The tutorial is nice, its just feels like most of your tutorials are on how to build craft for designer mode where cost doenst matter. Piston staging is one of the most important things to understand in order to make your engines run efficiently and not waste incredible anounts of resources, yet you just barely mention it. Both parralel and serial large pistons can be attatched straight to each other. Also the x2 max RPM setting will be changed in a future update.
Thanks mate, glad you like it! Yeah it is important to use that exhausted another round but the first round is the most essential to save materials. Oh didn't know that, do you happen to know what it will change to?
This guide has been super helpful. I just started the game and I have used either electric with the generators or a prefab fuel engine for most of my ships because the engines feel super complex or much to large for the vessels I am making. started a larger vessel (about 140 long) and figured I needed to look into other engine sources. Might have to give steam a go as it will also save space in that I wont need fuel storage for it nor will I need to deal with exhaust.
@@GMODISM I have been looking at so many tutorials and guides for this game, I have almost 40 hours in the game and all I've done is built like 4 ships I am somewhat proud of (though in reality they are probably really bad) a couple of bricks and haven't even touched the campaign or adventure.
>"You may have opened the menu. Clicked on Steam engines, and went like: "Oh shit, I'm not doing this." *opens the menu, reads descriptions of items* "Oh, that makes sense!"
Something I've always found baffling about this game, is how "engine power" is sort of like a "generic mechanical power" that can be teleported magically anywhere on the craft (like to power regular propellers) without any shafting/gearboxes, etc. This is fine, if that's the logic you want to use... but then they go and completely undermine it by having actual shafts/transmissions, but only specifically for steam engines. So weird. Why can't I hook shafts/transmission to a fuel engine? And you are not even REQUIRED to use that mechanic, because you can just use the GEARBOX (which is different from a transmission because reasons) to turn your steam reciprocation also into that magical teleporting mechanical power. Don't get me started on LASERS needing MECHANICAL ENGINE POWER but rail chargers are perfectly happy with battery juice.
Yeah for "realism" we must ignore everything fuel engine and laser related, don't get me started on how cram speed does not affect kinetic damage... so yeah only steam and APS then haha
0:30 "You may have opened the menu. Clicked on Steam engines, and went like: "Oh shit, I'm not doing this." ROFLMAO!
The tutorial is nice, its just feels like most of your tutorials are on how to build craft for designer mode where cost doenst matter. Piston staging is one of the most important things to understand in order to make your engines run efficiently and not waste incredible anounts of resources, yet you just barely mention it.
Both parralel and serial large pistons can be attatched straight to each other.
Also the x2 max RPM setting will be changed in a future update.
Thanks mate, glad you like it!
Yeah it is important to use that exhausted another round but the first round is the most essential to save materials.
Oh didn't know that, do you happen to know what it will change to?
This guide has been super helpful. I just started the game and I have used either electric with the generators or a prefab fuel engine for most of my ships because the engines feel super complex or much to large for the vessels I am making. started a larger vessel (about 140 long) and figured I needed to look into other engine sources. Might have to give steam a go as it will also save space in that I wont need fuel storage for it nor will I need to deal with exhaust.
This is true! Glad it was helpful! Try also my instant tutorial if you want to have tutorials with no rambling at all 😂
@@GMODISM I have been looking at so many tutorials and guides for this game, I have almost 40 hours in the game and all I've done is built like 4 ships I am somewhat proud of (though in reality they are probably really bad) a couple of bricks and haven't even touched the campaign or adventure.
Lovely, I always admire them.
Steam surely adds to a good vibe!
@@GMODISM Yeah!
>"You may have opened the menu. Clicked on Steam engines, and went like: "Oh shit, I'm not doing this."
*opens the menu, reads descriptions of items* "Oh, that makes sense!"
For a pretty regular medium boat (a little bit bigger than a stockade) should I be using steam or gas engines
Well depends, steam is harder to do but if you do it well you can reach high speeds!
Just saying, there’s a basic steam engine calculator (advanced steam engine calculator is coming, soon).
Naniiiiiii
@@GMODISM Just look in the energy discussion of the official server.
This should be more interesting. I never heard of Steam Engine. ^^
Good luck mate!
I want to use 2 props at the back but use one engine. Is there a way to split the shaft?
Yes, do use the flywheel's, they are present in my other tutorials I think :)
Something I've always found baffling about this game, is how "engine power" is sort of like a "generic mechanical power" that can be teleported magically anywhere on the craft (like to power regular propellers) without any shafting/gearboxes, etc. This is fine, if that's the logic you want to use... but then they go and completely undermine it by having actual shafts/transmissions, but only specifically for steam engines. So weird. Why can't I hook shafts/transmission to a fuel engine? And you are not even REQUIRED to use that mechanic, because you can just use the GEARBOX (which is different from a transmission because reasons) to turn your steam reciprocation also into that magical teleporting mechanical power. Don't get me started on LASERS needing MECHANICAL ENGINE POWER but rail chargers are perfectly happy with battery juice.
Yeah for "realism" we must ignore everything fuel engine and laser related, don't get me started on how cram speed does not affect kinetic damage... so yeah only steam and APS then haha
My head hurts
No matter what I do I can't seem to generate power from the steam engines. Nothing seems to want to generate power
Try my more recent tutorials :)