To all the ones like me who had issues: - She starts adding a plane to "cover" the 3d sculpt. What she forgot to mention is to click the small magnet icon on the top. Click that and choose "Face" and tick "Project individual elements". This to make the mesh sticking to the surface. - She starts adding a plane (ctrl+A in object mode) then selecting just 2 vertex she extrudes them (ctrl+E). She did forgot to mention that a mesh is made of a lot of squares, and squares can be obtained by selecting 4 vertexes and clicking F to merge them in a face. - If you use the simmetry modifier like her, chances are you will have a mess, this is because she did not mention to explain that in the same modifier, you have to pick Mirror object: Icosphere (the 3d model you just made) and tick "clipping" too. Otherwise simmetry will have overlapping pieces and messy faces.
@@sebastianmurra she adds plane and then extruding it to match the shape and because of that magnet thing and options enabled that extruded plane "sticks" to what she sculpted earlier and it's taking it shape. I'm new to blender but that's how I understand that.
Really like you tell us what brush you're using along with the demo of them. Most just go right into work making the viewer guess which one they are using.
Another good tip that came in with blender 2.93 is topology rake, in brush settings while in sculpt mode. It can really help get clean lines, especially with the crease brush. I'd like to see someone implement it in a Retopo add-on!
9:40 Bro how is she sculpting so nicely like that? How many subdivisions do you have ? It's so detailed and smooth, mine looks like a crack with many polygons xD
How does she already have so many topo-polygons whenever I use the brush it comes out insanely chunky and not at all how she draws on her model lol what am I doing wrong (newbie)
I could definitely build a similar item, but I learned in Lightwave 3D. I’m not sure if the sculpting brushes would be any faster or better than just using nurbs, but I’m going to have to check this out. It is a good way to get shapes quickly. I didn’t know hard surface modeling was a thing, I just always told people I wasn’t very good at organic stuff. I specialize in aircraft and basically anything mechanical. Either from specs or freehand. I like the sculpting with brushes idea. I don’t like the learn new platform … lol.
How are you extending and having the faces fill in automatically? It doesn't work like that when I press "E" as you mention. How are you seamlessly connecting to the mirrored segments like the middle of the visor?
Hey, I'm a bit late but from what I know people avoid booleans especially in blender as the you'll probably have a tough time with UV's even if the boolean works perfectly.
You lost me at 10:53 i have no idea what you do to be able to do what you are doing there. it doesn't let me mirror the plane, it doesn't allow th plane to go into the helmet model i have. If somone can answer me that would be great!
hey, it's called retopology! it's essential for having an easy time in materials and later stages. with respect to the mirroring and snapping, here is what I got from another comment: under the mirror modifier, enable Clipping and ensure Merge is checked also (it should be by default) - She starts adding a plane to "cover" the 3d sculpt. What she forgot to mention is to click the small magnet icon on the top. Click that and choose "Face" and tick "Project individual elements". This to make the mesh sticking to the surface. - She starts adding a plane (ctrl+A in object mode) then selecting just 2 vertex she extrudes them (ctrl+E). She did forgot to mention that a mesh is made of a lot of squares, and squares can be obtained by selecting 4 vertexes and clicking F to merge them in a face. - If you use the simmetry modifier like her, chances are you will have a mess, this is because she did not mention to explain that in the same modifier, you have to pick Mirror object: Icosphere (the 3d model you just made) and tick "clipping" too. Otherwise simmetry will have overlapping pieces and messy faces.
How'd you get the mesh look so smooth when adding it in the "Layout" tab? I'm creating my own helmet following your tutorial and I'm confused with how you did that, as I've not seen anything that you've done to make it smoother. any help is appreciated!
How big did you make the ico sphere? im following this tutorial and my crease brush leaves HUGE marks compare to yours even though i set it at the same radius.
@@Erindale Maybe she will give some tips about this later on.I watched Pablo's sculpting workflow video,he didn't recommend using dytopo to add detail(th-cam.com/video/lxkyA4Xslzs/w-d-xo.html).
He said"Only use Dynatopo if you need it to produce a certain effect with a tool and disable it afterwards to return to the faster PBVH_FACES code.I saw many blender sculptors use this to do hard surface sculpting,i did it before and my old computer can't handle this kind of workflow.Zbrush also has sculpris pro which i think is the same things
I have a good computer now but back when I was working on a terrible laptop I still used dynatopo, just with a very low geo count. You can still get great results from that and now that the remesh feature is amazing you can remesh it and add a multires modifier as that's a better way to add detail with little performance issues.
Hi Rachel. Very impressive work but I want to see you work in live because I dont belive it's you. When and where can I see you work. We have seen how Elons cars fly in space with bad CG, yours is much better.
This is not tutorial, but a show-off. You should REALLY explain your settings before you rush through. Dyntopo does absolutely nothing for me. It doesn't add any topology when polys are getting streched, regardless of what brushes I use or zoom-in/out level. I've tinkering with Dyntopo settings - the few there are to tinker with, that is. All I get ugly jagged edges and triangles everywhere I put down a line. And so I use Multires as usual, although I'd rather not.
I don't really enjoy this video. Actually, I don't honestly know if I'd consider this a "tutorial". This is more likely a timelapse, not a real tutorial. Because this video could be helpful to people that have already some sort of experience in sculpting and 3D modelling, though, for a beginner, this video is an absolute pain. I don't think someone has the patience to stop the video at every click you do, at every key you press. Therefore, I'd consider this a good timelapse, though, I don't honestly know why you named it a tutorial. If you made a whole commentary on the video, it would be much better.
Actually it's a good video even for beginner, because many beginner especially from Blender they always ask for tutorial after they saw the impressive art. They don't know how important to have their own workflow. At the end they will be like they can't do anything without tutorial.and this video is like directly showing the workflow so people will go and find out how the function work and start learning
I am a beginner who has only fiddled around in blender and done some very basic tutorials on modelling and navigating. I found this extremely helpful at the stage I am now, seeing how the process and workflow might look.
A tutorial doesn't have to be beginner friendly, no where in the title does it claim to be. As you said, to someone with a little experience in Blender, this tutorial is fairly useful.
To all the ones like me who had issues:
- She starts adding a plane to "cover" the 3d sculpt. What she forgot to mention is to click the small magnet icon on the top. Click that and choose "Face" and tick "Project individual elements". This to make the mesh sticking to the surface.
- She starts adding a plane (ctrl+A in object mode) then selecting just 2 vertex she extrudes them (ctrl+E). She did forgot to mention that a mesh is made of a lot of squares, and squares can be obtained by selecting 4 vertexes and clicking F to merge them in a face.
- If you use the simmetry modifier like her, chances are you will have a mess, this is because she did not mention to explain that in the same modifier, you have to pick Mirror object: Icosphere (the 3d model you just made) and tick "clipping" too. Otherwise simmetry will have overlapping pieces and messy faces.
I came to comment section to get that answer. Thak you!
@@Drax658 Still not entirely sure how she did. How is she adding the faces? Give me a heads up please.
I mean, why the plane and not just starting adding faces via the poly build or poly quilt (addon) tool?
@@sebastianmurra she adds plane and then extruding it to match the shape and because of that magnet thing and options enabled that extruded plane "sticks" to what she sculpted earlier and it's taking it shape. I'm new to blender but that's how I understand that.
@@sebastianmurra berceuse it helps to know how to do it without using add ons that do the job for you
Really like you tell us what brush you're using along with the demo of them. Most just go right into work making the viewer guess which one they are using.
11:00 the process of tracing over the model she is doing is called "retopology" and there are a lot of videos on it.
thankyouu for that terminology, i'm new to blender and was struggling to mimic the same as Video.
Another good tip that came in with blender 2.93 is topology rake, in brush settings while in sculpt mode. It can really help get clean lines, especially with the crease brush.
I'd like to see someone implement it in a Retopo add-on!
im new to the blender world and my gosh, the way you teach through is SO HELPFUL! thank you so much for sharing your talent
wow! genuinely learned so much from this. thank you so much for this demonstration / tutorial!
2 min in and ive learned more than any tutorial ive tried so far.
This woman just made helmet in less than 20 mins.
I am completely jealous.
I know right. It would take me weeks to do something even remotely like this and it wouldn’t nearly end up looking this good.
One should need less time to come up with things with practice
Wasn’t it sped up a little
This is incredible, the way you work with the brushes make it look so effortless, now i want to pick up blender again XD
Wow, this is great!!
Finally another Blender Tutorial - awesome!
Love Rachel's work! Great to see her featured here
Thanks so much Erin! I need to be watching your videos on geometry nodes :))
9:40 Bro how is she sculpting so nicely like that? How many subdivisions do you have ? It's so detailed and smooth, mine looks like a crack with many polygons xD
Fascinating
How does she already have so many topo-polygons whenever I use the brush it comes out insanely chunky and not at all how she draws on her model lol what am I doing wrong (newbie)
Woah... You make it look so easy and the mesh looks so clean...
Big fan of your work, Rachel, can't wait for the next part.
Thank you so much!
Thankyou
I love this video tutorial, you make everything look so simple, amazing skills, congratulations, can't wait to watch what's next
U changed my life
Great tutorial. you make it look easy I have trouble just getting a basic helmet shape
did you sculpt this with mouse?
Fits Terran Republic aestetic from the PlanetSide 2.
“Just scribbling” would love to be able to scribble that well. R u using a graphic tablet or just a mouse.
I could definitely build a similar item, but I learned in Lightwave 3D. I’m not sure if the sculpting brushes would be any faster or better than just using nurbs, but I’m going to have to check this out. It is a good way to get shapes quickly. I didn’t know hard surface modeling was a thing, I just always told people I wasn’t very good at organic stuff. I specialize in aircraft and basically anything mechanical. Either from specs or freehand. I like the sculpting with brushes idea. I don’t like the learn new platform … lol.
commenting to remind you to check this out (even if its after a year)
@@gdog8170 I’m going to have to get blender and get used to it because I have a project in meta spark studio and blender integrates directly.
How are you extending and having the faces fill in automatically? It doesn't work like that when I press "E" as you mention. How are you seamlessly connecting to the mirrored segments like the middle of the visor?
under the mirror modifier, enable Clipping and ensure Merge is checked also (it should be by default)
Ah yes, the next member of The Seven.
Thanks for sharing, question tho, would one be able to use Boolean modeling at the final steps?
Hey, I'm a bit late but from what I know people avoid booleans especially in blender as the you'll probably have a tough time with UV's even if the boolean works perfectly.
Imma need this made
Protogens are gonna be all over this
When you put the polygons on the model, did you use the mirror tool to get both sides done at the same time?
You lost me at 10:53 i have no idea what you do to be able to do what you are doing there. it doesn't let me mirror the plane, it doesn't allow th plane to go into the helmet model i have. If somone can answer me that would be great!
hey, it's called retopology! it's essential for having an easy time in materials and later stages. with respect to the mirroring and snapping, here is what I got from another comment: under the mirror modifier, enable Clipping and ensure Merge is checked also (it should be by default)
- She starts adding a plane to "cover" the 3d sculpt. What she forgot to mention is to click the small magnet icon on the top. Click that and choose "Face" and tick "Project individual elements". This to make the mesh sticking to the surface.
- She starts adding a plane (ctrl+A in object mode) then selecting just 2 vertex she extrudes them (ctrl+E). She did forgot to mention that a mesh is made of a lot of squares, and squares can be obtained by selecting 4 vertexes and clicking F to merge them in a face.
- If you use the simmetry modifier like her, chances are you will have a mess, this is because she did not mention to explain that in the same modifier, you have to pick Mirror object: Icosphere (the 3d model you just made) and tick "clipping" too. Otherwise simmetry will have overlapping pieces and messy faces.
protogens popping off after this
Was you sculpting with the mouse?
Cool
Can someone please tell me how she smoothed the sculpt without moving brushs
hold shift while using any brush to activate smoothing
can you plz tell me how you textured it
How'd you get the mesh look so smooth when adding it in the "Layout" tab? I'm creating my own helmet following your tutorial and I'm confused with how you did that, as I've not seen anything that you've done to make it smoother.
any help is appreciated!
please add settings and setup for the model that would be great
what circle did you use
How big did you make the ico sphere? im following this tutorial and my crease brush leaves HUGE marks compare to yours even though i set it at the same radius.
Configure the dyntopo properly and zoom at a similar level to get the same brush effect.
I found that if you stay zoomed quite close to the model you have more control of the size of the brush rather than trying to sculpt from a distance.
robo helmet for space dandy
That helmet looks awesome!!!! Are people allowed to use it for free?
They showed us exactly how to make it. You'd probably be able to make your own in about a week. Depending on your skill and how much time you have.
First Blender Bro here.
can you download the model ?
Does she have her own page?
how did she manage performance issue cause by dynatopo,i find it will make viewport very sluggish
She's running a 3090 and the rest of her rig is comparable so performance shouldn't be an issue even for a super dense asset.
@@Erindale Maybe she will give some tips about this later on.I watched Pablo's sculpting workflow video,he didn't recommend using dytopo to add detail(th-cam.com/video/lxkyA4Xslzs/w-d-xo.html).
He said"Only use Dynatopo if you need it to produce a certain effect with a tool and disable it afterwards to return to the faster PBVH_FACES code.I saw many blender sculptors use this to do hard surface sculpting,i did it before and my old
computer can't handle this kind of workflow.Zbrush also has sculpris pro which i think is the same things
@@Erindale wait , that's the real one
I have a good computer now but back when I was working on a terrible laptop I still used dynatopo, just with a very low geo count. You can still get great results from that and now that the remesh feature is amazing you can remesh it and add a multires modifier as that's a better way to add detail with little performance issues.
How do you make your polygons stick to the sculpted mesh? Why is it acting like polypaint in Maya?
Ms. Frick should work for bungie
Her designs would look good in destiny
*bows*
Your voice is beautiful
"E to Extrude" that needs to be on a shirt
Idk, man seems kinda like a certain robot duo that are human after all
Ah I see you’re a man of culture as well.
I just need an actual tutorial with these same steps but slowed down, I have a feeling I'm never going to find one.
please keep the blender tuts coming!! i cant use octane in 2.92 but still, yeahh?? 🥴
hello, your work is very good. your voice is also very nice. may great success accompany you. translator google translation.👍
Sooner on SpaceX Channel: Hey guys, today we gonna make Starship using Blender 🤣
BTW nice tutorial! Thanks for sharing it!
But you didn't tell me how to make a sphere 😭
❤
cool
OMG ITs THe GUy FORTNITE THe FOUNDATION|THE ROCK
Rachel please start posting to your channel again
Hey guys its the guy from fortnite the foundation aka the visitor.
The foundation that you?
yo helmet looks like the scientist
Hi Rachel. Very impressive work but I want to see you work in live because I dont belive it's you.
When and where can I see you work. We have seen how Elons cars fly in space with bad CG, yours is much better.
I wish she explained wtf she was doing when she started modelling :'(
Rachel💙
creepy
Sholud be😈
@@harshaeranda3321 sad
@@aristotles-lantern hahaha
It’s the guy from fortnite
❤️
This is not tutorial, but a show-off. You should REALLY explain your settings before you rush through.
Dyntopo does absolutely nothing for me. It doesn't add any topology when polys are getting streched, regardless of what brushes I use or zoom-in/out level. I've tinkering with Dyntopo settings - the few there are to tinker with, that is. All I get ugly jagged edges and triangles everywhere I put down a line. And so I use Multires as usual, although I'd rather not.
Protogen
bro has a blob then suddenly it's beautiful helmet. I make blob and it stays blob😩
Send me a graphics card
u really need to explain the next steps after sculpting, it was too fast and so on :(
Would be really damn nice if you'd slow down and give us time to see what you're clicking on...
The kind of girlfriend we want
Need*
youre so odd
😂 Don't come between us..
You wish😂
Jit
She’s just recreated a Fortnite skin
this tutorial is more confusing than helping, thanks anyway.
I don't really enjoy this video. Actually, I don't honestly know if I'd consider this a "tutorial". This is more likely a timelapse, not a real tutorial. Because this video could be helpful to people that have already some sort of experience in sculpting and 3D modelling, though, for a beginner, this video is an absolute pain. I don't think someone has the patience to stop the video at every click you do, at every key you press. Therefore, I'd consider this a good timelapse, though, I don't honestly know why you named it a tutorial. If you made a whole commentary on the video, it would be much better.
Actually it's a good video even for beginner, because many beginner especially from Blender they always ask for tutorial after they saw the impressive art. They don't know how important to have their own workflow. At the end they will be like they can't do anything without tutorial.and this video is like directly showing the workflow so people will go and find out how the function work and start learning
I am a beginner who has only fiddled around in blender and done some very basic tutorials on modelling and navigating. I found this extremely helpful at the stage I am now, seeing how the process and workflow might look.
A tutorial doesn't have to be beginner friendly, no where in the title does it claim to be. As you said, to someone with a little experience in Blender, this tutorial is fairly useful.
Yeah, it's a shame she doesn't make an actual tutorial because I like her methodology.
Isn't this helmet asset from the 13th, you know from fortnite.
Don’t know about you guys, but i find it really difficult to listen to a lady telling me what to do for over 15 minutes!
cope
miserable
jk super good tutorial