BUT HOW DO YOU RELOAD THE MISSING DRONES?!?!?!? - Since this was something I have gotten several comments about I will explain it here: If you are having some aircraft completely destroyed they will not return to the ship (obviously), to "reload" them and make them dock again, point at your carrier, click "V" and refit the ship to the latest version, now the repair tentacles will construct the missing drones for you!
Glad this was useful, as for reloading planes I think refitting the whole craft to the same version is the simplest way, but I can look into making a completely automated way using spawners, so perhaps we would have another tutorial with that, may be called something like drone carrier or icbm launcher/nuke bomber craft
That's reqires some additional setup to make it generate vehicles, I'd just when damaged, refit the carrier to the full vehicle instead and it should be restored with all drones .
I think you can theoretically do it with breadboard. The new ones you build in combat also won't be automatically connected to the carrier tractor beam / subvehicle spawner either. But you can place a breadboard that reads docked unit HP from the tractor beams, and have a switch that opens when the value is 0 as in 💀 to then signal a blueprint spawner to start building say a new torpedo bomber. This can be made smarter if the tractor beam itself is unique to one type of unit thus becoming a signal to build X more of type 1 and Y more of type 2 things if that makes sense.
Hello I am Budisourdog of Steam. I also happen to just have published a guide and breaboard for making a carrier and automating drone repairs. I like to see the information getting out there, good work. Now, it may be beyond the scope of the instant tutorial here but repair protocols, they're so easy either 1 acb on the fighter reading health % to trigger docking with mothership or a breadboard on the mothership itself that reads drone HP from the docking sation data to turn on / off the recall ACB. Also pls how do we automate construction and assignment of new drones to replace killed ones, is this possible? I don't know that much breadboard or any LUA at all.
That sounds great! I haven't really learned bread yet, but that sounds awesome, while an ACB on the drone will work it will not if the ACB is shot of and EMPd, so it has limitations, doing it with bread sounds better, is it hard to do? To replace the killed drones however you can just refit the ship to the same version and it's repair bots will construct the missing drones, that's what I do, forgot include that in the tutorial however since a lot of people seem confused, actually I will pin a message with that :)
Ah just refitting it to itself will rebuild drones. Aha that does make sense if it was saved with them it should rebuild them... But in combat conditions, and doing it automatically IDK was thinking maybe an extension of my current repair protocol that activates a blueprint spawner when health hits 0 but it can't automatically be reconnected to the docking station and SVS.
Now that repair bread is easy. 1 read drone HP from docking station. 2 subtract it from 1, 100%, in a math evaluator 3 switch that opens when it hits say .1 or 10% damaged 4 activate a high priority ACB that recalls the drone. 5 another math evaluator subtracting that switch output from 1 again, to invert signal and finally 6 deactivate the ACB that releases when enemy in range.
@@BattleDroid-sd4rp ahhhhhhhh yeah you're speaking another language, but if you develop a perfect auto repair protocol, is able to teach me how to do it, then I promise to make a video about it, but can't promise I'll understand because I've made nothing in bread yet...
BUT HOW DO YOU RELOAD THE MISSING DRONES?!?!?!? - Since this was something I have gotten several comments about I will explain it here:
If you are having some aircraft completely destroyed they will not return to the ship (obviously), to "reload" them and make them dock again, point at your carrier, click "V" and refit the ship to the latest version, now the repair tentacles will construct the missing drones for you!
Using missiles decoed to look like planes is my favorite technique
Oh no 😂😂😂
🫡🇯🇵
This guy single handedly saved my fleet
We wouldnt have it any other way lol
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the amount of help these videos have given me is amazing and i will definitely look here for more tutorials.
Happy to hear that!
Thank you for this I’m making a carrier currently this vid is literally perfect time
Glad I could help best gmodist!
Makes me want to buy this game, I love aircraft carriers.
nice tutorial, thank you!
are you going to do a second part for "reloading" the planes after some get destroyed?
that would be cool!
Glad this was useful, as for reloading planes I think refitting the whole craft to the same version is the simplest way, but I can look into making a completely automated way using spawners, so perhaps we would have another tutorial with that, may be called something like drone carrier or icbm launcher/nuke bomber craft
@@GMODISM If you ever find a way to do it, could you add a link the description?
Been looking for one of these for a while, huge thanks!
Glad its useful mate!
Wow this is so helpful
Glad it's helpful mate!
Yesss
Is there a way to make it continually spawn fighter/drones? rather than just one?
Yes there are, it’s different so perhaps I’ll need to make a separate tutorial, this is a carrier but you want a drone spawner :)
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How can it handle respawning destroyed vehicles? Do vehicle spawners automatically put the vehicles in a free docking station?
That's reqires some additional setup to make it generate vehicles, I'd just when damaged, refit the carrier to the full vehicle instead and it should be restored with all drones .
I think you can theoretically do it with breadboard. The new ones you build in combat also won't be automatically connected to the carrier tractor beam / subvehicle spawner either. But you can place a breadboard that reads docked unit HP from the tractor beams, and have a switch that opens when the value is 0 as in 💀 to then signal a blueprint spawner to start building say a new torpedo bomber. This can be made smarter if the tractor beam itself is unique to one type of unit thus becoming a signal to build X more of type 1 and Y more of type 2 things if that makes sense.
Hello I am Budisourdog of Steam. I also happen to just have published a guide and breaboard for making a carrier and automating drone repairs. I like to see the information getting out there, good work.
Now, it may be beyond the scope of the instant tutorial here but repair protocols, they're so easy either 1 acb on the fighter reading health % to trigger docking with mothership or a breadboard on the mothership itself that reads drone HP from the docking sation data to turn on / off the recall ACB.
Also pls how do we automate construction and assignment of new drones to replace killed ones, is this possible? I don't know that much breadboard or any LUA at all.
That sounds great! I haven't really learned bread yet, but that sounds awesome, while an ACB on the drone will work it will not if the ACB is shot of and EMPd, so it has limitations, doing it with bread sounds better, is it hard to do?
To replace the killed drones however you can just refit the ship to the same version and it's repair bots will construct the missing drones, that's what I do, forgot include that in the tutorial however since a lot of people seem confused, actually I will pin a message with that :)
Ah just refitting it to itself will rebuild drones. Aha that does make sense if it was saved with them it should rebuild them... But in combat conditions, and doing it automatically IDK was thinking maybe an extension of my current repair protocol that activates a blueprint spawner when health hits 0 but it can't automatically be reconnected to the docking station and SVS.
Now that repair bread is easy. 1 read drone HP from docking station. 2 subtract it from 1, 100%, in a math evaluator 3 switch that opens when it hits say .1 or 10% damaged 4 activate a high priority ACB that recalls the drone. 5 another math evaluator subtracting that switch output from 1 again, to invert signal and finally 6 deactivate the ACB that releases when enemy in range.
@@BattleDroid-sd4rp ahhhhhhhh yeah you're speaking another language, but if you develop a perfect auto repair protocol, is able to teach me how to do it, then I promise to make a video about it, but can't promise I'll understand because I've made nothing in bread yet...
@@BattleDroid-sd4rp but if your dedicated, discord me because notifications on comments are jank
So with docking stations those sub vehicles can't have collision dammage
They have, but not when beeing docked :)
How do you add multiple drones?
This unit needs to be repeated for each drone actually
How did you make it so that when you are in the spawn menu, it says how many resources it costs?
I thought that was default honestly, check the UI section in settings is my best guess
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