to be precise: the file itself was less than 1 gb. The cache for the simulation (which is an external folder, separated from the file itself), took 70 gb. Otherwise even I would not have been able to make this scene haha. Even a powerful pc would struggle if the file itself is carrying 70 gb of data inside!
I had 80 gb of cache in houdini just to simulate some particles for practice, here instead there is water, bubbles, dust etc.. What I understood now since I started learning vfx, and that I have to buy another good 1tb+ ssd only for cache xD
of course a better pc can handle larger resolutions, but every pc can do water simulations. Regardless of the pc, all simulations require patience for the waiting times of the bakes and renders btw
BTW: The Addon has the Prepare-Geometry-Nodes functions that automates the process of creating proxy-models :). Great tutorial. Wie love that everybody enjoys working with the FLIP Fluids Addon! And a tip: A new set of compositing tools inside the addon will be published soon!
Fantastic analysis! I truly value the straightforward explanations and methods you've shared for crafting lifelike effects in Blender. I'm eager to experiment with these insights. Continue the outstanding effort!
... I have no words... EDIT: I have the words... I am inspired... THIS IS MOVIE LEVEL OMG IT IS INSANE HOW YOU DID IT IN A FREE SOFTWARE ALL BY YOURSELF THAT IS JUST DOPE!
Very cool video, thanks for sharing some techniques, of course it's a pity that this is not a full tutorial. For some reason I always have problems with simulations in blender, so I decided to start learning houdini, but since it is a complex program, and learning will clearly take a lot of time, then I will definitely not abandon blender and will continue learning in it for now)
Awesome job as always my friend. A while a go I tried a hack for the white water you might want to give it a shot. I turned of the white water in Flip Fluids and created a particle grain simulation in embergen. As you know embergen is really fast at this. I then exported de alembic and with geo nodes and a white shader I added the grain sim. Not perfect but I did help with the lattice trick.
Ehy i forgot to mention: a crucial point of the workflow is that we can render particles as points thanks to geometrynodes. Is also one of the main reason why FlipFluids has become much faster and performant now. Now, scattering geometries like little spheres probbaly would make it work with the lattice, but would kill performance and render times. Btw is interesting the idea to combine flipfluid and embergen, will try, thank you :)
Finally found it again! Is a free model from cgtrader Here we go www.cgtrader.com/free-3d-models/animals/reptile/godzilla-2021-ccade9d1-0d1c-478d-b83a-7e4407f93068
thought about it, but I really wanted to hav shiny colors sinche we are in summer lol, they are not coherent with the dramatic feeling of the video but whatever
My Patreon for exclusive tutorials and learning with me:
www.patreon.com/RaffoVFX
Paris in Biollante
Excuse me, can you put this in sketch fab
@@augustal100 ?
@@RaffoVFX putting putting your animation in sketch fab
the masking technique is insane dudeeee
thats very handy when post-process masking would not work :)
Also is good for getting things done as much as possible directly in the 3d scene
"Only 70GB of Disk space" me crying innerly when my project is 2 gb and needs an hour to load.
I love this tutorial
to be precise: the file itself was less than 1 gb. The cache for the simulation (which is an external folder, separated from the file itself), took 70 gb.
Otherwise even I would not have been able to make this scene haha.
Even a powerful pc would struggle if the file itself is carrying 70 gb of data inside!
I had 80 gb of cache in houdini just to simulate some particles for practice, here instead there is water, bubbles, dust etc..
What I understood now since I started learning vfx, and that I have to buy another good 1tb+ ssd only for cache xD
@@BrianMarteesI saw some people making fluid simulations that took 700 gb of cache because of the high resolution…
@@RaffoVFX When I did a Godzilla flip fluid simulation I used 530gb of space 💀. It was a pretty long video though.
@@RaffoVFX So do you still need 70+ GB of Ram to render it?
My heart says yes but my Laptop says No😂
of course a better pc can handle larger resolutions, but every pc can do water simulations.
Regardless of the pc, all simulations require patience for the waiting times of the bakes and renders btw
Hahhah yes same my computer say no 😂😂😂
bro I can handle this on my $900 laptop lol
@@RaffoVFX sir true,put every pc? I doubt,I doubt....
@@bokwuchidezie7657 lol if you doubt just make your own tests with the default fluid simulator of Blender (which btw is slower than flipfluids )
The holdout gradient mask trick is SICK! good job my man
much appreciated, yeah masking like that feels like having the freedom to erase unwanted stuff :)
The holdout gradient mask trick is awesome. Thank you so much
@@giveawaymonkeystar7584 a great thing about it is that is like making a mask that automaticly follows your object :) glad you like it, enjoy !
I don't even know how I started watching your video, but I don't regret it. Super nice explained and also learned a few more things. Thanks!
haha thats so random ! I appreciate your feedback so much, huge thanks:) Enjoy!
BTW: The Addon has the Prepare-Geometry-Nodes functions that automates the process of creating proxy-models :). Great tutorial. Wie love that everybody enjoys working with the FLIP Fluids Addon! And a tip: A new set of compositing tools inside the addon will be published soon!
Oh bro this masking technique is op, thnx for this kind of tutorial 🙂🙌🏻
you are welcome, yeah i love that technique!
really good, uses a lot of concepts that I use when I do water sims in houdini but in Blender which is awesome
Thanks, Houdini artists are amazing
Can't belived that Japan send Godzilla to olympic.
😂
what a great concept , such a great inspiration , thank you for sharing ^ ^
much thanks, enjoy it!!
Fantastic analysis! I truly value the straightforward explanations and methods you've shared for crafting lifelike effects in Blender. I'm eager to experiment with these insights. Continue the outstanding effort!
appreciated :) more crazy stuff to come in the future for sure!
... I have no words... EDIT: I have the words... I am inspired... THIS IS MOVIE LEVEL OMG IT IS INSANE HOW YOU DID IT IN A FREE SOFTWARE ALL BY YOURSELF THAT IS JUST DOPE!
cmon find the words haha! thanks:)
@@RaffoVFX Your welcome!
@@moeburhanimeez7354 haha nice job xD
Hi man, after watching this, I have decided to join your Patreon, I can't wait to learn all this cool stuff.
@@mr_budo you are welcome, enjoy my videos:)
*I don't see the real-time guide on Patreon, can you upload it?* 😍😍
im still working on it, will be out there soon
@@RaffoVFX thank u bro 👌👌😘😘
Una bomba incredibile come sempre! So cool!!
grazie mille!:)
Very cool video, thanks for sharing some techniques, of course it's a pity that this is not a full tutorial. For some reason I always have problems with simulations in blender, so I decided to start learning houdini, but since it is a complex program, and learning will clearly take a lot of time, then I will definitely not abandon blender and will continue learning in it for now)
man this tutorial giving me a lot of best friends from now on.
just kidding great overview raffo good job.
haha you are welcome:)
I learn a lot from your videos, thanks man
@@ivammarchon Happy to be an inspiration, keep learning and growing!
Very cool and really great blend of sim
its all about blending :) thank!
Awesome job as always my friend. A while a go I tried a hack for the white water you might want to give it a shot. I turned of the white water in Flip Fluids and created a particle grain simulation in embergen. As you know embergen is really fast at this. I then exported de alembic and with geo nodes and a white shader I added the grain sim. Not perfect but I did help with the lattice trick.
Ehy i forgot to mention: a crucial point of the workflow is that we can render particles as points thanks to geometrynodes.
Is also one of the main reason why FlipFluids has become much faster and performant now.
Now, scattering geometries like little spheres probbaly would make it work with the lattice, but would kill performance and render times.
Btw is interesting the idea to combine flipfluid and embergen, will try, thank you :)
They must hired this guy for making movies
amazing work
thanks!
@@RaffoVFX ❤❤❤
Dude, this is like a movie, my dream is to learn this, too bad I don't know how to handle fluids
You mean Gojira , isn't? Lol
Amazing work bro. Cheers !!!
OH!
We need more Vfx like this
very cool
Amazing! Hollywood level quality
Thank you! I see you like dynosaurs and similar :)
Godzilla doesnt complain of the big ass rats in the Seine nor about it being too polluted to swim
@@jack4x3 godzilla is a real man.. no wait
Someone hire this man!
appreciate this recommendation haha thanks:)🙏🏻
THAT GODZILLA'S DANCE WAS FUNNY ASF
I swear thats always the first thing I do when checking up a rigged carachter
The software Liquigen is real-time and is now available to purchase I believe? Might be worth looking into 4:10
I have Liquigen and is superior with its realtime performance, but not suitable for largescle simulations like this.
@@RaffoVFX interesting, good to know
It's awesome 👏! however, the depth of the river at this place is around 5m, so Godzilla would have some difficulties to swim...😅
yes you are right! Infact I thought about it, but this had to be done :)
What is your PC configuration?
Yo.....this is crazy awesome!!
glad you like it, enjoy :)
Awesome ❤
Thanks :)
Greatings from Brasil, very nice and handy video. Thank’s a lot
Glad you like it! Appreciated thank you very much :)
Can i do it in my m3 pro
Grandissimo! tantissimo valore in questo video, continua così
grazie molte :)
"Godzilla in Paris"? I'd watch that movie.
hopefully some productors will steal this idea haha
This is amazing .. thanx for sharing
appreciated, enjoy:)
Amazing CGi + VFX ❤❤❤❤❤
still nobody complained about how exactly a massive creature like that is hiding on a small river haha
@@RaffoVFX 🤣🤣🤣
very nice
Thanks
Brilliant video, thank you.
Glad you enjoyed it!
Could totally see this as a scene in a godzilla movie
thats a huge praise indeed ❤️
Bro what's your PC Specs ?
Insane one !
thanks:) i wish I can also make Godzilla destroying buildings
Superb, can you reveal the system specifications
thanks
This is awesome!
Godzilla has some good dance moves 😂
he is ready for tiktok
Thanks for tutorials! Is there a step by step video on patreon or not yet?
Im posting it this week in multiple parts!
This is awesome! ❤
thank you!
Magnifique!
merci:)
I need to remember this masking technique, especially since in the past I used a boolean to do a similar 💀
Yeah right is like making booleans but better and faster!
Well done! Thank you for sharing.
Good work, I like it
glad you like it :)
Do you believe I was doing all the masking inside After Effects? and it looked really bad, your technique is so good! thanks
Im still doing both ! major masking in Blender, additional masking for minor fixes in post production :) Thanks
amazing bro .
Interesting
thanks :)
Thank you kind, good sir
you are welcome, enjoy:)
Thanks for sharing 👍
Loved the Godzilla sighting at Paris Olympics 🤩
Hey where did you get that Godzilla model, any updates on that? Can I have that model for learning?
I found it finally! Here we go, its free
www.cgtrader.com/free-3d-models/animals/reptile/godzilla-2021-ccade9d1-0d1c-478d-b83a-7e4407f93068
Amazing work! Love it. Where did you find the Godzilla model?
Finally found it again! Is a free model from cgtrader
Here we go www.cgtrader.com/free-3d-models/animals/reptile/godzilla-2021-ccade9d1-0d1c-478d-b83a-7e4407f93068
Awesome!!! why i cant see my whitewater paricles ? i have everything on
they are just too small, increase size in the relative modifier
Is it an add-on or a setting that changes the color of different shapes in Solid mode that lets you differentiate between them? It looks so helpful!
default functions of Blender, just explore the solid view shading options and find the "random" color function
great informative vid
thanks!
Pretty cool dude!
much thanks :)
Brilliant. Thank you!
ehy thanks man!
09:37 How do you invert masking area?
swap the 2 shaders in the mix shaders node
Love this so much information
im happy to help, make great use of it!
@@RaffoVFX Absolutely
Sick bro
thanks
amazing
Thanks
very helpfull, thanks
Glad it was helpful!
Bro make more vfx tutorials often
I make regularly vfx tutorials in my patreon!
Awesome man
thanks!
There is a bit of Escherichia coli missing from the scene
true that 😆
Guy just casually rocking the first quantum computer
Sick!!!!
what is your pc settings?
what settings did you use for the simulation?
Yeah that might as well happen to France now
accurate 🤣
wow its good
thanks:)
Amazing plz I make more
ok so this is not tutorial video..he explain his animation breakdown.
if it was a tutorial, I would have said that in the title.
exactly how i remember Under Paris went
@@V4N190 lol under paris!
That is almost movie level stuff
thanks, for sure i can do better:)
hi in ur patreon with Level: STANDARD, can see tutorial?
will be in tier 2,3 and 4, not in 1 . It will be published in a few days
thanks bro GODZILLA model thank you
@@rowdyboysp.a.p3776 you tried it? how cool is it!
godzilla is way bigger than the Eifeltower so your size is wrong but other than that cool cinematic
16 gb ram rtx2060 enough this type of project then i join your patron
Godzilla will single handedly remove all the shit from Paris rivers.
and then atomic breath all of it on space
Where you find the environment model from?
@@xinversive its real
@@RaffoVFX no I mean it’s a google scan?
its real
the tutorial is 10x morer awsome than the result, no offense
I agree lol 🍻
Nice!!! Can Flip Fluids simulate dust fx?
no, it has dust particles included in the fluid, but not dust itself.
Embergen instead handles dust greatly!
Thanks Kieron!
@@RaffoVFX nice!!! I will have some time soon, looking forward to working with Embergen and learning from the King of Blender destruction!!!
@@kieronestrada6402 Let me know absolutly! Great stuff ahead:)
giv it a darkblue LUT filter. u have a blockbuster scene
thought about it, but I really wanted to hav shiny colors sinche we are in summer lol, they are not coherent with the dramatic feeling of the video but whatever
its that easy or am i just convincing myself it is?
Latex modifier ?
@@ganerot147 Latex is the english word for Lattice
Ma quanto sei veneto :D ? nice breakdown !
haha grazie:) di dove sei?
@@RaffoVFX diciamo che sono mezzo veneto e mezzo siciliano ;)
Watch the video my friends made using a blender