance +*
He loses to range tho
Chalice of Beginnings: allow me to introduce myself
@@AkameGaKillfan777 retribution gambit+ giving Dimitri a critical ring: allow me to introduce myself
@@tahamohammad8842 Bow Knight also works.
Finally! A TH-camr that knows how a tierlist works!
"submissive chair wife"
jc chaz
Solid video. Agree with basically all of this - it's great to have a sexy overview video that's actually completely accurate (aside from a few negligible nitpicky details but it can't be helped) unlike so many other youtube guides. Great job!
P.s. the defiant skills and vantage synergize really well with using the Blessing Gambit and is really fun and effective to do, but it is also super situational and out of your way lol. Still fun in NG+
Don't forget Devil Weapons and Divine relics on non-Crest units, which drain your HP safer, and you won't have to worry about Battalions retreating.
The mage movement skill is actually genius. Mages have less move for balancing reasons but if you put them together draw-back gives both units +1 move so they don't lag behind
I love the quality of this video, and the depth and the context you decided to include. Definitely useful!
If you aren't spamming Swordmasters with Lethality, you're playing 3 Houses the wrong way
_Change my Mind_
Arthur Martins it’s obvious you lost your mind a long time ago so I can’t change it lol
*W Y V E R N K N I G H T S A N D B O W K N I G H T*
I believe the correct experience is either to give your characters random classes without actually changing what that character does, or else submitting to to the all-devouring force that is wyvern spam.
Or better yet, both.
Swordmaster classing into wyvern rider, and flexing on bow knights by giving a bow to your pegasus is the true three houses experience
@@aprinnyonbreak1290 I'm only a bit salty that they didn't bring back Malig knight and Dark flyer. Flying Magic classes would absolutely wreck havoc.
@@Aurirang There's something like 4 new classes coming in Wave 4 of the DLC, so who knows?
Petition to make Chaz the new Mangs
This is my first video of watching you and a minute in, I'm captivated by the animation, smooth voice and overall guide-like appeal.
Just wanted to let you know that you've gained another subscriber and that you're doing a great job.
Greetings and welcome. Welcome to choosi's house.
Thank you for this , never watched a so long video without getting bored thank you again
Saw this video in my reccomendationS and I knew, I JUST HAD TO WATCH IT!
This is the first of your videos ive seen, so you can imagine my delight at the end when i realized that this info was comming from Claude himself.
Great vid bro, thanks for the help
This guide is great, but that smooth voice is just...DAMN
I really did not look forward to doing research and looking up dozen of people arguing who also usually had little experience with the game to find out what classes to pick/master. I thank you tenfold for making such an easy to follow guide.
I master every class just because I have a problem with unfilled gauges.
Edit: I'm sorry, Quick Riposte STOPS ENEMY FOLLOW-UP ATTACKS? WHAT?!
I love the editing Chaz, keep up the great videos. I don't think anyone can watch the entire video and not think it was good.
God I remember Nephenee with Wrath and Vantage was basically unkillable. Such a monster. Too bad it is overall weaker in Three Houses.
The gambit with counterattack + vantage + wrath is a beautiful thing.
@@Ash_Wen-li Retribution
You could throw darts at a skill tree and end up with an op neph
Thanks Choopi! I've been wondering what the best mastery skills are for a while, so your guide is super helpful!
Man seeing you upload every time just brightens my day, because I get to see such amazing edits that flow so seamlessly through the video. Also what do you think about the class specific combat arts?
Hunter's Volley is great if your archer isn't going to be doubling. My bernie is at 18 speed rn at timeskip so yeah she's not going bow knight it seems. Astra blows.
hands down this is by FAR the most helpful fe3h video/content i’ve ever ever seen like thanks so much
Speak to me, strong voice man.
This was a really good video, Chaz! I'm glad you decided to make it.
"Up to 90% Asian(Evasion) boost"
I guess some of us are more Asian then the rest, hahaha.
The quality of this video is exceptional!you got a sub bro.
Greetings and welcome. Welcome to choosi's house!
Oh.. My... God... That sneeze at the end... I have nightmares of that happening to me.
I know it’s important that I watch this because Chaz is the best at delivering the breakdown of the most complicated characters in Three Houses.
Myrmidon to avoid doubles/possibly double
Brigand to help one round
Mercenary for clutch moments
Pegasus Knight to help double
Grappler to one round faster enemies
Hero since it combos nicely with Merc’s
Sniper to help one round
Warrior just for mercs who want cool skills
War Master for new game+ and for one shotting speedier enemies you cant double
Wyvern lord just for double Wrath memes
Oh yeah having battalion wrath, wrath, defiant crit, vantage and a forged killer weapon is hilarious.
ive waited 3000 years for this video... thank you so much for finally uploading this... great work as always chazzy poo
I would argue that Lethality is a little better than this video implied. In my Golden Deer run, my Ignatz was regularly triggering it 3 or 4 times a battle by Chapter 18. To each their own, but I definitely got some good mileage out of it in my experience.
This has got to be one of the absolute BEST guides I’ve ever seen for FE3H. Amazing!
me: *wants to learn about classes, clicks video*
*watches till end*
*content creator reveals face*
me: is this my husband ?
What a great, high-quality video! This really helps me with my first playthrough! :D
me after watching this video.
*converts everyone to myrmidons and war masters*
fr tho thanks for this video before i thought vantage was a must-have skill
Great video Chaz. Just watched your stream archive and I love your sense of humour!
Wyverns and then pegknight. Just get skills to compliment them and boom value!
wow insanely well made and great info! Had no idea quick riposte worked like that!
Great video
Tho vantage in my opinion should be bumped up a tier just for the retribution gambit effectively allowing a unit to disregard range
Its not great but i dont feel like its bad either
My biggest problem with Vantage and friends is that the battalion versions exist, and come from authority ranks which everyone gets anyways.
Why would you have a half health unit when you can just keep a battalion or two of dead mercenaries around? I'm pretty sure that's even what the bandit battalions are for.
Im gonna have to say that using battalion boosts normally far outweigh whatever wrath and vantage can provide, but you do bring up a good point that battalion abilities is the path of least resistance for basically the same result.
@@Choops6969 The battalion abilities are character locked though, and manipulating battalion endurance is a lot harder than manipulating unit health, since you can only top them off completely and outside of battle, and the abilities stop working when endurance hits the only number you can reliably keep them at, zero (or at least BWrath does. Does Vantage? Iunno. Would still mean sacrificing Battalion stat boosts and gambits)
@@aprinnyonbreak1290 To use both normal and Battalion Wrath?
@@slanax97 Yeah, the battalion abilities are character locked...and only one character in the game gets both Battalion Vantage and Battalion Wrath. Don't worry, that character is probably pretty weak to offset how broken that combination is right? Right?! No...it's Dimitri. LOL what were they thinking?! If you raise Dimitri's flying to get alert stance plus, keep his hp at full to proc his passive of avoid +20, use a battalion with avoid up, and use a high crit weapon...he's literally going to never get hit and kill everything in one hit. It's actually kind of stupid.
Loved the video. Helpful to me in researching the game and had me laughing the whole time. Keep up the good work man.