With the ammo boxes if you only need the single ammo box(for real small) a 1m applique will prevent the explosion from passing through it. This is only for a 1 single ammo box. With the propellers, the Clearence is percentage based so if you can't get good clearance with 4 2m blades you might be much better results with 2 3m blades. The hubs are fairly strong so if you ha e something directly behind it it's usually protected against small stuff. Also, props work in water. Is possible to water start without balloons depending on hull design. If you give underside a low drag block you can potentially make a craft that can sit in water with no engine power active at all while idle. They took a bit longer to get airborne when launched this way. But can take off without balloons and without the need for idle resource consumption. With air or helium pumps this can apply to larger aircraft as well... maybe, depends on hull design.
For small propellers we should be able to just put them on truss blocks, or make them reverse, pushers, should work while I haven't tested it yet. Haha one applique, well for small ammo needs I guess but perhaps at that low power just embedded it in alloy hull would do fine too I'd think
About water start - you don't need to waste an AI module / more space in the armored AI hub for it. ACB deploy baloons when altitude is less than X, ACB2 disengage balloons when altitude surpasses X+10 or so to keep it from going crazy.
I'd like to point out that plug-and-play cards really suck, as you're paying extra materials and space in your AI compartment for something you can just do in settings. If you have to, place them down temporarily to look at their settings, then remove them and copy the settings over.
Agreed, would not use presets myself anymore for sure, good for hard noobs however. Yes! But .. Because of drag or damaged planes you will find that they rarely get out of water themselves :)
@@GMODISM You make the rules! Maybe single propeller, missiles and simple weapons only, no repair bots. Kind of like your "Age of Sail" tournament. But jets would probably be much more fun to watch!
Ooooh - yeah. How about a tournament with different classes/brackets? Like Single engine prop, 2 engine prop, jet, helicopter, etc.? With "X mat cost" limits? For added flavor, make a "fleet" or "squadron" section? Think: 5 planes per side, 15k max mat per plane, no jets and no cheese. Just ideas of course - but this might be a lot more accessible for folks (like me) who don't have the time or skill to make 1 mill mat battleships!
@@hallofo8107 Different classes would make things very complicated. Squadrons would be perfect, though, maybe 3 VS 3. GMODISM is a very busy Swede, let's not overwhelm him. Think of how much time he must invest in his epic mullet!
I did everything exactly like in the video down to the hull shape and my plane dives straight into the water. Edit: this seems to be the problem of control surfaces not working at all. When I use jets for pitch, roll, yaw the plane works fine but then its not a plane anymore. Also way more expensive. Edit 2: For some reason another plane Ive built works fine and control surfaces seem to work on it but still not on the one from your video it even does a nice bombing run. Ill try to troubleshoot tomorrow and build something I like and comment here exactly what I did to fix the issues for others.
Found the problem. I Had to make sure the AI knew it is in a plane. There is a little tick box I forgot to check that say "fly?" if its not checked its not gonna work. Must have missed it in the video.
With the ammo boxes if you only need the single ammo box(for real small) a 1m applique will prevent the explosion from passing through it. This is only for a 1 single ammo box.
With the propellers, the Clearence is percentage based so if you can't get good clearance with 4 2m blades you might be much better results with 2 3m blades. The hubs are fairly strong so if you ha e something directly behind it it's usually protected against small stuff.
Also, props work in water. Is possible to water start without balloons depending on hull design. If you give underside a low drag block you can potentially make a craft that can sit in water with no engine power active at all while idle. They took a bit longer to get airborne when launched this way. But can take off without balloons and without the need for idle resource consumption. With air or helium pumps this can apply to larger aircraft as well... maybe, depends on hull design.
For small propellers we should be able to just put them on truss blocks, or make them reverse, pushers, should work while I haven't tested it yet.
Haha one applique, well for small ammo needs I guess but perhaps at that low power just embedded it in alloy hull would do fine too I'd think
@@GMODISM yeah, alloy might be fine, admittedly the testing with the appliques i did was a wooden hull so alloy beams may be strong enough
Your tutorials are quite helpful. I would greatly appreciate it if you made an updated helicopter one. Thank you boss
Hey! It's on my pipeline for sure! ✨✨
@@GMODISMwish there were more wedges like the 2x2, 2x4, , blah blah blah. I want to smoothen my ship.
Finally. I’ve been looking for a while for a tutorial on the heli blades. Every other one (including the one IN GAME) uses the dediblade
Yeha they haven't been updated lol
kina happy I haven't made the helicopter tutorial already
About water start - you don't need to waste an AI module / more space in the armored AI hub for it. ACB deploy baloons when altitude is less than X, ACB2 disengage balloons when altitude surpasses X+10 or so to keep it from going crazy.
Ye' olde KSP saying: Lift in back, it flies back, Lift in front, there isn't a good pun, it just don't fly.
I'd like to point out that plug-and-play cards really suck, as you're paying extra materials and space in your AI compartment for something you can just do in settings. If you have to, place them down temporarily to look at their settings, then remove them and copy the settings over.
Also, control surfaces and propellors still work underwater, so you don't need necessarily Water Start.
Agreed, would not use presets myself anymore for sure, good for hard noobs however.
Yes! But .. Because of drag or damaged planes you will find that they rarely get out of water themselves :)
Fighter plane tournament when?
It'll all be jet's at that point no?
@@GMODISM Not if you set rules against that
@@GMODISM You make the rules! Maybe single propeller, missiles and simple weapons only, no repair bots.
Kind of like your "Age of Sail" tournament.
But jets would probably be much more fun to watch!
Ooooh - yeah. How about a tournament with different classes/brackets? Like Single engine prop, 2 engine prop, jet, helicopter, etc.? With "X mat cost" limits? For added flavor, make a "fleet" or "squadron" section? Think: 5 planes per side, 15k max mat per plane, no jets and no cheese. Just ideas of course - but this might be a lot more accessible for folks (like me) who don't have the time or skill to make 1 mill mat battleships!
@@hallofo8107 Different classes would make things very complicated. Squadrons would be perfect, though, maybe 3 VS 3. GMODISM is a very busy Swede, let's not overwhelm him. Think of how much time he must invest in his epic mullet!
21:10
Reminds me of a time in War Thunder I dove down from 4.8 km to the deck, destroying 3 planes, and then crashing into one of while pulling up
Oops, that happens haaha
I have this problem whenever my plane goes into combat and it gets hit it just randomly goes to space.... how do I fix this?
You might just have too much lift by the sounds of it
I did everything exactly like in the video down to the hull shape and my plane dives straight into the water.
Edit: this seems to be the problem of control surfaces not working at all. When I use jets for pitch, roll, yaw the plane works fine but then its not a plane anymore. Also way more expensive.
Edit 2: For some reason another plane Ive built works fine and control surfaces seem to work on it but still not on the one from your video it even does a nice bombing run. Ill try to troubleshoot tomorrow and build something I like and comment here exactly what I did to fix the issues for others.
Found the problem. I Had to make sure the AI knew it is in a plane. There is a little tick box I forgot to check that say "fly?" if its not checked its not gonna work. Must have missed it in the video.