There's a "mirror" modifier, you don't need to do all of those steps, plus the modifier will be non-destructive so whatever change you make tonoje side will be reflected on the other
@@asr59 I know that There's a mirror modifier but i don't use Just because i find It easier to take all the steps i make in the video, i don't why but i find it more interesting. However, you can use It if you want to.
Nice video, interesting way of modelling a car, obviously everyone has his own way. I like how clear the explanation is and I wish I had found a video like yours when I started. I don't know if you work in the industry or what, but something I found very helpful was to find a 3d model of the car I want to create, download it and get orthographic renders of it, because a lot of blueprints can be unreliable. Again nice video, keep up the good work. Also CTRL+M opens up the merge menu.
Thanks for the support man. I actually do Blender only as a hobby, i started almost a year ago. For the blueprint i noticed that is not perfect, but It does well, however Thanks for the help
@@PhantomUEStudios glad I could help, this blueprint is fine, but I've had to use some terrible ones, even tho some of them were paid for. If you want some more advice for blender feel free to ask
It’s better to use bevel ‘weight’ modifier instead of apply it directly to the mesh it’s way easier to edit the meshes further you go, and one more tip try to use zebra mat cap or something more shiny, this help you achieve better surface 👍🏼
Hey man, loved the video! Subscribed and looking forward to the future iterations. My only criticism is that the music is a tad too loud. Not impossbile to hear, but it would be great to have it a bit lower and it would be perfect. Cheers!
@@JuanManuelTastzian Going to fix It in the next video, Thanks for the advice. I tried to make It as low as possible while still hearing It well, but i Guess i didn't do right 🙃
@@pincher_edits You probably Need tò make more lines tò drive that curve. I passed 1 hour making only that part so be patient and just make It as precise as possible. Also you can try to add more subdivision if you need to; however note that the more subdivisions you have the heavier your model gets
@@PhantomUEStudios they make with forza horizon 3 , and also 4 and 5 . even they make with asetta corsa video game. but Forza horizon 5 has much details because they scann the cars.
Unfortunately not, this is the original video : th-cam.com/video/5gvnNYSvDx4/w-d-xo.html. However, I can promise you that my model is going to be VERY good
Actually, The Pro modelers' main objective is to.complete a clean work regardless of what software they use. 3ds Max, Blender, Maya, C4D, Modo and etc is nothing but a tool!
Nice! To quick for my skill level or lack there of I should say, but eventually maybe.
Nice video interesting way of modelling a car.
sir please continue this tutorial till the shaders,material , lighting of a car too 🙏
@@sanskarrathore2488 Of course i will! I also have a pretty good idea on some scenes i could create
There's a "mirror" modifier, you don't need to do all of those steps, plus the modifier will be non-destructive so whatever change you make tonoje side will be reflected on the other
@@asr59 I know that There's a mirror modifier but i don't use Just because i find It easier to take all the steps i make in the video, i don't why but i find it more interesting. However, you can use It if you want to.
yeah mirror modifier is a no-brainer.
Wow, what a video!
Nice video, interesting way of modelling a car, obviously everyone has his own way. I like how clear the explanation is and I wish I had found a video like yours when I started. I don't know if you work in the industry or what, but something I found very helpful was to find a 3d model of the car I want to create, download it and get orthographic renders of it, because a lot of blueprints can be unreliable. Again nice video, keep up the good work. Also CTRL+M opens up the merge menu.
Thanks for the support man. I actually do Blender only as a hobby, i started almost a year ago. For the blueprint i noticed that is not perfect, but It does well, however Thanks for the help
@@PhantomUEStudios glad I could help, this blueprint is fine, but I've had to use some terrible ones, even tho some of them were paid for. If you want some more advice for blender feel free to ask
@viktorvasilev9096 Thanks Brotha
Nice video, can't wait to see the next video
i am so excited for it,just subscribed to you, and thankyou very much for this series
@@allrounderjs201 Thanks!!
Very helpful
i am waiting for the part where you use unreal engine
@@84giampiero Part 3 Is going to be released tomorrow, and by the end of the month i should be able to make every thing
grazie per i consigli
@@giuseppeconsiglio5167 Prego Bro
It’s better to use bevel ‘weight’ modifier instead of apply it directly to the mesh it’s way easier to edit the meshes further you go, and one more tip try to use zebra mat cap or something more shiny, this help you achieve better surface 👍🏼
@@Amirrezafj Thanks for the help Brotha. Unfortunately i Just finished making part 2, but I'll remember your tip in part 3, Thanks for the help
Hey man, loved the video! Subscribed and looking forward to the future iterations.
My only criticism is that the music is a tad too loud. Not impossbile to hear, but it would be great to have it a bit lower and it would be perfect.
Cheers!
@@JuanManuelTastzian Going to fix It in the next video, Thanks for the advice. I tried to make It as low as possible while still hearing It well, but i Guess i didn't do right 🙃
just subscribed! and please also show texture step by step in futures video
@@GauravBhatt526 Thanks for the subscribe! I'll try to be as detailed as possible in the next videos
Nice video
@@RAGHAV1673 Thanks Brotha
nice
my hood looks like shit when i subdivide it can you help me?
@@pincher_edits You probably Need tò make more lines tò drive that curve. I passed 1 hour making only that part so be patient and just make It as precise as possible. Also you can try to add more subdivision if you need to; however note that the more subdivisions you have the heavier your model gets
Hi, thanks for your video, I just subscribed to your page
@@twinssononson Really appreciate it! I am recording the second part, hopefully i'll se you there.
hello there. can you make a video about getting 3d models out of Forza Horizon 5 ? thanks in advence
@@japoncae7211 I didn't know even if that Is possible. I have to get informed
@@PhantomUEStudios they make with forza horizon 3 , and also 4 and 5 . even they make with asetta corsa video game. but Forza horizon 5 has much details because they scann the cars.
@@japoncae7211 I'll let you know if i Discover something
@@PhantomUEStudios thanks a lot
I saw a video on youtube but it is very complex.
it is possible to get car models from fh4 and fh3 but the program which i use doesn't support fh5 just fh3 and fh4
Is the clip it second 4 made using the model you made?
Unfortunately not, this is the original video : th-cam.com/video/5gvnNYSvDx4/w-d-xo.html.
However, I can promise you that my model is going to be VERY good
can you show the model you made in the next part's intro?@@PhantomUEStudios
@pincher_edits You mean the One in the thumbnail?
@@PhantomUEStudios the final model yes
@pincher_edits How can i show it to you? Like should i make a video?
i cant match the front view with the top view for the front part of the car
@@braydosauce7645 You could try helping you with the grid. Or maybe use the coordinates by pressing "N" then the image you want to move.
dude the mirror modifier... why? your way maybe works for you but it doesnt make sense and time consuming
@@arcatheone Okay, next video i'll use the mirror modifier
Why is video 2 and 3 hidden unavailable
Wtf lame unsubscribed
@@Mkaltered I'm making them, please give some time
Way of pro modeller:
Step 1.: Close Blender
Step 2.: Open 3D Studio Max
Way of weak moreller:
Step 1.: compare sowftware
Actually, The Pro modelers' main objective is to.complete a clean work regardless of what software they use. 3ds Max, Blender, Maya, C4D, Modo and etc is nothing but a tool!
Its been at least 8 years that I don't work in a studio that uses 3DS Max
I use every software, blender is great for modelling. use whatever you like but remember blender is free just as good as max and way more fun