[Blender] Modeling Realistic Sci-Fi Helmet w/ Rachel Frick | Part 1: Beginning Modeling

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  • เผยแพร่เมื่อ 20 ธ.ค. 2024

ความคิดเห็น • 133

  • @gianlucafontana5536
    @gianlucafontana5536 3 ปีที่แล้ว +181

    To all the ones like me who had issues:
    - She starts adding a plane to "cover" the 3d sculpt. What she forgot to mention is to click the small magnet icon on the top. Click that and choose "Face" and tick "Project individual elements". This to make the mesh sticking to the surface.
    - She starts adding a plane (ctrl+A in object mode) then selecting just 2 vertex she extrudes them (ctrl+E). She did forgot to mention that a mesh is made of a lot of squares, and squares can be obtained by selecting 4 vertexes and clicking F to merge them in a face.
    - If you use the simmetry modifier like her, chances are you will have a mess, this is because she did not mention to explain that in the same modifier, you have to pick Mirror object: Icosphere (the 3d model you just made) and tick "clipping" too. Otherwise simmetry will have overlapping pieces and messy faces.

    • @Drax658
      @Drax658 3 ปีที่แล้ว +7

      I came to comment section to get that answer. Thak you!

    • @sebastianmurra
      @sebastianmurra 2 ปีที่แล้ว

      @@Drax658 Still not entirely sure how she did. How is she adding the faces? Give me a heads up please.

    • @sebastianmurra
      @sebastianmurra 2 ปีที่แล้ว

      I mean, why the plane and not just starting adding faces via the poly build or poly quilt (addon) tool?

    • @Drax658
      @Drax658 2 ปีที่แล้ว

      @@sebastianmurra she adds plane and then extruding it to match the shape and because of that magnet thing and options enabled that extruded plane "sticks" to what she sculpted earlier and it's taking it shape. I'm new to blender but that's how I understand that.

    • @timgates8885
      @timgates8885 2 ปีที่แล้ว

      @@sebastianmurra berceuse it helps to know how to do it without using add ons that do the job for you

  • @jasonsharp8621
    @jasonsharp8621 3 ปีที่แล้ว +24

    Really like you tell us what brush you're using along with the demo of them. Most just go right into work making the viewer guess which one they are using.

  • @oooooollllllll
    @oooooollllllll 2 ปีที่แล้ว +4

    11:00 the process of tracing over the model she is doing is called "retopology" and there are a lot of videos on it.

    • @hokagedes2207
      @hokagedes2207 ปีที่แล้ว +1

      thankyouu for that terminology, i'm new to blender and was struggling to mimic the same as Video.

  • @Kholaslittlespot1
    @Kholaslittlespot1 2 ปีที่แล้ว +9

    Another good tip that came in with blender 2.93 is topology rake, in brush settings while in sculpt mode. It can really help get clean lines, especially with the crease brush.
    I'd like to see someone implement it in a Retopo add-on!

  • @sandyszn
    @sandyszn ปีที่แล้ว +5

    im new to the blender world and my gosh, the way you teach through is SO HELPFUL! thank you so much for sharing your talent

  • @metalTbag
    @metalTbag 4 หลายเดือนก่อน +1

    wow! genuinely learned so much from this. thank you so much for this demonstration / tutorial!

  • @MadManMo
    @MadManMo 2 ปีที่แล้ว +1

    2 min in and ive learned more than any tutorial ive tried so far.

  • @stormycd392
    @stormycd392 3 ปีที่แล้ว +20

    This woman just made helmet in less than 20 mins.
    I am completely jealous.

    • @TheAurelianProject
      @TheAurelianProject 3 ปีที่แล้ว +7

      I know right. It would take me weeks to do something even remotely like this and it wouldn’t nearly end up looking this good.

    • @velstorios9473
      @velstorios9473 3 ปีที่แล้ว +3

      One should need less time to come up with things with practice

    • @HonestlyHolistic
      @HonestlyHolistic 2 ปีที่แล้ว

      Wasn’t it sped up a little

  • @Kanken-jl7oe
    @Kanken-jl7oe ปีที่แล้ว +2

    This is incredible, the way you work with the brushes make it look so effortless, now i want to pick up blender again XD

  • @GPEART1
    @GPEART1 ปีที่แล้ว

    Wow, this is great!!

  • @electronicinfection
    @electronicinfection 3 ปีที่แล้ว +11

    Finally another Blender Tutorial - awesome!

  • @Erindale
    @Erindale 3 ปีที่แล้ว +10

    Love Rachel's work! Great to see her featured here

    • @ArtFromRachel
      @ArtFromRachel 3 ปีที่แล้ว +5

      Thanks so much Erin! I need to be watching your videos on geometry nodes :))

  • @alexandregarcia3331
    @alexandregarcia3331 ปีที่แล้ว +1

    9:40 Bro how is she sculpting so nicely like that? How many subdivisions do you have ? It's so detailed and smooth, mine looks like a crack with many polygons xD

  • @veylemusic2396
    @veylemusic2396 ปีที่แล้ว

    Fascinating

  • @PVPPY_dawg
    @PVPPY_dawg 6 หลายเดือนก่อน +1

    How does she already have so many topo-polygons whenever I use the brush it comes out insanely chunky and not at all how she draws on her model lol what am I doing wrong (newbie)

  • @anppu
    @anppu 3 ปีที่แล้ว +5

    Woah... You make it look so easy and the mesh looks so clean...

  • @sandeshrajbhandari8952
    @sandeshrajbhandari8952 3 ปีที่แล้ว +3

    Big fan of your work, Rachel, can't wait for the next part.

  • @ememeable
    @ememeable ปีที่แล้ว

    Thankyou

  • @joaulooo
    @joaulooo 3 ปีที่แล้ว +7

    I love this video tutorial, you make everything look so simple, amazing skills, congratulations, can't wait to watch what's next

  • @dydy5936
    @dydy5936 11 หลายเดือนก่อน

    U changed my life

  • @NightmareTrash88
    @NightmareTrash88 3 ปีที่แล้ว +1

    Great tutorial. you make it look easy I have trouble just getting a basic helmet shape

  • @anren7445
    @anren7445 2 ปีที่แล้ว +1

    did you sculpt this with mouse?

  • @DobryakDobreyshiy
    @DobryakDobreyshiy ปีที่แล้ว

    Fits Terran Republic aestetic from the PlanetSide 2.

  • @kmanL3G3N3D
    @kmanL3G3N3D 2 ปีที่แล้ว

    “Just scribbling” would love to be able to scribble that well. R u using a graphic tablet or just a mouse.

  • @AdAstraOnYafro
    @AdAstraOnYafro ปีที่แล้ว +1

    I could definitely build a similar item, but I learned in Lightwave 3D. I’m not sure if the sculpting brushes would be any faster or better than just using nurbs, but I’m going to have to check this out. It is a good way to get shapes quickly. I didn’t know hard surface modeling was a thing, I just always told people I wasn’t very good at organic stuff. I specialize in aircraft and basically anything mechanical. Either from specs or freehand. I like the sculpting with brushes idea. I don’t like the learn new platform … lol.

    • @gdog8170
      @gdog8170 9 หลายเดือนก่อน

      commenting to remind you to check this out (even if its after a year)

    • @AdAstraOnYafro
      @AdAstraOnYafro 9 หลายเดือนก่อน

      @@gdog8170 I’m going to have to get blender and get used to it because I have a project in meta spark studio and blender integrates directly.

  • @mikehavill1897
    @mikehavill1897 3 ปีที่แล้ว +1

    How are you extending and having the faces fill in automatically? It doesn't work like that when I press "E" as you mention. How are you seamlessly connecting to the mirrored segments like the middle of the visor?

    • @joshf6386
      @joshf6386 3 ปีที่แล้ว +1

      under the mirror modifier, enable Clipping and ensure Merge is checked also (it should be by default)

  • @Donovan.909
    @Donovan.909 3 ปีที่แล้ว +10

    Ah yes, the next member of The Seven.

  • @joshua42777
    @joshua42777 3 ปีที่แล้ว

    Thanks for sharing, question tho, would one be able to use Boolean modeling at the final steps?

    • @exorcist3d99
      @exorcist3d99 2 ปีที่แล้ว

      Hey, I'm a bit late but from what I know people avoid booleans especially in blender as the you'll probably have a tough time with UV's even if the boolean works perfectly.

  • @reigncloudzz
    @reigncloudzz 3 ปีที่แล้ว

    Imma need this made

  • @bruhnoodle7997
    @bruhnoodle7997 3 ปีที่แล้ว +2

    Protogens are gonna be all over this

  • @JC19930427
    @JC19930427 2 ปีที่แล้ว

    When you put the polygons on the model, did you use the mirror tool to get both sides done at the same time?

  • @TREX_04
    @TREX_04 3 ปีที่แล้ว

    You lost me at 10:53 i have no idea what you do to be able to do what you are doing there. it doesn't let me mirror the plane, it doesn't allow th plane to go into the helmet model i have. If somone can answer me that would be great!

    • @exorcist3d99
      @exorcist3d99 2 ปีที่แล้ว +1

      hey, it's called retopology! it's essential for having an easy time in materials and later stages. with respect to the mirroring and snapping, here is what I got from another comment: under the mirror modifier, enable Clipping and ensure Merge is checked also (it should be by default)
      - She starts adding a plane to "cover" the 3d sculpt. What she forgot to mention is to click the small magnet icon on the top. Click that and choose "Face" and tick "Project individual elements". This to make the mesh sticking to the surface.
      - She starts adding a plane (ctrl+A in object mode) then selecting just 2 vertex she extrudes them (ctrl+E). She did forgot to mention that a mesh is made of a lot of squares, and squares can be obtained by selecting 4 vertexes and clicking F to merge them in a face.
      - If you use the simmetry modifier like her, chances are you will have a mess, this is because she did not mention to explain that in the same modifier, you have to pick Mirror object: Icosphere (the 3d model you just made) and tick "clipping" too. Otherwise simmetry will have overlapping pieces and messy faces.

  • @-cryogen-8512
    @-cryogen-8512 3 ปีที่แล้ว

    protogens popping off after this

  • @tarcisioallyson2821
    @tarcisioallyson2821 3 ปีที่แล้ว

    Was you sculpting with the mouse?

  • @patrickeric236
    @patrickeric236 2 ปีที่แล้ว

    Cool

  • @nikolasraisanen2076
    @nikolasraisanen2076 3 ปีที่แล้ว

    Can someone please tell me how she smoothed the sculpt without moving brushs

    • @30-hz
      @30-hz 2 ปีที่แล้ว +1

      hold shift while using any brush to activate smoothing

  • @digiartz4140
    @digiartz4140 3 ปีที่แล้ว

    can you plz tell me how you textured it

  • @dusannovkovic5286
    @dusannovkovic5286 ปีที่แล้ว

    How'd you get the mesh look so smooth when adding it in the "Layout" tab? I'm creating my own helmet following your tutorial and I'm confused with how you did that, as I've not seen anything that you've done to make it smoother.
    any help is appreciated!

  • @grahamtech
    @grahamtech 2 ปีที่แล้ว

    please add settings and setup for the model that would be great

  • @genoaiken508
    @genoaiken508 3 ปีที่แล้ว

    what circle did you use

  • @Raven-mz5tb
    @Raven-mz5tb 3 ปีที่แล้ว +1

    How big did you make the ico sphere? im following this tutorial and my crease brush leaves HUGE marks compare to yours even though i set it at the same radius.

    • @quadraticequation8196
      @quadraticequation8196 3 ปีที่แล้ว

      Configure the dyntopo properly and zoom at a similar level to get the same brush effect.

    • @jadz_yt
      @jadz_yt 3 ปีที่แล้ว

      I found that if you stay zoomed quite close to the model you have more control of the size of the brush rather than trying to sculpt from a distance.

  • @lxstkid
    @lxstkid 3 ปีที่แล้ว

    robo helmet for space dandy

  • @gdb5549
    @gdb5549 3 ปีที่แล้ว +2

    That helmet looks awesome!!!! Are people allowed to use it for free?

    • @BoyBacon5051
      @BoyBacon5051 3 ปีที่แล้ว

      They showed us exactly how to make it. You'd probably be able to make your own in about a week. Depending on your skill and how much time you have.

  • @Pyramid_Skeem
    @Pyramid_Skeem 3 ปีที่แล้ว +2

    First Blender Bro here.

  • @mcmarc4924
    @mcmarc4924 2 ปีที่แล้ว

    can you download the model ?

  • @budschreafel4185
    @budschreafel4185 ปีที่แล้ว

    Does she have her own page?

  • @飞地
    @飞地 3 ปีที่แล้ว +1

    how did she manage performance issue cause by dynatopo,i find it will make viewport very sluggish

    • @Erindale
      @Erindale 3 ปีที่แล้ว +3

      She's running a 3090 and the rest of her rig is comparable so performance shouldn't be an issue even for a super dense asset.

    • @飞地
      @飞地 3 ปีที่แล้ว

      @@Erindale Maybe she will give some tips about this later on.I watched Pablo's sculpting workflow video,he didn't recommend using dytopo to add detail(th-cam.com/video/lxkyA4Xslzs/w-d-xo.html).

    • @飞地
      @飞地 3 ปีที่แล้ว

      He said"Only use Dynatopo if you need it to produce a certain effect with a tool and disable it afterwards to return to the faster PBVH_FACES code.I saw many blender sculptors use this to do hard surface sculpting,i did it before and my old
      computer can't handle this kind of workflow.Zbrush also has sculpris pro which i think is the same things

    • @rahulpaul.3d
      @rahulpaul.3d 3 ปีที่แล้ว

      @@Erindale wait , that's the real one

    • @ArtFromRachel
      @ArtFromRachel 3 ปีที่แล้ว +1

      I have a good computer now but back when I was working on a terrible laptop I still used dynatopo, just with a very low geo count. You can still get great results from that and now that the remesh feature is amazing you can remesh it and add a multires modifier as that's a better way to add detail with little performance issues.

  • @messirastaroth7644
    @messirastaroth7644 ปีที่แล้ว

    How do you make your polygons stick to the sculpted mesh? Why is it acting like polypaint in Maya?

  • @shinocampo1850
    @shinocampo1850 2 ปีที่แล้ว

    Ms. Frick should work for bungie
    Her designs would look good in destiny

  • @masterxeon1001
    @masterxeon1001 3 ปีที่แล้ว +4

    *bows*

  • @moviedudes5387
    @moviedudes5387 2 ปีที่แล้ว

    Your voice is beautiful

  • @augury2699
    @augury2699 3 ปีที่แล้ว

    "E to Extrude" that needs to be on a shirt

  • @ItsMr_Z
    @ItsMr_Z 3 ปีที่แล้ว +4

    Idk, man seems kinda like a certain robot duo that are human after all

    • @TheAurelianProject
      @TheAurelianProject 3 ปีที่แล้ว +1

      Ah I see you’re a man of culture as well.

  • @TheChromePoet
    @TheChromePoet ปีที่แล้ว

    I just need an actual tutorial with these same steps but slowed down, I have a feeling I'm never going to find one.

  • @afrosymphony8207
    @afrosymphony8207 3 ปีที่แล้ว

    please keep the blender tuts coming!! i cant use octane in 2.92 but still, yeahh?? 🥴

  • @ahrorinomov6786
    @ahrorinomov6786 2 ปีที่แล้ว

    hello, your work is very good. your voice is also very nice. may great success accompany you. translator google translation.👍

  • @Zaqariyah
    @Zaqariyah ปีที่แล้ว

    Sooner on SpaceX Channel: Hey guys, today we gonna make Starship using Blender 🤣
    BTW nice tutorial! Thanks for sharing it!

  • @lovey3097
    @lovey3097 2 ปีที่แล้ว

    But you didn't tell me how to make a sphere 😭

  • @GeishaDragon-GD
    @GeishaDragon-GD 2 ปีที่แล้ว

  • @user83673
    @user83673 3 ปีที่แล้ว

    cool

  • @vyprex3061
    @vyprex3061 3 ปีที่แล้ว +1

    OMG ITs THe GUy FORTNITE THe FOUNDATION|THE ROCK

  • @sparty837
    @sparty837 3 ปีที่แล้ว +1

    Rachel please start posting to your channel again

  • @gozar_fire7586
    @gozar_fire7586 3 ปีที่แล้ว

    Hey guys its the guy from fortnite the foundation aka the visitor.

  • @Palestine-first
    @Palestine-first 3 ปีที่แล้ว +1

  • @ISunkIntoHoneyMustard
    @ISunkIntoHoneyMustard 3 ปีที่แล้ว +1

    The foundation that you?

  • @chrissem5200
    @chrissem5200 3 ปีที่แล้ว

    Hi Rachel. Very impressive work but I want to see you work in live because I dont belive it's you.
    When and where can I see you work. We have seen how Elons cars fly in space with bad CG, yours is much better.

  • @LukeGeaney
    @LukeGeaney 8 หลายเดือนก่อน

    I wish she explained wtf she was doing when she started modelling :'(

  • @harshaeranda3321
    @harshaeranda3321 3 ปีที่แล้ว +4

    Rachel💙

  • @RubySkullYT
    @RubySkullYT 3 ปีที่แล้ว

    It’s the guy from fortnite

  • @eternalguy6023
    @eternalguy6023 3 ปีที่แล้ว +1

    ❤️

  • @My2Cents1
    @My2Cents1 2 หลายเดือนก่อน

    This is not tutorial, but a show-off. You should REALLY explain your settings before you rush through.
    Dyntopo does absolutely nothing for me. It doesn't add any topology when polys are getting streched, regardless of what brushes I use or zoom-in/out level. I've tinkering with Dyntopo settings - the few there are to tinker with, that is. All I get ugly jagged edges and triangles everywhere I put down a line. And so I use Multires as usual, although I'd rather not.

  • @susnus
    @susnus 3 ปีที่แล้ว

    Protogen

  • @injectionAI
    @injectionAI 7 หลายเดือนก่อน

    bro has a blob then suddenly it's beautiful helmet. I make blob and it stays blob😩

  • @grimmcreeper192
    @grimmcreeper192 3 ปีที่แล้ว

    Send me a graphics card

  • @improp3d632
    @improp3d632 4 หลายเดือนก่อน

    u really need to explain the next steps after sculpting, it was too fast and so on :(

  • @baby-turtle
    @baby-turtle ปีที่แล้ว

    Would be really damn nice if you'd slow down and give us time to see what you're clicking on...

  • @TheRandomGamer692
    @TheRandomGamer692 3 ปีที่แล้ว +44

    The kind of girlfriend we want

    • @ItsMr_Z
      @ItsMr_Z 3 ปีที่แล้ว +5

      Need*

    • @alex.001
      @alex.001 3 ปีที่แล้ว +12

      youre so odd

    • @riotechmod
      @riotechmod 2 ปีที่แล้ว +2

      😂 Don't come between us..

    • @xfireplayz5195
      @xfireplayz5195 ปีที่แล้ว +1

      You wish😂

    • @oodfty3740
      @oodfty3740 ปีที่แล้ว

      Jit

  • @OdysseyAviation
    @OdysseyAviation ปีที่แล้ว

    She’s just recreated a Fortnite skin

  • @habibsoufi
    @habibsoufi 5 หลายเดือนก่อน

    this tutorial is more confusing than helping, thanks anyway.

  • @valeriomazzeo9569
    @valeriomazzeo9569 3 ปีที่แล้ว +6

    I don't really enjoy this video. Actually, I don't honestly know if I'd consider this a "tutorial". This is more likely a timelapse, not a real tutorial. Because this video could be helpful to people that have already some sort of experience in sculpting and 3D modelling, though, for a beginner, this video is an absolute pain. I don't think someone has the patience to stop the video at every click you do, at every key you press. Therefore, I'd consider this a good timelapse, though, I don't honestly know why you named it a tutorial. If you made a whole commentary on the video, it would be much better.

    • @howcc6973
      @howcc6973 3 ปีที่แล้ว +1

      Actually it's a good video even for beginner, because many beginner especially from Blender they always ask for tutorial after they saw the impressive art. They don't know how important to have their own workflow. At the end they will be like they can't do anything without tutorial.and this video is like directly showing the workflow so people will go and find out how the function work and start learning

    • @MouseGuardian
      @MouseGuardian 3 ปีที่แล้ว +1

      I am a beginner who has only fiddled around in blender and done some very basic tutorials on modelling and navigating. I found this extremely helpful at the stage I am now, seeing how the process and workflow might look.

    • @javannapoli2018
      @javannapoli2018 2 ปีที่แล้ว +2

      A tutorial doesn't have to be beginner friendly, no where in the title does it claim to be. As you said, to someone with a little experience in Blender, this tutorial is fairly useful.

    • @TheChromePoet
      @TheChromePoet 2 ปีที่แล้ว

      Yeah, it's a shame she doesn't make an actual tutorial because I like her methodology.

  • @moltendog9515
    @moltendog9515 3 ปีที่แล้ว

    Isn't this helmet asset from the 13th, you know from fortnite.

  • @Drisico
    @Drisico ปีที่แล้ว

    Don’t know about you guys, but i find it really difficult to listen to a lady telling me what to do for over 15 minutes!

  • @rhinuu045
    @rhinuu045 3 ปีที่แล้ว

    miserable

    • @rhinuu045
      @rhinuu045 3 ปีที่แล้ว

      jk super good tutorial