Having this 7x7 template available is great for adventuring, quick stackable (almost) instant cram for early carnage, and late game ciws/lams distraction!
I just tried to build a doom frag. Result turret is 17x17 and tetris is 24 blocks high. The gun has 720 firepower and costs 205000 materials. So the material per firepower is at 285. Just so you know if done big enough you can go below 290 mats/firepower.
Example isn't perfect since 7x7 isn't a great size for a cram cannons, I'd have like to seen a 5x5 or 9x9 as an example since they have significantly better efficiency with pellets.(more 6 connection pellets).
Fair point, 7x7 is however a good size to have for medium vessels and I think the point and processes are however the same, but yes, 9D crams are my favorite I think, built one in the last stream that was really successful at it's job for the cost :)
To get more efficient with gauge increasers, use a smaller turret (three by three instead of a five by five) and put gauge increasers around the turret block itself since the Tetris won’t be useful down there. It is also a good place for the weapon controller.
I got some small 3x3 ones too, but cram is not that efficient in such small turrets. I do tend to put mine on top on tiny turrets for aesthetical reasons though
@@GMODISM What I meant was make the turret block smaller but keep your current turret size. Ex: have a 6 block wide turret with a 3 by 3 one axis turret block instead of a five by five one. However, I have never thought of using gauge increasers decoratively…
@@GMODISM Also, thank you for the tutorial. I learned how to build cram cannons and I have to say, it is less math intensive than building a advanced cannon. You also clarified some of the mechanics which made my life a lot easier. Thank you.
@@GMODISM 10:30 the packer here will not be connected to anything... is it true that the compactor takes max 3 connections to packers??? I heard it somewhere but didn't find anything written about that!
@@rstoeckler the packer will be connected, not sure what you mean? Packers can have 6 connections too, just try it and you'll see, but they are not so expensive that they must, for multiple reasons pellest should get the best spots, compactors as much as possible but more than 2 connections is good enough I say
You describe 2d tetris and that works too, however 3d tetris is more efficient per materials spent and is advisable for medium to advanced players, but if you haven't played 100 hours you can probably come back later :)
Very good! Makes me want to get back in the habit of 3D tetris, I've been kinda lazy recently. XD
You should indeed, quite beneficial for us crammers, get some prefabs and you can make your doom crams for cheap ^^
Having this 7x7 template available is great for adventuring, quick stackable (almost) instant cram for early carnage, and late game ciws/lams distraction!
Good tip! I Need to get into some more adventure for sure!
I was looking for a vid on this, great stuff
Glad I could help! ^^
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Just what I needed
Nice!
I just tried to build a doom frag.
Result turret is 17x17 and tetris is 24 blocks high. The gun has 720 firepower and costs 205000 materials. So the material per firepower is at 285.
Just so you know if done big enough you can go below 290 mats/firepower.
Good to know!
Example isn't perfect since 7x7 isn't a great size for a cram cannons, I'd have like to seen a 5x5 or 9x9 as an example since they have significantly better efficiency with pellets.(more 6 connection pellets).
Fair point, 7x7 is however a good size to have for medium vessels and I think the point and processes are however the same, but yes, 9D crams are my favorite I think, built one in the last stream that was really successful at it's job for the cost :)
To get more efficient with gauge increasers, use a smaller turret (three by three instead of a five by five) and put gauge increasers around the turret block itself since the Tetris won’t be useful down there. It is also a good place for the weapon controller.
I got some small 3x3 ones too, but cram is not that efficient in such small turrets. I do tend to put mine on top on tiny turrets for aesthetical reasons though
@@GMODISM What I meant was make the turret block smaller but keep your current turret size. Ex: have a 6 block wide turret with a 3 by 3 one axis turret block instead of a five by five one. However, I have never thought of using gauge increasers decoratively…
@@GMODISM Also, thank you for the tutorial. I learned how to build cram cannons and I have to say, it is less math intensive than building a advanced cannon. You also clarified some of the mechanics which made my life a lot easier. Thank you.
@@GMODISM 10:30 the packer here will not be connected to anything...
is it true that the compactor takes max 3 connections to packers???
I heard it somewhere but didn't find anything written about that!
@@rstoeckler the packer will be connected, not sure what you mean? Packers can have 6 connections too, just try it and you'll see, but they are not so expensive that they must, for multiple reasons pellest should get the best spots, compactors as much as possible but more than 2 connections is good enough I say
thanks man. My shitty 2d cannon was barely doing like 20-50k damage
Nice and happy cramming!
2x2 - 7"/28 CRAM Cannons
I'm the only one who watch this 100 Times and still cant get it work
Watched the more basic tutorials first?
why is tetris important?, cant you just stack the same layer again and again?
You describe 2d tetris and that works too, however 3d tetris is more efficient per materials spent and is advisable for medium to advanced players, but if you haven't played 100 hours you can probably come back later :)
First?
Seems so yes!
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